#3288: Cyclops



“Scott Summers, aka Cyclops, is one of Xavier’s very first students and fights tirelessly for Xavier’s dream as the X-Men field leader!”

Oh sure, just go ahead and make me buy the same design for a third time, why don’t you?  What do you think I am, Hasbro, an easy target?  Because I am.  I mean, at least when there’s a ’90s Cyclops on the table.  Which there is.  Check it out.  ’90s Cyclops.  Oh, you want context?  Yeah, okay, I’ll give you context.  Remember how Hasbro’s been doing this whole line of animation-inspired X-Men figures based specifically on X-Men: The Animated Series?  Yeah, that’s been pretty cool.  I’ve picked up most of them (I’ve been focusing really just on the core team members, though), and I’ve been enjoying them a fair bit.  But, it’s all been a build up to the one figure I was really, really hoping to see, which was an updated version of ’90s Cyclops.  And, yes, I know I’ve gotten him updated.  On multiple occasions even.  But, look, I can always use more ’90s Cyclops.  And would you look at that?  More ’90s Cyclops.  Let’s review the ’90s Cyclops.


Cyclops is the eighth figure in the X-Men: The Animated Series sub-line of Marvel Legends.  He follows up on the Mystique figure that I didn’t review, and is currently the last figure in the line-up, at least as far as we know.  Following Scott, Hasbro’s shifting things over to Spider-Man: The Animated Series, so Cyclops is our send-off for the line.  Like the last handful of figures from the set, Cyclops was shown off and went up for order on his own.  He was originally slated for a March 2023 release, but wound up making it out just before Christmas.  As with the rest of the line, Cyclops ships in a VHS-inspired package, with an illustration by Dan Veesenmeyer on the front.  It’s honestly my favorite illustration thus far, but I’m probably a bit biased.  The figure stands about 6 1/4 inches tall and he has 34 points of articulation.  From a structural stand point, Cyclops is using the Vulcan body as a basis.  It’s a decent choice, since it’s been deigned the replacement for Bucky Cap, which was the recurring base body for Scott previously.  It’s just a little bit bulkier, which actually fits a little more with the ’90s Cyclops than Bucky Cap, honestly.  The only down side to the Vulcan sculpt is the glove line on the forearm; it’s not terribly noticeable, but it’s still just a little bit annoying.  Cyclops shares his slightly modified legs with the previously released Morph figure, allowing him to have the proper strappy bits for this costume.  He also re-uses the wrist straps from the prior ’90s Cyclops, which is fair enough.  The figure also gets a new head and a modified torso piece, both courtesy of sculptor Rene Aldrete.  The head is quite similar to the prior ’90s Cyclops head, but goes a bit more in depth with its detailing.  I liked the last sculpt a lot, but this one is a marked improvement across the board.  It’s worth noting that, similar to Morph, the sculpt walks the line between animation accuracy and the line’s usual stylings, suggesting it’s likely to get re-used for a standard color variant at some point down the line.  The new torso, much like the legs, takes the standard torso set-up, and makes the strappy bits an affixed element, rather than just a free-floating piece.  The floating nature of the prior release’s harness was one of my few issues with it, so working it into the torso sculpt not only makes it less of a pain to pose him, it also just makes for a tighter fit and a generally better looking design.  Following in the footsteps of the rest of the line, Cyclops’s paint work replicates the cel shading of the cartoon.  It’s not too pronounced, and like the others, it works surprisingly well from different angles.  I myself still quite like the cel shading on these figures, but I know others aren’t quite as keen on it.  If nothing else, it makes this release a bit more unique.  Cyclops is packed with five different hands, a pair of fists, a pair relaxed, and his usual left hand with the two fingers extended for proper optic blast unleashing.  It’s a little bit bare bones, honestly, but it’s on par with most of these releases, especially given how much new sculpting this one got.


I’ll admit, I was pretty hyped for Morph when this line began, because he’s unique and everything, but the figure I was absolutely hoping for the most from this line-up was this guy.  X-Men: The Animated Series‘ take on Cyclops shaped a lot of my view on the character, as well as shaping a lot of what I like in characters in general.  I like a good clean cut hero, what can I say?  I’ve gotten pretty much every possible version of the ’90s Cyclops design out there, and I honestly do love them all.  This guy is just a step above the rest, though.  And, I look forward to buying this exact same figure again, but without the cel shading.  Look, I know what I’m about, okay?

