#3093: Shin Ultraman

SHIN ULTRAMAN

FIGZERO S (THREEZERO)

Holy crap, is this two Ultraman reviews, in under a month?  Can that be right?  I mean, yeah, it can.  It’s my site.  I do what I want.  And some times what I want is two Ultraman reviews in a month.  That’s just how I roll.  Today, I’m shifting focus ever so slightly, and delving into Shin Ultraman, a reboot of the Ultraman franchise which is, after a few delays, supposed to be released at the end of this week.  The film follows up Shin Godzilla, a similarly handled reboot of that particular franchise, both of them headed by Hideki Anno (creator of Evangelion, amongst other things) and Shinji Higuchi.  They will be followed by Shin Kamen Rider, and are all supposed to be taking place in a shared universe.  Shin Ultraman has gotten a modest merchandising push in the last year, as they’ve lead up to its actual release.  That includes some coverage from comparative new-comers on the Ultraman front, Threezero, who are expanding on their anime-inspired Ultras and giving us two different versions of the titular Shin Ultraman.  I’m looking at the smaller version today!

THE FIGURE ITSELF

Shin Ultraman is the inaugural release in Threezero’s FigZero S line, which is a line of 6 inch figures, playing into the same market as the likes of Figuarts and MAFEX.  Notably, all three of the lines tackled this particular take on Ultraman, which I guess gives a good mark for comparison.  Not that I’d be crazy enough to buy the same design in similar figure styles three times over.  Right?  Right.  I’m not gonna do that.  I swear.  The figure stands 6 inches tall and he has 40 points of articulation.  The movement on this guy is pretty solid.  I got to mess with the Figuarts release, and the movement, especially at the neck, was my real complaint.  This guy still has some restrictions, but he’s generally a little more posable.  He’s at the very least capable of the flying pose, and that’s a pretty key set-up, I feel.  The rest of the joints all offer a decent range as well; I quite like how the butterfly shoulders work.  I’m not too crazy about the knees, which, at least on mine, seem a little stuck on the lower potion, resulting in a range that’s just okay.  Shin Ultraman is based on his design from the film.  It’s a pretty straight forward update on the classic Hayata Ultraman design.  The fin no longer runs all the way down the back, and he’s no longer got the color timer, but otherwise he sticks pretty close.  I like the design, unsurprisingly, since I also really like the original design.  The sculpt does a good job of capturing the design, at least from what we’ve seen of it thus far.  The joints work into things alright, and he has a pretty slick feel overall, which certainly feels right for the character.  I also dig the skinnier, more alien design, which feels like an intriguing departure from prior looks for the character.  His paint work is fairly decently handled.  The silver is very shiny, which I really like.  The red seems a touch on the dark side, even when compared to shots from the movie, but it works well enough.  The application is a little bit spotty on some of the change overs, but it’s minor for the most part, and not terribly distracting given the scale.  Ultraman is packed with four sets of hands, in fists, flat, open gesture, and relaxed.  No effects pieces, though thus far none of the Shin Ultraman items have those, so it could be a license thing.  The extra hands do at least offer a nice variety of looks when posing.

THE ME HALF OF THE EQUATION

I love me some Ultraman, and I’m also growing to love me some Threezero.  I like the 12 inch figures I’ve gotten from them so far, and when this guy was shown off, I was definitely down.  It’s been a little bit of a wait to get him, but I’m glad I waited it.  He’s different from the Ultra-Act stuff I’ve gotten previously, but I can dig the changes, and I’m intrigued to see what else Threezero tries at this scale.  Until then, I’ve got this really cool Ultraman.  And who can knock that?

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for cool toys both old and new, please check out their website.

#3072: Ultraman

ULTRAMAN

ULTRAMAN (MEGO)

Back around Christmas time, I took a look at my first Ultraman Mego, which was, ironically, not the first Ultraman, but rather his immediate follow-up, Ultraseven.  It felt a bit inappropriate to just have Ultraseven, so I’ll be making things right, so to speak, with today’s review, which shifts the focus back to the original Ultraman, as well as also checking off that Mego box that can wind up being pretty rare around these parts.  How about that?

