#3699: Blue Beetle

BLUE BEETLE

DC SUPER HEROES (HASBRO)

For years, Blue Beetle was theorized to be in the unproduced fourth wave of Kenner’s Super Powers, but when the full line-up was finally found, this was proven untrue. What *was* true, however, was that Blue Beetle was meant to be in the unproduced fourth wave of *another* Kenner DC line, namely Total Justice. Our first hint of this was his appearance in several pages of the Total Justice coloring book, eventually followed up by shots of the prototype. While Kenner themselves would never produce a Blue Beetle figure, their successors at Hasbro would eventually put out Kenner’s scrapped one, giving Ted his very first action figure in the process.

THE FIGURE ITSELF

Blue Beetle was released as part of one of the four DC Super Heroes two-packs released via HasbroCollectors.com in 1999. He was packed alongside a Flash variant and a tiny version of the Atom wearing his Teen Titans costume. The figure is about 5 inches tall and he has 5 points of articulation. Beetle’s sculpt was new to him, but, like a lot of the Total Justice sculpts, parts were reused in the JLA line. In particular, his legs were used by Red Tornado. The sculpt is…well, let’s call it interesting. It’s hands down one of the most preposed and hardest to get standing sculpts of the TJ era. As you can see, I actually had to use a Protech stand to keep him upright for the photos. He’s also exceptionally skinny, made even more egregious because Ted’s usually a slightly stockier guy. Here, he looks like a swimmer, and a particularly skinny one at that.  That said, I do quite like the etched-in details for the costume, something that most of the JLA fill-in figures wound up lacking.  His head uses a multi-part assembly for the googles, which allows them to be clear plastic.  Unfortunately, there’s no actual light piping or anything, so the ultimate result is kind of a muddy amber appearance.  In terms of the rest of coloring, he’s decent enough.  A little on the dark side, and while I’m never one to complain about metallic blue, I don’t know that it quite feels right for Ted as a character.  Application is at least pretty cleanly handled, though.  Despite having a left hand clearly molded to hold something, Ted was without any accessories of his own.  Presumably, had he been released single, there would have been some sort of fractal armor accessory, which we see a little more of in those coloring book pages.

THE ME HALF OF THE EQUATION

I don’t recall the exact circumstances that lead to me getting this figure.  I know I owned the whole boxed set he came from, and I know I got them from my parents for some sort of occasion.  Maybe Valentines Day?  I remember that Cosmic Comix had all four of the sets in stock, and I’d gotten the Green Lantern/Doctor Polaris and Superboy/King Shark sets already, and I’d looked at this one a bunch of times, so I’d wager my dad probably caught me eying it and bought it for later.  This was my first real exposure to Blue Beetle, and it’s admittedly not all that great a figure.  I do really appreciate the quaintness of him, though.

#3698: General Hawk

GENERAL HAWK

G.I. JOE REACTION FIGURES (SUPER 7)

Well, let’s keep this weekly ReAction review thing going and take a look at the third figure I’ve gotten from a line I wasn’t planning to get any of, G.I. Joe ReAction Figures.  It’s such an odd little line, and even Super 7 themselves don’t seem to see the longevity on it, if the introduction of their O-Ring line this year is anything to go by.  But, the O-ring line’s not here yet, and ReAction still is, so I’m over here falling back into my safe realm of guys in bomber jackets.  There’s no sense in trying to lean away from it.  So, let’s look at General Hawk.

THE FIGURE ITSELF

General Hawk was released in Wave 7 of Super 7’s G.I. Joe ReAction Figures line, and it was only in doing the work to double check his release information that I even found out that this line had actually made it through *seven* assortments.  Like, when did they do that?  I mean, I guess in the last couple of years, but, still.  I mean, I guess I’m glad they got to Hawk, because Hawk’s cool and all, so I won’t complain.  The figure stands 3 3/4 inches tall and he has 5 points of articulation.  It’s still rather odd to have a Joe articulated like a Kenner figure, but I’m growing more accustomed to it as I move forward.  Hawk’s sculpt is another all-new one.  He’s seen here in his best look, which is v2 bomber jacket-sporting look, which also served as his look for the Sunbow cartoon.  The sculpt leans more into animated than anything else, since it’s a little removed from how the actual c2 figure looked.  I can respect that; if I want a v2 faithful figure, I’ve got the actual v2 figure.  The sculpt is a little stiff, as is the case with all of these.  Hawk’s generally a stiff guy, though, right?  I mean, he’s at least a little better than Duke, though.  Duke’s the worst.  But not Hawk.  Hawk’s paint work is decent enough.  Pretty basic, and again leaning into the animation angle.  It’s a little sloppy on the hairline, but otherwise not bad.  He’s packed with a pistol and a removable helmet.