#3268: Soundwave – Shattered Glass



I’ve discussed “Shattered Glass,” the Transformers equivalent of the Mirror Universe concept, once before here on the site.  That time, it was in regards to my favorite Autobot, Ultra Magnus, as his evil alternate self.  But, I can’t just look at an evil Autobot and leave the poor heroic Decepticons out in the cold, can I?  Well, as luck would have it, they just so happened to also do the alternate version of my favorite Decepticon, Soundwave, who in this reality trades his usual cold and calculating persona for a laid back resistance fighter.  Totally radical!  …Right?  Because, he’s like, cool and stuff?  Yeah.  Okay.  I’ll stop trying to be cool now.  Let’s just look at the figure.


Soundwave is figure #10 in the Shattered Glass Collection.  He wraps up the second batch of figures, and appears to wrap up the sub-line as a whole, at least as far as we know.  He actually stuck pretty close to his expected release, arriving in mid-November.  In his robot mode, the figure stands 6 1/2 inches tall and he has 25 practical points of articulation.  Soundwave’s mold is predominantly shared with the Walmart-exclusive War For Cybertron Soundwave.  It’s the most straight forward update to the G1 Soundwave mold we’ve gotten at this scale, and it’s thus far only had the one other use, so it makes a lot of sense here.  My only real issue with the mold remains the forearms, which still feel just a touch greebly for the rest of the sculpt.  Other than that, it’s really strong.  His head sculpt has been modified to include SG Soundwave’s signature headband, which gives him that more laid back feel.  It’s a minor change-up, but I dig it.  As with all of the SG figures, the color scheme marks the biggest departure for this release.  He’s predominantly white, and the sections of blue that remain are a much lighter (and metallic) shade.  He’s just much brighter than usual, which makes for a great contrast compared to the standard look.  The application is generally pretty clean, with the only (small) issue on mine being that his Decepticon emblem is *ever so slightly* off-center.  It’s not the worst I’ve seen, but it’s a little off.  Also, not a real issue on my figure, but some Soundwaves are arriving with a lot of yellowing on the white plastic.  Thus far, mine’s a little discolored in his right arm, but it’s very minor for me.  Soundwave gets the same accessory selection as the last one, with the two styles of blaster (in proper matching colors for the figure), as well as Ravage and Laserbeak.  Ravage and Laserbeak are both using their Siege molds (in contrast to Laserbeak getting the Earth-mode head for the WFC release), and they both get updated colors, with Ravage matching up with Soundwave, and Laserbeak getting an inverted palette.  Since he’s re-using the updated WFC version of the mold, his alt-mode is once again the mini cassette player.  The transformation scheme is pretty straight forward, and the end result is pretty great…when viewed from the front.  The back’s a different story, but honestly, that’s not the end of the world.

Like the Ultra Magnus, Soundwave is packed with an issue of IDW’s Transformers: Shattered Glass II, specifically issue 5.  It wraps up the story.  I missed the four issues between the two I got, but I honestly didn’t feel any more lost here than on the prior issue.  It’s a little better than the first issue, but it’s still just sort of there.  It does again showcase Soundwave pretty well, so that’s cool.  It’s also the final Transformers comic to be published by IDW, ending their 17 year run with the license.  So, you know, there’s that, I guess.


This figure is, once again, Max’s fault.  It’s a Transformer, and it’s a Pulse exclusive, so he’s got no escaping the blame.  I already had Magnus, and there was no way I could pass on Soundwave.  Max, knowing this, immediately contacted me as soon as this guy was shown off to verify that I indeed wanted one, so that he could throw one into his order.  Here he is again, being all helpful and stuff.  The nerve.  He’s not quite as impressive as the Ultra Magnus, but he’s still very fun, as are the two updated cassettes.  And thus ends the venture into Shattered Glass, I guess.

#3232: Morph



“The mutant shapeshifter Morph returns to haunt the X-Men after being captured and manipulated by Mr. Sinister.”

Oh, yeah, it’s all finally starting to pay off, you guys!  Remember all those X-Men: The Animated Series-themed Marvel Legends I’ve been looking at since June?  And remember how up until this point they’ve all just been reworks of other Legends releases?  Well, today, that changes!  Admittedly, it only changes for the one release, and then it’s back to the reworks, but I’ll take the wins where I can get them.  When The Animated Series launched, the creators wanted to show the seriousness of the X-Men’s battle with the Sentinels by having a casualty within the first episode.  So, they dusted off a rather minor ’60s character, Changeling, re-christened him “Morph,” and went forth with their plan of killing the poor guy off just as soon as possible.  They didn’t anticipate him being nearly as popular as he wound up being, so in the show’s second season, he was revealed to be still alive, and under the control of the season’s arc-villain, Mr. Sinister.  Though not completely original to the show, Morph is still a very show-centered concept, so he’s not been quite as privy to all the toy goodness that the rest of the team received.  He got a standard figure, a Metal Mutant, and even a Shape Shifter back in the day, but it’s only now, 20 years into Legends, that he finally shows up there.


