#3646: Captain America – Fighting Armor

CAPTAIN AMERICA

MARVEL FIGHTING ARMOR (SENTINEL)

Isn’t it funny that so very many of the import figures I look at here on the site are Captain Americas?  I mean, a notable swath of the Figuarts here on the site are Cap, but I didn’t want to just leave it all to Bandai.  There’s plenty of other companies out there, looking to get in on the action, right?  A company  I haven’t yet looked into here on the site is Sentinel, who have gotten into the Marvel license with a couple of lines in the last few years.  Their more wide-reaching line is their Fighting Armor one, which asks that oh so rarely asked question of “what if the Marvel heroes had armor?”  That never comes up, right?  Okay, it does, but on the plus side, the answer is usually something along the lines of “it would be very awesome”.  I’ve explored this question twice before on Captain America, but I certainly won’t let that stop me from giving it yet another shot!

THE FIGURE ITSELF

Captain America is figure 3 in the Marvel Fighting Armor line from Sentinel.  The figure stands 6 3/4 inches tall and he has 42 points of articulation.  Compared to, say, a Figuart, the articulation is certainly a lot more straight forward.  It’s not quite as simple as a Legends figure, though; it sort of falls in between.  There’s a degree of moving panels around for proper range of motion, but it feels like it has a good flow about it.  Cap’s sculpt appears to be unique, at least for the most part.  I don’t have any of the others, of course, so I can’t say for certain.  It’s a solid set-up.  He’s got a new design, made to fit in with the rest of Sentinel’s in-house looks for the Fighting Armor figures.  It takes the classic Cap design, with a bit of the Marvel Now design thrown in, and armorizes it, but notably in a different fashion than, say, the Tech-On Cap.  The whole thing is very sleek and clean, which I love.  It also just feels very intrinsically Captain America, which I also love.  His construction uses a little bit of die-cast metal.  It appears to be largely confined to the core of the figure, and mostly serves to give him a reasonable heft when you pick him up.  I don’t mind that so much.  Cap’s color work is dialed into the traditional Cap fare, being very heavy on the red, white, and blue, albeit mostly metallic.  He’s got a flat shade in place of the white, though, which breaks things up pretty well.  Cap is packed with three sets of hands, in fists, gripping, and open gesture, as well as an armorized version of his Shield, and a standard display stand.  The shield’s got a kind of interesting way of attaching; there’s like this whole arm on it, which swings in and out relative to how you want it to be attached, be it his back, or either of his hands.  It’s an interesting idea, but the joints are a little loose on mine, so it flaps down a lot.

THE ME HALF OF THE EQUATION

I was aware of the Fighting Armor figures, but I hadn’t jumped in just because the figures are all pretty pricey, and I just wasn’t sure.  But, when a bunch of them landed in front of me, and there was a Cap in the mix, it felt like the best time to jump in.  And also I was weak.  Look, cool Captain America, okay?  I’m just a man!  I’m glad I got the chance to snag him, because he’s an immensely fun figure, and a neat alternate take on the armored Cap idea!

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3645: Ka-Zar & Zabu

KA-ZAR & ZABU

MARVEL LEGENDS (HASBRO)

“In a lost world full of prehistoric dinosaurs, Ka-Zar performs heroics as Lord of the Jungle alongside the sabretooth Zabu”

The Ka-Zar most people think of (or at least the Ka-Zar people who think about Ka-Zar think about, I guess) is actually Marvel’s second character to use the title.  To be fair, the first one predate’s Marvel even being “Marvel” and was such a thinly veiled Tarzan knock-off that even Stan Lee admitted he’d never read any of the Golden Age Ka-Zar’s appearances prior to introducing the second one during the Silver Age.  Introduced by Lee and Kirby in X-Men #10, the Kevin Plunder Ka-Zar also brought with him a rather enduring piece of X-Men lore: the Savage Land!  Because who doesn’t love a good “why are there dinosaurs here?” story?  Ka-Zar the first has had *no* action figures, while Ka-Zar the second has had two of them, and now has a third.  And every time, he brings along his best pal Zabu!

