#3200: Batman

BATMAN

DC ESSENTIALS (DC COLLECTIBLES)

Ah, DC Essentials.  The second use of the very generic name for a toyline, by a very generically named toy company, with figures that are exclusively DC’s heavy hitters, making finding any information regarding the line next to impossible if you don’t want to scroll through a bunch of nonsense.  That’s great staying power for a toyline, right? Well, no, but then again, DC Direct/DC Collectibles was never much for keeping things going.  They just tended to get bored and move to the next thing…which is kind of what happened to the company as a whole after DC left Diamond Comics in 2020.  Now they exist only as sub-division of McFarlane Toys.  And that’s somehow worse than just being defunct, I feel.  Alas.  I suppose I’ll just review one of my un-reviewed DCC figures I’ve got sitting here, going all the way back to the beginning of the second DC Essentials.  Let’s look at Batman, I guess.

THE FIGURE ITSELF

Batman is figure 1 in the DC Essentials line, officially kicking off the line in an assortment that also featured Deathstroke, Flash, and Reverse Flash.  Early run for the line had two pairs of two themed figures for each series.  In Batman’s case, he paired off opposite Deathstroke.  You know, classic Batman foe Deathstroke.  The way it’s been.  Ever since the beginning.  Just Batman and Deathstroke all the time.  Sure.  Anyway, the Batman figure that I’m actually supposed to be writing about is based on his Rebirth design, which he’d gotten not terribly long before this figure hit, and which was consistent with most of the other figures in the early line.  The figure stands 7 inches tall and he has 34 points of articulation.  Batman was based on the standard male body for the line, which served as the starting point for the vast majority of the line’s figures.  It’s not the worst thing, but it’s certainly got its flaws.  Those overly long arms still look goofy, and I’m not as angry about the exposed torso joint pegs as I was when the line was new, but they’re still not great.  Also, I still have issues with the same base body being used across the board for all of the male characters, regardless of how they *should* be built.  In Batman’s case, it’s a touch skinny.  All that said, it’s not a terrible offering by any stretch.  He gets a unique head, forearms, boots, cape, and belt.  The new parts do at least mesh well with the base body, and I quite like the head’s rendering of Batman’s short-eared look.  It’s very clean, and I really like it.  Batman’s paint work is generally okay.  The application is fairly clean, and the colors look overall rather nice.  That said, this costume was pretty consistently depicted as being black and grey, and for some reason, they’ve gone for a dark blue.  It’s not a bad look, but it’s not as striking as it could be.  Batman is packed with a single batarang, and that’s it.  It’s more than most of the line got, of course, but it still feels light.

THE ME HALF OF THE EQUATION

When Essentials first hit, the price point per figure was far too high for me to really be grabbing too many of them.  I got, like, two of them at full price and waited on sales for the rest.  But, even on sale, Batman wasn’t really high on my list.  That is, until Batman got traded into All Time shortly after I went back to work following the 2020 shut down.  I’d gone two months with no new toys, and he was a good deal, and, well, I was an easy mark.  He’s not a bad figure.  Not a great one, but not a bad one.  That’s kind of Essentials as a whole.  They were at least a consistent offering.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for toys both old and new, please check out their website.

#3199: Moon Knight

MOON KNIGHT

MARVEL LEGENDS RETRO (HASBRO)

“A mercenary bound to the ancient spirit, Khonshu, Moon Knight fights to win the spirit its due!”

Ohhhh! Every day I wake up, then I start to break up, lonely is a man without love!  Every day I start out, then I cry my heart out, lonely is a man without love!  …you see, it’s clever, because that’s the song that Stephen wakes up to in Moon Knight, and…umm, I’m using it to start my review.  Fun, right?  Look, I’m just thrilled to be here, really.  Moon Knight’s mainstream, you guys.  I got Moon Knight socks the other day!  Moon Knight socks, you guys!  And there’s so many Moon Knight toys. We had this small selection, and now, it’s just so much more, and I’m all about it.  Moon Knight’s been shown on the card art for Hasbro’s Marvel Legends Retro line since the line began, but he’s just now finally made it into the line.  And I’m pretty excited about that too.  Let’s check him out!