Morph is the sixth figure in the X-Men: The Animated Series sub-line of Marvel Legends, and the first figure to debut a character in Legends….well, unless you count his AoA counterpart as his actual debut, but that’s a legal grey area at best.  Following Jean’s precedent, Morph was shown off and put up for sale on his own.  Like the rest of the line, Morph ships in a VHS-styled box (sporting art by Dan Veesenmeyer), and I still really dig these things.  Morph’s is certainly a lot of fun.  The figure stands just over 6 1/4 inches tall and he has 34 points of articulation.  Structurally, Morph is built on the Vulcan body, which is a sensible enough starting point, especially if Hasbro’s looking to really cement it as the Bucky Cap’s replacement.  He also makes use of the jacket piece from Old Man Logan and the arms are from Punisher, as well as an all-new head, belt, and altered legs.  All of the new pieces are courtesy of sculptor Paul Harding, and they’re quite an impressive selection.  The head does a good job of capturing the animated Morph’s general character, while also being just a touch more in line with the standard stylings of the line.  The new legs replicate the various ’90s X-Men straps, previously handled via add-on pieces that tended to fall down a lot.  Now, they’re worked into the legs, and it’s honestly so much nicer this way.  Morph’s paint work continues with cel-shading that we’ve seen with the rest of the line, thought this time around it does seem just a touch less present, so that he won’t look nearly as out of place with non-animation based figures.  It’s rather considerate, since this is Morph’s first 6-inch figure.  Morph is packed with a second head sculpt, based on his “evil” look from Season 2, and two sets of hands in fists and relaxed poses.  The extra head is really nicely handled, looking consistent to the standard head, but again capturing the feel of the show design.


Morph is the figure I was most hoping to see in this line, right from the beginning.  He wound up going up for order while I was on the road, actually, but I was able to get him ordered without too much fuss.  I’ve been eagerly awaiting his release, and I’m thrilled to have him in hand.  He’s easily my favorite figure from this set thus far, and he gives me a bit more hope for the line after being a little bit underwhelmed by a few of the mid-run figures.  He turned out really well, and he’s a great update to the original Toy Biz figure.

#3187: Ultra Magnus – Shattered Glass



“Welcome to an alternate universe where the bad guys are good, and the good guys are bad…Shattered Glass is a mirror universe where Optimus Prime and the Autobots are the evil conquerors and ruling class of Cybertron, opposed by the noble Megatron and his heroic Decepticon rebels.

Ultra Magnus has become bored with warfare.  Having ended more sparks than he can count, he sets his sights on something greater: the destruction of the universe.”

First appearing in 2008 as the inspiration for a Botcon-exclusive boxed set, “Shattered Glass” is the Transformers version of a pretty classic sci-fi trope: the alternate universe where all the good guys are evil and all the bad guys are good…you know, kinda like it says in the italicized text above.  I guess Hasbro’s kind of okay at explaining that one too.  While all the tie-in toys were initially just handled by Fun Publications, the group in charge of both the Transformers and G.I. Joe Collector’s Clubs and their respective exclusives, and therefore not part of any of Hasbro’s proper Transformers lines, Hasbro officially brought “Shattered Glass” into their line with a Generations Select two-pack featuring the evil counterparts to Optimus Prime and Ratchet, in 2020.  In 2021, they launched a full sub-line, the Shattered Glass Collection, which was exclusive to Hasbro Pulse.  Personally, I’m not deep enough into Transformers to really need the Shattered Glass stuff, but…well, as you can see, there’s kind of an Ultra Magnus.  And, uhh, I kinda tend to just buy everything Ultra Magnus.


