#3448: Battle Mode Blue Beetle

BATTLE MODE BLUE BEETLE

DC MULTIVERSE (McFARLANE TOYS)

Warner Brothers really is trying to figure out how the heck to handle DC movies.  It’s crazy, because it really shouldn’t be this hard to figure out making movies about some of the best known pop culture icons on the planet, but it’s honestly pretty classic DC.  They’re really bad at understanding their own stuff.  If they were better at it, they might have not spent their entire marketing budget for the year on the dumpster fire that was The Flash, and might have saved enough to give poor Blue Beetle something more than one proper trailer.  You know, maybe put some support behind the best DC project since the Nolan trilogy.  Heck, the best DC project since Christopher Reeve’s Superman.  Yeah, I said it.  And I stand by it.  After trying desperately for years to find their Iron Man equivalent, DC finally made one in Blue Beetle…and they missed the mark by not actually getting people to see it.  That’s gotta sting.  Well, at least I got the best love letter to the Blue Beetle mythos a fan could ever hope for.  It’s a decent consolation prize.  Oh yeah, and there’s some toys, too.  Not a ton, you know, because the the flubbed marketing thing.  Also, McFarlane.  Still, Blue Beetle.  Calling it a win where I can.

THE FIGURE ITSELF

Battle Mode Blue Beetle is one of two Blue Beetle figures released in the main tie-in assortment of McFarlane’s DC Multiverse.  There’s another Blue Beetle with the arm cannon and sword, as well as a deluxe Carapax MegaFig, but I’m gonna look at “Battle Mode” Blue Beetle.  You know, the one that comes with wings and no weapons of any kind.  Like a Battle Mode.  The figure stands about 7 inches tall and he has 37 points of articulation.  His articulation scheme is the standard McFarlane set-up, with the addition of two swivels on the wings/horns….allegedly.  The wing/horn swivels aren’t actually good for much, but I’ll get to that in a moment.  There’s layers here.  The bulk of this figure’s sculpt is shared with the other Blue Beetle from the assortment.  It makes sense, since it’s always the same core suit in the movie, and he just cycles through different attachments.  Honestly, it’s even a pretty darn good sculpt.  It looks a lot like the movie suit, it has a lot of sharp detailing, and, apart from the arms being a touch too long, it has pretty solid proportions.  Because it’s shared with the other figure, you can also still remove the left forearm, allowing you to swap in the other figure’s cannon arm, if you so choose.  Heck, it even moves pretty well.  The core body, that is.  It’s McFarlane, though, so you’re all waiting for this to take a turn, right?  Well, here’s where that happens.  You know how this figure has Beetle’s wing attachments?  And they’re removable, even?  Yeah, well the horns, which are always visible on the back of the suit when its powered up, are attached to the wings.  So, you can’t give him the horns without the wings…you know, the way he looks for most of the movie’s runtime.  Also, because of the angle that the horns are attached to the wings, you also can’t have the wings posed in anything but a straight out angle, otherwise the horns get caught on each other and bump into his head.  This figure does at least *have* the horns, which is more than can be said for the other figure, which just lacks them outright.  If they’d just been sculpted onto the actual backpack piece, there’d be no issue.  Heck, I’d have settled for a separate set of horn pieces to swap out for the wings, since they’re easily removed.  But, nope, we just get the ones attached to the wings.  That’s annoying.  Moving back to better things, the paint work on this figure is also pretty good.  The base colors are clean, and I love that metallic blue.  Then there’s a bunch of accenting which gives him a little more wear and tear, while also still not going too overboard.  I can certainly appreciate that.  Beetle is packed with six different hands (a pair of fists, a right open gesture, a right pointing, a left thumbs up, and a left peace sign), a standard display stand, and a card.  The hands are fantastic and I love having them.  The stand is surprising because it’s not a flight stand, which seems odd, but it’s better than nothing.  And the card is infuriating because it shows Jaime with the horns but no wings.  You know, the way this figure can never be displayed.

