#0123: Ray Stanz



I am so resisting the urge to start this review off with “Who ya gonna call?”  I want to, but I feel it may be over played.

So, yeah, this is a Ghostbusters review.  My very first on the site.  Ghostbusters is another of those properties where I’m a pretty big fan of the movie, but the toys that have been made haven’t always been the best.  I like the minimates, because that’s my thing, but as far as actual figures, it’s been a bit lax.  Mattel picked up the license a few years ago, and there was a lot of excitement, but it was Mattel, so they ran it into the ground, surprising no one.

The best way to get stuff based on the characters is to check out some of the stuff based on The Real Ghostbusters, the cartoon made between the first and second movies.  There was a toyline released when the series was on the air, and when Ghostbusters got a bit of a resurgence a few years ago, there were a few more items released.

Mattel didn’t totally screw up their part of the cartoon stuff, and they released a nice set of figures to tie in to the hole Mego-styled retro figures craze.  I’ll be looking at that line’s version of Ray Stanz, who was played by Dan Akroyd in the movies and animation veteran Frank Welker in the cartoon.


As I mentioned in the intro, Ray is based on his appearance in the cartoon, after he received his more unique uniform along with the rest of the team.  The uniforms were mostly just a palate swap, and even then, Ray’s is probably the one that remained the closest to the uniforms from the first movie.  Ray stands about 8 inches tall and has 18 points of articulation.  If you’re familiar with the Mego style, then sculpting and such is pretty straight forward.  The figure is built on Mattel’s basic retro-style body, which was actually a little different from the more straight Mego riff that everyone else was using, because they’re the masters of “If it ain’t broke try and fix it anyway.”  It’s not bad, but I prefer the aesthetics of the body everyone else had.  Ray had a newly sculpted head, as well as a pair of black rubber boots, a proton pack with neutrino-wand, and, of course, a cloth jumpsuit.  The head is well done.  The style of the Mego type figure is very compatible with Ray’s cartoon design, so that works out well.  The boots are fairly generic boots, but that works pretty well.  The real star here is the proton pack, which has some very nice sculpted details, while still remaining faithful to the cartoon and Mego aesthetic.  The neutrino-wand is attached to the pack by a yellow tube, and can be clipped onto the side of the proton pack, or removed completely, depending on what you prefer.  Ray is sparse on the paint, but the work on the head and pack is all well done, with no real issues of slop or over bleed.  Ray’s one accessory is the spectral sniffer, which matches the proton pack in styling and fits nicely into Ray’s hand.


The retro-styled figures aren’t for everyone, but I really like them.  When I was growing up, I stayed at my grandparents’ house often, and my dad pulled out his old Mego figures so I had some things I could play with while I was there.  I really liked those figures and I have lots of fond memories of them, so seeing them have a brief return was pretty cool.  The Retro versions of the ‘Busters are actually one of the few complete versions of the team I own, so that probably adds to my appreciation even more.

I picked these figures up one at a time as I found them, usually at my local TRU.  Ray was actually the last of the four figures I found, so I was excited when I found him because I had finally completed the team!

One response

  1. Pingback: #0165: Egon Spengler | The Figure In Question

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