#3735: Giant-Man

GIANT-MAN

MARVEL LEGENDS (HASBRO)

Hey, guess what time of year it is!  It’s time to review a Haslab!  Man, it’s crazy how I do this *every* year with no breaks.  What’s that? There was a break?  I missed a year?  Oh, man, how did that happen?  Oh, yeah, Engine of Vengeance.  Boy was that a whole thing.  But also, it seems so quaint nowadays, doesn’t it?  Ah, well, at least we got back on the horse…or Giant-Man, as it may be.  Yes, continuing the trend of updating Build-A-Figures from the Toy Biz days, Hasbro provided an update for was probably the hardest to complete of all the Toy Biz Build-A-Figures, Giant-Man.  First appearing in Tales To Astonish #49, Hank Pym’s second identity, Giant-Man, was an inversion of his previous shrinking powers, adding an important switch-up that would remain key to his identities going forward.  The identity also debuted alongside one of the greatest Marvel villains of all time that no one remembers, the Living Eraser, which I think is pretty noice.

THE FIGURE ITSELF

Giant-Man is the fourth Marvel Legends HasLab project, and the third to successfully meet its funding goal.  The campaign for Giant-Man ran last year from September 9 to October 23, needing 10,000 backers to go into production.  It ultimately ended with 13,889 backers, putting it at just 111 shy of the third stretch goal.  It’s the lowest backer count of the successful Haslab projects, but it’s not a huge shock given that it’s Giant-Man, and he’s got more limited appeal than the other two, and also isn’t getting caught up in all the pandemic speculation buying.  This guy started shipping out to backers at the end of last month.  The figure stands 24 inches tall and he has 90 points of articulation.  While he’s the shortest of the three HasLabs, he’s also the most articulated, which feels like a good trade off.  In general, he does just feel a but more mobile than the other two, which is honestly pretty nice.   The only thing I’m not crazy about is how sticky the finger articulation is.  I’m very concerned about breakage, because they just don’t seem as solidly constructed as prior offerings.  Where Galactus and the Sentinel both used more modernized versions of their designs for the purposes of the HasLabs, Giant-Man is based more specifically on his classic look, specifically the second iteration with the “suspenders.”  Giant-Man is sporting an all-new sculpt, courtesy of sculptor Rene Aldrete.  It’s generally a pretty strong one, taking the classic design and adding enough additional “real-world” details to fill in the larger canvas a bit more.  It also generally maintains consistency with the smaller Giant-Man we got in the two-pack earlier this year.  Giant-Man’s color work is largely reliant on molded colors fitted together, which looks appropriately striking, and just generally works well.  There’s some smaller accent work that works okay, and, much like the sculpted details, fills in some of the larger canvas a bit.  At the start of the campaign, Giant-Man had three swappable face plates, and three sets of eyes.  The faces are standard, smiling, and angry, and the eyes are *supposed* to be straight ahead, off to the left, and looking down.  Unfortunately, on the eyes, it seems a rather sizable portion of the figures are actually shipping out without the correct selection of eyes.  In my case, there are no straight ahead, just two looking off to the side, which is more than a little annoying.  It seems Hasbro is planning to get replacements back out to people, but it seems things are still in the early stages there.  So, for right now, I guess he’s got a bit of Todd McFarlane syndrome going on.  Ultimately, it feels like it might have been a few too many moving parts for what’s ultimately a minimal adjustment.  The three faceplates also offer up some variety, but ultimately, I don’t see myself using anything but the standard for actual display.  Partway into the campaign, Hasbro also offered up interchangeable antenna, so that he can have either black or white.  I thought I’d prefer white, but I actually think black works a bit better at this scale. There were two possible stretch goals, both pertaining to extra looks on the head.  The one we got was the zombie one, which provides an extra faceplate, eye set, and antenna set.  Honestly, I wasn’t much sold on it, but it works surprisingly well.  It’s too bad we don’t have any other “classic” zombies to go with him, but he still looks nice with the What If…? Cap we got.

THE ME HALF OF THE EQUATION

Just when I was out, they pulled me back in!  After Galactus, I really thought I was done with HasLabs.  The Engine of Vengeance came along and seemed to confirm that for me (not that I was rooting for its failure or anything; I thought it was a decent product, I just didn’t have the space for it), but then this one showed up, and how could I say no?  I never did get to finish the Toy Biz one, so this was a cool opportunity.  He’s definitely fun.  Does he top the Sentinel and Galactus?  No, but also I didn’t expect him to.  He’s a more basic style of figure, and, apart from some slight hiccups, it works.

