Flashback Friday Figure Addendum #0048: Snake Eyes & Storm Shadow

SNAKE EYES & STORM SHADOW

G.I. JOE VS COBRA (HASBRO)

Today’s Friday, but it’s not just *any* Friday!  No no!  Today’s October 17th, meaning it’s officially been 12 years of me running this humble little site.  And, to showcase that humbleness, I’m not even running this in front of a review, but instead an addendum, because that’s just how I roll these days.  I’m making it an ever so slightly more special addendum, though, with a revisit to one of my older year-ending reviews.  So, let’s look back at Snake Eyes and Storm Shadow!

Heyo! As all my faithful FiQ-fans are undoubtedly aware, today marks four years of reviews here at the site. In honor of this momentous day, I wanted to take a look at a pair of figures that are somewhat important in the grand scheme of my collection. I’ll be setting my sites on G.I. Joe, a franchise that I feel I don’t look at quite as often as I should around these parts. I mean, it is the *original* action figure, after all. The line definitely deserves some respect. Today, I’ll be looking at two of my favorite characters from the franchise (as well as two of the most popular characters in general), Snake Eyes & Storm Shadow!

THE FIGURES THEMSELVES

Snake Eyes & Storm Shadow were released in Series 1 of Hasbro’s G.I. Joe Vs Cobra line. This series served to bring brand-new 3 3/4-inch Joes back to mass retail after a one year absence and a few years of repaints.

SNAKE EYES

“SNAKE EYES learned his top combat skills in missions around the globe. A tragic helicopter mission took away his voice and scarred his face. That’s why he communicates with sign language and never removes his mask around others. He studied mystical martial arts with the Arashikage clan, which is also the family of master ninja STORM SHADOW, SNAKE EYES is an expert in all disciplines of martial arts and silent weapons. He can move silenty and without being seen. At one time, he and STORM SHADOW were sword brothers, linked by spirit and tradition. Now that STORM SHADOW is part of the evil COBRA organization, there is no escape from a final battle between two of the world’s greatest martial arts fighters.”

As perhaps the most popular Joe ever, it was no surprise that Snake Eyes turned up here in the first series. The figure stands 3 3/4 inches tall (he’d be taller without the wide stance) and he has 14 points of articulation. The first series of Vs were distinct in their construction. Hasbro abandoned the more typical O-ring construction, and went for a more solid construction. This results in figures that are a little sturdier than their predecessors, but slightly more limited in their posability at the hips. It wasn’t a perfect solution, and that’s why Hasbro ended up going back to the O-ring build in the next series. This Snake Eyes had a unique design, which made use of elements from all of his prior figures. I may be a little biased, but this has always been a favorite look of mine. His sculpt definitely shows its age….or an age. Given the sheer size of this guy’s muscles, he looks like he should be straight out of the ’90s, not the early ’00s. Guess Hasbro was still shaking off a little of the Extreme days from the ’90s. That being said, whoever worked on this sculpt was certainly having a good time of it. The details in the wrappings, the straps, and the pouches are all really well rendered, and indicate real attention being paid to this figure. The head’s my favorite part of the figure, as it’s probably the least affected by the stylization. I like that you can clearly see the face under the mask, but it’s not quite as ridiculous as the sculpted lips from Rise of Cobra. The paintwork on this figure is a bit more involved than most Snake Eyes figures tended to be. He’s actually molded in a very, very dark green, allowing his visor to be made straight black and still have contrast. The rest of the work is all in the accents, which all go pretty well. He’s got some color without it getting too garish. Snake Eyes was packed with a pair of swords, a backpack to hold them, a knife, and a sub-machine gun. After 15 years, all my figure has left are the swords.

STORM SHADOW

“STORM SHADOW grew up in the Arashikage clan of ninjas. During his training, his sword-brother was SNAKE EYES, the commando and martial arts master of the GI JOE team. The evil COBRA organization recruited Arashikage members. This corruption split the clan in two. After a COBRA agent killed STORM SHADOW’s uncle, he went undercover within COBRA to find the assassin. When the killer was revealed, STORM SHADOW joined the GI JOE team to get revenge. But now, STORM SHADOW is back with COBRA. Are all Arshikage ninjas evil? Or does COBRA COMMANDER hold some special power over STORM SHADOW? Whatever the reason, the anger is clear when he meets SNAKE EYES. The battle between the ninja masters will be legendary.”

