#3689: Martial Arts Batman

MARTIAL ARTS BATMAN

BATMAN (MATTEL)

Back in 2003, there was a huge change-up in the world of super hero toys, as the DC license passed from Hasbro (who had inherited it when they had fully absorbed Kenner at the end of the ’90s) to Mattel.  While Mattel had focused decidedly less on the action figure market for a lot of the ’90s, in the early ’00s, they’d relaunched their in-house brand Masters of the Universe, with former McFarlane sculptors the Four Horsemen doing the sculpts.  Having netted the DC license, they launched a line of Batman figures, also primarily sculpted by the Four Horsemen.  McFarlane sculptors on DC figures?  It’ll never work….

THE FIGURE ITSELF

Martial Arts Batman was one of a whole plethora of Batman variants present for the launch of Mattel’s Batman line in 2003.  While the standard Batman (dubbed “Zipline”), Robin, and Joker all flew off shelves, the Bat-variants were less speedy.  The figure stands 6 inches tall and he has 12 points of articulation.  While the articulation scheme’s nothing to write home about these days (or even when the figures were new, considering they were contemporaries of Spider-Man Classics and Marvel Legends), it was actually a pretty nice step up from what we were typically seeing from Hasbro before the license transferred.  All of the Bat-variants were sculpted by the Four Horsemen, centered around the core sculpt done for Zipline Batman.  It’s a solid starting point, being a clean and rather “generic” take on the then current Batman design.  The iconography definitely holds up.  Each of the variant figures got their own little selection of unique parts, which, in the case of Martial Arts Batman, was the hands, feet, and belt.  The belt and hands would also see re-use for the Batman packed in with the Nightwing figure later the same year.  Generally speaking, the parts aren’t bad.  They match well with the core body pieces, and the general “martial arts” vibe is captured decently enough.  The wrappings on the hands, in particular, are pretty cool.  Also, in keeping with a theme that the Four Horsemen were very insistent on early in the line, he’s got the little bat-symbol on the bottom of his feet, which is a pretty nifty little bit.  His paint work is…odd.  They saddled him with a lot of maroon, as it’s the base color of his suit for some reason.  There’s some black, of course, but he’s also quite reliant on gold for the accents.  It’s a weird set-up.  I’m also not entirely sure how I feel about the bare hands under the wraps.  The application is at least pretty clean, so he’s got that going for him.  He’s packed with a bladed staff thing which can split into two, as well as a wrist mounted bladed thing.  Look, it’s all very technical, but there are a number of things, and they’re all rather martial arts-y, I guess?  I mean, I guess they’re at least kind of nifty.

THE ME HALF OF THE EQUATION

Hasbro’s last few years on the DC license were rough.  Mattel gaining the license was a breath of fresh air….until the product actually hit.  This line is a great example of that, being a perfectly fine line, while also being more or less indistinguishable from what Hasbro was doing a year before.  I didn’t get a ton of these figures when they were new, and this one in particular is a rather recent addition to my collection…relatively speaking.  He came into All Time a few years ago, and his package was such that he was going to wind up in the loose figure bin anyway, so I snagged him, because why not.  He’s fine.  Nothing amazing or anything, but fine.  He’s got a good sculpt at the very least.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3688: Abe Sapien

ABE SAPIEN

HELLBOY REACTION FIGURES (SUPER 7)

In what has to be one of the quietest and understated moves the franchise has ever taken, apparently there’s a Hellboy movie coming out in two weeks?  The franchise got a reboot in 2019, and this one’s another reboot, specifically adapting the comics story “The Crooked Man”.  I guess that gives this movie a slightly better reason for not including Abe Sapien, since he’s not part of the original story, nor would he really fit its aesthetic.  It does mean that I’ll have to supply my own Abe Sapien appreciation, so here I am, doing just that!  Oh yeah!

