#3432: Spider-Man Noir & Spider-Ham

SPIDER-MAN NOIR & SPIDER-HAM

MARVEL LEGENDS

“In an alternate universe where it’s still 1933, Peter Parker is a hard-boiled private eye who likes to drink egg creams and fight bad guys…a lot!  Peter Porker was a mild-mannered spider before the bite from a radioactive pig transformed him…into the Spectacular Spider-Ham!”

Tie-ins to the first Spider-Verse movie were at a minimum at the time of its theatrical run, so we had to wait until a fair bit later to finally get proper Legends treatment for any of its characters.*  When we finally did get anything, it was folded into a larger Spidey-assortment of the main line, so we got a very barebones version of the cast, leaving some of the side Spiders out in the cold.  One of the most glaring omissions was Spider-Man Noir, the Nicholas Cage-voiced 1930s detective Spidey.  Sure, we had comics Noir, but that’s hardly the same thing.  But, now we’ve *also* got the movie one.  Oh, and another Spider-Ham, I guess.

THE FIGURES THEMSELVES

Spider-Man Noir and Spider-Ham are a Target-exclusive Marvel Legends offering from late last year.  They were billed as a two pack, and, well, that’s just wrong.  Like, yes, there are two characters included, but only one of them is a proper figure.  The Spider-Ham is just the same one that was included with Spider-Gwen (albeit with the slightest tweak on the shade of blue), and she wasn’t billed as a two-pack.  I can’t blame them for wanting to get Ham back out there, mind you, especially with Gwen getting an update for the new movie.  I just don’t agree with the billing of it is all.  Anyway, I’m just gonna look at Noir now.  The figure stands about 6 1/2 inches tall and he has 30 points of articulation.  Noir starts with an interesting bit of re-use: T’Challa Star-Lord.  He’s got the torso, pelvis, upper legs, knees, and hands from that figure.  I definitely wasn’t expecting to see them turn back up here, and they weren’t my favorite pieces the first time around, but they actually work out better in the context than I’d expected.  He gets a new head, arms, and lower legs, as well as add-ons for his collar, jacket, and belt.  The whole thing adds up to a figure that’s a pretty good half-step between the first movie’s slightly more dialed into the usual Legends aesthetic set-up and the more animation accurate figures from the second film, which is nice, since it means he fits okay with both.  I actually quite like the dynamic nature of the coat; usually I’m not as big on such things, but the flair works really well for the character, and winds up being more versatile than it seems at first glance.  The one downside to the sculpt, for me, is the hands, which are both gripping.  It’s not the end of the world, but I do wish he had the proper hands for some fisticuffs; they’re just basic black hands, though, so it shouldn’t be impossible to supply my own.  In terms of paint work, he’s actually a lot better than expected.  Rather than go for straight black for the whole figure, there’s actually hightlights, which even have the halftone printing signatue to Noir’s coloring in the movie.  Noir is packed with an alternate head with the hat removed, as well as a small pistol.  And also the Spider-Ham, but he’s not officially classified that way, I guess.

THE ME HALF OF THE EQUATION

Noir is my favorite of the alternate Spiders from the first movie, so I was definitely more than a little let-down by him being completely left out of all the tie-in stuff.  This one fills me with mixed emotions.  He was a Target-exclusive, and not the easiest to acquire at that, and on top of that, there’s the weird two-pack thing and the upcharge that accompanied it.  But I wanted a Noir, and I was getting a Noir, so I did get a Noir.  And he’s a good Noir.  Slightly too expensive and packed with a Ham I didn’t need, but a good Noir figure just the same.

*There was a shoddy repaint pack of Miles and Gwen at the time, but that hardly counts.

#3431: Cosmo

COSMO

MARVEL LEGENDS (HASBRO)

Added to Marvel’s cosmic slate in 2008, Cosmo the Spacedog, a Russian space dog  granted increased intelligence and super powers, who references Laika the Soviet space dog who flew in Sputnik II, got a pretty quick turnaround for film adaptation.  First appearing as one of the Collector’s captives in the first Guardians, and then getting another quick cameo in Vol 2, Cosmo finally got a slightly larger role in the Holiday Special, and even got to be a more involved member of the team in Vol. 3.  Perfect timing for an action figure, right?

