COG
TRANSFORMERS WAR FOR CYBERTRON: SIEGE (HASBRO)
Siege‘s (admittedly lax) gimmick of cross compatible pieces from one figure to the next is best manifested in the line’s “Weaponizer” figures, who are figures designed to be broken down and used to augment the other figures in the line. I took a look at the second Weaponizer, Six-Gun, back at the beginning of May, and I’ll be following up with the third, Brunt, soon enough, but in-between the two I’m playing a catch-up and looking at the first of the Weaponizers, Cog!
THE FIGURE ITSELF
Cog was another piece of the first deluxe assortment of Siege, and is the second to last figure contained therein. The original Cog was included as an accessory with the large-scale Fortress Maximus figure, but he was absent from Fort Max’s update in 2016. This one is designed to make up for that. In his robot mode, Cog stands 5 1/2 inches tall and he has 20 points of articulation. Cog’s original bot-mode was certainly more refined than Six-Gun’s, meaning that there’s a little bit less reworking necessary to make him into a standalone figure. So, he’s a more straightforward recreation of the vintage figure. Like Six-Gun, Cog is more robotic and inhuman than you tend to see for an Autobot, which is certainly a different set-up. I was a little bit disappointed to find out how much of Cog’s construction was hollowed out, especially when compared to the other Deluxes I’ve looked at from this assortment. It’s mostly confined to the back of the figure, so it’s not terrible, but I guess after Six-Gun, I just wasn’t expecting it to be
that expansive. The original Cog’s transformation split him into two different vehicles, Grommet and Gasket, and this update follows suit, although it also gives the two separate vehicles one combined form as an option. As with Six-Gun the transformation is a fair bit different from your average Transformer conversion. It’s more a reconfiguration, which counts on the figure being disassembled and put back together in a brand new form. Additionally, in that disassembling, you have the option to use Cog to weaponize his fellow Autobots. While I didn’t fall in love with any of Cog’s configurations the same way I did Six-Gun’s giant fighting fist, there are still a lot of fun layouts to mess with, and his color scheme pairs well with both Optimus and Ultra Magnus. Generally, though, I find Cog works best in figure mode.
THE ME HALF OF THE EQUATION
Like Hound, Cog is a figure that I passed on a number of times, and didn’t really know I wanted until he was gone. But, just like Hound, Cog was traded into All Time loose, as part of the same collection, in fact. Mostly, I picked him up because I had Six-Gun and was already planning to pick up Brunt, so I sort of wanted the full set. He’s okay, but I don’t like him as much as I thought I would. He’s still cool, but he’s the weakest Siege figure I’ve picked up to date.