THE FIGURES THEMSELVES

Ka-Zar is figure 3 in the Zabu Series of Marvel Legends, while Zabu is, unsurprisingly, the Build-A-Figure.  The assortment is a Fan Channel exclusive, which is becoming fairly common with Build-A-Figure sets these days.

When it comes to Ka-Zar designs, there are a few different variations, but generally they all land on the same basic idea: blonde guy in a loincloth.  This one sticks with the oft-seen “and also boots” variation, which is acceptable, and notably different from his two prior figure releases.  The figure stands just shy of 6 1/2 inches tall and he has 34 points of articulation.  His sculpt makes its start as the Vulcan base body, which is an okay start, apart from the slightly odd glove lines at the forearms.  He’s got a new head, upper torso, loincloth, and boots courtesy of sculptor Paul Harding (who, fun fact, also sculpted the prior Legends Ka-Zar).  The new pieces are all pretty solid.  The hair restricts the neck movement at bit, but other than that, I Iike them.  They capture a sort of Frazetta-esque vibe, which feels appropriate for the pulp-y origins of Ka-Zar, even if it’s not the pulp-y origins that belong to *this* Ka-Zar.  Kazar’s color work is pretty simple.  Lot of molded flesh tone, as expected.  There’s a bit more to the clothed parts of him, plus the usual face printing, which always does nice work for the sculpt.  He’s also got a bit of accenting on the hair, which keeps those particular sculpted details from getting lost.  Ka-Zar is packed with three sets of hands (in fists, gripping, and open gesture), a spear, and a knife (which can be stowed in his belt), as well as front right leg to….

Zabu!  Everybody’s gotta have a Zabu.  Well, Ka-Zar’s gotta have a Zabu.  I mean, I guess.  Does he really *have* Zabu, though?  Or are they just buddies?  Is one of them a mentor to the other?  It’s confusing.  You know, technically, Zabu has a near-human intelligence from when he was exposed to radioactive mists, and Ka-Zar, at least in earlier appearances, of a sub-average-human intelligence, so maybe they’re on a closer level than we realize.  Zabu has accompanied Ka-Zar to every figure release, but he tends to be somewhat hampered.  His first figure was really just a glorified, and the second was a re-deco of a Sigma 6 mold.  This one takes advantage of the Build-A-Figure budget to give him an all-new mold. It’s a solid one, which gets his general sizing and his look down. I mean, he’s a sabretooth, so it’s not like it’s an exceedingly unique look, I suppose, but it does it well. There’s some decent texture work for the fur, and they’ve managed to work it the articulation in such a way as to not totally break up the flow of the sculpt. Paint on this guy is minimal, which isn’t really a shock. What’s there certainly works, but I wouldn’t have minded maybe a little bit more accenting on the fur. That said, I know it’s tricky to get such things consistent across multiple BAF pieces, so maybe it’s best this way.

THE ME HALF OF THE EQUATION

Ka-Zar and Zabu’s original figures are on the list of Toy Biz figures I’ve never owned. My dad has a set, which I suppose was good enough for me. The last Legends set was an SDCC exclusive, so that one was out too. I was…non-plussed about having to buy the whole wave to get Zabu this time, but I also didn’t really want *just* Ka-Zar.  So, I bit the bullet and bought the whole set just to build the Zabu, and then off-loaded the other figures I didn’t want.  It was actually less difficult than I thought it would be.  They’re a fun pair.  Some day I’ll get that Toy Biz set, and that’ll probably be my default set for the characters, but these two are certainly very nice.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3644: Evil Bizzaro

EVIL BIZZARO

SUPERMAN: THE ANIMATED SERIES (KENNER)

While Kenner’s tie-in line for Batman: The Animated Series was far from lacking in made up variants of its main character, it still did an okay job of filling in the villains and supporting cast. For Superman: The Animated Series, things were a touch less balanced, especially notable given how much harder it was to make variants of Superman. The third assortment of the line was *just* Superman variants, which led to it being skipped at mass retail. Kenner tried to course correct for the next set, which had a whole three non-Superman figures. It wound up being too little too late for mass retail, but the set got a second life through Diamond, which, amongst other things, made sure we didn’t miss out on Bizarro!