THE FIGURE ITSELF

Cosmo is the Build-A-Figure for the titular series of Marvel Legends, assembled by purchasing 6 of the 7 figures in the line-up.  The figure is about 2 1/2 inches tall and 4 inches long, with 32 points of articulation.  Cosmo is similar in design, if a bit scaled down from, the Timber figure we got back in 2021.  In that regard, I still find her to be a little bit on the restricted side when it comes to movement.  If anything, she’s actually a bit *more* restricted than Timber was, just based on how the joints are laid out relative to her design.  Of course, a dog in a spacesuit’s only going to be so mobile to begin with, I suppose.  Cosmo is sporting an all-new sculpt, which is generally a pretty strong one.  The texturing on the fur is a touch soft, but not terribly so, and there’s only so much of it visible to begin with.  The head bears a decently close “likeness” of the breed of the dogs that portrayed Cosmo in the films, and the detailing on the suit is all pretty sharply handled.  Her helmet piece (which does not fully close) can be removed…or I guess just left off during assembly…allowing you to do her more dressed down look seen in the Holiday Special and Vol. 3.  It’s honestly easier to leave her that way, since you have to pop the head off to get the helmet in place, and the head/body is one of the few things that’s pre-assembled.  Cosmo’s paint work is a bit more on the basic side.  Honestly, it’s a touch too basic.  The fur in particular seems really devoid of detail, without any accenting to help sell the sculpted elements.  Compared to more recent offerings, especially Timber, it feels a bit lacking.  The suit at least gets a little more work, but it could definitely have done with at least a wash or something, to make it look a little more dirty and lived in, as it is in the films.  Cosmo doesn’t include any accessories, but she’s kind of an accessory herself, so that’s honestly not too bad.

THE ME HALF OF THE EQUATION

I don’t have a ton of in-comics experience with Cosmo, so the movies have honestly been my main connection to the character, and really my only driving force for any sort of toy needs.  While I wasn’t dying to get the character, I’m also not unhappy to see her show up here.  She’s decent.  Nothing amazing, and definitely more of an accessory than her own figure outright, but that’s really all she was designed to be anyway.

This set’s a pretty good one, start to finish.  There were some misteps on a few figures, but I don’t feel like there’s really any dead weight on it.  I do find it amusing that we’ve gone from a place of needing Iron Man to anchor the first movie assortment, meaning they only just barely fit the smaller line-up, to them getting an entire movie-only assortment, plus a bonus deluxe figure to go along.  That’s one heck of an accomplishment for a team that most people knew nothing about a decade ago.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3430: Zeo Cog

ZEO COG

POWER RANGERS: LIGHTNING COLLECTION (HASBRO)

Every iteration of Power Rangers gets its own set of faceless mooks for the teens with aititude to beat up. Well, okay, Morphin had a few different ones, what’ with it actually being a few different shows. But the others tend to narrow in on just one. Zeo had the Rangers facing off against the Machine Empire, whose particular brand of mooks were the Cogs.

THE FIGURE ITSELF

The Zeo Cog was released in Series 11 of Hasbro’s Power Rangers: Lightning Collection. The Cogs were initially added to the line as a Pulse-exclusive two-pack, before this slightly modified version was put out on his own. The figure stands just over 6 1/4 inches tall and he has 34 points of articulation. The Cog is built on the line’s generic spandex-clad body, with a new head, forearms, and boots, as well as an add-on piece for his belt. I find the head sculpt on this one particulariy impressive; it captures the signature elements of the show design, but cleans: them up just a bit, for that “the way you remember it looking” feel. The rest of the body is a bit more by the numbers, but generally works alright. He’s technically missing a pair of discs at the shoulders and elbows, but those are likely a symptom of the re-used body. The color work on this guy goes for the silver style of Cog, which is usually the one to get the marketing push. The silver is actually a semi-transparent plastic, which makes for a rather fun look. The painted elements are pretty ceanly handled, so he generally looks prestty sharp. The cog is packed with two sets of hands (gripping and a fist/open gesture combo), a staff in long and short configurations, and an alternate head with the face plate raised. Additinaly, the Cog gets two extra pieces that arent actualey for him: Zeo Blue’s tonfas! Since Rocky was the first Zeo Ranger, he was the only one not to get his power weapons, which was a definite bummer. So, Hasbro rounded out the team’s weapons via this release, which is honestly not the worst way to handle it. At least they didn’t make people buy Zeo Blue again.

