Flashback Friday Figure Addendum #0066: Wolverine

WOLVERINE

X-MEN (TOY BIZ)

It’s Friday!  We have once more made it to the end of the week!  Oh boy, that was rough, huh?  Well, let’s jump into another Flashback Friday Figure Addendum.  Once more, we’re looking into the world of Toy Biz, with a second look at Wolverine!

“When it comes to fighting Evil Mutants, the X-Men know there’s no one better than Wolverine! With his razor-sharp adamantium claws, his lightning-quick reflexes and his unmatched combat experience, Wolverine can outfight anyone! Thanks to his super-fast mutant healing ability, in just a few short hours he’s totally healthy and ready for action again, no matter how serious his wounds!”

Would you believe there was a time when a Wolverine figure was an exciting and new thing? I know, that’s a bit hard to grasp. But, until Mattel’s Secret Wars line, there were no Wolverine figures at all. And that one wasn’t even all that good! He’d have to wait until 1992 for a second go, courtesy of Toy Biz’s then-newly-launched X-Men line. He would be the first of very, very many.

THE FIGURE ITSELF

Wolverine was released in Series 1 of the X-Men line. He was actually unique amongst the 5-inch X-Men figures for being in Wolverine’s brown costume. It was still his current look when these figures hit (which is more than could be said for a number of his Series 1 compatriots), but it was quickly replaced by the returning tiger-stripe design, which would be the main focus for a good decade. The figure stands 4 1/2 inches tall (making it one of Toy Biz’s few offerings to truly stick to Wolverine’s proper stature) and he has 7 points of articulation. His sculpt was new to him, and remained unique for all of Toy Biz’s run. It’s a pretty decent one for the time. While it doesn’t quite eclipse the likes of Magneto and Nightcrawler, it’s still really quite good. The build of the body is probably the strongest aspect; Wolverine figures tend to overlook his distinctive stature, so this one getting it down so well is certainly notable. The head’s not quite as strong. This was really the first time that Logan’s hair was translated into three dimensions, so they were still sorting it all out. It ends up looking a little goofy and sort of impossible, but it’s not terrible. Wolverine’s paintwork is reasonable, though not anything outstanding. The base colors are all pretty decent recreations of the comics look, and he’s rather eye-catching. There’s some unevenness with the lines in a few spots, especially on the torso. Wolverine was packed with his mask, which works surprisingly well for the scale, as well as a katana. He was also the first Wolverine to feature the popping claw action, which allowed him to simulate Wolverine’s signature “snikt” move. It robs his arms of any elbow movement, and the claws are required to be rather small to facilitate. That said, it works reasonably well, and is certainly fun.

THE ME HALF OF THE EQUATION

I was too young to get Wolverine new, and he wasn’t one that was prone to showing up later on. Fortunately, Cosmic Comix had me covered there, and I got this guy not too long after getting into collecting. He’s actually not a bad figure, and despite the sort of odd removable mask, it was one of the better Wolverines from the line.

This was written in the summer of 2018, and, if I’m honest, I remember very little about writing it.  Looking at the reviews around it, I think I probably wrote either during or immediately before my family vacation that year, so I might have had my mind on other things.  It was also the year of Infinity War, and the onslaught of Marvel product that accompanied it, so I might have even been a little burned out.  I think I did alright by him in the writing, though.  The only thing missing when I reviewed him was his katana, which I’ve since found, so aha, here it is!  He can’t hold it especially well, but I guess it’s still cool.

#4015: Cruisemissile Trooper

CRUISEMISSILE TROOPER

STAR WARS: POWER OF THE FORCE II (KENNER)

Can you believe there was a time when a toymaker felt that there weren’t enough characters and concepts in the Star Wars movies to keep a toyline going, and decided to introduce their own?  Well, okay, there were actually a couple of times.  During the vintage run, Kenner had come up with some in-house creations, notably the “mini rigs”, which were smaller scale vehicles, and they had even proposed a continuation of line post-Jedi that would have used new concepts.  By the ‘90s, though, things were more locked down…apart from one particularly odd-ball item, dubbed the Cruisemissile Trooper.  Based on nothing seen in the films or any other official material, the Cruisemissile Trooper is nevertheless the modern line’s first Expanded Universe offering…such as it is.  But what is it?  Well, let’s explore that.

