#2366: Jabba the Hutt (w/ Han Solo)

JABBA THE HUTT (w/ HAN SOLO)

STAR WARS: POWER OF THE FORCE II (KENNER)

For the (first) Special Edition release of A New Hope, one of the primary new features was the re-insertion of a cut scene from the original film, which would have introduced viewers to the gangster Jabba the Hutt two films earlier.  In the scene as it was shot, instead of the huge slug we’d all come to know, Jabba was portrayed by actor Declan Mulholland, who was pretty much just a guy in a lot of furs.  For a number of reasons, the scene was excised, and its important bits were retooled into Han’s confrontation with Greedo, leaving Jabba as an ominous figure not fully realized for two more films.  When the scene was added back in, a Jabba more in line with the creature seen in Jedi was digitally added in to replace Mulholland (something Lucas has maintained was always his plan, though Lucas isn’t exactly the most trustworthy source on such things, since he frequently claims that whatever the current final product may be was always his plan).  Ultimately, thanks to the Greedo scene still being there, the scene’s kinda redundant, slows down the movie, and removes a chunk of Jabba’s menace, and to top it all off, the Jabba CGI model is just nowhere near as convincing as the puppet was.  And that’s not even touching on that magical CGI leap that Han has to take in order to jump over Jabba’s tail… Where was I?  Right, the toys.  They made some toys of this absolute masterpiece of a scene, and I’m taking a look at them today.

THE FIGURES THEMSELVES

Jabba and Han were released as one of the Power of the Force II line’s creature sets in 1997, in order to coincide with the release of the Special Editions in theaters, alongside the similarly Special Edition-inspired Ronto with Jawa and Dewback with Sandtrooper.

JABBA THE HUTT

The main focus of this set to be sure, this Jabba was the only release of the character in the PotF2 line, and is notable for being the only one to be directly based on the CGI model of the Special Edition.  Small victory there; it wasn’t allowed to spread any further.  The figure is about 4 inches tall by about 7 inches long.  His only really reliable movement is at the shoulders; there’s joints at the mid-section and in the tail, but they’re all linked together in a mechanism-driven movement, which doesn’t really have much motion, truth be told.  I think some more straight-forward joints there would have been better served.  As it stands, he actually can’t even properly get into his basic RotJ sitting pose, which is a bummer if you want to make use of him in the Jabba’s Palace playset.  The sculpt on this guy is clearly tailored after that previously mentioned CGI model, which is evident from Jabba’s slightly skinnier proportions, especially in the head, and his larger eyes.  The texturing on his skin also has that same sort of droopy, almost melted quality of the early CG model.  I guess you can’t really fault Kenner on that; he’s possibly a little better looking than the source material, truth be told.  Jabba’s paint work also draws a bit more from the updated design.  While the original Jabba model had the sort of two-toned thing we see going on here, it was far more subtle.  For the CGI look, it became more pronounced, and that was further emphasized on this guy.  It’s not *awful* but it becomes even more noticeable when compared to his vintage counterpart, which didn’t go for the two-toned thing at all.

HAN SOLO

The creature sets liked to throw at least one standard figure into the mix, and I guess you could do a lot worse than a standard Han Solo.  That’s what this is: a pretty standard Han.  The figure stands 3 3/4 inches tall and he has 5 points of articulation (no waist joint for this guy).  His sculpt comes from the same basic lineage as the standard ANH Han from the beginning of the line, but he’s a lot like the Gunner Station Han, in that he tones down a lot of the previous Han’s wonky proportions and pre-posing.  Honestly, where it not for the leaps and bounds made by the Cantina Han two years later, this would easily be the best ANH Han in the PotF2 line.  As it stands, he’s at least in that nice mid-ground spot.  Honestly, it’s kind of a shame he only came packed in this set, because I’m certain it led to him getting far more overlooked than he should have.  I certainly did.  His paint work is probably his weakest point.  For some reason, he’s awfully pale, and my figure also has a stray mark of brown across his cheek, which is more than a little distracting.  Han included a unique version of his blaster, which was in a dark blue this time instead of the usual black.

THE ME HALF OF THE EQUATION

I remember seeing this set when it was, new, but even as a kid, I wasn’t much of a fan of the updated Jabba, so I never did get one.  That said, I’ve been filling in my PotF2 collection a lot recently, and ended up with the Jabba’s Palace 3D playset, but no Jabba to go with it.  Luckily for me, All Time got one of these traded in, and so I’ve finally added it to my collection.  There’s not really much to write home about on either of these figures, but they do have sort of this quaint “wow, we didn’t know how far the edits would eventually go” quality about them.