THE ME HALF OF THE EQUATION

I almost jumped on this figure right away when he was released, but I realized it was largely just for the tonfas, which is a hard justification, for buying a full priced figure. So, I held off, and, through a wacky set of circumstances that I can’t fully detail here, I got an incredibly good deal on one. He’s fun. Not as fun as the Rangers but still fun.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3429: Mighty Morphin Blue Ranger

MIGHTY MORPHIN BLUE RANGER

POWER RANGERS: LIGHTNING COLLECTION REMASTERED (HASBRO)

My last Lightning Collection review opened with a remark that I was pretty sure I was supposed to be done with this line. But, I gave myself the exemption of Blue Rangers, and that one may have been another Billy, but he was at least in a different outfit. This one? Not even in a different outfit. I know. I’m disappointed in myself too. Okay, not really. I’ve got a few compelling reasons for having another one. Let’s check the figure and those compelling reasons out!

THE FIGURE ITSELF

Mighty Morphin Blue Ranger is one of the two figures that make up the first assortment of Power Rangers: Lightning Collection Remastered, a sub-line of figures dedicated to redoing the original Rangers, but with a deluxe sort of treatment. The first assortment was Billy and Trini, who will be joined by Red, Pink, and Green later this year, and the Black Ranger…sometime? I don’t know. I really only care about this figure. Said figure stands about 6 1/4 inches tall and has 34 points of articulation. While you might think there would be a lot of re-used pieces between this and the standard Blue Ranger, there are actually very few parts shared. The upper torso, arms, and legs have all been redone to tweak the articulation schemes, adding more range on the neck, and removing the visible pins on the arms and legs. The arms have also been modified so that they can now sit more flush with the torso, making him less hover-arm-y. The head has also been replaced with a helmet that’s more accurate to the actual on-screen piece, with a far better selection of proportions than the last one. Additionally, the plastic quality on this one seems to be just a touch better, and he just feels a lot less gummy than the last figure did.  While the paint on the standard Billy certainly wasn’t bad, this one still improves upon it, with sharper application across the board, and additional details not present on the last one. It looks a lot nicer. Billy is packed with three pairs of hands (in fists, gripping, and a set for holding his morpher), both configurations of his power lance, all three configurations of the Blade Blaster, his morpher, two effects pieces, and an unmasked head with a pair of removable glasses. It’s quite a lot, and definitely fits with that deluxe set-up that they were going for on these releases.  I appreciate that no trade-offs occurred, so he’s still got everything from the last time around, but just with extra stuff.  It’s great to finally see the Blade Blaster in all its modes, and the Morpher is also a pretty fun little piece.  The new head also improves on the old one, and even manages to do removable glasses that are not only secure in place, but also look better than the permanently affixed ones.

THE ME HALF OF THE EQUATION

I already had the standard version of this guy, and I also already have the whole MMPR team in Figuarts, so the remasters weren’t something I immediately felt the need to jump on.  That said, I do love Billy, and Blue Rangers in general, so I was mighty tempted.  Thankfully, I didn’t have to have too much debate about it, as I wound up getting this guy from my son Matty for my birthday, which was pretty awesome.  I expected him to be an improvement over the original release, but I didn’t expect him to be this *much* of an improvement.  He’s honestly really, really good.  Way better than I was expecting.  I mean, I’m not gonna go crazy and jump in on the whole team in this style or anything, but I do really appreciate this one.

