#2461: Ugnaughts

UGNAUGHTS

STAR WARS: POWER OF THE FORCE II (KENNER)

“Ugnaughts, the humanoid species found on Bespin’s Cloud City, manned the controls of the freezing chambers where Han Solo was encased in carbonite.”

Okay, right, weekend.  Time for another Power of the Force review.  What am I reviewing this time?  Ugnaughts?  What are the Ugnaughts?  Well, it says right up above, doesn’t it?  That’s pretty convenient isn’t it?  Too many questions, Ethan.  You need to move onto some declaratives.  Right.  Ugnaughts.  Let’s do this.

THE FIGURE ITSELF

The Ugnaughts were added to the Power of the Force line in 1998, and were our second go at this particular race, following a figure in the vintage line.  They joined Lobot in filling in some of the Bespin crew the year they were released.  Much like the Jawas, Kenner took advantage of the Ugnaughts’ smaller stature to offer up a pair of them, rather than one single.  The two included are distinctly different Ugnaughts, both of them from the film.  The vintage figure actually amalgamated a number of elements from these two, before they were split apart for this release.  Both figures stand 2 1/2 inches tall and each have 4 points of articulation (they’re articulation ceases below the waist).  Both sculpts are completely unique parts-wise, though they do share the same basic pose and build.  They hold up well given the time they were produced, and honestly wouldn’t look too terribly out of place with more modern lines.  Of the two, I think the one with the smock is the slightly better offering, as the separate smock piece adds a little more depth, and his facial features are a little more distinct.  He also pulls ahead a little bit on the paint front, thanks to a few more details, though it’s worth noting that both figures sport decent base level paint work.  Curiously, the red-headed Ugnaught’s skin tone is molded, while the smock Ugnaught is painted.  Not sure why they’re different, but they both look decent enough.  The two Ugnaughts include one single toolbox for them both to share, as well as a freeze frame slide.

THE ME HALF OF THE EQUATION

The Mandalorian is legit the first time I’ve ever cared about an Ugnaught, so I can assure you I didn’t get these two new.  In fact, they were one of those things I didn’t even realize were even in the movie until I was an adult.  They definitely don’t have the same fun factor as, say, the Jawas, but I guess they make for a decent scene filler.  I have spoken.

I got this pair from my friends at All Time Toys.  They’ve got a decent back stock of Power of the Force, and other cool toys both old and new, so please check out their website and their eBay Store.

#2460: Batgirl

BATGIRL

BATMAN & ROBIN (KENNER)

“Gotham City becomes a very cold place when Mr. Freeze, Poison Ivy and Bane triple team to plot the icy demise of Batman and Robin. The crimefighters respond immediately by using the Batcomputer deep within the Batcave to develop an array of cutting-edge weapons that can be used in their battle against this multitude of fiendish foes. Discover the Secrets of the Batcave! – secret technology that gives Batman , Robin and Batgirl the ultimate ability to save Gotham City!”

Back in April, I jumped into the Batman & Robin line with a look at the “& Robin” portion of the film.  Today, I look at the central character who doesn’t get named at all.  I mean, seriously, isn’t it a little odd that the film where you explicitly call out Batman and Robin as your title characters is the one where you add in Batgirl as your third protagonist?  Isn’t that a little weird?  I think it’s a little weird.  Look at me, armchair quarterbacking a movie from 1997.  That’s a real good use of my time, right?  Yeah…

