Mutant X Re-Read #21: Jean Grey and Madelyne Prior?!

EVERYTHING YOU THOUGHT YOU KNEW…

MUTANT X #20 (MARVEL COMICS)

“In another place–in another life–Alex Summers led a team of mutants in a battle against oppression. His methods were extreme, his tactics questionable, but–in his soul–he knew that he was fighting for the greater good.

Now that soul has been transferred to another world, and Summers, also known as Havok, has found himself living a lie, allied with a team of mutants who are sinister, parallel versions of his friends and family. It is to this dark, new place that Havok has come, where he stands as a man alone… a mutant alone. Alex Summers is Mutant X.

Fear him. Fear for him.”

25 years ago, Marvel Comics launched Mutant X, a Havok led X-spinoff. I recently came into a complete run of the series, and so now I’m going to re-read the series once a week, and you guys get to come along for the ride!

This week, Havok finds himself going all Inception, with an alternate world within an alternate world in “Everything You Thought You Knew…”

THE ISSUE ITSELF

Mutant X #20 is cover-dated June of 2000, and it has Howard Mackie as writer, Jabier Saltares, Tom Lyle, and Billy Patton as pencillers, and Andrew Pepoy, Cliff Rathburn, John Czop, and Jay Leisten as inkers.

Havok falls through the Nexus again, remembering his death once more (don’t worry, he remarks on how frequently this has been happening).  He wakes up in a room with The Six, in their original line-up, Madelyn and Fallen included.  The others don’t remember anything after the Sentinel blast that happened in issue #1.  Havok thinks to himself about all the things that have happened in the last 20 issues, wondering what’s reality.  He is descended on by Jean Grey.  Jean tries to tell Alex something, but Madelyn attacks her, chasing Jean away.  Alex is joined later by Xavier, who goes into Alex’s mind, showing Alex his past from this world.  As Xavier delves into Alex’s mind, an apparition of Jean arrives, warning Alex not to listen to him.  Xavier and Jean do battle, and Xavier takes the advantage.  Suddenly the team are at Apocalypse’s citadel, where Xavier wants Alex and the others to kill Apocalypse.  Jean appears again, and Xavier orders Alex to kill her.  When Alex hesitates, Xavier begins to unravel, and reveals that he has created this false world to keep Alex trapped.  Jean pulls Alex out, and he awakes in Apocalypse’s lair, where Apocalypse asks Alex to help him take down Xavier.

This issue has a premise that’s intriguing in concept, but not quite so in practice. The idea of Alex sort of “resetting” back to day one in this alternate reality feels like it should allow for more exploration than it actually does. Furthermore, the reveal that it’s Xavier causing the altered state leaves you questioning why exactly Xavier would trick Havok into thinking he’s in an altered version of this reality, as opposed to some version of his home reality. Instead, we get more of Havok stumbling through being confused again, with little growth for the other characters. Then he wakes up, and he’s apparently been with Jean and Apocalypse this whole time? Also, what about Jean working for Sinister?

THE ME HALF OF THE EQUATION

While I do like the shift away from the very similar to the main reality depiction of Xavier from last issue, I’m not sure this one quite sells the turn to villain as well as it could. Again, I knew where it was headed, so I suppose that removes some of the surprise, but it felt a little unexciting here. I do like the heroic Apocalypse angle though, and I want to see where that goes.

I snagged this whole run from my usual comics stop, Cosmic Comix, so I want to give them a shout out here, because it was a pretty great find.

#3518: Marrok

MARROK

STAR WARS: THE BLACK SERIES (HASBRO)

In the lead up to Ahsoka, the trailer showed a mysterious figure in dark armor, wielding an Inquistor-style saber.  Who could this guy be?  Could he be…oh, I don’t know, maybe an Inquistor?  But who?  Well, then we got a name, Marrok.  He’s an ex-Inquisitor named Marrok.  But who could he be, though?  Well, as it turns out, an ex-Inquisitor named Marrok.  Can you believe that’s all.  How could he not be Starkiller, or a revived Kanan.  How could this character whose name we already had not be…that exact guy?  They’re killing the franchise, right?  Yes, that must be it.

