MASTERS OF THE UNIVERSE ORIGINS (MATTEL)
NOTE: This review was written before June 6th.
“Heroic Mechanical Warrior!”
When last I looked at anything Masters of the Universe, I mentioned not yet having any experience with the latest iteration of the line. Well, hey, that’s changed…just in time for there to be another two for me to keep track of. Yay? Well, in the mean time, I guess I’ll look at the one I got. Launched in the hell-hole of a year that was 2020, Masters of the Universe Origins was designed as a look back at the early days of the line, effectively updating the original vintage line but with more articulation. So, you know, like Classics, but…umm…not Classics, I guess? Anyway, my first entry into this new line is one of my favorite characters from the franchise, Roboto!
THE FIGURE ITSELF
Roboto is part of the third wave of Masters of the Universe Origins, which started hitting shelves earlier this year. It showed up at Walmarts and Targets a bit earlier, but has been making its way to other retailers in the last month or so. The figure stands about 5 1/2 inches tall and he has 22 points of articulation, as well as a moving jaw piece. The articulation on these new figures is pretty much the best the brand’s ever seen, even improving a little bit on the Classics movement. Much like his vintage figure, Roboto shares his legs with the Trap-Jaw figure from the line, but everything else is new. He’s definitely following in the vintage figure’s footsteps in terms of design. It’s a very clean, rather retro look. It’s a little bit less goofy in this incarnation, but not so much so that he doesn’t feel like Roboto, who should always be at least a little goofy. The way that they’ve kept the general proportions of the vintage figures, while still giving them the ability to, you know, stand up straight, also emphasizes that almost Bruce Timm-esque top-heavy nature of the designs. I certainly don’t mind that. The only slight downside to the construction of the figure is that, due to the interchangeable nature of the bodies on these figures, his waist joint is a little on the rickety side. Not like he’s going to break or anything, but he does wobble a little bit. Roboto doesn’t have a ton of paint, largely relying on molded colors from the plastic, but they’re pretty bright and bold. The paint that’s there is cleanly applied, and follows the vintage design well. As is typical for the character, Roboto is packed with three arm attachments for the right arm, blaster, axe, and claw. He also has his usual action feature; turning the torso moves the gears in the chest and moves his jaw up and down. It’s basic, but fun.
THE ME HALF OF THE EQUATION
Roboto is the first Origins figure to really catch my eye (since they appear to be dragging their feet on Mechanek), so I was definitely down for him from the word go. He’s a very nicely done figure, and just a lot of fun. Generally, I’m not so much into the vintage style MotU figures, but for the characters I like, this is a nice style, and I’m sure it’s great for more involved MotU fans.