#1691: Nightcrawler

NIGHTCRAWLER

X-MEN (TOY BIZ)

“Nightcrawler is the X-man with the most amazing mutant ability – teleportation! Nightcrawler can instantaneously move himself to a spot up to three miles away in the blink of an eye. Nightcrawler is also an excellent acrobat. He can crawl up almost any surface. His amazing tail is almost like a third arm… not only can Nightcrawler hang from it, he can make it hold and use weapons ranging from swords to ray blasters!”

The first assortment of Toy Biz’s long-running X-Men line is a veritable who’s who of heavy hitters from the franchise.  It’s before they’d committed to going deep into the mythos the way later assortments the way they did later.  Included amongst those figures was fan-favorite Nightcrawler.  Interestingly enough, Nightcrawler wasn’t actually with the team at that point, having moved onto Excalibur in the mean time.  Nevertheless, they were going for more of greatest hits thing, so in the line he went.

THE FIGURE ITSELF

Nightcrawler was, as noted in the intro, part of the first series of X-Men figures.  He was also re-released a bit later, during the “repaints” portion of Series 3, but unlike others in that sub-set, he was essentially unchanged.  The figure stands 4 1/2 inches tall and he has 9 points of articulation.  Fun fact: when the prototypes for this series were first developed, the original plan was for all figures in the assortment except Nightcrawler to have the basic 5 POA.  That changed (mostly anyway), but it’s nice that they always planned to give Nightcrawler actual articulation.  His sculpt is the strongest of the Series 1 figures (rivaled only by Magneto for that title), and has aged far better than others.  He’s not as limited in movement as Storm, nor is he as rudimentary in design as Cyclops.  He’s actually just a pretty darn faithful recreation of the character’s ’80s design.  The only slight marring of the sculpt are the two suction cups mounted on his left hand and right thigh.  They’re super obvious, rather goofy looking, and not particularly effective.  I actually ended up prying them off of one of my two Nightcrawler figures, which improves his look a bit, though he’s still got the visible pegs.  Why they added these things kind of baffles me, since it mars an otherwise quite strong sculpt.  Nightcrawler’s paintwork is decent enough, being mostly pretty basic work.  It matches the others in the assortment, and his comics appearances as well.  Nightcrawler was originally packed with a cutlass, which both of my figures are, sadly, missing.

THE ME HALF OF THE EQUATION

I got my first Nightcrawler from a flea market near my house.  He was my go-to version of the character for a long time.  And then I packed up a bunch of my figures like some stupid baby, and this guy got put in the box that ended up buried in the back of the garage, so he was missing for about 5 years.  In the mean time, I had tracked down a replacement.  Now I have both, and I couldn’t be happier, because, as I noted, he was my go-to.  I think he’s still my favorite Toy Biz version of the character.

#1690: Claptrap

CLAPTRAP

BORDERLANDS (MCFARLANE)

“A general purpose CL4P-TP robot manufactured by Hyperion, Claptrap acts as the Vault Hunter’s (sometimes) useful guide and quest-giver on Pandora. Programmed with an overenthusiastic personality, Claptrap masks his fear and loneliness behind cheerful bravado.”

What happens when you cross R2-D2 and Jar-Jar Binks?  Claptrap.  Okay, well that’s what some people think, anyway.  I don’t quite agree.  Claptrap’s nowhere near as annoying as Jar-Jar.  That said, he’s cetainly more talkative than R2.  Or at least more fluent in English.  Anyway, he’s by far the most merchandised character from the Borderlands, so it wasn’t much of a shock that he turned up as one of the earlier offerings from McFarlane’s Borderlands toyline.  I’ll be looking at that figure today.