THE FIGURE ITSELF

Bizarro, or “Evil Bizzaro” as he was called on the packaging, was part of Series 4 of Kenner’s Superman: The Animated Series line, which was released domestically through comic shops via Diamond Distributors. He was also re-released under Hasbro alongside Supergirl and Metallo from the same series as part of the “Super Heroes vs Super Villains” boxed set. The figure stands about 5 inches tall and he has 6 points of articulation. His sculpt was totally unique to this figure, and honestly one of this particular line’s best. Kenner struggled with keeping these figures on-model to the show, especially when it came to proportions, but Bizarro is actually a pretty good match to his animation model. Even the rather notable pre-posing isn’t a terrible departure from Bizarro’s usual poor posture in the show. Bizarro’s color scheme here isn’t bad. The purple’s a little closer to lavender than it really should be, and his belt is green for some unknown reason, but generally the look is good. Bizarro is packed with a wheel and a gear, molded in grey for this one, which is the single release, or in block for the boxed set version. The figure has a wheel in his back, which, when turned, spins his arms in opposite directions, allowing him to swing his accessories back and forth.

THE ME HALF OF THE EQUATION

As a kid, I owned one figure from Series 4, and it wasn’t this guy. My first Bizarro was actually one of the Mattel ones, though I always wanted one of these. I got my shot at him a little bit back, when a bag of DC animated figures got traded into All Time, and Max and I split the contents. He’s one of the best this line had to offer, so I’m glad I finally got one.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

Mutant X Re-Read #35: The End

THE END

MUTANT X #32 (MARVEL COMICS)

“In another place–in another life–Alex Summers led a team of mutants in a battle against oppression. His methods were extreme, his tactics questionable, but–in his soul–he knew that he was fighting for the greater good.

Now that soul has been transferred to another world, and Summers, also known as Havok, has found himself living a lie, allied with a team of mutants who are sinister, parallel versions of his friends and family. It is to this dark, new place that Havok has come, where he stands as a man alone… a mutant alone. Alex Summers is Mutant X.

Fear him. Fear for him.”

25 years ago, Marvel Comics launched Mutant X, a Havok led X-spinoff. I recently came into a complete run of the series, and so now I’m going to re-read the series once a week, and you guys get to come along for the ride!

It’s almost over, guys!  I’m officially at the Mutant X finish line!  Yes, this week, things get pretty cataclysmic and pretty hectic in the mad dash to wrap everything up in “The End!”

THE ISSUE ITSELF

Mutant X #32 is cover dated June 2001, and officially brings to a close the Mutant X title, just under 3 years from its start.  The issue is credited to Howard Mackie, Ron Lim, Andrew Pepoy, Chris Eliopolous, Gina Going, Michael Golden, Lysa Hawkins, and Joe Quesada.

