Action Figures For The Questioning #004: Articulation

I’ve been in the action figure world for about 20 years.  So, it’s safe to say I’ve got a fair bit of knowledge on the terms that tend to be thrown around by collectors with little or no explanation as to what they mean.  I generally try to explain a concept on its first appearance on this site, but much as Stan Lee once said to assume every comic book was somebody’s first, I too must assume that every review on this site might be the first to be read by a new visitor.  As such, I’ve decided to put together a guide to some of the more frequently used terms and names that might show up.

ARTICULATION

Articulation

What is it?:

Each point of movement on a figure is considered a point of articulation.  A figure with 20 points of articulation can move a different direction in 20 places.  Too much articulation can ruin the aesthetic of a figure.  Too little can limit the fun factor.  It is preferred that it not be too tight or too loose.

Example:

Movement in neck, shoulders and hips are the standard points of articulation.

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