#3939: Cobra B.A.T.

COBRA B.A.T.

G.I. JOE: SPY TROOPS (HASBRO)

When you want to promote a toyline based on warfare to children, but you don’t want to think too hard about the moral quandaries of having your heroes gun down actual people, you gotta bring in the robots!  G.I. Joe’s 3 3/4-inch incarnation would first do that in 1986, with the Battle Android Trooper, a concept they’ve revisited a number of times since.  They were notably revisited in the relaunch of the scale in the early ‘00s, becoming a major plot fixture in both the “Sound Attack” and “Spy Troops” themes, and even getting a major role in the Spy Troops animated movie.  As a toyline first and foremost, there were also plenty of toys to be had, and I’m looking at one of those today!

THE FIGURE ITSELF

This Cobra B.A.T. was released alongside a re-decoed Cobra Commander figure in 2003 as part of Hasbro’s G.I. Joe: Spy Troops line.  This was the fifth version of the B.A.T. at this scale, and the third under the re-launch.  The figure stands just shy of 4 inches tall and has 12 points of articulation.  The figures had returned to the o-ring construction at this point in the line, though the actual builds of the characters remained consistent with how the earlier solid construction figures were built.  They were all notably broader across the shoulders, had smaller heads, and were thinner at the waists, so they didn’t quite slot in with the vintage stuff.  The B.A.T. sculpt seen here was first introduced at the tail end of the G.I. Joe vs Cobra line’s “Sound Attack” imprint, and was presented here with some slight modifications.  It’s presented as a slight update on the original B.A.T. design, and it does that pretty well.  It feels consistent with the original, while also feeling rather modern to the time of the release.  This second version of the mold replaces the standard right hand of the prior version with one designed for swappable attachments, much like the original figure had.  It also features a removable chest plate, so that it can be more armored, or show off some of its inner workings, which are now more of an Iron Man-style arc reactor type set-up.  This figure returns the B.A.T. to a color scheme very similar to its original incarnation, which works very well with this sculpt.  The B.A.T. is packed with three different attachments, a sword, a rifle, and a flamethrower, as well as a backpack to put them on when not in use, and a cloth ghillie suit, which is missing from my figure.  Notably omitted is any sort of standard hand for the right side, so it’s just always going to be battle mode for this guy.

THE ME HALF OF THE EQUATION

In 2003, I was pretty into this line, and it was also really cheap and affordable, which made it pretty perfect for being that sort of “hey, can I grab this two-pack while we’re out buying something else?” kind of purchase.  I was going to a Halloween party at my cousin’s, and my dad and I had to stop and get something, and they had this pack, so I got it.  Never cared much about the Cobra Commander, so he’s long gone at this point, but I’ve had most of this guy for a while.  A couple of months ago, Max was chatting with me about some figures he’d gotten from this era of the line, which got me to sort through what remained of my originals, at which point I found I had a lot more of this guy than I’d realized, which made me quite happy.  He’s a very fun figure, and certainly amongst the best of this era of the line.

#3938: Nightwing

NIGHTWING

BATMAN: ARKHAM CITY (DC COLLECTIBLES)

The Arkham line of games made quite a splash for DC in the ‘10s, which was good, because they found themselves struggling with most of their other media endeavors.  The first game was relatively focused on Batman and his rogues housed at the asylum, and the tie-in figures were likewise more focused.  The sequel expanded things out to a wider Gotham City, allowing for a wider swathe of the Bat-family, and a much larger line in general.  Two of the three Robins were present in City, with Dick Grayson occupying his “Nightwing” role in some of the game’s DLC.

THE FIGURE ITSELF

Nightwing was released in Series 4 of the DC Collectibles Batman: Arkham City line.  This was the standard release, and he also figured into a multi-pack, which saw him get a slightly different deco.  The figure stands about 6 1/2 inches tall and he has 17 points of articulation.  DC Direct/Collectibles was still not really up to par on articulation at this point, but I suppose they were trying.  There are elements here that work (mainly the arms) and elements that really don’t (the neck is especially pointless), which feels very true of their general approach to a lot of things.  His sculpt was all-new to this release.  He’s based on the character’s primary design in game, which is essentially Jim Lee’s “Hush” design filtered through the game universe’s “tactical” aesthetic.  It’s an okay look, and I think one that stays a bit truer to the spirit of Nightwing than some of the other characters’ designs did.  The suit in particular feels like it’s got a good flow to it.  I’ve never been *crazy* about the hair, but I think that’s partly linked to how the model has to work within gameplay, so I can’t be too down on it.  The sculpt captures it all pretty well, following closely with the game models, and also putting a lot of really nice work into the figure’s texturing and suit layout.  Paint work is decent as well.  This is the main color scheme, so it’s a little on the darker side (I personally prefer a brighter blue for Nightwing’s logo), but it does what it’s supposed to, the application is all clean, and all of the elements are properly painted.  There’s a little bit of slop around his hairline, but it’s generally minor.  Nightwing is packed with his two batons, which can either be held or stored on his back.