THE FIGURE ITSELF

Batgirl was released in the first wave of Batman & Robin product from Kenner, hitting shelves in 1997 to tie-in with the film.  Unlike the various Batmen and Robins, she didn’t get any sort of adjective in front of her name; she’s simply “Batgirl.”  Man, no goofy Kenner name is just a bummer.  Did they even try with Batgirl in this thing?  Oh, right, I’ve seen the movie: the answer is “no.”  The figure stands 4 3/4 inches tall and she has 5 points of articulation.  So, right off the bat (heh), let’s address the inaccuracies of the figure.  As I brought up in my Robin review, the whole Batman & Robin process was quite expedited, so the figures were working from early costume designs.  In Robin’s case, that was all well and good, because he kept his design, but in Batgirl’s case, that means she’s a bit off from her film appearance.  The big change is the full cowl in place of the domino mask she was sporting in the final product.  It’s not a particularly attractive design, at least as implemented on the figure.  She’s also got the wrong version of the bat symbol, and is missing a lot of the ribbing and such that ran throughout the body suit, making for a much more basic looking design.  There is also a removable cape, which actually is a pretty decently designed piece. Her paintwork is fairly basic stuff.  She’s rather monochromatic, but that’s honestly a bit more faithful to the film than most of the color schemes to come out of this movie.  Batgirl was packed with a “Battle Blade Blaster” and “Strike Scythe,” which are the weird green and black things.  They don’t correlate to anything in the movie, but they certainly exist, now don’t they?

THE ME HALF OF THE EQUATION

As I mentioned in my Robin review, Batman & Robin was the first Batman movie I saw in theaters, and despite its lackluster quality, five-year-old me really enjoyed it.  Being the big thing of the summer, a whole bunch of the tie-in figures wound up as birthday presents for me that year, including Batgirl here.  She’s not necessarily one of my favorites, and that was the case even as a kid.  She really only served as my Batgirl until the Animated figure found its way into my collection and replaced her.  She’s okay, I guess, and like the rest of the line, honestly better than the movie that spawned her.

#2459: Tony Vreski

TONY VRESKI

POP! MOVIES (FUNKO)

Who doesn’t love a delightfully morbid toy?  …A lot of “concerned mothers” and all sorts of focus groups, actually.  I thought that was pretty obvious.  I mean, you know?  Well, I can certainly enjoy the heck out of a toy that seems to subvert the usual toy norms, and today’s entry definitely qualifies, but it actually even goes deeper than just this one toy.  What the hell am I talking about?  Look, I’ll get to it when I get to it.  Released in the summer of 1988, Die Hard was a film that reinvented the action film genre, catapulting Bruce Willis into stardom and taking action heroes away from being invincible, unstoppable, fighting machines.  Beyond just main character John McClane, though, it also had a compelling cast of supporting characters and some quite well formed antagonists.  Amongst those antagonists is a rather minor one, Tony Vreski, whose main claim to fame within the film is being the first of the terrorists to die, almost accidentally killed by McClane, early in the film.  His corpse is then used by John as a distraction…and a little bit of a warning.  It’s a somewhat distinctive shot from the film, and now it’s also a toy, for the second time, even.

THE FIGURE ITSELF

Tony Vreski is #671 in Funko’s Pop! Movies line, the fourth of the four Die Hard Pops.  There’s something downright amusing about the fact that we got four Pops from the movie, and they were the three most major characters in the film…and Tony.  This is also the only version of Tony we get, all corpsified and gross.  Alas, there is not “generic blonde guy in grey sweats and grandma glasses” Tony out there.  The figure is 3 3/4 inches tall and has the same single neck joint that all of the non-Marvel and Star Wars Pops get.  For him, it’s not quite as useful, what with the being dead and all.  He’s actually pretty stable for a modern Pop, thanks to being seated on his little rolling chair (which, sadly, doesn’t actually roll.  I know, how sad), which I was certainly happy about, because I get a little tired of these things falling over all the time.  It’s one of the more unique Pop sculpts, not by virtue of the outfit or anything, of course, but that pose is definitely not a common one, and does its best to sell the “this guy’s definitely dead” thing that’s sort of essential to a good Dead Tony figure.  Although, I suppose it’s possible he’s just *really* out of it (no joke, when Super Awesome Wife first saw him, she asked if he was alright…I then had to tell her he *really* wasn’t, you know, cuz he was dead).  Tony’s paintwork isn’t anything amazingly complex or anything, mostly being the grey sweats and all, but he does get the appropriate movie accurate blood smears on the face, as well as the half-way closed eyes.  He also gets John’s “Now I Have a Machine Gun Ho-Ho-Ho” message, although it appears “Machine” was dropped from it for space.  I guess the message is still more or less the same, and it’s not like the impact of the visual is lost too much, but it’s a little odd that they dropped that one word.