THE FIGURE ITSELF

Claptrap is the first deluxe offering from the Borderlands line, hitting shelves at the same time as the Zer0 figure, and thus loosely making up the second series of the line.  Most of McFarlane’s deluxe figure offerings are at a larger scale than standard releases, but this isn’t the case with Claptrap, who is meant to be in the same relative scale as the three prior figures.  The figure stands 4 1/2 inches tall and he has 15 points of articulation.  The majority of the articulation is in the arms, but he’s got a movable eye and a “lid” that goes up and down, which is a pretty nifty feature.  As far as scaling of this figure relative to the others, he seems a touch large for my eyes.  Like, not atrociously so, but he just looks a little off to me.  It *could* just be his accessories that are throwing me off.  His sculpt is an all-new one, and its a pretty solid offering.  The model from the game has been well captured here.  The details are clean, and the line work is sharp.  There’s some great work on the dings and weathering on his outer plating, which helps give him that nice broken-in look that fits in so well with the game aesthetic.  My one complaint about the sculpt is the pegs they’ve put on his top for his hats.  They’re not at all subtle, and break up an otherwise very  faithful sculpt.  I think it would have made more sense to put the pegs in the hats, since the holes would be less obvious.  The paintwork matches up with the sculpt, the base work is clean, and the accenting helps sell the sculpted details.  There’s a slight gash on my figure’s eye, which is a little annoying, but it’s minor, and I think it’s safe to say it’s not the norm.  Claptrap includes a stand, which uses an articulated arm to plug into his back.  He can’t stand without it (it’s just one of the troubles of translating this design) so it’s certainly appreciated.  He also includes a sherrif’s hat and revolver, and a wizard’s hat and two different wands.

THE ME HALF OF THE EQUATION

Though I don’t dislike Claptrap as much as some of the fanbase, I still waited a bit on this one.  I ended up grabbing the last one at my local TRU, once they hit the 40% off level of their liquidation process.  He’s a pretty decent figure, but I’m not sure he’s really worth the heightened price.  It’ll be interesting to see how this concept works out for McFarlane.

#1669: Buzz Lightyear

BUZZ LIGHTYEAR

TOY STORY (THINKWAY TOYS)

“To infinity, and beyond!”

In the ’90s, it was easier to say what movies *weren’t* getting some sort of tie-in toyline.  Surprising absolutely no one, Toy Story, a movie with “toy” in the title, got an accompanying toyline.  Perhaps the most surprising thing about it was that the toys came from the relative unknowns at Thinkway Toys, and that there weren’t a lot more of them.  Nevertheless, it served to give us basic figures of the two main players, Woody and Buzz.  I’ll be looking at the latter today.

THE FIGURE ITSELF

Buzz Lightyear was part of the first, and only, series of Thinkway’s Toy Story line.  There were actually two releases of this guy; one in his standard colors, and one with chrome sections in-place of the white.  The white was of course the more common of the two, but at this point, neither’s particularly hard to find.  I have both, because I’m me.  The figure stands 5 1/2 inches tall and he has 13 points of articulation.  That’s still less articulation than the actual figure from the movie, but we’re not talking Small Soldiers levels of reduction or anything.  The figure’s sculpt is actually pretty good for the time.  It matches well with the model from the movie, and manages to be pretty well detailed and quite authentic for the time.  It’s scaled down quite a bit, of course, and there are a few rather obvious points of construction, especially on the legs.  Still, quite nice.  His helmet is probably the most compromised piece on the figure.  In the movie, it’s one solid piece, and it pops up or off completely.  In the real world, that doesn’t work so much, so this figure has a segmented helmet, which pulls back from the front half of his face.  It’s a little hokey, but it’s an okay compromise.  His wings also don’t collapse like in the movie, since there’s not enough space for that.  Instead, the pack just pops off his back, and the wings can be removed outright, thus recreating essentially the same look.  Buzz’s paintwork is decent.  The base application is decent enough, though both figures I have have some serious fuzz on the transitions between colors.  There are decals for the more detail intensive parts, which is actually pretty accurate to the movie.  This version of Buzz was advertised as having “Rocket Flying Action,” which refers to the rocket he gets strapped to him at the end of the movie.  Said rocket is included and can be plugged into the figure’s back.  There’s a zipline sort of a feature, which simulates flying, I guess.

THE ME HALF OF THE EQUATION

I had the Woody figure from this line as a kid, but I never got a Buzz figure.  Both figures here were picked up from Lost In Time Toys, during one of their sidewalk sales last fall.  They were cheap, and I’d never had them, so I figured, why the heck not?  He’s actually a pretty good figure, especially for the time, and also when compared to the Mattel figures from Toy Story 2.  This was a pleasant surprise.

#1688: Tuskador

TUSKADOR

MASTERS OF THE UNIVERSE CLASSICS (MATTEL)

Mighty Tusked Galactic Warrior”

Tuskador!  It’s Tuskador!  ….Who’s Tuskador?  Boy, is that a good question.  Well, he’s from the New Adventures of He-Man, an iteration of the franchise I have no direct interaction with.  I’ve never seen a single episode of the cartoon, and I own none of the toys.  Or, at least I didn’t, until now that is.  Tuskador was one of the heroic characters, and seems to have followed somewhat in the vein of Ram-Man from the original series.  So, uh, here he is?

