#3777: Guile

GUILE

ULTRA STREET FIGHTER II (JADA)

For the third week in a row, if you can believe it, I’m taking a look at a video game-based figure.  Following up on last week’s Street Fighter review, I’m doing another.  This time around, I’m taking a look at the aggressively all-American Guile!  You know, the very American character played in the live action film by the very French Belgian Jean-Claude Van Damme?  Classic.  Guile is one of the second game’s breakaway characters, down to his stage’s theme even being the one used for the main game theme as well.  Also, he’s got weird hair, which has only gotten weirder as time has gone on.  And also, here’s the figure!

THE FIGURE ITSELF

Guile is part of the third round of Jada’s Ultra Street Fighter II line, alongside last week’s Cammy and Dee-Jay.  The figure stands just over 6 1/4 inches tall and he has 34 points of articulation.  The articulation scheme here is much like Cammy’s, but with the addition of butterfly shoulders, which are a really good addition. He’s got some great range, and he holds poses well.  Guile’s sculpt is all-new, and based on his design from II.  It’s quite nice, clean, and distinctive.  There’s a nice mix of textures, which could have been easily been overlooked.  I especially like the lining of the shirt.  In addition to all that, you definitely get all of the necessary elements for recognizing Guile.  He’s even got that crazy weird hair.  It’s very much crazy and weird, in exactly the way Guile’s hair should be.  Like the others in the line, Guile has two heads, one calmer, and the other more intense.  Both are really solid, and match well to his usual look.  Guile’s paint work is cleanly handled, and matches well to the game sprites.  I quite like how the camo pattern on the pants turned out.  Guile is packed with two pairs of hands (in fists and an open/gripping combo), a comb, dogtags, an effect replicating his “Sonic Boom” attack, and a display stand.  The comb in particular is a fun little accessory that is exactly the sort of goofy thing I’m here for.

THE ME HALF OF THE EQUATION

I’ve never played Guile much within the games themselves, but I’ve enjoyed his appearances in other media, especially in the animated film, so I was excited by the prospect of a figure, especially at a more affordable price than a Figuart.  He’s got one of those really classic designs, and it translates really well into toy form.  The end result is another really nicely sculpted, really playable figure for this line.  Jada is continuing to knock it out of the park with their action figure offerings, and I really can’t wait to see what else they put out.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3772: Cammy

CAMMY

ULTRA STREET FIGHTER II (JADA)

Last week, I really shook things up a bit with a video game related review, and this week, I’m taking the shake up and making it more of a status quo, so it no longer shakes things up? Look, what I’m getting at here is I’m doing another video game related review. This time around, I’m jumping over to Street Fighter, which actually does have a respectable little presence here. Keeping things in the Jada realm, just like last week, because their modus operandi appears to be “being awesome”, which is really good for them, honestly. A few months back, I looked at their Dhalsim, but now I get to review my personal favorite character from the game, Cammy!

THE FIGURE ITSELF

Cammy is part of Round 3 of Jada’s Ultra Street Fighter II line, alongside Guile and Dee-Jay. All three hit together at the same time at the very end of last year. All three from a set hitting at the same time is actually a first for the line, which has thus far been staggering pairs and singles. The figure stands about 6 inches tall and has 32 points of articulation. The articulation here is a little more straightforward than the Cammy Figuart I looked at a few years ago, but it results in some generally cleaner posing and range, especially on the legs. I was also quite happy that her neck joint allowed for upward movement, so she’s not perpetually looking down the way that figure was. Additionally, the assembly of the articulation is such that she winds up looking a fair bit less segmented when posed, which is always a plus. And, she’s surprisingly stable on her feet; the pose in the photo up top took some careful balancing, but required no other support. Cammy is sporting an all-new sculpt, specifically based on her SF2 design, which is my personal favorite. It’s an earlier Cammy, so the proportions are a bit more balanced, and not *quite* as thigh-heavy as later looks. In general, the sculpt is quite clean and a good match for the game design. She gets two different heads, one calmer and one more intense. Both expressions work well in the body and with the included parts, and the braids on both heads are articulated. Personally, I’d have loved a third head with a smiling expression, but two’s the standard, and the two they went with are solid. Cammy’s paint work is basic but clean, as you’d hope. I’m not super crazy about the marbelized plastic on the torso, and worry about its longevity. There’s also a little bit of mismatch between the molded and painted flesh tones. She is, otherwise, quite good. Cammy is packed with two sets of hands and a kick effect piece. I was surprised by the lack of stand, but as noted above, she balances okay on her own.

