#3505: “Charger” Mark McCutchen with Unlimited Series Car

“CHARGER” MARK McCUTCHEN with UNLIMITED SERIES CAR

NASCAR RACERS (HASBRO)

“Welcome NASCAR fans to the Unlimited series races! Prepare to be floored by the new state of the art cars and challenging new courses. Can Team Fastex hold on for the win to beat out rival team Rexcor for the season championship?”

Do you ever have one of those memories, like one of those very intense memories of something, only to have, like, no one else even acknowledge that said thing even existed?  I mean, probably.  It happens to us all, right?  Well, one of those for me is NASCAR Racers.  Launched in 1999, it has very little to do with actual NASCAR, and was instead a cartoon about futuristic car racing.  Honestly, it’s more an update to Speed Racer than an adaptation of anything real world.  The show ran for two seasons, and managed to spawn a small line of toys from Hasbro.  And then the show ended and the toys disappeared, and everybody stopped talking about it.  Well, I’m gonna talk about it now, and nobody can stop me!  So, let’s look at “Charger” Mark McCutchen and his Unlimited Series Car!

THE FIGURE ITSELF

“Charger” Mark McCutchen and his Unlimited Series Car were part of the standard component to Hasbro’s NASCAR Racers line.  Charger being the most prominent of the show’s racers got the most toy coverage, with two standard releases (this one and an ice-themed variant), plus a deluxe electronic release.  This one was based on his standard racing set-up from the show’s two seasons.  The main Charger figure stands 2 1/2 inches tall and he has 4 points of articulation (the legs move as one, rather than independently).  He’s a rather basic piece, not really designed to do much on his own, but he’s not bad for what you’re getting.  He’s fairly recognizable as Charger as seen in the show, and he’s even got a removable helmet, bound to get lost, right?  His color work isn’t quite a match for his show design; his clean yellow accenting from the show is changed to more of a lightning pattern here.  It still reads more or less the same, but it’s definitely different.

Though Charger’s name was the main focus on the packaging, the majority of the box was taken up by his car.  It’s a fully detailed racing car, which is honestly pretty cool.  There’s four moving wheels (something you should never take for granted), and the canopy flips up so that you can place Charger in the driver’s seat, which doubles as a fully removable “Rescue Racer,” like the cars had in the show.  The car also featured a shooting missile on the front, as well as Sonic Thrusters that pop out of the sides.  Or, at least they should, but they’re stuck on mine and I don’t want to force them.  There’s a lot of fun lille gimmicks at play with this one.  There’s also a lot of really fun detailing on the car, especially in terms of its coloring.  While the patterns on the figure were a little off, the car is pretty much spot-on to the show’s models.  The proper details are largely done via decals, which add a lot of really fun elements to the mix.  I particularly enjoy seeing his sponsors, all of which are Hasbro brands from the time.

THE ME HALF OF THE EQUATION

My first encounter with NASCAR Racers was one of frustration, because its pilot movie pre-empted Avengers: United They Stand.  That was my favorite show, and I would except no substitutes.  But, when it *wasn’t* pre-empting Avengers, I got to actually liking the show on its own, and I was pretty well hooked by the end of the first season.  I didn’t have standard Charger as a kid, instead getting the deluxe Future Car release, alongside “The Collector” and his car.  I’ve since lost, like, everything to those two.  Since the original run, I haven’t been able to find any other toys from the show.  That is, until I stopped at Factory Antiques (THE LARGEST ANTIQUE MALL IN THE U.S.!!!…according to their brochure) to break up a long drive, and they had all standard Team Fastex racers.  Given the pricing on these things these days, a whole set wasn’t something I could swing, but with some encouragement from my very lovely wife, I decided to at least get Charger.  He’s just as fun as I remember these things being back in the day, which makes me very happy.  Maybe someday I’ll get the chance to own the rest, but until then, Charger suits me just fine.

#3501: Blackbird Jet – Mobile Air Command

BLACKBIRD JET — MOBILE AIR COMMAND

X-MEN (TOY BIZ)

“The Blackbird Jet is a hypersonic transportation vehicle for X-Men. The jet is equipped to fly long-duration, high-altitude reconnaissance as well as attack missions. With a myriad of weapon delivery systems and electronic counter-measures, the Blackbird is markedly superior to any adversary.”

To close out this month’s look into the non-figure components of Toy Biz’s X-Men line, I’m looking at what is quite probably the centerpiece of those non-figure components: the Blackbird.  First introduced when the team returned with its all-new, all-different line-up in 1975, its become a fixture of the franchise, with multiple iterations in the comics, and some sort of presence in every notable media adaptation of the team.  It’s use as a major set-piece in the ’90s cartoon also netted it a release in the accompanying line of toys, which is what I’m taking a look at today.