#3428: Moon Knight

MOON KNIGHT

MOON KNIGHT (HOT TOYS)

“We protect the vulnerable, and deliver justice.” – Marc Spector

Another Hot Toy?  This quickly?  I know, I usually do a much better job of spacing them out.  But alas, I can’t.  You know why?  I’ll tell you why:  MOOOOOOOOOOOOOOOOOON KNIIIIIIIIIIIIIIIIIIIIIIIIIGHT.  …Ummm, Moon Knight’s why.  There’s a Hot Toys Moon Knight.  That’s essentially what I was getting at there.  It’s…well, it’s pretty cool.  But I’m biased, I guess.  Oh well, biased or not, I’m jumping into this review, right here, right now.

THE FIGURE ITSELF

Moon Knight is part of Hot Toys’ Television Masterpiece Series, where he’s numbered TMS075, which places him squarely between Kate Bishop from Hawkeye, and Commander Appo from Clone Wars.  He’s thus far the only entry in the line from the Moon Knight show.  He’s based on the Marc persona’s Moon Knight garb, which is the most classically Moon Knight look of the two we get, so it makes sense to start here.  He’s also a Hot Toy that’s actually managed to stick pretty close to his original release date, and he hit at the beginning of July stateside.  The figure stands just shy of 11 1/2 inches tall and he has over 30 points of articulation.

A good number of Hot Toys are noted for their incredibly realistic sculpting on the faces.  Moon Knight gets very realistic sculpting on the head…but there’s not actually a face.  We just get the masked version this time around, so we’re left once again without an Oscar Isaac likeness on a Hot Toy, adding further insult to that Poe Dameron never materializing all those years ago.  The masked head is, admittedly, still a very, very nice sculpt, with plenty of sharp detailing and texturing to keep things realistic, as well as interesting.  His hood is also sculpted, and its permanently affixed to the head.  On one hand, it does look better aesthetically, but on the other, I do sort of wish they’d done it as an actual cloth hood, to better match the cloak, and also add a little bit more variety to its posing.  The paint work gives him a good deal of weathering, which matches the show design well.  He’s also got a built-in light-up feature for the eyes.  It’s quite impressive, but also doesn’t require the figure to look odd when the feature is turned off, which I very much appreciate.

Moon Knight has quite an involved costume construction.  There’s an underlying jumpsuit, designed to look like his mummy wrappings.  A combination of stitching and printed patterns helps them to look like the real deal, and even match up surprisingly well with the sculpted wrappings on the head and hands.  He gets cloth add-ons for the cloak and belt/loincloth.  The cloak has four wires running through it, allowing for all sorts of dynamic posing, and is a very impressively tailored piece.  He also gets sculpted add-ons for his chest, shoulder, and wrist armor, two piece boots, and a mixed-media cloth and plastic combo for his knee pads.  The two parts of the boots are so well matched that I almost didn’t realize they weren’t one solid piece at first.  Once I freed them up, his right foot had a tendency to fall off during posing, but it stays in place once posed.

Moon Knight’s underlying body aims for the best possible posablity, and it succeeds on that front.  Even with all the layers and parts tacked on, he’s capable of pulling off some surprisingly deep poses, especially when it comes to the arms.  The legs, especially at the hips, are more restricted, but they still work pretty decently.

Moon Knight gets a decent selection of extras, including:

  • 5 pairs of hands
  • 3 small moonarangs
  • 3 medium moonarangs
  • 2 large moonarangs
  • A display base, with flight stand and large crescent attachments

The hands come in fists, large moonarang crescent gripping, smaller grip, wide gesture, and smaller gesture.  The moonarangs are nice and sharp, both in detailing and in actual sharpness.  The base is a little larger than I’d prefer, honestly, but it gets the job done.  The big crescent is cool looking, but it’s made of higher grade styrofoam, so I do worry a bit about its long term durability.