THE ME HALF OF THE EQUATION

I was quite a bit of a Ted Kord fan back when Jaime was first introduced.  And, despite Jaime’s comics origin requiring Ted being shot in the head, I still really liked Jaime.  I followed his first solo series, I followed his back-ups in Booster Gold, and I even followed Generation Lost.  I drew the line at the New 52 incarnation, but that’s a whole other thing.  I love Jaime just as much as Ted, and I was very excited when this movie was announced.  In case you didn’t gather from the intro, I loved the film when I saw it in the theatre as well.  And even though it’s McFarlane, I still wanted one of the figures.  This figure is so frustrating because he’s *so* insanely close to being the best thing McFarlane’s done with DC.  He’s got a solid sculpt, good paint, the awesome extra hands….they just got the horns wrong.  And, like, doubly wrong, because the way they are, you can’t even use the wings right, either.  We’re so close!  Thankfully, there are some people out there doing kits with just the horns as a separate piece, but I really shouldn’t have to resort to third party pieces to get the standard look for a character.  But, hey, it’s Blue Beetle.  I’ll take what I can get.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3447: Karnak

KARNAK

MARVEL LEGENDS (HASBRO)

“Through mental discipline, the Inhuman known as Karnak has mastered the ability to perceive the flaws and weak points in any person or object.”

Remember back in 2017, when Marvel was desperately trying to make The Inhumans a thing?  And remember when it really didn’t work out, and they gave up and just waited to get the X-Men back so they could use mutants again and not push the Inhumans anymore, so they dropped all their merch like a sack of wet potatoes?  Pepperidge Farm remembers.  No, wait, they probably don’t.  They’re a snack company, and probably not super into The Inhumans.  Well, enough time has passed that I guess it’s safe to do something more with The Inhumans.  Let’s bring that Legends line-up on up to a whopping three, with Karnak!

THE FIGURE ITSELF

Karnak is figure 5 in the Totally Awesome Hulk Series of Marvel Legends.  He’s the second of the four comics figures in the line-up, and the next step down in the relevance of the comic figures to the overall theme.  I mean, the Inhumans were a Kree experiment, and so is Carol Danvers, so I guess that’s something.  As noted above, Karnak is our third Inhuman in Legends format, following Black Bolt, Black Bolt, Black Bolt, and Medusa.  There’s been a lot of Black Bolts.  Oh, sorry: Blackagar Boltagons.  The figure stands 6 1/2 inches tall and he has 32 points of articulation.  Karnak is using the Pizza Spidey body as his starting point.  It’s not a terrible fit, given Karnak’s usual skinnier build, but it’s still got the visible pins on the elbows and knees, and its generally a little outdated, especially with the AF Spidey in use now.  In particular, the butterfly shoulders really seem to be wearing out on this mold, so I worry about long-term longevity.  Karnak gets a new head, forearm guards, and belt/loincloth.  The new pieces are actually quite nice; the head’s got the proper weird shaping for the character, and the face makes for a good likeness of a more evergreen take on Karnak.  The guards sit well on the arms, and help to break up the base body a bit.  The belt piece is a bit too free floating for me, but otherwise looks alright.  The color work on Karnak is largely handled via molded colors, which keeps it pretty clean.  There’s still some paint to make things work; some of the edges are a little fuzzy, but overall things look quite nice.  Karnak is packed with two sets of hands, one in fists, the other in flat poses, as well as the right arm of Totally Awesome Hulk.

THE ME HALF OF THE EQUATION

Getting one cohesive set of Inhumans is apparently an impossible feat.  Across four different styles, we’ve had four differently incomplete takes on the team.  Legends has been at the lowest set up until now, but I guess it’s turned itself around by virtue of at least matching up to Marvel Universe, so now there’s only three differently incomplete teams across four styles.  Progress!  Karnak, like Marvel Boy from last week, is a pretty by the numbers figure, really only hampered by the odd choice to put him on such an old body.  Still, he could be worse.  He could be a lot worse.  Now, can we please get the rest of the team before the line ends?