THE FIGURE ITSELF

Ultraman was released in the 10th assortment of the revamped Mego’s line-up, under the Sci-Fi banner, and officially branded Ultraman, which is, you know, pretty sensible and all.  He was the first of the Ultramen, with Ultraseven following in the assortment just after this one.  The figure stands just over 8 inches tall and has 16 points of articulation.  Ultraman is built on the standard male Type 2 body, which is a serviceable choice for a good number of characters.  This guy is no different on that front.  While Seven got a new head and hands, Hayata just got the new head.  Given that subsequent Ultras have gotten the new hands, this was clearly something decided after this particular release.  The new head is a really solid piece; the classic Ultraman helmet really fits well with the Mego style, and it translates really well here.  The paint work is confined to the head, and it’s pretty decent.  It’s basic application stuff, but it works well.  Ultraman’s outfit is made up of a jumpsuit and a pair of standard boots.  The jumpsuit’s actually really nice.  The silver details are done with a pseudo-chrome feature, which is really spiffy, and I really dig how the color timer is actually a raised element.  I do slightly worry about how well it’ll stay attached over time, but for now it’s cool.  The boots are just a normal pair of silver boots, and, if I’m honest, they feel extraneous.  The design doesn’t actually feature boots proper, and there’s a fully detailed section of suit under the boots, so it feels almost more authentic without them.  But, hey, who am I to complain about extra stuff.

THE ME HALF OF THE EQUATION

I missed this guy during his initial run at retail, for a good number of reasons.  Max was kind enough to set me up with Seven, but that only made me want this guy more.  Thankfully, Max once again came through with the save on this one, setting me up with one that was traded into All Time while I was out.  He’s nice like that.  Ultraman is a really great fit for this style, and the resulting figure is really solid.  He’s easily one of the best of the modern era Megos, and I’m glad I was able to finally snag one.

#3002: Ultraseven

ULTRASEVEN

ULTRAMAN (MEGO)

Welcome to Day 2 of the Post-Christmas reviews.  Last year, I finally got back into the swing of some Ultraman reviewing after a bit of a gap, thanks to the help of an Ultraseven figure I got as a Christmas gift.  This year, I guess I’m just gonna do the same thing.  Fitting.  Of course, I’m kind of looking at opposite sides of the product spectrum here, with last year’s Ultraseven being a high-end figure from Bandai, and this one being, well, a Mego, which isn’t exactly high-end.  No less in my realm of interest, of course!

THE FIGURE ITSELF

Ultraseven is part of Mego’s Sci-Fi line, released as one of their mixed assortments of figures.  He’s the second figure under the Ultraman branding, following up on the standard Ultraman from earlier in the line.  Like the rest of the line, the distribution model is via a mix of specialty stores and select Target locations.  The figure stands just over 8 inches tall and he has 16 points of articulation.  Ultraseven is built on the upgraded Type 2 male body.  It’s the standard, and it’s got a nice medium, average build, which suits most characters, Ultraseven included.  Ultraseven gets a new head and hands to complete his look.  They’re pretty solid pieces; certainly a bit on the goofy side, but then classic Ultraseven frequently falls into that category anyway.  The paint work is confined to the head, and it’s pretty basic, but also does what it needs to well.  Application is all pretty clean, and the important details are all there.  Ultraseven’s outfit includes a bodysuit and a pair of short boots.  They do a respectable job of capturing the look of the character from the show, while still fitting the main Mego aesthetic.  I do really like how the printed silver looks on the suit.  Ultraseven includes no accessories, although that’s not a huge shift for the line, especially given their price point.

THE ME HALF OF THE EQUATION

I missed out on the basic Ultraman, so I hadn’t really put much of an effort into getting this one.  Not that I didn’t want him, of course, but I just wasn’t really expecting to find him either.  Fortunately, I didn’t have to worry about that, since Max had my back on this one, and picked this guy up for me as a Christmas gift.  I guess it continues the tradition of getting Ultrasevens from the people I care about for Christmas.  It’s really not a bad tradition, all things considered.  And this is really a fun figure, too.  So, I call it a general win.