Ah, the revolving door that is Storm Shadow’s affiliation. Yes, one of the notable things done by the relaunch was placing Storm Shadow back on the side of Cobra, which was explained in the Devil’s Due comics of the time as the result of brainwashing. The figure has the same height and articulation as Snake Eyes. Thanks to a slightly straighter stance, that actually makes him a little shorter. The sculpt for Storm Shadow as another all-new one, and while Snake Eyes would get another sculpt very quickly, Storm Shadow’s stuck around for several years. It’s not anywhere near as exaggerated as the Snake Eyes sculpt, so I guess it had a slightly longer shelf life. That being said, I can’t help but feel this sculpt is a little less inspired than that of Snake Eyes. The details seem a lot flatter, less organic, and just generally a little less developed. And then there’s that hood; what’s going on with the hood? It’s all stuck to the head, and generally un-hood-like. The Storm Shadow figure just prior to this one clearly showed that sculpting a hood was totally within Hasbro’s grasp, so this just looks…strange. It’s as if they didn’t decide until the last minute whether they wanted the hood or not, so he just has this amorphous could-be-a-hood-could-be-a-mask thing. Storm Shadow’s paint is alright. It’s pretty basic stuff, really. Red, white, gray, and black. It’s relatively clean, and makes for a good contrast with Snake Eyes. The white is all molded plastic, though, so he’s done some serious yellowing over the years. The figure was packed with two swords, a backpack, a knife, and a sub-machine gun. Apart from the backpack and knife, the pieces were actually unique to Storm Shadow, not shared with Snake Eyes. That’s actually pretty cool!

THE ME HALF OF THE EQUATION

These two are my very first small-scale G.I. Joes. I had several of the 12-inch ones, but the smaller line was on the back burner for my earlier collecting years. When the first series was first shown in ToyFare magazine, I was pretty excited, and I knew from the very beginning that Snake Eyes was the first one I wanted. Storm Shadow sort of came along for the ride. My dad bought these for me, as a reward for patiently waiting for flooring with him at Home Depot. They aren’t amazing figures. None of this era of Joes really were. But they were my first, and they were fun. I loved having them, and they got me into the whole franchise. Now I have over a hundred of these little guys. Lots of them are better technically than these two, but these two are still my favorites.

So, as noted within the review, this was the review that capped off my fourth year on the site, way back in 2017.  This was the very first review to be published on “thefigureinquestion.com” rather than “thefigureinquestion.wordpress.com” which was a really big deal for me at the time.  It’s crazy to think how long its been since the true free blog days of the site, but that’s the notable shift.  After a year of bouncing around, I had finally found myself settled back in at home, and was working a regular office job that would last me until the pandemic.  It marks probably one of the few periods of stability for me since starting the site, so I guess that was pretty nice.  

But what of the actual toys?  Well, I still pretty much stand by my assessments of the figures from the time.  I think they’re a bit dated and their own sort of thing, but still very much fun, and the kind of figures I really do dig.  When I reviewed them, I mentioned that I’d lost a lot of their parts.  As I mentioned in my B.A.T. review earlier this week, I had call to do some digging through all of my Joe parts from this era, and in the process, I actually wound up finding all of the pieces that went to these two, which is super cool.  Snake Eyes now has both swords, his sheaths, his uzi, and his dagger, while Storm Shadow gets…well, pretty much the same, but slightly different.  Yay!  Enjoy the new pictures of them in all their proper and complete glory!

#3940: Max Rebo & Doda Bodonawieedo

MAX REBO & DODA BODONAWIEEDO

STAR WARS: POWER OF THE FORCE II (KENNER)

Thus far this month, I’ve dedicated my weekly Star Wars reviews to looking into members of the Max Rebo Band, so it can’t come as a terrible shock that I’m continuing that today, especially given the as to now lack of, you know, the guy what the band’s named after.  He’s kind of important, right?  Good ol’ Max?  Funky blue elephant looking guy? Guy who, per the Robot Chicken sketch, has a gig tonight? That’s the guy.  And he’s even here with a not-Greedo-playing-a-clarinet guy.  So, let’s wrap up the band and take a look at these two today!

THE FIGURES THEMSELVES

Max Rebo and Doda Bodonawieedo are the third and final of the three “Max Rebo Band Pairs” two-packs released as a Walmart-exclusive Star Wars: Power of the Force II offering in 1998.  Once more it pairs an original band member with one of the additional embers from the special edition.

