STEVE TREVOR
DC COMICS MULTIVERSE (MATTEL)
Last year, Wonder Woman arrived in theaters, and everyone loved it. Well, not everyone, because I actually didn’t love it. I didn’t even like it all that much. I won’t go so far as to say I hated it, but I was certainly disappointed. So there’s my controversial opinion for the day. Less controversial? My review of the following figure.
THE FIGURE ITSELF
Steve Trevor was released as part of the four-figure Wonder Woman assortment of DC Comics Multiverse figures, which hit shelves last year just prior to the movie’s release. Naturally, he’s based on Chris Pine’s turn as Steve from the movie, specifically in his main out he wears while out on the German front. It’s rather a departure from how I’d picture a “classic” Steve, and actually looks more like another war comics character of DC’s, Enemy Ace. But, that’s what happens when you shift Wonder Woman to a different war, I suppose. Regardless, that’s not actually the fault of the figure, so I’m not gonna harp on it too much here. The figure stands 6 1/4 inches tall and he has 24 points of articulation. His sculpt is unique to him…which is probably for the best. Wouldn’t want to risk this thing getting around too much, potentially affecting other figures. As with the Suicide Squad figures, the sculpt’s implementation makes most of the articulation little more than theoretical. He’s a little more posable than the Squad figures, but not by much. He does at least get some range out of the mid-torso joint, but it requires him to look as if he’s been sawed in half to do so. That’s really not ideal. Moving past the clumsy and badly-integrated articulation, let’s look at the rest of the clumsy and badly-proportioned sculpt. He’s…well, he’s simultaneously lanky and pudgy. I’m not sure how that works. The arms and legs seem too long, the torso’s too body, and his head is too small for the body, meaning it also sits too high on the neck, which in turn makes that look too
long. The head looks like it might have at one time have a decent Chris Pine likeness, but then somebody back at Mattel HQ sat on it or something, and it wasn’t corrected before the figure went into production. It’s not great. Then there’s the paint. The rather hideous paint. Once again, not entirely the figure’s fault, I suppose, since it’s a color scheme that comes from the movie, but it’s a bit ugly to look at. To give them a little credit, I do appreciate the slight weathering they’ve done to accent the leg wraps. However, since that’s the only accenting on the whole figure, they sort of stand out as oddly defined, and only further highlight the undefined nature of the rest of the figure. Steve is packed with his Winchester 1897, which is a decent enough weapon. Of course, Steve can’t really hold it, in part due to his lack of posability, and in part due to the fact that Mattel didn’t see fit to give him a trigger finger. Gee, thanks Mattel. Steve is also packed with three pieces to Ares: the head, torso, and sword.
THE ME HALF OF THE EQUATION
If I didn’t like the movie, and I don’t like Mattel’s product, why did I buy this figure? Honestly? It’s because I was at my local Toys R Us on its very last day, and I wanted to buy *something.* They had about 5 of this guy left, and he was heavily discounted. I also like Steve Trevor as a character, and this is still his only proper action figure. It’s not a good one, and I’m certainly glad I didn’t pay full price for it, but it’s at least a little special, and ultimately, I feel a little sorry for it.