THE ME HALF OF THE EQUATION

Due to the Toy Biz X-Men vs Street Fighter line, I had something of an early investment into Cammy.  I remember really wanting the SOTA one back in the day, but was never able to snag one at anything approaching a reasonable price.  Since she’s become my go-to character for the game over the years, I’ve always wanted a good figure.  The Figuart was an okay figure, but she was always a bit of a placeholder, especially with her being from V not II.  For a fraction of the price of the Figuart, this one is absolutely fantastic, and for me blows that one out of the water.  I’ve got my minor quibbles, but they’re very minor, and they don’t really hold her back.  Jada’s really onto something here.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3767: Elec Man

ELEC MAN

MEGA MAN (JADA)

Okay, things have gotten too comfortable and predictable around here, so I’m throwing caution to the wind and going nuts, and…well, I mean I’m still reviewing action figures, so I guess it’s not that much of a change-up.  But it’s a Mega Man review, you guys.  Or a Megaman review.  They’re both confusingly accurate.  Whatever the case, I’ve only done one of those before, so I guess I’m gonna do another one.  So, let’s break out one the original six Robot Masters, Elec Man!  He’s electric.  Boogie-woogie-woogie.

THE FIGURE ITSELF

Elec Man is part of the second series of Jada’s Mega Man line.  He’s one of the two Robot Masters included (the other being Cut Man), bringing our total count up to four out of six.  Elec Man’s based on his look from the first game, albeit a more “evergreen” take on the design, as was the case with Mega Man.  The figure stands about 4 1/2 inches tall and he has 28 points of articulation.  Both his scaling and articulation are very similar to the standard Mega Man I looked at last year, and that’s a good thing in both cases, because that was a really nice figure.  He’s quite easy to pose and generally pretty stable on his feet.  Elec Man’s sculpt appears to be totally unique, and like Mega Man’s, it’s very clean and slick.  Some of the detail seems a little bit sharper, and there’s just generally more going on with his design, so it gives him a better starting point, I suppose.  Elec Man’s paint work is a little more basic than Mega Man’s was, not getting the same degree of accent work.  He gets the base colors, and the application’s overall not too bad, but there’s a little bit of slop on the logo.  Of course, given the price point, it’s still really not bad.  I also appreciate that the wrist pegs aren’t painted this time, so there’s less flaky paint.  Elec Man is packed with two different heads (one with a slight smirk, the other appearing to be mid cackle), two pairs of hands (fists and a pointing/thumbs-up combo), and an electricity effect piece.  It’s a nice little spread of extras, and while it’s a little lighter than what Mega Man got, he’s also a slightly more complex figure.

THE ME HALF OF THE EQUATION

I don’t really have much specific attachment to this character, per se, so I didn’t have any sort of undying need to own this figure.  That said, I’m patiently waiting for Guts Man and Proto Man, the main figures I really want from this line, and my Mega Man sure looked lonely on the shelf.  Elec Man was one of the vinyl figures I had back in the day, and was also one of the only ones that didn’t fall apart, so I do at least have a familiarity with him.  He’s got a strong design, and seeing him in person, I caved.  I don’t need him, but he’s still very fun, and this is a great line of figures that I’m very carefully trying to avoid going all-in for.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3676: Dhalsim

DHALSIM

ULTRA STREET FIGHTER II (JADA)

I’ve talked about Street Fighter here on the site only a few times, and the bulk of it’s been Minimate-related, which I suppose isn’t really disqualifying in any real sense, but sort of feels like it to me?  I’m weird like that.  The thing about Street Fighter that’s important is that I rather like it, but, like, in this very sort of involved yet also only tangentally interested sort of way.  It’s my go-to fighting game, and I love its colorful cast, and I love the cool toys its gotten, and I’m always intrigued by it, but I nevertheless always feel like sort of an outsider, and I couldn’t really tell you why.  I’m working on it.  Jada Toys, who have been making some pretty amazing strides in action figures the last few years, and Street Fighter is one of the licenses they’ve dived into.  I’ve been waiting for the right figure to jump in with, and it turns out that’s Dhalsim!