MAX REBO

The centerpiece of this whole thing, Maximillian “Max” Rebo (or “Siiruulian Phantele” as was his original name in the pre-Disney days) was portrayed in the original film by puppeteer Simon Williamson, who was originally meant to play a different band member, who didn’t work out for production.  Rebo was of course offered up in the vintage Kenner line, which did its best to interpret him in figure form based on what little we see of him in the film.  As such, he was made a more humanoid character, with legs hiding behind his instrument, as opposed to only having legs, which he uses to play.  This was adapted into other sources, and became the standard for the pre-Disney era depictions of him, which included this figure.  The figure stands about 3 inches tall and he has 5 points of articulation.  His articulation is generally pretty restricted, but he at least does get decent motion on his shoulders, which is good for posing with his instrument.  The sculpt on Max is really great.  It matches his design well, and works in plenty of texturing on his skin, giving him that proper “guy in a rubber suit” feel.  Rebo’s color work is fun, with his bright, vibrant blue implemented well, and the accenting adding a nice pop to the general look of the character.  Max is packed with his red ball organ, a rather extensive and elaborate instrument that he can be slotted into the middle of.  It’s by far the most impressive instrument included here, and honestly one of the line’s most impressive accessories in general.

DODA BODONAWIEEDO

The rather silly name “Doda Bodonawieedo” was first introduced to this Special Edition addition to the band with this very figure, which is pretty nifty, while also still being silly.  Doda is one of two Rodians added to the band in the Special Edition; the Greedo design was one of those distinctive ones, so it makes sense to give it a bit more play.  The figure stands 3 3/4 inches tall and he has 6 points of articulation.  His movement is the standard stuff for the line, but like Barquin, he’s rather preposed, in order to hold his instrument properly.  The sculpt’s a nice one, capturing the Rodian head design really well, as well as working well with his outfit and posing.  Again, a lot of similarities to Barquin in this area, which I can certainly dig.  His coloring keeps the usual green for the Rodians, contrasting it with reds and oranges, which helps him stand out pretty nicely from the rest of the band.  Doda is packed with his own instrument, which apparently is just a “horn” with no fancy space name or anything. It does gets some pretty neat paint work, so that’s pretty cool.

THE ME HALF OF THE EQUATION

When I found the other members of the band, the only one *not* present in the collection was Max himself, which was sort of humorous, but also quite annoying.  I’ve been keeping tabs on loose Max Rebos ever since, but wasn’t having much luck.  I ultimately found the most economical choice was just buying the pair sealed, so I wound up with a spare Doda.  Honestly, it was pretty well worth it, because Max is so very, very cool on his own, and the band is just that much cooler with him included.  This is a set I’m really happy to have finally gotten to complete.

#3939: Cobra B.A.T.

COBRA B.A.T.

G.I. JOE: SPY TROOPS (HASBRO)

When you want to promote a toyline based on warfare to children, but you don’t want to think too hard about the moral quandaries of having your heroes gun down actual people, you gotta bring in the robots!  G.I. Joe’s 3 3/4-inch incarnation would first do that in 1986, with the Battle Android Trooper, a concept they’ve revisited a number of times since.  They were notably revisited in the relaunch of the scale in the early ‘00s, becoming a major plot fixture in both the “Sound Attack” and “Spy Troops” themes, and even getting a major role in the Spy Troops animated movie.  As a toyline first and foremost, there were also plenty of toys to be had, and I’m looking at one of those today!

THE FIGURE ITSELF

This Cobra B.A.T. was released alongside a re-decoed Cobra Commander figure in 2003 as part of Hasbro’s G.I. Joe: Spy Troops line.  This was the fifth version of the B.A.T. at this scale, and the third under the re-launch.  The figure stands just shy of 4 inches tall and has 12 points of articulation.  The figures had returned to the o-ring construction at this point in the line, though the actual builds of the characters remained consistent with how the earlier solid construction figures were built.  They were all notably broader across the shoulders, had smaller heads, and were thinner at the waists, so they didn’t quite slot in with the vintage stuff.  The B.A.T. sculpt seen here was first introduced at the tail end of the G.I. Joe vs Cobra line’s “Sound Attack” imprint, and was presented here with some slight modifications.  It’s presented as a slight update on the original B.A.T. design, and it does that pretty well.  It feels consistent with the original, while also feeling rather modern to the time of the release.  This second version of the mold replaces the standard right hand of the prior version with one designed for swappable attachments, much like the original figure had.  It also features a removable chest plate, so that it can be more armored, or show off some of its inner workings, which are now more of an Iron Man-style arc reactor type set-up.  This figure returns the B.A.T. to a color scheme very similar to its original incarnation, which works very well with this sculpt.  The B.A.T. is packed with three different attachments, a sword, a rifle, and a flamethrower, as well as a backpack to put them on when not in use, and a cloth ghillie suit, which is missing from my figure.  Notably omitted is any sort of standard hand for the right side, so it’s just always going to be battle mode for this guy.