THE ME HALF OF THE EQUATION

I never played the Arkham games myself (though I did watch my brother play through City and Knight), but I’ve jumped in on the figures every now and again.  I’m always down for a Nightwing figure, and I’ve been sort of loosely looking for his figures from the game for a while.  Nearer the beginning of the year, I got the chance to help process an entire run of the Arkham figures, which also gave me the opportunity to snag this guy for myself.  I can’t say he’s a great figure or anything, but he’s certainly nifty, and I do like a nifty Nightwing figure.

Shoutout to my friends at All Time Toys, from whom I purchased this figure for review!  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3937: Blastaar

BLASTAAR

FANTASTIC FOUR (TOY BIZ)

“Dubbed the Living Bomb-Burst by the subjects he once ruled within the strange dimension called the Negative Zone, the mighty Blastaar has the power to generate staggering explosions from his fingertips. But, despite this power, Blastaar was eventually overthrown, and he was exiled to our positive universe! Now he uses his concussive abilities to try to recreate his lost empire…but the Fantastic Four inevitably foil his schemes for conquest!”

The Negative Zone, an alternate dimension that exists singularly throughout all of the Marvel multiverse and is ever writers favorite way of explaining things they don’t want to explain, first appeared in the pages Fantastic Four, where it was initially an uninhabited space.  A year after it debuted, though, it got its first resident of note, Blastaar, a deposed monarch of the Zone.  He made a brief appearance in the ‘90s FF cartoon, and by extension, got his first action figure via Toy Biz’s tie-in line for the show.

THE FIGURE ITSELF

Blastaar is part of Series 2 of Toy Biz’s Fantastic Four line, released in 1994.  He’s one of the three villains included in the line-up.  The figure stands just shy of 5 inches tall and he has 7 points of articulation.  Blastaar’s mobility is really restricted, due both to his design and his action feature.  The neck has a cut joint, but because of the hair, he sort of only moves it at an angle.  He’s also lacking any elbow joints, and his arms are at a very straight angle.  The sculpt is unique to Blastaar, and it’s actually a pretty impressive piece of work.  He’s suitably bulky, as the character should be, and there’s some very nice texturing, especially on the figure’s hair and beard.  He’s got a bit of a Kirby vibe, but also still manages to fit with the rest of the line.  The only real quirk of the sculpt is how the action feature works into it.  He “blasts” missiles out of his hands, meaning they need to run up the entire length of his arms, meaning the arms are totally straight, and he’s got holes on either side of the arms.  There’s also no clip or actual proper launching feature, so they just sort of pop back out.  The paint work on Blastaar is pretty simple for the most part, but hits all the important notes for the character.  He’s packed with the two missiles, for use with his launching feature.

THE ME HALF OF THE EQUATION

Blastaar is on the earlier end of additions to my collection; I got him as a gift from a family friend back when he was new.  I knew nothing of the character at the time, and he ultimately got kind of overshadowed by the fact that I got Cyclops II at the same time, and that was clearly where all of my focus went.  Blastaar himself kind of got thrown to the side, and ultimately ended up in my Dad’s collection.  I wound up replacing that one more recently.  He’s a good figure, who very much didn’t get a proper shake when I was a kid.  But…you know, Cyclops.

If you want to see this figure in motion, I did a quick video with him over on the Figure in Question YouTube channel, so check that out here!

Flashback Friday Figure Addendum #0047: Dr. Doom

DR. DOOM

FANTASTIC FOUR (TOY BIZ)

At the beginning of the week, I officially finished of my reviews of the first series of Toy Biz’s Fantastic Four line, wrapping up a thing I started when I launched the site, 12 years ago.  But, I’m not quite done.  Oh no.  I’ve still got at least one more thing I can do, and that’s a Flashback Friday Figure Addendum of Latveria’s mad dictator, Doctor Victor Von Doom!