THE ME HALF OF THE EQUATION

This guy got traded into All Time, and that was genuinely the first time that I even knew the figure existed.  Not that I was deterred by the lack of knowing he existed.  He’s Hawk, he’s in a bomber jacket, and that’s that.  Ultimately, he’s got the same general drawbacks as the other Joes I’ve looked at in this style, but I think the extra touches, like the removable helmet, make him a touch more impressive.  Plus, he’s got the bomber jacket, and I’m an easy mark.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3697: Alpha Ranger

ALPHA RANGER

XEVOZ (HASBRO)

Do you ever have one of those moments where you see something and, like, a whole branch of memories you’ve largely forgotten just all click into place?  I mean, I guess I sort of do that a bit.  Sort of a theme of this site, isn’t it?  Am I being weird?  Probably.  But, you know, like the good sort of quirky weird, right?  Right.  So, the aforementioned “core memory unlocker” in this case is Xevoz.  If you’re not familiar (by which I mean if you weren’t a ten-to-twelve-year-old in the early ’00s who caught their two year run), Xevoz was a line of constructible action figures made by Hasbro, who licensed out the general style from Stikfas, another early ’00s line, albeit one aimed at a slightly older audience.  They were rather customizable, and each built around a core concept or idea, with a “standard” look open to variations.  They launched with minimal fanfare in early 2004, and ran four waves up through mid-2005, at which point the line ended with less fanfare than it started.  They never really had the same cultural impact of other lines, and they exist now only in my memory.  Like Leonardo DiCaprio.  Or Torengos.  Anyway, here’s a review of a Xevoz guy!

THE FIGURE ITSELF

The Alpha Ranger was one of the three “Basics” in Wave 1 of Xevoz.  They were the lowest price-point figures, and generally kept the parts count a little lower and the designs a little less involved.  In addition to dividing the figures into different price points, there were also different factions within the fictitious world of Xevoz.  Alpha Ranger is one of the “Neo-Sapiens”, which is what happens when you mix Keanu Reeves with Doug Jones.  Okay, not really.  Abe did wear a lot of black, though.  I’m getting sidetracked.  In actuality, they were the standard sci-fi humans of the set-up.  The Alpha Ranger’s main body set-up is made up of 15 parts, and results in a figure that stands about 6 inches tall and has 14 points of articulation.  The core, stripped-down body has him in a rather basic jump-suit, with minimal additional detailing.  In general, the line was pretty stylized and blocky, which aided with the customizing approach.  This represents a pretty standard “human” in the style, which is a neat view.  The standard build as shown in the instructions that accompany the figure uses the helmeted head, and puts on his shoulder and knee pads, as well as his chest plate and back pack.  It results in a design that’s not terribly far-removed from a Colonial Marine, which is cool by me.  Certainly fits my vibe in collecting.  I also quite enjoy the visor on the helmet, because it’s got this sort of Cyclops meets Deadshot feel, which also works for me.  There’s a handful of additional parts (though less than others, since he’s a “Basic”), including two different heads (one a basic unhelmeted look, the other one that looks a bit like a shrunken head; the second one is supposed to be this set’s “gag” piece, which was one sort of humorous piece included with each set), a smart-gun-style Pulse Cannon (complete with arm attachment), a rifle, a knife, and a pistol.  You can reconfigure stuff and swap out parts to get a number of different looks, which is especially cool if you’re looking to get an army of these guys set-up.  The paint on Xevoz was generally minimal, but what’s there works out alight.  Any additional detailing was addressed by stickers, which there were a good number of, in case you wanted extra customization.  Personally, I’m not much of a stickers guy, but it’s still cool.  There was also, like, a game that they tried with them?  You assembled this little hex-thingy, and there were stats based on the different pieces included.  I never got much into it.