#2762: Ultraman Ace Suit

ULTRAMAN ACE SUIT

ULTRAMAN (THREEZERO)

Another Ultraman review?  This soon?  But, it hasn’t even been two months since the last one!  How am I going to fit this into my “only managing one Ultraman review a year” set-up? I guess I’ll just have to adapt.  Poor, pitiful me.  My recent Ultraman focus has really been honing in on the recent(ish) Anime series, which has generally been pretty good in terms of merchandizing and the like.  Most of that merch has been courtesy of Bandai, who generally have the hold on the market for all things Ultra.  In the last year, however, ThreeZero has also been getting into the game, with a small handful of animation-based Ultras.  Today, I’m looking at my first one of those, Ultraman Ace!

THE FIGURE ITSELF

Ultraman Ace Suit is the third release in ThreeZero’s 1/6 scale Ultraman line, following the standard Ultraman and the Version 7 suit.  It’s a pretty sensible release order, what with following their order of appearance in the manga/show and all.  He’s specifically based on the animated version of the suit, which sports a slightly different color layout than the manga, adding a fair bit more red into the mix.  The figure stands about 11 1/2 inches tall and has over 30 points of articulation.  As with the Soundwave I reviewed, getting an accurate count on the joints is a little tricky, since a lot of the joints are there to help clear the way for other joints in the process of posing.  It’s still a little more straight forward on this guy than it was on Soundwave, making him generally a little easier to pose and re-pose, which does add a little bit to his playability.  I certainly had less concern about accidentally breaking parts off of this one, though it’s definitely still a good idea to glance over the included paper work, just to be a little more familiar with how some of those joints are supposed to move.  The hips in particular have a slight learning curve.  Ace is sporting an all-new sculpt, patterned on his appearance on the show.  Ace’s suit is definitely my favorite, and it’s very nicely translated here.  It’s clean and bold in design, and just generally looks very pretty.  There’s a lot of polish here, and the articulation has been nicely worked in so as not to impede any of that.  The figure has a worked in light-up feature, in both the head and torso, which illuminates the eyes and color timer.  It’s a nice, fairly consistent light, and definitely gives the figure that extra bit of pop.  Accessing the battery compartments is pretty easy, with the top of the head and one of his back plates popping out.  Ace’s paint work just adds to the overall slick look of the figure; that candy coating red color looks really sharp, and it adds up nicely with the clean look on the silver sections.  The application is all pretty nicely handled, with no real issues with slop or bleed over.  Ace is packed with four sets of hands (in fist, relaxed, open gesture, and flat posing), a Specium Blate effect piece that swaps out for his standard wrists, an alternate right arm in cannon formation, alternate extended wrist connectors, and swappable open panels for his arm guards and the thrusters on his back.  About the only thing I really think I might like to see extra is a display stand, but that’s not exactly a requirement.

THE ME HALF OF THE EQUATION

As I’ve established previously, the Ace suit is my favorite of the Manga/Anime Ultramen.  When the ThreeZero stuff first showed up, I was definitely intrigued, but I was able to hold off on standard Ultra and Ultra 7.  Ace, much less so.  I was pretty much sold from the word go on this guy.  He’s a really slick figure, and honestly he’s fantastic for the price they’re asking.  ThreeZero’s not a company I had much experience with prior to this year, but the two items I’ve picked up from them have left me very pleased.  I look forward to seeing what else they get into.

Thanks to my sponsors at All Time Toys for setting me up with this guy for review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#2716: Ultraman – The Animation

ULTRAMAN — THE ANIMATION

S.H. FIGUARTS (BANDAI)

You know what be nice?  Not going over a year between Ultraman-related reviews.  Wouldn’t that be a novel concept?  I think it would!  I’m going to do my part, and so should you!  Now, my part is very clearly purchasing the Ultraman items and then reviewing them.  Your part is…reading the reviews?  I guess.  Seems like one of these jobs is gonna be way easier.  Not gonna say which.  But I’ll imply.  Because of the implications.  When last I spoke of Ultraman, I was focussed in on the Netflix animated adaptation of the manga, and I’m staying in that general area for today’s review.  But, while that review was of the Ultraseven stand-in, this time I’m looking at the series’ main central Ultra, Shinjiro Hayata.