THE ME HALF OF THE EQUATION

In 2003, I was pretty into this line, and it was also really cheap and affordable, which made it pretty perfect for being that sort of “hey, can I grab this two-pack while we’re out buying something else?” kind of purchase.  I was going to a Halloween party at my cousin’s, and my dad and I had to stop and get something, and they had this pack, so I got it.  Never cared much about the Cobra Commander, so he’s long gone at this point, but I’ve had most of this guy for a while.  A couple of months ago, Max was chatting with me about some figures he’d gotten from this era of the line, which got me to sort through what remained of my originals, at which point I found I had a lot more of this guy than I’d realized, which made me quite happy.  He’s a very fun figure, and certainly amongst the best of this era of the line.

#3938: Nightwing

NIGHTWING

BATMAN: ARKHAM CITY (DC COLLECTIBLES)

The Arkham line of games made quite a splash for DC in the ‘10s, which was good, because they found themselves struggling with most of their other media endeavors.  The first game was relatively focused on Batman and his rogues housed at the asylum, and the tie-in figures were likewise more focused.  The sequel expanded things out to a wider Gotham City, allowing for a wider swathe of the Bat-family, and a much larger line in general.  Two of the three Robins were present in City, with Dick Grayson occupying his “Nightwing” role in some of the game’s DLC.

THE FIGURE ITSELF

Nightwing was released in Series 4 of the DC Collectibles Batman: Arkham City line.  This was the standard release, and he also figured into a multi-pack, which saw him get a slightly different deco.  The figure stands about 6 1/2 inches tall and he has 17 points of articulation.  DC Direct/Collectibles was still not really up to par on articulation at this point, but I suppose they were trying.  There are elements here that work (mainly the arms) and elements that really don’t (the neck is especially pointless), which feels very true of their general approach to a lot of things.  His sculpt was all-new to this release.  He’s based on the character’s primary design in game, which is essentially Jim Lee’s “Hush” design filtered through the game universe’s “tactical” aesthetic.  It’s an okay look, and I think one that stays a bit truer to the spirit of Nightwing than some of the other characters’ designs did.  The suit in particular feels like it’s got a good flow to it.  I’ve never been *crazy* about the hair, but I think that’s partly linked to how the model has to work within gameplay, so I can’t be too down on it.  The sculpt captures it all pretty well, following closely with the game models, and also putting a lot of really nice work into the figure’s texturing and suit layout.  Paint work is decent as well.  This is the main color scheme, so it’s a little on the darker side (I personally prefer a brighter blue for Nightwing’s logo), but it does what it’s supposed to, the application is all clean, and all of the elements are properly painted.  There’s a little bit of slop around his hairline, but it’s generally minor.  Nightwing is packed with his two batons, which can either be held or stored on his back.

THE ME HALF OF THE EQUATION

I never played the Arkham games myself (though I did watch my brother play through City and Knight), but I’ve jumped in on the figures every now and again.  I’m always down for a Nightwing figure, and I’ve been sort of loosely looking for his figures from the game for a while.  Nearer the beginning of the year, I got the chance to help process an entire run of the Arkham figures, which also gave me the opportunity to snag this guy for myself.  I can’t say he’s a great figure or anything, but he’s certainly nifty, and I do like a nifty Nightwing figure.

Shoutout to my friends at All Time Toys, from whom I purchased this figure for review!  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3937: Blastaar

BLASTAAR

FANTASTIC FOUR (TOY BIZ)

“Dubbed the Living Bomb-Burst by the subjects he once ruled within the strange dimension called the Negative Zone, the mighty Blastaar has the power to generate staggering explosions from his fingertips. But, despite this power, Blastaar was eventually overthrown, and he was exiled to our positive universe! Now he uses his concussive abilities to try to recreate his lost empire…but the Fantastic Four inevitably foil his schemes for conquest!”

The Negative Zone, an alternate dimension that exists singularly throughout all of the Marvel multiverse and is ever writers favorite way of explaining things they don’t want to explain, first appeared in the pages Fantastic Four, where it was initially an uninhabited space.  A year after it debuted, though, it got its first resident of note, Blastaar, a deposed monarch of the Zone.  He made a brief appearance in the ‘90s FF cartoon, and by extension, got his first action figure via Toy Biz’s tie-in line for the show.

