#3653: Scarlett

SCARLETT

G.I. JOE REACTION FIGURES (SUPER 7)

I have a tendency to get locked into patterns in my collecting.  In addition to just having single characters that I like to have in every possible form, I also have assortments of characters that I like to get together as a pair in the same style whenever possible.  One such case is Snake Eyes and Scarlett.  There are significantly less Scarletts than Snake Eyeses, of course, but whenever there *is* a Scarlett, I try to get her to go with an accompanying Snake Eyes.  This is my long-winded way of saying “hey guys, check out this ReAction Scarlett!”

THE FIGURE ITSELF

Scarlett was, like Snake Eyes, released in the first series of Super 7’s G.I. Joe ReAction Figures line.  As the Real American Hero‘s “first lady,” she’s another natural fit for inclusion in the line’s first series.  The figure stands about 3 3/4 inches tall and she has 5 points of articulation.  As per usual for the line, she’s got the Kenner-style 5POA, which still feels weird for a Joe, but we’re just gonna go with it.  Her sculpt is all-new, and has thus far remained unique.  It’s using her v1 design, which is sensible, since it’s the one everyone knows.  It uses the more cartoon-inspired stylings, which again makes a lot of sense.  That’s what everyone actually remembers, in contrast to her proper toy look.  There’s admittedly a little more going on with this sculpt than there was on Snake Eyes, so there’s more room to actually do something with her.  Generally, I think it works.  It feels more truly divergent from the usual Joe style, and by extension she feels like she serves more of an actual purpose.  The paint work is likewise a bit more involved.  It’s a more washed out palette, which is per usual for Scarlett.  The application is all pretty clean, and she looks the part.  Scarlett includes her crossbow and quiver.  The crossbow is pretty easily held in either hand, and the quiver’s got a look to make it work like a belt, which is pretty nifty.

THE ME HALF OF THE EQUATION

Right, so I wasn’t getting into G.I. Joe ReAction.  I had Ultimates, I had vintage, I didn’t need these, right?  Right.  You read the Snake Eyes review, yeah?  Cool, so you already know I’m weak.  Don’t need to sum that part up again.  Yeah, so, in addition to the Snake Eyes landing in front of me, so did Scarlett.  They were a package deal, both of them there, allowing me to do my whole buying them as a pair thing.  Yay.  Like Snake Eyes, she’s nifty, but not really much beyond that.  Do I need it?  No.  Do I like it?  Yes.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3652: Captain America – Symbol of Truth

CAPTAIN AMERICA — SYMBOL OF TRUTH

MARVEL LEGENDS (HASBRO)

Sam Wilson takes the mantle of Captain America to new heights, combining the iconic shield with his signature wings versus threats near and abroad.”

So, like, not to be that guy who critiques the bios again, but, umm, I’m gonna do exactly that, because there’s an irony to this particular Sam Wilson Cap figure calling out his use of the iconic shield, when, umm, this one doesn’t?  I mean, I guess the spirit of the thing is still there, right?  Sure, let’s go with that.

Shortly after introducing Sam Wilson as the Falcon in the MCU, the comics had Steve aged up and unable to keep Captaining, so Sam stepped into the role, a move that I always found sort of amusing given that, well, you’d only just introduced people to the Falcon identity, and then you immediately took it away from him.  Steve eventually took the title back, of course, and while they had a touch of overlap, Sam went back to being Falcon again…and then he got handed the shield in the MCU.  We had a while where Steve was the only Cap in the comics, while the MCU built up Sam, but somewhere along the way, someone had the bright idea to just let them both be Captain America for a while again, and thus Sam became the Cap with the sub-title “Symbol of Truth” (Steve for his part got to use his recurrent “Sentinel of Liberty” monicker).  Steve is currently back to being the main focus Cap at the moment, but Sam hasn’t reverted to Falcon, and with a Sam Cap movie just having dropped its trailer, it’s unlikely he’ll do that any time soon.