THE FIGURE ITSELF

Dhalsim is part of the second round of Jada’s Ultra Street Fighter II line, which also includes Bison and Ken.  Dhalsim and Bison are hitting at the same time, while Ken preceded them by a bit, in sort of a reverse of Ryu and Fei Long from the first series shipping together, with Chun-Li trailing behind them.  The figure stands 6 1/2 inches tall and he has 36 points of articulation.  Jada’s articulation scheme on the Universal Monsters and Mega Man lines has been pretty impressive, and the Street Fighter figures only improve on that.  Dhalsim’s articulation is very strong, once more being pretty much on par with Hasbro’s work with their 6 inch lines, right down to the use of pinless joints on the elbows and knees.  In particular, the addition of the butterfly joints at the shoulders is very useful for proper fighting poses.  The sculpt on Dhalsim is all-new, patterned on his more idealized model from more recent updates to the game.  It works well with the articulation scheme, working everything in pretty cleanly, while also keeping the overall look a good match for his design.  There are two different heads, one calm, and the other shouting, giving some additional variety to his posing.  I love the use of actual metal hoops for the earrings on both heads, and the general likeness is very good.  His necklace and bangles are free-floating pieces, which I’m typically pretty iffy on, but in Dhalsim’s case, the free movement of those pieces is kind of a feature, so it works pretty well.  Dhalsim’s paint work is rather basic for the most part.  It generally works pretty well, but there’s some notable slop on the wraps on the wrists.  Dhalsim is packed with two sets of hands (in open gesture and flat poses), alternate bendy arms and legs for his stretchy attacks, and a stand to aid in keeping him balanced when using the alternate limbs.  The hands swap easily enough, but you do have to be careful to not lose the bangles.  Likewise, the limbs also swap easily, though the arms take a little more doing the first time they’re used.  In a perfect world, I’d have liked to be able to use the fists from the stretched arms on the standard limbs, but that’s very minor, and what we got works well within the confines of Dhalsim’s attacks within the game.

THE ME HALF OF THE EQUATION

My introductions to Street Fighter as a whole are kind of all over the place, but Dhalsim figures into a couple of them.  I actually got a small little MUSCLE-style Dhalsim as an arcade prize years before I had any ideas of the game at all.  My first experience actually playing any version of the games was a ported copy saved on one of the computers at my middle school, where the only character I had any luck playing against the CPU was Dhalsim.  I wasn’t certain I’d get this one when he was first shown off, but once I saw him in hand, there was no way I was passing on him.  He’s a fantastic introduction to the line, and a fantastic figure in his own right.  I’m very excited for the rest of the line.  I’m not going full completism or anything, but I definitely want more of these figures.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3574: Mega Man

MEGA MAN

MEGA MAN (JADA)

Fun FiQ Fact #0053:  Mega Man is known as “Rockman” in Japan in reference to the musical genre rock & roll, something hammered home by his sister robot being named “Roll.”  His original name gained further relevance given the “Rock, Paper, Scissors” nature of the games.

Mega Man is one of my earliest video game experiences.  As a kid, I didn’t do much with video games, but I did dabble with PC gaming to a minor extent.  Amongst those games was one of the DOS Mega Man games.  Admittedly, the gameplay kind of confused me and I didn’t make it far, but it did instill in me an attachment to the title character.  And for me, you know that’s always gonna lead to action figures.  Just my luck, Jada has continued their surprisingly solid jump into the action figure game with a line of Mega Man figures, and I’m looking at the Blue Bomber himself today!

THE FIGURE ITSELF

Mega Man is part of the first series of Jada’s Mega Man line, alongside Fire Man and Ice Man.  He’s based on the classic Mega Man design, which is really hard to beat, when you get down to it.  The figure stands just shy of 4 1/2 inches tall and he has 28 points of articulation.  Jada continues to impress on the articulation front; there’s a really nice range of motion on most of the figure’s joints, and his poseability is fantastic given his design and scale.  Of particular note, the elbows and knees both get further than 90 degree bends, even with only a single joint, as well as rather sizable gloves and boots.  His sculpt is all-new, and works well around the articulation.  He offers up something of an evergreen version of Mega Man’s classic design.  It translates well to three dimensions, and it’s a rather cleanly rendered sculpt.  There are some spots where it’s a little on the softer side, but it works okay for his design.  There are two different heads, one with a slight grin, the other gritting his teeth.  They’re internally consistent, so it’s clearly the same guy between the two.  Mega Man’s color work is seemingly pretty basic, but actually has a good deal of subtlety to it.  Of note, the darker blue sections get a faint airbrushing to give them a slight accenting.  He’s even got the red detailing on the bottoms of his feet, which is an awesome touch.  Mega Man is packed with two pairs of hands (fists and a open gesture combo), a buster cannon that can be swapped out for either of his forearms, a blast effect, and an articulated display stand for the effect.

