#3932: Ultraman Trigger Truth

ULTRAMAN TRIGGER TRUTH

SH FIGUARTS (BANDAI)

When I last reviewed an Ultraman figure here on the site, it was in fact an Ultraman completely unrelated to the usual Ultramen I review around here, what with being from Superman and all.  That said, I did have a proper Ultraman related review back in the spring.  Last year, though, I had a heck of a run of Figuarts Ultramen, and that was super fun.  Here’s a little more of that.  Ultraman Trigger: New Generation Tiga was released in 2021, corresponding with the 25th anniversary of Ultraman Tiga, to which it serves as a spiritual and thematic successor.  Much like Tiga, Trigger has a number of different forms he can use for different situations, which adds more possibilities for action figure releases.  Today, I’m looking at Trigger Truth, which is Trigger’s ultimate final form.  Yaaaaay!

THE FIGURE ITSELF

Ultraman Trigger Truth was added to Bandai’s SH Figuarts line in the summer of 2023.  It’s a Tamashii Nations Store-exclusive.  The figure stands about 6 inches tall and he has 44 points of articulation.  Trigger’s articulation scheme is really strong, moving further away from the more fiddly nature of earlier Ultras.  I was also quite pleased to see how much range he had on the shoulders, even with all the extra armoring.  Trigger’s designs are meant to emulate Tiga in terms of vibe and style.  His standard look equating to Tiga’s, and Trigger Truth is a bit of a build on that general look, working in elements of some of his earlier forms.  It’s a fun amalgamation of various elements, and it certainly gives the sculpt a lot of more ornamental detailing to work with, an it does it really well.  The detailing is very clean, and captures his design quite nicely.  Like Tiga, Trigger’s main color scheme is a balance of silver, purple, and red, with a bit of gold accenting worked in.  Truth keeps that general set-up, but adds some additional black accenting, showing the elements he’s gained from his “Dark” form that figure into Truth.  It adds a nice pop to the design, which helps the other elements stand out even better.  Trigger Truth was packed with five pairs of hands (in fists, relaxed, two styles of flat, and open gesture), an additional hand with a True Zeperion Beam effect attached, and his True Timer in two different colors.

THE ME HALF OF THE EQUATION

My last run of Figuarts Ultramen kind of all fell into my lap, but since then it’s been a bit slower, since I don’t have as easy a time finding them, what with them all being imports and all.  But, as luck would have it, my wife was going on a trip to New York with her siblings, and invited me along, giving me the opportunity to swing by the Tamashii Nations Store in NYC, which of course calls for an Ultraman purchase.  This guy was the one that jumped out at me, so he was the one I snagged.  He’s a lot of fun.  I knew pretty much exactly what to expect, but that doesn’t make a new Ultraman any less awesome to get.

#3924: Digivolving Patamon to Angemon

DIGIVOLVING PATAMON TO ANGEMON

DIGIMON: DIGITAL MONSTERS (BANDAI)

It is on one hand a bit surprising to me, and on the other hand not really, that I have made zero mention of Digimon here on the site during its 12 years I’ve been running it.  As a child of the ‘90s and early ‘00s, I was very much in the target demographic of the show when it was brought to the US in 1999.  I religiously watched the first two seasons as they aired, and owned Digimon: The Movie on VHS.  I even downloaded most of the movie’s soundtrack on Napster (I’m past the statute of limitations on that, right?  Also, I was a child…), and, of course, I had a handful of toys.  Not a ton, but a notable amount.  It did ultimately amount to mostly just a fad for me, though, and I didn’t hang onto much of anything from it (still do have that VHS, though), so I can’t really say I’m one of those truly enduring fans of the franchise.  But, I’ve returned back to parts of it over the years, especially as it pertains to my favorite Digimon, Angemon, who’s (part of) the focus of today’s review!