THE FIGURE ITSELF

Captain America – Symbol of Truth is a Target-exclusive Marvel Legends release.  He’s at the deluxe price-point, and started hitting retail right around the beginning of the summer.  It seems likely he was intended to tie-in with Brave New World‘s original intended release date, much like those McDonald’s toys we got, but as a comics figure, his placement is a little less weird, especially with this effectively being Sam’s evergreen look these days.  The figure stands about 6 1/2 inches tall and he has 36 points of articulation counting the wings.  By-and-large, this figure is a re-use of the Sam Cap figure from the three-pack in 2016, which was itself a re-tool of the Marvel Now Cap.  It’s a sculpt that wasn’t without its flaws at the time, but it’s honestly not bad, and it’s held up surprisingly well given the oldest parts of it are now a decade old.  It’s still got visible pins, of course, and I’m still not sure I love the head, though I’ve warmed to it a bit more in the eight years since its first release.  The primary change-up here is the presence of the wings; they were a rather glaring omission when the original figure dropped, and time hasn’t really lessened that.  This figure gets them as one separate wing-pack piece, which plugs into the peg hole already present on the back.  They’ve got 4 point of articulation, with a swivel at the base of the pack, and a hinge actually on the wings proper.  They’re a little rudimentary, but they get the job done, and we’ve certainly seen worse wings in this line.  Cap’s color scheme is also slightly changed up.  It’s nothing drastic, with the most notable shift being the switch to a brighter blue this time around, which gives him a little more pop.  The paint is also a little cleaner this time, largely because that’s just an area where Hasbro’s improved across the board.  Cap is packed with two sets of hands, the fist/gripping combo from the original mold, plus a right grip/left open gesture from last year’s Ultimate Cap.  The glove detailing isn’t an exact match, but it’s close enough to not really throw the whole look off either.  Cap is also packed with his shield, and yes, it’s very specifically Sam’s shield, since it’s got the new design from Symbol of Truth.  It’s using the tweaked Anniversary Cap shield mold that was also included with Ultimate Cap, which is by far the best version of the shield Hasbro’s had, and the new detailing looks really nice.

THE ME HALF OF THE EQUATION

Stop me if you’ve heard this before: I didn’t intend to get this figure.  I had my three-pack figure, who lacked the wings, and I had the MCU figure, who didn’t, so I figured my bases were covered.  What changed?  Well, Max found two of them at Target, and texted to ask if I wanted one.  Through a comedy of errors, I didn’t get back to him in time, but he didn’t want me to miss out, so he grabbed one just in case.  Once he’d bought it, I felt it would be rude to leave him out the cost of the second one, so I figured I might as well get one.  And you know what?  I’m glad I did.  The wing pack is fun, and I’m glad to have the new shield, and, heck, I even like the new shades to the coloring.  If I’ve already got all those Steve Caps, is it really that bad to have a few extra Sams as well?  I don’t really think so.

#3651: April O’Neil

APRIL O’NEIL

TEENAGE MUTANT NINJA TURTLES: THE MOVIE (NECA)

“Also following the city’s unprecedented crime wave is intrepid Channel 3 reporter April O’Neil, who eventually finds herself face-to-face with the Turtles when Raphael rescues her from Foot Clan ninjas.”

NECA and Teenage Mutant Ninja Turtles go together like…two things that sort of go together, but there are sort of complications to it, and also one of those things also goes with a bunch of other things, so it’s not really all that special when you get down to it?  Okay, admittedly not the cleanest metaphor there.  Back in 2007 when NECA did the first comic-style Turtles, Playmates had kind of a stranglehold on the license, so it was kind of a big deal.  These days, it feels like everyone has some form of the license, so NECA’s offerings are just sort of part of the pack.  Not helping matters in their favor is their reliance on exclusives for so very much of their line.  The movie-based figures started at GameStop, but transferred to Walmart, which was rather frustrating, but is now just sort of the background noise of existence.  Or something.  Anyway, back in 2022, they finally added the live-action version of the Turtles’ best human pal, April O’Neil to the line, and here I am, reviewing it.

