DC MULTIVERSE (MCFARLANE)
“In a freak lab accident, forensic scientist Barry Allen was struck by lightning and doused with chemicals, which gave him the superpowers of the Speed Force. Now he uses these powers to defend his hometown of Central City—and the rest of the world—from the forces of evil as The Flash! The Fastest Man Alive can run up the sides of buildings, across oceans, and around the world at light speed. He can also vibrate his molecules to phase through solid objects!”
Hey, look at that, sometimes McFarlane doesn’t only do Batman. I know, it’s a crazy concept. Sometimes he’ll laser focus in on a different character for just a moment. And for a little portion of the last year or so, one such laser focused character was the Flash, who’s now had a whole five figures. Can you believe that? I mean, I guess it’s possible to believe it. I mean, there’s like empirical evidence to support it and all. It’s probably been peer reviewed. Speaking of reviews, that’s what I’m supposed to be doing here, so why don’t I do that? Yeah, I think I will! Let’s jump in on that!
THE FIGURE ITSELF
The Flash was part of the basic DC Multiverse line-up, hitting retail at roughly the mid-point of last year…some places anyway. McFarlane’s distribution’s been all over the map, so exact timelines can be weird. He was the first of the Flash figures McFarlane released, but was quickly followed by the slight retool of this one for the two-pack release with Red Death. The figure stands 7 1/4 inches tall and he has 33 points of articulation. Flash’s articulation scheme follows what we’ve become used to with McFarlane’s DC stuff. The range isn’t bad, but it does have a tendency to break up the sculpt in rather odd ways. Also, some of the joints, notably on the ankles, are a little on the loose side, so it can be hard to get him to hold poses for terribly long. But, for the most part, it’s not terrible. Flash’s sculpt was initially unique, but then saw re-use for the two-pack release, and is getting another re-use for the upcoming Reverse Flash as well. It’s patterned on his far more ridge-y post-New 52 appearance. While it’s got a bit too much going on for it to be my preferred Flash, it does seem like it’s more up Todd’s alley. Also, it’s still his current look, so it adds up. It does at least make for a pretty nice looking figure, and they didn’t add a bunch of other unnecessary details that don’t need to be there. The main defining trait of this figure, in contrast to the two-pack release, is the head sculpt. For this one, he gets a more playful expression with a smile. It’s a bit cartoony an exaggerated, but it feels appropriate for the character, and I really like it. The only part I’m a bit iffy on is the ear wings, which seem a little too crazy for my preferred take on Flash. Otherwise, it’s pretty solid. Flash’s paint work is generally pretty basic. It’s bright and colorful, which is a bit of a contrast from the usual McFarlane output, so I won’t really complain on that. The figure is packed with an assortment of lightning effects, as well as a display stand, so that you can get some more intense running displays…when he remains standing, of course.
THE ME HALF OF THE EQUATION
When DC Collectibles launched Essentials, I picked up Reverse Flash, but not the standard, because I found basic Flash to be just a touch too bland for my taste. I still wanted one in a comparable scale, so when this guy was shown off, I was at the very least interested. Of course, with the wonky distribution and such, All Time never ended up getting theirs, and I couldn’t really be bothered to actually hunt him down. As luck would have it, he wound up getting traded in loose a couple of months ago, so I was able to pick one up without much fuss. He’s still got those typical McFarlane things going on, but I do like him a fair bit overall, and he fits in well with my Essentials figures, so I’d call that a win.