THE FIGURE ITSELF

Marrok is figure 8 in the Ahsoka sub-set of Star Wars: The Black Series‘ Phase IV run.  He, like last week’s Hera, is part of the second assortment with tie-in figures for the show.  The figure stands 6 inches tall and he has 29 points of articulation.  He’s largely using the now standard set-up for the line, which works reasonably well.  One notable change is that he’s got ball-jointed wrists, rather than the usual universals.  It gets a little bit less movement in each direction, but has the benefit of being able to move all directions.  Marrok is sporting an all-new sculpt, which looks to be a pretty good recreation of his show design.  The armor pieces are all separate, which looks pretty good, but is a little floaty in some spots, especially the chest armor.  He’s also a little bit off on the proportions, with the head and hands seeming just a touch on the large side.  That said, the detail work on this guy is pretty sharp, and there’s a lot going on.  The figure’s color work is a solid match for this show look; it’s a mix of greys and blacks; it’s a little more pronounced in difference than the show look, but that’s probably a lighting thing.  I do dig the brown accenting work, which adds some pop to the sculpt.  Marrok is packed with a cloth cape and his Inquisitor saber.  The cape is a little clunky, but not a terrible piece.  The saber is a pretty standard set-up for the line; removable blades, and you can mount it on his back.

THE ME HALF OF THE EQUATION

Marrok’s design is one that spoke to me from his early appearances.  I never expected him to be anything more than he was, and I was thus not disappointed by his role on the show.  He’s a Star Wars character with a cool look and little else, putting him in a pretty decent category of characters from the franchise.  His figure’s not the height of The Black Series quality, but he’s still a pretty fun little figure.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3517: War Machine

WAR MACHINE

MARVEL LEGENDS (HASBRO)

“With a new modular Gatling Cannon and enough firepower to take on a legion of enemies, the War Machine — AKA Colonel James ‘Rhodey’ Rhodes — is a true one-man army.”

Hey, do you guys wanna talk about the implications of Secret War‘s big Skrull identity reveal on the events of everything post-Civil War as it pertains to Rhodey?  No?  Yeah, me neither.  Wanna pretend its not a thing until we have no other choice?  I certainly do.  Let’s do that.  But, hey, while we’re on that, can we address that the Civil War era armor design for War Machine is, like, peak War Machine design?  It’s pretty solid, and it’s got a figure, and I’m looking at that now!

THE FIGURE ITSELF

War Machine is part of the 2023 assortment of the Infinity Saga sub-line of Marvel Legends.  He’s one of the three Captain America: Civil War-based figures, which, rather amusing, doesn’t include a Captain America, but *does* does have both Iron Man and War Machine; way to upstage a guy in his own movie, guys.  The figure stands 6 1/2 inches tall and he has 31 points of articulation.  War Machine is a total mold re-use of the original Civil War release, which I looked at when it was repainted as Punisher War Machine.  The only times it was released in standard colors were as a Target-exclusive in a two-pack, and as a Disney Store-exclusive in a four pack, so a single release does make a lot of sense.  It helps that its also a pretty solid sculpt, and it still holds up pretty nicely, apart from a few spots where the articulation is a little bit stiff.  That said, it’s a really good looking sculpt, and very accurate to the source material.  I also found that the guns and baton stayed in place better on this release than my Punisher War Machine, which is a definite plus.  The only area with notable change from the original release is the paint work.  Admittedly, even that’s minor, but this time around the application is a lot sharper and cleaner, and the reds on the eyes and arc reactor now have a fade to white, giving them a bit more depth and realism.  In general, it’s just a much better look, all around.  This release gets the same accessories set-up as all the prior releases of the mold, meaning he includes two sets of hands (in fists and gripping), deployed and stowed versions of the baton and cannon, and the two removable forearm guns.  Its a shame we couldn’t get an unmasked Rhodey head, since there’s not new parts on this one, but it’s not like he’s a light feeling figure.