THE FIGURE ITSELF

Tuskador was released during the 2016 year of Mattel’s online-exclusive Masters of the Universe Classics line.  He was one of the line’s oversized figures, and was also a Collector’s Choice item.  He was also the final figure to ship from the Matty Collector-run version of the line, so there you go.  The figure stands 7 inches tall and he has 21 points of articulation.  Structurally, Tuskador uses the same starting point as Ram-Man, which I’d say is most of the reason he got made in the first place, since Mattel is all about re-use potential.  Direct re-use is limited to the arms and torso, with the rest of the parts on this figure being modeled on older parts but technically new.  In order to facilitate the re-use, Tuskador has been bulked up a bit more from his prior appearances, at least from what I can find of him online. The new pieces fit the more cybernetically-advanced design aesthetic of the New Adventures characters, which helps to keep him well-separated from Ram-Man.  He’s definitely a hefty figure, and his armored elements are well-sculpted, with lots of sharp detail work.  His helmet can be removed, which causes it to sit a little funny.  On the plus side, the underlying head is one of my favorite aspects of the figure.  His astronaut-inspired cap is a fun touch, and there’s something undeniably cool about his grizzled and wrinkled face.  Tuskador’s color scheme is heavy on the blues, which works pretty well, as does the gold.  The application is all pretty clean; paint on these items was at the very least superior to Mattel’s various retail offerings.  Tuskador is packed with his titular tusks, of course.  There are two lengths included, with a more modest pair and a more ridiculous pair.  Both are fun, and you can store the pair not in use on his back if you so choose.  He also includes a big blaster, which can be held or kept on his belt.  It’s annoying that he doesn’t have a trigger finger on his right hand, but if it were perfect, it wouldn’t be Mattel.

THE ME HALF OF THE EQUATION

By 2016, I’d completely bailed on MOTUC.  For the most part, the characters I’d wanted had been done, and Matty Collector was just too much of a hassle.  When the line ended, I really paid it no mind, and I moved on to other things.  So, why do I have this figure?  Super Awesome Girlfriend.  The Gamestop where she works got this guy in, she saw the logo on the box and knew I liked Masters of the Universe, so she bought him for me.  I’ve got no prior attachment to the character, nor can I say his design compelled me to track him down on my own.  With that said, he’s actually a pretty fun figure, and a nice counterpart to Ram-Man, who’s one of my favorite figures in the line.

Solo: A Movie Review

Ahhh, I almost got you there, didn’t I?  You were probably thinking I wasn’t going to do this one.  Solo would be the first of the new era Star Wars flicks I’d skip reviewing, right?  Wrong.  I’m a creature of habit, dammit!  I can’t break the streak!  As I’ve noted several times before, Star Wars is a franchise deeply connected to its accompanying toys, so it’s a natural fit for an action figure review site. Do pardon the slight delay on this particular review; circumstances prevented me from seeing Solo on its opening weekend, and then circumstances prevented me from having any time to sit down and write about it until now.  So, how does the movie hold up?  Let’s find out!

THE ACTUAL REVIEW

Solo is an interesting beast.  In a franchise made up of epic after epic, Solo is decidedly *not*.  Quite frankly, that’s possibly the best thing its got going for it.  There are only so many times you can see a universe rocked to its core before you just need a few minutes to breath.

Set in the self-proclaimed “lawless time” of 10 years after Revenge of the Sith’s end and 10 years before A New Hope‘s beginning, Solo gives us the Star Wars universe at the most stable point we’ve seen it, at least in the movies.  The Empire has taken hold, but are still sewing the seeds of their totalitarian regime.  Obviously, we know where this ultimately leads, but it’s not there yet.  The Empire’s presence in this film is largely set-dressing, reminding us of where and when this all happens.  They are not the looming big bad of the original trilogy yet.  Moreover, the film doesn’t have a looming big bad at, really.  There are a few rival clans, each driven by their own agendas, but they don’t exactly have the organization or the numbers to muster the threat of the Imperials, the First Order, or even the Trade Federation.