THE ME HALF OF THE EQUATION

My first real knowledge of Die Hard was the Palz, and more specifically, it was the Dead Tony Palz, the insanely hard to find 1 in 64 figure that pretty much never shows up anywhere.  He’s always utterly fascinated me, due to the rather morbid (albeit amusingly morbid) nature of rendering such a design as a toy.  I want one, but the odds of me getting one are, admittedly, kinda slim.  I didn’t pay much attention to the Die Hard Pops when they hit, so I actually missed that this design had somehow gotten *another* toy.  It wound up getting traded into All Time the other day, and I was, again pretty fascinated.  So fascinated, in fact, that Jason told me I could just have it, provided I actually reviewed it here.  So, umm, here’s the review?  Yeah…this guy’s really got a very specific audience in mind, and I manage to fall right into it.  I may not be the biggest Pop fan, but he’s fun in his own morbid little way.

Thanks again to Jason at All Time Toys for setting me up with this figure to review.  If you’re looking for Pops, or other toys both old and new, please check out their website and their eBay storefront.

#2458: Terror Dog

TERROR DOG

GHOSTBUSTERS: THE PLASMA SERIES (HASBRO)

Ranking probably in the third spot on the list of most memorable Ghostbusters ghosts, the Terror Dogs serve as Gozer’s precursors in the first film, eventually transitioning to full-fledged hench-dogs by the film’s climax.  Like Gozer, the Terror Dogs were a notable absence from Mattel’s 6-inch Ghostbusters line, though they did get some toy love from both NECA and DST.  Now, Hasbro’s jumping in on the game with at least one of the two.

THE FIGURE ITSELF

The Terror Dog is the Build-A-Figure for the first assortment of Ghostbusters: The Plasma Series.  Honestly, this feels like a more natural choice of BaF than the wonky Logo Ghost that we got from Mattel’s one retail line, so I can definitely get behind it.  There are two Terror Dogs in the movie, Zuul and Vinz Clortho.  Since we technically already got a Zuul in this set (in the form of the Dana Barrett figure), this guy pretty wisely goes with the Vinz Clortho option, as showcased by the slightly longer horns on the head.  The figure measures 5 inches tall and 6 inches long in its standard standing position, and it has 25 points of articulation.  The articulation is pretty good…on the front half.  Not so much on the back.  Seriously, the neck joint, moving jaw, and front legs all work well, but the total lack of any sort of mid-body joint, the odd decision to only do cut joints for the back hips, and the lack of a proper knee joint on the hind legs makes the back half of the figure surprisingly stiff.  I was a little let down by the lack of mobility there.  Also, make sure to not be a total idiot like me, and get those hind legs on the correct sides the first time around, because that will only further make issue of posing the figure.  On the plus side, moving past the slightly disappointing articulation, the sculpt is actually pretty nice.  There are a few spots where its a little soft on the details, but it’s a far more accurate recreation of the film design than the DST and NECA versions, at least to my eye, and fits in very nicely with the rest of the line in terms of styling.  The paint work on this figure is pretty solid as well, with a nice bit of accent work going on with the silver airbrushing.  It brings out more of the sculpted elements, and also gives the figure a cool sort of otherworldly feel, which is appropriate for the character.  The Terror Dog doesn’t include any accessories.  Being an accessory itself, it’s not unexpected or unreasonable, but I do think it’s too bad we couldn’t also get a second Zuul head to give collectors the option of which dog they want to display.  Of course, the only way to get a second body is to buy the whole set again, which might not be a ton of fun, so maybe Hasbro’s got something else up their sleeves on this one.

THE ME HALF OF THE EQUATION

The Terror Dog has never been the star attraction of any Ghostbusters merch for me, so I was really buying this set for the individual figures, and not this guy.  I was, however, intrigued by the figure, and certainly curious to get it assembled.  Ultimately, I’m not the biggest fan of some of the choices Hasbro made, but at the end of the day, it’s a good accent piece to an otherwise truly impressive assortment of figures.