THE ME HALF OF THE EQUATION

My saga of owning this version of War Machine is…well, it’s frustrating, and it’s entirely my own fault.   I passed up on the figure in the two-pack a couple of times, even when I saw it on clearance, which felt silly once they were gone.  Shortly after getting the Punisher version of the mold, I finally managed to track down a loose one…and then I opted to get rid of it when streamlining my collection, since I had the Punisher version and the Endgame armor.  Then I decided to downsize my Punisher figures, and I realized that I wouldn’t have this armor at all, which…well, it was annoying.  But, then they announced this release, and that made things better, especially since this one is just the two-pack figure, but improved.  Definitely my go-to MCU War Machine.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3516: Nightwing

NIGHTWING

DC COMICS MULTIVERSE (MATTEL)

It’s not uncommon to rag on modern comics as being total crap and having no value, or quality.  Certainly, not every one is a winner, that’s true.  Of course, that’s also been true of comics the whole time there’s been comics, so it feels like a middling point at best.  I myself am still a regular reader of a good number of comics, and there’s a few I’ve been really enjoying.  Perhaps the one I’ve been enjoying the most consistently for the last few years has been Tom Taylor’s Nightwing.  I’ve always loved the character, and I love where his current book places him within the DCU as a whole.  With the state of DC and its tie-ins being where they are, the book hasn’t gotten any proper tie-in figures, but Nightwing’s initial look was just his main Rebirth design, which snuck its way into Mattel’s late-run figures.  So, let’s look at that one.

THE FIGURE ITSELF

Nightwing was released as part of the Ninja Batman Series of Mattel’s DC Comics Multiverse.  It was a largely Titans-themed set…you know, apart from the CnC.  Nightwing fit right in.  As noted in the intro, he’s based on his Rebirth redesign, which is a solid classic Nightwing look.  The figure stands 6 1/2 inches tall and he has 29 points of articulation.  Nightwing was built on the line’s mid-sized male body, same as Kyle.  It’s not *as* updated as some of the other late run figures from Mattel, but it was certainly an upgrade over the DCUC bodies.  It’s got decent movement, decent proportions, and even has pinless joints.  He gets a unique head, forearms, and hands, which are pretty respectable offerings.  Definitely dialing into that in-line aesthetic, and also fitting the character pretty well.  The forearms in particular are impressive, since they definitely could have gotten away without doing the arm wraps, and yet they did anyway.  Nightwing’s paint work is decent enough.  It reflects the color scheme from the books pretty nicely.  The blue is especially striking, and the paint application is all nice and clean.  Nightwing was packed with two sets of hands, in gripping and fists, as well as his eskrima sticks.  Not a ton, but also hits all the basics, which is what you really need.

THE ME HALF OF THE EQUATION

By the end of Mattel’s run, this line got pretty hard to find at retail, and chances of finding individual figures were zero to none.  Since I didn’t want to order a whole set online just to get a Nightwing, I wound up passing on this guy at the time of his release.  I was, however, fortunate enough to come across a loose one, when it got traded into All Time.  He’s the best Nightwing that Mattel put out, to be sure, and he’s honestly just one of the best versions of the character in this scale.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3515: Mike Power – The Atomic Man

MIKE POWER — THE ATOMIC MAN

G.I. JOE: ADVENTURE TEAM (HASBRO)

While a good portion of the fanbase has a tendency to ignore anything pre-1982, G.I. Joe had almost two decades of existence prior to its Real American Hero incarnation.  Originally “America’s Moving Fighting Man,” G.I. Joe began as a purely military line.  As public outcry against the Vietnam War grew at the end of the ’60s, desire for toys based on war declined sharply.  Hasbro adapted, easing out of the purely military side with Adventures of G.I. Joe.  When that proved successful, the entire line was then rebranded in 1970 as G.I. Joe: Adventure Team.  The group were now a non-military group of adventurers, focussing more on surviving the environment than on taking down enemy combatants.  The line was even more successful than its predecessor, allowing for expansion beyond its original set-up.  The team found themselves in even more fantastical environments, fighting aliens, and even taking on new members who were more than just simple adventurers.  That included today’s focus, Mike Power, the Atomic Man!