THE ME HALF OF THE EQUATION

I had a small handful of these as a kid.  I remember the KB Toys my grandmother frequently took me and my brother to had a bunch of them, and they were on clearance, so this was probably at the tail end of the run?  The Alpha Ranger was one of the ones I had.  I lost parts to most of them, and so they kind of just faded out of my memory.  It’s okay, though, because All Time came through with the save.  A collection of Xevoz got traded in, and did the previously mentioned core-memory-unlocking.  There was an Alpha Ranger, missing exactly one piece, and after a quick dig, I found that piece from my original.  It was destiny!  I’m quite happy to have him back, but now I just need to avoid jumping back in.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3696: Ultraman & Emi

ULTRAMAN & EMI — ULTRAMAN: RISING

S.H. FIGUARTS (BANDAI)

Every so often, I get to talk about Ultraman here, but it honestly never feels like it’s often enough.  I should be talking about Ultraman all the time!  If only there were some way for me to control what I write about here on the site…oh well.  Since I only talk about the franchise every so often, I haven’t yet gotten to discuss Ultraman: Rising, Netflix’s animated film that hit back in June.  That’s something I should really fix, because, simply put, Rising was amazing.  Genuinely loved every minute of it.  It was just a really strong break down of the core Ultraman elements packaged in an easy to approach story that works not just for me, a lifelong Ultra fan, but also for my wife and kids, who know very little about the franchise.  If you haven’t checked it out, I very much recommend it.  To, like, everyone.  Even if you don’t really know or like Ultraman.  Especially then, honestly.  More people should know and like Ultraman.  And, the coolest thing about new Ultraman media is new Ultraman toys!  The Rising designs are getting coverage in all manner of styles, and, keeping consistent with my collecting habits, I snagged the S.H. Figuarts release of main character Ken Sato as Ultraman, alongside Emi, the infant monster he finds himself responsible for raising.

THE FIGURE ITSELF

Ultraman and Emi are a late-summer/early-fall S.H. Figurarts release for this year.  There’s technically two releases of Ultraman: this one, and one at a lower price point that cuts the Emi figure.  I get what they’re going for, but it does seem somewhat to miss the whole point of the movie to cut the Emi figure.  Why would you not want the Emi figure?  Are you some sort of silly person?  Well, there’s certainly no silly people around here!  The main Ultraman figure stands 6 1/4 inches tall and he has 38 points of articulation.  His articulation scheme is pretty standard for the Figuarts Ultras, so it’s very poseable.  I did find the joints were a little tighter on this release than some of the others I’ve snagged.  He’s based on the film’s animation models pretty directly, and he does quite a nice job of capturing Ken’s look as Ultraman.  He’s got those proper exaggerated proportions, and the detailing is all very sharply handled.  The articulation is largely worked in pretty well, with the only exception being his slightly wonky hips.  In the film, Ken’s Ultraman form is very shiny and reflective, which can be tricky to translate to a plastic figure.  This one doesn’t do so bad with it, though.  The silver’s maybe a touch flatter than it should be, but it’s cleanly applied, as is the red around it.  Everything is very crisp, and I do quite like that.  Ultraman is packed with five pairs of hands (in fists, relaxed, light gesture, wide gesture, and flat), two color timers, and three separate eye plates, allowing him to look forward, and off to either side.  I particularly love the eyes; they add so much expression to the figure!  Not to be outdone, there’s also the Emi figure included.  She’s very tiny, at just over an inch tall, and she’s got 5 whole points of articulation, which doesn’t do a ton, but it does do enough.  Though small, the sculpt is quite accurate, and she scales nicely with Ken.  She’s even got her own accessory, a little stand that goes under her tail to help her keep her balance.