Today, we look at another figure from Toybiz’s Fantastic Four line from the 90s. Yesterday, we looked at Reed Richards, today we look at his arch nemesis Dr. Victor Von Doom

THE FIGURE ITSELF

The patriarch of Latveria was released in the first wave of figures. He’s based on the character’s look on the cartoon, which was obviously based the comic book look. The figure stands 5 inches tall and has 8 points of articulation. He has a removable cape and a spring loaded right hand. The hand is launched by pushing the extremely obvious lever on the shoulder. It’s kind of an odd feature, as I don’t recall Doom ever doing anything that resembled what this figure seems to emulate. I guess maybe if he were a Doombot, but it just seems like an odd choice for a figure that would have probably been better without it.

THE ME HALF OF THE EQUATION

Dr. Doom was a great figure. I remember being pretty content with this figure, and as a kid he was one of my go to bad guys for whatever hero I was playing with that week. I think he still holds up pretty well for the time, aside from the odd action feature.

Man, check out that brevity.  Love it.  Miss it sometimes, honestly.  I do manage to at least cover all of the basics, so hey, pretty efficient.  I’ve always quite liked this figure’s sculpt, even if it does make him tricky to stand at times.  I do stand by my assessment that the arm launching bit is weird.  12 years later, and I still don’t quite get it.  When I first reviewed him, he was missing his only accessory, and black blaster, recolored from the X-Force line.  It’s basic and boxy and not really his usual style, but it gets the job done alright.

In addition to all the new fancy pictures, I also put together a quick video for this guy over on the newly launched FiQ YouTube page, so please check that out here!

#3936: Barquin D’an & Droopy McCool

BARQUIN D’AN & DROOPY McCOOL

STAR WARS: POWER OF THE FORCE II (KENNER)

In terms of on-screen musicians, the Star Wars Original Trilogy’s really just got the two main contenders: the cantina band from the first movie (officially named “Figrin D’an and the Modal Nodes”) and the band from Jabba’s palace (the Max Rebo Band).  The Nodes are all members of the same species, the Bith, while the Rebo band was more eclectic, with each of its three members being from a separate species.  The special edition surmised that two great tastes might taste great together, so amongst the new members added to the Rebo band was a Bith by the name of Barquin D’an, who got figure treatment alongside original member Droopy McCool.

THE FIGURES THEMSELVES

Barquin D’an and Droopy McCool are the second of three two-packs released as part of the “Max Rebo Band Pairs,” a Walmart-exclusive Star Wars: Power of the Force II offering from 1998.  It continued the theme of one old and one new that split across all of the sets.

BARQUIN D’AN

Though the race was totally absent from the vintage line, Power of the Force II did okay by the Bith, with the mail-away figure that could act as the Modal Nodes if you got enough, and also this guy.  In-universe, Barquin is Figrin’s brother, and may or may not also be present at the cantina, just not playing.  The figure stands about 3 3/4 inches tall and he has 6 points of articulation.  The Nodes got elbow and wrist joints so that all of the instruments could be used, but Barquin is sculpted specifically for one instrument, so he’s a fair bit more restricted.  His sculpt’s not far removed from the mail-away figure, especially the head, but there’s some subtle differences.  The body’s more notable, with a more svelte build, and Barquin’s more unique attire.  It’s also a bit more accurate to the source, since the source was still very recent and easily accessible at the time.  His color work’s generally minor, but the accenting on the head in particular is very nice.  Barquin is packed with his kloo horn, which is molded in gold and gets a nice rustic sort of finish, which makes it feel very used.

DROOPY McCOOL

Okay, so before I get into the main thing here, I was looking at the Star Wars wiki for info, and in the very short two paragraph entry for Droopy, there’s a specific note that his body releases a “vanilla-like smell.”  That’s such an odd main point, but it’s right there.  I feel like if you’re gonna assign one Star Wars character a smell, you gotta do them all, right?  Well, the figure smells like plastic, so there’s that.  Droopy was included in the vintage line, with a figure based on generally the same look.  This one was…different?  Like, not really majorly so, but different.  The figure stands just under 3 3/4 inches tall and has 6 points of articulation.  His movement is greatly restricted by his sculpt.  Mostly, it’s just there for minor attunement so that he can stand and hold his instrument.  You aren’t getting much variety out of this one.  The pose is at least a good one, though, so it’s hard to complain too much.  The sculpt’s honestly pretty strong.  His vintage counterpart was very soft, but this one has a lot of texture and creasing, and looks very unique on the shelf with the others.  His color work makes a lot of the sculpt as well, with accenting to bring out the many folds and wrinkles in the skin.  It’s quite dynamic, and makes it much easier to see details that would have otherwise fallen to the wayside.  Droopy is packed with his chindinkalu flute, which fits very nicely in his hands.