THE FIGURE ITSELF

April O’Neil was released in early 2022 as a part of the Walmart-exclusive Teenage Mutant Ninja Turtles: The Movie line.  While Walmart had initially been taking only two-packs, April was a single release, done in NECA’s “Ultimate” styling, something that has become a little more commonplace as the line has progressed. The figure stands 7 inches tall and she has 32 points of articulation.  Compared to some of the other figures in the line, she’s a little restricted, especially the legs, due to the skirt piece.  The hair is also a little restricting on the neck, but not nearly as much as I’d expected it to be.  The sculpt, handled by Adrienne Smith and Trevor Grove, is a solid offering.  The likeness of actress Judith Hoag is quite strong on both of the included head sculpts, though I think it might be just a touch better on the more neutral expression.  Her hair in the movie is very much a remnant of that late ’80s vibe, and it’s the sort of style that’s difficult to translate.  That said, it’s not badly done here; it’s a little thick in some spots, but it generally reads the right way for her appearance in the film.  The body sculpt is respectable enough.  The proportions seem like a decent match for Hoag, and her outfit is well detailed.  I don’t really dig how the articulation is worked into some spots, especially the knees, but it’s generally not bad.  April’s paint work is certainly ambitious, with painted patterns on her shirt and skirt, as well as accenting on her hair, and a fully detailed face.  The patterning actually turns out very well, and is nice and consistent.  The faces, likewise, are very lifelike, and help the sculpt in selling Hoag’s likeness.  My only issue is that the joints on her knees and ankles are molded in her regular flesh tone and painted to match the stockings on her legs, resulting in the paint sheering off pretty much the first time those joints are used, leaving her with rather differently colored joints.  That’s a real bummer.  April is packed with the two head sculpts mentioned above, as well as three pairs of hands (gripping, relaxed, and a fist/pointing combo), her purse, a stack of frozen pizza boxes, Raph’s sai, a microphone with a posable cable, and a small black display stand.  There was also a yellow raincoat piece made available for the first batch of people to get the figure through NECA’s online store, but I obviously didn’t get one of those.

THE ME HALF OF THE EQUATION

The NECA TMNT figures aren’t what I’d call “fun” to collect.  I got the four turtles because Jess was working at Gamestop at the time, and really only got Casey through luck and connections.  April was really the only other figure I wanted, but, again, the whole process of getting one was not thrilling.  I wound up getting her quite a while after the fact, thanks to a sealed one getting traded into All Time right as her aftermarket price was bottoming out, giving me an easy in. Yay?

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3650: Iron Man (Model 01 – Gold)

IRON MAN (MODEL 01 – GOLD)

MARVEL LEGENDS (HASBRO)

“When Tony Stark decides that Iron Man needs an outfit upgrade, he faces off against the hypnotic Gargantus wearing golden armor”

In his first appearance, Tony Stark’s Iron Man armor was a simple, dull grey.  Realistic for a suit of armor, especially one bearing the name “Iron Man”, but perhaps not quite as heroic.  This issue was, in fact brought up, even in story, leading to Tony’s first proper upgrade to his armor, where he grants his armor its golden hue for the very first time.  Though short-lived, the armor is notable for being the one he was wearing when the Avengers were founded, which gives it some lasting presence.  It helps that it shares its sculptural structure with the first appearance armor, making it a really easy repaint.  Hey, that would be nifty, wouldn’t it?