#2365: Evolution Rodimus Prime

EVOLUTION RODIMUS PRIME

TRANSFORMERS: POWER OF THE PRIMES (HASBRO)

“With the Matrix of Leadership, Autobot Hot Rod becomes leader of the Autobots: Rodimus Prime.”

Two weeks ago, I took a look at Hot Rod, the proposed new lead character of the Transformers franchise as introduced in the 1986 movie.  Though Hot Rod spends most of the film’s run time as just plain old Hot Rod, after taking ownership of the Matrix of Leadership during the film’s climactic battle, Hot Rod becomes “Rodimus Prime,” meaning we had two forms of Rodimus to choose from for pretty much every release going forward.  For the purposes of the 2017 incarnation of the line, Power of the Primes, we actually got both versions of Rodimus in one, with a figure I’ll be taking a look at today.

THE FIGURE ITSELF

Evolution Rodimus Prime was part of the first Leader Class assortment of the Power of the Primes toy line, alongside the similarly-themed Optimus Prime. Straight out of the package, Rodimus is in his full-on Rodimus Prime form.  In this state, the figure stands 9 1/2 inches tall and has 23 points of articulation.  In terms of mobility, the figure’s a bit of a mixed bag.  While he moves alright in the legs, the arms, especially at the shoulders are quite restricted.  There’s a little bit of a workaround if you use the joints further into the shoulder, but the design of the transformation means that you’ll always be stuck with the shoulders proper being at that 90 degree angle.  In terms of construction, he overall makes for a pretty decent recreation of the G1 animated appearance of Rodimus, and is certainly a better looking figure than the original vintage piece.  That said, there’s a fair bit of concession made for his transformation.  He’s got some pretty hefty kibble both on his back and on the undersides of his forearms, meaning that while he looks alright from the front, from an angle things look a little weird.  Additionally, much like the Combiner Wars Magnus I took a look at, Rodimus’ larger size requires a bit of cheating with the plastic, so that he’s not solid all the way through.  Instead, there are a number of hollow sections, mostly in the upper arms and legs, which again make the figure better when viewed from the front.  Lastly, there’s one oddity caused by the line’s main gimmick for the Leader Class figures, which results in there being a smaller set of arms visible on his torso, making him look kinda like his a very big-headed smaller robot that’s piloting a mech suit…which maybe isn’t so far off.  Rodimus Prime includes the Matrix of Leadership, which he can only really store in his chest cavity, since it’s not possible for him to hold in his hands.  He’s also got a long blaster rifle.

The gimmick for all of the Leader Class releases in Power of the Primes was evolution (as noted by the name of the figure), and much like the Siege Leader Class figures, this was accomplished via a smaller bot with armor to “evolve” it into a larger bot.  Popping off the arms and removing the torso from the legs allows for the torso segment to be transformed into a Deluxe Class-scaled Hot Rod figure, standing 6 inches tall and sporting 19 practical points of articulation.  Like with the larger bot, there are some spots where the articulation is a little bit restricted, this time on the legs (which were actually the shoulders of the larger figure, so I guess that tracks).  The hips don’t have a ton of back and forth motion, and I definitely miss the rocker ankles here.  He’s also missing a waist joint, as well as wrists.  At least in the case of the wrists, there are balljoints at the elbows, so the actual mobility isn’t horribly impacted.  Though this guy has less actual articulation than the larger figure, I did find that it was a little easier to work with on the smaller figure.  The actual sculpt on this guy is actually a pretty solid update of the vintage Rodimus, just with better articulation, and a slightly more animation-faithful appearance.  There are less hollow points in his construction, and in general he fits in pretty well with some of the less greeble-y Siege guys, which is alright by my count.  In this mode, Hot Rod still can’t hold the Matrix, but he can at least make use of the large blaster, which splits into two pieces, replicating Hot Rod’s smaller blasters from his original toy.

As with his vintage counterpart, this smaller Hot Rod figure’s alt-mode is a futuristic sports car.  In fact, it’s pretty much a straight re-creation of the exact future sports car mode used by the vintage figure, with only some rather moderate surface changes between the two.  The transformation process here is really quite simple, and in fact a fair bit of it is just reversing a few things you have to do to transform the Rodimus Prime torso into Hot Rod in the first place.  It’s a pretty slick looking vehicle mode, and like the robot mode is quite accurate to the animation design for said alt-mode.  To take things even further, you can at this point add back in all those parts you set aside when you converted him into Hot Rod, and add them back in as a trailer, because that’s what really signifies the whole Prime thing: a trailer.  No one’s gonna say anything about the fact that there’s a freaking trailer attached to a sports car or anything, because that’s clearly a natural and normal thing to encounter, and is not at all odd or suspicious or strange.  The trailer that is totally inconspicuous is a little trickier of a transformation, mostly when it comes to fitting it onto the car, but it’s not terrible, and like the standard car, the full mode is fairly accurate to the animation, though there are some concessions made to allow the actual car part to remain the same between the two modes.  In this mode, the blasters can be mounted on the trailer for a fully armed effect.  He still can’t hold that Matrix, though.