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review. If you’d like to see a video of this figure (and the rest of the series) in action, I helped out with one for their YouTube channel, so check that out.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3445: Agent Kallus

AGENT KALLUS

STAR WARS: REBELS (HASBR0)

“Agent Kallus is a member of the Imperial Security Bureau, a secret police force that hunts down and crushes any rebellion in the galaxy. Intelligent and ruthless, Kallus is a skilled pilot who makes it his mission to stop throublesome freedom fighters.”

You know what?  I’m gonna keep this Rebels train rolling for another week.  Go ahead.  Try and stop me.  Actually don’t.  It’s my site.  You won’t succeed.  And then you’ll feel all silly, and I’ll feel bad, and it’ll be a whole thing.  So, back to Rebels.  While the Imperials in the Original Trilogy are largely just straight forward evil, Rebels played with that a little bit.  Alexsandr Kallus starts the show as a purely antagonistic force, with some pretty terrible deeds behind him.  Over the course of the show, as he has more run-ins both with the Ghost crew and with Imperial higher ups who are far worse than him, and by the end of the show, he’s a full-fledged hero in his own right.  It’s one of the most satisfying arcs in a show that’s got a lot of satisfying arcs.  Despite all of his journeying, Kallus got one action figure.  Kind of a bummer.  Well, let’s look at it.

THE FIGURE ITSELF

Agent Kallus was released in the first assortment of the Star Wars: Rebels tie-in line’s single carded component Saga Legends.  He’s figure SL05, the second to last of the first batch of Rebels.  He only got the one release, with no re-issues or updates later in the line.  The figure stands about 3 3/4 inches tall and he has 5 points of articulation.  He’s got the same basic articulation that this whole line got, and it works as well as you could hope.  For 5POA, it’s not bad.  Kallus got an all-new sculpt, based on his Season 1 design from the show.  For whatever reason, they decided to depict him with his helmet permanently attached, rather than giving him a removable one.  It’s a real bummer, and means we never got to see Kallus’s mutton chops in all their plasticky glory.  Beyond that, the sculpt is actually quite nice.  The proportions match his animated counterpart, and the detailing is all very sharply defined.  The figure’s color work is generally pretty drab, as you might expect from an Imperial.  Lots of grey and black.  It works, though, and the mix of paint and molded colors does alright.  Application is pretty clean for what’s there, too.  Kallus is packed with the Bo-Rifle he stole from one of the Lestat; like Zeb, Kallus’s rifle doesn’t transform, instead being only in its gun form.  It’s too bad there couldn’t be a second one in the staff form, but again, this line was really locked into only one accessory per figure.

THE ME HALF OF THE EQUATION

Agent Kallus is a figure I didn’t get when he was new.  I remember seeing him, but I’d not seen the show, and didn’t know the character.  After seeing the show, I grew to really like the character, and since this was the only figure he got, I kind of had no other options.  I was able to snag a loose one from All Time, back in 2019, from the same collection that got me Hera.  He’s better than I’d expected.  I still don’t like that the helmet doesn’t come off, but I guess I can’t let it go.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3444: Marvel Boy

MARVEL BOY

MARVEL LEGENDS (HASBRO)

“A Kree warrior from an alternate reality, Noh-Varr aka Marvel Boy is the self-appointed protector of Earth and member of the Young Avengers.”

The third Marvel Boy (following Bob Grayson and Vance Astrovik) and the fifth Captain Marvel (following Mar-Vell, Monica, Genis-Vell, and Khn’nr), Noh-Varr does sure like some borrowed names.  Created in 2000 by Grant Morrison and JG Jones, the character’s one of those ones that Marvel likes to really push every so often.  It’s been a little while since the last push, but with the rumor of actor Park Seo-joon playing the character in The Marvels, perhaps we’re due for another?  Well, in the meantime, he’s got a new Marvel Legend, so let’s look at that.

