I’ve been in the action figure world for about 20 years. So, it’s safe to say I’ve got a fair bit of knowledge on the terms that tend to be thrown around by collectors with little or no explanation as to what they mean. I generally try to explain a concept on its first appearance on this site, but much as Stan Lee once said to assume every comic book was somebody’s first, I too must assume that every review on this site might be the first to be read by a new visitor. As such, I’ve decided to put together a guide to some of the more frequently used terms and names that might show up.
ARTICULATION
What is it?:
Each point of movement on a figure is considered a point of articulation. A figure with 20 points of articulation can move a different direction in 20 places. Too much articulation can ruin the aesthetic of a figure. Too little can limit the fun factor. It is preferred that it not be too tight or too loose.
Example:
Movement in neck, shoulders and hips are the standard points of articulation.