Ultra Magnus is figure #6 in the Shattered Glass Collection.  He’s the first of the second batch of figures for the line, and started arriving to those who pre-ordered him at the beginning of September, which was about a month ahead of his original projected release date.  Hey, it’s not as drastic as *some* of Hasbro’s recent date changes, right?  Right.  In his fully built up robot mode, the figure stands 7 1/4 inches tall and he has 20 workable points of articulation.  Structurally, he’s mostly the same as the Kingdom Magnus.  It’s a good, classic Magnus mold, and genuinely my favorite Magnus, so I’m certainly not hurt by seeing it turn up again.  There are a few quirks to this particular use of the mold, but they’re largely to do with the paint, so I’ll get to them in a moment.  Before that, I’ll discuss the one new part of this mold, which is the head.  The original BotCon Shattered Glass Magnus had a unique head sculpt, which gave Magnus a skeletal visage and a more sinister shaping to his helmet.  It’s certainly a different design for the character, and it’s kind of the one signature part of SG Magnus, so this figure gets a new head to match that look.  Personally, I feel it clashes just a bit stylistically with the rest of the body, but it’s not a bad piece in its own right.  The paint work marks the biggest change-up for this figure, as has been the case for all of the Shattered Glass releases.  While a lot of the palette shifts for the Autobots are more centered on giving them more classically evil colors to mess with, in Magnus’s case, he actually gets a throwback to his history, with the colors of Powered Convoy, the original toy Magnus used the molds from (which were almost Magnus’s colors as well, had Hasbro not decided to shift his colors before Transformers: The Movie‘s release).  It’s honestly a sensible choice for an alternate universe Magnus, since it involves reversing his color scheme, making it feel all evil and stuff.  Unfortunately, this color scheme winds up requiring some paint where there wasn’t on the first use of this mold, which messes with the tolerances on some of the moving parts just a bit.  On my figure, the prime offenders are the inner wrist guards and the shoulder rockets, neither of which really wants to sit just right.  Beyond that, though, they look pretty solid.  It’s worth noting that in the Transformers canon, the Powered Convoy colors have been made into a separate character, Delta Magnus, and in order to facilitate this guy pulling double duty, he also includes the standard Kingdom Magnus head colored to match the core body.  He’s also got his blaster rifle (now in red), as well as the sword, axe, and Matrix of Leadership from the Legacy Laser Prime.

As a re-use of the Kingdom mold, SG Magus has an inner bot under all of the outer armor.  His mold is totally unchanged, which is honestly just fine by me.  He does get a drastically different color scheme, however.  While the outer robot could pull double duty as Delta Magnus, the inner robot uses the original Powered Convoy inner bot colors, thus allowing him to serve as a third character, Magna Convoy.  I’m gonna be honest, I don’t know anything about Magna Convoy, and reading his wiki entry didn’t really help much on that front, but I do like the look of the color scheme he’s got.  Not enough to ever display this figure sans armor, but such is the curse of any inner Magnus bot.  The inner bot turns into the same truck cab as the original Kingdom release did, just with the updated colors, and just like that one, you can reconfigure the armor pieces into a trailer for the cab.  It’s still a little bit slapdash, but I still don’t really mind that.


It’s Max’s fault.  No, really, it’s totally Max’s fault.  He completely enabled me on this one.  I didn’t even know it was coming, he told me about its existence, and he even let me jump in on his Pulse Premium membership to help me get one.  How dare he?  Downright unreasonable.  In all seriousness, I’ve been wanting a Delta Magnus re-deco since Siege, and that only increased with the Kingdom mold in play.  I wasn’t expecting the Shattered Glass angle, but I can’t say I’m upset about it, since it just means extra stuff.  He’s gonna stay in the Delta Magnus mode for my display, but I’m always down for more options.

Oh, and there’s also a comic.  Right.  Genuinely forgot.  Was gonna do a bit and then I actually forgot.  He comes with the first issue of IDW’s Transformers: Shattered Glass II, which gets a special exclusive cover for this release.  It sure is a comic.  There are words.  Illustrations.  Colors.  Events occur.  Not sure I’d say it has a plot, but it’s sure got a lot of Magnus.  I can’t say it’s good or bad.  It just…is.

#3170: Jean Grey



“Possessing near-limitless psychic potential, Jean Grey is Charles Xavier’s first student, and could someday become the greatest psychic on earth, and beyond.”

At the beginning of the month, I continued my look into Hasbro’s X-Men: The Animated Series-inspired sub-line of Marvel Legends with a look at the updated version of Storm, who got reviewed all on her lonesome because I didn’t really need another Mr. Sinister, and the figure that I ordered alongside hadn’t shipped out yet.  Well, as luck would have it, I got that other figure, and I’m going to be looking at it today!  Which figure is it?  Why, it’s Jean Grey!  Yes, founding member of the X-Men, and central piece to a bunch of the show’s storylines, to say nothing of her spot in the show’s main love triangle, Jean is finally getting her due in the line, especially given that she didn’t really even get her due in the line that was running when the show was on the air.  It’s just overdue, really.