THE FIGURE ITSELF

Blastaar is part of Series 2 of Toy Biz’s Fantastic Four line, released in 1994.  He’s one of the three villains included in the line-up.  The figure stands just shy of 5 inches tall and he has 7 points of articulation.  Blastaar’s mobility is really restricted, due both to his design and his action feature.  The neck has a cut joint, but because of the hair, he sort of only moves it at an angle.  He’s also lacking any elbow joints, and his arms are at a very straight angle.  The sculpt is unique to Blastaar, and it’s actually a pretty impressive piece of work.  He’s suitably bulky, as the character should be, and there’s some very nice texturing, especially on the figure’s hair and beard.  He’s got a bit of a Kirby vibe, but also still manages to fit with the rest of the line.  The only real quirk of the sculpt is how the action feature works into it.  He “blasts” missiles out of his hands, meaning they need to run up the entire length of his arms, meaning the arms are totally straight, and he’s got holes on either side of the arms.  There’s also no clip or actual proper launching feature, so they just sort of pop back out.  The paint work on Blastaar is pretty simple for the most part, but hits all the important notes for the character.  He’s packed with the two missiles, for use with his launching feature.

THE ME HALF OF THE EQUATION

Blastaar is on the earlier end of additions to my collection; I got him as a gift from a family friend back when he was new.  I knew nothing of the character at the time, and he ultimately got kind of overshadowed by the fact that I got Cyclops II at the same time, and that was clearly where all of my focus went.  Blastaar himself kind of got thrown to the side, and ultimately ended up in my Dad’s collection.  I wound up replacing that one more recently.  He’s a good figure, who very much didn’t get a proper shake when I was a kid.  But…you know, Cyclops.

If you want to see this figure in motion, I did a quick video with him over on the Figure in Question YouTube channel, so check that out here!

Flashback Friday Figure Addendum #0047: Dr. Doom

DR. DOOM

FANTASTIC FOUR (TOY BIZ)

At the beginning of the week, I officially finished of my reviews of the first series of Toy Biz’s Fantastic Four line, wrapping up a thing I started when I launched the site, 12 years ago.  But, I’m not quite done.  Oh no.  I’ve still got at least one more thing I can do, and that’s a Flashback Friday Figure Addendum of Latveria’s mad dictator, Doctor Victor Von Doom!

Today, we look at another figure from Toybiz’s Fantastic Four line from the 90s. Yesterday, we looked at Reed Richards, today we look at his arch nemesis Dr. Victor Von Doom

THE FIGURE ITSELF

The patriarch of Latveria was released in the first wave of figures. He’s based on the character’s look on the cartoon, which was obviously based the comic book look. The figure stands 5 inches tall and has 8 points of articulation. He has a removable cape and a spring loaded right hand. The hand is launched by pushing the extremely obvious lever on the shoulder. It’s kind of an odd feature, as I don’t recall Doom ever doing anything that resembled what this figure seems to emulate. I guess maybe if he were a Doombot, but it just seems like an odd choice for a figure that would have probably been better without it.

THE ME HALF OF THE EQUATION

Dr. Doom was a great figure. I remember being pretty content with this figure, and as a kid he was one of my go to bad guys for whatever hero I was playing with that week. I think he still holds up pretty well for the time, aside from the odd action feature.

Man, check out that brevity.  Love it.  Miss it sometimes, honestly.  I do manage to at least cover all of the basics, so hey, pretty efficient.  I’ve always quite liked this figure’s sculpt, even if it does make him tricky to stand at times.  I do stand by my assessment that the arm launching bit is weird.  12 years later, and I still don’t quite get it.  When I first reviewed him, he was missing his only accessory, and black blaster, recolored from the X-Force line.  It’s basic and boxy and not really his usual style, but it gets the job done alright.

In addition to all the new fancy pictures, I also put together a quick video for this guy over on the newly launched FiQ YouTube page, so please check that out here!

#3936: Barquin D’an & Droopy McCool

BARQUIN D’AN & DROOPY McCOOL

STAR WARS: POWER OF THE FORCE II (KENNER)

In terms of on-screen musicians, the Star Wars Original Trilogy’s really just got the two main contenders: the cantina band from the first movie (officially named “Figrin D’an and the Modal Nodes”) and the band from Jabba’s palace (the Max Rebo Band).  The Nodes are all members of the same species, the Bith, while the Rebo band was more eclectic, with each of its three members being from a separate species.  The special edition surmised that two great tastes might taste great together, so amongst the new members added to the Rebo band was a Bith by the name of Barquin D’an, who got figure treatment alongside original member Droopy McCool.