THE FIGURE ITSELF

Digivolving Patamon to Angemon (a name that my spellcheck *really* hates) was one of the four initial “Digivolving” figures from Bandai’s Digimon: Digital Monsters tie-in line, released domestically in 2000, during the back-end of the show’s first season run.  The figure was packaged and sold as Patamon, with the Angemon transformation being more of an advertised feature.  That being said, for me, he’s always been Angemon first and foremost, so I’ll be reviewing him as such.  In Angemon form, the figure stands just shy of 6 inches tall and he has 18 functioning points of articulation (you could also count the joints on his wings, but they don’t actually move much once he’s fully transformed).  The articulation of the core figure is honestly one of the better selling points of this release, since the standard Angemon from the main assortment was a lot more restricted.  This one’s still not *super* posable, since the joints are in a lot of ways limited in exactly what they can do, but he’s at the very least got double joints on his elbows and knees, and there’s a hinge/swivel combo in the ankles.  The sculpt is very stylized, and the articulation is a bit rudimentary in how it’s worked into everything, but he generally does look the part of Angemon as he was seen in the show…on the core body, at least.  The sculpting is pretty sharp, and there’s a nice variety of textures on display throughout.  The accuracy sort of takes a bit of a dive when you get to the wings, which look passable but not great from the front, and look not at all correct from literally any other angle.  This is, of course, all for the sake of facilitating the transformation into Patamon.  The bulk of Patamon’s design is on the exterior of Angemon’s wings.  You fold him up into a fetal position and fold the wings around him and, boom, incredibly oversized Patamon.  25 years after its release, the plastic is a touch stiff, so the transformation is a bit tricky, but hardly impossible.  Patamon is a lot more on model, with all of the Angemon stuff successfully packed away from view.  The paint work for both forms is pretty nicely handled.  Angemon gets all the base color work he’s supposed to, and Patamon gets a completely painted surface.  Angemon being largely white plastic makes him a little prone to yellowing, and Patamon being flat paint makes him a little prone to scuffing, but overall, they still look good.  The figure includes Angemon’s staff, which can be folded in the middle and stored while he’s in Patamon mode.  It’s got a rather obvious hinge in the middle to facilitate this, but it’s on par with the rest of the figure.

THE ME HALF OF THE EQUATION

When Digimon hit, I was pretty immediately a Patamon fan (largely because he happened to look the most like Pikachu; I was falling for that “let’s steal the Pokemon market” push that Saban was trying for), and I was then really excited when his next form was Angemon, who’s undoubtedly the coolest Digimon.  I wanted figures of both of them, and recall wanting their two separate figures initially, until this one came along and gave me the option of having them both in one.  I recall getting this one on a Toys “R” Us trip on the way home from a weekend with my Aunt Robin.  He got a lot of play, and over the years, I lost pretty much every single part of him.  A few years ago, I found most of his core body, but nothing else, and figured the rest of him was gone.  The last few months, I’ve been doing a deep dive into some of the many boxes of junk from my old room that were still at my parent’s house, largely trying to weed out what’s actually worth doing something with, but also seeing if I can find anything cool I want to keep.  In the process, I incrementally found each of his parts, one by one, being more and more surprised each time.  At the end of it all, I had a whole complete figure, which is nuts, but also makes me very happy, because he’s the one Digimon figure I truly still wanted to own.

#3908: Peter B. Parker & Mayday Parker

PETER B. PARKER & MAYDAY PARKER — ACROSS THE SPIDER-VERSE

S.H. FIGUARTS (BANDAI)

The two Spider-Verse films we’ve gotten thus far have both had a lot of importance placed on growth of characters and definitively moving them forward in their own narratives.  In a world of super hero movies that change the main heroes’ costumes purely for the sake of change, it’s nice to see an approach that works those changes more into the story, and how it affects the characters.  Into the Spider-Verse showcases a Peter Parker at his lowest point.  He’s alone, out of shape, and disheveled, and spends a good portion of the film in a makeshift outfit that further emphasizes that.  Across re-introduces us to Peter as he’s well into his way of recovering, and he’s so not alone that he’s literally got another person strapped to his chest for most of his screen time!  Despite him being more on the mark and put together this time around, Peter B. Parker was surprisingly absent from the toy coverage for Across, with most of his figures actually being repurposed looks from the first movie.  He got a Pop, which is great if you like Pops, but then it was a rather long wait for a proper figure.  Bandai ultimately took the lead this time, with a figure from their SH Figurarts line, which I’m taking a look at today!

