#3527: Orko

ORKO

MASTERS OF THE UNIVERSE REACTION FIGURES (SUPER 7)

Fun FiQ Fact #0006: In both the original ’80s Filmation Masters of the Universe and the 2002 re-boot, Orko and Mekaneck share a voice actor, Filmation founder Lou Scheimer in the ’80s and Gabe Khouth in the ’00s.

I’m not a hardcore Masters of the Universe fan by any means, but I’ve got a shortlist of three characters that I like to have in every possible style.  Number three on that list is He-Man’s plucky comic relief sidekick Orko, who I’ve had a soft spot for since I was rather young.  Yes, kid me saw the appeal of the kid-appeal character.  I was an easy target.  Super 7’s ReAction line is an ill-explored one in my collection, but I did get the Mekaneck back when he first hit, but I passed on Orko at the time, and he sold out.  He has eluded me for a bit, but no figure escapes me forever.  Oh, no.  I’m like a mounty: I always get my man.  Or…you know, action figure.  I’m like an action figure mounty.  Sure, let’s go with that.

THE FIGURE ITSELF

Orko was part of Series 2 of the Masters of the Universe ReAction Figures, which is interestingly enough, the same one that had Mekaneck.  The figure stands 2 1/2 inches tall and he has 5 points of articulation.  Orko doesn’t tend to get the same articulation as the rest of the characters, but this one actually gets the same set-up as everyone else, giving him some of the best mobility of any Orko figure.  He actually has “legs” to move, which is unique to this particular Orko.  As per usual for the character, Orko gets a unique sculpt.  It captures the style of the line nicely, and also requires less adjustments to his character design than some of the others.  His arms are a little longer, but not by much, and overall, he gets all the important details you need to sell Orko’s look.  Orko’s color work is his usual set-up; the paint work is a little spotty on the ears (a classic issue with Orko figures), but otherwise it’s pretty clean.  Orko is packed with his wand, which for this release is just a simple yellow cylinder, rather than anything more ornate.

THE ME REMAINDER OF THE EQUATION

Since I missed out on grabbing Orko from All Time back when he was new, I’ve been waiting for one to come through, and one did indeed, just last week, in fact.  I’ve been stepping back my pick-ups recently, but he was worthy enough to bring home.  He’s a fun little version of the character.  Plus, he gave me an excuse to introduce my daughter to Orko, which is always a fun time!

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3526: Nightwing

NIGHTWING

DC MULTIVERSE (MCFARLANE TOYS)

Fun FiQ Fact #0005:  This is my second Nightwing of the week and my 21st Nightwing review in the history of the site!  They can drink now!

In case you haven’t noticed, I do like me some Nightwing figures.  I’m generally not super picky about them, at least as far as quality is concerned, which is why I tend to wind up going back to certain wells for more and more punishment.  One such well is the McFarlane well.  McFarlane has made five Nightwings thus far.  I got the first one, and I was honestly rather letdown.  So letdown that I didn’t even keep him.  I got rid of a Nightwing.  That’s gotta say something, right?  I’ve looked at all of the others as they’ve shown up in front of me, and I’ve just known I’d be disappointed again.  And now I’ve actually gone and gotten one.  Am I gonna be disappointed?  Let’s find out!

THE FIGURE ITSELF

Nightwing is part of the Titans series of DC Multiverse, which was a mass-release set of Build-A-Figure part-bearing figures, which hit mid-last year.  They’re kind of a mix of designs, mostly on the modern side.  For his part, Nightwing appears to based on his most current design from his solo book, which is actually a pretty solid look.  It’s very similar to his Hush look, but with a dash of animated thrown in.  The figure stands just over 7 inches tall and he has 35 points of articulation.  It’s the standard McFarlane set-up, which is to say it has its plusses and minuses.  It generally doesn’t break up the sculpt too awkwardly, which is a plus.  The sculpt is generally not a bad one, especially given the source.  The proportions aren’t too odd, and the detailing is mostly just what’s supposed to be there, without a ton of extra detailing that’s not needed.  I like a streamlined Nightwing, so I like this a lot more than the prior sculpts.  The head’s not bad, but it’s definitely a bit more on the cartoony side.  There’s a heck of a chin on this guy, and he’s got wonky different sized eyes.  Also, I’m not entirely sure what’s supposed to be going on with his hair.  It looks fine from certain angles but awkward from others.  Nightwing’s paint is pretty clean.  The blue is bold and eye-catching, which I like.  I don’t like that the shoulder assembly once again breaks up the blue line-work, but Todd’s not letting that particular gimmick go.  Nightwing is packed with a display stand and a card.  It’s kind of crazy that he gets no eskrima sticks, nor hands to hold them, especially with them being on the art for the included card, but that’s McFarlane.