THE FIGURE ITSELF

Mike Power The Atomic Man was added to the G.I. Joe: Adventure Team line in 1975.  His addition was in response to the success of The Six Million Dollar Man, and Hasbro had in fact attempted to make him the “Bionic Man” in hopes of locking up the trademark on “Bionic” before the show-runners could get it.  Kenner, however, already held the toy rights to the show, and Hasbro was forced to make Mike Atomic, rather than Bionic.  The figure stands about 12 inches tall and he has 28 points of articulation.  Mike was built using the standard Joe 12-inch body of the era, and is in fact the last new figure to be introduced on it, as the “muscle body” would become the standard issue that same year.  He does, however, feature the one notable change to the body from the prior year: Kung Fu Grip!  In 1974, the Joes got new hands, made from a softer rubber, which allowed them to more properly grip tools and weapons than the previous hard plastic hands.  It was a cool novelty, albeit one tarnished a bit by how quickly the rubber broke down, leading to many yellowed and torn up hands.  But, it was a cool idea at the start, and its cool when you find not as messed up ones, which I just so happened to do.  Beyond the standard parts, Mike got a modified right arm and left leg, which were his atomic parts.  The leg is essentially the same, just in clear plastic with some extra parts embedded inside.  The arm, however, gets a tweaked internal construction, which also adds a spinning action feature to the forearm.  Mike also got a brand-new head sculpt, which was quite distinct from the standard Joes.  He still kept the cheek scar (something that other non-Joes from the line tended to lack), but he’s got a different set of features, and a generally friendlier expression.  While most Adventure Team figures sported flocked hair, Mike was back to painted hair (at least for his US release; Palitoy’s equivalent figure had flocked hair like the rest of them), presumably to make his “Atomic Eye” feature work a bit better.  Mike’s paint is contained almost entirely on his head.  Again in contrast to the other Adventurers, his head was completely painted as opposed to having molded plastic skin.  It results in a little bit of a mismatch between the head and the rest of the body, but it’s minor.  Mike’s outfit was a rather simple one, as it was really just a placeholder for the more involved outfits you could buy for him.  He gets a camo shirt and brown shorts.  The shirt is the same as the one included in the main line’s “Jungle Survival” set, while the shorts were unique.  He also had a hand-held helicopter blade accessory, which is the one thing missing from mine.

THE ME HALF OF THE EQUATION

My first exposure to G.I. Joe was through my Dad’s old Joes from his childhood, which was largely a collection of ’60s era Joes that had been passed down to him.  His own proper Joe items were all from Adventure Team, and through researching those and obsessing over them as a kid, Adventure Team became my first real love of the Joe franchise (Check out my fan art of the Commander, Mike, and Bulletman, circa 2000, just down below).  Mike was one that always fascinated me in particular, and my Dad even got me my own Mike when I was a kid.  He took a bit of a beating (especially those poor hands), but he remained a favorite.  A month or so back, All Time got in a large collection going back to the ’70s, largely devoid of much Joe-related product, but it did have this guy in there all on his own, so your boi got himself another one to review.  He’s very, very fun.  Hokey, but fun.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3514: Black Widow

BLACK WIDOW

MARVEL LEGENDS (HASBRO)

“Working alongside Captain America, Super Spy Black Widow makes a discovery that hints at a sinister worldwide conspiracy — and must do whatever it takes to counteract it.”

Back in May of 2014, when I reviewed the original Winter Soldier Black Widow, Scarlet Johannson’s live action take on the character was still quite a rarity in the toy world.  She was notably the only member of the original Avengers left out of the initial 6-inch line-up, and even her Winter Soldier figure was a short pack (since it was the days before the more even pack-outs on Legends).  In the almost decade since, that’s certainly changed.  It’s still not quite on par with her male counterparts, but she’s gotten a lot more headway.  And now, they’re even doubling back to that very first look to get the proper Legends treatment.