THE ME REMAINDER OF THE EQUATION

I’ve been after a solid Mega Man figure for a while.  There’s no shortage of options, but none of them quite hit the spot for me.  After enjoying Jada’s Universal Monsters line so immensely, I was excited to see what they would do.  They did not disappoint.  Now, can I please get a Protoman?

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3312: The Invisible Man

THE INVISIBLE MAN

UNIVERSAL MONSTERS (JADA TOYS)

Back at the beginning of last year, I took a look at a couple of Universal Monsters figures from a rather unlikely source, Jada Toys.  The line was just generally a surprise, in terms of both existence and quality.  It was also just a really cool little set of figures.  A lot of the basics were covered in that first assortment of four, but there was still some room for a few additional offerings, based on a few more of the old Universal films.  The one that got me the most excited was the figure based on the titular character from 1933’s The Invisible Man, and I’ll be taking a look at that figure today!

THE FIGURE ITSELF

The Invisible Man is one half of the second “assortment” of Jada’s Universal Monsters line.  Assortment is a loose term here, of course, since they all ship in solid cases anyway, but he and the Wolf Man went up for order together, and a shipped to retailers at about the same time.  As I’ve noted in previous Invisible Man reviews, there are a couple of looks for the title character from the original film.  Like the 8 inch Sideshow figure I looked at before, this guy is sporting the robe/smoking jacket look, which I really feel is his most distinctive and most impressive design.  The figure stands about 6 1/2 inches tall and he has 29 points of articulation.  Invisible Man’s articulation scheme continues to follow the impressive standards set by the rest of this line, being just shy of the current Hasbro level.  That said, he’s improved even a little bit from last year’s figures.  The range remains similar, but he doesn’t break up the sculpt quite as much to get there.  The only slight issue I ran into was with my figure’s right ankle, which appears to be stuck due to the paint; nothing a little hot water won’t fix, though.  The figure’s sculpt is an all-new one.  It’s a very strong one, much like the others I’ve looked at.  In fact, I’d say it’s the strongest of the bunch thus far.  All of the detailing is nice and sharp, and there’s just a ton of great texture work on the clothing, especially the jacket and the wraps on the face.  His glasses are a separate piece, which helps to give things the right amount of depth.  The jacket for the upper torso and the waist is made from a soft rubber; it’s not bad looking, and it preserves the posability, but I do worry just a little bit about the long-term durability of it.  We’ll just have to see on that one.  The paint work on this guy is a little bit of a mixed bag; the bandages are fantastic, as is the detailing on the glasses, and even some of the smaller details of the jacket and pants.  The biggest issue is the trim for the jacket, which isn’t terrible on mine, though perhaps a little misaligned.  The trouble is that I had six of them to choose from, and had to ultimately settle for one that was “good enough.”  It’s definitely the one weak point of the figure.  What’s *not* a weak point is the accessory selection.  This guy gets an alternate head with the bandages being unwrapped, five different hands (a fist and two styles of grip for the right, a relaxed for the left, and a really cool left hand that’s designed to look like he’s taking off his right glove), a hat, a book, and a beaker.  I like the mix of parts to “reveal” his invisible nature, so those are definitely my favorites.

THE ME HALF OF THE EQUATION

The Invisible Man is one of those designs that I’ve always really loved, and it’s one I’m always on the lookout for whenever there’s Universal Monsters stuff.  When NECA unveiled their Universal stuff, I was sort of interested, but then got more pulled towards Jada’s first round.  I was waiting to see which would get to this guy first, and it was NECA, but then they did the version of the Invisible Man that I didn’t want as much, so when this one was shown off, I was in from day one.  He’s got one or two small flaws, but I really like him, and I continue to be impressed by the work that Jada’s putting in with this line.  They just announced Street Fighter and Mega Man lines as well, and I’m very interested to see how those go, because they’re really shaping up to be a serious contender in the 6 inch market.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3216: The Creature From the Black Lagoon – Glow-in-the-Dark

THE CREATURE FROM THE BLACK LAGOON — GLOW-IN-THE-DARK

UNIVERSAL MONSTERS (JADA TOYS)

Happy Halloween, readers!  In honor of the day, I’m erring slightly on the spookier side, as I like to do, settling in for another Universal Monsters review.  In something of a change for the site, my last Universal Monsters reviews were actually not last Halloween, but in fact were in February of this year, when I took a look at Frankenstein’s Monster and the Bride from Jada’s own Universal Monsters line.  Today, I’m taking a look at another figure from the line, in the form of Gill-Man from The Creature From the Black Lagoon.  Let’s see how he turned out!