THE VEHICLE ITSELF

The Blackbird Jet was added to Toy Biz’s X-Men line in 1995, alongside Series 4 and 5 of the main line.  While most components of the line were comics-based items that happened to have the same general looks as the cartoon incarnations, the Blackbird goes for a more directly cartoon-based look, albeit adapted a little bit to the constraints of the line’s scale and price-point.  The vehicle measures 15 1/2 inches long and has a 12 1/2 inch wing span.  The Blackbird’s sculpt was a unique one, and a pretty good one at that.  It very much takes the show design to heart, and translates it into a pretty good three-dimensional recreation.  It’s a bit scaled down from where it should be for a 5-inch line, since it would need to be able to fit the whole team, at least two side-by-side.  Instead, the cockpit is a one-seater, and the rest is scaled to match.  Like the rest of this line’s vehicles, its set-up to work with the pre-size-creep figures, so you’re not able to fit later figures into it.  But, it works well with the figures it was designed to be contemporary with.  It its default set-up, the Blackbird looks like the exterior of the one from the show.  The cockpit raises, so you can get a pilot in place, and the mid section also flips open for a passenger.  There’s also missiles to be launched from the back as well.  However, as the box so proudly proclaims, the Blackbird also transforms into three “Action Stages.”  The cockpit separates to become the “Command Center Explorer,” the tail and wings become a glider with ejector seat, and the fuselage slides out into a full-on command center, with a whole view screen set-up on the interior of the top half, which swings up out of the way.  The internal details are largely handled via decals, which include some pretty fun little touches.  The internal decals on my copy have certainly seen some better days, but it’s still very cool.  Aside from the decals (which also add a pair of X-logos to the wings, for some extra X-branding not present in the source material), everything else is molded in proper color.  The metallic blue works very well, and I’ve always dug the translucent red for the canopy. In terms of extras, the original release of this vehicle only included the two missiles, but there was also a later release, which packed in an unmasked Wolverine figure.

THE ME HALF OF THE EQUATION

My original Blackbird was, I believe, an Easter gift from my parents.  I recall getting it alongside Phoenix.  It’s notably one of the last things I remember being given at my parents’ old house, before we moved to the one they currently live in.  When they were in the process of buying their current house, there were a few visits to inspect various things, which I went along for, and the Blackbird (almost always piloted by my Series 1 Cyclops, until I got Wolverine II, so that I would have a Wolverine that actually fit in the thing) came with me, so that I had something to entertain myself.  It would go on to be one of my go-to vehicles for a great many figures (rivaled only by my Power of the Force Millennium Falcon in that regard), lasting for a very long lime.  It took quite a beating over the years, and I eventually lost all by the main chunk of the fuselage and tail.  When I got back into 5-inch collecting in college, I wound up getting a replacement, which is the one seen here.  It’s such an amazingly fun piece, and I’m glad to have one, even if it’s not my original.  But, I suppose replacing the Blackbird is kind of appropriate, since the X-Men have done it a great many times.

As a sort of a post-script here, for my birthday this year, my parents helped me reclaim at least one part of my original that I didn’t expect to find again: the original blueprints!  As I’ve touched on here before, my Grandfather was something of a hoarder, and that included squirreling away tons of paperwork from everything imaginable.  Evidently, at some point I left my Blackbird’s blueprints at his house, and he’d filed them away with other papers he’d kept.  While working to clear out the house over the summer, my Dad stumbled upon them, and my Mom had them framed for me, which is pretty sweet!

#3496: Cyclops Light Force Arena

CYCLOPS LIGHT FORCE ARENA

X-MEN (TOY BIZ)

“Using the Laser Light Force that only he possesses, Cyclops trains in the Danger Room to hone his mutant ability. The Light Force Arena’s many obstacles test Cyclops’ optic blasts to the limit! Only with constant practice can Cyclops keep his skills razor-sharp enough to cope with the threat of the Evil Mutants!”

Hey, remember back last week when I looked at that X-Men playset?  Wanna see me do it again?  Well, whether you want me to or not, that’s the angle I’m going with here.  Last week gave Wolverine a place to hang, so how about doing the same for Cyclops this week?  Oh yeah!