THE FIGURE ITSELF

Black Widow was released the 2023 assortment of the Infinity Saga sub-line of Marvel Legends.  She joins the previously released Cap to make up this assortment’s Winter Soldier portion, and the two of them jointly help the Flashback Winter Soldier in giving us updates to all three of the original Legends tie-ins for the movie.  The figure stands just under 6 inches tall and she has 29 points of articulation.  She remains too tall to truly be a Johannson Widow, but that’s been a consistent issue across the board.  Her articulation scheme has changed compared to the original, as she’s now got double jointed elbows (with swanky pinless construction), and her neck joint is a double ball joint, rather than a single.  These changes are due to the fact that Widow actually gets some new parts, in contrast to Cap’s total re-use.  Her upper torso and arms are new, while the lower torso and legs remain the same.  The new parts are quite nice, and fix some slight issues with proportions and suit detailing on the last mold, as well as improving her movement quite a bit.  Apart from the slight issues with standing, the fact that she’s still got visible pins on the knees, and those dreaded holsters with the permanently molded guns, the re-used parts do at least still look pretty good.  Near as I can tell, the head is also re-used, but its worth noting that the likeness looks *a lot* better this time around.  Widow’s paint work on her original figure was based on concept coloring, while this one is based on what she’s actually wearing in the movie.  In Winter Soldier, she’s notably wearing actual black for most of her gear, and that’s reflected here.  It results in a number of areas actually getting a lot less paint than the last time, but it looks better.  It also helps that the areas that *do* get paint are a lot cleaner this time around.  The face paint in particular is night and day, and it does really look like a different sculpt.  I also really like that they’ve done proper accenting for her hair.  Widow is packed with two sets of hands (fists and gripping), a pair of guns, a pair of widow’s sting effects, and the alternate Avengers-style head like the original had.  The guns aren’t real firearms, or accurate to the movie, but I’m glad she at least gets *something* this time around, rather than the complete lack from last time.  The alt head gets the same paint improvement as the main, which is very nice to see as well.  Of course, we don’t really have the rest of the core Avengers in a style that matches, but that’s hardly this figure’s fault.

THE ME HALF OF THE EQUATION

Despite my issues with the original release of this costume, I maintained that it was still a pretty good figure, and didn’t really feel the same need for an update that I did with Cap.  I certainly wasn’t opposed to the idea, though, when her name popped up on the list.  I didn’t think that much of her when I got her, and I was prepared to be a bit let-down after Cap…but I really wasn’t.  There are a few small things that I’m still not 100% sold on, but in general, she’s just a solid improvement on the original figure, in ways that I hadn’t even really thought of.  I’m glad she got the new parts, and the extras, and she actually feels like she was worth the price of the upgrade.  Just a good figure.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

Mutant X Re-Read #20: Death From Above

THE COMING

MUTANT X #19 (MARVEL COMICS)

“In another place–in another life–Alex Summers led a team of mutants in a battle against oppression. His methods were extreme, his tactics questionable, but–in his soul–he knew that he was fighting for the greater good.

Now that soul has been transferred to another world, and Summers, also known as Havok, has found himself living a lie, allied with a team of mutants who are sinister, parallel versions of his friends and family. It is to this dark, new place that Havok has come, where he stands as a man alone… a mutant alone. Alex Summers is Mutant X.

Fear him. Fear for him.”

25 years ago, Marvel Comics launched Mutant X, a Havok led X-spinoff. I recently came into a complete run of the series, and so now I’m going to re-read the series once a week, and you guys get to come along for the ride!

This week, Havok re-encounters an old mentor in “The Coming”

THE ISSUE ITSELF

Mutant X #19 is cover dated May of 2000.  It has a creative team of Howard Mackie, Javier Saltares, Andrew Pepoy, Cliff Rathburn, Scott Elmer, and Rod Ramos.  Throughout the series, there’s been a lack of consistency on billing for the creative team, and this one’s really the peak of that, with just a list of names.  One assumes we’re sticking to Mackie as writer, Saltares on pencils, and Pepoy on inks, based on prior issues.