THE FIGURE ITSELF

Abe Sapien was released as part of the single-carded first assortment of Super 7’s Hellboy ReAction Figures line, alongside HB, Liz, and Lobster Johnson.  The figures are all comic-based, filtered, of course, through the usual ReAction lens.  The figure stands 3 3/4 inches tall and he has 5 points of articulation.  His sculpt was unique to him, and it does a respectable job of taking Mignola’s fish-man design and making it look like a Kenner figure from the ’70s.  Proportionally, his head seems maybe a bit big, but I think that may also be slightly linked to the way the gills work.  Beyond that, it’s a neat sculpt.  They’ve gone more for the “underwater adventure” look for Abe, so he’s got his shorts and belt, but that’s it.  The feet are an interesting quirk; as far as I know, Abe’s always been depicted with actual toes, albeit frequently webbed ones, but this figure gives him sort of hooves, kind of like what Hellboy classically has.  I’d chalk it up to shared parts, but the two have very different details elsewhere on their legs, so it can’t really be that.  Just one of those things, maybe to sell the frequent Kenner inaccuracies? The color work on Abe is pretty fun; the teal sort of color is brighter than Abe is usually depicted, but it fits the vibe of the line very well, so I very much dig it.  Application’s all pretty clean, and there’s a surprising amount of accenting.  Abe is packed with a harpoon, which is great for all those harpooning needs.

THE ME HALF OF THE EQUATION

These figures all hit during a period of time when I didn’t have much in the way of disposable income, so I wasn’t really able to jump on any of them when they first hit.  It’s always bummed me out, because I definitely dug the style, and it meant there was an Abe figure I didn’t have.  Thankfully, things have a tendency to come back around, and Abe here got traded into All Time a few months back, giving me an opportunity to finally snag one.  Yay!  He’s not a terribly complex or involved figure, but I enjoy him for his simplicity.  Definitely fun, and I’m now fighting the urge to track down all of the rest of them.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3687: R5-D4, BD-72, & Pit Droids

R5-D4, BD-72, & PIT DROIDS

STAR WARS: THE BLACK SERIES (HASBRO)

“Peli Motto makes quick work of refueling and repairing battered ships with the help of R5-D4, BD-72, and a team of hyperactive pit droids.”

There’s a lot of cool things going for Star Wars as a concept, but one of the most infinitely marketable pieces has to be the droids. There’s just so many models, and there’s a bunch of unique names thrown at the models, and when they introduce new models, we get to see them get worked into the background with other, older models, and that’s cool too. And there are so many toy possibilities, too, which works out very well for me, a toy collector. The titular character from The Mandalorian having a distrust of droids at the outset did limit the droids he interacted with initially (barring, of course, IG-11, whose just too awesome to be limited), but they’ve worked their way into the show as it’s progressed, and there’s even been enough of them to warrant a whole special pack. How about that?

THE FIGURE ITSELF

R5-D4, BD-72, and the Pit Droids are a Target-exclusive Star Wars: The Black Series offering, which started showing up mid to late summer.

First and foremost, we’ve got the one “proper” figure of the set, R5. R5’s reappearance on the show was a fun little touch, since we’d seen nothing of the little guy since his motivator blew in A New Hope. Obviously, with stuff still happening on Tatooine, it’s not the craziest thing for him to reappear, but I don’t know if anyone was expecting him to actually get to go on a full-fledged mission with Mando.  R5 got a GameStop-exclusive Black Series release back in 2017, but that was on the old, smaller Astromech body.  Since then, of course, Hasbro has totally redone the Astromech, and we actually got an updated R5 on that body last year as a single.  This one is more or less the same as that one, albeit with a few minor differences.  Regardless of release, he’s a new head on the body of R2, which is pretty typical of an R5 (you know, unless he’s the GREATEST R5 FIGURE OF ALL TIME).  It’s a pretty solid mold on its own, and the new head makes it nice and distinctly different from the prior R2.  The one structural difference between this figure and the single is that his motivator panel, removable on the single, is new glued in place.  His paint work is pretty much the same, and is likewise pretty similar to the R2, just with some adjusted colors.  Application is generally pretty clean, which is cool.  I’ll be honest, though, I kind of miss the shiny silver sticker from the GameStop one, as hokey as it might have been.  In terms of accessories, R5 gets the same five attachments as his single release (borrowed from the R2 mold), as well as brand new swappable side panels featuring the jet boosters used by R5 in The Mandalorian.  Presumably, we will at some point see these get used on some form of R2 re-release, since it was the only notable attachment missing from the last one.