THE ME HALF OF THE EQUATION

So, umm, did I mention that I really liked the movie?  Because I really did.  My general Ultra fandom of course loved all those parts, but in particular the whole Emi angle really hit home with me, due to my own recent experiences with fatherhood, and her particularly reminding me of Aubrey.  I knew I wanted this pair even before the movie came out, and seeing the movie only strengthened that.  This was the last of the main product to hit, so I had to be patient, and I almost caved on some of the lower price point stuff, but I didn’t, and I’m happy I waited.  This is an exceptionally fun little set, and I can’t wait to pair them with the upcoming Ultra Dad.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3695: Atom

ATOM

DC MULTIVERSE (MCFARLANE)

You know, for someone who hasn’t generally vibed with McFarlane’s handling of the DC license, I sure do feel like I review a lot of the figures here. Of course, as of late, it’s mostly been the Super Powers figures holding my interest, and I’m out of those to review right now. I haven’t looked at any of the main 7-inchers since the surprisingly well done Silver Age Hal Jordan, who was inexplicably saddled with some sort of weird and stupid NFT thing (though, to be fair, all NFTs are weird and stupid, not just the ones Todd bundled with the figures). There’s been another round of the nice figures inexplicably saddled with NFTs, and it includes a classic Atom, and I’m kind of a sucker for that sort of thing.

THE FIGURE ITSELF

Atom is part of the second “Digital” assortment of the DC Multiverse line, alongside a “Longbow Hunters” version of Green Arrow and a “Our Worlds At War” Superman.  He’s under the DC Direct banner again, but I’m honestly not even sure what *isn’t* under that banner at this point.  He’s McFarlane’s second Atom, but the less said about the Page Punchers version, the better.  The figure stands 7 inches tall and he has 35 points of articulation.  Atom is using the same base body as Hal was, which is the one designed for the Blue & Gold two-pack.  It’s not a bad base body, and it’s definitely some of McFarlane’s cleanest work for the line.  That said, it’s starting to feel maybe just a tad repetitive.  The boots are notably still the thing that’s wrong with pretty much every use.  While the shaping was at least right for Hal, if not the extra ridge.  For Ray, though, they’re actually the wrong shape.  On this release, I did notice the pelvis cover was starting to split a little bit, which does concern me.  Speaking of the pelvis, the belt this time around is just painted on, not sculpted which looks a little lacking.  Atom gets a new head sculpt.  It’s alright, but not quite as strong as Hal’s.  And, continuing the theme started by the boots, the mask’s shaping is incorrect, missing the extra ridges at the cheeks.  The paint work on the figure is alright.  Bright and eye catching.  The application’s a little fuzzy on some of the edges, especially around the mask.  Atom is packed with four hands (pointing and fist for right, gripping and open gesture for left), a miniature Atom figurine, and a display stand with “McFarlane Toys Digital” printed on it.  He’s also got his collector’s card, and the card with the weird NFT info.  The miniature has the same inaccuracies as the larger figure, which is I guess good for consistency’s sake.  He’s rather static in his pose, which is a little limiting, but generally he’s pretty cool.

THE ME HALF OF THE EQUATION

I didn’t really know much about this guy before encountering him in the wild.  I was running some errands, and stumbled across him.  I wasn’t sure I’d be grabbing him, but he made his way to the register with me, and I’m a sucker for a classic Atom.  The fact that I missed out on the DCUC release back in the day didn’t help matters.  This one’s ultimately got a similar vibe to the DC Direct JLA figure, which I did rather like.  This one lacks some of the polish of that one, and of the GL from the last round, but he’s fun enough.

#3694: Elongated Man

ELONGATED MAN

IDENTITY CRISIS (DC DIRECT)

“Ralph Dibny was the original stretching sleuth of the JLA. His loss became the focal point of the events that unraveled in Identity Crisis.”

If we’re having a discussion about “worst comic stories ever,” you know I gotta bring up “Identity Crisis.”  Look, I’m a die-hard Elongated Man fanboy.  On the outside, a Justice League event with Ralph at the center is something I should love, right?  Except it’s actually something I loathe, and I legitimately think it broke DC.  I know, bold words.  But they did some really awful stuff there, and it meant that two of my favorite DC characters got broken and sidelined for well over a decade.  As a consolation prize, I suppose it did at least give me another Elongated Man figure.  So, there’s that.