THE FIGURE ITSELF

Ultraman (The Animation) was released as part of the greater S.H. Figuarts line back closer to Netflix’s launch of the animation, as a tie-in.  I know, it’s a radical concept, right?  This is the second version of Shinjiro, following the manga-based version of the character that launched the Ultras into Figuarts back in 2015.  In adapting into animation, the suit uses the B Suit version’s colors, which were tweaked a bit to more closely read as the classic Hayata suit. The figure stands just shy of 6 inches tall and he has 40 points of articulation.  Ultra’s movement is rather similar to the Ace suit, as opposed to Version 7, where the hips and legs have good range, but the shoulders are a little more restricted.  It’s slightly different, since it’s not sculpt getting in the way so much on the shoulders, but more the joints just being tighter.  So, it’s possible to get more movement out of them, but it just takes a bit more doing.  I suppose that’s a little better for long-term posing, but it does at times make me worry I might break the joints.  The figure’s sculpt is up to the usual standards for Figuarts, so it’s sharp and pretty precise.  Compared to the pointy-ness of 7 and the boxy nature of Ace, this one’s a fairly good middle ground.  He’s fairly compact and streamlined. It has a lot of similarities to the 2015 figure, obviously, but it looks like parts sharing between the two is minimal.  This one adjusts things to slightly more streamline the silhouette.  It makes him look quite sleek, and I really like how clean he looks, especially when you get him into the right poses.  It also better captures the slightly adjusted design of the later suit, better emulating the classic Ultraman design.  The paint work on this guy is, like the sculpt, clean and sharp.  The color scheme is the later design’s colors, which, while perhaps not as unique, I find to be a bit more eye-catching.  The larger sections of the same color just seem to read better for the character.  In terms of accessories, Shinjiro includes three pairs of hands (fists, relaxed, and open gesture), two Specium Slash pieces, a Specium Ray effect, standard arm guards, arm guards with the Specium Blades deployed, and one arm guard with a spot to plug in the Specium Ray.  It pretty much covers all of the basics for the character, and they’re all pretty solid pieces.  I did have a little trouble with the arm guards popping out on my figure, but it’s not terrible.

THE ME HALF OF THE EQUATION

After getting the Version 7 figure from Super Awesome Wife for Christmas, I found myself with both Ace and 7, but no standard Ultraman, which seemed slightly incomplete.  She and I wound up with several Barnes & Noble gift cards after the holidays, and this guy was one of the figures they had in stock, so I figured it was as good a time as any to snag him.  He’s a fun figure to be sure, and I’m glad I finally rounded out the set.

#2635: Ultraman Suit Ver. 7 – Animation

ULTRAMAN SUIT VER. 7 — ANIMATION

S.H. FIGUARTS (BANDAI)

It’s been over a year since I last reviewed anything Ultraman, so I suppose I’m right on schedule to get something else in here so that I can go another year and change before getting something else.  Gosh, remember when these things were more prevalent?  I sure do.  And Pepperridge Farm does as well, because remembering’s the one thing they’ve got left.  Okay, that’s not true.  They’ve got Goldfish and Milanos.  They can ride those into oblivion.  Where was I?  Japan, I think.  There was something going on with Ultraman.  New toy.  Yes, very good.  Let’s look at the new toy.