Since first debuting as a pack-in figure with the original Cal Kestis figure in 2019, we’ve had our fair share of BD droids.  Most of them have actually just been BD-1, but the BD that appears in The Mandalorian is officially a different droid, BD-72, making this officially a new character.  The mold’s a straight re-use, which is fair enough, because it’s quite a nice one, being surprisingly poseable *and* surprisingly stable for a mold of its size.  It’s got a new deco, which is fairly basic, but heavier on the blues than the original.

Now we get to the real meat of the set.  Look, R5 and BD are all well and good, but the real reason anyone’s buying this $40 set isn’t for the two minor tweaks to prior releases; no it’s for the Pit Droids!  Though we’ve technically gotten a Black Series Pit Droid once before, it was in one of the Disney Parks-exclusive multipacks, which is far from the most convenient way to get a new mold.  Thankfully, this set makes up for it, with two whole Pit Droids, each in their own color scheme!  Yay!  The figures both stand 4 inches tall and they have 23 points of articulation.  They’re quite poseable, and I’m glad their smaller size doesn’t make them too spindly to allow for that.  The sculpt is a solid recreation of the design from the movies and shows, and definitely looks he part of the Pit Droid.  It’s a nice, clean visual, and it’s translated well here.  But, one of the coolest things about the Pit Droids is how they fold up when not in use.  Their smaller figures could never quite capture that, but these ones actually do!  Sure, it’s a little fiddly to get them there (and there’s no instructions like a Transformer would get), but you can get a surprisingly accurate folded up look out of these two.  In terms of coloring, we get one Pit Droid in tan, and the other in maroon.  The bulk of the coloring for both is molded, of course, with paint for the “eyes”, and a little bit of accenting for both.  On the tan guy, it’s a little more subtle, while the maroon guy gets some more obvious offsetting.  Of the two, I’m partial to maroon, but they’re both fun.

THE ME HALF OF THE EQUATION

I quite like Pit Droids, but they’re frequently tricky to get as figures due to weird release schemes.  I wasn’t thrilled when the first Black Series one was stuck in a Parks set with other figures I didn’t really need, so I do like another option.  Not sure Target-exclusive set with other figures I don’t need is *ideal*, but it’s not the worst thing ever.  Since I opted not to grab the single R5 release, he’s not really a double up for me, at least with this mold, and another BD isn’t the worst thing.  Plus, I do get two whole Pit Droids, and they’re truly fantastic little figures, so I’m happy to have them.

#3686: Donatello

DONATELLO

TALES OF THE TEENAGE MUTANT NINJA TURTLES (PLAYMATES)

I sort of tipped my hat on today’s review last Wednesday, I suppose, when I reviewed a Metalhead figure from a line that contains a Donatello I have *not* reviewed, and then even mentioned getting said Donatello at the end of that review.  Have I shattered illusions that I review things in the order that I get them?  For that matter, were there ever really any such illusions?  Well, a week after reviewing Metalhead, I guess I’m reviewing a Donatello I bought myself a month and a half prior.  Oh yeah.

THE FIGURE ITSELF

Donatello is part of the first tie-in assortment for Tales of the Teenage Mutant Ninja Turtles, the show that’s spun-out of last year’s movie.  The first assortment just covered the four turtles in their slightly tweaked show looks, which seems like a pretty good starting point for a Turtles line.  As with the second assortment, this one plays into the “Mutations Mix N Match” feature.  The figure stands 4 1/2 inches tall and he has 5 points of articulation.  His sculpt is all-new, based on his aforementioned tweaked design for the show.  The core design remains the same, but he’s been given a little extra armoring, with a plate on one of the shoulders, as well as the knees.  He also gets a more proper strap for his bo staff going over the chest, as well as wrappings on his feet, which averages him with the 2012 design just a little bit.  I definitely dig that decision.  Additionally, his build is a touch bulkier than the film design, showing a bit of maturing on his part.  Overall, I like the new design, and the sculpt does a nice job of translating it.  The figure’s still got the removable glasses, which pretty much attach the same way as before, so they hopefully shouldn’t get lost during regular play.  The color work on this version of Donnie is very similar to the standard Mutant Mayhem figure, albeit with some minor tweaks to make it all line up.  The application’s all pretty clean, and he looks pretty solid.  Donnie is packed with his headphones, 3 throwing stars, and his Bo Staff, as well as a metal pipe looking thing.  And, for the mix-and-match feature, he’s also got the head of Metalhead and the left arm of the Mechazoid.

