#3348: Spiral

SPIRAL

MARVEL LEGENDS (HASBRO)

“Spiral, Mojo’s deadly enforcer, possesses additional cybernetic limbs, powerful mystic abilities, and a deep enmity for her former flame, Longshot.”

The residents of Mojo World have an interesting relationship with time travel, especially when it comes to recursiveness and stable time loops.  Obviously, the tip of that particular iceberg is certainly the Longshot/Shatterstar “I’m my own Grandpa” loop, but Spiral’s got her own crazy loop of events too, and one that’s especially intricate and involved for a character that’s as minor in the grand scheme of things as Spiral.  She sure looks cool, though.  Makes for a good toy as well.  Those are important factors around these parts.

THE FIGURE ITSELF

Spiral is another figure in the latest series of retro-inspired X-Men Marvel Legends.  Technically, while Spiral was included in the vintage ToyBiz line which the packaging is homaging, she was after the switch-over to the generic Wolverine header style card, so there’s not a direct equivalent in this set-up.  This is Spiral’s second time as a Legend, following up on the one from early in Hasbro’s run.  It’s been a good 15 years since that one, though, and that’s a lot of time for some progress.  The figure stands 6 1/4 inches tall and has a quite astounding 56 points of articulation.  Previous figures with additional arms, going as recent as the Six-Armed Spidey mold, have had some sort of trade-off on the movement to offset the extra appendages, but Spiral bucks that trend by getting all of the articulation that would be top of the line for a standard figure, and then getting four fully articulated arms on top of that.  And it’s all in a standard retail package.  So, clearly to offset all of this articulation, she’s got a lot of parts re-use, right?  In fact, she doesn’t appear to have any re-used parts at all.  And, she’s sporting a pretty darn good sculpt at that.  The last Legends Spiral struggled a bit with how to work in the two extra arms on each side, resulting in a rather notable hunch to her back.  This one still has the tiniest bit of that, but it’s far less pronounced, and the arms just fit much closer together.  The new head sculpt foregoes the last one’s removable helmet feature, which is honestly just a better choice.  She’s rarely seen helmetless in the comics, and this allows the helmet to be better scaled to the head, and it also prevents it from falling off all of the time, which was a common issue with the last one.  Spiral’s outfit is a pretty simple one in a broader sense, made more interesting here thanks to the smaller details; the seams running down the sides of the legs in particular stand out as a detail that helps to add a grounding feel to a design that’s otherwise a rather absurd concept.  A lot of Spiral’s color work relies on molded plastic, presumably to help offset the costs just a touch.  She does get a little bit of paint work, and apart from some slightly inconsistent coverage on her belt buckle, it’s all pretty cleanly handled.  Spiral makes out pretty well on the accessories front, which is another pleasant surprise.  She gets four of the Deadpool-style long katanas, plus Angela’s broadsword and axe-thingy.  She also gets two extra hands…which feels a bit silly, if I’m honest.  Like, I’m not knocking getting spares, since all six arms just get gripping hands.  That said, one is for her metal arm, which is on the left, and the other is a non-metal one…which is also a left.  I feel that at least doing one right and one left would be more sensible, or, quite frankly, leaving out the extra hands all together, since it’s hardly like she’s hurting for accessories or perceived value without them.

THE ME HALF OF THE EQUATION

I’ve always liked Spiral as a concept, but her figures have never really done anything to wow me.  This one was a different case from the start.  She just looked really cool, and was definitely high on my want list for this round.  Wow, is this an impressive figure.  Hasbro really pulled out all the stops, making unquestionably the definitive Spiral, as well as one of their best Legends in general.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3347: King Arthur

KING ARTHUR

QUEST FOR CAMELOT (HASBRO)

Several years before the Quest for Camelot began, an unexpected hero stepped forward to pull the magical sword Excalibur from its stone to become the rightful King of England. That hero was Arthur, who grew into a brave and noble king, commanding the respect and loyalty of the Knights of the Round Table. With the magic of Excalibur and the wisdom of his chief advisor, Merlin, Arthur built Camelot into a peaceful, wealthy kingdom. Now he must give his all to protect his people from the evil of Ruber.”

In 1998, Warner Brothers tried to more directly compete with Disney’s resurgence in popularity of their animated features.  The resulting creation, Quest for Camelot, was something of a mixed product.  Originally beginning as a rather straight forward animated feature based on Arthurian mythology, in order to push the Disney competition a bit further, Warner took the finished film, and decided it needed to be a musical…so they added a bunch of songs to it.  Both parts of the movie are quite well done, but they don’t exactly mesh so well, and the movie didn’t really find an audience during its theatrical run.  It’s gained something of a cult following in the years since its release.  Amongst other things, it’s got a pretty impressive voice cast, which included Pierce Brosnan as an older King Arthur.  Arthur isn’t the main character of the piece, but he’s prominent enough that he got himself a figure in the brief tie-in line that Hasbro put out for the movie, and I’m taking a look at that figure today!