Jean Grey is the fifth figure in the X-Men: The Animated Series sub-line of Marvel Legends.  Unlike the last two rounds, Jean was shown off on her own, which has been the trend since.  It was a little odd at the time, since it kind of felt like Cyclops would be her natural pairing figure, but as of yet we’re still waiting on him to be added to the line.  Oh well.  Guess I’ll just make do.  This is the third time we’ve gotten a ’90s-based Jean Grey in Legends, with all three of them being under the Hasbro banner, and the most recent one being under this same incarnation of Legends, even.  As with the rest of the line, she ships in a VHS-inspired box, and I’m continuing to love these, guys.  They just look so fun and nostalgic.  The figure stands 6 inches tall and she has 27 points of articulation.  Structurally, this Jean Grey is the same as the last ’90s Jean Grey, making use of all of the same parts.  For the most part, that’s okay.  The body in particular gets the point across, and there are a lot of really solid unique pieces just for this design.  The only real issue is that the hands don’t have the proper sculpting for how the gauntlets looked in animation, but that’s quite minor.  The heads are…well, they’re a bit of a different story.  While they’re certainly not bad, especially from a comics perspective, they don’t quite match up with the animation models as well.  Wolverine and Storm both got new heads, and even Jubilee got a slightly better alternate head that was a little more accurate.  I’d have really liked to see them throw us a more animation accurate Jean head.  Honestly, they could have even done that and cut the extra head with the longer hair, since she only had that look in the final season of the show, and by that point, the model was already far different.  As it stands, the ponytail head is workable, but it’s not quite as good as it could be.  The paint work for Jean is cel-shaded, like the rest of them in the line.  There are some fuzzy edges, but it’s generally a good set-up, and I prefer the brighter palette of this release to the prior one.  Jean is packed with two sets of hands (open gesture and fists), as well as the two heads.  Again, this feels a bit lacking for the animation angle.  An extra head with her psychic effect, or even a Cerebro piece would have been really cool.  As it stands, it just really feels like bare minimum, especially with no new sculpting on the main figure.


I was really excited about Jean initially.  Excited enough to actually get me to go back and order the Storm, who I had skipped at that point.  That said, getting her in hand, I’m a little letdown.  The complete lack of any new parts, and the barebones nature of the accessories is rather upsetting, especially after Wolverine kicked us off with such a good set-up of new parts and extras.  I’m worried that this line is already kind of losing its focus of animation accuracy, a mere five figures in.  I hope that’s not the case.  Perhaps Morph will change the tide of things a little bit.  As it stands, I do like the Jean more than the three pack release, and I’m glad that there’s another version of her available.

#3154: Storm



“With her weather manipulation powers Storm can summon lightning across the sky, or gentle rain over a parched land.”

Back in June, I looked at the first two figures in Hasbro’s X-Men: The Animated Series-inspired sub-line of Marvel Legends.  They’ve been rather steadily putting up pre-orders for additional figures, and, thanks to the onslaught of everything that was supposed to show up over the course of the next year showing up exactly now, I’ve got another one of them to look at!  Today’s focus is the mistress of weather herself, Storm!


Storm is the fourth figure in Hasbro’s X-Men: The Animated Series sub-line of Marvel Legends.  Between her and the previously released Jubilee, there was also a Mr. Sinister, but I opted to pass on that one in order to focus on just the team.  This marks the fourth of the ’90s-ispired Storms under the Legends branding, spanning both Toy Biz and Hasbro.  As with the prior figures, Storm ships in a VHS-inspired package, to really sell the animation angle.  The figure stands 6 1/4 inches tall and she has 27 points of articulation.  Storm’s construction is largely the same as the prior ’90s Storm figure, meaning she’s on the medium female base body, with the unique torso and upper arms.  She gets an all-new, more animation accurate head sculpt, which is a pretty nice piece.  Seeing as Jubilee was completely without new parts, at least getting the one here is cool.  I was bummed to see that the cape is still that really thin paper-like material, and it’s still rather creased out of the package.  It’s not like it’s worse, or anything, and I guess I wasn’t really expecting it to be better, but a part of me still hoped.  One other thing I noticed about this particular release that bugs me is that the mold appears to be suffering from some degradation, resulting in some serious difficulties keeping the figure standing.  She fell about 10 times during the photo session for the review.  I’m not a huge fan of that.  The paint work on Storm is on par with the other two.  They’ve given her that simulated cel-shading, which still manages to work from most angles.  Also, as a rarity for a Storm figure, she actually gets pupils, which is a fun change.  Storm is packed with an alternate set of hands with electricity effects (re-used from the GSXM Storm).  It’s a bit light compared to the others, I feel; I’d have liked to at least get one extra head, even if it were the same one, just with the pupils whited out.  But, I guess it’s nice to at least get something, right?