THE FIGURE ITSELF

Ultraman Suit Version 7 is a fairly recent addition to Bandai’s SH Figuarts line-up, hitting roughly at the beginning of the year.  He’s specifically patterned on the appearance of Dan Moroboshi’s Version 7 suit from Netflix’s animated Ultraman, which of course also means he’s patterned on the Version 7.2 Suit from the manga of the same name.  The manga version got a release back in 2016 under the SH Figuarts X Ultra Act banner, and this one is essentially the same mold, with a few tweaks, and, of course, the dropping of the Ultra Act banner entirely.  The figure stands 6 1/4 inches tall and has 39 points of articulation.  Compared to the Ace Suit, Ver. 7 is in some ways a stiffer figure, and in other ways not.  I found the legs a little trickier to work with, but the arms, especially at the shoulders, did showcase a slightly greater range of motion.  Obviously, a lot of the restriction is coming from the design of the suit, and not from how the figure is made, to Bandai’s credit.  He can get into a number of impressive poses, and can most notably get into the unsheathing the sword pose that is so commonly associated with this design.  The figure’s sculpt is certainly a more complex one than the Ace suit was, again due to the source material, which has the Version 7 suit being a far more intricate and detail-heavy suit.  It contrasts well with Ace’s boxier design, as something that’s far sleeker and pointier.  Certainly appropriate given the sword wielding aspect. It also carries the most memorable elements of the classic Ultra Seven suit forward, but keeps in line with the more mechanized takes of the rest of the series’ Ultra suits.  Paint work marks one slight change for this figure, contrasting with the original 7.2 release.  This one makes the red sections a bit brighter and gives them a flatter finish than the original release.  It’s a look that works very well for the sculpt and the design, and further hammers home those classic Ultraman vibes.  The application’s all pretty clean.  There’s a little bit of variation between the reds, but nothing too major, and the segmented nature of the armor helps break it up and keep it from being too obvious.  The Version 7 suit includes his Specium Sword and its corresponding sheath, a separate attachment piece for the sheath, a throwing dagger (modeled after the original Ultra Seven’s head fin), a slash effect with a stand, and 8 swappable hands (in fists, gripping, and open flat combos, as well as two variations on gripping for the left hand).  It’s not a bad accessory set at all, although it’s too bad there isn’t an unmasked head for Dan like there was for Seiji in the Ace set.  Still, I can certainly live with this set-up.

THE ME HALF OF THE EQUATION

My new Ultraman purchases have really slowed to a crawl, which is too bad, honestly.  I’m not the only one who feels that way, it seems.  Prior to the holiday season, Super Awesome Wife asked if I had a list of the Ultraman stuff I owned, which I did, and she took that and decided to get me this guy to keep things going.  I have the Figurise model kit, so I didn’t jump on this one when he was released, but in hand I do really appreciate the differences between the two.  There’s a lot of cool stuff going on here, and now I feel like I need a proper Shinjiro to round out my cast.

#1982: Ultraman – B Type

ULTRAMAN — B TYPE

ULTRAMAN FIGURE-RISE (BANDAI)

Hey, how about a look into two things I haven’t looked at in a long time?  It’s been over a year since I reviewed anything Ultraman related (the end of Ultra-Act and subsequent transition into Figuarts has been a rather major contributor to that), and three whole years since I’ve reviewed any model kits, but now I’m just throwing caution to the wind and looking at an Ultraman model.  I know, crazy stuff for me, right?  Just stepping way outside my comfort zone for this?

THE FIGURE ITSELF

Ultraman (B Type) is the first in Bandai’s newly launched line of Ultraman-themed Figure-Rise kits.  They’ve previously offered kits for Dragon Ball Z and Kamen Rider, and it’s not a huge shock to see them move onto another immensely popular license.  So far, it appears this line will be taking its cues from the currently running Ultraman manga, which sequelizes the original show, while working in elements of its successors in a new timeline.  This figure is the main Ultraman from the series, Shinjiro Hayata, son of the original Ultraman, wearing his second set of powered armor (as noted by the “B Type” at the end of the name).  The kit is billed as 1/12 scale, so the final figure stands a little over 6 inches tall, meaning he scales pretty decently with the Figuarts stuff.  He’s got 31 points of articulation, so he’s not quite on the same posability level as most of those figures, but he’s not terribly far off either.  Of all the models I’ve built, Ultraman is definitely the most intense.  As in “took multiple sessions to complete him” intense.  He’s made up of a lot of small, little pieces, that all click together very carefully.  While this may be a little stressful on the assembly side, it pays off on the appearance front.  This is definitely a sharp looking figures. Details are well-defined, and he’s a good match for the source material’s very machined appearance.  If I have one complaint, it’s that the figure’s not quite as sturdy as I might have liked.  I’ve had no breakage issues, of course, but the torso assembly pops apart with regular handling (mostly by design, to be fair).  He’s more a pose and set figure than a mess around with him figure.  Paint’s a no-go on these sorts of sets, so there are a few different ways to handle variations of color.  For the most part, this guy goes with the “mold it in the right color” method, meaning there’s a lot of very precise part assembly.  However, there are also some pretty extensive decal applications mixed in with that.  Again, they can get a little stressful, but the end result pays off, and you’d be hard pressed to discern these decals from actual paintwork.  Of course, time will tell as to their longterm hold-up.  Ultraman is pretty well accessorized for a thing I built myself.  He’s got five interchangeable hands (fists, open, and a trigger finger for his right side), a Specium Ray effect, two Specium Slash effects, alternate forearm guards for use with the Specium Ray, alternate guards with Specium Blades deployed, the MARS-133 rifle, and a display stand.  Pretty much, he’s on par with a Figuarts or Ultra-Act release.  He has one more feature: he lights up.  There’s a battery pack with LEDs attached that’s installed in the torso (hence how easily it comes back apart).  Using the included tool, you can turn it on and off.  It illuminates his eyes and color timer, and with a push of the button you can even switch the color timer from blue to red, which is fun.