THE FIGURE ITSELF

Marvel Boy is figure 4 in the Totally Awesome Hulk Series of Marvel Legends, and is the first of the assortment’s four comic-based figures.  Of the four, he’s certainly the one with the best ties to The Marvels, even if he doesn’t show up in the movie.  This marks Noh-Varr’s second Legend, though its his first billed as Marvel Boy (the last one was from his Protector days).  He’s depicted here in his garb from the Gillen/McKelvie run on Young Avengers, which is honestly his best look, and probably the character’s best run.  The figure stands 6 1/4 inches tall and he has 34 points of articulation.  Noh-Varr is based on the 2099 body, which seems a good enough fit for the character, even if still has the visible pins on the elbows and knees.  He gets a new head, hands, and an add-on for his belt piece.  The head is a pretty solid recreation of McKelvie’s take on Noh-Varr, while still keeping him in line with the Legends house style.  I especially dig that they got the one stray strand of hair that was always present in the book.  His hands get new sculpted detailing on the backs, as well as actually having dual trigger fingers, which is a plus, and the belt is a pretty by the numbers addition.  Beyond that, it’s down to paint work to make it all happen.  It’s generally pretty solid.  The application’s pretty clean, and the colors match up well with the printed appearances.  Noh-Varr is packed with a pair of blasters, which are pretty fun and unique pieces, as well the left arm of the Totally Awesome Hulk Build-A-Figure.

THE ME HALF OF THE EQUATION

Noh-Varr is a character I had little attachment to prior to his run with the Young Avengers.  I greatly enjoyed his addition to the team, and his interactions there, but honestly, I haven’t really clicked with him beyond that run.  This figure being pretty explicitly based on that version of the character definitely works for me.  While I can’t say this figure was at the top of my list for this set (in fact, he was probably the one I was least looking forward to, if I’m honest), he’s a strong by the numbers offering.  And, hey, it’s another Young Avenger.  We get those so infrequently, that any of them getting made is a real cause for celebration.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review. If you’d like to see a video of this figure (and the rest of the series) in action, I helped out with one for their YouTube channel, so check that out.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3443: Flint

FLINT

G.I. JOE: ULTIMATES (SUPER 7)

Hey, remember last week, when I was talking about Super 7’s G.I. Joe: Ultimates line?  Well, I’m gonna talk about it again.  Because, you know, there’s another one of them to talk about.  Last week, I looked at the line’s take on the Lady Jaye; today, I’m looking at a character almost always paired off with her, Daniel “Flint” Fairborne!

THE FIGURE ITSELF

Flint is the second figure in the second series of Super 7’s G.I. Joe Ultimates line, where he’s the second of the two Joes.  The figure stands 7 inches tall and he has 31 points of articulation.  Flint’s articulation scheme is, much like Lady Jaye, a bit of an improvement over the Series 1 figures, who were themselves an improvement on other Super 7 Ultimates offerings.  Of note, he can get his elbows deeper than 90 degrees, which is a plus, and unlike Lady Jaye, he’s got a pretty great range of motion on his neck.  I definitely dig that.  In contrast to the trend of Flints post-vintage, this release doesn’t share any of his parts with the line’s standard Duke release, instead opting for an all-new sculpt.  Like the rest of the line’s figures, he’s specifically patterned on his Sunbow animation model.  While Lady Jaye, who like Flint appeared in the cartoon the year prior to her introduction in the toyline, had a notably different design for the show, Flint’s show design actually wound up pretty close to his final toy design, so this figure sticks to a more classically Flint look.  The sculpt does a pretty respectable job of capturing Flint’s animated likeness.  Like Lady Jaye and Duke before him, Flint has 3 different head sculpts.  The one he comes wearing has his beret sculpted to the head, and is a pretty basic sculpt.  There’s a second with the beret attached, which also adds a headset, to match the other two Joes.  The third is sans hat, and is a little more detailed, more in-line with the miniseries or movie animation than the run of the mill episodes.  This head also gets an extra removable beret, and it’s overall my favorite of the three; I wasn’t expecting the removeable beret to look as good as it does.  Flint’s body is pretty solid work, too, with detailing that’s generally just a little sharper than Series 1’s Duke; I especially like the raised collar piece, as it adds a fair bit of depth.  Flint’s color work is decent enough.  He’s got the proper animation colors, so his shirt’s the same olive green as the pants, offset by brown for the camo pattern and his accent pieces.  While the first series gave painted skin to Duke, Flint and Lady Jaye both get molded plastic skin, which has its pluses and minuses.  The paint’s definitely the best on the head with the removable beret; something about the eyebrows on the other two seems off.  Also, the one with the headset has a big spot of red paint on the back of his beret on my copy, which is rather annoying.  Flint is packed with 8 hands (a pair of fists, a pair of loose grip, a pair of tight grip, and pointing and closed grip for the left hand), binoculars, a radio, a flashlight, a shovel, a newspaper, a back pack, a standard laser rifle, a pistol, and Flint’s usual shotgun.

