#3045: Shocker

SHOCKER

MARVEL LEGENDS (HASBRO)

“Shocker’s vibro-units allow him to blast through solid metal, or hurl long-range vibrational punches! But they’ve yet to help him defeat his eternal nemesis, the amazing Spider-Man!”

Some of Spider-Man’s rogues are memorable because of how menacing they are, or how close they come to actually defeating the wall-crawler in battle.  On the other hand, some of them are memorable based more on the ineffectiveness.  Such is the case with the Shocker, peroneal punching bag of the Marvel universe.  He’s such a punching bag that the fact that She-Hulk *didn’t* beat him up to get information out of him is a memorable change.  Such a punching bag that his first entry in the 6-inch scale was not as his own figure, but rather as an action feature-based pack-in with a Spider-Man, which saw him permanently stuck in one of Spidey’s web-traps.  Such a punching bag, that even his own bio doesn’t give him any respect.  That’s cold, man.  But, there’s hope on the horizon, because all of this has actually made him memorable and worthwhile in his own right, meaning he’s getting a double-dip on the Legends treatment.  That’s not so bad, I suppose.

THE FIGURE ITSELF

Shocker is the last of the three villains in the latest Spidey-themed Retro assortment of Marvel Legends.  It’s his second time as a Legends release, following the one from the Sandman Series in 2017.  While that one was in his at the time current gear from Superior Foes of Spider-Man, this one instead goes back to the very beginning, for a proper classic Shocker, fitting with the retro-theme of the release.  The figure stands 6 1/4 inches tall and he has 30 points of articulation.  While he’s got the elbow joints that Shocker so frequently loses (complete with the pinless construction that Hasbro’s been rolling out with their new sculpts), he does loose the standard wrist movement, in favor of a swivel joint further up the forearm.  While it ultimately results in less mobility at the wrists, it’s for the sake of keeping the gauntlets one piece, which is true to the original design.  And, honestly, with those gauntlets on, he’s unlikely to be able to really move his wrists anyway, so it’s not like it’s unrealistic.  Shocker is sporting an all-new sculpt, which serves his design a little more justice than the Bucky Cap body of the previous version.  It beefs him up a little bit, as you’d expect for a guy in a big padded suit, and it just generally does a really nice job of capturing the character’s classic look.  All of the quilting is properly sculpted, and I like how he’s even got extra detailing on the non-quilted parts, especially evident when comparing the head sculpts from the two releases.  I do somewhat miss the bewildered expression of the last one, but I don’t know that it would fit quite as well for this release.  Shocker’s color work is alright, though nothing particularly spectacular.  The base work is there, and the colors work well for the character.  The sculpt could really benefit from any sort of accenting on the quilted sections, as they do sort of get lost in the big patches of yellow here.  I may wind up giving this guy the same treatment as Six-Arm Spidey, just to help him pop a bit more.  Shocker is packed with two sets of hands, one set with fists, the other with relaxed hands.  They swap at the forearm joint, which keeps things clean.  I like the attention to more options on these figures.  He also includes the same effects pieces as the last one.  I still don’t think they really work for his powerset, but I won’t complain about getting extra stuff.

THE ME HALF OF THE EQUATION

I really liked the last Shocker.  Like, a lot more than I’d expected, really.  But he wasn’t a classic Shocker, so another felt like it kind of needed to happen at some point.  This guy is really great.  Getting an all-new sculpt for him is really great, and the end result is a lot of fun.  He’s going to make it really difficult for me to pick a Shocker for the shelf, because I do still really love the old one, but this one’s just so good.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#1280: Marvel’s Shocker

MARVEL’S SHOCKER

MARVEL LEGENDS (HASBRO)

“Herman Schultz suits up in battle armor that produces intense shockwaves, earning him the notorious name Shocker.”

If there’s one thing I’ve noticed about Hasbro’s latest iteration of Marvel Legends, it’s that the current development team definitely has some favorite team line-ups, and they sort of have running themes in each assortment to finish up some sets.  One of the favored teams over on the Spider-Man side of things is the Superior Foes of Spider-Man, the stars of the eponymous book by Nick Spencer and Steve Lieber.  It all started with Boomerang (who was himself granted a slot courtesy of being part of Jeff Parker’s Thunderbolts, another favorite team) back in the Ultimate Green Goblin Series.  Then we got both Beetle and Speed Demon (*and* the head of Silverman) in last year’s Absorbing Man Series.  Now we’ve gotten probably the most recognizable member of the team, Shocker!