It is winter in New York. Charles Xavier runs through the streets, pursued by The Fallen, who leads the Four Horsemen. As the close in, Xavier sends out a psychic blast. Meanwhile, in Central Park, Havok and the Six meet up with Scotty and Elektra. Havok and Elektra discuss a potential relationship, when Scotty senses the incoming psychic blast from Xavier. Everyone but Scotty is incapacitated by the pain of the blast. Once the pain passes, they realize it was a message from Xavier, and set out to find him. Another wave blasts Xavier into the Six’s vicinity, and he warns Havok that “They’re coming.”  Who’s coming?  The last eight pages of “Fastlane,” that’s who.  But, once that’s through, we see that it’s actually the Horsemen.  The Horsemen and the Six face-off, with the Horsemen eventually being driven off.  As the Six regather and greet Xavier, Xavier has a vision, and realizes that Apocalypse has risen.

After a bit of perspective shift last issue, we’re firmly back to following Havok’s point of view this time around.  Honestly, there’s not a ton going on in this one, and, much like the issue with Mr. Sinister, there’s a general feeling that a lot of what happens here isn’t actually all that different from the main universe.  The Fallen’s return is supposedly this big deal, but not much comes of it, and his interactions with the rest of the team don’t do much with their history.  Likewise, the Horsemen are without characterization of their own, and their identities are unexplored, which feels like a missed opportunity.

THE ME HALF OF THE EQUATION

My knowledge of where the series goes later does a lot to fill-in what’s going on in this particular issue, so that definitely helps me to see the grander picture, but this one generally feels like a lot of filler.  It’s not bad, I suppose, and there’s some decent character work with the main team, but it’s more set-up than follow-through.

I snagged this whole run from my usual comics stop, Cosmic Comix, so I want to give them a shout out here, because it was a pretty great find.

#3513: General Hera Syndulla

GENERAL HERA SYNDULLA

STAR WARS: THE BLACK SERIES (HASBRO)

“Set after the fall of the Empire, Ahsoka follows former Jedi Knight Ahsoka Tano as she investigates an emerging threat to a vulnerable galaxy”

Yes, that’s certainly a very descriptive bio for Hera, who is very definitely mentioned in the text on the back of her packaging…Sorry, am I critiquing the bio text again?  I really don’t want to get back into that.  Those poor copy writers!

Ahsoka hit Disney+ back at the end of the summer, and, in addition to focusing on the eponymous character, it also brought back a good number of the cast of Rebels.  Amongst them was the Ghost‘s pilot, General Hera Syndulla, now portrayed in live action by Mary Elizabeth Winstead.  Her role is notably a bit smaller than some of the others, but she still gets a fair bit to do, as her personal goals place her at odds with her high-ranking position in the New Republic.  And she’s also gotten more Black Series treatment out of it, which is very dope.  Let’s check that out!

THE FIGURE ITSELF

General Hera Syndulla is figure 6 in the Ahsoka sub-set of Star Wars: The Black Series‘ Phase IV incarnation.  She’s part of the second assortment to bear figures from the show, alongside Marrok and Hyang from the show, as well as Pre Vizsla from Clone Wars and R2-D2 from The Mandalorian.  The figure stands 5 3/4 inches tall and she has 27 points of articulation.  Hera’s last figure was honestly in a pretty good spot when it came to articulation, but this one improves even on that, giving her a very good set-up, which allows for some really natural posing.  Hera gets an all-new sculpt, based on her look from the show.  She’s not too far removed from her Rebels design, changing things up, while keeping them within the same general theming of her prior look.  The biggest change-up is the addition of the bomber jacket, which is really just always an improvement.  It’s a good look, and it translates well to the toy.  The sculpt is nicely handled.  The head’s sporting a strong likeness of Winstead in the role, and I especially like the slight smile; it’s very friendly, and definitely very Hera.  The goggles are a separate piece, but do not come down.  I don’t believe she ever has them down in the show, but it might have been cool.  As it stands they’re just goggles that do nothing, which is really what they’ve been the whole time.  The rest of her outfit is sharply detailed, and the articulation is cut in in such a way as to not mess with the aesthetics too much.  Her color work is pretty decent.  It’s a lot of molded colors, as has become the norm, but it works well.  It’s eye-catching, without being too garish.  The face printing works well on this release, and really adds to the overall likeness.  Hera is packed with her blaster pistol, which she now has holstered on her hip, rather than her boot.