THE ME HALF OF THE EQUATION

Like last week’s set, I was able to snag these two loose via a trade-in at All Time Toys a little over a year ago, after being on the lookout for the band for a decent while.  Of the new additions to the band, Barquin’s always been my favorite, largely because I just think the Bith are a cool design, hence my similar love of the Nodes.  He’s a basic, but still neat figure, and I like seeing the different approach to him, versus the Nodes.  I didn’t expect much of Droopy, but he’s very unique, and I think he’s got a fun presence on the shelf.  Of the three sets, I find this one to be the most balanced, and I do really like that.

Shoutout to my friends at All Time Toys, from whom I purchased this figure for review!  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3935: Morph

MORPH

MARVEL LEGENDS (HASBRO)

The character of Morph was created for X-Men: The Animated Series by re-working an obscure X-Men foe “Changeling” essentially for the sole purpose of having a team member to kill off in the pilot, to show the seriousness of the situation.  Morph, however, proved to be a lot more popular than the show runners had expected, so the character’s death was reversed at the end of the first season, and they returned as an antagonist in the second, before eventually turning on Mr. Sinister (who had kept them alive, but brainwashed them), and returning to the team as a reserve member.  For the show’s continuation, X-Men ’97, Morph is once more a full-fledged member of the team, and that’s finally paid off in figure form, too!

THE FIGURE ITSELF

Morph is part of the third X-Men ’97 tie-in assortment of Marvel Legends.  Due to delays with the show and a lack of knowledge of the exact demand for product, the third round had a pretty significant delay from the first and second, with over a year’s worth of space between them.  This is the animated Morph’s second time in Legends form, following up on their first release in the VHS line.  Obviously, that one was based on Morph’s original animated design, which was really just Changeling in a standard X-uniform.  Morph’s success in the show led to the character’s reintroduction during “Age of Apocalypse,” which saw a rather radical redesign.  For ’97, Morph is sporting a design that mixes the two notable looks together, with the presumption that this is Morph’s default state, and the more “human” look seen during the original run (which makes a brief re-appearance in the first episode of ’97) is an affected look used to fit in better.  The figure stands just under 6 1/4 inches tall and they have 32 points of articulation.  Morph is sporting an all-new sculpt.  The articulation scheme is a bit stiff and old-fashioned, apart from the pinless construction, but it does what it needs to.  They end up feeling a bit like the What If…? figures in terms of movement.  The actual sculpt is a good match for the animation model.  The last Morph sort of fit them into the more general Legends style, and was likewise a bit more bulked up than their in-show appearance.  This figure sticks much closer to Morph’s more svelte design, giving them a more unique feel, overall.  Morph’s color work is largely molded colors, which is always pretty clean.  There’s a bit of accenting on their face, to keep it from being *too* blank, which works pretty well.  Morph is packed with two sets of hands (in fists and open), an alternate original series styled head, and an alternate Gyrich head.  Alternate heads are a classic bit for Morph, and I do generally dig them (especially taking the opportunity to offer Gyrich, since he’s a rather noteworthy character who’s never gotten a figure), but unfortunately the molded color on the neck is a match for the standard head, meaning they’ll always have an off-white neck.  Since the neck’s a separate piece, it’s too bad they couldn’t include an alternate part to swap in.

THE ME HALF OF THE EQUATION

Morph’s certainly a favorite of mine, especially in regards to the original series, and all of the figures included.  I’ve always had a soft spot for them, and I was thrilled to hear they were being promoted to full-fledged team member for the revival.  I was a bit bummed by no Morph figures at launch, but I’m glad they were amongst the first of the post-show product.  Definitely a fun little figure.

Shoutout to my friends at All Time Toys, from whom I purchased this figure for review!  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3934: Human Torch

HUMAN TORCH

FANTASTIC FOUR (TOY BIZ)

“Bombarded by cosmic rays while on an experimental space flight, teenager Johnny Storm gained an ability to match his fiery disposition. With but a thought, his body would ignite and burst into flame! Realizing that he must use his powers in the service of mankind, Johnny became the Human Torch, and fights to protect the world as a member of the Fantastic Four!”

