TRON 2.0 (NECA)
“Jet Bradley, a young computer engineer working for ENCOM, must step into the digital world in search of answers. He uncovers a sinister plot spinning out of control that threatens to corrupt one reality and forever transform another.”
Tron Legacy is perhaps one of my favorite movies ever. In terms of toys, though, it’s also one of the biggest disappointments ever, with some of the most lackluster offerings imaginable under its belt. The Tron franchise in general hasn’t really tended to have much luck with toys. The only entry to really escape this curse is Tron 2.0, 2003’s video game sequel to the original film. In it, the son of one of the original film’s heroes goes into the digital world looking for his missing father, and he’s aided by a kick-butt female program sent by his father to help…wait, this sounds familiar. Yeah, there are a few similarities between 2.0 and Legacy, but they’re actually pretty superficial. Anyway, when 2.0 hit, they went all-out and had some figures made, which were produced by the fine folks at NECA. Today, I’ll be looking at the previously mentioned kick-butt female program, Mercury. No, she’s not Quorra, but I’ll try not to hold that against her.
THE FIGURE ITSELF
Mercury is one of the four Tron 2.0 figures NECA released in preparation for the game’s release. She hit in early 2003, about 5 months before the release of the game. The figure stands about 7 inches tall and she has 11 points of articulation. She’s not the most mobile figure ever, but given that NECA was still moving past their usual McFarlane-style plastic statues at this point, she was actually pretty decent. Honestly, my only real issue is with the v-hips; that’s a style of joint I’ve just never really lived. Obviously, she’s based on her in-game design, though it’s a slightly idealized version. Since the graphics of a 2003 video game were still a little bit compromised, this figure sort of smooths some things out and presents a slightly more realistic composition. She’s still a bit6 stylized, of course, since she’d look a bit weird if she wasn’t. They kept the essence of the character without the flaws, I suppose. The sculpt does a nice job fitting in all of the details from the game, and I particularly dig the big bulky gloves. Those are pretty awesome looking! The paint on Mercury is a bit monochromatic by design, but NECA didn’t just phone it in; they actually put a lot of effort into getting all of those distinct shades of blue on the figure, and she’s better for it. Even without translucent plastic or light-up features, this figure conveys the whole Tron aesthetic very well. Kudos to NECA for that. Rather than the usual disc, Mercury is armed with a cool fighting staff. It’s translucent with dark blue piping, which has this nice holographic look about it, and it can be fairly easily held in either hand.
THE ME HALF OF THE EQUATION
This figure’s a recent acquisition for me, but it’s been housed in the same place as the rest of my collection for several years now. It used to be owned by my brother, who decided over this past summer to part with a lot of his action figure collection. I’ve taken most of the strays in, of course, because, as I’ve noted before, I’m the personification of the Island of Misfit Toys. In the case of Mercury, it’s actually a figure that I might have tracked down on my own eventually. I’ve never played Tron 2.0, but this is still a pretty fun figure, and an early sign of how good NECA would eventually get at making consistently awesome stuff. One of these days, I’ll need to track down the rest of this particular line.