#2457: Gozer

GOZER

GHOSTBUSTERS: THE PLASMA SERIES (HASBRO)

“When ghastly ghouls and spooky specters come looking to paint the town dead, the Ghostbusters are ready to answer the call! But are they prepared to save New York City (and the world) from the ancient evil known as (among other things) Gozer?”

The ultimate big bad of the first Ghostbusters is Gozer the Gozerian (or the Traveler,  or Destructor, depending on your preferred subtitle), is a god who takes a couple of forms in the film.  The one that most people remember is the 50-foot-tall Stay Puft Marshmallow Man, but the first physical manifestation of the character is a humanoid female, portrayed by model Slavitza Jovan in the film.  It’s a distinctive look to be sure, but not one that crops up in toy form quite as often.  Notably, it got skipped by Mattel for their 6-inch line, meaning Hasbro gets to be first to this particular scale.

THE FIGURE ITSELF

Gozer is the final single-carded figure in Series 1 of The Plasma Series.  As noted above, this is Gozer’s first physical manifestation, but I’m sure Hasbro’s already got the second one in the works.  Of course, this is definitely the one that works a bit better as a standard single figure.  The figure stands 6 inches tall and she has 27 points of articulation.  Her articulation is pretty much the same set-up as Dana’s, but with less limitations courtesy of the sculpt, giving her a better overall range.  She’s still slightly limited on the elbows, but otherwise things work pretty well.  Fortunately, on the sculpting front, she’s a bit of a step up from Dana, thanks to slightly easier to translate costume.  I really dig how they worked in all the various textures and such all throughout her body suit.  The likeness on the head, while not as spot on as some of the ‘busters, is still a pretty solid rendition of Jovan, and to my eye looks a bit closer than NECA or DST’s attempts.  The one area where I think this figure could stand to be just a little better is on the paint.  She’s certainly not bad; all of the basics are there and everything.  That said, I wish the detailing on the face was a little more extensive, so as to better replicate the rather elaborate make-up Jovan was sporting for the role.  Additionally, while the pearlescent finish of the plastic for the body suit does okay on its own, the sculpt would be better served by a touch of accent work, just to help things pop.  Gozer is packed with a spare set of hands sporting some wicked lightning effects, perfect for “Then Die!!!!”-ing the Ghostbusters.  She also includes the head to the Terror Dog Build-A-Figure, which I’ll be reviewing in full tomorrow.

THE ME HALF OF THE EQUATION

The main ‘busters were definitely my main focus from this set, but I was more than willing to have an antagonist for them, and Gozer’s a pretty respectable one.  She’s not quite up to their quality, but I think she turned out a little better than Dana, and certainly a little better than I had been expecting.  She rounds out this first set pretty well.

Thanks to my sponsors at All Time Toys for setting me up with this figure.  They’re currently sold out of their initial shipment of the line, but should be getting more soon.  If you’re looking for other toys both old and new, please check out their website and their eBay storefront.

#2456: Dana Barrett

DANA BARRETT

GHOSTBUSTERS: THE PLASMA SERIES (HASBRO)

“When ghastly ghouls and spooky specters come looking to paint the town dead, the Ghostbusters are ready to answer the call — but not before Dana Barrett is possessed by Zuul, ready to unleash Gozer’s wrath on New York City!”

Though not a member of the titular team, Sigourney Weaver’s Dana Barrett is a pretty pivotal piece of both of the original Ghostbusters films.  Despite this, she’s received a whole lot less toy coverage over the years, thanks in part to her character being dropped from spin-off material such as The Real Ghostbusters, and in part to Sigourney’s general lack of interest in letting her likeness be used on toys.  If the notable quantities of Ellen Ripley figures that have hit retail in the last five years are anything to go by, she’s laxed up a little bit on such things.  Back when Mattel had the Ghostbusters license, the only Dana we got wasn’t a figure at all, but a statue that was in scale with the other figures.  That always felt like a bit of a rip-off.  Fortunately, Hasbro’s finally giving Dana her due, and have included her in their first assortment of figures!