I’ve discussed a few times here on the site Toy Biz’s strange fascination with not doing all four members of the Fantastic Four when they did the team in plastic form.  This first cropped up in their Fantastic Four line meant to tie-in with the 1994 cartoon of the same name, where, for reasons that baffled pretty much everyone, they split the main team between the first two series, with Reed and Ben in Series 1 and Sue and Johnny in Series 2.  Retailers, not particularly keen to carry the first series of a line that was only offering half of a team with the number of members in the name of the team, weren’t thrilled, and demanded the missing two members be added to the line-up.  Since the unique molds for Sue and Johnny weren’t yet ready, Toy Biz had to put together two hastily made replacements, using the parts available to them.  And that’s how we got today’s figure!

THE FIGURE ITSELF

Human Torch was a Series 1 release for Toy Biz’s Fantastic Four line.  Sort of.  Kind of.  Not *officially* I suppose, since he’s not actually shown in the Series 1 line-up, but he was on a Series 1 card, and shipped alongside them, just like Sue, making him sort of a Series 1.5 figure, I guess.  This was Johnny’s second figure under Toy Biz, and would of course be quickly followed by another a series later.  The figure stands just under 5 inches tall and he has 11 points of articulation.  Since Johnny’s cartoon-based sculpt wasn’t ready yet, he was represented here as a repaint of fellow Series 1 figure Silver Surfer.  It’s a pretty bold strategy to re-use a sculpt from the same series for a totally different character, but they sure did it.  I guess it’s not the worst thing, since Surfer’s pretty basic in the first place, so he’s a blank canvas of sorts.  The weird DJ arm is even weirder here, but maybe he’s just waving “hi” to everyone.  What has to sell this figure is the color work, which does its best to be radically different.  He’s very orange, so that helps.  Since the sculpt is just basic and there’s no sculpted flames, this one’s just got them painted on, in glow-in-the-dark paint, no less.  It’s a very hokey look that really doesn’t work, but at the same time, it makes me think of the Mego Torch, and that does amuse me.  Human Torch got Cannonball’s launching stand, modified to remove the “X”, and also with the glow-in-the-dark flames.  It’s goofy and silly, but it does send him launching backwards, which is good for a laugh.

THE ME HALF OF THE EQUATION

This is the second to last figure I needed to complete my Toy Biz FF run.  I never personally had this one as a kid (my dad did, though), coming into the line late enough to get both of the proper Johnnys from the later series.  This one always felt odd and half-formed.  He doesn’t even get to be a sufficiently different repaint like Sue did.  Just the second best flamed on Johnny in the line that only had two flamed on Johnnys.  He’s an interesting quirk of the Toy Biz approach, and at least one that’s got a goofy story behind him if nothing else.

If you want to see this figure in motion, I did a quick video with him over on the Figure in Question YouTube channel, so check that out here!

Flashback Friday Figure Addendum #0046: Hawkeye

HAWKEYE

IRON MAN (TOY BIZ)

Okay, I was a bit late on the draw with today’s post, so I bet you thought it wasn’t happening.  Well, ha-ha!  I’m here!  I’m doing the thing!  It’s Friday, so let’s go ahead and flashback, taking aim at Hawkeye!

 Countdown to Avengers: Age of Ultron: 9 days remaining.

Okay, we’re very definitely getting into the selection of characters that I consider to be the quintessential Avengers. And no one gets more quintessential-y than good ol’ Clint Barton, aka Hawkeye! So, let’s have look at a figure of that guy, shall we? In fact, let’s look at the very first figure of that guy ever released! That’ll be nifty!