THE ME HALF OF THE EQUATION

As I’ve said before here, I’m a big fan of having Flint and Lady Jaye together, so if I get one of them in a given style, I definitely want the other.  Thankfully, the trend has been releasing them together, and Super7 kept that trend going.  Hooray!  After being really impressed by Lady Jaye, I was worried that Flint wouldn’t wow me quite as much, but he’s a pretty solid contender in his own right.  Like Jaye, I expected to like this figure, but I didn’t expect to like him as much as I do.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’d like to see a video of this figure in action, I helped out with one for their YouTube channel, so check that out.  And, if you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3442: Ms. Marvel

MS. MARVEL

MARVEL LEGENDS (HASBRO)

“Kamala Khan has encountered much in her Ms. Marvel adventures, but nothing could prepare her for a cosmic adventure alongside her idol Captain Marvel!”

Following up on her solo Disney+ series from last year, Iman Vellani’s Kamala Khan makes the jump to the big screen this November in The Marvels, where she’ll get to interact with both Carol Danvers and Monica Rambeau.  Vellani’s performance as Kamala is one of the MCU’s best page-to-screen portrayals, so there’s a lot riding on getting to see her interact with the wider MCU cast.  Like the other two members of the titular group, she’s gotten a brand new look for the movie, and, by extension, that leads to a brand new figure!

THE FIGURE ITSELF

Ms. Marvel is figure 3 in the Totally Awesome Hulk Series of Marvel Legends.  She’s the last of the movie-based figures in the set.  This marks the fourth Kamala Khan Legend, and the second time her MCU incarnation’s gotten a figure.  The figure stands 6 inches tall and she has 29 points of articulation.  Compared to her last figure, this one’s definitely a step-up on the articulation front.  Not a tremendous one, mind you, since she’s still rather restricted at the neck and hips, and the shoulders are also rather tight.  The arms are double jointed, though, which is pretty cool, and, though it may still be restricted, the neck is still more mobile than the prior figure.  Ms. Marvel’s sculpt is almost entirely an all-new one.  The scarf is shared with her prior figure, but everything else is new.  Like the articulation, it’s an improvement over her last figure.  The head sports a much better likeness of Iman Vellani; still not 100% spot-on, but it at least actually looks like her this time.  The hair is also a lot less flat, and her body sculpt isn’t nearly as skinny.  In general, it’s just a better sculpt, start to finish.  The paint work continues the trend.  The colors wind up a lot less muddied this time around, just by swapping the blue out for a darker shade.  It gives the whole look a lot of pop, and just makes everything feel really sharp.  The application is pretty clean for the most part, apart from some slight bleed over on some of the gold.  Ms. Marvel is packed with two sets of hands, in open gesture and fist/gripping combo, as well as a Flerken (who doesn’t appear to be Goose, given its coloring), and the torso of Totally Awesome Hulk.