THE FIGURE ITSELF

Dana is figure 5 in the first assortment of Plasma Series figures.  Like most Dana figures, she’s based on her appearance while possessed by Zuul, which is a sensible enough choice as far as memorable looks go.  It’s perhaps not the easiest to translate into toy form, but we’ll discuss that more in a moment.  The figure stands a little over 6 inches tall and she has 27 points of articulation.  Dana’s articulation isn’t quite as practical or useful as that on the ‘busters.  The skirt does a lot of limiting on the legs, and the elbow joints in particular don’t have much range at all.  These are, of course, the symptoms of adapting such a design into plastic, since her rather flowy and lightweight dress doesn’t really translate into plastic all that well.  And really, that’s kind of the overwhelming thing that you run into when dealing with this figure: it’s translating a design that just doesn’t translate so well.  There are parts of the figure, particularly on the torso and arms, where they’ve made some design compromises so as to not impede articulation quite as much, and it doesn’t really work.  I mean, I like that the arms are separate pieces, thereby allowing actual movement, but ultimately they’re separate pieces, and very obviously separate ones at that, which don’t look like the single piece of clothing from the film.  Instead, she kind of looks like she’s wearing separate sleeves or something.  Moving away from the hard to translate flowy dress, let’s talk about the hard to translate poofy hair.  Sigourney Weaver’s hair later in the film is…well, there’s a lot to it, and it behaves in ways that really only hair can do.  When you try to make that into a solid piece of plastic, changes have to happen.  And that they did here.  The actual face does sport a solid likeness of Weaver, but the hair around it seems strange.  She’s definitely got some helmet hair going on here, and it doesn’t really look right from any angle.  I can see what they were going for, but it just ends up looking strange, and just off.  It’s the weakest part of the figure, because it just never looks right, no matter how you pose her. One area where the figure actually does pretty well consistently is the paint.  The face uses the printing, which works quite well for her heavy make up, and I quite dig the metallic sheen on her dress.  I would have liked for her sash to have a little more accenting or something going on, but it’s not atrocious as is.  Dana’s only accessory isn’t really anything for her, but is instead the torso of the Terror Dog Build-A-Figure.

THE ME HALF OF THE EQUATION

Going into this set, I was expecting Dana to be the weakest of the bunch.  I don’t feel I was wrong on that front.  However, she’s actually a fair bit better than I was expecting her to be, and honestly Hasbro deserves some pretty major kudos for actually attempting to make her a real figure, rather than just the accent piece that Mattel saddled us with.  This figure definitely has her flaws, but is still far from terrible, given how tricky to adapt this particular look is.

Thanks to my sponsors at All Time Toys for setting me up with this figure.  They’re currently sold out of their initial shipment of the line, but should be getting more soon.  If you’re looking for other toys both old and new, please check out their website and their eBay storefront.

#2455: Lobot

LOBOT

STAR WARS: POWER OF THE FORCE II (KENNER)

“As the cyborg administrative assistant to Cloud City, Lobot made certain that Lando Calrissian and his Rebel companions would safely escape the Imperial occupied city.”

That he sure did.  Yeah, so, it’s, uhh, Lobot.  You know?  Lobot?  The cyborg administrative assistant to Cloud City who made certain that Lando Calrissian and his Rebel companions would safely escape the Imperial occupied city?  Like it says in the bio?  …Yeah, I don’t have a ton to say about Lobot, I guess.  He’s the guy with the funny looking techno earmuffs who dresses like he’s going out to the discotheque.  Seems like he’s pretty fly.  And hey, he’s had a few toys, so how about that?