THE FIGURE ITSELF

HawkeyeIM2Hawkeye was released in Series 2 of the 90s Iron Man line, which was done to tie-in with the Iron Man cartoon of the time. Unsurprisingly, Hawkeye is based upon his appearance in that show, which in turn was based upon the design he had in the comics around the early 90s. It’s a tweak on his classic design, and it’s not too overly 90s, so it works. I do miss the buccaneer boots and loincloth, but oh well. The figure stands roughly 5 inches in height and sports 8 points of articulation, which is actually a little bit below the standard of the time. The lack of proper arm articulation is certainly odd, what with him being an archer and all, but he actually managed okay, thanks to the pose of his arms. The figure’s sculpt was wholly original to him. It’s not bad, especially for the time. The proportions are generally pretty good. The hands and feet are a little on the large side, and the shoulders are a little high-set. He’s also got some ridiculously defined musculature, but to be fair, that’s actually true to the show. The costume details are pretty well handled, with clean lines and some nice texture work on the purple parts. The head is pretty much spot on for the character, with just the right amount of cockiness in his expression. Hawkeye’s paintwork is pretty much on par with other figures from the same time. It’s simple, but well-done. The colors are nice and bold, and everything is clean, with no real slop or bleed over. The eyes are totally white and pupil-less, which is not in keeping with his appearance on the show. However, given how small they are, it’s likely that pupils would have looked rather goofy here, so it was probably the right call. Hawkeye included a bow, arrow, quiver, a small knife, and the weird character badge thingy that was included with all of the figures in the first few series. Of course, my figure has none of these things because silly child Ethan decided to lose them all. Way to go younger me!

THE ME HALF OF THE EQUATION

So, I don’t recall the exact circumstances by which I came to own Hawkeye. I’m fairly certain that he was a gift from my parents. I know my Dad had a Hawkeye figure first, and that I really liked it, so I’m pretty sure he took note of this and bought me one of my own. It’s definitely an important piece in my becoming such an Avengers fanatic, I know that much. Looking back at it, it’s not a perfect figure. The arms are a weird choice, and he’s held back a little by the fact that he’s in a relatively short-lived costume. All that said, he’s my first Hawkeye figure, and he’s still my favorite.

This guy got reviewed as part of my big countdown to Avengers: Age of Ultron, which took up most of the month of April in 2015.  I was really excited for that movie, which feels like maybe it was slightly overboard in retrospect.  I mean, I was still very pleased with the final product and all, but of all the movies to rally so hard behind, that one feels slightly odd.  Far be it from me to get too harsh on my past self for enjoying something, though.  I recall there was almost some last minute shuffling on the schedule, and this guy almost got replaced by the Marvel Select Hawkeye, but I decided that two Hawkeyes in a month was okay by me.  My review’s not too bad.  Hits all the important notes, and is generally positive about a figure that I do still very much like.  I was missing all of his accessories, though, and I’ve thankfully been able to locate them all in the mean time.  He sure does look a lot less silly actually having his bow and arrows!

#3933: Sy Snootles & Joh Yowza

SY SNOOTLES & JOH YOWZA

STAR WARS: POWER OF THE FORCE II (KENNER)

First appearing during the Jabba’s Palace sequence of Return of the Jedi, the band that would eventually be known as the Max Rebo Band was a three-piece band, and one that was never named on-screen.  The first names they got were courtesy of Kenner’s original toy releases, where they were collectively named as “Sy Snootles and the Rebo Band,” with the main name hailing from Sy Snootles, the band’s front and center singer from the movie.  The first Special Edition release added new members to the band, and Sy was ultimately given a bit of a downgrade, with Max taking the official front man spot for the group as a whole.  There were three band pairs released by Kenner in their Power of the Force run, and today, I’m looking at original front performer Sy Snootles and one of the new additions, Joh Yowza!

THE FIGURES THEMSELVES

Sy Snootles and Joh Yowza are the first of the three “Max Rebo Band Pairs” released by Kenner in 1998 as part of their Star Wars: Power of the Force II line.  The pairs were all exclusive to Walmart at the time.  This set in particular has the notoriety of being the only totally CGI character-focused one, so there’s that.

SY SNOOTLES

As one of the original members, Sy was portrayed in the original film by use of a puppet.  For the Special Edition, she was re-designed to allow for more expressive and modern (at the time) effects-driven approach.  She’s ultimately a lot more cartoony, which is okay enough, and does at least make this a more drastically different figure from the original.  The figure stands about 3 3/4 inches tall and she has 5 points of articulation.  Though she gets the basic movement, it’s generally pretty restricted.  A lot of that’s to do with the preposed nature of the figure’s sculpt, since she’s been given a rather sassy pose, which feels pretty in keeping with her characterization.  Despite not being very posable, the sculpt is nevertheless a pretty nice one.  It matches the design from the movie, and there’s also plenty of texture work, especially on the reptilian looking skin.  Sy’s color work also matches well with her film appearances.  It’s admittedly a bit of a departure from the usual Star Wars colors, especially the predominantly brown-based shades of Jabba’s palace.  The application’s pretty cleanly handled, and she even gets a little bit of accenting on her outfit.  Sy is without any accessories, though she was originally shown with a microphone and stand.  Since she doesn’t use them in the movie, though, they were dropped before release.