THE ME REMAINDER OF THE EQUATION

I saw this guy’s initial photos and thought “he doesn’t look so bad.”  It wasn’t enough for me to track him down, mind you, but when one got traded in at All Time, it certainly made me contemplate buying him.  I was gonna wait it out and see where I fell, but my co-worker Mike decided to make it easier on me, and just bought it for me as a Christmas gift.  That certainly took a lot of the thought out of it.  It’s honestly not a bad figure.  I mean, not great, but I didn’t expect that.  But, within the confines of the set-up, he’s okay.

#3525: Donatello – Heroic Turtle-At-Arms

DONATELLO — HEROIC TURTLE-AT-ARMS

TURTLES OF GRAYSKULL (MATTEL)

Fun FiQ Fact #0004: The vintage Masters of the Universe and Teenage Mutant Ninja Turtles toylines shared a designer, Mark Taylor, who designed key portions of both lines.

I’m neither the world’s biggest Masters of the Universe fan nor the biggest TMNT fan, so you may be wondering what’s the deal with me reviewing a crossover figure from the two lines. Okay, you’re probably not, because I’m actually pretty transparent on some things, and one of them is that I like Donatello action figures. Where there are cool new Donnies, I tend to follow. Also, I do like me a nifty crossover. So, behold Man-At-Arms Donatello!

THE FIGURE ITSELF

Donatello is part of the first standard assortment of Mattel’s Turtles of Grayskull line, alongside Leo, Man-At-Arms, and Mutated He-Man. The figure stands about 4 1/2 inches tall and he has 24 points of articulation. In terms of construction, these figures are very similar to Mattel’s own Origins line, which makes a degree of sense, since it allows the Turtles to fit right in with the established MotU characters, as showcased in the included minicomic. The design brings his build more in line with the typical Masters look, so he’s a little more roided out than usual, and gets less of that typical Turtle physique. This is presumably to keep cross-compatibility between all of the figures in the line. Donnie gets his own Man-At-Arms inspired armor, which is pretty fun. I especially dig how the back shell can turn into a separate shield piece. Donnie’s color work keeps with his usual palette, but there’s clearly more purple, since that’s the main basis for the armor. I like it; it makes him stand out nicely. Donnie is packed with the 7 pieces of removable armor, plus a staff-version of the Man-At-Arms mace, and a minicomic explaining the background of the crossover. Of particular note, it features Roboto in his minicomic colors, which makes me very happy.

THE ME REMAINDER OF THE EQUATION

This whole endeavor is Max’s fault. He let me know about this crossover’s existence, and he made darn sure I got one of these, with this particular one landing in my hands just days before Christmas. He really likes to look out for me. I don’t feel the need to go in-depth for this line (but I certainly wouldn’t say no to a Roboto/Metalhead crossover), but this one figure is definitely worth it.

Mutant X Re-Read #22: The Good…The Bad…And Things Get Ugly!

THE GOOD…THE BAD…AND THINGS GET UGLY!

MUTANT X #21 (MARVEL COMICS)

“In another place–in another life–Alex Summers led a team of mutants in a battle against oppression. His methods were extreme, his tactics questionable, but–in his soul–he knew that he was fighting for the greater good.

Now that soul has been transferred to another world, and Summers, also known as Havok, has found himself living a lie, allied with a team of mutants who are sinister, parallel versions of his friends and family. It is to this dark, new place that Havok has come, where he stands as a man alone… a mutant alone. Alex Summers is Mutant X.

Fear him. Fear for him.”

25 years ago, Marvel Comics launched Mutant X, a Havok led X-spinoff. I recently came into a complete run of the series, and so now I’m going to re-read the series once a week, and you guys get to come along for the ride!