THE ME HALF OF THE EQUATION

Is it allowed to be Max’s fault two days in a row?  This one’s a borderline example at the very least.  He wanted one of his own, and they come in cases of two, so he needed another buyer.  Well, hey, I like Ultraman, right?  Admittedly, I was looking to get back into the model building anyway, and I didn’t yet have a Manga-style Ultraman, so why not give it a try?  He’s an intense build, but I do really enjoy the final product, and I think he’ll slot in pretty well with the rest of my Ultras.

I picked up this set via All Time Toys.  If you’re looking for toys both old and new, please check out their website and their eBay storefront.

#1536: Ultraman Ace Suit

ULTRAMAN ACE SUIT

S.H. FIGUARTS X ULTRA-ACT (BANDAI)

It’s Day 5 of my post-Christmas reviews, and today I’ll be returning to one of my very favorite franchises, Ultraman.  My Ultraman reviews have gotten few and far between.  That’s the sort of thing that happens when they end the main line you collect of something, I suppose.  Without a steady stream of new Ultra-Act offerings, there’s a bit less regularity to my Ultra-collecting habits.  The Figuarts offerings are very cool, but there’s also a bit of overlap between the two collections, so I haven’t really picked up anything from that line.  Well, until now, anyway.  Today’s figure is based on the currently running Ultraman manga, which is a sort of soft reboot of the franchise, taking only the original show as canon, and following the adventures of Hayata’s son Shinjiro as he takes up the mantle of Ultraman.  The series has also introduced some of the later Ultras as recurring characters, though they aren’t proper Ultramen like they were before.  So, without further ado, here’s the Ultraman Ace Suit, piloted by Seiji Hokuto, a reimagining of one of Ace’s two hosts!

THE FIGURE ITSELF

The Ace Suit is the third offering in the SHFiguarts X Ultra-Act line, following the standard manga Ultraman and the Ver7.2 Suit.  As the Ace Suit is the third suit to appear in the manga, it’s a sensible release order.  The figure stands about 5 3/4 inches tall and he has 40 points of articulation.  Ace is the shortest of the three manga Ultras, and the figure reflects that.  I will admit, after messing around with CaRB for a few days, Ace’s articulation felt a little bit restricted, but compared to the average Figuarts offering, he’s not too bad.  The shoulders are the most  difficult thing, because they have to be configured just right for any given move.  But, once you get a feel for the figure, it’s not too hard to get him posed how you’d like him.  Ace’s sculpt is unique to him, and it does a pretty respectable job of translating the manga design into three dimensions.  It certainly helps that Ace is my favorite so far of the manga Ultras.  I definitely appreciate the common elements between this design and the classic Ace design, especially filtered through the manga’s more tactical design aesthetic.  His suit is pretty sleek and clean, and I quite like the more squared off nature.  It really goes well with the classic Ace elements, such as the pseudo Greco-Roman style helmet.  The sculpt gets all of these design elements worked in quite nicely, and doesn’t skimp in the smaller details.  I like that you can tell what’s actually armor and what’s a more flexible undersuit, just through the shaping of the materials.  In terms of paint, this guy’s pretty much on par with the various Ultra-Act figures I reviewed.  Everything is pretty clean and sharp, and the metallics look top-notch.  I particularly like that his lenses are translucent yellow; they look amazing when the light hits them the right way.  The Ace Suit is quite well accessorized.  He includes three sets of hands (in fists, open gesture, and flat poses), extra gauntlets, his specium blade, a slightly longer set of wrists (for use with the blade), and an alternate unmasked head with two different facial expressions.  The blade can be a little tricky to get set-up the right way, since it requires swapping out the wrists and getting the hands and bracers swapped over to the new ones, as well as getting the blade properly seated between the arms.  It took a few tries to get my figure to hold the blade the right way.  The extra head is certainly a nice touch, especially after a similar piece was left out of the first release of the main Ultraman.  The separate expressions work much the same as they do with the DBZ figures, and add a nice bit of character to the figure, though I hardly see myself displaying him unmasked.

