DC COMICS SUPER VILLAINS (DC COLLECTIBLES)
“Fearful, doubting, and self-destructive. A coward at his core, Power Ring is able to negate any Green Lantern rings with his Lantern.”
Oh hey, it’s a DC thing. That’s cool and different, I guess.
So, I don’t actually know if I’ve discussed the DC Multiverse here on the site just yet. Back when DC was doing things other than being the worst at everything, they decided that they wanted to have multiple versions of their characters in play, and thus introduced the multiverse concept. It started with Earth 2, which housed the Golden Age versions of DC heroes, but Earth 2 was quickly followed by Earth 3, a world that was the exact opposite of the primary Earth. Columbus was an American explorer who discovered Europe, President John Wilkes Booth was assassinated by actor Abraham Lincoln, and instead of the heroic Justice League, the world was patrolled by the villainous Crime Syndicate. Even after the destruction of the Multiverse, the Crime Syndicate have cropped up a few times over the years, most recently in the big crossover event Forever Evil. Today, I’ll be looking at the evil Green Lantern-equivalent, Power Ring!
THE FIGURE ITSELF
Power Ring was released as part of DC Collectibles’ post-New 52 DC Comics Super Villains line. He was part of the first half of the two Crime Syndicate assortments, alongside Ultraman, Superwoman, and Owlman. The figure stands about 6 3/4 inches tall and has 27 points of articulation. All of the figures in the set were, of course, based on the versions of the characters from Forever Evil, and Power Ring was no exception. That being said, Power Ring’s design was the one that was almost completely identical to his classic design, which is cool by me. The sculpt was unique to this figure, and is a pretty solid recreation of David Finch’s depiction of Power Ring from the mini-series. It’s largely pretty clean, it’s well proportioned, and the articulation is worked-in rather organically. The head sculpt is a slight bit more heroic than Power Ring is usually depicted, but it’s still a little more sinister than the average Hal Jordan, and that’s what matters. The one thing that really solidifies this as a modern Power Ring is the right arm, which is showing the weird spreading infection thing that he had in the mini-series. It’s not my favorite concept, but the actual detail work on the figure is well-rendered, adds some extra oomph to the sculpt. My one major issue with this figure is an issue of durability; he hails from the time before DCC stopped using clear plastic for all of the joints. While taking the photos for the review, my Power Ring’s hand just sort of fell off. I was able to fix it with some glue, and the mobility wasn’t lost, but it’s still not a very comforting thing to have happen to a figure, and it certainly made me more cautious when posing him. The paintwork on this figure is solidly handled; the dark metallic green is quite clean, and sets him apart from other figures. I also really dig the pearlescent white on the gloves and boots. I do feel like the green on the raised veins of his right arm are a little too present; slightly more subtle would have been better, I think. Still, pretty solid overall. Power Ring was originally packaged with his power battery. My figure, however, was picked up loose, so he came sans the battery. I’m not much of a fan of the modern battery design, so I can’t say it’s a huge loss on my part.
THE ME HALF OF THE EQUATION
This is a figure I’ve almost picked up a ton of times, but always passed on for other things. I ultimately ended up finding him at this place called Orbit DVD, just outside of Asheville, NC, just a few weeks ago. Ultimately, despite his New 52-inspired origins, he’s probably the best version of Power Ring on the market. He’s not perfect, but he’s pretty fun overall. It’s a shame that he juuuuuust predates the switch to the new Icons scale, because it means he doesn’t fit with much in my collection.