THE FIGURE ITSELF

Lobot was released as part of the basic Power of the Force II line in 1998.  It marked his second figure, following his vintage release.  He’d get one more in 2004, and then that would be it for poor Lobot.  I guess not everyone’s rushing out to get those funky techno earmuffs.  The figure stands 3 3/4 inches tall and he has 6 points of articulation.  Sculpturally, this figure feels like something of an anomaly for the year he was released.  By 1998, Power of the Force had lost a lot of its early installment weirdness, what with the wonky proportions and the goofy posing and all.  The original likenesses for both Luke and Leia had been dropped in favor of slightly more accurate ones, and in general earlier core figures were getting reworked into slightly less weird monstrosities.  But Lobot?  Well, you’d be forgiven for assuming Lobot was a year one figure.  He’s oddly proportioned, rather light on detailing, and one of the more heavily pre-posed figures to come out of the line (further highlighted by the fact that Lobot never does much other than just stand there, making the usual Star Wars pose kinda perfect for him).  He’s got a disco-esque pose that rivals the original Lando, further pushing that “year one” feel on this guy.  You almost have to wonder if Kenner knew that Lobot was destined to stand right next to that Lando, and rather than doing an updated Lando so that neither would look out of place, they opted to instead make Lobot a proper companion piece.  Alternatively, maybe he was just a leftover sculpt from earlier in the line that took a while to get a proper release.  It could really be either.  Whatever the cause, it’s really darn goofy looking.  I do have to give them some credit on the paint front, though.  He could have been quite bland, but there’s quite a bit of detailing going into the headset, and it actually looks pretty cool.  Lobot is packed with a blaster pistol and data pad, for both sides of the sensible disco cyborg’s life.

THE ME HALF OF THE EQUATION

My first introduction to Lobot as a kid was not via the movies, or even via this figure, but rather via Lego’s Cloud City Car set, which I got as a birthday gift the year it was released.  I had no clue who the heck this guy was, and the internet wasn’t quite the fountain of knowledge that it is today, so I went a little while without knowing anything about him, until I noticed him in one of my rewatches of Empire.  This particular figure was another from the large batch of figures I picked up a couple of falls ago, as I was working towards filling in my PotF collection.  He’s sooooooo goofy, but if I’m honest, after a bunch of “they’re fine figures, but a bit boring”, Lobot’s something of a breath of fresh air.  I mean, at least he’s memorable.

Thanks to my friends at All Time Toys for setting me up with this guy.  They’ve got a decent back stock of Power of the Force, and other cool toys both old and new, so please check out their website and their eBay Store.

#2454: Captain America & Peggy Carter

CAPTAIN AMERICA & PEGGY CARTER

MARVEL MINIMATES

Even in these times of uncertainty for the line, Marvel Minimates has a fairly steady stream of new product always coming from at least one retailer…provided you can actually find any of that new product.  Walgreens has been great for getting lots of new ‘mates on the books, but in 2018, they started kind of having a bit of a back-up in their distribution process, and two years later we’re still kind of feeling it.  Officially hitting at the end of last year, Series 11 has a decent mix of things going for it, including today’s set, Captain America and Peggy Carter!

THE FIGURES THEMSELVES

These two were part of the 11 Walgreens-exclusive set of Marvel Minimates, and are animation-based, specifically hailing from the Avengers Assemble show, though in the case of both ‘mates featured here, the movie-inspiration is also pretty strong.

1940s CAPTAIN AMERICA

“Given enhanced strength, speed and durability in a top-secret experiment, Steve Rogers became a symbol of hope for Americans in World War II.”

We’ve had a couple of these MCU-esque ’40s Caps in the line, and this one’s just another.  This marks the first time he’s been animated, though!  Structurally, Cap’s just got the one add-on piece for his helmet.  It’s a re-use from the ’40s Cap in the Series 55 assortment, which is fair enough.  That piece has always looked a bit better than the one we got from TFA‘s line, and its slightly streamlined appearance works a bit better with the more vanilla nature of this figure.  Everything else here is paint.  This is the animated recreation of the film design, so it dispenses with a number of the details for something a bit cleaner.  I rather like it, honestly.  There’s a definite simplicity to it, but that doesn’t mean it’s bad in the slightest.  Cap is packed with his shield, a spare hand with a connection for it, an alternate hair piece for an unmasked look, and a clear display stand.

AGENT PEGGY CARTER

“Peggy Carter, a British agent who knew Captain America during World War II, was briefly brought from 1949 to the present day by Kang the Conqueror.”