THE ME HALF OF THE EQUATION

Ace is Tim’s fault indirectly, and I suppose my parents fault directly.  It’s Tim’s fault I know this figure exists.  Which is a bit weird, when you get down to it, since I’m the Ultraman fan, but somehow this one slipped past me.  Once I saw him, I knew I wanted one, and my parents were nice enough to get me him for Christmas.  It’s kind of funny, because, while I like the original Ace, he’s never been one of my favorites.  This figure, on the other hand, very definitely is.  He’s a ton of fun, and just really cool looking to boot.

#1486: Ultraman Ginga Victory, Ultraman Jack, & Alien Baltan

ULTRAMAN GINGA VICTORY, ULTRAMAN JACK, & ALIEN BALTAN

ULTRA HERO/MONSTER 500 SERIES (BANDAI)

 

It’s been a painfully long time since I’ve reviewed any Ultraman figures.  In February of 2015, I looked at the Ultra-Act Mebius, but the ending of that line and its subsequent move to the slightly smaller Figuarts scale has left me without any regular Ultra purchases to review.  And that makes for a sad Ethan indeed.  While I’m sure I’ll get around to picking up some of those Figuarts releases one of these days, for the time being, there are some lower price-point options to keep me occupied, such as Bandai’s Ultra Hero 500 Series and it’s companion Ultra Monster 500 Series.  I’ll be looking at a few of those offerings today.

THE FIGURES THEMSELVES

Ultramen Ginga Victory and Jack were released in the Ultra Hero 500 Series as figures 30 and 04, respectively, while Alien Baltan was released in the Ultra Monster 500 Series as figure 01.  Both series work on the “evergreen” style of distribution, where most figures in a line are kept in constant stock, at least in Japan.

ULTRAMAN GINGA VICTORY

Ginga Victory represents the fused form of Ultras…stick with me here…Ginga and Victory.  Shocking, I know.  This fusion made its debut in Ultraman Ginga S The Movie: Showdown! The 10 Ultra Warriors! which I assure is the actual title of the film, which I most certainly have not exaggerated in any way.  I wasn’t immediately familiar with this variant, but I correctly IDed it as some form of Ginga.  He, like all of the 500 Series figures, stands about 5 1/2 inches tall and has 3 points of articulation at the shoulders and waist.  Hardly super posable, but that’s never been the intent of this line. His sculpt is unique to him, and is about what you’d expect from a softer vinyl figure.  The build of the body is ever so slightly stylized to be a little more heroic in its proportions, but beyond that, he looks to be a pretty close match to the design from the show.  He’s certainly one of the more complicated Ultra designs, but it all flows together pretty well, and he looks pretty darn cool; there’s no denying that.  The complicated nature of his design also translates to his color scheme, but not quite so much to his paint.  He’s certainly got more details than many other Ultras in this scale and style, but there are a few parts of his design that just go unpainted.  It’s not terrible at first glance, however, upon closer expression, you can see the etched-in lines of details that were just left out, which is the tiniest bit frustrating.

ULTRAMAN JACK

This isn’t the first time I’ve looked at an Ultraman Jack on this site, nor will it be the last.  Jack hails from Return of Ultraman, where he was originally intended to be a returning Hayata before becoming a unique character.  Hence the design that’s just a slight variation on the original.  He too has a unique sculpt, which is on par with the Ginga Victory figure, albeit totally different.  His design is obviously more simplistic, and also more keyed to 60s aesthetics in terms of suit materials and his actor’s build, and this figure replicates all of that quite nicely.  I did note that Jack’s pieces don’t seem to fit together quite as seamlessly as Ginga Victory, but they aren’t too mismatched.  Jack’s paint is decent enough.  He’s got less going on than Ginga Victory, so he’s also not missing any key application.  Some of the silver’s a little fuzzy around the edges, but he’s generally pretty well handled.