THE FIGURE ITSELF

Elongated Man was released in Series 2 of DC Direct’s Identity Crisis tie-in line, which was released in March of 2006, almost two years after the story was published.  As a central piece of the story, it’s sort of odd that Ralph wasn’t released until Series 2, but of course, he’s not really a heavy hitter, I guess, and he’s ultimately pretty well side-lined within the story proper.  He’d also just recently gotten his first figure from DC Direct’s JLA line not too long before.  The figure stands just shy of 6 1/2 inches tall and he has 17 points of articulation, as well as an extending neck feature.  Elongated Man’s articulation scheme was tricky.  DCD was still really experimenting with things, and there’s a fair number of joints, but range of motion remains rather restricted.  All of the Identity Crisis figures were based on Michael Turner’s cover illustrations for the series (as opposed to Raggs Morales’ interiors).  Turner’s work had a rather distinctive flair, and works well in two dimensions, but it three dimensions…well, it was a real mess.  Just, across the board.  None of the sculpts were fantastic for this line.  There were a lot of really odd proportions and dimensions to everything, and everybody wound up looking kind of misshapen.  That said, Ralph turned out generally alright.  Still weird, but he’s a stretchy guy, so it’s a little more forgivable.  His expression’s rather dour, but I guess that makes a degree of sense given the subject matter.  I do kind of feel he looks a touch young and pretty for Ralph, but Turner’s art treated Ralph that way, so it’s accurate.  Ralph’s paint work is decent enough.  I like that they kept the shiny black for the gloves and boots.  The application on the yellow is a little messy, though.  Ralph was packed with a display stand (not pictured) as well as a pair of alternate stretched arms.  The stretched arms are unique to this guy (technically, the Mattel Ralph had the outstretched hand, but it’s not quite the same sort of thing), but they’re kind of weird.  They’re technically meant to be bendy, but they’re very stiff, so they don’t really bend.  They’re also oddly flat.  Still, it’s a nice option.

THE ME HALF OF THE EQUATION

I didn’t like Identity Crisis, and I didn’t like how Turner’s art translated to figures, so I largely avoided this line.  I already had the JLA figure, and we weren’t deep enough on Elongated Man figures for me to even contemplate owning all of them, so I didn’t jump on this one.  I wound up getting him from KB Toys of all places, which was odd since they didn’t tend to carry DCD figures, which were typically a comics shop exclusive thing.  But, I was on a weekend beach trip with my family, and this guy was there at the KB outlet, marked way down, so I bought it.  It was pretty early on in my appreciation of the character, and kind of helped turn the tide in a way.  Honestly, he’s not terrible.  I hate the story, but I don’t hate the figure, even if he does sort of have a weird quality about him.

#3693: Parker & Brett

PARKER & BRETT

ALIEN REACTION FIGURES (SUPER 7)

Before being the ever-expansive line of just about everything that it’s become, the Reaction Figures line was borne out of Super 7 acquiring the rights to finally release the abandoned Kenner prototypes for a 3 3/4-inch Alien line.  Super 7 originally intended to produce the figures themselves, but as a smaller company, there were concerns they would be able to produce enough of them to meet demand.  Funko stepped in to assist, and built an entire imprint out of it in-house, applying it to a great many of the licenses they already had.  The actual Alien line was initially limited to the five figures that there were already existing prototypes for from Kenner, since that’s all there was.  Funko retooled and repainted to put a few others out, but we didn’t really see truly new* figures, notably the missing three members of the crew, until ReAction moved back under Super 7 exclusively.  A decade and 40 ReAction Figures reviews ago, I actually reviewed the very figures that launched the whole imprint, and now I’m finally adding two of the three missing crew members to the mix!

THE FIGURES THEMSELVES

Parker and Brett were released alongside a bloody deco version of the Alien in the second of the three “Crew of the Nostromo” three-packs, which Super 7 used to re-release the first series figures in new colors and add the missing members of the crew once they took over the line solely.