THE FIGURE ITSELF

King Arthur is part of the six figure line-up for Hasbro’s Quest for Camelot tie-in toyline.  He’s based on his standard kingly attire from the film, which makes sense, since I do believe it’s all he actually wears (well, ignoring the flashback to him pulling the sword from the stone).  It’s rather unassuming for a king, but that’s kind of Arthur’s beat, I suppose.  The figure stands just shy of 6 inches tall and he has 8 points of articulation.  As I discussed when I reviewed Garrett, the height on this line is fairly standard these days, but was curiously large for a ’90s line, since they tended to skew a bit smaller.  He’s decently articulated for the era, though nothing to write home about these days.  Honestly, the only things that are notably absent are elbow joints, and he does at least slightly cheat those with that partial bend that’s sculpted in.  In my review of Garrett, I remarked that the actual Quest animation models were quite streamlined and basic, but that the figures added a lot more detailing, to take advantage of the larger scale.  While Arthur doesn’t go quite as in depth as Garrett, he’s still got a fair bit going on, while still matching up pretty well to the animated design for the character.  His color work is largely fairly basic.  It’s clean, and pretty sharp, and I do quite like the metallic finish for the arms and legs.  Arthur was packed with his sword Excalibur, as well as five different add-on armor pieces.  The armor’s not anything he actually had in the movie, but it’s never the less pretty fun, and has a lot of nifty details.  My figure is missing Excalibur and one of the shin guards, but is otherwise still quite well armored.

THE ME HALF OF THE EQUATION

King Arthur was the first of the Quest For Camelot figures I got.  I was on a big Arthurian kick at the time, and he was a King Arthur figure, so, you know, it’s hard to not get on board with that.  I believe that I got him while I was out with my Dad, presumably during an errand or something.  He’s fun.  I mean, the whole line is, really.  It’s kind of crazy the effort that went into these figures, given how the movie ultimately panned out, performance wise.  I certainly don’t mind cool figures, though.

#3346: Cadet Data

CADET DATA

STAR TREK: WARP FACTOR (PLAYMATES)

So, umm, apparently I haven’t reviewed any Playmates Star Trek here on the site since back in 2017.  Wild.  I mean, I don’t have a ton of them or anything, but that does still feel like further back than I’d expected.  I mean, I guess that’s what happens when you get ruled out on being a fan of the franchise.  Like, I just didn’t like it enough, so I guess I don’t really count?  Yeah, that’s definitely it.  Well, I’m still gonna review some figures occasionally, even if I’m some sort of dirty non-fan.  So, here we are.  When Playmates first started with Star Trek, all of the shows were divided up into their own lines, and there were even a few more on top of that.  The Next Gen line got its own brief spin-off in 1996, Starfleet Academy, which dud figures of that show’s main cast as they might have appeared during their academy days…ignoring the fact that they’re differing ages would mean that most of them, you know, wouldn’t have interacted at all.  But sure.  The initial spin-off ran only one series of four figures, but three additional figures were folded into Playmates’ Warp Factor line, which served as their main Trek line, servicing all parts of the franchise.  Amongst that second round was Data, a character that canonically didn’t actually look any younger in his Cadet days…but he gets a new outfit!

THE FIGURE ITSELF

Cadet Data was released in Series 3 of the Star Trek: Warp Factor line, in an assortment which also featured the Cadet versions of Troi and Crusher, as Mirror Spock and Edith Keeler.  As with all of the Academy figures that Playmates produced, Data’s design isn’t based on anything actually canon or anything, and instead just sticks Data in this new looking thing.  The first assortment all got cool descriptors for what exactly the purpose of the new suits was supposed to be, but that was dropped for the second round.  Alas, no cool explanation for this one.  The figure stands about 4 1/2 inches tall and he has 12 points of articulation.  He’s sporting the standard articulation scheme for the line, which always had its pluses and minuses.  The upper half is decent, especially on the arms, but the hips are unfortunately those weird v-hips, which make it virtually impossible for him to do much other than stand or sit in some sort of weird split configuration.  Since Data was unaging, this figure used the same head sculpt as most of the standard Datas for the line; it had an okay likeness of Brent Spiner, and was honestly a pretty respectable piece across the board.  The rest of the figure’s mold was an all-new affair.  He’s wearing some sort of jumpsuit, with some webgear.  It’s all rather basic, and fairly unassuming.  His proportions do have him just a little smaller here than on other figures of the character, but that was true of the line as a whole; the figures kind of slimmed a bit as they moved along.  In terms of coloring, Data is quite monochromatic.  The outfit is a very dark brown, accented by a slightly lighter, but still rather dark brown, with some grey for the gear.  It’s not terribly eye catching, but it does honestly look pretty cool.  Of course, it also has him read a bit more as Lore than as Data, but that’s a minor thing.  Data was packed with a wrist communicator, two styles of phaser thing, a tricorder, and a Starfleet Academy display stand.  Mine has lost everything but the display stand.  Typical of those careless cadets, out there losing all their stuff.

THE ME HALF OF THE EQUATION

I remember finding the first series of the Academy line somewhere in some bargain bin as a kid, and being frustrated that there was no Data.  This was before the internet was quite as expansive a resource as it is these days, so I didn’t actually know about this figure until seeing him in one of the included booklets with another figure from the line.  And then, you know, I found him at my usual go-to vendor at the local cons, and, well, here we are.