THE ME HALF OF THE EQUATION

Have I mentioned that I like Moon Knight?  Because I kinda do.  Legitimately, when the show was announced, one of the first thoughts I had was “I’m gonna get a Hot Toys Moon Knight.”  And get a Hot Toys Moon Knight I did indeed.  After the lengthy wait on my last two HT preorders, this guy came surprisingly fast, but I’m hardly complaining about that.  I wish he’d had an unmasked head, but beyond that, I really dig this guy.  He’s a quality piece, and a fantastic addition to my Moon Knight collection.  And I now begin the wait until the inevitable Mr. Knight figure.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3427: Baron Zemo

BARON ZEMO

MARVEL LEGENDS (HASBRO)

“Born into greatness and great darkness, Helmut Zemo is a man of terrific and terrible genius. The 13th Baron Zemo has sworn everlasting vengeance against his family’s nemesis: Captain America!”

When Captain America returned to the present day (well, the ’60s, but it was the present day back then), he brought with him a new old foe, Baron Heinrich Zemo.  Heinrich was added retroactively to Cap’s WW2 adventures, and was revealed to be the cause of the incident that killed Bucky and left Cap in suspended animation.  Heinrich rattled around in “modern” times for a bit, before dying in an avalanche caused by himself.  In 1973, his son Helmut appeared (using the alias “Phoenix” three years before Jean Grey would lay claim to it), believing Cap to be his father’s murderer, and swearing vengeance.  Helmut would embrace the Baron Zemo title about a decade later, at which point he went about becoming by far the more memorable of the two Zemos.  And that’s why he gets more of the action figure coverage.

THE FIGURE ITSELF

Baron Zemo was originally a Walgreens-exclusive Marvel Legends offering, released as the first in their 2022 Villains theme.  He was offered up for a wider fan channel release at the end of the year, which has been the trend on a good number of the Walgreens-exclusives.  The figure stands just over 6 1/4 inches tall and he has 32 points of articulation.  The last comic Helmut went for more of a modernized appearance, but this one goes for his classic look from the ’80s.  It’s a bit on the hokey side, but it’s still very much his most distinctive appearance, and I very much dig it.  Structurally, he makes use of Dormammu’s arms and feet, the legs of the Bucky Cap mold, and a new head, torso, belt, and boot cuffs.  The head is distinct from the previous version; there are some similarities, as expected, but this one is a bit crisper and sharper in terms of detailing.  The new torso set-up has a really impressive ball-jointed neck, and even the fancy moving shoulder sections like we’ve seen on some of the Black Series and Classified set-ups.  The color work on this guy is pretty solid stuff.  There’s a lot of molded coloring, as per the usual, but there’s also some decent little accenting on the mask, which works so well in conjunction with the sculpted elements.  Zemo is packed with four different hands, as well as the same sword included with the last one.  The hilt on the sword is prone to chipping, which is a little frustrating.

THE ME HALF OF THE EQUATION

I’ve honestly been pretty happy with the Mandroid Series Zemo since I got him, so when this one was announced, I didn’t feel like I *needed* him or anything, especially not to the level of tracking down and exclusive.  When he moved to wider release, however, and I got to see him in person, I had a much easier time justifying him.  I’m glad I did, because he’s an immense improvement on the last one, and it’s great to finally have his classic design in this scale.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3426: Kraglin

KRAGLIN

MARVEL LEGENDS (HASBRO)

“Former first mate of Yondu and Ravager who fought alongside the Avengers against Thanos, Kraglin sets off with the Guardians to protect the galaxy.”

When he appeared in the first Guardians of the Galaxy movie, Kraglin was really just an extended cameo for director James Gunn’s brother Sean.  He had a few memorable lines, and got a spot standing next to Yondu, but that was really it.  By the time of the sequel, he became a full-fledged character on his own, and by Vol. 3 he’s actually worked his way into the team’s family dynamic.  Not so bad for a throwaway character.  Given his ever growing role, he’s also been fortunate to make his way to the world of toys. That’s not so bad either!