THE FIGURES THEMSELVES

Barquin D’an and Droopy McCool are the second of three two-packs released as part of the “Max Rebo Band Pairs,” a Walmart-exclusive Star Wars: Power of the Force II offering from 1998.  It continued the theme of one old and one new that split across all of the sets.

BARQUIN D’AN

Though the race was totally absent from the vintage line, Power of the Force II did okay by the Bith, with the mail-away figure that could act as the Modal Nodes if you got enough, and also this guy.  In-universe, Barquin is Figrin’s brother, and may or may not also be present at the cantina, just not playing.  The figure stands about 3 3/4 inches tall and he has 6 points of articulation.  The Nodes got elbow and wrist joints so that all of the instruments could be used, but Barquin is sculpted specifically for one instrument, so he’s a fair bit more restricted.  His sculpt’s not far removed from the mail-away figure, especially the head, but there’s some subtle differences.  The body’s more notable, with a more svelte build, and Barquin’s more unique attire.  It’s also a bit more accurate to the source, since the source was still very recent and easily accessible at the time.  His color work’s generally minor, but the accenting on the head in particular is very nice.  Barquin is packed with his kloo horn, which is molded in gold and gets a nice rustic sort of finish, which makes it feel very used.

DROOPY McCOOL

Okay, so before I get into the main thing here, I was looking at the Star Wars wiki for info, and in the very short two paragraph entry for Droopy, there’s a specific note that his body releases a “vanilla-like smell.”  That’s such an odd main point, but it’s right there.  I feel like if you’re gonna assign one Star Wars character a smell, you gotta do them all, right?  Well, the figure smells like plastic, so there’s that.  Droopy was included in the vintage line, with a figure based on generally the same look.  This one was…different?  Like, not really majorly so, but different.  The figure stands just under 3 3/4 inches tall and has 6 points of articulation.  His movement is greatly restricted by his sculpt.  Mostly, it’s just there for minor attunement so that he can stand and hold his instrument.  You aren’t getting much variety out of this one.  The pose is at least a good one, though, so it’s hard to complain too much.  The sculpt’s honestly pretty strong.  His vintage counterpart was very soft, but this one has a lot of texture and creasing, and looks very unique on the shelf with the others.  His color work makes a lot of the sculpt as well, with accenting to bring out the many folds and wrinkles in the skin.  It’s quite dynamic, and makes it much easier to see details that would have otherwise fallen to the wayside.  Droopy is packed with his chindinkalu flute, which fits very nicely in his hands.

THE ME HALF OF THE EQUATION

Like last week’s set, I was able to snag these two loose via a trade-in at All Time Toys a little over a year ago, after being on the lookout for the band for a decent while.  Of the new additions to the band, Barquin’s always been my favorite, largely because I just think the Bith are a cool design, hence my similar love of the Nodes.  He’s a basic, but still neat figure, and I like seeing the different approach to him, versus the Nodes.  I didn’t expect much of Droopy, but he’s very unique, and I think he’s got a fun presence on the shelf.  Of the three sets, I find this one to be the most balanced, and I do really like that.

Shoutout to my friends at All Time Toys, from whom I purchased this figure for review!  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3935: Morph

MORPH

MARVEL LEGENDS (HASBRO)

The character of Morph was created for X-Men: The Animated Series by re-working an obscure X-Men foe “Changeling” essentially for the sole purpose of having a team member to kill off in the pilot, to show the seriousness of the situation.  Morph, however, proved to be a lot more popular than the show runners had expected, so the character’s death was reversed at the end of the first season, and they returned as an antagonist in the second, before eventually turning on Mr. Sinister (who had kept them alive, but brainwashed them), and returning to the team as a reserve member.  For the show’s continuation, X-Men ’97, Morph is once more a full-fledged member of the team, and that’s finally paid off in figure form, too!