THE FIGURE ITSELF

Peter B. Parker & Mayday Parker are part of the larger sub-line of Across the Spider-Verse figures in the SH Figuarts line-up.  This is the latest of the figures to hit, and it’s the seventh in the set.  Certainly a more in-depth line-up than the prior movie.  Though billed as a two-pack, the set is really a Peter B with a Mayday accessory, so I’ll be treating it that way for the purposes of the review set-up.  Peter stands just over 7 inches tall and he has 40 points of articulation.  Figuarts has always occupied a sort of nebulous “1/12 scale” space, which can make scaling with other nebulous “1/12 scale” lines sometimes hit or miss.  What’s curious about the Across figures is that they land on the opposite end of the nebulous range than usual.  Relative to, say, Marvel Legends, Figuarts tend to run a bit on the smaller side, but Peter here winds up taller than all of the standard sized Legends for the movie.  Not so much so that you can’t fudge things a bit, but it’s a little funny to see him end up taller than Miguel.  Also, it’s not like they’re designed to scale with each other in the first place, but I did find it amusing.  Peter’s articulation is generally decent for a Figuarts release.  They’re definitely less floppy and sort of weird in their articulation schemes these days, so he feels a bit more naturally flowing and intuitive.  I still had some slight issues with stability, especially in the more intense Spidey-style poses, but it generally works okay.  The sculpt is totally new, and it’s doing a few different things at once.  Right out of the box, he’s just a standard Spider-Man in the movie style.  It’s a good match for the film design in terms of proportions and stylization.  The texturing is quite impressive, and there’s a lot of neat visual filler that keeps him interesting.  His build shows that he’s certainly working on getting into better shape then he was in Into, but he’s not quite back to Peter A levels, and I like that.  But, that’s just standard Spidey, and nobody’s really buying this one for a standard Spidey, right?  No, we want the goofy, more put-together, but still disheveled look.  To that end, this figure gets two alternate unmasked heads (with a corresponding neck piece with a lower collar), ungloved hands, and an alternate set of lower legs with socks and slippers instead of boots.  The unmasked heads give us Peter with a more neutral slight smile and with a more intense opened mouth laugh.  Both are very much on model and keep things nice and internally consistent.  The legs are goofy, and fun, and I like them a lot.  And it’s all topped off with the most important part of the whole ensemble: the pink bathrobe.  It’s quite a statement piece and neat counterpoint to his green jacket from Into.  Here, it’s a soft goods piece, which makes a lot of sense.  It’s very soft and fuzzy, and there’s a wire in it for dynamic posing.  Peter’s paint work is all pretty top-notch.  The work on the unmasked heads is by far the best, but even the suit is clean and well-rendered.  As mentioned above, Peter gets all the parts for both of his looks, as well as six pairs of hands (four gloved in fists, thwipping, gripping, and open gesture, two ungloved in open gesture and relaxed), the wrist bracelet goober thingy, and three different weblines.  The weblines are ultimately a bit unimpressive compared to others we’ve seen, but I don’t see myself using them anyway.  The most important selection of extras is Mayday and her associated parts.  The main Mayday is done up in a crawling pose, and is jointed at the neck and waist.  While the arms and legs are separate, they have rectangular pegs, so they can’t be posed, which is kind of a shame.  She does get two heads, so you can do with or without the hat.  Why you’d leave off the hat is anyone’s guess, but the option’s there.  Also included is the carrier for Mayday, which can be attached to the main Peter figure.  There’s a special neck piece that goes in that one of the two heads can be attached to (the hat fits better than the one without), and you can move the arms and legs over as well.  It stays on pretty securely, and scales well to the other figure.  It’s also relentlessly adorable.