THE ME HALF OF THE EQUATION

The show Ms. Marvel figure was a pretty big let-down for me.  She really didn’t look the part, and wound up as more a phoned-in comic figure than a proper live action version of the character.  I really dig the new design for her in the movie, and the new figure winds up being a lot better than the last one.  I’m a lot happier with this one, and she feels a lot more unique than the first, which is a definite plus.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’d like to see a video of this figure (and the rest of the series) in action, I helped out with one for their YouTube channel, so check that out.  And,if you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3440: Garazeb “Zeb” Orrelios

GARAZEB “ZEB” ORRELIOS

STAR WARS: REBELS (HASBRO)

The cast of Rebels was designed to be new and unique, while still fulfilling the franchise’s classic archetypes. Since A New Hope, there’s pretty much always been a “big guy,” and for Rebels, that was Garazeb Orrelios, better known as Zeb. While Zeb is more talkative (in English, anyway) than Chewbacca, he shares a bit of common ancestry, being based on Chewy’s original Ralph McQuarrie-drawn concept design.

THE FIGURE ITSELF

Garazeb “Zeb” Orrelios was released in the first assortment of the Mission Series two-packs from the Star Wars: Rebels tie-in line in 2013, alongside a standard Stormtrooper from the show. He then received an almost identical re-release in a two-pack with Chopper in 2015, as part of the Force Awakens push. This is one of the two, but I got him loose, so I can’t say for certain which of them. The figure stands about 4 1/4 inches tall and he has 5 points of articulation. His height is definitely cool, as it helps to really break up the silhouettes of the team a bit. The articulation is basic, but that’s what’s to be expected, especially with this particular era of the line. Zeb’s sculpt is probably the strongest of the original Ghost crew sculpts. His alien nature translates pretty well, and I think his design just goes really well with the style of the line. He feels a bit less rudimentary than the others, and the general shaping of him is a lot more organic.  Zeb’s paint work is fairly basic stuff.  It matches pretty closely with the color scheme he had on the show.  The application on the paint is a little sloppy, and there’s a little bit of wear on my copy, but it gets the job done for the most part.  Zeb is packed with his Lasan Honor Guard AB-75 Bo-Rifle.  It’s purely a rifle-mode version of the weapon, with no transformation feature like the Black Series.  It’s alright, but he has a little difficulty holding it, and obviously can’t two-hand it, due to the articulation.  It’s a shame they didn’t also give him an alternate version in the other configuration, but they were pretty locked-in on only one accessory per figure at this point.

THE ME HALF OF THE EQUATION

Longtime readers with an absolute perfect recall of the nitty-gritty details of all of my reviews might recall that when I picked up the Rebels Stormtrooper back in the day, I remarked not caring enough for “Garazeb” (yes, I used the full name, not the derivative; I didn’t know any better) to buy the two-pack.  By the time I actually got into Rebels in 2016, I very much regretted that move, as both versions of Zeb had gotten trickier to acquire, and he didn’t get an update like the others.  This was the second-to-last of the Ghost crew I got in this scale.  I salvaged him from a pretty beaten up bin of loose Star Wars figures that came into All Time back in 2020.  He’s basic, but honestly not bad.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3439: Photon

PHOTON

MARVEL LEGENDS (HASBRO)

Monica Rambeau’s life changed forever at Westview, where her exposure to reality-altering energy imbued her with the power to perceive and manipulate all energy along the electromagnetic spectrum.”

Remember when the first Captain Marvel came out, and despite Carol Danvers having held the title for the better part of a decade by that point, people were all mad about a female Captain Marvel?  Wanna know what’s even funnier?  She wasn’t even the first one.  Nope, back in the ‘80s, that honor went to Monica Rambeau, the first person to carry the mantle after Mar-Vell’s death.  I know, a black woman was Captain Marvel.  And she was even the leader of the Avengers for a while, too.  Who could imagine such a thing.  Monica unfortunately got herself wrapped up in some seriously bad writing towards the end of her run with the mantle, but she was fortunately enough of a fan favorite that she didn’t totally disappear when the Genis took the title, and she instead got a new codename.  Okay, actually a couple of new codenames.  They definitely bounced her around a bit.  But, the best of them was definitely Photon, and that’s the one that seems to have stuck the best for marketing purposes, including her MCU counterpart, who’s gotten her first figure for The Marvels. 