In contrast to the somewhat frantically paced Rogue One, which gives us a myriad of planets to jump between, introduces an entire team, and places a very hard time limit on all operations, Solo takes its time.  Planets are introduced in a slower fashion, and the story follows them linearly, with no real jumping back and forth.  Unlike prior films, there aren’t multiple stories we’re jumping between.  Instead, we the audience take things in as the occur to Han, following his progression from street rat, to Imperial Infantryman, and finally to smuggler.

Alden Ehrenreich’s casting as young Han was met with a lot of uncertainty, as many felt he would be unable to live up to Harrison Ford’s legendary take on the role.  Ehrenrich plays a different Han, one who is more naive, and not yet the scoundrel we meet in the Mos Eisley Cantina.  Nevertheless, he is undoubtedly the same person at the core.  Ehrenreich captures the spirit of Ford’s Solo, without simply treading down the same path, or playing a caricature.  While perhaps he doesn’t look or sound the same, he certainly gets Han’s demeanor right, and it’s intriguing to watch as he takes on more of the classic Solo traits as the movie progresses.

Emilia Clarke’s Qi’ra is Han’s counterpoint; the other struggling street rat from Corellia.  Like Han, she has to take a slight detour on her plans in order to escape from her home world.  As a love interest for Han, she’s in dubious waters, since it’s destiny for their relationship to fail, and she’s inevitably going to be compared to Leia.  She’s a decidedly different character, though, and the movie gives her own, intriguing arc, as we make our way to the ultimately tragic ending of her and Han’s relationship.

Also serving as a counterpoint to Han is his mentor-figure, Tobias Becket, played by Woody Harrelson.  Becket allows Harrelson to do what he does best, playing a snarky hard-love mentor, with his own self-serving agenda.  Becket’s a vision of what Han might have become, had he not become involved with the Rebellion.  He’s a career smuggler, distrustful of everyone, and perpetually looking for that mythical “last job” that can get him away from it all.

Donald Glover’s turn as Lando Calrissian rounds out the major players, and is certainly a highlight of the film.  Ehrenreich’s Han is still on his way to being the character we know, but by contrast, Glover gives us a Lando that is unmistakably the same guy from Empire.  He’s clearly having a blast in the role, and he’s so much fun to watch.  His screen time is a little bit less than I’d initially been expecting, but Glover absolutely makes the most of it.

Supporting those four are a fun collection of smaller players.  Joonas Suotamo takes over the role of Chewbacca completely with this film, and gets one of the more action-oriented Chewbacca parts.  His backstory is expanded on from what we’ve seen before (and appears to be ignoring the Holiday Special.  I know, we’re all really broken up about it), but he’s still very much Chewy.  The recurring rivalry between him and Qi’ra for Han’s attention is quite amusing.  Phoebe-Bridge Waller’s L3-37 fulfills our requisite droid role, and takes the sassy droid archetype put in place by 3P0 and K2 and dials it up to 11.  She and Glover had great chemistry, and I’d love to see more of the pairs adventures.  Thandie Newton and Jon Favreau play the Zoe and Wash to Becket’s Mal, and, as with L3, I’d love to see more of their stories.

The role of antagonist gets passed around a few times over the course of the film, but the character holding it the longest is Paul Bettany’s Dryden Vos.  His a delightfully charming villain, and the scenes containing him are a particular joy to watch.  After getting used to Bettany as Vision/Jarvis, the villainous turn allows him to show off some definite range.

Ultimately, nothing about Solo is revolutionary or game changing.  It’s not a movie about shifting the narrative or delivering new pieces of previously unknown lore.  Solo‘s purpose is merely to be a fun, small-scale adventure through a universe we all love, that offers up some fun nods here and there.  It’s meant to be a fun movie-going experience.  And at that, it definitely succeeds.

#1687: K-Tron

K-TRON

VALERIAN: CITY OF A THOUSAND PLANETS (NECA)

“The combat androids serve as the police force on Alpha, the city of a thousand planets.  The anti-riot force is durable, unstoppable and extremely precise.  K-Trons have a reputation for ruthless efficiency,  A light on the robot’s head offers two responses to any given issue: blue means “move”; red means “target elimination.”  With concentrated cobalt armor, they are practically indestructible.”

Valerian: City of a Thousand Planets falls into that category of movies that I totally meant to see but just haven’t gotten around to watching yet.  I’ll get to it eventually.  Of course, that hasn’t stopped me from being interested in the toys.  NECA picked up the license for the film, and put out three figures, including today’s offering, K-Tron.