I must confess, I didn’t jump on Storm right away.  The first two figures in the line really got me invested, but Sinsiter cooled things down, so I kind of slept on getting this one.  Adding to that is the fact that I was actually pretty happy with the Retro Storm from a few years back, so I didn’t really need the upgrade in the same way that I did with Wolverine and Jubilee.  That said, once Jean went up for pre-order, I doubled back for Storm, realizing that I would probably want the whole team in a more cohesive style.  I’m glad I went for it.  She’s not as showy as the others, but I like the changes, and I’m looking forward to getting the whole team assembled.

#3124: Jubilee



“Jubilation Lee is the newest member of the X-Men, able to project plasma “fireworks” from her hands with explosive results!”

Remember how I was talking about how Hasbro’s doing a line of X-Men: The Animated Series-inspired figures?  It was just yesterday, so it should be fairly fresh in the memory, I hope.  Well, they opted to launch the line with not one, but two figures.  Since they were doing Wolverine, they opted to kick off things with a figure that paired off with him, namely his effective sidekick for the show’s run, Jubilee!


Jubilee is the second figure in Hasbro’s X-Men: The Animated Series sub-line of Marvel Legends.  She’s only the third Jubilee under the Marvel Legends branding, with all three of them being during Hasbro’s tenure.  Like Wolverine, she ships in a VHS-inspired package, which helps to really sell the animation-inspiration of these figures.  The figure stands 5 3/4 inches tall and she has 32 points of articulation.  Jubilee is largely based on the same selection of parts as the last Jubilee release.  It makes sense, seeing as they’re meant to be adapting two rather similar designs.  That’s generally not the worst.  It’s a solid enough body sculpt.  While Wolverine got a few new parts to make him more animation-accurate, Jubilee doesn’t get any new parts at all.  She does swap out the boots for the standard Spider-Girl lower legs, and rather than getting the two heads from the ’90s Jubilee figure, she gets one of them, as well as the head from the Build-A-Figure.  I still don’t really care for the standard head so much; it just doesn’t really feel accurate to the character.  The other head works a little better, but she looks a touch too old for the cartoon version.  It’s a shame she couldn’t get a new head like Wolverine did.  Jubilee’s paint work isn’t terribly different from the prior figure, but with the adjustments for the cel-shading.  It works pretty well, and much like Wolverine, it isn’t as limiting as I thought it might be.  The new paint has refreshed the head sculpts a fair bit, at the very least, so that’s a plus.  Jubilee is packed with the two heads, plus the removable sunglasses for the one (in both opaque and transparent), and a pair of pink effects pieces.  It’s not a ton, but it’s an okay selection, and better than the last release.


I was rather let down by the last Jubilee.  She wasn’t terrible, but there was a lot riding on her, and she just didn’t quite deliver.  I guess the follow-up doesn’t have quite as much riding on it, but I was still hoping for something a bit better.  She’s not perfect, and she’s not quite the slam dunk that Wolverine was, but she’s at least better than the last one, and that’s a plus for me.  It’s also just nice that there’s another Jubilee out there.

#3123: Wolverine



“His adamantium claws slash through steel. His mutant healing ability mends even the worst wounds. He’s Wolverine, the best at what he does – and what he does best is fight evil Mutants!”

Did you know that the scientific name for wolverine means “glutton”? That’s your fun FiQ fact for this tiger-stripe Wolverine review!

The 1990s X-Men cartoon never got a direct tie-in line of toys at the time of its release, instead making do with a comic-based line with similar enough figures to pass.  In the almost thirty years since, we’ve still not gotten any direct tie-ins, but, hey, times change.  Mondo had initially dipped a toe in the waters with a 1/6 Wolverine, but before that one made its way to market, Hasbro jumped straight on in with a whole line of 6-inch figures with a more direct basis.  Kicking things off is the character that’s unquestionably the center of the cartoon, and the basis of the fun FiQ fact, Wolverine!