THE ME HALF OF THE EQUATION

Back in June, the wife and I were doing a last minute Target run before our summer family vacation, and I happened upon the first series of these guys.  I honestly hadn’t been tracking the line, so the presence of the Metalhead head really was what grabbed my attention.  Not knowing when the figure proper that would be arriving, at the urging of my wife, I opted to grab this one, since he had the head, and, once I got the full Metalhead, I’d still have a Donatello.  I didn’t realize I’d be getting the Metalhead figure quite as quickly as I did, so this one’s purpose got re-worked really quickly.  Honestly, just as a Donatello, he wound up being cooler than I expected, and now I have both him and Metalhead for full Mix ‘N Match-ing potential.

#3685: Metamorpho

METAMORPHO

SUPER POWERS (MCFARLANE)

One of the neat things the Kenner’s Super Powers did was pull the occasional oddball character for no reason other than “they’d make a cool toy.” While he wasn’t on the docket of what got cancelled when Kenner packed up the line, Metamorpho, Ramona Fradon and Bob Haney’s oddball element man from the ’60s, sure does feel like he would be right up the line’s alley. McFarlane seems to have agreed on this point, since he’s in the latest assortment of their revival line.

THE FIGURE ITSELF

Metamorpho is part of Series 8 of McFarlane’s Super Powers, released under their DC Direct banner. He’s another all-new character for the line.  The figure stands right over the 5 inch mark and he has 7 points of articulation.  The height puts him taller than even the standard figures from when the line launched, which did initially surprise me, but it comes across more as an intentional thing than a “just got the scale wrong” thing.  While I myself tend to think of Metamorpho as being a more average height, there have been depictions with all sorts of ranges of size to them, and adding a little bit of variety to the heights isn’t the worst thing. Metamorpho has an all-new sculpt, and it’s generally a pretty decent one. The build feels right, and he’s got a pose that’s similar to the original Martian Manhunter and Shazam figures. The texturing is also quite nice, giving each of his four “quadrants” its own feel. The only thing I’m not crazy about is the head, which feels strangely lacking in detail. Maybe it’s just the more reserved expression, but this is the first of the more recent figures that feels like one of the earlier figures to me. I almost have to wonder if this was a sculpt that was prepared earlier and just didn’t make it out until now. It’s not bad, though; just off. Metamorpho’s paint work is alright. The biggest issue he faces is matching molded plastic with painted colors, but honestly it doesn’t wind up looking that bad. Metamorpho is sans accessories. It would have been cool to maybe get some clip-on element parts, but ultimately it’s not the end of the world.

THE ME HALF OF THE EQUATION

Going into Series 8, there were two figures I knew I wanted for certain. The first was Booster, and the second was this one. Metamorpho is the last of the batch I ordered from GameStop, and also the last to arrive, because he got shipped on his own for whatever reason. Booster is one of my favorites from the line in general, while Metamorpho? Well, he gets the job done. I won’t lie, after the swing for the rafters on the last few I got, I was a tad disappointed by this guy. It’s not really his fault. He’s honestly not bad, he just suffers from not being quite as good as the others.

#3684: Nightwing

NIGHTWING

WORLD’S GREATEST SUPER HEROES (MEGO)

If I had a nickel for every 2020s retro revival toyline that gave me Nightwing in a time period inaccurate modern costume…well, I’d only have two nickels, but it’s weird that it’s happened twice. The revived Mego has had a mix of old and new product since they first came back, and that thread continued once they got back to full DC license. That said, the more recent stuff has been centered on the 50th anniversary of the original figures, so it’s been generally more classic. That makes Nightwing sort of the odd man out, but you know what? I think we can make an exception for him.