THE ME HALF OF THE EQUATION

Across the Spider-Verse was a well-timed movie for me, because I also had a daughter in the spring of 2023, and Mayday reminded me very, very much of her.  For Halloween that year, my mom knitted Aubrey a spidey hat, and I stole my wife’s pink bathrobe, so that we could be Peter and Mayday, and I assure you, we were also relentlessly adorable.  As we have become rather linked to the look, getting a figure of it was kind of important.  I have the Pop, but it’s just not the same, so I realized I was going to have to make the jump to Figuarts.  But, Rachel and Aubrey got ahead of me on that one, and this was my birthday gift from the two of them this year.  It’s awesome.  I’ve got some quibbles, but they’re minor, and this figure just does so much right.  Just a ton of fun.

#3880: Astro Megazord

ASTRO MEGAZORD

POWER RANGERS IN SPACE (BANDAI)

With Hasbro’s Lightning Collection ended and Playmates taking the line back to the Mighty Morphin roots again, I don’t do much talking about Power Rangers around here these days.  It’s not for lack of appreciation, but I’ll admit I don’t have *quite* the attachment some people do to it.  I am, however, a hardcore Power Rangers in Space supporter, so I do have my collection of stuff associated with that show, even going back to the original tie-in line for the show.  Something entirely absent from all of my Rangers coverage up to now is the Megazords, which are kind a key piece of all the shows.  I don’t really have many, because of the space commitments, but I still gotta get that In Space coverage somehow, so let’s look at an Astra Megazord.

THE FIGURE ITSELF

The Astro Megazord was released as part of the first “Action Zords” assortment of Bandai’s Power Rangers in Space tie-in line in the Spring of 1997.  The Action Zords were smaller scale Zords sold in the same blister style packaging as the standard release figures, as a sort of competitor to Micro Machines’ Action Fleet range.  There were two versions of the Astro Megazord, one in robot configuration, the other in ship mode, and the Mega Tank.  This figure here is the robot Astro Megazord, in case you couldn’t tell.  The figure stands about 5 inches tall and has 9 points of articulation.  The articulation is rather on the restricted side.  The neck, shoulders, and elbows are all just cut joints, while the hips and ankles are rather simple ball-joints.  None of it has much range, but then again, neither did the show design.  The biggest hang-up, really, is the lack of hinges on the elbows.  Also, for whatever reason, none of the joints really stay in place, so he falls apart a lot, especially at the arms.  There are also opening flaps on the torso and lower legs, allowing for some storage space. The sculpt here actually recreates the show design rather well, and since it’s not sporting any sort of transformation feature, it even winds up being more show accurate than the standard Megazord release. The sculpt is generally pretty sharp in terms of detailing, and there’s not too many concessions made for translating it to toy form. The Astro Megazord’s color work is pretty much just the basics, but it does those well. The colors match okay with the show (the blue could perhaps be a shade lighter, but it’s very minor), and the paint application is overall clean and without notable slop or bleed over. Mine’s got some slight wear, but given how long I’ve had him, he’s really not bad. The Astro Megazord is packed with his sword, shield, and blaster, as well as a miniature Red Ranger and Astro Glider. Andros and the glider are far from proper scaling, but still pretty neat, and show that lean into the Action Fleet stylings most clearly.

THE ME HALF OF THE EQUATION

This was one of the handful of In Space toys I had when the show was still on. He was most definitely a purchase by my Grandmother on one of our KB Toys trips when I’d go and stay with her and my Granddad. This one got quite a bit of play, and got lugged back and forth to my post-Kindergarten day care more than a few times. I lost Andros and one of the arms along the way. Well, I lost the whole thing, and even bought myself a replacement a couple of years ago, but then I found most of my original, and used the replacement to restore him. He’s small, but super cool.