THE ME HALF OF THE EQUATION

When I first started to dip my toe in the Transformers water, I looked at this figure while he was still “new”, or at least still in-stock as a regular floor item at All Time.  Ultimately, I didn’t end up getting him, but I resigned that if a used one came through I’d give it some serious thought.  One came in as part of the rather sizable collection of Transformers the store recently received, and in a messed up box that was going to necessitate opening him up anyway.  With the announcement of Arcee, and taking into consideration that I already have a lot of the other “heavy hitters” in some sort of modern form, it was pretty easy to convince myself to finally pick this guy up.  The Rodimus form doesn’t do a ton for me personally, but the inner Hot Rod bot is actually really nice, and a solid addition to my current set-up.  Plus, it meant I got a modern and a vintage Hot Rod in the same day.  How cool is that?

As I noted above,  I got this guy from my friends at All Time Toys, and a good chunk of the collection he came from is still available here If you’re looking for other cool toys both old and new, please check out their website and their eBay Store.

#2364: Jean Grey & Cyclops

JEAN GREY & CYCLOPS

MARVEL MINIMATES

I’ve been slowly making my way through the earliest assortments of the Marvel Minimates line.  The X-Men-themed third assortment’s been on the docket for a good long while in particular, since I officially started reviewing it back in December of 2016, with Cyclops and Wolverine.  Today, I’m finally gonna finish it, taking a look at the other Cyclops, as well as the one unreviewed team member, Jean Grey!

THE FIGURES THEMSELVES

This set rounds out Series 3 of the specialty assortments of Marvel Minimates, and like the other sets in the line-up, it’s themed around Ultimate X-Men.  The two figures included here are notable for being the only ones to remain wholly exclusive to the specialty line-up, since Jean was paired up with either of the two Cyclopses and the Cyclops seen here is the one-per-case variant.

JEAN GREY

I’ve only briefly touched on my opinions of the Ultimate designs, especially as they pertain to this set of ‘mates.  Jean got saddled with one of the absolute worst redesigns of the bunch.  For a character whose personality didn’t really change too much from her mainstream counterpart, they managed to stick her with a costume that was divergent in just about every way and held onto pretty much nothing that was signature of the character.  Without a name attached to it, there’s any number of female X-Men that I would guess for this design before arriving on Jean.  But I digress…what of the figure?  Well, she’s on the old style body, with add-ons for the hair and necklace.  The hair is an okay recreation of the style she had in the early Ultimate X-Men issues, and the necklace is the same kinda bulky piece used on Storm.  It gets the job done on recreating the look she’s got in the comics, so I guess that’s good.  The paintwork follows suit, and she gets all of the important details, while going a bit more lax on the smaller details than later entries would.  She’s got the wrapped arms like Storm, which is still a pretty cool detail.

CYCLOPS

I’ve already reviewed the standard Cyclops, so why not take a look at his slightly different variant.  The variants in the early days of the line were a mixed bag.  While the Symbiote Spidey was honestly too big a design for the one-per-case thing, and Elektra was a whole lot of “meh”, the variant No Visor Cyclops falls into a subset of variants that actually wouldn’t even count as separate figures as the line progressed.  Seriously, the thing that distinguished him from the standard release was merely the fact that he wasn’t wearing his visor; nowadays it’s standard for a Cyclops to just include an extra hair piece.  You were originally meant to pay the price of a two-pack for one single extra part.  It’s a fairly nice extra part, I guess; it’s the same basic hair piece as the regular, but with no visor and actual proper ears.  I also dig that they gave him a slightly different expression, and also added the facial hair that he grew later on in the books, but it’s hard to say there’s all that much exciting about this guy.  He’s an accessory, not a complete figure.