This week, Havok gets a *lot* of exposition thrown in his general direction in “The Good…The Bad…And Things Get Ugly!”

THE ISSUE ITSELF

Mutant X #21 is coverdated July of 2000, and it has story and art by Howard Mackie, Bart Sears, Tom Lyle, and Andrew Pepoy.

Jean has taken Havok to see Apocalypse, revealing to Alex that it is Xavier, not Apocalypse, who is the current threat.  Havok struggles to accept Apocalypse as an ally, but is swayed by arrival of Magneto, who it turns out was *not* killed when the X-Mansion was nuked back in issue 14.  Magneto and his X-Men were saved by Apocalypse, who has been keeping them shielded from Xavier since.  Magneto explains to Alex that Xavier started out much like his main universe counterpart, but was changed by an encounter with the Shadow King.  Xavier emerged from the encounter more ruthless.  The unintended death of Moira MacTaggert leads to a falling out between Magneto and Xavier.  Magneto threw himself into building up the X-Men, while Xavier disappeared, supposedly tracking down and turning every mutant telepath he could find, allying himself with Mr Sinister in the process.  Magneto in turn allied with Apocalypse, whose goals remain consistent with his mainstream counterpart, but have placed him opposite Xavier and Sinister.  Magneto and Jean warn Alex that Xavier wants something with Scotty, so Alex returns home.  He confronts Xavier to protect Scotty.  Xavier fights back, first attacking Elektra.  Alex pushes him back, and is aided by the Six, before Xavier rallies, armoring himself and preparing for further battle.

There’s soooooo much exposition in this issue.  It’s not bad, but it does sort of come out of nowhere, since we haven’t really been doing as much of that as of late.  That said, the series kind of needed it.  It was nice to re-check where we are.  I was also glad to see that Magneto wasn’t *really* dead, because his sudden death did feel like a bit of a waste.  I do look forward to Apocalypse potentially being an actual character of his own, rather than just the plot device he is currently, but we’ve got time for that.

THE ME HALF OF THE EQUATION

We’re again getting back into some of the territory I was already familiar with from back when this was new, since I picked up around the wrap-up to the Xavier stuff.  It’s interesting to see how it actually builds up.

I snagged this whole run from my usual comics stop, Cosmic Comix, so I want to give them a shout out here, because it was a pretty great find.

#3524: Shazam!

SHAZAM!

SUPER POWERS (KENNER)

Fun FiQ Fact #0003:  The character that would eventually become Shazam was originally intended to be called “Captain Thunder” and “Captain Marvelous” before Fawcett Comics landed on “Captain Marvel.”

Kenner’s Super Powers has a very hard link to Christmas for me.  As a kid, for a good stretch of time, I got one every Christmas, and, in recent years, it’s a trend that’s returned.  I’m actually very close to the end of the line, which also means that I’ve gotten to the point where all of the ones I need are nearer the more expensive side of things, and also all hail from the line’s last year.  That includes today’s focus, a Captain Marvel named Shazam!

THE FIGURE ITSELF

Shazam was released in 1986, as part of the third and final year of Kenner’s Super Powers line.  While the character wouldn’t actually take on the name “Shazam” in-universe until 2011, since by 1986, the Captain Marvel trademark was firmly in Marvel Comics’ possession, so whether he used the name in the books or not, no toys could use it.  Rather amusingly, Marvel themselves didn’t really do much with it either, with their first figure based on any of *their* Captain Marvels not seeing a release until the late ’90s.  But, I’m getting side-tracked.  The figure stands about 4 1/2 inches tall and he has the line’s standard 7 points of articulation.  Shazam sported a unique sculpt, based specifically on his later DC design, which moved him more into the traditional spandex set-up.  His sculpt is a little stiffer than the others, which is especially notable in the straightness on the arms.  His head seems a bit soft compared to others in the line.  They’re clearly trying to capture the character’s more unique facial features, while keeping him in-line with the house style of the rest of the figures.  The end result is sort of middling.  Definitely not the strongest the line had to offer.  His cape was cloth.  On my figure, it’s a repro; the original had a unique plastic clasp piece, as well as some rather nice printed details.  Shazam’s paint work is minimal, but it’s decent enough.  There’s a little wear on mine, but nothing crazy.  Shazam gets no accessories, but he gets the usual action feature.  In his case it’s a “Power Action Thunder Punch;”  squeezing the legs makes the arms swing in opposite directions.