#3836: Ultra Dad

ULTRA DAD — ULTRAMAN: RISING

S.H. FIGUARTS (BANDAI)

I feel like every time I review an Ultraman, I remark that I don’t review Ultraman stuff enough.  And, seeing as it’s been seven months since my last review, I suppose it still holds true.  When last I spoke of Ultramen, I talked a bit about Ultraman: Rising, Netflix’s animated Ultraman movie from last summer.  This builds a bit on that.  The central theme of the movie is parenthood, with the main character’s respective relationships with his adoptive “daughter” Emi and his own father playing parallel with each other.  One of the film’s neat surprise twists is the reveal that Ken’s father, the previous holder of the Ultra mantle, can still harness the abilities, granting him a modified version of the classic design, affectionately dubbed “Ultra Dad.”

THE FIGURE ITSELF

Ultra Dad is a 2025 online-exclusive S.H. Figuarts release, designed to follow-up on the main Ultraman release for the film from last year.  The figure stands about 4 3/4 inches and he has 38 points of articulation.  Ultra Dad’s articulation scheme is pretty much what you’d expect from a Figuarts release at this point.  The range of motion is all pretty solid, especially given his smaller stature.  Speaking of smaller stature, this guy’s an inch and a half shorter than the main Ultraman, which is a bit surprising when you see it, but also accurate to the depictions of the characters in the movie.  He’s got a new sculpt, and it’s a solid, clean recreation of Hayao’s Ultra Dad design from the movie.  Like Ken, it’s very stylized, and in a way that lines up very well with the Ken figure from last year.  Ultra Dad’s color work is likewise a good match for the prior figure.  The silver is a little on the flat side compared to the film’s very reflective take, but it ultimately works okay.  I do really like the extra shiny finish on the red sections.  The only slight downside is that the ankles, wrists, and knees are more of a flat grey, which doesn’t quite match.  Ultra Dad is packed with three different eye plates, 13 different hands (L and R fists, L and R relaxed, L and R open gesture, L and R open-er gesture, L and R powered up, L and R flat, and a left flat that’s different than the pair?), two different color timers, and an extra effect piece hand meant to go with the prior Ken figure.  Generally, it’s decent spread, covering most of the bases.  The one issue I did run into with this one is that his outer faceplate doesn’t sit as securely as it did on the Ken figure.

THE ME HALF OF THE EQUATION

Given how much I enjoyed Rising, I’ve been really on board for all of the figure coverage too.  When this look showed up in the movie, I immediately wanted a figure of it.  I was very happy to see it get announced so quickly after the fact.  He’s certainly a fun figure.  He’s not as much his own standalone piece as he is an accent piece for the main Ultraman release, but that’s what I wanted him to be, so that works out well for me.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3825: Mick

MICK

XYBER 9: NEW DAWN (BANDAI)

Let’s peer into the world of things that I totally forgot about but then resurfaced in my brain when they landed right in front of me!  Last time, it was NASCAR Racers, Saban’s animated tie-in show that actually had very little to do with the show.  This time, it’s actually another Saban animated project from the same time period.  In fact, it’s the very show that Fox pre-empted to give a better spot to NASCAR Racers when it launched, Xyber 9!  Xyber 9, what a Xyber 9 that was.  Okay, to be honest, I watched it when it was running, but I remember very little of the actual show.  I do remember the toys being everywhere, though, and, after more than two decades, I finally bought one!  Let’s look at Mick!

THE FIGURE ITSELF

Mick was released in the one and only series of Xyber 9: New Dawn figures.  He’s based on the character’s design from the show, of course, as were the whole line.  The figure stands just shy of 3 3/4 inches tall and he has 10 points of articulation.  Given the era and scale, the articulation’s actually quite well handled.  He’s even got moving wrists!  The sculpt is also not a bad piece of work.  It’s always a bit tricky to move a 2D design into 3D, but Bandai actually did it quite well here.  He’s clean and the angle work is nice and sharp.  In general, he captures the general vibe of the character, and manages to get a bunch of neat details in.  Is paint work is also pretty strong.  He is slightly off-model, though, since his hair is brown here, but was actually blonde on the show.  I’m gonna guess they wanted to differentiate him more from Jack.  I can’t say it’s all that bad, honestly.  Beyond that, the application is clean, and there are no obviously missing details.  Mick was packed with two different guns, a large one and a small one.  The small one is missing, because it wasn’t in the package, but at least I still have the large one!