Magneto cradles a dying Polaris outside the castle, following the attacks of Dracula and the Beyonder.  The battle has ended, but it has left most of the heroes, including all of the other X-Men, dead.  As Beyonder demands Alex Summers, a distraught and vengeful Magneto is collected by Doctor Strange, who offers Magneto a chance to help stop the Beyonder.  Inside the castle, Scotty has succeeded in waking up Havok, who saved the remnants of the Six from Dracula.  Bloodstorm reveals to Havok that Strange has told them that Havok is the key to defeating the Beyonder.  Strange, however, informs Havok that he is actually the key to the Nexus of all realities, and he is the one thing the Beyonder wants.  Havok wants to join the other heroes in fighting the Beyonder back, recounting his brother Scott’s encounters with the Beyonder in 616, but Strange shows Havok that all of the heroes have fallen.  As Strange takes the few remaining heroes to a safer location, Dracula awakens once more in the castle, sensing an opportunity.  He offers to help the Beyonder locate Alex and the others, at a price.  Strange teleports the heroes to Antartica.  Magneto reveals he has built a “Citadel of Seclusion” at this location, having been greatly strengthened by the proximity to the pole.  Inside the Citadel, Havok argues with Magneto, wanting to take action against the Beyonder.  Strange reveals that the being they’re facing isn’t actually the Beyonder, but some other entity using the Beyonder’s form.  Victor Von Doom leads one last stand against the thing masquerading as the Beyonder, while Strange calls in reinforcements in the form of Reed Richards, Xavier, Baron Mordo, and the Fallen.  Mordo reveals that when the Nexus was “destroyed” in the first annual, it was actually moved into Havok’s body.  Richards, Xavier, and the Fallen aid in preparing Havok and Scotty to do battle with “her,” revealing the Beyonder to actually be the Goblin Entity, having merged with the Beyonder’s corpse following its defeat by Havok and Scotty previously.  Dracula and “Beyonder” arrive at the Citadel, and Havok and the Entity do battle. Dracula lurks in the Citadel, killing Reed, but is finally killed by Bloodstorm.  Havok is nearly overwhelmed by the Entity, but is able to separate it from Madelyn.  Havok absorbs the Entity into the Nexus, and sends Madelyn back to the others.  Havok finds himself once more floating in a black void, but now instead of only remember dying, he also remembers living.

The annual crammed a lot of plot into its pages, and it didn’t do a spectacular job of it at that.  This issue also has a lot to do in the grand scheme, but ultimately less moving pieces than the prior issue.  We get some actual clearing up of exactly what happened to the bulk of last issue’s heroes, which at least makes things a little less confusing.  I suppose it’s also nice that they managed to bring all of the original Six members back for the finale, even if most of them aren’t left with much to do.  Bloodstorm again gets the biggest focus of the non-mains, with her moment to kill Dracula and a few other scattered lines of dialogue.  Brute is unfortunately out of commission the whole time, and Ice-Man’s in a lot of panels but doesn’t utter a single word for the entire issue.  The Fallen gets perhaps the silliest turn of all, re-appearing as part of Strange’s crack team to take down the Entity, uttering no lines, and not contributing anything at all to the actual story in the slightest.  You gotta admire their full three-year commitment to having Warren never actually do anything.  The twist with Beyonder being possessed by the Goblin Entity’s not a bad one, and it wraps things up with a neat bow, but it does feel awful rushed, to the point that the resolution of the actual Mutant X universe’s characters is literally 3 panels at the bottom of the second to last page.  We don’t even really see how everyone else reacts to Madelyn’s sudden return.  For his part, Havok will be floating in limbo until he gets brought back into the mainstream universe by Chuck Austen, and…well, that’s it’s whole own thing that I ain’t touchin’.

THE ME HALF OF THE EQUATION

After the last few issues, I knew this one would be rushed, and I prepared myself for that.  It helped, though not immensely, I suppose.  Like, it’s not a great issue, and it’s a lot more of a “we just stopped telling the story” sort of ending than a true wrap-up.  There’s a degree of closure, but only in the loosest of terms.  I can’t say I loved it.