THE FIGURE ITSELF

The Cruisemissile Trooper was released under the Power of the Force II banner in 1997, officially as part of the vehicles line-up, though exactly how he’s classified can be a bit touchy.  It’s a vehicle, for sure, but there’s also a figure worked into it, and he’s not actually removable.  Also, the name very much suggests that the Trooper himself is the main focus, with the actual ship not getting its own name proper.  Whatever its distinctions, the whole contraption measures just over 10 inches long, has 4 points of articulation (where hinged flaps can fold out) and a sliding plate to reveal the Trooper’s head.  The actual Trooper is scaled to match the 3 3/4 inch figures of the main line (albeit only being an upper half; there aren’t actually any legs in there), and has a proper neck joint, as well as joints on the shoulders that move, but are too loose to hold an actual pose.  The figure’s sculpt is clearly patterned on the basic TIE Pilot sculpt, though he’s been modified to work better within the context of the Cruisemissile set-up.  Said set-up is a big, flat, pointy, arrowhead shaped thing that wraps all around the figure.  It looks a bit like a Star Destroyer got ‘90s-ized…which I suppose is fairly accurate.  There’s a lot of panelling and grates.  I don’t know that it *quite* lands the Imperial aesthetic, but it wouldn’t look entirely out of place with prequel era offerings.  You can fold out the back to reveal a pair of missile launchers, while the front flaps fold out from underneath to form wings.  Pushing back the slide towards the back pulls back the “hood”, allowing the spring-loaded trooper to pop his head up.  This was a gimmick that Kenner was fond of in ’97, offering a similarly-styled set of vehicles in their Batman & Robin tie-in line.  Color-wise, the vehicle is a lot of grey and silver, with some red thrown in for a bit of pop.  There were a fair number of decals, which kept it consistent in styling with the other vehicles of the time.  The Trooper is painted, albeit very basically, and is mostly white, which is a good contrast from the TIE Pilots.  The set included two missiles, but no other extras to speak of.

THE ME HALF OF THE EQUATION

I didn’t have a Cruisemissile Trooper as a kid.  I think I recall one of my friends having one?  I definitely had the equivalent Robin vehicle from the Batman & Robin line, so I was familiar with the concept, prior to tracking one of these down as an adult.  I say “tracking one down,” but in actuality, it’s one of those items that just landed in front of me at the right time.  I don’t know entirely what I think of it. It’s such a goofy idea, and it’s kind of unclear what it’s supposed to be, or how it ties into anything else.  It feels like they started with the gimmick and worked their way backwards, and never quite found their footing.  Not having any sort of follow-up to it doesn’t help, I suppose.  It’s just this one-off piece, a remnant of a direction the line *could* have gone, but didn’t, a lot like the early deluxe figures from the line.  I can’t say it’s not a fun toy, and I certainly found myself fiddling with it a lot during my review process, which isn’t a bad sign.  It’s just…odd.  I’ll take odd over boring, though.

#4014: Captain Nathan Hale Bridger

CAPTAIN NATHAN HALE BRIDGER

SEAQUEST DSV (PLAYMATES)

“Name: Nathan Hale Bridger

Rank: Captain

Assignment: seaQuest DSV 4600

UEO Military ID#: AI147-5024-TS9

Security Access: Indefinite

Date of Birth: November 10, 1963

Character Profile: Passionate, decisive leader. Extremely intelligent and inquisitive. Diplomatic and open minded. Dedicated to maintaining peace. Advanced degrees in geology and biology. Driven by great love for the sea and its exploration.

Personal History: Original lead designer on NORPAC Confederation’s Project seaQuest, 2007. Death of only son during military combat led to resignation of commission, 2010. Took refuge on isolated Caribbean island to pursue marine research. With rescued bottlenose dolphin, Darwin, pioneered method of rudimentary communication between humans and dolphins using hand signals. Close relationship developed. Assumed command of refitted seaQuest at request of Admiral Noyce, 2018.

Mission Specialty: Responsible for acting as intermediary, balancing concerns of Commander Ford’s Navy personnel and Dr. Westphelan’s scientific crew aboard seaQuest.”

Nine years ago, I brought up a thing I don’t often discuss around here: the ‘90s!  Okay, not that, but it *is* something *from* the ‘90s, namely SeaQuest DSV, the Amblin-produced sci-fi series that had a really great debut season, and then also two more seasons after that.  There was a lot of push behind the show at the start, including, amongst other things, a line of figures from Playmates, who were in the thick of handling the Star Trek license at the time.  The covered the majority of the show’s cast, including its lead, Captain Nathan Bridger, portrayed by veteran actor Roy Scheider.  Let’s take a look at that figure today!