THE ME HALF OF THE EQUATION

Like I said above, I remember watching Xyber 9, but I don’t remember much actually about the content of the show.  I remember seeing the figures hanging around, but there were always other things I was more interested in.  I finally got my chance again when a bunch of them came into All Time.  Since it wasn’t a complete set and that’s pretty much the only way they sell, Max and I opted to cave into our shared interests in odd forgotten ’90s cartoons, and both grabbed some of the set.  Mick here was the one that most interested me, so I snagged him.  He’s actually quite a fun little figure.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3816: Tourist Tick

TOURIST TICK

THE TICK (BANDAI)

SPOOOOOOOOOOOOOOOOOOOOOOOOOOON!!!!!!!!!!!

Look, I’m just legally required to start Tick reviews that way.  It’s in the contract.  What contract?  It’s not important.  I’ve not had a *ton* of Tick reviews here, but I’ve had a few, and they’re happening with increasing frequency at this point.  Thus far, the only “figure” I’ve looked at from the cartoon tie-in line was one of the small figurines, and not even of the Tick himself.  So, here’s me taking a look at an actual Tick figure from the original Tick line!

THE FIGURE ITSELF

Tourist Tick was released in the “Tick Talkers” series of Bandai’s The Tick tie-in line, which hit during the line’s second year in 1995.  They were designed to augment the standard line of figures with extra Ticks with electronic talking features.  The figure stands 5 1/2 inches tall and he has 5 points of articulation.  The sculpt is pretty similar to the rest of the Ticks, which is to say pretty on-model for his design in the show.  He’s got minor pre-posing, but nothing too crazy.  The head’s got his big toothy grin he was prone to doing, which feels very on character.  To sell the touristy thing, he’s got a pair of sunglasses and a pair of swim trunks, which are a minor but fun change-up.  The sculpt works them in pretty well, with the glasses in particular being pretty sharply detailed.  The color work starts with the basic Tick set-up, of course, but he’s also got some fun coloring on the shorts, which make for a nice little pop.  The paint work is cleanly handled for the most part, which is good for this era of figure.  Tick got no accessories, but he did have the talking feature.  The batteries are long dead on mine, but that button’s still there, taunting me.

THE ME HALF OF THE EQUATION

I missed most of the Bandai Tick line as a kid.  It was a short run, and I hadn’t quite gotten into the show yet.  I did have the 14-inch talking figure, but that was it.  I later snagged most of a figurine set, but again nothing beyond that.  This particular figure has actually been sitting on my shelf at work for a few years, clutched in the hands of a ’90s Godzilla figure.  We ended up dismantling the employee shelves for more space, so my stuff got boxed up and brought home, and Tick here made the cut on the stuff that actually joined my collection.  He’s a neat little figure, and a reminder that I really should get some more of these guys.

#3696: Ultraman & Emi

ULTRAMAN & EMI — ULTRAMAN: RISING

S.H. FIGUARTS (BANDAI)

Every so often, I get to talk about Ultraman here, but it honestly never feels like it’s often enough.  I should be talking about Ultraman all the time!  If only there were some way for me to control what I write about here on the site…oh well.  Since I only talk about the franchise every so often, I haven’t yet gotten to discuss Ultraman: Rising, Netflix’s animated film that hit back in June.  That’s something I should really fix, because, simply put, Rising was amazing.  Genuinely loved every minute of it.  It was just a really strong break down of the core Ultraman elements packaged in an easy to approach story that works not just for me, a lifelong Ultra fan, but also for my wife and kids, who know very little about the franchise.  If you haven’t checked it out, I very much recommend it.  To, like, everyone.  Even if you don’t really know or like Ultraman.  Especially then, honestly.  More people should know and like Ultraman.  And, the coolest thing about new Ultraman media is new Ultraman toys!  The Rising designs are getting coverage in all manner of styles, and, keeping consistent with my collecting habits, I snagged the S.H. Figuarts release of main character Ken Sato as Ultraman, alongside Emi, the infant monster he finds himself responsible for raising.