THE ME HALF OF THE EQUATION

I really like Hera as a character, and I was happy to hear she was making the jump to live action, and then even happier to hear she was being played by Mary Elizabeth Winstead, whose work I’ve enjoyed since Sky High.  I liked her take on Hera in the show, and I really dug the new design, so I was very much down for an updated figure.  Hera was my favorite of the Rebels figures for Black Series, so topping that was no small feat, but, well, this one kinda did just that.  She’s a very nice figure.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3512: Captain America

CAPTAIN AMERICA

MARVEL LEGENDS (HASBRO)

Equipped with a streamlined new uniform and his Vibranium shield, Captain America leads a team of covert S.H.I.E.L.D. operatives on clandestine missions into the most dangerous corners of the world.”

During this site’s very first year, I got back into Marvel Legends hardcore for one major reason: Captain America: The Winter Soldier.  That was a pretty crazy shift.  And, as of next April, the movie is a decade old.  It tracks, of course, but, you know, it does still feel a little crazy to me.  Whatever the case, ten years means more toys, right?  It sure does.  In fact, we’re even getting them just a little bit early, so that’s not so bad.  Today, I’m taking a look at our latest update to Cap’s stealth look from the movie.  Oh yeah.

THE FIGURE ITSELF

Captain America is part of the 2023 assortment of what has become the ongoing Infinity Saga sub-line of Marvel Legends.  I guess we’re just revisiting it every year now.  I got no problems with that, of course, so let’s do it.  We’re finally getting Cap in a standard release assortment for the line, which I’m always happy to see.  Cap is seen here in his S.T.R.I.K.E. suit from the movie’s opening half, which is patterned on his Commander Rogers gear from the comics.  It’s a very good look, and certainly one of the MCU’s most memorable Cap designs.  The figure stands 6 1/4 inches tall and he has 32 points of articulation.  His articulation is a lot like the Stealth Cap from 2014.  In fact, it’s identical to the articulation on the Stealth Cap from 2014.  Do you know why?  Because this figure is, aside from the head, the Stealth Cap from 2014.  The thing is, I liked the sculpt a lot in 2014, and it was very good in 2014.  But that was a decade ago and Legends has definitely made some advancements since then.  This figure, with his visible pins, somewhat limiting ab-crunch and waist swivel, and kind of scrawny arms, is…well, he’s dated.  Don’t get me wrong; the sculpt was top of the line when it hit, and it’s not completely outmoded in this day and age…but it could be better.  In 2021, we got a totally upgraded Mark III sculpt to replace the old movie figure, and this is serving as an update for a figure that’s almost as old, relatively speaking.  At least a new upper torso would go a long way.  He does at least get the updated helmeted sculpt from the First Ten Years two-pack; that sculpt is at least a very strong one, with a much better Evans likeness than the last release of this body.  This figure’s paint work is, unsurprisingly, very similar to the last one.  It’s a little cleaner this time, and he gets the printed face, as opposed to the rather thick paint from the last one.  In terms of accessories…we run into some issues again.  He’s got an unmasked head and a shield.  I can’t tell if the head is the same sculpt as the First Ten Years one, or not.  If it is, the paint’s not holding up its end, because the likeness doesn’t feel as strong this time.  It also looks a bit large on the body, which doesn’t help the overall scrawniness feeling.  The shield is the updated version from the two-pack, now in the stealth colors.  It’s a fine piece, but it again seems too large compared to the rest of the figure, making him feel a bit small by comparison.  And that’s it on the accessory front.  The last release included a shield and an alternate head as well, but also had a second set of hands, as well as a Build-A-Figure part, and he was $5 cheaper.  Now, I understand rising costs and all, but given that this figure features at most a single new part, it sucks that he can’t at least get extra hands.  We finally got a pair of gripping hands for Cap with the Infinity War update, so the fact that we’re back to him not being able to grip his shield properly so shortly after that is definitely frustrating.