#3223: Galactus

GALACTUS

MARVEL LEGENDS (HASBRO)

“A near-omnipotent being who must consume entire planets to survive, Galactus cares not for the lives doomed by his hunger. His is a power beyond mortal understanding…and an appetite without limit.”

Well, it seems “shortly” was pretty short, huh?

A little over a year ago, I took a look at the Sentinel, the first Marvel Legends entry in Hasbro’s HasLab, a crowd-funding platform for larger and otherwise not retail-ready items.  By the time I’d received and reviewed that figure, Hasbro had already launched and successfully completed a campaign for a second figure, an even larger and more daunting offering than the first.  Yes, this time around, it’s the world devourer, Galactus.  First introduced in “The Galactus Trilogy,” a story which spanned Fantastic Four #48-50, Galactus’s presence brought with a whole host of larger cosmic story telling, and he’s remained a constant in the Marvel universe since then.  He’s been many things over the years, including a cloud, but we don’t talk about that anymore.  He’s also been a toy a handful of times, and was in fact Marvel Legends‘ first Build-A-Figure back during the Toy Biz days.  But nothing was ever quite on the level of the figure I’m taking a look at today.

THE FIGURE ITSELF

Galactus is the second Marvel Legends HasLab project, launching in mid-July of 2021 and ending on August 30th.  His initial target was 14,000 backers, more than twice that of the Sentinel, and he wound up finishing with over 30,000 backers, which was almost 10,000 more than what the Sentinel got.  It began shipping out just last month to backers.  The figure stands 30 inches tall (even larger than the Sentinel) and he has 70 points of articulation.  Like the Sentinel, about 40 of those points come from the hands, which feature movement at each of the knuckles, which is really impressive.  Beyond that, the scheme is a little less crazy, but generally not bad given the chunkiness of the figure.  That being said, compared to the Sentinel, Galactus’s articulation isn’t quite as easy to use.  In particular, the legs are a lot stiffer.  Since there were complaints about the knee joints on the Sentinel, Galactus winds up getting ratchets on his knees.  While it does lock the knees in place more securely, I found that on my figure it made getting his legs into that sweet spot for standing was a much trickier prospect.  Once he’s there, he stands alright, but it definitely takes a good deal more doing.  Galactus’s design over the years has somewhat evolved, but he’s certainly kept a consistent general feel since his debut 56 years ago.  He’s a mix of purple and blue, and he’s got that very distinctively shaped helmet.  This figure’s design takes his classic elements and modernizes them a bit.  He doesn’t appear to have a direct comics equivalent the way that the Sentinel did, but it makes him a little bit more all-purpose.  I really like this particular design.  There’s no denying who he’s meant to be, but there’s a ton of detail work to help fill the larger canvas.  As with the Sentinel, this figure’s sculpt is an all-new one (courtesy of sculptor Rene Aldrete), and its got quite a lot of engineering.  There’s a ton of smaller pieces, all assembled over a core figure, making him actually look like a properly armored person.  The segmented assembly of the figure’s sculpt aids with his color work, since it allows for a lot more molded coloring.  That said, there’s still no shortage of paint work on this guy, covering the smaller accent work, which really sells the sculpt work for the design.  There’s just a ton going on here.  Galactus gets a light up feature, which is actually quite an involved thing itself.  Two AAA batteries in his head and two more in the torso allow the chest, eyes, and four spots on the helmet to light up.  It stays on for a surprisingly long time, about 7 minutes on mine.  It’s got a sort of a fading in and out feature, which looks a bit like it’s pulsating.  The button on the chest turns the whole lighting set-up on, but thanks to the batteries in the head, it does actually light itself separately, and there’s even a button on the back of the helmet to allow you to turn the upper lights on by themselves, if you so desire.

Galactus is a quite large and impressive figure in his own right, but he also gets a whole host of accessories.  At the start of the campaign, Galactus included three different faceplates for the helmet.  There’s a standard calm expression, an angrier teeth-gritting expression, and a skeletal one based on his Cancerverse counterpart’s remains from “Thanos Imperative.”  The calm expression’s my preferred of the three, but the options are always a plus.  Based on the success of the campaign, there were four tiers for more accessories.  The first three each added one of Galactus’s Heralds, with Tier 1 adding Frankie Raye, Tier 2 adding Silver Surfer, and Tier 4 adding Morg.  The fourth and final tier added one more piece for the core figure, an alternate Dr. Doom head.  Doom has taken on the Power Cosmic, or otherwise been enlarged on numerous occasions in the comics, but this one in particular seems to be most clearly based on the alternate universe Doom from Marvel 2-in-One.  It’s obviously not going to be anyone’s go to for the figure, but it’s a fun extra piece, and I dig its consistency of design with the smaller Doom figures.