THE FIGURE ITSELF

Morph is part of the third X-Men ’97 tie-in assortment of Marvel Legends.  Due to delays with the show and a lack of knowledge of the exact demand for product, the third round had a pretty significant delay from the first and second, with over a year’s worth of space between them.  This is the animated Morph’s second time in Legends form, following up on their first release in the VHS line.  Obviously, that one was based on Morph’s original animated design, which was really just Changeling in a standard X-uniform.  Morph’s success in the show led to the character’s reintroduction during “Age of Apocalypse,” which saw a rather radical redesign.  For ’97, Morph is sporting a design that mixes the two notable looks together, with the presumption that this is Morph’s default state, and the more “human” look seen during the original run (which makes a brief re-appearance in the first episode of ’97) is an affected look used to fit in better.  The figure stands just under 6 1/4 inches tall and they have 32 points of articulation.  Morph is sporting an all-new sculpt.  The articulation scheme is a bit stiff and old-fashioned, apart from the pinless construction, but it does what it needs to.  They end up feeling a bit like the What If…? figures in terms of movement.  The actual sculpt is a good match for the animation model.  The last Morph sort of fit them into the more general Legends style, and was likewise a bit more bulked up than their in-show appearance.  This figure sticks much closer to Morph’s more svelte design, giving them a more unique feel, overall.  Morph’s color work is largely molded colors, which is always pretty clean.  There’s a bit of accenting on their face, to keep it from being *too* blank, which works pretty well.  Morph is packed with two sets of hands (in fists and open), an alternate original series styled head, and an alternate Gyrich head.  Alternate heads are a classic bit for Morph, and I do generally dig them (especially taking the opportunity to offer Gyrich, since he’s a rather noteworthy character who’s never gotten a figure), but unfortunately the molded color on the neck is a match for the standard head, meaning they’ll always have an off-white neck.  Since the neck’s a separate piece, it’s too bad they couldn’t include an alternate part to swap in.

THE ME HALF OF THE EQUATION

Morph’s certainly a favorite of mine, especially in regards to the original series, and all of the figures included.  I’ve always had a soft spot for them, and I was thrilled to hear they were being promoted to full-fledged team member for the revival.  I was a bit bummed by no Morph figures at launch, but I’m glad they were amongst the first of the post-show product.  Definitely a fun little figure.

Shoutout to my friends at All Time Toys, from whom I purchased this figure for review!  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3934: Human Torch

HUMAN TORCH

FANTASTIC FOUR (TOY BIZ)

“Bombarded by cosmic rays while on an experimental space flight, teenager Johnny Storm gained an ability to match his fiery disposition. With but a thought, his body would ignite and burst into flame! Realizing that he must use his powers in the service of mankind, Johnny became the Human Torch, and fights to protect the world as a member of the Fantastic Four!”

I’ve discussed a few times here on the site Toy Biz’s strange fascination with not doing all four members of the Fantastic Four when they did the team in plastic form.  This first cropped up in their Fantastic Four line meant to tie-in with the 1994 cartoon of the same name, where, for reasons that baffled pretty much everyone, they split the main team between the first two series, with Reed and Ben in Series 1 and Sue and Johnny in Series 2.  Retailers, not particularly keen to carry the first series of a line that was only offering half of a team with the number of members in the name of the team, weren’t thrilled, and demanded the missing two members be added to the line-up.  Since the unique molds for Sue and Johnny weren’t yet ready, Toy Biz had to put together two hastily made replacements, using the parts available to them.  And that’s how we got today’s figure!

THE FIGURE ITSELF

Human Torch was a Series 1 release for Toy Biz’s Fantastic Four line.  Sort of.  Kind of.  Not *officially* I suppose, since he’s not actually shown in the Series 1 line-up, but he was on a Series 1 card, and shipped alongside them, just like Sue, making him sort of a Series 1.5 figure, I guess.  This was Johnny’s second figure under Toy Biz, and would of course be quickly followed by another a series later.  The figure stands just under 5 inches tall and he has 11 points of articulation.  Since Johnny’s cartoon-based sculpt wasn’t ready yet, he was represented here as a repaint of fellow Series 1 figure Silver Surfer.  It’s a pretty bold strategy to re-use a sculpt from the same series for a totally different character, but they sure did it.  I guess it’s not the worst thing, since Surfer’s pretty basic in the first place, so he’s a blank canvas of sorts.  The weird DJ arm is even weirder here, but maybe he’s just waving “hi” to everyone.  What has to sell this figure is the color work, which does its best to be radically different.  He’s very orange, so that helps.  Since the sculpt is just basic and there’s no sculpted flames, this one’s just got them painted on, in glow-in-the-dark paint, no less.  It’s a very hokey look that really doesn’t work, but at the same time, it makes me think of the Mego Torch, and that does amuse me.  Human Torch got Cannonball’s launching stand, modified to remove the “X”, and also with the glow-in-the-dark flames.  It’s goofy and silly, but it does send him launching backwards, which is good for a laugh.