THE PLAYSET ITSELF

The Cyclops Laser Light Arena was released in 1991 alongside Series 1 of Toy Biz’s X-Men line.  It was the second of the two small-scale Danger Room playsets that accompanied the main line’s launch, serving as a companion piece to Wolverine’s Combat Cave.  The Laser Light Arena is the same basic dimensions as the Combat Cave, being about 7 inches tall, 7 inches wide, and 4 1/2 inches deep.  It’s smaller nature doesn’t *quite* live up to the “Arena” name, but we gave the other one a pass on “Cave” so this one can get a bit of a pass too.  Like the Combat Cave, this one required assembly right out of the box.  Once popped together, you get a set-up that’s not terribly different from the Cave’s assembly; three walls and three gimmicks, plus a spot to plug in a figure.  In this case, it’s designed to work specifically with the Series 1 Cyclops, right down to having spots shaped like the soles of his boots.  There’s also a spot that’s designed to directly work with the button that triggered his light-up feature; shame my figure lacks that these days.  Depending on how the “stand” is configured when you push down the button that would go under the spot where his light-up lever *should* be, you get one of three outcomes.  Furthest counterclockwise splits open the “metal box,” the next over flips back the Magneto standee, and the last one knocks over the stone wall.  Since it’s tied into the light up feature, it all looks like it’s being done by Cyclops’ optic blasts.  They actually all work pretty well, and there’s a good feeling of interactiveness to it.  The color scheme isn’t too far removed from the Combat Cave, albeit with the predominant color being yellow in place of red.  It works fine enough.  There’s more stickers to be had, as well, to keep things a little more interesting.

THE ME HALF OF THE EQUATION

As with the Combat Cave, I missed this one’s original retail run.  I do remember seeing it in the little product catalogue, and I was slightly more interested in this one, it being Cyclops-themed and all.  I remember being slightly bummed about not getting this one at the same time as the Combat Cave.  I wound up getting this one a couple of years later, from Collector’s World, a small comic shop near where my family vacations, which has sadly gone out of business since.  I think this one’s actually a bit more fun than the Combat Cave, and it’s features work a little bit better.  But, they do both make nice display pieces.

#3491: Wolverine Combat Cave

WOLVERINE COMBAT CAVE

X-MEN (TOY BIZ)

“The Combat Cave is Wolverine’s secret training complex in which he works to improve his formidable fighting abilities. A wide array of weapons and traps challenge Wolverine’s slashing skills to the fullest. Only after completing the combat Cave workout can Wolverine be certain that he is ready for the ongoing struggle against the Evil Mutants.”

Last week, I was discussing the presence of vehicles in ’90s action figure lines, and continuing down that path of figure-adjacent items from those lines, let’s follow up with a look into the wild world of playsets!  I’ve delved into them a little bit here on the site, but not in a terribly in-depth sort of fashion, and not for a good long while.  I’m dipping my toes back in today, starting off on the smaller side of things with the Wolverine Combat Cave!

THE FIGURE ITSELF

The Wolverine Combat Cave was released in 1991 alongside Series 1 of Toy Biz’s X-Men line.  It was one of two small-scale playsets that accompanied the line’s launch, both clearly meant to emulate portions of the Danger Room.  It would be rendered more or less obsolete by the larger X-Men Headquarters playset, which had a more elaborate set-up, but that wasn’t until 1995, so this set had a decent run of its own.  The Combat Cave measures 7 inches tall, 7 inches wide, and 4 1/2 inches deep.  The set required assembly when new, so you needed to pop the three walls into the base, as well as popping in a few other parts.  It’s a pretty small little area, but with a name that features “cave,” you’re not expecting a huge set-up, I suppose.  The sculpting on it’s notably not very cave-like, though.  It’s pretty basic and geometric, without much in the way of actual detailing.  As far as classic Danger Room designs go, it’s alright, I suppose.  The set has a few spots that are designed for more direct figure interaction.  You plug the figure onto the stand (which works with any figure with standard pegs, but is clearly designed to work directly with the Series 1 Wolverine), and there’s a lever to move the stand back and forth, as well as spin the figure on the stand.  All three walls get some sort of feature as well.  There’s an attack thingy mounted on the first wall with a bunch of different weapons, which you can move in and out towards the figure.  The longest wall gets a printed picture of Magneto that’s affixed to a sliding door, which has a circle in the middle that can be punched out.  On the last wall, there’s a “brick” section, which has a spring-loaded release, which flips the top half down.  The vast majority of this set’s coloring is molded plastic, but there are decals for the obligatory X-Men logo at the top, and the Magneto on the sliding door.  There’s also a small touch of paint for the mount for the logo, which I guess is cool.  Other than that, it’s molded red and blue-grey.  It’s an interesting color choice; certainly not my go-to for a Wolverine theme, but I guess it’s alright.

THE ME HALF OF THE EQUATION

I came into the game a little late for these particular sets.  I recall seeing them in the booklet that came with my Sentinel, but that was really it, with the Headquarters being my main X-playset as a kid.  I added this particular one to my collection when I came across a sealed one for a remarkably good price at Player’s Choice, one of the two comic shops near where I lived when I was in South Carolina back in 2016.  It was sort of a comfort purchase, given it was my first real time away from home, and I rather vividly recall sitting down and assembling it in my old living room.  It’s a kind of a goofy little set, but it’s a fun little stepping stone towards the more complex stuff from later.