Remember those three heralds I was talking about?  Yeah, let’s discuss.  The first one added was Frankie Raye, typically known as Nova, but not billed as such, presumably to avoid confusion with the Richard Rider version of the character.  Frankie’s a rather classic design, but one that has as of yet not gotten any sort of Legends treatment, though she did get a figure from Toy Biz’s Silver Surfer line in the ’90s, as well as a Minimate.  This figure stands about 6 1/4 inches tall and she has 29 points of articulation…or at least he should.  Frankie’s apparently prone to seized joints, and in the case of my copy, that’s on her neck.  I’ve not yet tried to free it up, so right now I’m just relying on the ball-joint portion.  Frankie is making use of the upgraded female base body we saw on Shriek.  It’s a nice, basic body, and with balanced proportions and a decent articulation set-up.  And it’s also got the pinless elbow and knees, so that’s cool.  Frankie gets a new head sculpt, which is alright.  I don’t know, it’s just maybe not my ideal version of Frankie.  I’m partial to the pointed crown look for the forehead, which this one doesn’t do.  To my eyes, it leaves her a little more generic looking than I’d like.  In terms of color work, the paint is confined to the head, largely the hair, but with some minor detailing for the face.  She’s using molded plastic for the gold, which is a change-up from what Hasbro had originally said they’d planned.  Originally, she was supposed to be painted gold, which honestly would have looked just a little better.  That said, this gold plastic is at least not all swirly.  Frankie is packed with three sets of hands (fists, gripping, and open gesture), and a flame base that allows her to clip onto Galactus’s right hand.

For the second tier, we got Galactus’s best known herald, Norrin Radd, aka the Silver Surfer.  Surfer’s not a stranger to Legends, and was released solo as recently as 2018, as part of the Walgreens-exclusive sub-set of FF-themed Legends.  That figure’s gotten pretty pricey on the aftermarket, so rolling him in with Galactus was pretty sensible.  The figure stands a little under 6 1/4 inches tall and has 34 points of articulation.  He’s using the same basic set-up as the last one, so he’s on the 2099 body again.  I felt it was a little small the last time around, but I’ve warmed up to it a bit more in the years since, especially with Johnny moving to the same base, and with Firelord using it too.  Rather than re-use the last Surfer head sculpt, this one gets a brand new sculpt courtesy of sculptor Paul Harding.  I didn’t hate the previous one, but it still wasn’t one of my favorites.  This one, on the other hand, I really, really like.  Surfer head sculpts are always the downfall of the figure, but this one’s really strong, and easily the best Surfer sculpt we’ve seen in toy form.  His paint work is slightly changed up.  He’s still all silver, of course, but it’s a slightly brighter, slightly more matte finish.  I honestly kind of dig the change.  Surer is packed with three sets of hands (fists, flat, and open gesture), an effects piece (in purple now, contrasting the yellow of the last release), his surfboard, and a flight base designed for Galactus’s left hand.

The final herald in this set, added when the campaign met its third stretch goal, is Morg.  After Galactus relieved Frankie Raye of her duties after deeming her too kindhearted for the role of herald, he found Morg, who was very much *not* too kindhearted.  In fact, he kind of went too far the other direction, leading him to ultimately turn on Galactus and all of the former heralds.  So, Galactus took away the Power Cosmic, and Morg died.  And then he came back.  And then he died again.  And now he’s kind of a minor player, often forgotten.  He’s previously had a Minimate, but that’s the extent of his figure coverage up to this point.  The figure stands about 7 inches tall and he has 29 points of articulation.  Despite his bulkier stature, Morg is actually pretty well articulated, with double elbows and knees, which don’t even wind up breaking up the sculpt too badly either.  He’s also making use of the pinless construction, which looks a heck of a lot cleaner.  Morg is sporting an all-new sculpt.  It’s a pretty respectable match for his comics counterpart, and it’s certainly got a lot going on.  I like how the proportions work, and he’s certainly as hideous as he’s supposed to be.  The figure’s color work is generally pretty decent.  Not a ton of painting, mostly just molded colors, but it works.  Interestingly, the pants are black, while initial renders from Hasbro showed them as brown.  Both are accurate, and I personally prefer the black, so I’m not upset about it.  Morg is packed with his axe.  It’s not the bevy of extras that the other two got, and he’s also the only one without a way to directly interact with the main figure, but he’s also a completely new sculpt, rather than a new head on an old body.