PARKER

Hey, it’s Parker!  The most sensible person in the movie after Ripley, and also Yaphet Kotto doing his Yaphet Kotto best.  In case you’re wondering, his Yaphet Kotto best is “being Yaphet Kotto.”  Just so that’s clear.  Parker’s seen here in his main garb from the movie, sans-jacket, but before he loses the headband and button down shirt.  The figure’s just over 3 3/4 inches tall and he has 5 points of articulation.  Parker’s sculpt was new to him, and a pretty good mimic of the five Kenner sculpts we got.  The head has a passing resemblance to Kotto, while still being within that Kenner realm of “not really a full likeness.”  I’d say it’s still a bit better than the first series figures, and certainly a lot better than Funko’s in-house stuff.  Parker’s paint work is also a noted improvement on the earlier stuff, losing some of the coldness of the first series, as well as its relative sloppiness.  There’s an errant mark of white just above his mouth, but otherwise, it looks pretty good.  Parker was packed without any accessories; it’s a shame they didn’t at least repack the flamethrower here, but the multipack thing offset that, I guess.

BRETT

Parker’s “Right” hand man, Brett!  …Do you get it?  Cuz he always says “right?”  Isn’t it funnier now that I’ve explained it to you?  Look, I bet Brett would have laughed at it.  He would have at the very least said “right.”  Brett’s really only got the one look, and that’s the one he gets here.  I mean, I guess you could do the “turning into an egg” Brett, but that seems like a weird way to go.  The figure’s 3 3/4 inches tall and he has 5 points of articulation.  He’s got another unique sculpt, and it’s honestly another pretty solid one.  It feels very authentic, and, much like Parker, I feel the likeness, this time of actor Harry Dean Stanton, is actually not bad, especially given the stylings.  Honestly, I think he reads better as Stanton than the NECA figure, just by leaning more into caricature, and thereby missing the issue with the more subtle details not quite working.  His paint work is similar to Parker’s, and it’s better than what came before.  I do somewhat miss the pattern on the shirt, but that’s probably not very true to the style.  The jacket lacking the “NOSTROMO” on the back feels like more of a glaring omission.  Also an omission is the lack of a cattle prod accessory for him, but it’s once again a multipack thing, so there it is.

THE ME HALF OF THE EQUATION

Somehow, I just missed these.  I know there was the exclusive release where they did the single cards, and then the three-packs followed, and I just never got to getting them, and then they were gone.  I had the NECA figures, of course, but I likewise never got the whole crew that way, either.  These ones landed in front of me a month or so back, and I was honestly pretty happy to find them.  They’re certainly my favorites from the crew, and I like having them to go with the rest.  I guess now I just need to find a Lambert.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

*I know there are the two Kane figures that are new sculpts, but they suffer from some of the worst of Funko’s in-house sculpts, and they’re heavily reliant on each other.  Also, we already had a Kane, so…

#3692: Nightwing

NIGHTWING — KNIGHTFALL

SUPER POWERS (MCFARLANE)

“Dick Grayson began his crime-fighting career as the original Robin—Batman’s protégé and crime-fighting partner. An expert acrobat and skilled fighter, Dick eventually left the nest and ventured out on his own as a new hero called Nightwing. His childhood experiences as a circus acrobat and trapeze artist make him extremely agile. He is a superior fighter and a highly skilled martial artist who has been personally trained by Batman. Nightwing is a keen detective, a natural leader, and a strategist with advanced knowledge of a variety of technologies.”

My first McFarlane Super Powers figure, which I reviewed over a year ago now, was Nightwing.  He was a figure I remarked wasn’t terrible, but which missed the mark of “Super Powers” by, amongst other things, putting Dick into a modern costume, rather than something more era appropriate.  Well, it’s okay, because they did another Nightwing, and he’s in an older costume.  Surely there will be no problems with this one, right?  Riiiiiight?  Look, let’s just get into the review, shall we?