THE FIGURE ITSELF

Kraglin is the final single-release figure from the Cosmo Series of Marvel Legends, wrapping up the Guardians 3 tie-in stuff.  This is his first proper figure, though he also got a Pop around the same time.  Are we really gonna count that, though?  No, we’re not.  The figure stands 6 1/4 inches tall and he has 29 points of articulation.  Kraglin is seen here in his full Ravagers gear, which he wears during the film’s climactic battle.  It’s also the same basic thing he wore during the last two films, so he can also work as a mid-credits Kraglin from Vol. 2 if you’re so inclined.  Since he’s wearing Ravagers garb, Hasbro’s taken the opportunity to do a little re-use on this figure.  He’s got the arms and legs of the movie Yondu from the last movie’s tie-ins, coupled with a new head, torso, and hands.  Unfortunately, the Yondu parts were engineered to match up with pieces from the first film’s Star-Lord figure, which was one of the first film’s weakest figures to begin with, and was already a little outdated by Vol. 2, making the parts feel even more out of whack all this time later.  The new head and torso certainly do their best to elevate the general quality of the figure, especially with the fairly respectable likeness of Gunn on the head, he still feels a little bit out of place.  Those limbs are just rather unforgiving.  Kraglin’s paint work isn’t too bad; there’s a decent amount of smaller detailing present, which goes above and beyond what Yondu got.  He also gets the usual face printing, which is as strong here as ever.  He’s packed with Yondu’s arrow piece, a small knife, and a leg for Cosmo.  The arrow piece is still a bit stubborn, and I don’t like that it’s got that permanently attached trail, but it’s better than nothing, I suppose.  I’d have liked to see maybe an extra head, without the fin, so that he could be a Vol 1/Vol 2 Kraglin, but I guess that would have just been too much Sean Gunn for one package.

THE ME HALF OF THE EQUATION

Thanks to how large just the main cast was on the first two Guardians, I knew there was no way we’d be getting a Kraglin, but I still really liked the character, and was always hopeful.  I was glad to see him get a larger role this time around, and even more glad that it translated into him finally getting a figure.  It’s not a perfect figure.  In fact, it’s a bit rough.  But, on the flipside, it also matches up pretty well with that Yondu figure, so I guess there’s that.  And, quite frankly, it could have been a lot worse.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3425: Deathstroke

DEATHSTROKE

SUPER POWERS (MCFARLANE)

Hey, remember a week ago, when I was talking about McFarlane’s Super Powers. Well, I don’t. No, seriously, I don’t. That was a fill in review that I wrote back in March. Hang on, let me refresh myself…

…okay, I’m back. Boy, that was a wild ride, huh? Well, umm, I got another one. It’s Deathstroke this time. So, uhh, let’s look at that?

THE FIGURE ITSELF

Deathstroke is part of the third series of McFarlane’s Super Powers line, which wound up being the last assortment to be Walmart-exclusive. Deathstroke was the one truly new character in the assortment (since Dick Grayson was in the vintage line as Robin), and is honestly one of the best choices for a continued line, since he was amongst the figures in the works when the original line ended. More over, he’s actually seen here in the proper attire of the era, which he would have been wearing had the vintage figure been released. The figure stands about 5 inches tall and he has 7 points of articulation. Deathstroke is, like the rest of this line, about half an inch too tall to truly fit with the vintage line, which remains a baffling choice. At least with Deathstroke, the height isn’t quite as glaring an issue as it was with Nightwing. Slade has in the past been depicted as a larger guy, so you can just pretend that’s the case here, I guess. Deathstroke has an all-new sculpt, and, I can’t believe I’m gonna say this: it’s actually really good. Most of the issues I had with the Nightwing sculpt are not present here. The legs have the proper stance (making him a more stable figure as well), and his detailing feels far more authentic to the vintage line. The only issue that really still remains is the knee joints, but I guess I just have to let those go.  Deathstroke’s color work is generally pretty well handled, but it winds up with a quirk; the light blue that should be at his mid-section is instead on his shoulders.  It’s a mix-up, but one that sort of works, and feels like the sort of on-brand mix-up for the Kenner line.  Deathstroke is packed with his sword, which he can hold in his right hand.  As with the rest of the line, he’s without an action feature, but it’s not the end of the world.

THE ME HALF OF THE EQUATION

Nightwing and Deathstroke were the only figures from this line I had any interest in.  Nightwing had issues, but he was honestly better than I was expecting, so when I found this guy marked down, he was an easy sell.  I’m still annoyed by the scale issue, perhaps even more so, because other than that, this guy is really, really good.  It just showcases that Todd *could* be making a really strong line, but just doesn’t, which is honestly even more frustrating than when it seemed like he was just bad at toys.