THE FIGURE ITSELF

The Creature From the Black Lagoon is the first follow-up to the first four figure series of Jada’s Universal Monsters line.  He takes the standard Gill-Man from the first series and makes him Glow-in-the-Dark.  He was released as an Entertainment Earth-exclusive.  The figure stands just shy of 6 3/4 inches tall and he has 29 points of articulation.  As I touched on when I reviewed Frankenstein back in February, the articulation scheme on these figures is actually pretty impressive for a company of Jada’s standing; it’s on par with some of Hasbro’s best offerings, albeit perhaps a year removed from where they are now.  2022 was a good year for Hasbro on the articulation front.  That doesn’t undermine what Jada’s got going on here, though, and Gill-Man’s articulation is even better than the Monster’s, due to his slightly less bulked-up build.  The figure’s sculpt is another strong offering.  He does quite a nice job of capturing the film design for the character, right down to getting all of the texturing and everything down with quite sharp detail.  Additionally, all of the articulation is worked in pretty nicely to the aesthetics of the overall sculpt, and they don’t require his sculpt to be broken up too badly when he’s posed either.  For the purposes of this release, in order facilitate the glowing feature, he’s molded in glow-in-the-dark plastic, with the rest of the paint built on top of that.  The plastic takes a fair bit of time to charge up for a proper glow, but it does at least hold it for a while.  The accent paint works out pretty nicely, though, and offsets the general look of the plastic rather nicely.  Gill-Man is packed with an alternate head with the mouth closed, an extra left hand for gripping, a harpoon gun, a net, and the decayed creature hand.

THE ME HALF OF THE EQUATION

Creature has never been one of my favorites of the Universal slate.  It just always felt like the red-headed step-child of the group, and it’s really just never clicked with me the same way.  That being said, it’s hard to deny that Gill-Man has a killer visual, and one that makes for some cool toys.  This one in particular, in all of its glow-y glory, was one I definitely wanted to mess with, if perhaps not one I was dead set on owning.  One got traded into All Time a few weeks back, and they were kind enough to let me borrow it for the purposes of this review.  He’s honestly a ton of fun, and I look forward to the upcoming figures from the line.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for toys both old and new, please check out their website.

#3025: Bride of Frankenstein

BRIDE OF FRANKENSTEIN

UNIVERSAL MONSTERS (JADA TOYS)

Released four years after the original Frankenstein, 1935’s Bride of Frankenstein adapts and expands upon later elements from Mary Shelly’s original novel, both in its attempts to more fully humanize the initial Monster, and in his desire to have a mate, the titular Bride.  Bride is pretty widely agreed to be an improvement upon its predecessor, and is probably the best of the Universal films in general.  Though she only gets a scant few minutes of actual screen time, the Bride’s design is quite distinctive, and she’s become a fixture of the franchise as a whole, especially when it comes to merchandising.

THE FIGURE ITSELF

The Bride is another piece of the first assortment of Jada Toys’ Universal Monsters line.  With only one film appearance, it’s pretty clear which one she’s based on, so I guess that’s simpler than it was with the Monster.  The figure stands about 6 inches tall and she has 29 points of articulation.  She’s once again going by the Hasbro playbook for the articulation scheme, and it again works pretty well.  The joints don’t have quite the same range of motion this time around, but they’re still more than serviceable.  Like the Monster, the Bride is an all-new sculpt, and it’s a pretty good one at that.  The facial likeness of Elsa Lanchester is pretty decently rendered, and they’ve done a respectable job of making the distinctive hair style work in toy form.  The body sculpt has a ton of detailing on the bandages, and the texturing is pretty top notch.  It’s kind of a shame to cover it up with the sheet, especially since it’s the weakest part of the figure.  It’s just a pretty simple cloth piece with a velcro strip in the back to help secure it.  It’s not particularly tailored or fancy, and the edge is a little uneven.  It gets the job done, but I do wonder how it will hold up long term.  The Bride’s paint work is pretty solid, though somewhat of a reverse from the Monster.  The head is kind of basic in how it’s laid out, and ultimately lacks the more lifelike qualities to the face.  The hair also is just a pretty basic black with white streaks, with very little accenting or subtleties to it, which is kind of a shame.  Lanchester’s hair was red, so I like when they can give it that slight tinge of color at the very least.  On the flip side, the work on the bandages on the body is pretty cool, as it really helps to showcase all of the detailing in the sculpt.  I mean, it’s again mostly covered by the sheet, but it’s cool that it’s there.  The Bride is packed with a second head with a hissing expression, as well as two sets of hands in differing gestures, and two of the pieces of equipment used in the experiment that brings her to life.

