BORDERLANDS 2 (MCFARLANE)
“Though it is uncertain what caused Krieg’s transformation into a psychotic killer, the game provides evidence hinting at an antithetical personality in the past. This is established by a fractured remnant of his psyche, manifesting itself as an ‘inner voice’ in his mind. The voice also seeks to control Krieg’s lust for murder by limiting his victims to those deserving punishment.”
It’s been forever since I talked about Borderlands, mostly due to McFarlane’s toy coverage slowing to a crawl. They got the first four figures out in relatively short order, then solicited the next two, and then…silence for a year and a half. I’d honestly figured the third assortment had been cancelled, or Todd had forgotten he’d shown them off and moved onto new things, but the release of Borderlands 3 and its associated figures proved enough to at least get these two figures out to the market. The third assortment finally gives us two more Vault Hunters. We got Lilith, one of the first game’s four, and…Krieg? Yeah, instead of another of the core Hunters from 2, we get Krieg. Yay? Let’s just get the review over with…
THE FIGURE ITSELF
Krieg is technically part of the third assortment of Borderlands figures from McFarlane. The whole assortments thing seems to have fallen by the wayside, because while Krieg was solicited alongside Lillith as part of the ongoing line, he ended up dropping by himself a couple of months before the figures from 3, while Lillith showed up in the same case pack-outs as the 3 figures. Krieg, for whatever reason, is in entirely different style of packaging than the rest of the line, being sealed up in a clamshell-style blister similar to those used for McFarlane’s Call of Duty stuff. It makes him feel like a very odd one-off. Everything about this figure’s release is just…weird. But enough about the weird release, what of the actual figure? He stands 7 1/2 inches (the tallest of the Borderlands figures so far) and he has 26 points of articulation. On the plus side, Krieg keeps the improved hip articulation we saw on Zero, meaning he has an okay range on the hips. On the down side, the rest of his articulation is rather impeded by the sculpt.The arms in particular are quite restricted, but the neck doesn’t have much range either. For a player character, that’s a real bummer. At the very least, the sculpt is a respectable recreation of the game design, on par with the other figures so far from the line. He’s suitably chunky, and he’s certainly got an imposing build to him. He’s also got enough of a pre-existing stance to look pretty natural on the shelf even with his limited posing capabilities. His paintwork matches up with the other figures so far. It’s pretty decent overall, and does its best to capture the distinctive art style. It’s not super clean or polished, but it gets the job done. No complaints. Krieg is packed with a saw-thingy, which is his melee attack item in the game. He doesn’t include any sort of gun or anything, though, which is a little annoying, what with such things being an essential piece of the game. I guess him being larger meant there was less space for accessories?
THE ME HALF OF THE EQUATION
I picked up Krieg when the Borderlands 3 stuff hit, mostly because Jess was picking up the others, and I felt a bit like I should support the line. Of the Hunters from 2, Krieg is at the bottom of my list, so his inclusion didn’t exactly thrill me from the start. I was hoping that the decision to go with a more minor Vault Hunter might mean that McFarlane was committed to getting the whole set out, but at this point, it seems unlikely that we’re getting any more of them, making him feel like a bit of a wasted slot (especially with the visually similar Psycho being released in the 3 assortment). For the figure proper, I think the most damning thing I can say, though, is that I don’t really have much to say about him. He’s very meh.