I knew only scattered elements of the end of this book going into this read-through.  Honestly, I was shocked by how quickly we shifted from still building up the world to “hey this is it, it’s the end.”  You can clearly see the shift when they found out the book was ending.  The end result is a lot of loose ends that don’t ever fully resolve.  Wolverine and Jean both rather abruptly disappear, with little explanation.  Gambit gets an explanation, but it’s not one that offers any more closure.  Cap and Elektra both at least get actual resolution, but it’s also hollow to say the least.  And that’s not getting into story elements that just get plain dropped.  What the heck happened with Cerebro and his “bad” side?  In general, the book wound up as a real mixed bag.  Year one is very punchy, which makes sense, given they originally intended to only do a 12-issue run.  After that, there’s some promising ideas as the book tries to keep building out, but it ultimately never truly finds the footing it’s looking for.  I think year three might have really gotten them back on track, had it not been cut short. But, alas, it wasn’t meant to be.  Having read it all the way through, it’s an entertaining experiment, and I certainly don’t regret the time I put into it in the slightest.  It may be imperfect, but you can’t say they didn’t try to do something unique.  And with that, the Mutant X re-read is finished.  That was pretty crazy, huh?

I snagged this whole run from my usual comics stop, Cosmic Comix, so I want to give them a shout out here, because it was a pretty great find.

#3643: Captain America – Age of Ultron

CAPTAIN AMERICA — AGE OF ULTRON

MOVIE MASTERPIECE SERIES (HOT TOYS)

I said I might break the hiatus for the odd review, didn’t I? Well, I’m cashing in. Why? America, that’s why. Okay, specifically Captain America. It is his birthday after all. Also America’s too, but can America do this all day? Depends on how you define “this” I guess. Well, Captain America is a better fit for review here on the site than just America, so I’m going for him. I’ve reviewed a lot of Hot Toys Caps here, but I’ve got one more, so guess what we’re doing today! …did you guess “reviewing a Hot Toys Captain America?” Because I tried to really set the bar low on that one. There’s a picture of him at the top and everything. Well, whether you guessed it or not, that’s what we’re doing!

THE FIGURE ITSELF

The Avengers: Age of Ultron Captain America is part of Hot Toys’ Movie Masterpiece Series. He’s figure MMS 281 and he was released in the midst of all of the other AoU figures. While Hot Toys usually has quite a wait on tie-in figure releases, the AoU figures had a surprisingly quick turnaround, with Cap himself hitting before the end of the summer in 2015, just a few months after the movie’s release. He’s based on Cap’s team-oriented suit from the movie, and stands about 12 1/4 inches tall with over 30 points of articulation.

After the Winter Soldier release skipped it, this Cap goes back to the first Avengers set-up of including two head sculpts. The first is masked, and uses the same sculpt as the STRIKE suit figure. I was surprised to find it didn’t get the extra joint at the base of the head, just the bottom of the neck. It’s a little more restrictive in posing, but it does look a little cleaner. The likeness is solid. Not quite as good as the Endgame figure, but a step up from the prior two film’s figures. The unmasked head is a reuse of the one from the Winter Soldier Civilian Steve, and would be kept in circulation for Civil War, before being replaced after the solicitation stage of the Endgame figure. It’s a solid sculpt, with an even stronger likeness than the masked head, so I can get why it got so much mileage. The paint work on both heads is up to HT’s typical high standards, but it’s worth noting that the unmasked head has its pupils offset, so he’s looking to the side. It’s an interesting change-up.

Cap’s outfit uses a similar set-up to the Endgame figure, with the underlying suit being made up of a shirt and pants. They’re fairly decently tailored, though some of the stitch work is a little bulky. In contrast to the belt line on the Endgame figure sitting too low, this one actually sits a little too high, which makes the whole torso seem a little small. There’s a cloth harness with metal fixtures, as well as a mixed media belt, and plastic sculpted boots, which use the two part set up for better movement.  The structure of the boots on this figure is a little awkward, I feel, and they sit a little strange in more basic poses, making his ankles look disproportionately large.  That said, the general assembly of the outfit is a decent match for his uniform from the movie, and there were no major inaccuracies or areas of concern that I saw.