THE FIGURE ITSELF

Iron Man (Model 01 – Gold) is part of the Iron Man-themed Retro Card assortment of Marvel Legends.  While this armor itself wasn’t ever released on the card being referenced, it was at least part of the 5-inch Toy Biz run, via the “Marvel Collector Editions” Avengers boxed set.  So, you know, similar vintage, I suppose.  The figure stands 6 1/2 inches tall and he has 31 points of articulation.  The sculpt is mostly identical to the Beyond release of the Model 01 sculpt, courtesy of sculptor Dan Mitchell.  It’s still a sculpt I like as a whole.  In fact, I think I like it more this time around.  One of my main issues the first time around was the helmet shape, which felt off for the first appearance look, but for the gold version, where the helmet was frequently depicted with a slightly different shape, it actually works a bit better.  The figure does get one notable change, in the form of a skirt place that swaps out for the belt piece from the last figure, in order to make him more accurate to the gold version of the armor.  It’s better than Toy Biz gave us, so kudos to Hasbro on that one.  The main change-up here is the coloring, of course.  Largely, he just swaps in gold plastic for the gun metal grey of the last one.  He doesn’t have the same scuffing details, but does get additional accenting on the panels.  He also gets painted eyes, which the last one lacked.  Like the last release, this one is packed with two sets of hands (open and fists), two blast effects, and matching smoke trail effects.  He also gets an unmasked head, which is re-used from the 20th Anniversary release.  Amusingly, for the second time, the ’70s style head sculpt (courtesy of Paul Harding) is packed with a ’60s armor.  Like, it’s not a bad sculpt at all, but it’s…well, it’s just not the right one for the armor.  They’ve got one that matches already, too, so it’s kind of funny.  Like, maybe not “ha ha”, but I get a kick out of it.

THE ME HALF OF THE EQUATION

I wasn’t as enthused with the Beyond release of this mold as I’d hoped to be, but I was still holding out hope for a recolor.  I didn’t realize one would be here *quite* this quickly, but it’s not terribly shocking, I guess.  Honestly, I was pleasantly surprised by this one.  He doesn’t change much, but I just find myself liking the mold a lot better this time around.  Maybe I’m just a sucker for the gold armor.  Whatever the case, I’m happy to have this one.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3649: Aquaman

AQUAMAN

TOTAL JUSTICE (KENNER)

“Born in the underwater world of Atlantis, Arthur Curry leads a dual life as Aquaman, protector of the world’s oceans. He is able to “breathe” water, swim at speeds up to 100 miles per hour, and communicate with most sea life. Though his strength diminishes after prolonged exposure out of the water, Aquaman’s Fractal Techgear allows him to remain on land and battle villains with his blasting hydro spear for extended periods of time.”

Aquaman seems like he’s in this perpetual state of bouncing back and forth between everyone thinking he’s lame and the people responsible for his stories trying overcompensate for the perceived lame-ness by making him super edgy.  Perhaps the earliest instance of this was Peter David’s revamp of the character in the ’90s, a run which, amongst other things, had Arthur lose a hand and replace it with a hook.  Don’t ask how he lost it.  It’s really important that you don’t.  Because it made him very edgy and serious, and you don’t want to risk upsetting that.  To aid with the edginess, Arthur also grew a beard and long hair.  Edgy!  It was the ’90s, so there were toys abound, meaning this new Aquaman got coverage pretty darn quickly.  Let’s look at him today!

THE FIGURE ITSELF

Aquaman was released in 1996 as part of the first series of Kenner’s Total Justice line.  This was Kenner’s second time doing an Aquaman, following their Super Powers offering in the ’80s.  That one was, of course, in his classic attire, while this one was, as noted above, all edgy.  The figure stands just shy of 5 inches tall and he has 5 points of articulation.  Well, 5-ish.  The neck joint’s pretty my useless, what with the hair, and the range on the hips is also pretty restricted.  You can spin those shoulders all the way around, though.  Total Justice figures are, of course, defined by their extreme posing.  Aquaman follows suit, and has perhaps one of the most extreme poses the line had to offer.  So extreme that he can barely even stand most of the time, which is a bit frustrating at times.  Why the pre-posing?  What exactly is the pose?  I have no clue.  The sculpt is…well, it’s also extreme.  There’s certainly a lot of detail going on there, with all those flexing muscles and everything.  It matches well with the typical depictions of Aquaman from the time, so I’ll certainly give them that.  Aquaman’s color scheme came in two set-ups; the standard had the shoulder armor in an off-black, while there was a variant that did it in gold, presumably in reference to his classic costume.  Beyond that detail, the paint work remains the same on the two figures.  It’s not a bad set-up, and all the major details are present and pretty cleanly handled.  In addition to the odd posing, one of the other signatures of Total Justice was the “fractal armor.”  Aquaman’s is a sort of purple-ish asymmetric set-up.  It’s very goofy, and it’s very ’90s, and I very much enjoy it.