THE FIGURE ITSELF

Nightwing is part of Wave 18 of the relaunched Mego line-up, as part of the World’s Greatest Super Heroes line-up.  This is the third assortment to be under the 50th Anniversary banner, and he’s even got one of the fancy window-boxed set-ups to go along with it.  The figure stands 8 inches tall and he’s got 26 points of articulation.  Like all of the 50th Anniversary figures, he’s on the Type-S body, which is the most upgraded version of the body we’ve gotten thus far.  I’m still not crazy about the knee articulation, but beyond that, it’s really nice.  Nightwing’s also got a re-used head sculpt, courtesy of Wave 13’s updated Robin.  It actually works pretty well, since that was meant to be an older Robin anyway, and it keeps some continuity for the character.  I actually hadn’t gotten Robin, so it’s new for me, and I think it works surprisingly well.  The paint does do some of the heavy lifting on fully selling it as Nightwing; it ignores some of the sculpted lines on the domino mask to give him Nightwing’s more distinctly shaped version, which honestly doesn’t look too bad.  Now, admittedly, it’s a black mask, and I’m always gonna prefer the blue, but I think it ultimately works better this way, because the differences of the sculpt would be far too apparent with a lighter color.  Nightwing’s outfit is made up of a jump suit and a pair of boots.  The jump suit is silk screened, with his blue wing pattern, and even a bit of blue highlighting for the rest of the suit as well.   The boots are the standard ones, which was honestly surprising to me, because his comics design is practically begging for another re-use of the Will Scarlet boots.  I might honestly swap the boots between this guy and my Rocketeer, because I feel like they might both be more accurate that way.  Nightwing is packed with a pair of Eskrima sticks, which are pretty much his standard go-to for accessories, and which work out pretty well.

THE ME HALF OF THE EQUATION

I got this guy from the person responsible for my Mego collection: my father.  He doesn’t like to miss an opportunity to buy me a Dick Grayson figure if he can help it, and he was ordering himself the rest of the wave, so he got me this guy too.  Sure, his costume’s not exactly the right era, but it’s a classic design, and it honestly translates pretty well to the style.  And, he frustrates me less than the Super Powers Nightwing, which is certainly nice.

#3683: Metaluna Mutant

METALUNA MUTANT

UNIVERSAL MONSTERS REACTION FIGURES (SUPER 7)

1955’s This Island Earth is a generally mediocre and rather forgettable sci-fi movie, whose entire reputation is salvaged by one thing and one thing only: a killer creature design. Okay, I might be being a little unfair to the movie. It’s honestly not bad, but the Metaluna Mutant is such a memorable design that pretty much everything that’s not him fades away moments after the movie’s over. Universal seemed to recognize this too, as he’s I believe the latest addition to their Universal Monsters stable, coming in some 20 years after the bulk of the others. And, since he’s got such a distinctive look, he’s also a prime candidate for toy coverage. Hooray!

THE FIGURE ITSELF

The Metaluna Mutant was released in the first series of Universal Monsters ReAction Figures released under the Super 7 banner. The figure stands about 4 inches tall and he has 5 points of articulation. Super 7 taking over ReAction directly was accompanied by a slight shift in the exact styling of the sculpts, which is reflected here. While the Funko Universal figures were honestly some of the best under their tenure, they were still a little soft in the details compared to a genuine Kenner product. The Mutant, on the other hand, is quite sharply rendered. He’s not a perfect match for his on-screen counterpart, but that wouldn’t be quite right anyway. He instead goes a bit more idealized, “what you’d remember in your head after seeing the movie”, which feels right for the vibe. There’s lots of fun little details going on here, with all of the membrane stuff on the head, as well as the folds and creases on the “pants.” His paint work is very much dialed into the style they’re going for. Rather than strictly movie coloring, he’s got a far more saturated hue, which gives him more of that ’70s era pop. I really dig the little vein lines on the arms and legs; they help to sell the overall look in a small but notable way. The Mutant is packed with no accessories, but I’m not sure what you’d give him anyway.

THE ME HALF OF THE EQUATION

I had a fairly expansive viewing sci-fi classics as a kid, thanks to my dad’s own fascination with the genre. This Island Earth was shown to me when I was about 7 or 8, and it hit pretty well, largely because this guy was just so cool. I recall the Sideshow 8 inch figure coming out around that time, and being rather interested in him, but I didn’t wind up getting one for another 20 years. This one’s an even more recent addition, snagged from a batch of traded in figures at All Time a month or two ago. He’s simple, but very fun.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3682: Black Manta

BLACK MANTA

SUPER POWERS (MCFARLANE)

“Aquaman’s greatest enemy is the scourge of the seven seas, David Hyde whose heart is as cold as the ocean depths he hunts.”