THE FIGURE ITSELF

K-Tron is part of the first (and it would appear, only) series of NECA’s Valerian line.  The figure stands 8 inches tall and he has 34 points of articulation.  K-Tron’s articulation is mostly pretty good, with the only real restrictions being on his shoulders, which are a little tight.  This is partly due to the design of the character, and just partly due to some slightly stuck joints.  It’s hardly enough to keep him from being put into lots of fun poses, though.  K-Tron’s sculpt is wholly unique to this figure, and he lives up to the usual NECA standards.  Everything is clearly defined, and the details are all very sharp.  He shares more than a few similarities with some of their Pacific Rim figures.  Those were some of their best, so this guy does pretty well by association.  Having not seen the movie, I can only go by the images I’ve found online, but NECA seems to have done a pretty good job of accurately recreating the design in all of its sleekness.  K-Tron’s paintwork continues the trend of sleekness with the design.  The glossy black looks really sharp, as do the white insignias on the shoulders.  The gold bands are a little fuzzy around the edges, but are okay overall.  K-Tron is packed with a rifle.  It’s got some pieces that are practically begging to be snapped off, but that’s accurate to the film design.

THE ME HALF OF THE EQUATION

If I haven’t seem the movie, why do I have this figure?  Well, for one thing, I’m a sucker for cool looking action figures.  Couple that with Toys R Us’ currently running liquidation sales, and this guy was definitely coming home with me.  Honestly, I’d probably have bought him at full price, because he’s really just a quality figure.  Now, one of these days I really need to get around to actually seeing the movie…

*Want a K-Tron of your own?  He’s currently in-stock with our friends over at All Time Toys!  Click here to check him out!

#1686: Triceratops

TRICERATOPS

JURASSIC WORLD (MATTEL)

I am a child of the ‘90s.  That means I was pretty much contractually obligated to go through a period of being super into dinosaurs.  In my case, it was actually a shorter period than for most.  I mean, it’s not that I *don’t* like them, but I haven’t actually bought any proper dinosaur toys since I was like 5.  There’s a new Jurassic World movie coming out, and thus some new toys coming out, courtesy of our friends at Mattel.  Oh goody.  I’m giving them, and dinosaur toys as a whole, another try, though.  Let’s see how this goes.

THE FIGURE ITSELF

The Triceratops is part of the first assortment of Mattel’s Jurassic World: S.T.E.M Fossil Strikers.  The Fossil Strikers come packaged disassembled, and have to be assembled.  The slightly rubbery plastic can make getting some of the parts popped together a little difficult, but otherwise it’s a rather of painless process.  When fully assembled, the Triceratops is 3 1/2 inches tall and 6 inches long, with 35 points of articulation.  In a similar fashion to the assembly process, the articulation can be a little tricky to get working in some parts.  The joints are tight enough that if you aren’t careful, you can end up popping pieces off instead of moving the joints.  It takes some slight getting used to.  The sculpt is pretty solid, especially for the price point we’re looking at here.  The bones are all textured, and look fairly realistic.  There’s some slight tweaking to a few of them to make room for the articulation, and some of the assembly points are still visible after assembly.  Compared to your average collector-oriented figure, it’s pretty solid work, and it’s especially nice coming from Mattel, whose sculpts can sometimes be a little bit too soft.  The Triceratops has no paint, being just a consistent bone white.  Given the whole “assemble it yourself” concept, this isn’t terribly surprising, and it looks decent enough.  I suppose a wash or something would help to bring out the details some more, but it’s not essential.  The Triceratops includes  his special “DNA Key” which unlocks his “striker” action.  In his case, it swaps out for the neck piece and uses a spring-loaded function to swing his head up or down, depending on how the piece is oriented.  Nothing terribly impressive, and mine won’t be keeping it for display purposes, but they tried to do something more exciting, I guess.  The Triceratops also includes a display stand (made to look like a wood-grain base from a museum or something), and a stanchion with a little card detailing all of his features.

