MASTER OF THE UNIVERSE (MATTEL)
“Evil & armed for combat”
It’s been a stretch since I’ve looked at anything Masters of the Universe. With it being pretty much the only major property Mattel’s got going for them (on the action figure front, at least; they’ve still got Mega Construx, Hot Wheels, and Barbie, I guess), and they’re supposedly trying to relaunch the brand again this year. Until that line launches, I’ve got
my love the 200x line to keep me warm. I’ve got a pretty decent little collection of that line, so I’m dusting one of those off for review today. Let’s have a look at Trapjaw!
THE FIGURE ITSELF
Trapjaw was released in the second assortment of Evil Warriors as part of the 2002 Masters of the Universe relaunch (though, as part of said second assortment, he didn’t actually hit until 2003). He was released alongside a Skeletor Variant and the previously reviewed Tri-Klops. The figure stands a little under 6 1/2 inches tall and he has 13 workable points of articulation. Technically, there’s a joint on his jaw as well, but it’s spring loaded, so it doesn’t really hold a pose (though I was able to keep it open long enough for the photo at the top of this review). Like most of the 200x line, Trapjaw was sporting a unique sculpt, in contrast to his original figure, which used the same torso as everyone else and shared his legs with Roboto and Man-E-Faces. Nope, this guy was all new. Like a number of the figures I’ve looked at, Trapjaw was well-served by the divergent sculpts, as he was able to lean more heavily into the “mutilated cyborg” elements of the character. The end result is far more imposing design than the one from the ’80s, making another member of Skeletor’s band seem like a genuine threat, rather than just another pea-brained buffoon. Of course, then the cartoon went and made him a buffoon anyway…guess you can’t win them all. There are a lot of really fun little details worked into this figure, including the stitching on his torso, which adds to that general “Frankenstiened” feeling of this upgraded design. Trapjaw’s paintwork is pretty decent, being a little more detailed than some of his compatriots. He takes the general basics of the classic design, but tones them down ever so slightly to make them fit better with the sculpt. The application’s all pretty sharp, and he doesn’t leave as many details unpainted as some of the other figures in the line. Trapjaw included three different robot arm attachments. The main one is a claw, with some extra articulation worked in. He’s also got a hook, as well as a gun attachment. They swap out pretty easily and all fit well with the rest of the arm, and can even be stowed on his belt or his back.
THE ME HALF OF THE EQUATION
Last year, when All Time got in a rather large 200x Masters collection, I was already invested in getting Buzz-Off and Man-At-Arms, but hadn’t quite jumped on the Trapjaw figure. Jason told me that if I was getting any 200x Masters, I really needed at Trapjaw, because he’s one of the best. After finally getting this guy for myslef, I can’t disagree with that assessment. Definitely one of the line’s best, even if Trapjaw isn’t one of my personal favorite characters.