 

#3424: He-Man – Movie

HE-MAN — MOVIE

MASTERS OF THE UNIVERSE MASTERVERSE (MATTEL)

Masters of the Universe was quite a powerhouse property in the early to mid ’80s, and it’s owners Mattel had seen great success not just with the toys, but also in the realm of comics and TV. With that in mind, they set their sights on a theatrical film, and said film materialized in 1987…to mixed results. By ’87, public interest had started to move past MotU, and the film itself was held back by its changes to the source material, largely the result of its rather small budget. In the years since, it’s gotten quite a cult following, however, and, aided by a resurgence of interest in the franchise as a whole, it’s even managed to get a little bit of toy coverage, too, including a pair of Masterverse figures, the first of which I’m taking a look at today! Let’s take a look at He-Man!

THE FIGURE ITSELF

He-Man is a deluxe sized offering from the Masters of the Universe: Masterverse line, the first of the two movie-based deluxe figures (the other being Skeletor). The figure stands about 7 inches tall and he has 31 points of articulation. He’s using the line’s standard male body, which works well enough. Though some of the people at Mattel during the film’s production apparently found Dolph Lundgren, who was a body builder who could snap most normal men in two mind you, too scrawny for the role, the standards of build for He-Man have changed enough that the line’s standard build actually matches up pretty well. He gets two new heads, new upper arms, and shins, as well as overlays for his harness, belt, and wrist guard, and a soft goods cape. The first head is the actual “movie inspired” one, though that largely just amounts to the styling of his hair, as they didn’t actually get Lundgren’s likeness rights. He doesn’t look *unlike* Lundgren, I suppose, but his face does seem a little wide. His alternate head is a more house style He-Man, which looks odd to me, but I guess there’s an appeal to it. The heads are really difficult to swap, though, to the point where I was worried I was going to break the neck peg when going back and forth. The rest of the new parts capture his film look pretty well, and I quite like how the cape gets printed detailing on the outside. He-Man’s color work is decent enough. Definitely the armor and hair get the best work, since there’s some solid accenting in play there. He’s packed with his power sword, two different knives, a pistol, and two sets of hands. I really like that he’s actually got storage for all the weapons, but I’m less enthusiastic about the fact that the paint is already chipping on the sword handle, and also that none of his hands can properly hold the pistol.

THE ME HALF OF THE EQUATION

I was late to the game on the Masters movie, and didn’t actually see it until I was in college about a decade ago. After years of hearing how bad it was, I was pleasantly surprised, and it’s become one I’ve returned to a good number of times. I really wanted to grab Super 7’s Movie He-Man when he hit, but missed out and always regretted it, so I was glad to get another chance with this one. I actually got this one as a Father’s Day gift from my son Matthew, who was committed to keeping last year’s theme of Masterverse going. He’s not a perfect figure, but he’s fun, and I’m very glad to have him.

#3423: Captain America – Sam Wilson

CAPTAIN AMERICA — SAM WILSON

THE FALCON AND THE WINTER SOLDIER (HOT TOYS)

“Teaming up with Bucky Barnes against the Flag Smashers rebel group, Sam Wilson a.k.a The Falcon suits up again but in a new outfit with his signature wings, reclaims the symbolic shield once wielded by Steve Rogers and the complicated legacy that comes with being the new Captain America in the conclusion of Marvel Studios’ The Falcon and the Winter Soldier series.”