THE ME HALF OF THE EQUATION

While I don’t *quite* have the same level of personal love for Galactus that I do for the Sentinel, I do still have quite an attachment, stemming back to my original Toy Biz figure, who I got back in the day from KB Toys (he was actually defective and had to have his electronics repaired by my dad and granddad).  My brother Christian was a huge fan, though, and I fondly remember him carrying his Marvel Universe figure everywhere with him back in the day.  That Galactus was, of course, bigger than my Galactus, so it goes without saying that I needed to one-up him.  Right?  Right.  This figure still took just a touch more convincing than the Sentinel, but honestly not by much.  I backed him pretty early into the campaign, before we even knew about the extra figures.  He’s a lot of fun, and so are all the extras.  This one’s certainly going to be hard to top.

As with the Sentinel, I got this guy directly through Hasbro.  However, I’d still like to give a shout out to my sponsors at All Time Toys, who again allowed me use of the back room photo tent so that I could actually get proper pictures of this guy for the review.  It definitely wouldn’t have gone nearly as smoothly without that.  If you’re looking for cool toys both old and new, please check out their website.

#2912: Sentinel

SENTINEL

MARVEL LEGENDS (HASBRO)

“Its body a towering, technological marvel, the Sentinel scans the world for its quarry, a searching light emanating from its chest, its glowing eyes a warning… and a threat. Programmed with only one objective, to destroy all mutant life on Earth, the Sentinel will not hesitate, will not falter, and will never ever stop hunting.”

Man, past-Ethan really needs to stop anticipating future-Ethan needing a pick-me-up…

From an early stage of this site, I’ve been versed in supporting action figures not just from an end-of-the-process side, but also from a more preemptive side as well.  I’ve backed my fair share of KickStarters, but those are typically smaller upstarts.  It’s a bit different when the biggest toy company in the world gets in on it.  But, that’s exactly what Hasbro did in 2018, when they launched HasLab, where larger scale items that might not otherwise get made could be backed directly by the fans who wanted them.  Last summer, they added their very first Marvel project to this initiative in the form of the giant purple mutant-hunting robots, the Sentinels. Shocking very few of my readers, I’m sure, I got in on this gravy train before the end of the campaign last year.  We’ve had a bit of a wait, but the Sentinel started arriving in collectors’ hands in the last few weeks, and I’m taking a look at mine today!

THE FIGURE ITSELF

The Sentinel was a the inaugural Marvel Legends HasLab project, launched in July of 2020, and ending August 30th. The initial goal was a rather modest 6,000 backers, but the campaign wound up as an unprecedented success, reaching 365% of its needed backers by its end.  It entered production shortly after, and began shipping out in September of this year.  The figure stands 26 1/2 inches tall and he has an astoundingly high 72 points of articulation, 40 of which come just from the hands, which have articulation at every one of knuckles.  The rest of the movement isn’t quite as involved, but he’s got a solid range of motion considering how big and chunky he is.  One point of concern once the figures started arriving and getting reviewed was the tolerancing on the knee joints.  There was some concern that they were too loose out of the box, and weren’t offering enough tension to keep the figure standing.  In hand, the issue isn’t as bad as it seemed initially, at least when it comes to my figure.  While the knees aren’t super tight, and they would likely benefit from the presence of some ratchets (curiously absent, given that the elbows have them), I found it quite easy to get the figure into that sweet spot to keep him standing.  He’s stable enough to stay standing on my rather thick carpeted floor for over 2 hours without any other support, so I consider that a win.  The Sentinels have had an evolving look over the years, but this one is specifically patterned on the design used for House/Powers of X.  It matches with the set of X-Men we just got at the start of the year, and is also a fairly nice update on the classic Sentinel design, which honestly makes for a strong translation to toy form.  There’s a lot more design work to put into the larger surface area of the figure, but it’s not enough to overcomplicate him too much.  The sculpt is, of course, a wholly unique offering, since there’s not really any prior releases to borrow from.  The engineering is rather impressive, with most of the armor plates being actual separate parts assembled over a core body, since it’s something that’s actually possible to do at this scale.  It results in the figure having a lot of depth and sharp detailing, which really helps sell the robot nature of the design.  In terms of color work the very segmented construction of the Sentinel allows for a lot of the heavy lifting to be done with molded plastic, but that doesn’t stop him from still having quite a lot of actual paint work as well.  It’s generally all pretty good, with no real issues of slop or bleed over.  There’s quite a bit of smaller detailing that can be easy to miss, as well, with some separate coloring on the wires beneath some of the plating, and even painting on the smaller rivets holding the armor in place.  There’s a lot going on beyond just the surface level, just like with the sculpt.  The Sentinel also features a light-up effect, which runs on three AAA batteries.  Pressing the core on the figure’s torso lights up both the core and the eyes of the figure.  There are three different colors which can be activated by pressing the button additional times, and it turns itself off after 30 seconds.  It’s rather bright, and works fairly well.  The additional colors add some nice variety when it comes to display, although it’s too bad there’s no way to keep the lights on for a longer period.