#3486: Wolverine Jeep

WOLVERINE JEEP

X-MEN (TOY BIZ)

“Whether he’s on a top-secret mission with his fellow X-Men or off on his own tacking one of his many adversaries, Wolverine needs a powerful rig to cover any terrain he might encounter! Thus, the creation of this custom-made jeep, designed to operate under the harshest conditions—just about the only conditions Wolverine ever finds himself in!”

In the ’90s, when action figure buying was at a definite high, figures didn’t just function on their own.  Oh, no, they also got stuff to accent.  There were playsets.  There were vehicles.  Oh, how we sang the songs of…something.  Look, it was a different time.  There was a Jeep in every toy line.  Or a Jeep in multiple toy lines, at the very least.  Most importantly (to me, anyway), there was a Jeep in the X-Men line.  And, you know what, I’m gonna look at that today.

THE FIGURE ITSELF

The Wolverine Jeep was added to Toy Biz’s X-Men line in 1995, alongside a similarly scaled Mini-Blackbird vehicle.  For the initial release, it was officially titled “Wolverine Jeep” and sold sans-figure.  It saw three re-releases, all of which changed it to “Wolverine 4×4” (presumably having something to do with Jeep not approving the use of their name), and added a 5-inch Wolverine figure to the mix.  The vehicle measures about 9 inches long by 4 1/2 inches tall by 4 inches wide, and it’s scaled to Toy Biz’s 5-inch line, at least at the earlier end of things.  While Wolverine had driven a number of actual Jeeps in the comics and the cartoon, this particular item wasn’t specifically based on any of them, instead crafting something that is vaguely Jeep like, while also kind of being more toyetic, I suppose.  The later descriptor of 4×4 is honestly a more accurate one, which may have added to the push to re-name it.  The sculpting for this thing was all-new in ’95, but of course it would get the three aforementioned re-releases, and was even repainted for Toy Biz’s Spider-Man line as well.  It’s a pretty decent little set-up.  There’s seating for two standard-sized figures, and even some space for storage in the back, if you wanted to throw some accessories or something back there.  The wheels all can spin just fine, and you can even put the windshield down if you so choose.  In its default configuration, it’s just a pretty sensible car.  But it’s also got an action mode, because it was for a toy line.  All four wheels get adamantium claws that pull out, and pressing the steering wheel pops open the hood of the car, revealing a rotating grinder.  For grinding purposes, I guess?  The box shows Sabretooth getting thrown in there, which feels like it would be pretty messy, but he’s also Sabretooth, so he can probably handle it.  Paint work on this thing is at a minimum; there’s a little bit of base work for the blue and black detailing on the main body, but it’s otherwise just down to decals.  They work pretty well, and I especially like the printing for the headlights.  The Jeep was packed a gripping claw piece that mounts on the back, as well as a missile launcher….which launches a claw missile.  Say, do you suppose they really wanted to theme this thing around claws?

THE ME HALF OF THE EQUATION

In 1995, I was only just discovering my love of Jeeps, so I didn’t jump on this one the way you might assume.  I was more invested in the Blackbird, I suppose.  It was actually a good long while before I got this one.  I snagged it from a store in my family’s usual vacationing spot, back in the fall of 2019.  It was still sealed, and it was pretty cheap, so it’s kind of hard to pass-up that sort of thing.  It’s a fun, if perhaps gimmicky, little vehicle.  Now, I just have to find all the variants on it, I suppose.

#3481: Supergirl

SUPERGIRL

SUPERMAN: THE ANIMATED SERIES (KENNER)

One of the goals of DC’s Crisis on Infinite Earths was to streamline not just the DC universe as a whole, but also the background of its most popular characters. For Superman, this meant cutting out much of his “Super-family.” His cousin Supergirl died during the events of the crossover, and wasn’t granted an immediate replacement, so as to keep Clark as the “Last Son of Krypton.” In the comics, there were a few other workarounds to keep the Supergirl name going, largely overhauling the whole concept of the character, but for Superman: The Animated Series, they tried to keep her as close to the original, while still playing by DC’s rules.  So, she was no longer Kal-El’s biological cousin from Argo City, a remnant of Krypton which survived.  Instead, she was the last survivor of Argo, Krypton’s sister planet, thrown into chaos by Krypton’s destruction.  Not the worst change-up in the world, right?  And she got an action figure out of the whole thing too!