THE ME HALF OF THE EQUATION

Cyclops and Jean were my second set of Marvel Minimates…just not this actual set.  I got the standard set with the regular Cyclops and Jean.  While I held onto most of the regular Cyclops, I lost most of Jean’s parts over the years.  When All Time got their big collection of Minimates in last year, I took advantage of it to fill in the gaps of my early ‘mates, and picked up a replacement Jean, and finally got that variant Cyclops I’d never had.  Reviewing these two without the standard Cyclops, I’ve kinda realized he was the real lynchpin of the set.  Jean’s got the worst of the team designs, and the variant Cyclops honestly feels a little bit pointless.  All that said, I’m happy to have at least finished out the assortment, even if I’ve realized that the best one of them is the one I’ve had for 17 years.

#2363: Krillin

KRILLIN

S.H. FIGUARTS (BANDAI)

It’s been three years since I’ve looked at anything Dragon Ball Z.  It’s not a huge surprise, really, because, while I was a child of the ’90s and therefore it was impossible for me to totally miss the DBZ phenomenon, I still never got *super* into it.  To date, I’ve reviewed my whole collection of stuff from it here on the site; all five pieces of it.  Well, now it’s up to six, thanks to today’s entry: Krillin!

THE FIGURE ITSELF

Krillin was released as part of the Dragon Ball-sub-set of S.H. Figurarts in 2018.  You’ll note I said “Dragon Ball” and not “Dragon Ball Z”.  That’s because this figure is actually from the earlier show, and is meant to represent Krillin as a kid, rather than his adult form, which got a Figuarts release much earlier in the line.  Krillin stands just shy of 4 inches tall and he has 40 points of articulation.  If you want to get really technical, Krillin’s a little bit on the large side to be in scale with the rest of the line, but to be fair, this was true of the prior figure as well.  At least this one is shorter than that one, so there’s a loose sense of internal scale.  The Dragon Ball animation was a little looser with the character models than later incarnations of the show, so it’s hard to really nail them down for one single representation in figure form.  The figure does its best, and I think the end result works out okay.  It’s pretty clear who he’s supposed be, and more specifically which version he’s supposed to be.  He also adhere’s pretty well to the line’s pre-existing style, so he blends in alright with other figures.  That said, he does end up a little more toned than he usually looked in the show, bringing him slightly more in line with his DBZ appearances.  I think it’s a good medium, and it works particularly well for this style of figure.  Like the DBZ stuff, Krillin gets multiple heads with differing expressions.  He comes wearing the one with the friendly grin, but there’s also a more devious grin, and a screaming expression.  The likeness on the face is pretty consistent across all three heads, but they still offer a lot of variety to the display options.  Krillin’s paintwork is fairly nice.  Overall, it’s pretty basic, of course, but that’s appropriate for the character.  The application is all nice and sharp, though, and he fits well with the rest of the line style-wise.  To make up for his smaller stature, Krillin is pretty heftily accesorized.  He’s got the three heads I mentioned previously, plus a display stand, a blast effect, 11 hands (L/R fists, L/R wide open gesture, L/R open gesture, L/R peace sign, L/R claw, and R grip), a Dragon Ball, and a…rock with a kanji on it?  I don’t know exactly what that last one is, but I’m guessing its some sort of story specific item.  Whatever the case, a cool selection of extras to be sure.

THE ME HALF OF THE EQUATION

I missed out on getting the DBZ Krillin at a reasonable price, which was a serious bummer, since he was really the last prominent character I wanted for my “Android Saga” collection.  When this guy was released, I looked at him a few times, but just never got around to actually buying him.  One was traded into All Time last month, though, and I had a bunch of trade credit, so he was suddenly a much easier purchase.  He’s actually a pretty nice figure, and not a terrible stand-in for an older Krillin.  I was even able to mod the extra Krillin head included with Android 18 in order to make him look even more like a proper adult Krillin!

 

#2362: Superman

SUPERMAN

DC HEROES UNITE (SPIN MASTER)

Well, I’ve just gotten word that the contents of yesterday’s post count as infringement on National Publications’ IP, so in accordance with that, I guess I have to replace it with a genuine National Publications product.  What am I getting at here?  I guess this is just my lazy attempt at a humorous way of saying “Hey, check out this Superman figure.”  So, uhh, hey, check out this Superman figure.