THE ME REMAINDER OF THE EQUATION

As has been the trend on the last few of these, Shazam was my main Christmas gift from my parents this year.  While Mister Miracle was one of the line’s finest, and a great send-off from the final year, Shazam is definitely more middle of the road.  He’s okay, and I’m sure glad to finally have him, but he himself isn’t much to write home about.  And now I’ve got four left.  This is getting very exciting!

#3523: Donatello – Battle Ready

DONATELLO — BATTLE READY

TEENAGE MUTANT NINJA TURTLES BST AXN (THE LOYAL SUBJECTS)

Fun FiQ Fact #0002:  Donatello was the favorite Turtle of TMNT co-creator Peter Laird, who modeled Donnie’s personality most closely on his own.

When I got into TMNT as a kid, alongside my brother Christian, we each had our clear favorite member of the team.  Mine was Raphael!  What’s that?  You assumed it was Donatello?  Why, just because I’ve spent ten years here on the site saying that or something?  Well, I was initially a Raphael kid, believe it or not.  Christian, on the other hand, was a Donatello fan.  By the time of the 2007 TMNT movie, however, I realized it wasn’t Raph that really spoke to me, and I’ve been a Donnie fan all the way since then (for his part, Christian settled in on Michelangelo, again a much more natural fit for his personality).  Since I’ve latched to Donnie, though, he’s become an easy target for gift-giving and the like, especially when there’s new versions that I don’t yet own.  Like, say, for instance, this guy!

THE FIGURE ITSELF

Donatello — Battle Ready Edition is part of The Loyal Subjects’ Teenage Mutant Ninja Turtles BST AXN line.  He’s based on their takes on the team’s IDW comics-based appearances.  There are two releases for each of them, with the “Battle Ready Edition” being an SDCC 2023-exclusive, which was also available on The Loyal Subjects webstore.  The figure stands about 5 1/2 inches tall and he has 29 points of articulation.  While a good number of the BST AXN Turtles are prone to sharing parts between releases, the more unique nature of the IDW designs means that this Donatello gets an all-new sculpt.  The IDW illustrations are a little more flowy and free-form with the designs, ultimately making the Turtles a little more human in appearance than they usually are.  The sculpt does a respectable job of capturing his look.  He’s tall and lanky, and gets all the proper texturing you’d expect from this particular design.  I especially dig that they even remembered to give him his artificial shell that he got later in the book’s run.  That’s a very fun touch.  Donnie gets two different head sculpts, one slightly goofy and grinny, and the other one is serious and teeth-baring.  They’re both decent matches for the source, but I do lean more towards the goofier one.  Donnie’s paint work is one of this particular release’s main selling points.  In addition to the base level work, the “Battle Ready” figures all get an extra wash to help to accent the smaller sculpted texture details.  It actually works really well, and it’s surprisingly consistent between the different parts of the figure.  Also worth noting is that the two heads get two different styles of eyes, with pupils on the goofier one, and no pupils for the more serious one.  Given the usual back and forth on the styling, it’s nice to get the option there.  Donatello is packed with three sets of hands (gripping, open gesture, and a pointer grip/fist combo), his bo staff, a pair of goggles, and his anti-gravity gauntlet.

THE ME REMAINDER OF THE EQUATION

I’ve not really messed with the BST AXN Turtles, but there’s just been more and more, and I guess it was inevitable.  The inevitability came to a head when Max got one of the fancy SDCC ones for me as the first part of last year’s Christmas gift.  It’s a different style of Donnie, and it’s a slightly different style of figure, but both elements work nicely.  I definitely dig it.