THE FIGURE ITSELF

Ultraman and Emi are a late-summer/early-fall S.H. Figurarts release for this year.  There’s technically two releases of Ultraman: this one, and one at a lower price point that cuts the Emi figure.  I get what they’re going for, but it does seem somewhat to miss the whole point of the movie to cut the Emi figure.  Why would you not want the Emi figure?  Are you some sort of silly person?  Well, there’s certainly no silly people around here!  The main Ultraman figure stands 6 1/4 inches tall and he has 38 points of articulation.  His articulation scheme is pretty standard for the Figuarts Ultras, so it’s very poseable.  I did find the joints were a little tighter on this release than some of the others I’ve snagged.  He’s based on the film’s animation models pretty directly, and he does quite a nice job of capturing Ken’s look as Ultraman.  He’s got those proper exaggerated proportions, and the detailing is all very sharply handled.  The articulation is largely worked in pretty well, with the only exception being his slightly wonky hips.  In the film, Ken’s Ultraman form is very shiny and reflective, which can be tricky to translate to a plastic figure.  This one doesn’t do so bad with it, though.  The silver’s maybe a touch flatter than it should be, but it’s cleanly applied, as is the red around it.  Everything is very crisp, and I do quite like that.  Ultraman is packed with five pairs of hands (in fists, relaxed, light gesture, wide gesture, and flat), two color timers, and three separate eye plates, allowing him to look forward, and off to either side.  I particularly love the eyes; they add so much expression to the figure!  Not to be outdone, there’s also the Emi figure included.  She’s very tiny, at just over an inch tall, and she’s got 5 whole points of articulation, which doesn’t do a ton, but it does do enough.  Though small, the sculpt is quite accurate, and she scales nicely with Ken.  She’s even got her own accessory, a little stand that goes under her tail to help her keep her balance.

THE ME HALF OF THE EQUATION

So, umm, did I mention that I really liked the movie?  Because I really did.  My general Ultra fandom of course loved all those parts, but in particular the whole Emi angle really hit home with me, due to my own recent experiences with fatherhood, and her particularly reminding me of Aubrey.  I knew I wanted this pair even before the movie came out, and seeing the movie only strengthened that.  This was the last of the main product to hit, so I had to be patient, and I almost caved on some of the lower price point stuff, but I didn’t, and I’m happy I waited.  This is an exceptionally fun little set, and I can’t wait to pair them with the upcoming Ultra Dad.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3593: Ultraman Orb Spacium Zeperion

ULTRAMAN ORB SPACIUM ZEPERION

S.H. FIGUARTS (BANDAI)

Fun FiQ Fact #0072: Ultraman Orb is the 14th form-changing Ultraman in the franchise.

I’m gonna level with you guys: I’ve gotten back to Ultraman reviews, and I can’t kick the habit all that easily.  So, there’s gonna be more Ultraman reviews.  Not a ton, because, well, I have slightly more limited means of getting new Ultramen right at this moment, but still, there’s more Ultramen, and that’s always a great thing.  Alright, let’s look at an Ultraman Orb variant!