THE FIGURE ITSELF

Superman is part of the first assortment of the DC Heroes Unite line from Spin Master.  He’s one of the most common figures in the assortment, which is sensible, what with him being a fairly basic Superman and all.  He’s actually a little behind the times, since he’s sporting his second Rebirth-era costume, which has subsequently been replaced by his classic design.  In Spin Master’s defense, however, it still does show up in various licensed art and merch from time to time.  I would also be genuinely shocked if a classic Superman wasn’t already planned for a later release.  The figure stands 3 3/4 inches tall and he has 17 points of articulation.  Structurally, this figure is essentially identical to the black suited Superman I already looked at from the line.  The only difference between them is the addition of a cloth cape, which is the same style of piece that Shazam used.  Again, the cape’s not terribly impressive, although I do like the insignia printed on it.  Otherwise, I’m still quite happy with the sculpt of this figure, and probably even a little moreso on this particular figure, since there are a number of details specific to this design that looked a little out of place for the previous release.  In terms of paint, Supes is pretty standard fare.  The application is all pretty cleanly handled, with minor bleedover on my figure.  As with the others in this line, the accessories are blind packaged and there are a few different options.  I got the “Metropolis Mayhem” selection, so my figure has the same selection of extras as my black costumed figure: the armor in blue, the Kryptonite in green, and the eye beams in red.  There is also a collector’s card as well, which is actually the same one included with yesterday’s Shazam figure.

THE ME HALF OF THE EQUATION

I was really happy with the variant Superman I picked up, and was feeling the need to own one in more classic coloring.  I saw this guy on a routine run through Target, but passed on him at the time, telling myself if he was there the next time I came through I’d grab him.  As luck would have it, he was.  There’s not much new here, since I pretty much looked at him before, but I do still really like him, and I look forward to getting more of this line as I have the opportunity.

#2361: Shazam!

SHAZAM!

DC HEROES UNITE (SPIN MASTER)

In the ’40s and ’40s, Fawcett Comics’ Captain Marvel (now more commonly known as Shazam) was outselling pretty much anything else in the comics market, including National Publications’ (later DC Comics) Superman.  National wasn’t much of a fan of this, and launched a lawsuit positing that Captain Marvel was in fact an illegal infringement on National’s Superman.  In a case that it is widely agreed wouldn’t hold water these days, National successfully defended this point, and Fawcett was forced to cease publication of Captain Marvel, and in fact shut down entirely.  Years later, the character would return, now under National/DC’s banner, and…unable to use his real name on the cover of any book he appeared in, since Marvel Comics had grabbed the title in the time the character was out of publication.  He sort of puttered around in the background of the DCU for a good long while, but has seen something of a resurgence in the last few years, thanks in no small part to the success of the Shazam movie last year.  It’s thanks to this resurgence that Shazam is a natural choice for the launch of Spin Master’s DC product!

THE FIGURE ITSELF

Shazam is part of the first assortment of Spin Master’s DC Heroes Unite line, as one of the more common figures in the line-up.  He’s seen here in his current costume, which is the one he’s been sporting since the New 52 relaunch.  It doesn’t quite have the same cleanness of the original design, but it works well enough.  The figure stands 3 3/4 inches tall and he has 17 points of articulation.  Shazam is sporting an all-new sculpt, and it’s pretty much on par with the rest of the line so far.  It’s a solid recreation of the character, with a little bit of a stylization to it that works pretty well for this type of line.  I like that, like Superman and Nightwing, he’s got his own distinct build; he’s actually the largest of the ones I’ve looked at (well, excepting King Shark, of course), which feels right given the usual depictions in the comics.  The head manages to really capture that “child in an adult’s body” aspect that the character needs, and the body works in a lot of costume specific details that I honestly wasn’t expecting to see given the other two figures I looked at.  Perhaps the only real downside is the figure’s cape; it’s a rather cheap, very flat piece of almost paper-like cloth.  It’s not terrible, but it does connect to the back a little bit awkwardly, and it’s not so aesthetically pleasing when you view the connection head-on.  From the front, though, it looks alright, and given the price point we’re dealing with here, it doesn’t pull me out of things too badly.  Shazam’s paint work is pretty basic, but for the most part pretty decent.  The only slight issue with mine is that the right boot doesn’t seem to have gotten quite as much coverage as the left, so they’re a little uneven.  Shazam is packed with an electricity effect, a girder, and (coolest of all) a little Billy Batson figurine.  The coloring on these accessories indicates that he’s got the “Metropolis Mayhem” selection.  Regardless of the coloring, I think this is probably the coolest selection of accessories so far on these guys.  There’s also the collector’s card like we saw with the other two figures.

THE ME HALF OF THE EQUATION

My Dad was kind enough to pick this guy up for me.  I had shown him the Superman and Nightwing, and he wanted a Superman of his own, and came across this guy at the same time.  I really dig him just like I’ve really dug the other releases I’ve picked up.  Of the two new DC licensees, I gotta say, I’m really feeling the output of Spin Master a bit more than McFarlane.  I’m definitely down for more of the line.