THE FIGURE ITSELF

Nightwing (Knightfall) was released in Series 5 of the McFarlane Super Powers line under the DC Direct banner.  He was accompanied in the line-up by a similarly Knightfall-themed repaint of the Tim Drake Robin figure from just a series prior.  So, here’s where we encounter our first problem: costume choice.  The last figure was in his modern costume, which didn’t exactly fit with the vintage line.  This one goes earlier, but it’s only a little bit earlier, since this one made its first appearance in 1992.  That would place the vintage of this design not with Kenner’s run, but honestly closer to, say, the Toy Biz run, continuing to add to my theory that Todd’s actually trying to homage the TB line, not the Kenner one.  The figure stands just shy of 5 inches tall and has 7 points of articulation.  We’re back again to the figure’s being too large, but that’s really because of the parts re-use, since he’s just a repaint of the Series 3 figure.  And here we are again with the problems.  See, if we’re throwing in the towel on an accurate costume choice for the line, can’t we at least get an accurate depiction of the costume we’re getting? Well, it would seem no.  The most glaring thing here is that there are two distinctive hairstyles associated with this costume: the mullet and the ponytail.  This sculpt is neither of those, and it robs the design of some of it’s punch.  I can forgive the body sculpt re-use, but couldn’t we at least get a new head?  His new paint is at least alright.  I dig the metallic color choices, which give him a rather nifty appearance.  Nightwing is packed with his eskrima sticks, now in black.  They’re also not really accurate to this costume, since he was pretty exclusively using the discs at the time, but this one I’ll let slide, because you could have just as well left him with no accessories.

THE ME HALF OF THE EQUATION

This figure frustrates me immensely.  I got the first Nightwing, and I accepted him for what he was, but getting a second Nightwing who’s still in the wrong costume, and said wrong costume not even being done the right way seems downright insulting.  So, why’d I buy it?  It landed in front of me, it’s a Nightwing, and I’m week.  Honestly, I don’t hate him.  The choices are weird, but I still kinda find him fun.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3691: Casey Jones

CASEY JONES — ONE-MAN WEAPONS RACK

TURTLES OF GRAYSKULL (MATTEL)

Toy crossovers are becoming a pretty common thing, and, honestly, when it comes to that sort of thing, TMNT has pretty much always been the king of that sort of thing.  At the very tail end of last year, Mattel launched a crossover between TMNT and their own in-house property, Masters of the Universe, dubbed “Turtles of Grayskull”.  I got the Donatello, of course, because that’s what I do.  The Metalhead/Roboto combo is a Build-A-Figure, so there’s a barrier for entry on that one, but that leaves me with one more TMNT character I always buy: Casey Jones!  So, let’s see how his amalgamation worked out!

THE FIGURE ITSELF

Casey Jones is part of the third assortment of Turtles of Grayskull figures.  He and Mikey are the two Turtles characters, and are joined by Teela and Skeletor from the Masters side. The figure stands about 5 1/2 inches tall and he has 26 points of articulation.  Donatello and the other Turtles were making use of a lot of new base parts, but Casey’s actually just using the standard Origins male buck.  It’s a little buff for Casey, I suppose, but it seems like when you travel to Eternia, you just immediately get jacked.  Donnie was specifically patterned on Man-At-Arms as his MOTU-equivalent, but Casey’s “One-Man Weapons Rack” gimmick makes him a bit more his own thing.  He’s pretty decidedly the classic Casey Jones cartoon design, but assembled using MOTU parts.  It’s honestly a pretty cool concept.  He gets a new head and a new overlay for the torso.  The head’s unmasked, and is certainly more in line with Casey’s more modern “pretty boy” interpretations.  It’s also rather unique when compared to the standard Origins heads, giving Casey a lot of character.  The new torso piece pairs up with a re-used Man-At-Arms shin guard to give him his slightly more padded appearance.  He also gets a new facemask and armored glove, patterned on Ram-Man’s headgear and the Jitsu/Fisto hands, respectively.  The glove’s a little tricky, because it feels like it *should* just slide over the hand, but because it’s an open hand, it sits way too far down.  You can remove the hand, of course, but then it feels like it sits a little too high, and it’s never totally secure.  I feel like just having it swap for the standard hand and putting a peg in place to hold it would have been the best solution.  Casey’s color scheme is his classic color lay out, with the saturation pitched up ever so slightly, and a few more metallic colors thrown in for good measure.  The paint work is minimal but generally clean, with the only notable issue on mine being some slop on the white paint for the boots.  Casey gets quite an impressive assortment of extras, with the previously mentioned mask and glove, as well as a MOTU-ified version of his usual sports bag, as well as a hockey stick, warhammer, axe, katana, and staff.  The “bag” clips securely onto the harness, and everything fits well inside it.  There’s even a special spot on the side to clip the hockey stick in place.  Obviously, the hockey stick is the classic armament here, and I love the translucent green, but I also love the warhammer so very, very much.