ALIEN BALTAN

Alien Baltan is one of Ultraman’s earliest and most persistent foes.  The one seen here is Baltan I, seen in the second episode of the original Ultraman.  It’s my favorite Baltan look, so that makes me pretty happy.  Baltan’s sculpt is a bit softer than the other two.  It’s not a huge surprise, given all the extra details he’s got going on.  That being said, as a more organic creature, the softness is a little more excusable.  It’s a decent enough piece, I suppose.  It’s clearly a little more archaic than some of the others, and a tad more simplistic than I’d like, but the general idea is there.  Any Ultra-fan is gonna know who this is.  His paint is actually a fair bit more nuanced than the other two, featuring a fair number of airbrushed details.  Given the price point of the figure, it’s actually quite impressive.

THE ME HALF OF THE EQUATION

Believe it or not, this trio made their way to me direct from Japan.  They were sent to me by my friend Rio, who previously got me the diecast First Order Stormtrooper.  In exchange for a generous quantity of Oreos, she’s agreed to keep me supplied with lots of cool action figure goodness.  These three were in the first care package that Super Awesome Girlfriend and I received from her.  It was actually really awesome, as the box arrived right after a rather stressful day at work, and nothing fights off stressful days better than Ultraman!

Guest Review #0034: Ultraman

ULTRAMAN

ULTRA-ACT/S.H. FIGUARTS

The following is a guest review by my dad, writer Steven H. Wilson!  Check out more from him over at his blog, located at stevenhwilson.com

Bandai’s Ultra-Act line has released dozens of figures based on Tsubaraya Productions’ long-running Ultraman series, which includes of two dozen individual TV series, running from 1967 to the present, and about half that many feature films. Every series stars a new Ultraman character, differentiated from his brethren by a suffix–e.g. “Ultraman Jack,” Ultraman X,” “Ultraman Mebius.”

Sixth in Ultra-Act‘s 2015 lineup is an Ultraman character not from a TV series, but from a 2011 Manga which has recently been collected in trade paperback for the U.S. market. The Manga and its lead character are simply called “Ultraman,” and the hero is the human son of the first Ultraman from way back in 1967.

THE FIGURE ITSELF

The packaging is dual-branded with the logos of Ultra-Act and S.H. Figuarts, another Bandai line. The figure is not in scale with the rest of the Ultra-Act line, coming in at 6 3/4 inches, about a half-inch shorter than the typical Ultraman figure. This explains the dual-branding, since it is in scale with S.H. Figuarts‘ popular Power Rangers and other lines. The figure has 30 points of articulation, and comes with three sets of interchangeable gauntlets, three sets of hands–including different pointing gestures, and, of course, fists–an extra chest plate, and the trademark Ultra-beam-blasting effect. I’m not sure what the point of the extra chest plate is. It’s slightly more streamlined than the one that comes packed on the figure, but its jewel is the same color. I would expect the whole point of providing an alternate chest plate for an Ultraman would be to show his warning light blinking red.

It’s a bit disappointing that the mask is not removable, a la early Marvel Legends Iron Man figures, since this Ultraman is not a giant from another world, but a kid in an exo-suit. The figure is very, very posable–almost too posable. He falls down a lot when displayed, and doesn’t come with a stand. On the up side, he tends to fall into some great action poses. An optional flying-stand is recommended for this guy. One other nit-pick, I suppose, that I have with all the Ultraman figures, is that their arms aren’t designed to easily assume (or hold) the cross-elbow beam-blasting stance that’s so commonly seen when an Ultraman fights. Still, the detail is amazing, and the figure brings a 2D character to beautiful 3D life.

THE ME HALF OF THE EQUATION

The figure was given to me by Ethan, the man behind The Figure in Question, who’s also my son. He feeds me a steady diet of Ultra-Act figures (and Spark Dolls, another Ultraman line) for Christmases and birthdays and the like. He knows I’m devoted to all things Ultra. I grew up watching the original 1967 TV series, and have recently discovered (and developed something of an obsession for) all the spin-off series that were never dubbed into English. He picked up this figure for me for Christmas, and suggested I review it alongside my review of the source material, which is on my blog now. [You can read it here!– E]