Last week, I was talking about Challenge of the Super Friends in reference to its impact on the toy world.  Though the Super Friends and the Legion of Doom were in many ways meant to be parallels, right down to their membership, the Legion came up short on most of their toy coverage.  Much like Sinestro, Aquaman’s opposite number Black Manta, wouldn’t get his first figure until DC Direct came along.  Humorously, it was in a throw-back to a vintage line, Pocket Super Heroes, which, I feel, makes a solid lead-in to today’s DC Direct branded throw-back to a vintage line Black Manta figure.

THE FIGURE ITSELF

Black Manta is part of Series 8 of McFarlane’s Super Powers line, under the DC Direct banner.  Manta’s actually been in the line before, as a purely Walmart-exclusive figure that wasn’t part of the assortment structure, and was on the rarer side of the Walmart releases.  So, he’s effectively new.  The figure stands 4 3/4 inches tall and he has 7 points of articulation.  The scaling is pretty good again; he’s a little taller, but it’s easy to write that off as being the helmet.  The articulation is pretty much the line’s standard, but the neck’s restricted by the cords running from the helmet to the backpack, which causes it to kind of spring back to a point just off of center.  The construction of this figure is using the same base body as Vigilante, with a modified torso to add the collar for the helmet, as well as unique parts for the head and lower legs.  The head is pretty spot-on for the classic Manta helmet, filtered through the Kenner aesthetic.  The paint work for this figure differentiates him from the prior release; the last one was lots of blues, while this one goes for actually black for the suit, as well as giving him red lenses on his eyes, rather than the yellow of the last one.  Generally, application is pretty cleanly handled, and he fits in well with the rest of the line, as well as the vintage stuff.

THE ME HALF OF THE EQUATION

So, um, I don’t think I’ve ever bought a Black Manta figure before?  It’s that whole Aquaman thing, where my dad has the whole collection devoted to the guy, so he just naturally winds up with all of the Manta figures.  It’s not that I *don’t* want a Black Manta, just I’ve never happed to get one.  Even this Manta was a bit of an impulse purchase, honestly.  I was ordering Booster, and I decided to see who else was available.  I knew I wanted Kilowog for sure, and since I was ordering, and I’d already gotten one Legion of Doom member from this run, I threw this guy in too.  He’s rather by the numbers, but he turned out pretty nicely, and he’s certainly a sensible fit for continuing the line, and a great counterpart for the original Aquaman.

#3681: Metalhead

METALHEAD

TALES OF THE TEENAGE MUTANT NINJA TURTLES (PLAYMATES)

Alright, we had two weeks off, but now I’m going back to having a regular TMNT review.  Because, you know, apparently this is a thing I do now?  Look, it kind of surprises me too.  There’s been a lot of good TMNT options lately, and it’s also been pretty dialed into the three characters I’m sure to focus one.  I’ve had a bunch of Donatello, a little bit of Casey, but no Metalhead for a bit.  And, you know what?  I could go for some cool robot turtle action right about now.  It sure is convenient that there’s some available!

THE FIGURE ITSELF

Metalhead was released in the second assortment of the tie-in line for Tales of the Teenage Mutant Ninja Turtles, which is the new show that’s spun out of Mutant Mayhem.  Thus far, both of the show’s tie-in assortments have been under the “Mutations Mix ‘N Match” banner, which is the swapping gimmick that Playmates like to return to every so often.  The figure stands 4 1/2 inches tall and he has 5 points of articulation, plus an articulated hatch on the front of his torso.  While all of the standard Mutant Mayhem figures had a higher level of articulation, the newer figures have all gone to a more reduced set-up, which is fairly common between main launches, honestly.  It also better facilitates the Mix ‘N Match set-up.  And, with everything being on ball-joints, there’s still quite a bit of range to be had.  Metalhead’s design this time around is a lot more pieced together than prior designs, which is honestly pretty fun.  He very much fits in with the newer Turtles designs, while also keeping some of the more recurrent design elements from other Metalheads  I dig the decision to keep the head more squared off, much like the 2012 version, and I also like the move to a lankier build, which generally feels more in line with the latest incarnation of the Turtles proper.   The sculpt is a pretty solid recreation of the show’s design for the most part.  He’s not quite as lanky in the limbs, since he needs to still be stable, of course.  He shares a few of his parts with the Mechazoid figure, which is sensible, since he’s supposed to be built from Mechazoid parts and all.  His sculpt is rather geometric, which plays in his favor, but there’s some smaller wear and tear detailing, which keeps things from being too bland.  I also like the small touches, like the little smile etched into his faceplate, giving him that friendlier vibe.  His color work is on the simpler side, but there’s a decent amount of base coverage.  The application’s a little fuzzy around the edges, especially on the yellows, and there are a few details, like his shoe on his left foot, which get overlooked, but it generally works well for the price point.  Metalhead his packed with a sword, sai, nunchuck, and bo staff for the purposes of replicating the four brothers.  All of them can be stored on him, which is very fun.  He’s also got a small disc, which I think is a pizza?  It goes nicely in the torso storage, which is also cool.  And, in order to aid with the “Mix ‘n Match” feature, he’s also packed with Raph’s head and Leo’s left arm.