THE FIGURE ITSELF

Moon Knight is part of series 7 of Marvel Legends Retro, alongside Amazing Fantasy Spider-Man, Nova, Firestar, and repacks of Cap and Iron Man.  He’s one of two figures double-packed, the other being Spider-Man.  Moon Knight’s on Spider-Man’s level.  That’s crazy.  I’m so here for it.  As with the rest of the line, Moon Knight comes packaged in a beautiful retro throwback package, with lovely unique card art and graphics, all of which you must utterly destroy to open the figure.  That’s right, I destroyed this art, just for you guys.  I sure hope you appreciate that!  After being aggressively torn from his packaging, the figure stands just a hair over 3 3/4 inches tall and he has 7 points of articulation.  His articulation scheme is the same as the Cap I already looked at from this line, which is the classic 5 POA set-up with the addition of swivels on the forearms.  The boots are still separate pieces, but they’re also still glued in place, so there’s no extra movement there.  Moon Knight’s construction uses the same core body as the Cap figure, so he adheres pretty closely to the line’s own established style.  He gets his own unique head and cloak pieces.  The head’s a very basic full-face mask, which I feel like we’ll see more use of as the line continues.  The cloak is quite an impressive piece.  Still more on the basic side, but that perfect classic Moon Knight look.  The paint work on this figure is generally pretty basic, but I appreciate the slight change-up in tones of white for the belt and symbol, as well as the rarely used red eyes in reference to the original Moon Knight #1 cover.  The only thing I don’t really care for is the rather obnoxious brown production code printed on his inner right thigh; the odd color makes it kind of stand out, but it’s at least in a spot you won’t see most of the time.  Moon Knight doesn’t get any accessories.  I’d have liked maybe a staff or moonerangs, but accessories are at a minimum for this line in general, so it’s not majorly surprising, especially since he’s got the cloak.

THE ME HALF OF THE EQUATION

Like I said in the intro, Moon Knight’s been on the card backs for this line since the beginning, and I’ve been eagerly waiting for his proper announcement since.  I was very excited when he was finally shown off.  Obviously, he’s just a basic figure.  I’m not expecting him to break the mold or do anything crazy.  And I still have my slight reservations with this line as a whole, as I did when I reviewed Cap.  But I’ve also kind of mellowed on things a bit there, and I’m honestly just super thrilled at another Moon Knight.  Perhaps the luster will start to wear off once there’s a ton of Moon Knight stuff everywhere for a prolonged period of time, but for now, I’m just really happy about it all.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3198: Jet Jaguar

JET JAGUAR

S.H. MONSTERARTS (BANDAI)

As someone with only really a passing knowledge of the Godzilla franchise, I can tell you that there are two things I am very definitely a fan of, despite my limited knowledge.  The first is Mechagodzilla, because, I mean, come on.  It’s all in the name there, right guys?  The other one?  Jet Jaguar.  Why?  Well, simply put, because I love Ultraman, and Jet Jaguar?  Pretty much just Ultraman.  I mean, yeah, there’s more to that, but, I mean, come on.  I’ve got plenty of Ultraman love in my collection, especially in the Figuarts-style range, but now I’m finally hitting up the Godzilla side just a little bit.  I snagged a Mecha earlier in the year, and now, thanks to an updated appearance in Godzilla: Singular Point, I’ve also gotten a shot at a sweet new Jet Jaguar!  Jet Jaguar!