THE ME HALF OF THE EQUATION

After deciding to grab the Monster, it was hard to pass on the Bride.  They do make for a good pair and all.  Bride is certainly a favorite of mine, so I do always keep an eye out for good toy coverage.  Thus far, it’s always been iffy.  While this one’s not quite as good as the Monster, she’s still very good.  The only thing that really holds her back for me is the sheet, and even that’s really not bad, if you get it futzed just right.  Overall, she’s a nice companion piece to the Monster.  I hope Jada continues the line, as I think there’s some real potential for success here.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for toys both old and new, please check out their website.

#3024: Frankenstein’s Monster

FRANKENSTEIN’S MONSTER

UNIVERSAL MONSTERS (JADA TOYS)

While the Universal Monsters are not absent from this site by any metric, there’s certainly a tendency for them to pretty much only be reviewed at Halloween time.  I do like my thematic reviewing, I guess.  On top of that, a lot of the Universal stuff is older releases, which don’t tend to need very timely reviews.  Last year marked the 90th anniversary of the brand, though, and in honor of that, the license actually got a fair bit of toy coverage before the year was up.  Perhaps the most surprising came from Jada Toys, a company typically associated with smaller die-cast items, who are making their way into the 6-inch figure game, starting with a batch of four of the monsters.  I’ll be taking a look at their stab at Frankenstein’s Monster today!

THE FIGURE ITSELF

Frankenstein’s Monster (who is billed only as “Frankenstein” on the package; in Jada’s defense on that one, they seem to be naming the figures after movies, not after individual figures, so I don’t think it’s quite the same as the usual mis-titling of the character) is part of the first four figure assortment of Jada’s Universal Monsters line.  He’s clearly meant to be based on Karloff in the role, and appears to be more specifically patterned on his appearance in Bride of Frankenstein, which does sort of go against the based on a specific movie branding of the package, but also means he’s got what’s arguably the more memorable appearance, and goes with the Bride figure from the same assortment.  The figure stands 6 3/4 inches tall and he has 29 points of articulation.  The articulation scheme on this figure is pretty much on par with the various Hasbro 6-inch lines.  There is a good range of motion on most of the joints, and the tolerancing seems to be pretty decently handled.  I didn’t have any really issues with things being too tight or too loose, and he’s pretty stable on his feet.  They even seem to be somewhat mimicking Hasbro’s pinless joints, at least for the knees; the elbows still have visible pins.  In general, the styling here is definitely going by the Hasbro playbook, and that continues to the sculpt.  It’s an all-new affair, and it’s honestly really good.  There’s a respectable likeness on the face, so it’s pretty clear which version of the character it is.  Some of the features there are a little soft, but not terribly so.  The body sculpt is pretty solid itself.  The articulation is a little less worked in around the elbows and ankles, but otherwise the aesthetics are pretty well-preserved, and the level of texture detailing is quite impressive.  They had a lot of visual space to work with, and they’ve managed to fill it well.  The paint work isn’t bad. The face is certainly the best work, with printing for the eyes, which gives him the proper (un)lifelike quality.  The body is more basic, but the application is clean, and the palette fits with how the character should look.  The Monster is packed with an alternate head with his teeth exposed (presumably from when he’s learning to speak in the second film), two sets of hands in relaxed and open gesture poses, and two sets of manacles with chains of differing lengths.  It’s a nice selection of extras, and gives him enough options to make things interesting.

THE ME HALF OF THE EQUATION

I’ll admit, I was a bit skeptical about these when they were announced, mostly due to Jada’s usual products not seeming to line up with this quality of line.  We all saw how the earlu Funko Legacy lines turned out.  That said, I was still cautiously curious.  After seeing them in hand, I was impressed enough to give them a try.  I don’t regret grabbing this guy in the slightest.  He’s surprisingly well-done for a first outing in this style, and is honestly the best you could hope for on a 6-inch scale Monster.  I wholeheartedly recommend trying out the line if you’re looking for good Universal Monsters toys.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.