THE ME HALF OF THE EQUATION

I had found the first round of these, which was just the four Turtles, back in June, and I actually snagged the Donnie at the time, since he came with Metalhead’s head.  But, of course, I wanted Metalhead proper, so I was on the prowl for him for a bit.  Thankfully, he wasn’t too much trouble to find, ultimately.  He’s nifty.  I definitely dig this new Metalhead design, and I think it translated well to figure form.  In a perfect world, I’d have loved for him to be a little better articulated, but beyond that, I do really dig this one a lot.

#3680: Booster Gold

BOOSTER GOLD

SUPER POWERS (MCFARLANE)

“A scoundrel from the future intent on making a name for himself in the past, Booster Gold has nevertheless exhibited his share of heroism.”

Isn’t it crazy to think that one of comics’ more notable fan favorite dynamic duos (who aren’t, you know, the actual Dynamic Duo) consists of two characters created two whole decades apart from each other?  That being saind, while Ted Kord, aka Blue Beetle, was created in 1966, that was for Charlton, and he wasn’t worked into the mainstream DC universe until 1986, the same year that Booster Gold debuted.  They wouldn’t be paired off until they both joined the Justice League in 1987, but it’s stuck since then, continuing even through with Ted’s successor Jaime Reyes.  When Ted or Booster get a figure, usually the other’s right there, or not far behind, something that has continued with McFarlane’s Super Powers line, which teased Booster’s inclusion on the packaging of Blue Beetle’s Bug vehicle.  And now he’s here!

THE FIGURE ITSELF

Booster Gold is part of Series 8 of McFarlane’s Super Powers line under the DC Direct banner.  They started trickling out in the last month or so, following up pretty closely on Series 7.  Series 8 has three new character additions for the line, which includes Booster.  The figure stands a little under 4 3/4 inches tall and he has 7 points of articulation.  Booster’s scaling places him just a little bit taller than Ted, which makes sense, and is consistent with their usual depictions.  In general, Booster’s a little more bulked up than Ted, which is an element a lot of his figures tend to miss, so I’m glad this one didn’t.  Like Ted, this sculpt feels really, truly genuine for a Kenner Super Powers figure.  The slight raising of the costume elements calls to mind how the original Green Lantern costume was handled, and gives the whole thing a little extra pop.  I’m also thrilled to see they remembered to give him is Legion flight ring, as that’s such an easily missed element.  Booster’s color work is very bright and vibrant.  He’s straight yellow and blue, rather than going for any sort of metallic.  I think it works well here, and it again feels pretty authentic to the whole Kenner vibe.  His paint application is generally clean, apart from the notable spot of missing blue paint on the interior of his right elbow.  Booster is without any accessories, which is a slight bummer, because it feels like it would have been the perfect opportunity to include his robot buddy Skeets.

THE ME HALF OF THE EQUATION

Obviously, once I’d gotten Ted, there was no way I was going to miss out on Booster.  So, I had the Amazon link, and I was gonna order him…and then I missed out on him.  That’s on me, guys.  Anyway, I’d had good luck with GameStop for the Blue Beetle figure, so I checked back with them, and they happened to have Booster, as well as a handful of other figures I was looking for, all in stock.  Booster was my primary interest, and he’s definitely my favorite of the ones I snagged.  He pairs off very nicely with Ted, and the two of them with the Bug is just a fantastic set-up.  Honestly, the whole line’s been worth it just for these three items.