#2360: Flint

FLINT

G.I. JOE: SIGMA 6 (HASBRO)

“Flint worked with many stealth forces before joining the GIJoe team. He leads espionage operations, while Duke commands tactical missions. Like a cat hunting the night, he is silent and unseen, until he attacks with the full force of his impressive combat skills. He and Snake-Eyes make a perfect team: the knife that cuts the night, and the arrow that pierces the dark. His multi-weapon system can be configured in different ways, and the custom-made sword is this stealthy hunter’s formidable ‘claw.'”

With a new relaunch of G.I. Joe almost upon us (provided the world doesn’t end first, of course), I’m in a mood to delve back into some of their previous re-launches.  Let’s take another look at poor old Sigma 6.  Initially, Sigma 6 placed its focus on a core team of arguably the most memorable (or at least marketable and distinctly different) Joes, upgrading them to a more multipurpose task force, in order to fill some of the spots classically taken up by the ’80s line’s more specialized forces.  However, by the time of the line’s third and final year, they decided to expand things ever so slightly, and reintroduce a few more of the ’80s characters into the fold.  Some of those figures were fairly faithful updates of the old toys, while some of them went a little more for the reinventing side of the line.  Today’s focus, 1985’s Warrant Officer Flint, fell into the latter category, with a pretty hefty rework.

THE FIGURE ITSELF

Flint was released in the third Commando wave of the 2007 line-up of G.I. Joe: Sigma 6…well, okay, technically it wasn’t “Sigma 6” anymore, as Hasbro had dropped the branding from the toys after the show stopped airing.  But they were still in the same style and are a continuation of the same line…and otherwise it’s just a line simply titled “G.I. Joe” with no further modifiers.  I’m getting kind of off topic and distracted.  Sorry.  So, Flint was in the penultimate Commando wave of the line, and definitely sticks with the end of the line’s slight move away from some of the stricter team-building they’d been doing previously.  Interestingly, Flint’s bio describes him as a character that’s really, really different from his more “mainstream” counterpart, suggesting that perhaps he had already been planned for an appearance of some sort on the show before it wrapped up?  I know other figures from late in the line were based around un-used cartoon concepts, so maybe Flint was too.  The figure stands a little over 8 inches tall and he has 25 points of articulation.  He’s also got the Kung-Fu grip feature on his right hand, which allows for some slight movement on the fingers, but is designed to snap back into place for a tighter fit on the grip (which is actually a totally different design than the original kung-fu grip; his left hand is actually far closer to the original design).  Flint was an all-new sculpt, and one of the most unique sculpts from the line.  He doesn’t go for the sigma-uniform variant that the other Joes in the line did, making him feel like more of an outsider.  It also gives him a slightly more generic, and slightly more real-world appearance, at least in terms of what he’s wearing.  He still maintains the line’s signature style, of course, but he’s not wearing anything that looks particularly sci-fi-y.  He’s also not wearing anything that looks particularly Flint-y.  About the closest you get to a traditional Flint item is that his cloth vest piece has some straps of pouches that look somewhat like the original figure’s “suspenders.”  The head represents possibly the most radical departure of all.  Not only does he not get Flint’s signature beret, he’s got long hair, possibly the longest hair of any of the main Joes in the line.  It even covers part of his face!  What kind of a warrant officer would stand for that?  The kind that’s not actually a warrant officer, I suppose.  He’s also got a pretty sizable scar running down the left side of his face, but scars are hardly a new development when it comes to the Joes.  Flint was packed some climbing gear, which included his vest and a harness for his pelvis.  He also included a gun which could be broken down into much smaller components, but like a lot of my Sigma 6 collection, my figure is missing a good number of his parts.

THE ME HALF OF THE EQUATION

Sigma 6 was difficult enough to find at retail when retailers were supporting it, so when they stopped supporting it late in the line, the figures became practically non-existent.  By the time of Flint’s introduction, I’d pretty much given up any hope of really getting any of these at retail.  Thanks to some hunting over the years on my part, I’ve managed to actually find a few of the ones I wanted, Flint included.  Flint is an interesting inclusion in the line, especially since the only thing that connects him to the original character is the name Hasbro stuck on the box.  That doesn’t stop him from being a really cool figure, though, and I’m glad I was finally able to add one to my collection.