THE ME HALF OF THE EQUATION

So, I may not be the world’s biggest Aquaman fan myself, but he’s one of my dad’s favorite characters, which does give me a bit of a link to the character.  My first figure exposure was my dad’s old Mego, which he had on display in my parents’ living room.  I wanted my own Aquaman, and this was really my only option at the time.  I got the standard one pictured above, I want to say from an Ames near where my family vacationed?  I might be totally off on that, but it’s what I’m visualizing.  He was well-loved, and my only Aquaman for a bit.  He lost the hook not terribly long after I got him, and it was never fixed.  I snagged the gold variant more recently, when a loose one came through All Time.  He’s oh so much a product of his time, more so than just about anything else in this line, and, honestly, that’s pretty fun.

#3648: Snake Eyes

SNAKE EYES

G.I. JOE: REACTION FIGURES (SUPER 7)

Super 7’s ReAction branding is dedicated to filtering properties through the lens of vintage Kenner figures.  It’s a concept born out of they releasing the un-released Kenner Alien figures, which is a very authentic set-up.  There’s been other follow-ups, which also fit the aesthetic, but then there’s also this whole sub-set of, like, other toy properties that are in a *different* toy style, I guess?  G.I. Joe has to be one of the most egregious, since they were even in the same scale, but still in a very different style.  So, ReAction Joes are the same usual scale, but just, you know, umm, different, I guess.  How about that?  Well, let’s look at a Snake Eyes.

THE FIGURE ITSELF

Snake Eyes was released in the first series of G.I. Joe ReAction Figures.  He’s a natural fit to launch the line, so can’t really fault them there.  The figure stands 3 3/4 inches tall and he has 5 points of articulation.  He’s got the classic Kenner 5POA, which is, I mean, it’s just sort of odd to see a Joe articulated in such a fashion, but here we are.  This Snake Eyes is the commando version, inspired by his V1 figure.  It’s specifically animation based, much like the larger Ultimates figure, which is honestly a pretty good fit for the style.  It’s a solid sculpt.  Very clean and basic.  It just works.  Sure, it’s stiff, but I can dig it.  Snake Eyes’ color scheme is very much where the animation angle comes it, since he’s blue and purple.  I dug the colors on the larger figure, and I dig the colors here too.  It’s just a very unique set-up, and I always enjoy it.  The figure is packed with a rifle and a pistol, befitting his not yet a ninja nature.

THE ME HALF OF THE EQUATION

I didn’t really see myself jumping in on this line, because I just don’t vibe with it, largely on the principle of the matter.  Ultimates I can do, but 5POA Joes are definitely weird.  But, I had this guy pretty much land in front of me, and I’m a sucker for a good animation-style Commando Snake Eyes.  He’s…well, he’s weird.  He’s like, from an alternate reality where the cartoon came first and then they did these figures based on it to tie-in.  What an odd reality that would be.  Nifty figure, though.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3647: She-Hulk

SHE-HULK

MARVEL LEGENDS (HASBRO)

“With incredible strength and a passion for justice, Jennifer Walters fights evil as both a lawyer and the Gamma-powered Super Hero, She-Hulk”

Sometimes a character is created because there’s a solid idea, or an undying need for the character.  Sometimes, they’re created to claim a trademark before your competition does.  Jennifer Walters, alias She-Hulk, was the latter, made to prevent Universal Studios from creating their own Hulk spin-off from their own live-action Incredible Hulk show.  The character’s actually grown to be far more than that over the years, though, developing her own personality, style, and whole side of the universe, largely removed from her cousin.  She’s gotten a run in the spotlight more recently, thanks to her live action show on Disney+.  Also, cool new toy coverage.  Oh yeah!