Wolverine is the first figure in Hasbro’s X-Men: The Animated Series sub-line of Marvel Legends.  While there have been figures based on the same basic designs in the past, these figures are more directly patterned on the animation models from the show.  To further highlight this fact, the figure is even packaged in a box that is made to look like a VHS tape, much like the ones put out for the show back in the ’90s.  It’s honestly a pretty nifty set-up, and a rather clever way of getting into the plastic-free packaging for the line.  I open everything anyway, but I’m actually going to keep these ones, because I like them that much.  The figure stands just under 6 inches tall and he has 34 points of articulation.  Largely, this figure makes use of the line’s standard Tiger Stripe Wolverine figure’s sculpt, which certainly makes a lot of sense.  In order to keep him more animation styled, he gets two new heads, a slightly tweaked set of shoulder pads, and new hands.  The two new heads are both solid recreations of the slightly wider design of the cartoon mask, and the two heads give him the option of calm and angry expressions.  I really dig the option, as well as the new look.  I was always a bit iffy on the prior Tiger Stripe Wolverine head, so I see this one as quite an improvement.  The shoulder pads are about the same, just slightly thinner.  The new hands get fancy new claws, which are a bit larger and more shaped than prior versions.  They were a little warped out of the package, but otherwise I really like them.  Wolverine’s paint work is laid out to replicate the cel-shading of the cartoon, something that it does surprisingly well.  I was a little worried that it was gonna look odd from certain angles, but it’s more versatile than I’d expected.  Wolverine is packed with a spare set of gripping hands without the claws, as well as a picture frame with a picture of Scott and Jean in it, as seen in the show, and also a metric ton of memes.  The picture is even removable from the frame, so you can swap in your own photos, for further meme-ing.


X-Men: The Animated Series was incredibly formative for me as a kid, and has remained one of my favorites from my youth.  I was very tempted by the Mondo figure when it was shown off, but I wasn’t sure about dropping that kind of money.  These ones are much more my speed.  I have plenty of Wolverines, but this one does enough different to make him feel really worthwhile.  Thus far, I’m in for at least all the team members from this line, if not a few others as they crop up.

#3047: Mighty Morphin & Zeo Pink Rangers



“Originally under an evil spell that allowed her to transform into a white cat to spy on the Power Rangers, Kat Hillard becomes the second Mighty Morphin Pink Ranger and, later, Zeo Ranger Pink”

Okay, we did a week of Marvel, and two weeks of Star Wars before that, how about doing more of a mixed week this time around?  I’m still sticking to the Hasbro side of things, because, honestly, it’s a bit hard not to these days.  I’m setting my sites on one of their less frequent ones around here, Power Rangers: Lightning Collection.  My last several Lightning Collection reviews have been centered on my favorite Rangers incarnation, Power Rangers In Space, but today I’m looking at my second favorite incarnation, Power Rangers Zeo…well, partly, anyway.  For the backstory on this one, it’s important to bring up the mid-show replacements for half of the MMPR Rangers, Rocky, Adam, and Aisha, who replaced Jason, Zach, and Trini.  Initially, Amy Jo Johnson’s Kimberly remained with the team through the change over, but she was still replaced a bit later by Kar Hillard, who would serve as the Pink Ranger for the last batch of MMPR, carrying over into Zeo.  Today’s focus covers *both* of those incarnations, in one convenient set…well, for Hasbro, anyway, since it means we have to buy the MMPR Pink Ranger again.  Alas.  Such is the way for us.


This pair of Pink Rangers is a GameStop-exclusive Lightning Collection two-pack, with limited quantities available through Hasbro Pulse as well.  They were part of a larger celebration of the Pink Ranger specifically, all of which were made available for order last summer.


With the base versions of all of the Mighty Morphin Rangers released, Hasbro’s doubling back for some variants, just to get some extra mileage out of them.  All of the replacement Rangers got the metallic/translucent variants, but now they’re following up with some more straight forward releases for them as well.  This figure follows up on Aisha’s standard release getting packed in with Scorpina, giving us a standard MMPR Pink, but with Kat under the helmet instead of Kimberly.  The figure stands 6 inches tall and has 30 points of articulation.  Her sculpt is the same as the prior release of Mighty Morphin Pink (and, by extension, the Mighty Morphin Yellow figures).  Since it was the same suit (and a good chunk of the same footage), the shared sculpt makes sense.  It’s a pretty okay offering, with a decent articulation set-up, which is pretty well worked into the sculpt.  The color work is alright, though there’s some notable clashing in the molded colors of the pink plastic, which seems to be worse on this release than the prior one.  The application is at least pretty cleanly applied.  The figure is packed with her power bow, an arrow, the blade blaster, and two sets of hands.  The bow and blaster are notably sporting slightly inferior paint work, compared to the single release, which is a bit of a bummer.  Also included with this release are an unmasked Kat head, as well as Kat in her cat form from before her time as a Ranger.