THE FIGURE ITSELF

Photon is figure 2 in the Totally Awesome Hulk Series of Marvel Legends.  She’s the middle figure of the three film-tie-in figures for The Marvels.  This marks Monica’s second time as a Legend, following her comics counterpart getting a figure in the A-Force boxed set.  The figure stands 6 1/4 inches tall and she has 29 points of articulation.  Her articulation is a bit restricted in the middle section of the figure, but the head gets a pretty great range, and she’s got double elbows, which is certainly cool.  Photon is sporting an all-new sculpt, and a pretty good one at that.  In particular, the head’s likeness of Teyonah Parris is certainly the best of the three in this assortment, if not just one of their best MCU likenesses in general.  They even managed to translate the hair pretty decently, which is impressive in its own right.  Her body sculpt sports a very nice, rather realistic set of proportions, matching pretty closely with Parris.  The color work on Photon is pretty solid.  She’s got the usual face printing, which works very well, and there’s some accenting on the hair, that definitely helps to bring out the sculpted details.  Her uniform’s black and white scheme is dynamic and eye-catching, and the application for it is quite clean.  Photon is packed with two sets of hands, in fists and open gesture, as well as the right leg to Totally Awesome Hulk.  She feels a little bit light, and it might have been cool to possibly get an extra head with her powered up eyes, but not having seen the movie, I don’t know if that’s still a thing she can do.  The hands are at least a bare minimum.

THE ME HALF OF THE EQUATION

I’ve always been a fan of Monica, no matter what name they saddled her with, and I’ve also liked Parris in everything I’ve seen her in, so seeing her turn up as Monica in the MCU was super cool.  I’ve been waiting to see more of her since the end of WandaVision and also waiting to finally get her in action figure form.  She was certainly high on my list for this series, and, slight lack of accessories aside, she didn’t disappoint.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.

If you’d like to see a video of this figure (and the rest of the series) in action, I helped out with one for their YouTube channel, so check that out.  And, if you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3438: Lady Jaye

LADY JAYE

G.I. JOE ULTIMATES (SUPER 7)

While I’ve been largely left cold by Hasbro’s in-house G.I. Joe: Classified Series releases in the last year or so, I’ve not managed to kick my Joe habits in their entirety.  Super 7’s had their hands on the license for ReAction purposes for a little while, but earlier this year, they officially launched a line under their Ultimates banner.  The follow-up to that initial four figure assortment has just hit recently, featuring amongst its line-up one of the cartoon’s most featured characters, Lady Jaye.  I’m taking a look at her figure today!

THE FIGURE ITSELF

Lady Jaye is the first figure in the second series of Super 7’s G.I. Joe Ultimates line.  She’s one of the the two Joes this time around.  The figure stands about 6 3/4 inches tall and she has 31 points of articulation.  The first series if the line showcased a pretty solid upgrade on the articulation front, and Series 2 appears to be stepping that up even further.  While the neck is still a bit restricted, her knees and elbows both get deeper than 90 degree bends, which is always a win when it comes to Super 7.  Lady Jaye sports an all-new sculpt. As with the rest of the line, Jaye is based specifically on her Sunbow animation model.  In Lady Jaye’s case, since she showed up in the cartoon prior to the toyline, there were actually some notable differences in terms of design work, making her an even more specifically cartoon-figure than the others.  The sculpt does a very nice job of capturing the model from the show in three-dimensions, as well as fitting in nicely with the rest of the line thus far.  Like Duke, Lady Jaye’s sporting three different head sculpts, and they’re honestly pretty similar in their layout, too.  She comes wearing a fairly standard one, and then there’s one with a headset (my personal favorite), and one that’s nearly identical to the first, only with the mouth slightly open.  The last one’s not quite as cool as the shouting head that came with Duke, but I really like the other two.  Where I felt the body sculpt on Duke wasn’t *quite* on the same level as the heads, on Lady Jaye, I think it all matches up much more closely.  The detailing is just a little sharper, and there’s just a little bit more going on.  Lady Jaye’s color work is pretty solid.  It matches pretty closely to the colors from the show, albeit in a more consistent sense, since they tended to fluctuate a little on-screen.  Things are largely molded colors, including the skin tone on the heads, in contrast with the first series.  It’s a slight change-up, but it looks okay, and it means the sculpted details aren’t at risk of getting lost.  The rouge is a little heavy on the cheeks, and the eyebrows don’t look *quite* right on the two heads without the headset, but that head with the headset still looks really good.  Lady Jaye is packed with the three heads, as well as four sets of hands (in fists, open, tight grip, and loose grip), three different styles of javelin (standard, with deployed hooks, and with removable head), nine different javelin heads, a standard issue blaster rifle (re-used from series 1), a canteen the mounts on her belt, and a small knife for the sheath on her chest strap.  She also gets some toy-based extras, which includes a toy-style javelin launcher and camera.