Since Minimates had claim to the only Peggy Carter action figure on the market for a good eight years,  I guess it’s only fitting that when Legends got in on the game, they would double their efforts…literally.  This is our second Peggy ‘mate, and our third Peggy figure, ever, so that’s all pretty cool.  What’s more, it takes my complaints about wanting the Hydra base-storming gear from the end of TFA into account!  More looks for Peggy!  Yay! Peggy is a pretty basic ‘mate in terms of construction.  She’s got the hair piece, and that’s really it.  It’s a new piece, and definitely goes with that animated style, but it certainly fits the character.  In fact, I like this piece a bit more than the one used on the movie Peggy.  It just really feels like it gets the character down.  Again, the heavy emphasis here is on the paint.  As with Cap, she’s definitely got a very simplified look about her, but that said, the face still looks remarkably close to Haley Atwell in terms of likeness.  It also seems a little less void of expression than the last ‘mate.  The detailing on the jacket is all pretty sharp looking as well, and this has got to be one of the few times that the somewhat washed out nature of the animated ‘mates didn’t feel totally out of place. What really makes Peggy shine are her accessories.  She gets a hat-wearing hairpiece, a spare torso and arms, and a skirt piece, which effectively allow you to build a second figure, of Peggy in her trench-coated appearance.  It’s another quite distinctive look, and another really strong design for the character.  It also really adds some serious value to a figure that was already really cool, and distracts from the always present issue of the Walgreens sets not getting guns by giving Peggy a much preferred replacement.

THE ME HALF OF THE EQUATION

I’ve kind of been falling out of Minimates (which is only fair, since so has DST, if I’m honest), but Max has been keeping me at least a little bit invested, and he was nice enough to hook me up with this set earlier in the year.  Cap is kind of a nifty figure, presenting something of a what-if scenario where the line hadn’t evolved so much by the time the MCU films rolled around.  He’s kind of a movie Cap via Minimates Year One, and I think that really works for him.  I’m getting real Series 5 Cap vibes off of this guy.  The prior Peggy was good for the time, and had the novelty of being the only one for a while, but this Peggy is pretty much the ultimate version of the character, with two really great looks and a pretty spot-on likeness.  This set is pretty much all win.

#2453: Winston Zeddemore

WINSTON ZEDDEMORE

GHOSTBUSTERS: THE PLASMA SERIES (HASBRO)

“As the voice of reason of the Ghostbusters team, Winston can calm things down when the world gets a little crazy.”

Hey, it’s Winston!  The Ghostbuster that doesn’t get the credit he–wait, I’ve been this way before, and I’m sure to be this way again.  What?  Was that a Neil Diamond reference?  That’s…well, that’s really odd and doesn’t seem to fit the general aesthetic, does it?  Also, really diverts the attention away from poor Wintson, who, as I’ve mentioned before, really doesn’t get the credit he deserves.  Man, I’m falling into the same trap everyone else does, aren’t I?  Well, the only way I can see fit to properly make it up is to review this figure of Ernie Hudson, Ghostbuster!

THE FIGURE ITSELF

Winston is figure 4 in the first assortment of Plasma Series figures, and wrapping up the ‘busters team.  Like Egon, he’s just a single-pack, but I can’t say that’s terribly surprising, given the aforementioned lack of credit for pretty much anything having to do with Winston.  The figure stands just over 6 inches tall and he has 29 points of articulation.  From the neck down, Winston’s the same figure as Egon, which is a fairly sensible choice, given the similar builds and usual state of their uniforms.  Anything else really would have just been change for the sake of change.  He does get a new head sculpt, and it’s another really strong one.  I’m not sure if it’s quite as good as Egon, but it’s definitely got a very clear Ernie Hudson likeness, and doesn’t overly genericize or go too far into caricature like the DST, Mezco, or Mattel versions.  I was initially a little iffy on the slightly open mouth for the sculpt, because such expressions can always have a lot of room for error, but I think it ultimately looks really good, and I was impressed by how well the likeness held up from various different angles.  In terms of paint, Winston is pretty similar to the other three ‘busters, which is to say he looks pretty good.  The face printing is again really good at highlighting the likeness on the sculpt, and really giving him a life-like feel.  Winston of course gets the same removable proton pack as the other three, but gets probably the coolest additional part of the main ‘busters:  a proton blast effect.  It’s really well done, and it’s kind of a shame we didn’t get the piece for all four team members.  Winston also includes the final leg to the Terror Dog Build-A-Figure, which I’ll be taking a closer look at next week.