The real selling point of this set, of course, isn’t a re-pack of MMPR Pink, but is actually Zeo Pink, our fifth of the six Zeo Rangers.  She brings us just one figure away from completing the team (Tanya will be rounding things up in the next assortment of the main line), and gives our first female Zeo Ranger.  The figure stands 6 inches tall and she has 30 points of articulation.  Her articulation scheme is essentially the same as the Morphin body, with the one notable exception being a slightly more restricted range of motion on the elbow joints.  Given all the advancements we’ve been seeing with the elbow joints on Hasbro’s other lines, it’s a bit of a shame that we’re still seeing things this restricted over on the Power Rangers side.  The sculpt is largely new, though she shares the upper arms and most of the legs with the standard Morphin body.  The new parts match up with the male Zeo bodies, and she gets a unique helmet sculpt sporting her character-specific helmet, with the oval visor, the second most sensible visor shape, after Adam, of course.  The color work on this figure is a little bit better than her Mighty Morphin counterpart.  There’s still a slight mismatch on the pinks, but it’s not quite as bad here.  The paint application is pretty sharp and all of the major elements are properly detailed.  Zeo Pink is packed with her Zeonier, capsule sword, disc shield, two sets of hands, and another unmasked Kat head, this time sporting a truly ’90s-tastic pink scrunchy.


Zeo is one of the two line-ups I’m looking to complete in this line, so I’ve been eagerly awaiting each successive release for the team.  I was less than thrilled by Zeo Pink being stuck in a two-pack with another MMPR Pink.  I was even less thrilled by this two-pack being a GameStop-exclusive, as I’d really prefer to pretty much never give that company any money ever again.  Thankfully, I was able to get in on the Pulse quantities when they went up for order.  I’m still not thrilled by the set-up here, but Zeo Pink is at least a pretty nice figure, and I look forward to getting to complete the set shortly.

#2993: Human Torch



“Fiery and hot-headed, the Human Torch can burn through just about any adversity with a smile.”

What a shock!  Four days into–wait a second, I feel like I just did this.  This is the Retro Collection Human Torch review, right?  I mean, the name’s the same, and the bio’s the same…but the figure’s different?  I’m sure this won’t get confusing at all.  There’s always this sort of dilemma when it comes to Human Torch on how exactly to handle his figures.  He’s got the two rather distinct looks, but it’s tricky to justify doing an extra of just one member of the team every time you do them.  The last two times Hasbro tackled the FF, they took two different approaches, with a fully flamed-on for the classic suits, and a powered-down for the modern.  This latest round gets the fancy treatment, though, with both versions in play for the same line-up.  That’s crazy!


Human Torch is a Pulse-Exclusive Retro Collection release, timed to coincide with the FF-themed assortment of Marvel Legends.  Like the others, he’s patterned not only on Toy Biz’s ’90s toy line, but also on the Byrne-era design for the character, specifically his non-flamed-on look.  This marks the first time since the 10-inch Toy Biz line that this design’s gotten the fully powered-down treatment, and the only time there’s been one that matches with a full set of the other three.  The figure stands 6 1/4 inches tall and he has 34 points of articulation.  As with the flamed-on release, he’s on the ANAD 2099 body, and re-uses the head from the Super Skrull Series Johnny.  I’m iffy on the head, less for why I was the first time, when it looked a little malformed.  It looks better here, so I think there may have just been some mold issues the first time around.  What bugs me on this particular release is that the hair is just plainly wrong for any version of this costume.  This fits neither Byrne’s depiction, nor the animation model.  The face would have been fine with a new hair piece, I think, but re-using the whole thing comes off as a bit lazy.  Otherwise, the parts selection isn’t terrible.  The body has become the standard for Johnny, and I don’t mind that too much.  The paint work matches pretty closely to both Reed and Sue, so there’s some good consistency there.  The head is again a little better this time around than the Super Skrull release had been, so that’s a nice improvement.  The flame effect hands even actually paint the gloved parts white, which looks a little nicer than just the straight orange from last time.  Human Torch includes a spare set of hands in fists, as well as the swirly flame effects for the arms, and the shoulder flames from the other Torch release, which actually sit a little more securely this time.


I won’t lie, I was a little disappointed by this figure when he was first shown off.  The fact that he was exclusive was annoying enough, because I do really like having a flamed-of Johnny, but I was also really bummed about the re-used head.  I still ordered him, though, because these are my favorite FF costumes, and I wasn’t going to miss out on actually having a Johnny that matched.  In-hand, I gotta say, I’m pleasantly surprised by this figure.  I’d still have preferred a new head, but I can appreciate this one for what it is.  And boy, do they all look really good together.