THE FIGURE ITSELF

Captain Nathan Hale Bridger was released in the first and only series of Playmates’ SeaQuest DSV tie-in line in 1993.  As the show’s star, his presence was kind of a guarantee.  Notably, this marked Scheider’s first time as an action figure (and his last time too; NECA solicited one for their Jaws line, but his estate pulled the rights before release), which was pretty cool.  The figure stands just shy of 4 3/4 inches tall and he has 14 points of articulation.  The SeaQuest figures had an articulation scheme similar to Playmates’ Trek line, but tweaked to actually be a bit better.  They get proper t-hips, rather than the somewhat pointless v-hips, and also had thigh swivels (which Trek only had on the larger First Contact figures).  It means that Bridger gets a rather impressive movement scheme, should you wish to go all action oriented with him.  Bridger’s sculpt was totally unique to him.  Like with the articulation, Playmates was clearly aiming to keep these figures in line with their Trek stuff stylistically.  They’re the same style, but, again like the articulation, they seem a bit improved.  The detailing’s a little sharper, and the uniform has less areas of smooth coverage, and the internal proportions are a little better, with the head in particular being smaller relative to the body than the Trek figures tended to be.  There’s a lot of nice character specific elements on his uniform, like Bridger’s slightly more casual layout, with rolled up sleeves and a more zipped down collar.  The main selling paint is the head sculpt, which is honestly a pretty respectable likeness of Scheider, so you can pretty clearly tell who he’s supposed to be without much of a hint.  Apparently, though, Scheider didn’t feel the same, and went back and forth with Playmates and their factories regarding the exact nature of it, which is rumored to have played a part in the short-lived nature of the line.  The paint work on this figure is pretty good.  Generally, it’s pretty basic application, especially on the head.  The uniform gets some pretty impressive work on all the markings and insignias, though, and ultimately the only detail missing his his name on the front of the uniform.  Bridger was packed with a Stun Gun, PAL (Personal Audio Link), SeaPoc computer, mammal vo-corder, away team launcher with undersea spelunking hook, and display stand.  It’s a pretty nice selection of standard issue stuff, for the most part.  The launcher and spelunking hook are definitely goofy and gimmicky, but they’re also totally removed from the main figure, so they don’t really ruin anything.

THE ME HALF OF THE EQUATION

I missed SeaQuest and its tie-in figures in their initial run (being under two at the time), but came around pretty quickly, thanks to the show’s consistent re-runs on the Sci-Fi Channel, and the fact that my dad had a full set of the figures.  Bridger’s not my *first* figure from the line, but he’s a very early one,  purchased for my by my dad, some time in the late ‘90s.  He mostly got mixed in with my Trek figures (especially the Cadet Data, given the similar uniform set-ups), which got him some decent play when I was a kid (which resulted in the bald spot my figure’s got on the back of his head).  He’s really not a bad figure, and showed that Playmates was very much throwing their all behind what was an unproven property.  It’s a shame it didn’t pan out, but he’s a nice figure.

#4013: Metallo

METALLO

SUPERMAN: THE ANIMATED SERIES (KENNER)

Early in the production of Batman: The Animated Series, the producers realized that, if they intended for the show to have a long run, they’d need to rely on a deeper stable of foes than just the heavy hitters from Batman’s rogues gallery.  To help with this, they put effort into rebuilding some of the more obscure characters into antagonists of depth equal to their more popular counterparts (with their revamp of Mr. Freeze serving as perhaps the most successful case of this).  When the same team moved onto Superman: The Animated Series, they took a similar approach to Superman’s rogues.  One of the beneficiaries was Metallo, who was granted a new design and a revamped and more streamlined origin story, resulting in a fan-favorite, who also got an action figure along the way.

THE FIGURE ITSELF

Metallo was released in Series 4 of Kenner’s Superman: The Animated Series line.  As with the rest of the assortment, his domestic release was handled by Diamond Distributors, as US retailers had bailed on the line after Series 2.  He was re-released with a slight paint tweak as part of a four-pack, which also included Supergirl and Bizarro from the same assortment.  The figure seen here is the original single release.  The figure stands 5 inches tall and he has 6 points of articulation.  He’s got the standard movement for the line, which is the usual Kenner 5 POA, plus a waist swivel.  Metallo’s sculpt was all-new to him, and would remain unique, apart from the previously mentioned boxed set version.  It’s generally a pretty good one.  The STAS figures were all a slight departure from the show designs, but Metallo sticks closer than most.  His legs are maybe a little bulky, but that’s really it.  Otherwise, he recreates the show’s updated design for the character nicely.  The strongest parts are the exposed portions of his robotic skeleton, which sticks very close to the animation model.  The human portion of the head is a little more detailed than the animation model, but feels consistent with the character, enough that it’s pretty clearly the same guy.  The rest of the sculpt is clean and basic, which is what it needs to be.  His chest features the cavity that holds his Kryptonite heart; the cover is on a hinge, and pushing the button on his back pushes the heart forward, making it “beat” and opening the cover to reveal it.  It’s not quite the way it works on the show, but it’s a cool enough gimmick to feel worth it.  Metallo’s paint work is generally on point.  The general color work is basic, but matches his coloring from the show well.  The robotic side gets some really nice accenting, with the only small slip-up being that they didn’t paint the remnant of his shirt cuff the correct tan color.  Otherwise, it looks really cool.  Metallo was packed with a somewhat goofy hover bike thing, which also doubles as a really big shoulder cannon thing.  Either way, it’s got a missile that it can launch, which is silly, but fun.