As massive and impressive as the Sentinel proper is, there are still quite a few extras included with him.  The most basic of the accessories is the tendril, classically used for capturing mutants more easily.  It’s about 18 inches long, and it’s bendy, so you can wrap it around smaller figures.  It’s able to be plugged into the palm of either hand.  Initially, we were just getting the one, but given the success of the campaign, Hasbro added a second one with no additional charge, so now he can capture two mutants at the same time.  Double the mutant capturing power!  There were four stretch goals for the campaign, three of which got us extra parts for the core figure.  The first tier gave us an extra head to turn this figure into Master Mold, a frequently used, more advanced Sentinel that can manufacture other Sentinels.  Typically, he’s a lot larger than the average Sentinel, which this head sort of meets halfway by being larger than the standard head.  It’s not a perfect remedy, but it’s not terrible either, and it’s not like a properly scaled Master Mold was really in the cards.  He’d effectively have to be the size of a person.  At least this way we have some sort of representation.  The second tier was yet another alternate head, this time a battle-damaged variant of the standard, and with an alternate right hand to match.  The Sentinels are constantly being torn apart by the mutants they hunt down, so these are pretty awesome extras, and they can even be used as the parts to another fallen Sentinel for the purposes of display.  The fourth tier added one last alternate head, this time around the Tri-Sentinel, the merging of three Sentinels created by Loki during the “Acts of Vengence” story line in the ’90s.  Like Master Mold, it’s a bit of a compromise, since a proper Tri-Sentinel should have additional limbs as well, but again, it’s better to get some sort of representation here than none at all.

In addition to the parts for the Sentinel proper, there were two more extras in the form of two whole additional standard-sized figures.  From the very beginning, the Sentinel was going to be packed with Bastion, the humanoid Master Mold/Nimrod hybrid introduced during “Operation: Zero Tolerance.”  Bastion is based on his more recent appearances, matching up more with the Sentinel, I suppose.  The figure stands about 6 1/2 inches tall and he has 32 points of articulation.  Bastion is based on the Spider-UK body, with a new head and torso parts.  The new parts mesh well with the old and do a solid job of capturing Bastion’s creepy hybrid appearance.  His paint work is generally pretty decent, though I did find a little more slop here than on the main Sentinel.  Bastion actually gets an accessory of his own, an alternate head that allows for him to serve as a generic Prime Sentinel, one of Bastion’s rank and file human/sentinel hybrids.  Big flex putting an army builder in with a $350 figure, but I guess the bigger figure’s an army builder too, so it makes some sense.  It helps that it’s a pretty nice head in its own right.

The other figure included follows in the footsteps of the extra head included with Bastion.  If you’re going to have a generic male Prime Sentinel, it’s nice to have a female one as well.  The female Prime Sentinel was added as the third tier stretch goal.  She’s about 6 1/4 inches tall and has 27 points of articulation.  She has a mix of a few different base body parts, as well as an all-new head and upper torso.  Since it was the ’90s, the female Prime Sentinels had to have specific details that still allowed for them to show off the feminine traits even more hard core, so she’s got slightly different torso armor, and her hair is exposed at the top of her head.  Ultimately, she looks more like a female Bastion, with the white hair and everything.  It’s not a bad look, but it’s funny how different they are.  Her paint work is a little bit better than Bastion’s, at least on mine, which means there aren’t any real issues to report.  The Prime Sentinel got no additional accessories, but honestly, at this point, can you really complain?

THE ME HALF OF THE EQUATION

I’ve been in love with the Sentinel design since I got my very first Toy Biz Sentinel back in the day.  I very excitedly collected all of the Toy Biz Legends fallen Sentinel bases, and then very excitedly built the actual Toy Biz Legends Build-A-Figure.  But I’ve always longed for something more to proper scale.  When this figure was shown off, it didn’t take much for me to decide to back him.  So, I jumped on board last August, and then I began my patient wait for him to arrive.  I knew he was going to be big and impressive, but it’s honestly something that pictures just don’t do justice.  Seeing him in person and actually getting to mess with him has been so much fun.  And now I’ve got to work out just what the hell I’m gonna actually do with him.

While I obviously got this guy directly through Hasbro, I’d still like to give a shout out to my sponsors at All Time Toys, who allowed me use of the back room photo tent so that I could actually get proper pictures of this guy for the review.  That was an absolute godsend.  If you’re looking for cool toys both old and new, please check out their website.