THE FIGURE ITSELF

Jet Jaguar is part of Bandai’s S.H. Monsterarts line, and has been showing up domestically in the last month or so.  In Japan, the figure is a web-exclusive, but in the US, we were fortunate enough to get him as a standard release.  Or, at least as standard as any Monsterarts release can be here.  As mentioned in the intro, the figure is based on Jet’s appearance in Singular Point, specifically his third, fully advanced form, and follows up on the Godzilla from the same source, with was released earlier in the year.  The figure stands 6 1/2 inches tall and he has 34 points of articulation.  While the figure is certainly very mobile, I did find that there was just a little bit of a learning curve on working his articulation properly, so as to not risk breaking anything.  Thankfully, it’s not anything too crazy, and after messing with him for a little bit, I was comfortable enough to not worry about damaging anything.  The range is generally pretty solid, but I did find some slight sponginess on the shoulders and hips, largely due to how they are constructed.  It’s nothing terrible, but I do worry just a little bit about how some of the joints are going to hold up over time.  Jet Jaguar’s sculpt is an all-new one, and it does a quite respectable job of recreating the character’s animation design.  The mechanical detailing on the head and torso is especially nice, and very crisp.  Some of the detailing on the legs is a little softer, but still not bad.  I’m not a fan of the use of rubber for the jacketing on the shoulders, but that’s about my only real complaint when it comes to this figure’s assembly.  Everything else is up to the usual SH standards, and he’s just a really slick looking figure.  Jet Jaguar’s color work is fairly basic for the most part, but as far as actual paint goes, there’s some rather nice weathering on the torso and head, and I really dig the clear blue for the eyes.  I also quite like the bright color palette, which really helps him to stand out amongst the other Monsterarts.  In terms of accessories, Jet Jaguar is pretty well loaded.  He’s got three different sets of manipulators (in gripping, splayed, and pointing), the Anguirus spike spear, three different styles of back attachment, with one set of just the “handles”, the back pack, and the full flight pack, an alternate set of “extended” antennae, a minifigure of Yun Arikawa, a chair for Yun which swaps out for one of the plates on Jet’s back, and a stand.  The spear is rubber at the top, so it was a little warped on mine right out the box, but I do appreciate that it splits in the middle to make it easier to get it into Jet’s hands.  The flight pack is articulated, which is fun.  It makes Jet a bit top heavy, but the stand sort of helps with that.  It’s not as useful as one of the stages or anything, but it can at least aid in keeping him upright.  Yun is actually articulated, which is fun, but lacks any sort of paint, so he’s just blue.  So, there’s that.

THE ME HALF OF THE EQUATION

Despite having a very limited amount of any *actual* interaction with Jet Jaguar in media, I have this undying love for the guy.  When this figure was announced, I was pretty much immediately on board, and I was definitely plussed at being able to get him through All Time.  The figure’s not quite what I was expecting, I think, after messing with other Monsterarts, but that’s not a bad thing.  He’s still a lot of fun, and just a really nifty design overall.  I’d love to also see a classic Jet, if perhaps that’s on the table, but we’ll just have to see, I suppose.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3197: The Controller

THE CONTROLLER

MARVEL LEGENDS (HASBRO)

First appearing at the end of the first year of Iron Man’s initial solo title, Basil Sandhurst aka The Controller is one of those villains who’s always sort of stuck to the background.  He’s largely remained an Iron Man foe, but also spent some time working with Thanos against Captain Marvel and the Avengers, as well as doing the general bounce around amongst the core Avengers cast.  He’s never risen to any particularly crazy heights, and despite his nature as a guy who controls other people, he’s more often than not working for someone bigger these days.  Most recently, he resurfaced in Iron Man’s current run, this time working for Michael Korvac.  This increased prominence, coupled with his design being “blue Thanos,” has netted him his first action figure treatment, as a Marvel Legends Build-A-Figure.  I’m taking a look at that figure today!

THE FIGURE ITSELF

The Controller is the Build-A-Figure for the self-titled series of Marvel Legends, which is the most recent Avengers-themed assortment.  Given that the assortment also features Iron Man in his most recent armor, Controller is a pretty natural fit.  The figure stands 7 3/4 inches tall and he has 30 points of articulation.  His size is a bit large for his listed height of 6 foot 2 inches, but as with most listed comic book character heights, there’s always a degree of variance in how they’re actually portrayed.  Controller’s certainly one of those characters that’s crept up in height over the years.  It’s also more excusable given the nature of his construction, which banks pretty heavily on the deluxe Thanos molds from last year.  He shares his arms, legs, pelvis, and shoulder armor with that figure, and his torso is also a slightly modified version of Thanos’s as well.  The two have classically looked astonishingly similar in their designs, and this is certainly a major factor in Controller getting made for this assortment, so I definitely get it.  He gets a new head, forearms, hands, shins, and feet, as well as a new belt piece.  By far, the head is the strongest piece.  It captures Controller’s cracked and segmented face really well, just really looks the part.  His new gloves and boots are far more simplified than Thanos’s were, which better fits the Controller’s usual look, and also just further removes him from the prior figure.  Controller’s paint work is more involved than it looks at first glance.  While the basic blues are just molded plastic, there’s a bit of highlighting on the lighter blues to make some of the muscle detailing stand out a bit more.  The exact shades seem just a little bit off, so it looks a little funky, but I do like to see Hasbro trying something other than just the flat colors.  The face also gets some accenting to really bring out those cracks, and that winds up paying off much better.  Despite being a Build-A-Figure, Controller nevertheless actually gets two sets of hands: basic fists, and a combo with open gesture.  The right open gesture hand is even holding a pair of his control discs, which is a fun touch.