The underlying base body is a smaller one than some of the other Caps have used, which is a little surprising.  It makes him seem a little scrawny, and gives the head the slightest bit of a bobble-head vibe.  It’s far from *awful*, but it’s not quite right either.  Articulation is notably restricted here as well, with the legs getting okay movement, but the arms, especially the shoulders, getting a rather tiny range.  They can move out to the sides okay, but forward and back isn’t really happening.

Cap is of course packed with the two previously mentioned heads, but in addition to those, he also gets:

  • 8 hands
  • Shield
  • Empty helmet
  • Display stand

It’s a lighter load for a Hot Toys release, honestly, but I guess the two heads balance things out a bit.  The hands have pairs of fists, tight grip, and loose grip, as well as a wide gesture right and a shield holding left.  They’re tricky to swap, which is always the case for Cap, but I didn’t have any issues with breakage.  The shield is metal this time around, and there are magnets to allow attachment to the forearms and tight gripping hands for holding, or the back of the harness for storage.  The magnetic feature ties it more directly to the movie, of course, but is also just a much easier way of attaching it than we’ve seen on other HT Caps.  The empty helmet looks to be the same piece as the Endgame one; it’s the same helmet on the main head, just with no Steve head in it.  The display stand is yet another different shape, this time a kind of a trapezoid thing, which matched the other AoU figure stands.

THE ME HALF OF THE EQUATION

By Age of Ultron, I was totally off the Hot Toys train and moved onto other things.  I didn’t imagine going back to the Caps at the time, especially after skipping the Winter Soldier figures.  It coming out so quickly after solicitation, and then also jumping so high in price for a while certainly didn’t help.  Honestly, after going back, I wasn’t even sure this was one I’d get to, since he’s not drastically different from the Endgame costume.  I know, I wasn’t particularly convinced by that last sentence either.  When the huge 1/6 collection was filtering into All Time some months back, I kept thinking “there’s not really going to be anything else I need”….and then there kept being one or two more things I needed.  This was nearer the end, and when he first came in, he was missing his stand and alternate head, so I played the waiting game until the end of the collection.  But, sure enough, the extra parts were there, and therefore he was mine.  Ah, who am I kidding?  I would have bought him even if he were incomplete.  He’s decent, though compared to more recent ones, he’s not quite as technically impressive.  That doesn’t make him any less valuable a piece of my Cap collection, though, so I appreciate him all the same.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

Mutant X Re-Read #34: The Key

THE KEY

MUTANT X ANNUAL 2001 (MARVEL COMICS)

“In another place–in another life–Alex Summers led a team of mutants in a battle against oppression. His methods were extreme, his tactics questionable, but–in his soul–he knew that he was fighting for the greater good.

Now that soul has been transferred to another world, and Summers, also known as Havok, has found himself living a lie, allied with a team of mutants who are sinister, parallel versions of his friends and family. It is to this dark, new place that Havok has come, where he stands as a man alone… a mutant alone. Alex Summers is Mutant X.

Fear him. Fear for him.”

25 years ago, Marvel Comics launched Mutant X, a Havok led X-spinoff. I recently came into a complete run of the series, and so now I’m going to re-read the series once a week, and you guys get to come along for the ride!

This week, the end draws nearer, as the Beyonder arrives for the penultimate chapter for the Mutant X universe, in “The Key!”

THE ISSUE ITSELF

The 2001 Annual of Mutant X was “cover dated” May of 2001.  It was words by Howard Mackie, pencils by James Fry, Inks by Andrew Pepoy, colors by Gina Going, and letters by Lysa Hawkins, with a cover by Tom Raney.

