I’ve been in the action figure world for about 20 years. So, it’s safe to say I’ve got a fair bit of knowledge on the terms that tend to be thrown around by collectors with little or no explanation as to what they mean. I generally try to explain a concept on its first appearance on this site, but much as Stan Lee once said to assume every comic book was somebody’s first, I too must assume that every review on this site might be the first to be read by a new visitor. As such, I’ve decided to put together a guide to some of the more frequently used terms and names that might show up.
What is it?:
Each point of movement on a figure is considered a point of articulation. A figure with 20 points of articulation can move a different direction in 20 places. Too much articulation can ruin the aesthetic of a figure. Too little can limit the fun factor. It is preferred that it not be too tight or too loose.
Movement in neck, shoulders and hips are the standard points of articulation.