JOH YOWZA

Joh was added for the Special Edition, and is an entirely CGI creation.  He’s pretty much the epitome of the “annoying CGI creations that jump in front of the screen and make noise.”  So, you know, he’s not particularly well-liked.  It doesn’t help that he doesn’t much *look* like a Star Wars character, but hey, that’s just how it is.  The figure stands about 3 1/2 inches tall and he has 5 points of articulation that are even more pointless than those on Sy.  He’s really pre-posed, and exactly what that pose is supposed to be is…unclear?  I don’t know.  The sculpt does a good job of capturing Joh’s design, whatever your opinion of said design might be.  It’s got some interesting texture work, and if nothing else, the face is certainly expressive.  Joh’s paint work was pretty involved, with a fair bit of accent work going on.  The fur work in particular works pretty well.  Like Sy, Joh is without any accessories.  There was a third-party instrument made available, for people that didn’t want empty hands.

THE ME HALF OF THE EQUATION

My family didn’t really shop at Walmart in the ‘90s, and without access to the internet as it is, I didn’t really know about these sets until much later.  They’ve been on my want list for a good long while though.  I had the opportunity to grab most of the band members loose via a trade-in to All Time Toys about a year ago, which is how I got both of these.  Of the three sets, this one’s definitely the weakest.  Neither figure is really much in the way of playable, and Joh in particular just isn’t really impressive by any metric.  Still, they’re not terrible in the slightest.

Shoutout to my friends at All Time Toys, from whom I purchased this figure for review!  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3932: Ultraman Trigger Truth

ULTRAMAN TRIGGER TRUTH

SH FIGUARTS (BANDAI)

When I last reviewed an Ultraman figure here on the site, it was in fact an Ultraman completely unrelated to the usual Ultramen I review around here, what with being from Superman and all.  That said, I did have a proper Ultraman related review back in the spring.  Last year, though, I had a heck of a run of Figuarts Ultramen, and that was super fun.  Here’s a little more of that.  Ultraman Trigger: New Generation Tiga was released in 2021, corresponding with the 25th anniversary of Ultraman Tiga, to which it serves as a spiritual and thematic successor.  Much like Tiga, Trigger has a number of different forms he can use for different situations, which adds more possibilities for action figure releases.  Today, I’m looking at Trigger Truth, which is Trigger’s ultimate final form.  Yaaaaay!

THE FIGURE ITSELF

Ultraman Trigger Truth was added to Bandai’s SH Figuarts line in the summer of 2023.  It’s a Tamashii Nations Store-exclusive.  The figure stands about 6 inches tall and he has 44 points of articulation.  Trigger’s articulation scheme is really strong, moving further away from the more fiddly nature of earlier Ultras.  I was also quite pleased to see how much range he had on the shoulders, even with all the extra armoring.  Trigger’s designs are meant to emulate Tiga in terms of vibe and style.  His standard look equating to Tiga’s, and Trigger Truth is a bit of a build on that general look, working in elements of some of his earlier forms.  It’s a fun amalgamation of various elements, and it certainly gives the sculpt a lot of more ornamental detailing to work with, an it does it really well.  The detailing is very clean, and captures his design quite nicely.  Like Tiga, Trigger’s main color scheme is a balance of silver, purple, and red, with a bit of gold accenting worked in.  Truth keeps that general set-up, but adds some additional black accenting, showing the elements he’s gained from his “Dark” form that figure into Truth.  It adds a nice pop to the design, which helps the other elements stand out even better.  Trigger Truth was packed with five pairs of hands (in fists, relaxed, two styles of flat, and open gesture), an additional hand with a True Zeperion Beam effect attached, and his True Timer in two different colors.

THE ME HALF OF THE EQUATION

My last run of Figuarts Ultramen kind of all fell into my lap, but since then it’s been a bit slower, since I don’t have as easy a time finding them, what with them all being imports and all.  But, as luck would have it, my wife was going on a trip to New York with her siblings, and invited me along, giving me the opportunity to swing by the Tamashii Nations Store in NYC, which of course calls for an Ultraman purchase.  This guy was the one that jumped out at me, so he was the one I snagged.  He’s a lot of fun.  I knew pretty much exactly what to expect, but that doesn’t make a new Ultraman any less awesome to get.