At the Earth’s core, Beyonder drains the remaining life force from Captain America’s corpse.  As the planet above begins to be torn apart by the forces from Cap and Havok’s battle last issue, the Beyonder sees the planet as ripe for destruction.  Beyonder uses the life force from Cap’s body to fill himself in on what has been going on during his slumber (and also to recap readers on what’s happened in the book up to this point).  He determines that he needs Havok’s power to accomplish his vague goals, whatever they may be.  Meanwhile, the X-Men make their way back from the shattered moon, protected by Magneto’s magnetic shielding.  As Beyonder returns to the surface, he waxes about this universe’s version of the Secret Wars, while searching for Havok to act as his key.  He uses his power to calm the Earth’s destruction, before wondering what makes Havok so special to wield the power he does.  At that moment, Havok is being drained by Dracula (as you do), but the Six have intervened.  Before a battle can really break out, all parties are struck down by some sort of psychic attack.  Beyonder continues to explore the world, now heralded as a savior.  He is decried as a false god by a deranged and disheveled Donald Blake, who is turned on by the crowd.  Blake is saved by the timely arrival of Spider-Man, who is quickly joined by Daredevil and the Lethal Legion.  Beyonder makes quick work of the Legion, leaving only Spider-Man.  Back at the castle, the Six awaken and get Havok to the medi-lab, while wondering what happened to Dracula, who watches from afar.  Dracula realizes that Havok is the key to…whatever it is the Beyonder wants and decides that he also wants…whatever that is.  The X-Men return to Earth, arriving at the castle, and they and The Six are joined by Doctor Strange, who tells them all that the Beyonder mustn’t get to Alex.  The Beyonder is faced down by an army of heroes, all of whom he quickly wipes out.  Havok continues to drift through the void, while Scotty attempts to contact him.  While Scotty works, the combined forces of the Six and the X-Men try to hold off Dracula, resulting in most of the X-Men’s deaths.  Gambit takes one of the ships and flees, leaving the others to fend for themselves, while Ororo and Elektra do their best to protect Alex and Scotty.  Ororo is unable to face down Dracula directly, leaving Elektra to kill herself with a grenade in an attempt to take out Dracula.  It doesn’t work, but just as Dracula is about to drain Scotty, Alex wakes up and blasts the Count, who tells them all it’s only just begun.  The Beyonder stands victorious from all his battles, ready to make his way to Havok.

Hooo boy is there a lot going on in this one, especially because they decided that two issues before this whole thing wraps was a good time for some world building.  As the Beyonder awakens, we’re treated to a splash page showing us many of the denizens of the Mutant X ‘verse, featuring the returning faces of Man-Spider, Doom, Dr. Strange, and Namor, plus also tweaked versions of the Lizard, Absorbing Man, Wonder Man, and Titania.  We also get the Lethal Legion, which has its own host of tweaked characters,.  I do love the Daredevil that’s a clever combination of Marvel’s DD with the old golden age hero’s design, and I want to know more about the character that I can only refer to as “Werewolf by Moon Knight.”  I won’t know more, of course, because the whole Legion’s wiped out two pages later.  They do better, I suppose, than the army of heroes that faces down Beyonder later in the issue, who don’t even make it to the end of their own splash page.  None of these characters get any actual name dropping, mind you, and that’s not even touching on the returning characters, such as the Defenders from the first annual, who make the final stand against the Beyonder in this issue.  There’s so much going on, that it’s honestly a bit easy to get lost.  Most of the X-Men seem to be dead by the end of the issue.  Elektra’s definitely dead too.  And…maybe Jean?  It’s very unclear.

THE ME HALF OF THE EQUATION

I came out of the last issue hoping for maybe a little clarity about what was happening.  This issue goes full speed the opposite direction, throwing just about every character we’ve seen prior into the mix, plus *all* of the new ones, which is, like, nifty from a fan service aspect, but also *incredibly* confusing.  I felt like Dracula was too much last issue, and I feel like Dracula is more too much this issue.  We didn’t need two world-ending threats for the team to face, and having them both makes it all extra janky.  But, we’re in the final stretch now, so all we can do is land this thing, right?  Right.

I snagged this whole run from my usual comics stop, Cosmic Comix, so I want to give them a shout out here, because it was a pretty great find.