MASTERS OF THE UNIVERSE ORIGINS (MATTEL)
“Heroic master of capture”
You’re reading this review in the far-flung future of August, but I’m writing it in the second to last week of July, which means that I just checked out Masters of the Universe: Revelations, which just dropped yesterday, my time. I quite enjoyed it myself, though it was certainly much more a “Masters” show than it was a “He-Man” show. It was jam-packed with some fun nods to the franchise’s history, with a lot of cameos and easter eggs worked in. Notably, it gave the very first animated appearance to today’s focus, Clamp Champ, which is kinda cool, since he’s always just shy of making it into such things. On top of that, he’s back in the toy world, so let’s take a look at that today!
THE FIGURE ITSELF
Clamp Champ is one of the deluxe Masters of the Universe Origins releases, alongside Battle Armor He-Man and Skeletor, and Ram Man. This marks Clamp Champ’s third time as a proper action figure, following the vintage and Classics releases. The figure stands about 5 1/2 inches tall and he has 23 points of articulation. He maintains the same articulation scheme as the other two figures from the line, which is fine by me, since it’s a pretty good one. Structurally, he’s quite similar to most of the line, as expected. He’s built on the standard barbarian style body, with a new head and chest armor. The new pieces are pretty straight updates on his original parts, and generally look pretty decent. The chest piece is a slightly softer plastic, like all the new ones, presumably to make it a bit less prone to breaking over time. Clamp Champ actually gets two different heads (since the Deluxes are all getting that treatment right now), meaning there’s an extra facial expression to be had. The second one has an almost evil looking grin, which doesn’t quite feel right for the character, but I won’t knock a little bit of extra variety. Clamp Champ’s paint work isn’t anything crazy, but it’s generally pretty well-applied, and a good match for his vintage counterpart. He’s bright and colorful, and I dig it. Clamp Champ is quite well accessorized, including his Techno Clamp, the previously mentioned extra head, an extra left hand in an open pose (rather than the basic grip), and a mini clamp based on the one first used in his intended 200x design. Not a bad selection at all, and definitely worthy of the higher price point. The Techno Clamp even has it’s proper spring-loaded feature and everything.
THE ME HALF OF THE EQUATION
My first introduction to Clamp Champ came in the form of a poll ToyFare magazine ran in the 200x era about who fans wanted to see updated into the new style. Being still quite a novice in terms of the franchise, I actually had to look most of the choices up, but something about Clamp Champ just really resonated with me, so he was my choice. He was never got added to that line proper, and I was out by the time that he got the staction release, but I’ve held onto that soft-spot for the character. Mattel’s decision to make him sub-exclusive in Classics at the last minute was a major factor in why I dropped out of that line, and likewise, his announcement for Origins was a big factor in me jumping in on this one. This guy’s honestly pretty fun, and adds to my quite eclectic selection from the line.