THE ME HALF OF THE EQUATION

This is the second to last figure I needed to complete my Toy Biz FF run.  I never personally had this one as a kid (my dad did, though), coming into the line late enough to get both of the proper Johnnys from the later series.  This one always felt odd and half-formed.  He doesn’t even get to be a sufficiently different repaint like Sue did.  Just the second best flamed on Johnny in the line that only had two flamed on Johnnys.  He’s an interesting quirk of the Toy Biz approach, and at least one that’s got a goofy story behind him if nothing else.

If you want to see this figure in motion, I did a quick video with him over on the Figure in Question YouTube channel, so check that out here!

Flashback Friday Figure Addendum #0046: Hawkeye

HAWKEYE

IRON MAN (TOY BIZ)

Okay, I was a bit late on the draw with today’s post, so I bet you thought it wasn’t happening.  Well, ha-ha!  I’m here!  I’m doing the thing!  It’s Friday, so let’s go ahead and flashback, taking aim at Hawkeye!

 Countdown to Avengers: Age of Ultron: 9 days remaining.

Okay, we’re very definitely getting into the selection of characters that I consider to be the quintessential Avengers. And no one gets more quintessential-y than good ol’ Clint Barton, aka Hawkeye! So, let’s have look at a figure of that guy, shall we? In fact, let’s look at the very first figure of that guy ever released! That’ll be nifty!

THE FIGURE ITSELF

HawkeyeIM2Hawkeye was released in Series 2 of the 90s Iron Man line, which was done to tie-in with the Iron Man cartoon of the time. Unsurprisingly, Hawkeye is based upon his appearance in that show, which in turn was based upon the design he had in the comics around the early 90s. It’s a tweak on his classic design, and it’s not too overly 90s, so it works. I do miss the buccaneer boots and loincloth, but oh well. The figure stands roughly 5 inches in height and sports 8 points of articulation, which is actually a little bit below the standard of the time. The lack of proper arm articulation is certainly odd, what with him being an archer and all, but he actually managed okay, thanks to the pose of his arms. The figure’s sculpt was wholly original to him. It’s not bad, especially for the time. The proportions are generally pretty good. The hands and feet are a little on the large side, and the shoulders are a little high-set. He’s also got some ridiculously defined musculature, but to be fair, that’s actually true to the show. The costume details are pretty well handled, with clean lines and some nice texture work on the purple parts. The head is pretty much spot on for the character, with just the right amount of cockiness in his expression. Hawkeye’s paintwork is pretty much on par with other figures from the same time. It’s simple, but well-done. The colors are nice and bold, and everything is clean, with no real slop or bleed over. The eyes are totally white and pupil-less, which is not in keeping with his appearance on the show. However, given how small they are, it’s likely that pupils would have looked rather goofy here, so it was probably the right call. Hawkeye included a bow, arrow, quiver, a small knife, and the weird character badge thingy that was included with all of the figures in the first few series. Of course, my figure has none of these things because silly child Ethan decided to lose them all. Way to go younger me!

THE ME HALF OF THE EQUATION

So, I don’t recall the exact circumstances by which I came to own Hawkeye. I’m fairly certain that he was a gift from my parents. I know my Dad had a Hawkeye figure first, and that I really liked it, so I’m pretty sure he took note of this and bought me one of my own. It’s definitely an important piece in my becoming such an Avengers fanatic, I know that much. Looking back at it, it’s not a perfect figure. The arms are a weird choice, and he’s held back a little by the fact that he’s in a relatively short-lived costume. All that said, he’s my first Hawkeye figure, and he’s still my favorite.

This guy got reviewed as part of my big countdown to Avengers: Age of Ultron, which took up most of the month of April in 2015.  I was really excited for that movie, which feels like maybe it was slightly overboard in retrospect.  I mean, I was still very pleased with the final product and all, but of all the movies to rally so hard behind, that one feels slightly odd.  Far be it from me to get too harsh on my past self for enjoying something, though.  I recall there was almost some last minute shuffling on the schedule, and this guy almost got replaced by the Marvel Select Hawkeye, but I decided that two Hawkeyes in a month was okay by me.  My review’s not too bad.  Hits all the important notes, and is generally positive about a figure that I do still very much like.  I was missing all of his accessories, though, and I’ve thankfully been able to locate them all in the mean time.  He sure does look a lot less silly actually having his bow and arrows!