You know what shouldn’t be a controversial thing?  Sam Wilson, the most logical choice for a successor to Steve Rogers for the role of Captain America, being the successor to Steve Rogers in the role of Captain America.  You know what is a controversial thing, apparently?  Sam Wilson, the most logical choice for a successor to Steve Rogers for the role of Captain America, being the successor to Steve Rogers in the role of Captain America.  I know.  I was baffled by it myself.  Like, I saw Endgame.  I saw the shield.  I said to myself “that’s clearly not Steve’s shield.”  I thought “Steve’s gonna give him that shield.”  And then Steve did give him that shield.  And I was all like, hey, that’s pretty cool.  Now Sam is Cap.  But then he wasn’t *quite* Cap, and we got a great six-episode miniseries, where they really got Sam to that place where he personally felt right about being Cap.  And I was like, now Sam is Cap.  But there was apparently dissent from people, who, like, didn’t understand the entire point of the show, or something.  But, the point is:  Sam is Cap.  Here’s a figure of Sam as Cap.

THE FIGURE ITSELF

Captain America – Sam Wilson is the second The Falcon and the Winter Soldier inspired figure from Hot Toys’ Television Masterpiece Series, which serves as the small-screen counterpart to the longer-running Movie Masterpiece Series.  He’s figure TMS040, which places him between Bucky and a Stormtrooper Commander from The Mandalorian.  He hit a fair bit of time after both of those figures, towards the beginning of this summer, some 10 months after the Bucky that pairs off with him hit.  Hey, that’s Hot Toys releases, right?  The figure stands about 12 inches tall and he has, just, like, so many points of articulation.  Look, they’re all there, but, like, hiding, so I’m not gonna count them.  Rest assured they’re there.

A lot of the Steve Caps got multiple heads, but Sam just gets the one masked one.  Of course, even masked, there’s still quite a bit of his face to show off, and Hot Toys does very well with that.  The head’s sporting a very strong likeness of Anthony Mackie, and the detailing on his mask and goggles is also definitely up to snuff.  As per the usual HT standards, the head is incredibly lifelike, both in terms of sculpting and paint. There’s a full facial likeness present, with the goggles being a separate piece laid in place, which makes for a very realistic look.

Sam’s outfit is at its base level a single jumpsuit set-up. It’s a rather complex piece, with a lot of different materials and patterns stitched together, as well as some harder material armor plating glued in place over top. The tailoring is pretty well handled. It sits well on the body, and is overall quite accurate to the suit as seen on screen. It’s accented by sculpted arm and shin guards, custom sculpted feet, and a compact version of his wing pack mounted on the back. The pack pops apart, and you can swap out the two side pieces for a single piece with ball joints on either side, allowing you to actually mount his properly scaled, fully articulated wings. When fully extended, the wings boast an over 30 inch wingspan, and they can also be folded inwards for all sorts of cool flying poses. They’re a little unnerving to pose, especially at first, and you have to be careful not to let the section overlap incorrectly, but they hold up well and he’s surprisingly stable with them in place.

The underlying body is pretty much the norm for more recent HT Caps. It’s definitely designed more for posability, since it’s totally covered, but the outfit still winds up being pretty restrictive. The shoulders in particular don’t have a lot of give. He does, however, do better on leg movement than the typical Steve figure, so that’s a plus.

Sam is already pretty well stacked for value just with the core figure and the wings, but he also gets a selection of other extras, including:

  • 4 sets of hands
  • His shield
  • A piece for mounting his shield on his back
  • Redwing
  • A display stand branded with the show logo

The hands come in fists, gripping, open gesture, and flat. There’s an extra set of wrist pegs to go with them, and they swap out about as easily as any other HT hands. The shield is very similar to Steve’s, but with the expected changes to the front. The straps are a touch more fragile, at least on mine, as I popped one of the glue seals while taking the photos for this review. The mount for the shield is a little troublesome to work out, but it’s not too bad once you get it on there. Redwing is based on his upgraded design from the finale, and is very nicely detailed. The stand is a flexible flight stand, with spots for both Sam and Redwing.

THE ME HALF OF THE EQUATION

I’ve been impressed by Anthony Mackie’s Sam Wilson since Winter Soldier, and I came *very* close to ordering his first HT figure before breaking my habit. After Endgame Cap got me back in again, I decided I’d just stick to my Cap chronology. Hey, look, Sam was Cap. That was certainly convenient. It’s been a lengthy wait, but he’s a very impressive piece to be sure.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review. If you’d like to see a video of this guy in action, I helped out with one for their YouTube channel, so check that out. If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.