THE FIGURE ITSELF

Supergirl was released in Series 4 of Kenner’s Superman: The Animated Series line-up.  After Series 3 got only an international release, Series 4 was set to follow suit, but Kenner was able to make a deal with Diamond Distributors to at least get the series to comic stores on the domestic side, saving this set from the same weird delay that hit Series 3.  She would also eventually see a larger domestic release under Hasbro’s tenure, when she was re-released with some minor tweaks, alongside her series-mates Bizarro and Metello, in the “Super Heroes vs Super Villains” boxed set.  The figure stands about 4 1/2 inches tall and she has 4 points of articulation.  None of her articulation is great, honestly.  The neck is restricted by her hair, her right arm is restricted by the action feature, and she’s got no movement at all below the waist.  Pretty much, she’s just good for standing…although, with no movement on the legs at all, she’s not always so great at that either.  Her sculpt was a totally unique one, and it only got re-used for the one boxed set release later.  None of the STAS sculpts were strictly show accurate, and Kara definitely falls in line with that.  Honestly, it’s not bad.  She generally looks the part from the show, with the only major inaccuracy being the shaping of the skirt; it’s one of those odd things that was common for this line, where they added extra details that they didn’t actually need, with all the folds and flow.  The paint work on the standard release of this figure was pretty straight forward and on point for her design from the show.  For the boxed set version, however, they cut the black piping for the edges of the shirt, which makes her look sort of half finished.  Supergirl was packed with “Aerial Assault Armor,” which is essentially just a snap-on version of Superman’s space suit from the show.  She never wore any such thing, but it’s actually a pretty fun concept, and nicely executed too.  She even gets funky missile launchers!

THE ME HALF OF THE EQUATION

I missed out on most of Series 4 as a kid.  I remember seeing them, but they were always back behind the counter at various comic book stores, and always over priced for what they were.  I recall picking up a loose copy of the boxed set release some time after its release, shortly after discovering All Time Toys in 2007.  That one held me over until I was able to get a proper Series 4 version, also from All Time, this past summer.  She’s not a very mobile figure, but she’s a pretty solid recreation of the show design, and at least she wasn’t just another Superman variant.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3466: World’s Greatest DC Comics Super Heroes Collection I

SUPERMAN BLUE, GREEN LANTERN, THE HUNTRESS, HOLOGRAM BATMAN, & HOLOGRAM FLASH

JLA (KENNER)

“The mightiest heroes in the universe join forces to combat the world’s most diabolical villains – and their own evil counterparts!”

In 1996, looking to expand their DC line beyond just Batman, and after the success of the more comics-based Legends of Batman, Kenner launched Total Justice.  Okay, to be more specific, they launched “Batman: Total Justice” because they still weren’t totally sold on non-Batman success.  The line did alright, but only lasted three assortments, two of them abbreviated ones at that.  Two years later, they revisited the concept, in light of the success of the relaunched JLA comic, and dubbed it, rather predictably, JLA.  The whole thing was kicked off by two boxed sets, which repurposed old TJ molds to put the characters back out before delving into new ones.  The sets re-released six JLA members, coupled with four of their holographic duplicates from “Rock of Ages.”  And hey, why don’t I look at the first of those today?

THE FIGURES THEMSELVES

Superman Blue, Green Lantern, Huntress, Hologram Batman, and Hologram Flash were released as “The World’s Greatest DC Comics Super Heroes Collection I” boxed set, which, along with Collection II, kicked off Kenner’s JLA line.  Both sets were Previews-exclusives, though the three JLA members per set were also available in the first single-carded assortment of the line.

SUPERMAN BLUE

“As one half of Clark Kent’s alter ego, Superman Blue is slow to anger, patient, courteous and serious in nature. He shares the powers and strategic thinking of Superman Red, but their different attitudes tend to get in each other’s way.”

While Man of Steel and Total Justice had hit firmly during Superman’s mullet phase, JLA hit right as he was spending a year with a brand-new power set, and a brand-new design to correspond.  So, rather than a classic Superman (who, to be fair, we got later down the line), our main Superman at launch was Superman Blue, who got his first of three figures in short succession right here.  The figure stands 5 inches tall and he has 5 points of articulation.  He is, unsurprisingly, the exact same construction as the Superman Red from the single-card releases, meaning he’s the Total Justice Superman sans cape, with the head of the Man of Steel line’s Hunter Prey Superman.  It’s not a perfect set-up.  In fact, it’s not a great set-up, since he still keeps all of the sculpted details for the standard Superman costume, as well as the totally different head gear set-up of the Hunter Prey design.  They straight up just paint over it all and really hope you don’t notice.  And, honestly, it’s fine.  It’s not great, but it’s fine.  The colors actually look really solid; like Red, Blue is bright and vibrant, and really pops off the shelf.  I can definitely dig that.  Superman Blue gets a blue JLA display stand, and a cardstock cover of JLA #15, which does at the very least actually feature him.