THE ME HALF OF THE EQUATION

Due to her prominence on the cartoons, and the fact that they were in such constant re-run into the early ’00s, I have a fondness for Lady Jaye, especially her cartoon-style look.  Until now, however, I haven’t been able to get any of the figures based specifically on that look.  While Series 1 of the line definitely had me excited from the start, it was her confirmation in Series 2 that really, truly sold me on the line.  This figure really turned out nicely.  Her Classified figure being so good set a high bar, but this one still manages to top it, at least for me.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’d like to see a video of this figure in action, I helped out with one for their YouTube channel, so check that out. If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3437: Captain Marvel

CAPTAIN MARVEL

MARVEL LEGENDS (HASBRO)

No amount of problem punching can repair the broken promises Carol Danvers has made. Captain Marvel is a powerful solo act, but now has a real shot at redemption as team member of The Marvels!

Since launching as a solo act in 2019’s Captain Marvel, Carol Danvers has actually been in the role of team player for all of her subsequent roles. She’s back to headlining her own film in this fall’s The Marvels, but now with Kamala Khan and Monica Rambeau as her co-stars. New movie means new look, which means new toys. And that? Means new review. Let’s jump on into that!

THE FIGURE ITSELF

Captain Marvel is figure 1 in the Totally Awesome Hulk series of Marvel Legends, which serves as the tie-in assortment for The Marvels. While she had reversed her colors and gotten a drastically different hair cut when we saw her in Endgame, by the time of her reappearance in Ms Marvel’s teaser scene, she’d gone back to a look more similar to her solo movie design, and that’s what we see here. It’s a bit more dressed down, with a less armored appearance and rolled up sleeves which suggest a more relaxed fit. In a way, it almost feels like Carol’s equivalent look to Steve’s Nomad design from Infinity War.  The figure stands about 6 inches tall and she has 29 points of articulation.  Her articulation scheme is pretty basic, especially for an MCU figure.  The joints are pinless, and the range is fair.  She’s an improvement to the mold they used for the last few versions of Carol, so that’s a plus.  The sculpt itself is all-new, and I actually quite like it.  It’s a bit cleaner than the last one, and the head seems to have a closer likeness of Larson, especially for her longer haired look; I’m still partial to the Endgame version, but this is very close too.  The build on this body also feels a bit more accurate to Larson; the last one was really skinny, which didn’t seem *quite* right.  In terms of color work, Carol is pretty basic for the most part.  She does get the printed face, which looks pretty nice, as does the slight accenting to the hair.  The body work is decent if not the most exciting.  The painted skintone on the forearms doesn’t quite match with the face and neck, but there’s enough distance between them that it doesn’t become a major issue.  Carol is packed with two sets of hands (in fists and gripping/gesture), two effects pieces, and the left leg to Totally Awesome Hulk.

THE ME HALF OF THE EQUATION

The Endgame Captain Marvel is kind of my end-all version of the character, for a good number of reasons, but I was intrigued by this look when it first cropped up in Ms. Marvel, and I liked the look of the figure.  She turned out pretty well, and I definitely dig this secondary design for her.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.   If you’d like to see a video of this figure (and the rest of the series) in action, I helped out with one for their YouTube channel, so check that out.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.