THE ME HALF OF THE EQUATION

As a kid, I remember how hard this assortment was to get, Metallo especially.  A friend of my parents had a display in his house with all of his DCAU figures, and Metallo was one of them, and one that I was always particularly fascinated by.  At some point, my dad took note of this fascination, and tracked one down on eBay, and thus I had my own Metallo.  This guy got a lot of play time when I was a kid, and remained one of my favorites.  Revisiting him, I still very much like him.  There were a lot of compromises made on these figures, but Metallo has very few of them, and it results in a fairly accurate figure, which is also just quite a bit of fun.

#4012: Brimstone Love

BRIMSTONE LOVE

X-MEN 2099 (TOY BIZ)

“The proprietor of the Theater of Pain, Brimstone Love is in the business of suffering! This shape-shifter takes personal interest in the souls he seeks to exploit, making sure to document and record every torturous moment, and ensuring a healthy profit on the blackest of markets. He has currently taken an interest in the lives of the X-Men, dispatching his seekers to hunt the mutants down and bring them into Brimstone Love’s web of calculated cruelty.”

In the ‘90s, Marvel launched a whole line of comics that was set in the future of the Marvel universe, in the year 2099, at that time over a hundred years removed from the main continuity.  Mostly, these days, it exists as the background of the creation of Miquel O’Hara, Spider-Man 2099, who was far and away the most conventionally popular of the bunch, but they had equivalents for most of the major Marvel titles at the time, which of course included X-Men.  While X-Men 2099 and its cast have largely faded into obscurity, they did at the very least get their own dedicated toyline, covering not just the team, but also some of their antagonists.  Once such antagonist was Brimstone Love, a guy whose name is Brimstone Love…and, yeah, I don’t actually have another thing to say about him.  Name’s cool, though.

THE FIGURE ITSELF

Brimstone Love was released in Series 1 of Toy Biz’s X-Men 2099 line.  He’s the only non-team member in the first series, but still a notable character from the early run of the book, fitting with the rest of the figures.  The figure stands 5 1/4 inches tall and he has 7 points of articulation.  He lacks a neck joint, and also elbows, but does get a waist swivel, albeit one that’s somewhat spring-loaded for an “attack” feature.  Brimstone’s sculpt was all new to him, and remained unique to him for all of Toy Biz’s run.  I guess that makes sense, since it’s rather a unique design, and there’s little call for such a sculpt to be repurposed for other characters.  It’s generally not a bad recreation of Ron Frenz’s illustrations of the character.  He’s got a distinctive set of proportions, matching Brimstone’s admittedly very ‘90s build from the comics, and the angular nature of the musculature is certainly distinctive.  His cape is a separate piece, which can be removed, though it’s not really designed with that in mind.  It’s not actually affixed, mind you, but sits around the neck, sort of free-floating.  His color work is decent enough, again matching the comics look.  The bulk of him is this a pretty neat metallic blue, and he’s got a splash of red going on, which keeps things from getting too monotonous.  Brimstone is packed with a flame effect attachment, as well as what I have to assume is maybe a set of brass knuckles?  I don’t know, and the packaging didn’t say.  The flame is flat and opaque, but generally fine.  The knuckles are the same color, and fit well over the figure’s hand.

THE ME HALF OF THE EQUATION

I think I’ve maybe read one issue of X-Men 2099 over the years, so I can’t say I know much of the characters beyond what I’ve loosely gleaned from the tie-in toys.  Brimstone is one of those characters that I really don’t know, but I snagged him as part of a lot that had pretty much all of the other X-Men 2099 figures, back a few years ago.  Most of them were incomplete, but Brimstone notably had all of his parts, as well as his cardback.  He’s an interesting figure.  Kind of limited in what he can do, but he certainly casts an imposing silhouette.