THE FIGURE ITSELF

She-Hulk is part of the Iron Man Retro-carded assortment of Marvel Legends.  Why is She-Hulk in an Iron Man assortment?  You got me.  She had a Toy Biz figure in the ’90s, which this figure is clearly homaging, but that was in the Hulk line, not the Iron Man one.  But, here she is, on a very Iron Man-y card.  It’s weird, but as with many things Legends, I’m not going to question it.  What’s actually pretty fun about this one is that she’s using her costume from her second stint with the Avengers, post FF-run, which hasn’t gotten action figure treatment before.  The figure stands 7 1/2 inches tall and she has 30 points of articulation.  Her sculpt is an entirely new one, and a truly impressive one at that.  She properly dwarfs most of the other standard sized characters, and she has a build to match it.  The body sculpt is generally pretty basic, and sure to be earmarked for some sort of re-use later, so it’s designed with that in mind.  It still works very well for Jen, of course.  The head sculpt, on the other hand, is very much Jen, through and through.  I really enjoy it; the facial expression is spot-on for Jen’s light hearted demeanor, and the hair sculpt is properly voluminous.  I dig that it’s got a bit of a Byrne vibe to it, while also still fitting with the line’s overall aesthetic.  She-Hulk’s color work is vibrant and very eye-catching, just as you’d hope it to be.  I particularly like the shade of green they’ve used for her skin tone.  The face detailing is also very sharp, and the green accenting on the hair really works well with the sculpted elements.  She-Hulk is packed with two sets of hands, in fists and open gesture, as well as a machine gun that looks like she’s bending it in half.  While her cousin classically has gotten such pieces to demonstrate his strength, this is the first time She-Hulk’s gotten such a piece.  It’s definitely fun.

THE ME HALF OF THE EQUATION

She-Hulk is one of those characters that I have a kind of a specific idea in my head of what she’s supposed to look like.  Hasbro’s given us five Legends She-Hulks, and they’ve all been very good figures, but they’ve not been *quite* right for the look in my head.  This one, on the other hand, is so very, very, very close to it.  Close enough that I’m content to call her my go-to.  Unless, of course, someone at Hasbro wants to be very nice and repaint this mold in her FF costume.  Because that would be very, very nice.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3646: Captain America – Fighting Armor

CAPTAIN AMERICA

MARVEL FIGHTING ARMOR (SENTINEL)

Isn’t it funny that so very many of the import figures I look at here on the site are Captain Americas?  I mean, a notable swath of the Figuarts here on the site are Cap, but I didn’t want to just leave it all to Bandai.  There’s plenty of other companies out there, looking to get in on the action, right?  A company  I haven’t yet looked into here on the site is Sentinel, who have gotten into the Marvel license with a couple of lines in the last few years.  Their more wide-reaching line is their Fighting Armor one, which asks that oh so rarely asked question of “what if the Marvel heroes had armor?”  That never comes up, right?  Okay, it does, but on the plus side, the answer is usually something along the lines of “it would be very awesome”.  I’ve explored this question twice before on Captain America, but I certainly won’t let that stop me from giving it yet another shot!

THE FIGURE ITSELF

Captain America is figure 3 in the Marvel Fighting Armor line from Sentinel.  The figure stands 6 3/4 inches tall and he has 42 points of articulation.  Compared to, say, a Figuart, the articulation is certainly a lot more straight forward.  It’s not quite as simple as a Legends figure, though; it sort of falls in between.  There’s a degree of moving panels around for proper range of motion, but it feels like it has a good flow about it.  Cap’s sculpt appears to be unique, at least for the most part.  I don’t have any of the others, of course, so I can’t say for certain.  It’s a solid set-up.  He’s got a new design, made to fit in with the rest of Sentinel’s in-house looks for the Fighting Armor figures.  It takes the classic Cap design, with a bit of the Marvel Now design thrown in, and armorizes it, but notably in a different fashion than, say, the Tech-On Cap.  The whole thing is very sleek and clean, which I love.  It also just feels very intrinsically Captain America, which I also love.  His construction uses a little bit of die-cast metal.  It appears to be largely confined to the core of the figure, and mostly serves to give him a reasonable heft when you pick him up.  I don’t mind that so much.  Cap’s color work is dialed into the traditional Cap fare, being very heavy on the red, white, and blue, albeit mostly metallic.  He’s got a flat shade in place of the white, though, which breaks things up pretty well.  Cap is packed with three sets of hands, in fists, gripping, and open gesture, as well as an armorized version of his Shield, and a standard display stand.  The shield’s got a kind of interesting way of attaching; there’s like this whole arm on it, which swings in and out relative to how you want it to be attached, be it his back, or either of his hands.  It’s an interesting idea, but the joints are a little loose on mine, so it flaps down a lot.