#3522: Nightwing

NIGHTWING

BATMAN: HUSH MAFEX (MEDICOM TOY)

Welcome back guys!  I’m…well, refreshed isn’t the right word to use for my post-Christmas break state, since I pretty much just spent the week dealing with the flu, but…it’s a week later?  Yep, that’s it.  First things first: I’ve got a bit of updating to be done.  I’ll be honest with you all, after ten years of doing the site, it’s become routine, and out of routine can come monotony.  And monotony doesn’t make for exciting writing or exciting reading.  And, if I’m not having fun here, then I ask you, what’s the damn point?  I might as well pack the whole thing up.  But I don’t wanna do that, so I’m going to tweak my formula a bit.  Namely, since I know from at least some portion of my readership, that the “Me Half of the Equation” is the bit they read first before going back to the rest if they think it’s worth it, and it’s also my favorite part to write, I’m moving it to the top.  Well, some of it, at least.  Overall assessment of the figure and post-review wrap-up will still be at the end, but the more interesting interludes are now starting things off.  Additionally, I’m going to try to give my reviews a little bit of a peppy-fun-type fact of the day, be it tied to the item’s history, or to my own, because I think that sounds fun.  And, because this is my site, I totally reserve the right to reverse the whole thing and go back to the old style.  We’ll see.  Awaaaaaaay we gooooo!

Fun FiQ Fact #0001:  Dick Grayson is not DC’s first character to use the name Nightwing; in the Silver Age, Superman used the identity while fighting crime in the Bottle City of Kandor, and eventually passed it on to his cousin Van-Zee.

A good portion of my modern DC collecting is owed to early ’00s DC Direct, and one of the most formative lines for me was Batman: Hush, based on Jeph Loeb and Jim Lee’s run on Batman.  In particular, it was the line’s second series, which featured Nightwing, which got me downright addicted.  I had the release date memorized, and I’d check DCD’s shipping schedules every week for it.  I’d ask about it at Cosmic Comix.  I had pictures saved on my desktop.  The figures haunted my dreams.  And Nightwing stood above them all.  So, when they finally *did* show up, and he was the one that was already gone when I got there, it only made the obsession worse.  Thankfully, it wasn’t a long wait for a restock, and I did get one, which I loved to pieces.  No, seriously, to pieces, because it was a ’00s DCD figure and they had the durability of wet toilet paper.  I’ve still got him, but he’s more glue than plastic at this point, I think.  Still, I do love that Jim Lee Nightwing.  And then MAFEX comes along, with they’re updates to the Hush figures, and Nightwing’s there, and there’s *literally* no way I’m missing that one, right?  Not on your life.  It was another long wait, and one that made me very much remember the wait for the original, but that’s honestly pretty appropriate, right?

THE FIGURE ITSELF

Nightwing is figure 175 in Medicom’s MAFEX line-up, and is the most current of the line’s Hush tie-in figures, though Ivy is close behind. The figure stands right at about 6 inches tall and he has 43 points of articulation. The movement here is very similar to that of Hush, albeit less restricted, since Dick doesn’t have the trench coat to worry about. It’s a very handy articulation set-up for a guy who’s a trained acrobat, so that’s a very definite plus. Nightwing sports a sculpt based on Jim Lee’s illustrations of the character from the book. Lee’s take on the design isn’t drastically different from the design that came before it, but he ditches the padding on the forearms and shins, resulting in a far more streamlined look, and one that’s, quite frankly, Nightwing’s best.  As with the other two MAFEXes I’ve looked at, the Jim Lee stylings are captured very nicely here, and in general, he makes for a very clean transition to toy form. Like the others, Nightwing gets two different heads, one calmer, and one gritting his teeth. They’re both very nice, very sharp sculpts, which really look the part. Nightwing’s color work is pretty much what it needs to be. It’s basic, but clean. The blue is appropriately bright and eye-catching, and they’ve even remembered to make the mask on both heads blue, fixing the error we saw on the Icons figure. Nightwing is packed with six pairs of hands (in fists, gripping, flat, open gesture, relaxed, and stick twirling), two standard eskrima sticks, one pair of sticks with a posable wire running between them, an alternate back piece with stick storage, and a display stand. I love all the options for the sticks, though I did have some difficulty getting the spinning ones to stay on their matching hands.

THE ME REMAINDER OF THE EQUATION

My very long wait for this guy was brought to an end courtesy of All Time Toys owner Jason, who gave me this one as a Christmas present (well, this was my more store related gift; I also got a spot cleaner for carpets, which excites me because I’m apparently an old person now). I very much enjoy him. I’ve got a lot of Nightwings, but this one is the best.