THE ME HALF OF THE EQUATION

I just sort of stumbled upon this guy at a Target, while out and about with Tim.  That other dinosaur toy I mentioned getting back when I was 5?  A rubber triceratops, picked up from a supermarket trip with my Nana.  Since then, I’ve always had a soft spot for these guys.  This guy was $10, and that was low enough to get me to bite.  This isn’t a revolutionary toy or anything, but it’s still pretty cool, and definitely worth what I paid for it.  If you’re into cool dino toys, this line’s definitely worth checking out.

#1685: Invisible Woman

INVISIBLE WOMAN

MARVEL SUPER HEROES (TOY BIZ)

“The Invisible Woman loves to vanish into thin air! She can also use her amazing power to turn other people and things invisible too! The Invisible Woman can also create invisible force balls and discs that she can mentally throw at enemies. She can levitate herself and others out of harms way with this invisible force in the blink of an eye. Super-villains know that what they can’t see can hurt them when they have to fight the Invisible Woman! Use her invisible catapult launcher to spring her into action.”

The Fantastic Four seem to be in a better spot all the time.  After a few years of essentially not existing over at Marvel, this year, they’ll be making their triumphant return to the comics pages.  Yay for them!  They’ve also been absent from the toy aisles for a little while, but Marvel Legends are offering up some new figures.  There are also plenty of older offerings, one of which I’ll be taking a look at today.

THE FIGURE ITSELF

Invisible Woman was released in Series 3 of Toy Biz’s Marvel Super Heroes line, and was then re-issued in Series 5 of the same line.  There were two slight variations on the figure, one featuring a color-changing feature, and one not.  This one is from the second group.  The figure stands 5 inches tall and she has (or had, anyway) 9 points of articulation.  The joints, particularly the neck joint, are on the fragile side, so mine has been repaired at the neck joint, rendering it motionless.  This figure’s sculpt was re-used wholesale for the Hall of Fame release, reviewed here.  It’s a dated sculpt, to be sure, and definitely looks clunky compared to later releases.  It’s got its charm, though, and it certainly fits in with the rest of the line, especially the other FF figures from Series 3.  The paint work is the main difference between this figure and that one.  Since she lacks the color-change feature, she’s not all washed out, which is a plus.  The application is pretty clean, and the palette matches pretty well with how she looked during the Byrne run.  Like the other figure, this one includes her weird Tron-disk, frisbee-thingy.  Still don’t know what that’s supposed to be.  She also includes a clear launch-pad stand, re-used from X-Force‘s Cannonball.

THE ME HALF OF THE EQUATION

This was my first Sue Storm figure, purchased from KB Toys back in the day, when she was still relatively new.  It was either her or the Fantastic Four Series 2 version, and that one was all clear, so I opted for the one I could actually see.  She’s a dated figure, and has been surpassed by later versions, but she’s still special.

The Blaster In Question #0056: Vagabond

BlasterInQuestion1

VAGABOND

DOOMLANDS 2169

vagabond1I had an idea for a game show the other day.  It would be a similar structure to Who Wants To Be A Millionaire but instead of answering general knowledge and trivia questions, you have to memorize details of a persona that you’re given and then Mads Mikkelson interrogates you about it while being as menacing as possible.  What does this have to do with Nerf?  I have no idea but I could not think of an intro for this blaster to save my life, so here we are.  This week we’ll be taking a look at another entry in the “we can’t legally just call it Borderlands” series, a.k.a. Doomlands 2169,  Specifically, let’s talk about the Vagabond.

THE BLASTER ITSELF

vagabond2The Vagabond was released in 2015 as part of the Border- Doomlands 2169 series of blasters, a full 154 years before when the name suggests.  It uses a 6-round rotating cylinder like the Strongarm or Disruptor, but in the case of the Vagabond, it is pump action instead of slide action.  The shell of the Vagabond is all original, including the cylinder itself which is way longer than it needs to be.  In keeping with the Doomlands look, there is a panel on the right side of the blaster that is clear and allows you to see the internals, which is a nice touch.  With the cylinder being as crazy long as it is, the barrels have openings almost all the way down their length so you can put a dart in the side and push it to the back to seat it ready for firing.  It’s an odd choice and vagabond3makes me wonder why they didn’t just shorten it down and have it load from the front like a normal revolver style blaster, not to mention all the plastic and weight they’d save by getting rid of the enormous front end.  It really seems like Nerf was going for a shotgun here, given the pump action and the sharply angled grip, but without any ability to fire multiple darts at once, it just ends up being a really big revolver in need of a nose job.  The pump grip itself is large and nicely textured so you can get a solid hold of it.  There’s a rail along the top of the blaster for accessories like scopes and whatnot, at least in theory.  The angle of the grip makes aiming down the barrel kind of hard to do comfortably, but it too is well sized and has enough texture to provide the necessary traction.  Performance-wise, the Vagabond gets a resounding “it’s fine.”  It shoots just a little softer than most other blasters on average, probably in part due to the internals being taken directly from the Rebelle Guardian Crossbow.  It’s not a huge difference, and it will probably get overlooked by your younger siblings when you bust into their room, plus there’s that great big front end that’ll most likely leave an impression.  The Vagabond comes packaged with 6 Doomlands colored Elite darts.

