#0562: Android No. 16




Hey, remember when I reviewed the last two Dragon Ball Z Android figures from SH Figuarts and I was all like “I guess I have to buy the third one now?” Well, I, uhh, bought the third one. Yeah, I’m kind of a pushover when it comes to action figures. So, today, I’ll be having a look at Android 16, the third member of the main android trio, and the only one of them who was actually, you know, an android. Funny how that works.


16bAndroid 16 is another figure from the Dragon Ball Z subset of Bandai’s SH Figuarts line. The figure was released around March or so of this year. The figure stands over 6 inches in height (almost a full inch taller than his compatriots) and features 32 points of articulation. While the other two androids were known to change up their style from time to time, 16 had exactly one outfit on the show, and this figure depicts him in said outfit. Like the last two figures, 16’s sculpt is unique to him. The figure does a fantastic job of translating the character’s design from the show into three dimensions. Sometimes figures of animated characters will only work when viewed from certain angles, but that isn’t an issue here. The sculpt is nicely proportioned and has some really sharp work, especially in areas like the folds of his boots and the texture of his shirt. Also, the work on the faces seems a lot clearer and more defined here than it was on the previous two figures, though it may just be Bandai taking advantage of the slightly larger scale of the sculpt. There are three different faces that can be swapped out. He comes packed wearing the death-glare head, which is sufficiently intimidating, but he also has heads with grinning and shouting expressions, should you want to mix things up. In addition to the basic heads, there is a battle-damaged head, which shows some of the inner workings of 16’s head, and gives him a more shocked expression. 16 includes two pairs of hands, in fists and open gesture, and his forearms can be removed to replicate his fist-launching ability, which also showcases some great detail work on the “stumps” of his forearms. 16 doesn’t feature the most complicated paintwork, but what’s there is clean, even, and avoids any issues of slop or bleed over. The colors are also a pretty good match for those used on the show. The heads all feature essentially the same paint, with the exception of the damaged head, which sets itself ahead of the others with some scuffing on the face and some great scorching at the edge of the exposed machinery. 16 is a little lighter in the accessories department than a lot of other Bandai releases, with only the extra heads and hands. However, these are worthy additions, and the figure’s increased size means that he doesn’t feel like he’s coming up short.

16d 16e 16c


After getting 17 at MAGFest and finding 18 online, I went ahead and preordered 16 through Amazon. That was in February, and boy did he take his sweet time getting here. Apparently, Amazon gets their import stuff in little trickles here and there, so I had to wait a little while for my 16 to come into stock. I’m happy to say he was worth the wait. 16 is definitely my favorite of the three android figures. He’s just a very well put together figure and he’s a fantastic representation of the character.


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