THE ME HALF OF THE EQUATION

The kind of iffy nature of the likenesses on both the Mattel and DST Winstons was a decent part of why I didn’t jump into either of those lines, so I was pretty happy to see how well this particular version had turned out, and was definitely very happy with him once I saw him in person.  Of the four, I’d rank him just after Egon in terms of my favorite figure in the set.  He turned out very well, and hopefully he too will be getting a repack down the line so that he’s not too hard to find.  In general, these four are really just the best bang for your buck when it comes to movie-styled ‘busters, and I’m looking forward to what sorts of variants and such Hasbro has in mind.

Thanks to my sponsors at All Time Toys for setting me up with this figure.  They’re currently sold out of their initial shipment of the line, but should be getting more soon.  If you’re looking for other toys both old and new, please check out their website and their eBay storefront.

#2452: Ray Stanz

RAY STANZ

GHOSTBUSTERS: THE PLASMA SERIES (HASBRO)

“As the heart of the team, Ray Stantz is always eager to get down to bustin’ business!”

Okay, let’s do this intro thing.  Yeah, right, intro…Umm, so one time I took a “which Ghostbuster are you?” quiz and I got Ray.  And it kind of baffled me a little bit, because Ray’s my least favorite–let me rephrase–Ray’s my fourth favorite Ghostbuster.  Like, I mean, I don’t *dislike* the guy, but he fades into the background a bit for me. So, you know, there it is.  Well, best review the figure.

THE FIGURE ITSELF

Ray is figure 2 in the first assortment of Plasma Series figures.  Like Venkman, he’s one of the double packs in the set, and if I’m honest, that seems a little surprising to me.  I’m guessing Egon and Winston will be getting repacks down the line, but it does feel weird for Ray to be twice as common as them.  But he’s my least fourth favorite Ghostbuster, so what do I know?  The figure stands just over 6 inches tall and he has 29 points of articulation.  He still shares a number of parts with the other two figures, but gets his own head and torso.  The torso gives Ray a slightly pudgier build than the rest of the team, which is appropriate, and certainly better looking than how Mattel handled it.  It does make it a little trickier to get the proton pack in place on this particular figure, but I was able to get it properly attached without too much extra effort.  The head sculpt is a pretty strong piece, pretty much on par with the Egon sculpt in terms of likeness.  Again, this is another area where this figure really out paces the Mattel offering, as I always found their Ackroyd likeness to be their worst of the bunch.  This one, on the other hand, is pretty much the spitting image, goofy expression and all.   Ray’s paintwork is pretty darn solid, with the basics more or less matching the other two.  Like Egon, the face print works very well here, and really just lends even more to how good that likeness is.  In addition to getting the same proton pack as the other two, Ray is also packed with his goggles he’s seen sporting early in the movie, as well as one of the left legs to the Terror Dog.  The goggles in particular are a really strong piece, sitting snuggly on his head, and managing to not look too bulky, while still not requiring his hair to be too matted down in order for them to look okay.

THE ME HALF OF THE EQUATION

Ray’s not ever really going to be my first choice when it comes to the Ghostbusters and toys, but I won’t deny that this figure did jump out at me when I saw the initial photos, and again when I saw the figures in hand.  Hasbro definitely put a lot of effort into getting him right, and the end result is another really strong figure.  He doesn’t quite beat out Egon, but personal preference may factor into that ever so slightly.

Thanks to my sponsors at All Time Toys for setting me up with this figure.  They’re currently sold out of their initial shipment of the line, but should be getting more soon.  If you’re looking for other toys both old and new, please check out their website and their eBay storefront.