GREEN LANTERN

“One of the youngest members of the JLA team, Kyle Rayner inherited a ring, which is considered to be the most powerful weapon in the universe. The ring is capable of generating solid light in the form of anything Kyle imagines”

Since Kyle Rayner was the Green Lantern of the ’90s, he had gotten his first figure during Total Justice.  JLA gave him a rather quick follow-up second, albeit one that’s not incredibly different from the first.  Whatever the case, the figure stands just under 5 inches tall and he has 5 points of articulation.  Kyle’s sculpt is one that has a lot of trouble standing, due to the severe pre-posing present.  Those legs are just jutting out there.  It’s kinda crazy, really.  The best word I can think of to describe it is “intense.”  Like, he’s very angry, and very into it, and he’s not planning to stop any time soon.  Kyle was generally depicted as rather on the jovial side, but that’s not the case with this guy, who’s got a pretty angry look about him.  Presumably, he just found his girlfriend in the refrigerator.  Shame.  It’s a sculpt that I don’t think anyone can quantify as “good,” but it sure does do…something.  Look, it’s very memorable.  In terms of color scheme, Kyle’s original Total Justice figure was pretty subdued on his colors, with the greens a little on the darker side, the black more of a dark blue, and the white a sort of pearlescent shade.  For JLA, which tended to aim darker, they actually punched it up a bit.  The white and black are much starker, and the green is just a tad lighter.  During Total Justice, GL got some of the line’s crazy Fractal Armor, but in his case it was done up in translucent green plastic, so it looks like a construct, which seems less silly.  For JLA, he got a green stand and a backer with JLA #14 on it.  He’s one of the three Leaguers on the cover, so it works well enough.

HUNTRESS

“In a quest for vengeance against the death of her family, Helena Bertinelli, a Gotham City high school teacher, became The Huntress. With her arsenal of weapons, she preys upon Gotham City criminals.”

Huntress was a later addition to the JLA in the comics, and also had been a late addition to Total Justice, hitting during the ill-distributed final wave of the line.  As such, she’s one of two odd-ball characters included in these sets, without a Hologram duplicate in the alternate.  She’s seen here in her mid-90s attire, which she quite fortunately kept through both Total Justice and JLA’s runs.  I’ll admit, it doesn’t quite hit the same for me as the later Jim Lee redesign, but I guess it’s not a terrible design.  The figure stands a little under 5 inches tall and she has 5 points of articulation…technically.  Of course, the hair costs the neck almost all of its movement, and the hips are at an odd angle.  Like, not quite v-hip, but not straight t-hip.  So, it’s really just the arms that do anything.  That all said, her sculpt’s honestly one of the better ones from the line.  Her pose isn’t anything too crazy, she’s surprisingly stable on her feet, and her face lacks the weird intensity of most of the others.  Her cape is also pretty basic, with enough flow to prevent it from looking too stiff, but not anything that looks *too* crazy.  Huntress’s Total Justice color scheme went for the comic style shading, giving her a purple and blue outfit.  For the JLA release, that was translated to purple and black, which definitely looks a little bit sharper.  Her TJ figure got a crossbow and fractal armor (which are both missing from my figure), while the JLA figure got the crossbow, a purple display stand, and a backer with JLA #13 on it…which is interesting, because, in addition to the cover being just a close-up of Martian Manhunter’s face, Huntress is also just not in the issue.  So, you know, there it is?

HOLOGRAM BATMAN & HOLOGRAM FLASH

“Embroiled in their greatest battle ever, the legendary JLA confronts its own holographic counterparts in a fight to save Star City from mass destruction. Identically matched in power and ability to the originals, the evil holograms were engineered by the infamous Injustice Gang – a group of such sinister masterminds as The Joker, Lex Luthor, Circe, Mirror Master, Dr. Light and Ocean Master.”

Exclusive to these sets were the Hologram JLA, based on the purple-hued JLA avatars that the Injustice Gang used during the first issue of the “Rock of Ages” storyline.  They were a pretty straight forward gimmicky re-paint using the existing TJ molds of the JLA members.  This set got Batman and Flash, whose standards were included in the other set.  Both figures are just shy of 5 inches tall.  Flash has the standard 5 points of articulation, while Batman also gets the sliding glider wings of the TJ mold.  I’ve looked at both of these molds previously here and here.  They’re very much products of their time.  To sell them as the holograms that they are, both figures are molded in translucent plastic, with a big emphasis on purple hues, which honestly is a pretty fun and unique look.  They come with JLA logo stands, both in a dark purple, as well as their own backer cards.  Batman gets #16 and Flash gets #17, neither of which features these two, either on the cover or in their contents.  Also, #16 has Huntress, so, like, maybe that one should have gone to her?  I don’t know, I’m just spit-balling here.

THE ME HALF OF THE EQUATION

I didn’t get this set when it was new.  I had gotten the Total Justice Green Lantern as a Christmas gift from my aunt, and my cousin Rusty had traded me the Huntress for something else, and I didn’t really care for Superman Blue at the time, nor did I have any attachment to the Hologram JLA.  Over the years, I’ve grown to have more appreciation for this line overall, and I really wanted those Holo guys above all, but I haven’t seen the sets in person since.  But, a couple of weeks ago, Cosmic Comix got this one and the second one in, and I was feeling particularly nostalgic.