#2359: Captain Britain

CAPTAIN BRITAIN

MODERN AGE (TOY BIZ)

“As a research assistant at Darkmoor Research Centre, Brian Braddock was a typical physics student.  During a botched theft at the facility, Brian was nearly killed in a motorcycle accident he suffered while trying to escape.  The legendary Merlin the Magician saved Brian’s life and bestowed upon him a mystical suit that gives him superhuman powers, transforming him into Captain Britain.  While the suit Captain Britain wears gives him superhuman strength, the ability to fly and erect mystical force shields, he is powerless without it.  As Britain’s honorary protector, keeping the UK safe from peril, Captain Britain is a formidable opponent for any foe.”

At the beginning of their lengthy run with the Marvel license, Toy Biz initially focussed on the Marvel Universe as a whole, before splitting things up into several different lines, most of which were themed around one of the handful of Marvel cartoons which launched during the ’90s.  By the end of the decade, those cartoons were all pretty much wrapped up, but there was still a fair bit of steam in the 5-inch locomotive, so they did several single-assortment series, each with its own theme.  In 1999, they paired two off, a Silver Age and a Modern Age line, covering Marvel’s history through a mix a bigger name and minor characters.  On the more minor side, it was through these assortments that Captain Britain got his first action figure, which I’ll be taking a look at today!

THE FIGURE ITSELF

Captain Britain was among the four figures in the Modern Age line.  As the only character created post-1975, he was probably the best representation of the assortment’s purpose, especially since he was wearing an ’80s era costume.  The figure stands 5 inches tall and has 9 points of articulation.  Captain Britain was built on the body that began its life as Archangel II, a favorite of Toy Biz’s.  By this point, it had gotten some minor retooling to change-up the posing on the hands and to remove the remains of the wing-flapping mechanism from that figure, meaning he actually looks a bit better than most of the others who used this body.  The head is also re-used, coming from the Iron Man line’s Blacklash figure, though as with the Guardian figure that also used this head, the ponytail has been removed.  While internally its a nice enough assortment of parts, compared to the rest of Toy Biz’s stuff, it did make poor Brian rather small when compared to his comic book incarnation.  This wouldn’t be the last time Toy Biz would make a diminutive Captain Britain, either.  Did no one check the style guide for his height?  His paintwork was really cool…when he was new anyway.  On my figure, it really didn’t hold up to time, and definitely shows a lot more wear and tear than my other figures from the same era.  I have to wonder if it was something to do with the slightly metallic finish?  It certainly looked really nice when he came out of the package.  He’s done up in his Alan Davis-designed costume, which is his best one, really, and certainly the most lasting design.  Like others that use this mold, the details of the costume don’t quite match up to what’s sculpted, but it’s minor here.  Captain Britain was packed with an energy staff (recolored from Gambit) and Lockheed (repacked from Magik), but my figure has neither at this juncture.

THE ME HALF OF THE EQUATION

I got this figure when it was relatively new via a trip to the KB Toys outlet that was near the spot where my family vacationed.  I didn’t know a ton about the character, but I sure thought this figure looked cool.  At the time, I also got an animated Superman, so I recall the two of them facing off a lot during that trip.  Small stature and slightly ratty hold-up of the paint do drag him down a bit, but even in his current state I do really like him and I still have those fond memories!

#2358: Count Dooku

COUNT DOOKU

STAR WARS: THE BLACK SERIES (HASBRO)

“Count Dooku was a menacing Sith Lord and central figure in the Clone Wars. Once a Jedi, he became disillusioned with the Jedi order and thirst for greater power.”

For each entry in the Prequel Trilogy, they really tried to introduce a new and compelling villain.  They had three really strong starting points, but all three ended up being a lot of wasted potential, at least until the Clone Wars cartoon came along and actually tried to do something with them.  For Attack of the Clones, arguably the weakest of the three prequel films, Lucas got Christopher Lee, one of the greatest actors ever to grace the silver screen, to portray the role of Count Dooku, the second attempt at a decent foe.  To say the role squandered Lee’s talent is something of an understatement.  Still, he did have a cool look, and he was still Christopher freaking Lee, so no one’s gonna say no to some action figure love for this guy.  He was the final main prequel foe unaccounted for in the Black Series, but now he finally gets to join the line!