THE FIGURE ITSELF

Shocker (who get’s the “Marvel’s” description, which is sort of amusing to me, since it kind of sounds like Marvel’s flipping me off) was released in the Sandman Series of Marvel Legends.  This is Shocker’s first time as an official Marvel Legend, though he was released in Toy Biz’s Legends-compatible Spider-Man: Classics back in 2006.  Of course, that was 11 years ago, and Shocker was one of the many villains from that line to be hampered by a gimmicky action feature, so a new figure is very much appreciated.  The figure stands about 6 1/2 inches tall and he has 32 points of articulation.  Included in that articulation? Elbow joints!  Shocker seems to lose those a lot, so it’s nice that this figure is different.  He’s seen here in his most recent costume, which is the one he was sporting during his time with the Superior Foes, as well as his tenure with the Thunderbolts a few years back.  It’s different from the classic costume stylistically, but very similar in spirit.  I dig it.  The figure is built on the Bucky Cap body.  While I personally tend to think of Herman as being a little bulkier (especially with all that padding), he’s certainly been drawn a size similar to this on more than one occasion.  In a perfect world, he’d get unique tooling to capture the quilted texture of the costume, but that’s not where Legends is right now, so he makes due with the standard pieces.  He also gets a new head, forearms, hands, and knees.  The forearms and hands add Shocker’s signature vibro-shock gauntlets, which feature a really awesome sculpt; there’s tons of little dings and such that really add character to the figure.  The kneepads seem a little out of place on the otherwise streamlined design of the figure, but they’re true to the comics.  The head is surprisingly well-done.  Masked characters don’t tend to gent noticeable expressions, but Herman’s got something of a bewildered look that just seems perfectly in character for the Spider-Verse’s resident punching bag.  This is how you sculpt a fully face-masked character!  Shocker’s paintwork is passable; it has to handle all of the quilted parts of the costume, which look pretty decent here.  The changes from the yellow to brown could probably be a little cleaner, but they aren’t too terrible.  I do really like the pearlescent white they used for the eyes; it really makes them pop.  There’s a running change on this guy, which adds a belt buckle with the Thunderbolts logo on it, allowing him to officially be the Thunderbolts version as well.  My figure is the earlier, non-Thunderbolts version.  No clue which of the two will be the rarer one, but I’m happy with the one I got.  Shocker includes the energy pieces used by Havok, Wonder Man, and Polaris.  I lamented their overuse in my Polaris review, and it seems even more egregious here, since the pieces don’t actually make any sense for Shocker’s powers.  The gauntlets cause vibrations; there’s no “energy” component to them at all.  I honestly would have preferred an unmasked head, but I guess the that would have cost too much.  Shocker also includes the left leg of the BAF Sandman.

THE ME HALF OF THE EQUATION

I’ve been hoping for Shocker since Speed Demon and Beetle were first announced.  Superior Foes was one of my favorite books when it was coming out, so I’m happy to have most of the team.  With that being said, I didn’t really know what to expect from this figure.  Shocker’s not a particular favorite of mine or anything, but the figure looked kinda cool.  I ended up finding him at the same time as Spidey, for the same low price, which was enough to push me into grabbing him.  He’s sort of the anti-Black Spidey: a figure I wanted but didn’t need, but who ended up being one of my favorites from the series.  I’m glad I picked up this guy, because he may actually be my favorite of the Superior Foes sub-set.  Now, what are the chances of getting an Overdrive?

#0626: Shocker

SHOCKER

SPIDER-MAN: THE ANIMATED SERIES (TOYBIZ)

Shocker1

Spider-Man definitely has one of the best rogues galleries around. Maybe it’s not as cool as Batman’s (though that mostly falls to personal opinion), and sure, for my money, it doesn’t quite have the same flare as the Flash’s, but it’s definitely a strong contender. Of course, with every rogue’s gallery comes the inevitable selection of less than threatening entries. Those, by the way, are my personal favorites. I love the lower tier guys. My favorite Batman villain is Calendar Man for God’s sake! So, I have a real appreciation for them. One of the Spider-Man foes who has never really managed to be anything more than a nuisance is the Shocker, eternal punching bag.

THE FIGURE ITSELF

Shocker2Shocker was released in the third series of ToyBiz’s 90s Spider-Man line. The line was designed as a tie-in to the cartoon of the same time, and as such, the characters drew from their animated designs. Fortunately, Shocker was pretty much unchanged from the comics, so this is just a fairly basic classic Shocker figure. The figure stands just over 5 inches tall and features 7 points of articulation. That’s less articulation than was usual at the time, due to the figure’s action feature preventing him from having elbow joints. And what was this feature? It was dubbed “Shooting Power Blasts” on the box; in reality, he comes with two red missiles, which pop into the spring-loaded arms and can be “launched” by…well, just letting them go. The springs have no locking feature, so the missiles just launch as soon as you let go. Also, the feature doesn’t really make much sense for Shocker. His powers are based on vibration, so he doesn’t actually blast anything. I don’t know. Shocker featured a sculpt that was unique to him. It’s in line with the rest of the figures in the series; the details are rather simple, and the proportions are slightly boxy. He’s a little pigeon-toed, but not excessively, and due to the action feature, his arms are really straight and stiff. That can’t be a comfortable position. Still, the sculpt isn’t bad, and it does a pretty good job of translating Shocker’s design into three dimensions. Shocker’s paintwork is also pretty simplistic, with basic color work. Most of its pretty clean, but the silver areas seem especially prone to bleed over. The figure included the two missiles to go with the action feature and nothing else, though I can’t say I know of anything Shocker would really need to include.

THE ME HALF OF THE EQUATION

Like the vast majority of the 90s Marvel stuff I’ve been reviewing as of late, Shocker was purchased from a vendor at this year’s Balticon. I missed out on a lot of the Spider-Man stuff growing up, mostly due to me not liking Spider-Man: The Animated Series as much as the other cartoons of the time. That said, I still appreciate the series, and I love Spidey’s rogues gallery, so I’m glad to be filling some holes in my collection. Shocker’s not a perfect figure, but he’s fun enough to make the purchase worthwhile.