THE ME HALF OF THE EQUATION

I’ve been waiting for an update to this look for at least five years, and I was very happy to see his name crop up on this list.  And then the figure arrived and…well, it let me down.  It’s very frustrating that after ten years, we don’t actually get an update to this design, and instead get yet another release of a mold that needs to be retired.  This very definitely should have been our chance to finally get a new Cap mold, built from the ground up, rather than continuing to get MCU Caps cobbled together from old parts.  It feels like a real missed opportunity.  Okay, ready for the flip around?  This figure?  I like him.  I know, I tore him to shreds up there, and brought up a ton of issues.  And I stand by those issues.  But, I also acknowledge that, viewed purely on his own, this is still a very good figure.  After getting through my issues with him, I just sort of sat back and took in the figure by himself, with no other figures, and I remembered why I loved this mold in the first place.  I’d still love an actual update (maybe they can do a new one without the shield and helmet and just say it’s him from the beginning of Endgame), but at the end of the day, there are worse things they could have done than re-use these parts.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3511: Blue Beetle

BLUE BEETLE

CLASSIC HEROES (DC DIRECT)

“Picking up the mantle of his predecessor, and lacking the mystical blue scarab that gave Garrett super-powers, Ted Kord turned his skills as an acrobat and Olympic-level athlete to fighting crime as the new BLUE BEETLE! With the technical knowhow to create the flying Bug, his mobile crime-fighting base, Blue Beetle is a potent force against the underworld!”

One of the best things about this year’s Blue Beetle movie (which is really, really good by the way, so please check it out) was how lovingly faithful it was to the legacy of the character.  While the story is very definitely Jaime’s, the scarab’s two previous owners are both addressed.  Ted Kord may not directly appear in the film, there’s no denying that he is a very much an integral player in the overall story, and a lot of his history with the role is explored, which was so very cool.  Of course, with no Ted on-screen, there’s no Ted for the minor amount of tie-in toys, so I’ll just have to rely on my backlog of them for a while, huh?  Let’s take a jump back to early in his figure run, then!

THE FIGURE ITSELF

Blue Beetle was released in DC Direct’s Classic Heroes line-up.  He was released in June of 2002, back when they were still just kind of one long-running line with each assortment fitting a different theme.  Classic Heroes was a set specifically based on the characters DC had acquired from other companies, with Beetle and The Question showcasing Charlton Comics, and wave-mates Phantom Lady and Uncle Sam showcasing Quality Comics.  This marked Ted’s second figure, following up on his JLA figure from 1999.  The figure stands about 6 inches tall and he has 11 points of articulation.  Blue Beetle got a unique sculpt for this release.  He’s definitely patterned more on his earliest DC appearances, prior to his “Bwa-ha-ha” era, but not quite going full Charlton in design.  It’s a good sculpt, very clean and concise.  It’s not super posable, but it does the basics, much like the Legion figures from the same era.  Ted’s got a fairly realistic and balanced set of proportions, so he’s not superhuman, which feels right for the character.  His lower legs do seem maybe a touch too short, but it’s pretty minor.  The goggles are a separate piece on the head, allowing you to see his eyes beneath, which is definitely a cool touch.  Beetle’s paint work is very clean and very sharp, which I really dig.  The colors are quite bold, and feel proper for the character.  I love how the black line-work turned out, and his eyes look really good beneath the goggles.  Ted is packed with his BB Gun and grapple line.  The grapple has a suction cup on the end, so you can hang him from windows and such, which is really great fun.  The only downside is that he’s only got one gripping hand, so he hand hold onto the line and his BB gun at the same time.

THE ME HALF OF THE EQUATION

I knew of Blue Beetle more as a concept than an actual character when this figure came out, but his release actually got me more interested.  Unfortunately, my local comic shop, Cosmic Comix, sold out of him before I could actually get one back in the day, and I’ve not seen one in person since.  Well, that is, until Cosmic Comix got one traded in over the summer.  Hey, it’s a fun little roundabout way of getting the figure, I suppose.  I’m glad I finally found this guy, because I do really love him.  I’ve gotten other versions of Ted since this one’s release, but something about this one just seems so…quaint?  I don’t know, but I love it.