THE ME HALF OF THE EQUATION

I didn’t intend to finish this figure nearly as quickly as I did.  After a couple years of just buying full sets of everything Legends and sorting out what I didn’t want later, for this series I actually decided to be picky, since I wasn’t really that interested in more than half of the figures.  And, while I wasn’t opposed to owning a Controller, I was also content to wait for his parts to get traded in.  No rush.  Well, I got my two pieces from the figures I wanted.  And then Max got one figure, and didn’t want the parts.  And a customer at the store also wasn’t getting a full set, so I got those parts too, and one by one, I assembled a Controller in just over a day.  Hey, I won’t knock that!  He’s another one of those fairly by the numbers figures, who does exactly what he needs to, and ultimately succeeds because of it.  I wasn’t expecting a lot, but he’s certainly fun.

#3196: Spider-Man & Shocker

SPIDER-MAN & SHOCKER

MARVEL MINIMATES

After making his MCU debut in Captain America: Civil War, Spider-Man was granted a solo-outing in short fashion with 2017’s Spider-Man: Homecoming.  As a Spider-Man movie, it was, predictably, pretty well covered on the merchandising front.  That included an assortment of Marvel Minimates which had, up to that point, not missed an MCU showing (they lost that run when Far From Home was the first MCU film they skipped two years later).  Today, I’m looking at one of those sets in the form of Spider-Man and Shocker!

THE FIGURES THEMSELVES

Spider-Man and Shocker were one of the two shared sets between specialty Series 73 and the TRU-exclusive Homecoming tie-in series of Marvel Minimates.  Seeing as it was the set that included the standard version of Spidey, it made a lot of sense for it to be a heavier packed one, so that tracked.

SPIDER-MAN

The first of the four Spidey variants for the movie tie-ins was the standard Stark-tech Spidey suit.  It’s a solid updating of the classic Spidey costume, with just a little bit of MCU-flair, and I’ve always found it to be a strong design.  The figure is built on the standard post-C3 Minimates body, so he’s about 2 1/4 inches tall and he’s got 14 points of articulation.  While most standard Spider-Men are just vanilla ‘mates, this one gets two add-ons for each of his wrist-mounted web shooters.  They were new pieces, which are fairly nicely handled.  The paint work is where this figure really shines….well mostly.  The entire figure is painted, which gives him a nice consistent finish.  The line work is nice and sharp, and captures all of the important details of the costume, adapting them quite nicely into ‘mate form.  The one notable downside on the paint is the upper arms, which get all of the proper line-work, but don’t have any blue detailing on the inner side of the arm.  It just abruptly changes color at the elbow, which looks super weird.  Kind of glaring, given the quality of the rest of the detailing.  Spider-Man is packed with a webline and a clear display stand, which is pretty standard fare for a Minimate Spider-Man.

SHOCKER

Though not the primary antagonist of the film, Herman Schultz’s Shocker makes his live-action debut as one of the Vulture’s crew in Homecoming.  He also got his second, and more than likely final given the shape of things at the moment, Minimate out of it, after a 9 year gap between releases.  Shocker gets three add-on pieces on the main base body.  He’s got a jacket piece with a sculpted hoodie hood beneath it, re-used from the Big Bang Theory Leonard, as well as a gauntlet piece, re-used from Crossbones.  Given that the gauntlet used by Herman in the movie is actually re-purposed tech, presumably from the same source as Crossbones, it’s a sensible choice of re-use.  Finishing up on the sculpted add-ons, he also gets the basic torso cap piece to extend the hoodie a bit.  The paint work on Shocker is generally pretty solid.  The likeness on the face is an okay match for Bokeem Woodbine, but perhaps not as strong as others from the same time period.  I do really like the quilting pattern on the arms, though; it’s very Shocker-y.  Shocker is packed with a clear display stand.  Not thrilling, but it’s at least something.

THE ME HALF OF THE EQUATION

2017 was not a year for me to be buying excessively, so I wound up passing on all of the Homecoming ‘mates at the time of their release.  Instead, I wound up getting this particular set during TRU’s shut down, when they were clearing everything out.  I was pretty glad to get the second chance on them.  Spidey’s largely pretty good, apart from the weirdness with the arms.  Shocker’s a little blander than Spidey, but he’s better than average.