#3458: Iron Man – Plasma Cannon

IRON MAN — PLASMA CANNON

MARVEL LEGENDS (HASBRO)

Tony Stark’s Modular Iron Man Armor gives the Armored Avenger access to an evolving range of advanced weaponry, from his repulsors and uni-beam to the devastating plasma cannon!”

Remember, like, two years ago, when I was talking about Iron Man’s Modular Armor?  Cool, well, I’m gonna talk about it some more.  As I touched on previously, the armor was somewhat short-lived in the comics, but it gained a greater cultural impact from outside media.  Since Iron Man: The Animated Series was in development at the time of Modular being introduced into the comics, as was Capcom’s Marvel Super Heroes.  Thanks to the cartoon getting a toyline and Marvel Super Heroes having its Iron Man model transferred over to Marvel vs Capcom 2, the design wound outlasting its comics counterpart by a good five years in the public eye, giving it quite a hold.  While the Legends release from back in 2021 gave us a decent, if specifically comics-based take on the armor, we got a follow-up at the beginning of the year, which really honed in on those animation and video game aesthetics.  I’m taking a look at that one today!

THE FIGURE ITSELF

Iron Man is a deluxe-sized Marvel Legends offering, originally released at the beginning of the year.  He was initially a Pulse-exclusive, shown of during and going up for order shortly after last year’s Pulse Con. However, he got moved over to a wider Fan Channel release over the summer. Iron Man is technically a part of the Retro-carded sub-set, though he takes it a step further, and does the retro card for the main figure, and then a 10-inch line-inspired box for his extra accessories. The figure stands 6 1/2 inches tall and he has 33 points of articulation. This figure’s sculpt is largely shared with the prior Modular armor release, which makes sense, it being the same armor and all. He gets a new head, as well as a modified upper torso. The head is patterned on the adjusted model from the first season of the cartoon, where they gave the design back the classic armor’s faceplate.  It seems just a touch on the large side, but not terribly so, and the detailing is really well handled.  The upper torso gets one change, which is easily missed; the unibeam is depressed into the chest now, rather than totally raised, allowing it to interact with one of the included effect pieces.  Beyond those changes, he’s pretty much just the same as the prior Modular (and, by extension, the MVC2-style War Machine from earlier this year), which was a pretty great mold in the first place.  The biggest change-up to the figure is the coloring.  The prior release went for metallic red and gold, which Hasbro’s done a few times for the comic-style armors.  It’s okay, but I frequently find it makes the colors too muddied.  This release, in keeping with the cell-animation of the cartoon and the 2D sprites of Marvel Super Heroes and MVC2, is done in flat red and yellow.  Boy, do those colors look so very nice on this mold.  The finish is also very glossy, which I enjoy a lot.  In terms of accessories, Iron Man gets quite a load out.  He’s got three sets of hands (the fists and blasting hands from the prior release, as well as an all-new set of gripping hands), the original comic-style helmeted head (allowing for either Animated Season 2, or Capcom looks), an unmasked head with the truly unmistakable mullet of ’90s Tony, an effect for his hand, an effect for the unibeam, the Proton Cannon from the Capcom games, and an effect and a display stand for that as well.  Now, if you want to get picky, he lacks an unmasked head that matches the Season 1 armor, since that was pre-mullet, but I’ve got plenty of non-mulleted Tony heads laying around, so I’ll give them a pass.

THE ME HALF OF THE EQUATION

I ended my review of the standard Modular Iron Man with “I’d maybe have liked some extra accessories, and I’d also love to see a version with flat colors,” not expecting Hasbro to do exactly that.  I was also not in a spot of chasing down exclusive variants to figures I already owned when this one was released, so I opted to hold out on him as a Pulse exclusive.  When he stopped being a Pulse exclusive, however, all bets were off.  The changes to the core figure aren’t a ton, but they take a figure I already liked a lot, and make him even better.  The extra accessories really just send him over the moon.  I’ve got nothing much else to say beyond wow is this figure awesome.  Really, really awesome.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3451: Wild Thing

WILD THING

MARVEL COMICS 2 1ST APPEARANCE (TOY BIZ)

“The young woman known as Rina Logan is the daughter of the mutant Wolverine and the ninja, Elektra.  Trained by her parents from childhood to take their place as a superpowered hero, she uses her inherited mutant healing factor and enhanced senses along with her incredible martial arts skill to fight for what’s right as the Super Hero code-named, Wild Thing.  Unlike her dad, Rina slices through her opponents with claws made up of psychic energy instead of Adamantium and prefers to fight alone instead of as a member of a team.”