THE FIGURE ITSELF

Ultraman Orb Spacium Zeperion was a December 2017 release for Bandai’s S.H. Figuarts line.  The figure stands 6 inches tall and he has 40 points of articulation.  Thankfully, this time around, I didn’t have any instant breakage like I did with Ginga, so all of his articulation works the way it’s supposed to.  The articulation scheme isn’t bad, but it’s a little awkward around the hips.  I’m always amused by how often the hip joint construction changes for Figuarts.  Ultraman Orb makes use of a good number of different looks over the course of his series, each based on a fusion of two prior Ultras, with elements from Orb’s “Origin” look worked in.  Spacium Zeperion is a merging of Hayata and Tiga, and is one of Orb’s primary looks for the show, taking the place of his standard look while he works to regain his original powers.  The sculpt translates it well into figure form.  It’s very clean, and I dig how the complexities all work together.  Orb’s color work is fun; there’s a lot of color going on, and it leans more on black and purple, two more uncommon colors in the world of Ultra.  Orb is packed with 5 pairs of hands (in fists, open gesture, two styles of flat, and relaxed), two color timers, his Sparion Beam, and his Sparion Light Ring.

THE ME REMAINDER OF THE EQUATION

Following Ginga breaking on me, I was a little bummed, and felt like I was missing out on some of the Ultra-inspired joy in my life.  Thankfully, Ginga wasn’t the only Figuarts Ultra in the massive collection that is currently still being processed, and Orb in particular had really spoken to me.  He’s a lot of fun.  Definitely a different style of Ultra than Ginga, but I love having options.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3588: Ultraman Ginga

ULTRAMAN GINGA

S.H. FIGUARTS (BANDAI)

Fun FiQ Fact #0067: This marks my fifth Figuarts Ultra review since they ended Ultra-Act and switched over to SH Figuarts full-time, and only my second live-action Ultra in the style.

I got into smaller-scale imported figures, specifically Bandai’s Figuarts-style range, with Ultra-Act, the specifically Ultraman-themed line.  With the end of Ultra-Act, I stepped back on Ultras specifically, but I dipped my toes back into the waters with the Anime-based figures, before jumping in headfirst late last year with Ultraman Z.  And, since Ultraman’s like a hard narcotic to me, and I’m the recovering addict in this analogy, I find myself greatly in need of more live-action Ultramen.  Like, say, for instance, Ginga!  Yay Ginga!

THE FIGURE ITSELF

Ultraman Ginga was added to Bandai’s SH Figuarts line in October of 2019.  The figure stands just under 6 inches tall and he has 37 points of articulation.  Well, he’d have that articulation if mine weren’t defective.  Yeah, unfortunately, about 30 seconds after taking Ginga out of the box, his neck joint cracked, and the only option for repair was gluing it.  Real bummer there.  The articulation scheme is a little on the fiddlier side (which I think may have contributed to the breakage on mine), but it works well enough, and I especially like the range he gets on the shoulders, even with the extra armor.  Ginga is based on his standard starter design, which is a pretty fun one.  It goes for the traditional red and silver Ultra look, and then adds a bunch of transparent blue accents, which are totally fun.  His sculpt is a pretty good rendition of Ginga’s design.  It’s a little cleaned up, notably missing some of the folds from Ginga’s actual suit.  Ginga’s color work is pretty cleanly handled.  I especially like the translucent blue, and it adds some really fun pop to the figure.  He’s packed with four pairs of hands (in fists, gripping, flat, and open gesture), an additional hand with a Ginga Cross Shoot effect attached, the Ginga Spark Lance, and both versions of the color timer.

THE ME REMAINDER OF THE EQUATION

Ginga was one of the last Ultra-Act figures, and I came very, very close to buying one, but I knew the line was ending, and I just fell out of it all.  Since then, I’ve always wondered about the world where I got a Ginga…okay not really.  But I did still kinda want one.  The Figuart was in the big epic collection currently being processed at All Time Toys, and I was looking to snag him, when the owner Jason just handed him over, because he knows I like Ultraman.  I was bummed that he broke so quickly after I opened him, but, on the flip side, at least it happened on one I didn’t have anything into.  And, ultimately, he wasn’t beyond repair.  His neck’s gonna be a little stiffer than it’s supposed to be from now on, but it’s not the end of the world, and I do still really like the figure.