THE ME HALF OF THE EQUATION

I was aware of the Fighting Armor figures, but I hadn’t jumped in just because the figures are all pretty pricey, and I just wasn’t sure.  But, when a bunch of them landed in front of me, and there was a Cap in the mix, it felt like the best time to jump in.  And also I was weak.  Look, cool Captain America, okay?  I’m just a man!  I’m glad I got the chance to snag him, because he’s an immensely fun figure, and a neat alternate take on the armored Cap idea!

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3645: Ka-Zar & Zabu

KA-ZAR & ZABU

MARVEL LEGENDS (HASBRO)

“In a lost world full of prehistoric dinosaurs, Ka-Zar performs heroics as Lord of the Jungle alongside the sabretooth Zabu”

The Ka-Zar most people think of (or at least the Ka-Zar people who think about Ka-Zar think about, I guess) is actually Marvel’s second character to use the title.  To be fair, the first one predate’s Marvel even being “Marvel” and was such a thinly veiled Tarzan knock-off that even Stan Lee admitted he’d never read any of the Golden Age Ka-Zar’s appearances prior to introducing the second one during the Silver Age.  Introduced by Lee and Kirby in X-Men #10, the Kevin Plunder Ka-Zar also brought with him a rather enduring piece of X-Men lore: the Savage Land!  Because who doesn’t love a good “why are there dinosaurs here?” story?  Ka-Zar the first has had *no* action figures, while Ka-Zar the second has had two of them, and now has a third.  And every time, he brings along his best pal Zabu!

THE FIGURES THEMSELVES

Ka-Zar is figure 3 in the Zabu Series of Marvel Legends, while Zabu is, unsurprisingly, the Build-A-Figure.  The assortment is a Fan Channel exclusive, which is becoming fairly common with Build-A-Figure sets these days.

When it comes to Ka-Zar designs, there are a few different variations, but generally they all land on the same basic idea: blonde guy in a loincloth.  This one sticks with the oft-seen “and also boots” variation, which is acceptable, and notably different from his two prior figure releases.  The figure stands just shy of 6 1/2 inches tall and he has 34 points of articulation.  His sculpt makes its start as the Vulcan base body, which is an okay start, apart from the slightly odd glove lines at the forearms.  He’s got a new head, upper torso, loincloth, and boots courtesy of sculptor Paul Harding (who, fun fact, also sculpted the prior Legends Ka-Zar).  The new pieces are all pretty solid.  The hair restricts the neck movement at bit, but other than that, I Iike them.  They capture a sort of Frazetta-esque vibe, which feels appropriate for the pulp-y origins of Ka-Zar, even if it’s not the pulp-y origins that belong to *this* Ka-Zar.  Kazar’s color work is pretty simple.  Lot of molded flesh tone, as expected.  There’s a bit more to the clothed parts of him, plus the usual face printing, which always does nice work for the sculpt.  He’s also got a bit of accenting on the hair, which keeps those particular sculpted details from getting lost.  Ka-Zar is packed with three sets of hands (in fists, gripping, and open gesture), a spear, and a knife (which can be stowed in his belt), as well as front right leg to….