THE ME HALF OF THE EQUATION 

I really can’t think of any reason why the front of the Vagabond is that huge.  I guess it’s just a stylistic choice.  I mean, we’ve seen similar enormous extraneous pieces of plastic on other Doomlands blasters like the Negotiator, but I didn’t really care for those either.  As long as it doesn’t affect the blaster’s ability to, you know, blast, I suppose it can stay.  But seriously though, Mads, if you’re reading this, hit me up about that game show.

#1684: Boba Fett

BOBA FETT

STAR WARS: POWER OF THE FORCE II (KENNER)

“The most notorious and fearsome bounty hunter in the galaxy is also the most mysterious. Many legends and stories have arisen over the years, but few facts are known of the man called Boba Fett, or his link to Han Solo’s past. Since the Clone Wars, Fett has worked as a mercenary, a soldier, a personal guard, an assassin, and most frequently, as the most expensive bounty hunter in the known systems.”

Is it safe?  Can I come out?  One never can be too sure when reviewing a Boba Fett figure.  His fans are easily startled, but they soon return, and in greater numbers…or something like that.

So, yeah, looking at the Fett-man today.  He’s had a lot of toys over the years, but they used to be fewer and further between.  The return of the brand in the ‘90s got in on the whole ‘90s anti-hero fad, so he was pushed to the forefront.  As such, he figured pretty prominently into Kenner’s relaunch, getting not one, but three figures in short succession.  I’ll be looking at the first of those today.

THE FIGURE ITSELF

Boba Fett was part of the first series of Power of the Force II figures, hitting in 1995.  The fact that Boba made it into Series 1 was quite a feat, given his relative obscurity compared to the others in the assortment with him.  It wasn’t really something that would happen again; he tends to be held back for at least the second assortment now.  The figure stands 3 3/4 inches tall and he has 6 points of articulation.  His sculpt was unique, and as an early offering from the line, he’s certainly filtered through the line’s distinctive style.  The big thing is his overall build, which isn’t quite as absurd as a few of the others in the early line-up, but it’s still really puffy for the character seen on screen.  Definitely some Mandalorian super-engineering going on here.  Similar to the Stormtroopers, his armor takes a bit of a turn as well.  Most notably, his helmet, specifically the visor, has taken a slightly different look from the movies.  It’s a lot rounder at the edges and the visor is quite a bit wider than it should be.  His view-finder is also quite a bit stubbier than it really ought to be; at it’s current length, there’s no way it would be able to come down in front of his eye.  The rocket pack and the scarf/Wookie braids are both removable pieces.  The rocket’s pretty decent, and actually stays on a lot better than later figures.  The braids and scarf rely on a rather bulky shoulder piece to attach, which looks a little off when the figure is fully assembled.  Later figures would definitely get these parts down better.  The paint work on Boba is based on his slightly more colorful RotJ design, so he gets the blue and orange pack and the red wrist gauntlets.  The figure actually does a pretty solid job of getting all of the painted elements in place, and he even gets the bits of chipped paint on the armored sections.  Boba included his distinctive blaster rifle, a piece which is missing from my figure.

THE ME HALF OF THE EQUATION

As a kid, I didn’t have this figure; I had the deluxe version instead.  And I didn’t even have that one on purpose.  My cousin got two of them for his birthday, and I got to keep the extra.  That figure went missing over the years, and in the mean time, I’ve picked up more of an appreciation for Boba.  I got this guy from Yesterday’s Fun.  He was out of his box, but still in his tray, and only missing the rifle, so I figured he was worth it.  He’s a goofy figure.  Since Boba’s a character that’s really only got the cool design going for him, I think he was hurt a bit more by a line that made everybody look really goofy.