THE ME HALF OF THE EQUATION

Donatello was fun, but as I said in that review, I didn’t see myself really jumping into this line.  Metalboto being a Build-A-Figure that I wasn’t given much of a chance to complete seemed to cement that…and then they showed off Casey.  I already have a soft spot for Casey figures, and this one also looked really, really cool.  As it turns out, he *is* really, really cool!

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3690: Green Lantern

GREEN LANTERN

SUPER POWERS (MCFARLANE)

“John Stewart is a former U.S. Marine who uses his military training and discipline to protect Earth, and the rest of Space Sector 2814, as a member of the intergalactic peacekeeping force known as the Green Lantern Corps. As Green Lantern, John wields a power ring, which creates a protective shield around him, allows him to fly, and generates hard-light energy constructs in the form of anything he imagines. Fueled by willpower, Green Lantern’s power ring is one of the mightiest weapons in the universe!”

Introduced as the second back-up Lantern of Sector 2184 (which makes him the back-up back-up, I guess), John Stewart’s introduction under Denny O’Neil and Neal Adams provided DC with their first African American super hero. John subsequently took over as the primary Lantern from Hal Jordan on and off, and was notably chosen as the central Lantern for the Justice League animated show, which elevated his status tremendously, placing him more or less on the same level as Hal Jordan.  He’s had quite a number of figures over the years, but his first *would* have been a Super Powers figure, had Kenner gotten a fourth year out of the line.  Instead, he had to wait for McFarlane to revive the line…to mixed results.

THE FIGURE ITSELF

Green Lantern was released in Series 2 of McFarlane’s Super Powers line under the DC Direct banner.   He’s from that early era of the line where it was still just a Walmart-exclusive.  It’s also the era of the line where the figures are all using modern designs, hence John using his post-return, animation-inspired costume.  It’s not the design that Kenner was going to use (as they were more than likely just going to do a straight repaint on Hal), and it’s not a look that quite vibes with the rest of the line.  The figure stands 5 inches tall and he has 7 points of articulation.  As with all of the early line figures, he’s scaled about 1/2 an inch too tall, and is just generally too round and puffy to fully fit in with the Kenner figures.  The sculpt’s a bit on the soft side, and the shaping of the face is…I don’t know exactly how to explain it, but it’s off, that’s for sure.  In general, I find he looks not like a Kenner Super Powers figure, but rather like a Toy Biz DC Super Heroes figure.  Even the right hand is held vertically, rather than horizontally, much like the TB Hal.  This is further continued with the coloring, as the green in particular is a very close match to the TB GL.  Otherwise, the paint work is fine.  Fuzzy on the edges, but generally fine.  John is packed with his power battery, which he can hold in his left hand.

THE ME HALF OF THE EQUATION

I saw this figure a number of times, and couldn’t bring myself to buy it.  It upset me, because it’s a John Stewart Green Lantern for Super Powers, which is something I very definitely wanted.  Why finally buy it?  Well, a loose one landed in front of me, right in the midst of me buying all of the more recent figures.  And, I mean, it’s one of the lost Kenner figures, in a continuation of the line.  What’s not to love?  Well, honestly, everything about the execution.  I mean, he just manages to get every possible detail wrong, and is quite possibly the most demonstrative of the core problems of the line’s beginnings.  It’s gotten a lot better since then, but if anything, it makes me more frustrated that this is the John we got, rather than a figure that’s more thematically appropriate with the rest of the line.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.