Zabu!  Everybody’s gotta have a Zabu.  Well, Ka-Zar’s gotta have a Zabu.  I mean, I guess.  Does he really *have* Zabu, though?  Or are they just buddies?  Is one of them a mentor to the other?  It’s confusing.  You know, technically, Zabu has a near-human intelligence from when he was exposed to radioactive mists, and Ka-Zar, at least in earlier appearances, of a sub-average-human intelligence, so maybe they’re on a closer level than we realize.  Zabu has accompanied Ka-Zar to every figure release, but he tends to be somewhat hampered.  His first figure was really just a glorified, and the second was a re-deco of a Sigma 6 mold.  This one takes advantage of the Build-A-Figure budget to give him an all-new mold. It’s a solid one, which gets his general sizing and his look down. I mean, he’s a sabretooth, so it’s not like it’s an exceedingly unique look, I suppose, but it does it well. There’s some decent texture work for the fur, and they’ve managed to work it the articulation in such a way as to not totally break up the flow of the sculpt. Paint on this guy is minimal, which isn’t really a shock. What’s there certainly works, but I wouldn’t have minded maybe a little bit more accenting on the fur. That said, I know it’s tricky to get such things consistent across multiple BAF pieces, so maybe it’s best this way.

THE ME HALF OF THE EQUATION

Ka-Zar and Zabu’s original figures are on the list of Toy Biz figures I’ve never owned. My dad has a set, which I suppose was good enough for me. The last Legends set was an SDCC exclusive, so that one was out too. I was…non-plussed about having to buy the whole wave to get Zabu this time, but I also didn’t really want *just* Ka-Zar.  So, I bit the bullet and bought the whole set just to build the Zabu, and then off-loaded the other figures I didn’t want.  It was actually less difficult than I thought it would be.  They’re a fun pair.  Some day I’ll get that Toy Biz set, and that’ll probably be my default set for the characters, but these two are certainly very nice.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3644: Evil Bizzaro

EVIL BIZZARO

SUPERMAN: THE ANIMATED SERIES (KENNER)

While Kenner’s tie-in line for Batman: The Animated Series was far from lacking in made up variants of its main character, it still did an okay job of filling in the villains and supporting cast. For Superman: The Animated Series, things were a touch less balanced, especially notable given how much harder it was to make variants of Superman. The third assortment of the line was *just* Superman variants, which led to it being skipped at mass retail. Kenner tried to course correct for the next set, which had a whole three non-Superman figures. It wound up being too little too late for mass retail, but the set got a second life through Diamond, which, amongst other things, made sure we didn’t miss out on Bizarro!

THE FIGURE ITSELF

Bizarro, or “Evil Bizzaro” as he was called on the packaging, was part of Series 4 of Kenner’s Superman: The Animated Series line, which was released domestically through comic shops via Diamond Distributors. He was also re-released under Hasbro alongside Supergirl and Metallo from the same series as part of the “Super Heroes vs Super Villains” boxed set. The figure stands about 5 inches tall and he has 6 points of articulation. His sculpt was totally unique to this figure, and honestly one of this particular line’s best. Kenner struggled with keeping these figures on-model to the show, especially when it came to proportions, but Bizarro is actually a pretty good match to his animation model. Even the rather notable pre-posing isn’t a terrible departure from Bizarro’s usual poor posture in the show. Bizarro’s color scheme here isn’t bad. The purple’s a little closer to lavender than it really should be, and his belt is green for some unknown reason, but generally the look is good. Bizarro is packed with a wheel and a gear, molded in grey for this one, which is the single release, or in block for the boxed set version. The figure has a wheel in his back, which, when turned, spins his arms in opposite directions, allowing him to swing his accessories back and forth.

THE ME HALF OF THE EQUATION

As a kid, I owned one figure from Series 4, and it wasn’t this guy. My first Bizarro was actually one of the Mattel ones, though I always wanted one of these. I got my shot at him a little bit back, when a bag of DC animated figures got traded into All Time, and Max and I split the contents. He’s one of the best this line had to offer, so I’m glad I finally got one.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.