THE FIGURE ITSELF

Count Dooku is figure 107 in the Black Series line-up.  He closes out this round of figures (the Sith Jet Trooper bridges the gap between the Knight of Ren and this figure as number 106, but he’s a repaint, so I haven’t picked him up yet), and is our second prequel figure in the set, which is a little surprising, since they tend to be fewer and further between than the other films.  The figure stands 6 1/2 inches tall and he has 29 points of articulation.  He actually manages to be one of the most poseable Black Series offerings, especially for one of the Jedi.  He’s even got the butterfly joints like we saw with the Sith Trooper, which I hope are going to become a more regular feature for the line, much like the double ball-jointed necks have.  The sculpt is an all-new affair, and another really good one at that.  The head has a really nice Lee likeness, and they’ve certainly captured his rather impressive height.  The line has been going back and forth on cloth vs plastic for the capes, but Dooku goes with cloth.  While it does rob him of the cape’s proper collar from the film, it nevertheless works very well, and with its two-tone design, it’s definitely among the nicest cloth pieces from the line.  Dooku’s paintwork is mostly pretty basic, with the exception of the head, which of course uses the face printing for a nice realistic look.  Dooku is packed with his distinctive curved-hilted lightsaber (which no one on the production of the films apart from Christopher Lee seemed to understand was not designed to be held like a standard lightsaber….sorry, it still bugs me), which has not one, but two blades.  The first is a standard one, but the second has a slight spread to it, simulating it being swung around.  It’s a pretty cool idea, and I’d like to see more of it.

THE ME HALF OF THE EQUATION

Attack of the Clones lies in an odd spot for me.  It’s unquestionably my least favorite Star Wars film, and I genuinely think it barely even qualifies as a movie.  Despite that, I’m filled with an odd bit of nostalgia for the film and all the stuff associated with it, Dooku very definitely included.  I was definitely on board for this figure, and I think the final product is yet another strong entry in this latest round of figures.

Count Dooku was purchased from my friends at All Time Toys.  If you’re looking for Black Series, or other toys both old and new, please check out their website and their eBay storefront.

#2357: Knight of Ren

KNIGHT OF REN

STAR WARS: THE BLACK SERIES (HASBRO)

“An enclave of masked warriors wielding distinct weapons for ranged and close quarters combat, the Knights of Ren are elite, fearsome enforcers of Kylo Ren.”

First mentioned and briefly glimpsed during The Force Awakens, the Knights of Ren were the source of much fan speculation.  After their more proper appearance in The Rise of Skywalker….well, people are still kinda speculating, I guess.  Like the Praetorian Guard in The Last Jedi, the Knights of Ren had a cool look and did at least get one cool fight scene, so they weren’t quite as pointless as, say, the Sith Troopers.  Of course, they all had unique appearances, so they aren’t quite army builders, either.  We got one of them as a Vintage Collection figure at the Force Friday launch, and now we’ve gotten another as a Black Series release.  So, let’s have a look at this guy.

THE FIGURE ITSELF

The Knight of Ren is figure 105 in the Black Series line-up.  Thought the package just lists him as “Knight of Ren,” this guy is actually meant to be “Vicrul”, since all of the Knights were actually named.  He’s also the Knight named “Grenade Head” by the production crew, because his…head…looks like…a grenade.  Yeah, I guess that one’s pretty cut and dry.  The figure stands just shy of 6 inches tall and he has 29 points of articulation.  His articulation has its ups and downs; the range on the arms is pretty nice, but I found the movement on the legs to be a little bit awkward, especially at the knee.  He’s not really restricted, just the style of movement is a little weird and not as smooth as a lot of the line’s more recent figures.  The sculpt on Vicrul is an all-new affair, and it’s pretty decent.  It’s not quite as close a recreation as some of the other figures in this assortment.  His body definitely seems  a little more squat than in the film, and the helmet’s design has a few elements slightly out of place.  The faceplate is a little bit on the long-side, especially compared to the other details.  It’s still a pretty sharply detailed piece, and the rest of the outfit’s got some decent texture detailing mixed in.  Vicrul’s paintwork is actually pretty nice.  While most of the Kylo’s have just stuck with the clean black look, this guy actually gets some decent grime and dirt on he gear.  It’s the heaviest on his feet, but there’s some spots of it on the jacket as well.  It does a respectable job of getting that worn-in appearance that the character really had in the movie.  Vicrul is armed with a Phrick-Schythe (the pointy thing) and a blaster pistol.

THE ME HALF OF THE EQUATION

The smaller-scale Knight figure didn’t really pique my interest, so I ended up skipping him.  The announcement of this guy didn’t do a lot to excite me either, but I was on board for the others from the set, and I did like the look of this particular figure a little bit more, so I ended up grabbing him.  Of the four figures I picked up from this assortment, I expected to like this one the least, and ultimately that proved true.  However, I did end up liking him more than I’d anticipated.

The Knight of Ren was purchased from my friends at All Time Toys.  If you’re looking for Black Series, or other toys both old and new, please check out their website and their eBay storefront.