Ah, yes, Wolverine and Elektra.  The classic pairing.  There are no two more entwined than these two.  When you think of one, how can you not think of the other?.. Have I done the bit enough?  Can I stop now?  Cool.  So, as I was touching on last week, some of the legacy characters in MC 2 were pretty natural, and some were…less so.  Wild Thing seems to largely exist because Wolverine and Elektra were both popular in the ’90s, and they’re thematically similar enough to sort of work? Well, whatever the case, she got a toy.  Here it is.

THE FIGURE ITSELF

Wild Thing is the  final of the four figures in the PX-Exclusive MC2 1st Appearance line that Toy Biz released in 1999. She, like American Dream, hasn’t had any figures since this first one. Also, despite her parentage, she’s easily the most minor of the four characters in the line-up.  The figure stands just shy of 5 inches tall and she has 9 points of articulation.  Most of her articulation is honestly pretty pointless. The neck can’t move because of the hair. Shes got nothing at the elbows, and there’s the dreaded v-hips.  The shoulders are at least pretty useful, so there’s that.  Wild Thing is built on a modified version of the Death Bird body. It’s decent enough, if perhaps a little stiff.  She gets a surprising number of elements specific to her design, as well as an all-new head sculpt.  It’s an alright offering, but you gotta love the sheer absurdity of the Wolverine mask with the Wolverine hair and then a pony tail on top of that.  In general, it’s a decent enough sculpt, on par with most of the others of the era, but of the four in this line, she definitely feels like the weakest.  She does get a little bit of a mixed media thing, with a proper cloth sash, rather than a sculpted one.  Wild Thing doesn’t have a particularly thrilling or pleasant color scheme, but that’s hardly the fault of the figure.  The paint application’s a little fuzzy on the edges, but overall, things look alright.  I do really like the clear pink plastic used for the psychic claws.  Wild Thing was packed with the break-apart doors previously included with Battle-Ravaged Wolverine, which are really always a fun piece to see crop up.

THE ME HALF OF THE EQUATION

I’ve got no attachment to Wild Thing.  I know her exclusively because of this figure.  If I weren’t aiming to get the whole Toy Biz run, I’d definitely pass her up.  In fact, I really only bought her at all because the antique store where I found Stinger *also* had her, and if I was already buying one, I might as well buy the other.  She’s honestly better than I’d expected.  Still my least favorite of the four, but I’m glad she came along for the ride.

#3441: American Dream

AMERICAN DREAM

MARVEL COMICS 2 1ST APPEARANCES (TOY BIZ)

When Captain America disappeared, Shannon Carter took over the battle to uphold his fight for truth and justice. Calling herself “American Dream”, she uses her fighting skills, acrobatic abilities and keen strategic mind to help defend the world from the forces of evil as a member of A-Next, the next generation of Avengers. American Dream originally threw miniature discs to knock out her opponents, but now proudly uses the indestructible shield passed down to her by her inspiration, Captain America.

After the success of Spider-Girl led to the launch of the whole Marvel Comics 2 line, they were in need of some characters to fill things in.  What resulted was a mix of old and new, with a definite theme of lineage and legacy in play.  The Avengers’ legacy was carried forward by “A-Next,” which included amongst its members Shannon Carter, niece to Captain America’s old flame Sharon (who was herself the younger sister niece grand-niece to Cap’s old flame Peggy…), who took up the name “American Dream,” and served as the team’s analogue to Cap.

THE FIGURE ITSELF

American Dream is another figure from the four figure Marvel Comics 2 First Appearances line, released in 1999 as a Previews-exclusive.  She’s one of the two characters in the set who hasn’t gotten any sort of update.  Perhaps one day we might see a Legend, but today is not that day.  The figure stands about 5 inches tall and she has 12 points of articulation.  American Dream uses the Vindicator body as her starting point.  It’s honestly not a terrible piece of work; proportions are still a little skewed, but that was the norm for this era.  She got a new head and forearms, as well as tweaked shins and feet, which give her the proper change-ups for her design.  Due to the nature of her hair sculpt, her neck articulation is pretty limited, but beyond that, things all mesh together pretty well.  The arms and legs add the small little discs, which served as her main offensive attack in her earlier appearances, which is definitely cool.  The paint work on the figure is appropriately bright and eye-catching, as you would expect a Cap-inspired patriotic scheme to be.  There’s some sloppiness, especially on the red and white striped section in the middle.  There’s some pretty impressive air brushed accenting on the costume, which actually really gives the sculpt a great deal of pop, and is decently consistent from piece to piece.  American Dream is packed with Cap’s shield, which she eventually added to her arsenal alongside the discs, as well as a trading card.

THE ME HALF OF THE EQUATION

As I noted in my Spider-Girl review, I didn’t get any of this set as a kid.  Once I got back into my Toy Biz collecting, this one was the first of them I snagged, partly due to my love of all things Cap, and largely because she was just one of the first two I found in-person.  I don’t know that she’s quite as good as Spider-Girl, but she’s still pretty solid, and certainly a lot of fun.