#3990: Crusading Chameleon

COLOR CHANGING CRUSADING CHAMELEON

THE TICK (BANDAI)

“Can’t….do….plaid!”

Hey, how ‘bout a little more Tick?  Not, you know, actually the Tick himself, of course, but something I think is just as good, if not perhaps a little better.  I may be slightly biased, though.  Last week, I talked about some of the colorful allies added to the cast by the cartoon.  While some of them were short on appearances, a few were recurring players.  In season 1, Die Fledermaus and Sewer Urchin were the most frequent collaborators, but joining them more than a few times was the Crusading Chameleon (though, he was actually dubbed the “Caped Chameleon” in the show’s pilot).  He’s a fun quirky character who gets some decent use, but was ultimately dropped for practical reasons having nothing to do with the character himself at all.  Between the first and second season of the show, the Monkees went back on tour, which meant that Mickey Dolenz was unavailable to continue voicing Arthur.  Rob Paulsen stepped in to replace him for the rest of the show, which meant that Crusading Chameleon, voiced by Paulsen in the first season, was written out to avoid having Paulsen doubling up.  But, his prominent spot in the show’s first season meant he got in on the merch, so hey, action figure coverage!

THE FIGURE ITSELF

Color Changing Crusading Chameleon was released in the second series of Bandai’s The Tick tie-in line.  Amusingly, the series hit during the show’s second season, after he’d been written out, but who am I to complain about a Crusading Chameleon figure.  He may have been off the show, but he can have infinite adventures…in my mind!  The figure is about 4 1/2 inches tall and he has 10 points of articulation.  He gets the basic 5 POA of the others in the line, but also gets swivels on his forearms and lower legs, as well as a moving tail, which is all pretty fun.  His sculpt was unique to him, and remained so.  The first series sculpts were kind of rudimentary, but Series 2 made some definite strides forward.  As such, Crusading Chameleon has a sculpt that’s actually a fair bit nicer than the last two figures I looked at, with a closer match to his animation model, as well as better scaling relative to the other characters.  He’s got a degree of pre-posing, but it’s a pose that works well for the character, and it’s such that he can get some variety out of the articulation despite the pre-posing.  The cape is a separate piece; it’s rather thin, hard plastic, which remains free-floating.  It’s a little stiff and static, but generally, it works well enough.  His color work is generally simple enough, matching his color scheme on the show pretty well.  It ties into the figure’s action feature, which allows him to change colors, much like on the show (provided it’s not plaid he’s trying to do).  Exposing his eyes and hands to cold changes them from their usual green to a reddish brown, and heating them back up changes them up again.  It’s gimmicky and all, but it’s fun, and it works surprisingly welll, even three decades later.

THE ME HALF OF THE EQUATION

I’ve been a Crusading Chameleon fan since first seeing him in “Tick vs The Idea Men.”  I missed most of the Tick toys when they were new, so it wasn’t until later, towards the end of high school, that I tracked any down.  The internet wasn’t as forgiving on information about the line at the time, which meant I didn’t actually know that this guy existed, so I thought the only Crusading Chameleon was the little figurine, so that was the line I backed.  Years later, I discovered this figure’s existence, and he’s been on my list sort of passively since.  When I got Arthur for Christmas, that reignited my interest, so I finally put in the effort to track one of these down.  I’m really glad I did, because he’s a ton of fun in the best possible way.

#3986: Pose Striking Die Fledermaus

POSE STRIKING DIE FLEDERMAUS 

THE TICK (BANDAI)

Okay, so the Tick’s catchphrase is “Spooooooooooon!” and Arthur’s is “Not in the Face! Not in the Face!” but what is Die Fledermaus’s?  Presumably something about leaving town for a week when danger rears its head.  One of the things that Ben Endlund talked about in his discussions of the production of the Tick cartoon was the need to introduce a more colorful cast of supporting players.  A lot of the effort went into creating super villains (who are largely not a thing in the early days of the comics), but there’s a notable cast of recurring heroes as well.  Die Fledermous, who’s name is the German word for “bat,” is a wholly original character with no similarities to any other masked super heroes owned by any other comic companies, in case you were wondering.  He got one single figure during the show’s run, which I’m taking a look at today!

THE FIGURE ITSELF

Pose Striking Die Fledermaus was released in the first series of Bandai’s The Tick tie-in line.  While most of the main cast were present in both the standard 5-inch line and the smaller 2 1/2-inch figurine line, Die Fledermaus was notable for only being in the larger scale line, making this figure his only toy.  The figure stands about 5 1/4 inches tall and he has 5 points of articulation.  Die Fledermaus, due to Bandai’s odd approach to scale, winds up as one of the tallest figures in the line, which isn’t quite accurate to the source material.  At least he was taller than Arthur.  The figure’s sculpt was unique to this release.  Die Fledermaus’s design isn’t a super complex one, but this figure notable takes an even more bare bones approach, with a sculpt that’s rather rudimentary.  The head’s quite a nice piece of work, at least, and is ultimately the best thing about it.  The mask is well defined, and there’s a clearly uneasy expression under the mask that feels very true to the character.  His body sculpt is rather lanky and tubular, which doesn’t quite feel right for Die Fledermaus, who, while not as bulky as the Tick, was usually shown as being of a moderate build.  He’s got very basic articulation, and a lot of what’s going on is worked into his “Pose Striking” action feature.  When you push up the lever on his back, his arms raise outward.  This is coupled with a cloth cape (which unfortunately lacks the more distinctive shaping at the top that it had in the show) allows him to “dramatically” flair the cape outward.  Unfortunately, it’s a very basic feature, and has no real way of locking in place, so it’s just sort of unimpressive.  Die Fledermaus’s color work once again falls into that “basic” realm, though this is one area where it’s really appropriate.  The application of paint’s generally good here, and he’s an okay match for the show.  The only downside is that he’s a victim of a line-wide issue, where his torso yellowed over time, and doesn’t quite match his limbs.

THE ME HALF OF THE EQUATION

I missed the vast majority of Bandai’s The Tick run when it was new.  My freshman year of college, I decided I wanted to try to fix that, and ultimately bought a bunch of the smaller scale line, only to discover that there was no Die Fledermaus in that run.  Shortly after, I found this figure, and no other Tick figures, still sealed at an antique store, so I bought him.  And then, 15 years later, I got the Arthur figure I reviewed last week, which prompted me to retrieve this figure, still sealed, from my parents’ house, and finally open him.  I think he may hold a record for amount of time I’ve owned a figure without opening them.  And why?  I couldn’t tell you.  I just didn’t do it.  Now I have, and, well, I can’t say he’s an amazingly impressive figure, but also I can’t say I dislike him in the slightest.  He’s silly, but he’s fun, and I’m glad to finally have gotten the chance to recognize that.

#3982: Fluttering Arthur

FLUTTERING ARTHUR

THE TICK (BANDAI)

“Not in the face!  Not in the face!”

A super hero with a solid sidekick is always a great thing.  Obviously, there’s the classic dynamic duo of Batman and Robin, but one of my very favorites has always been the Tick and his sidekick Arthur.  Arthur debuted fairly early in the Tick comics, and is one of the few characters to follow Tick through all of his adaptations, which included every episode of the ‘90s cartoon, which netted him a handful of figures, one of which I’m looking at today!

THE FIGURE ITSELF

Fluttering Arthur was released in Series 1 of Bandai’s The Tick toyline.  The figure stands just under 5 inches tall and he has 5 points of articulation.  As this is Bandai’s American division’s work, scale’s not exactly their main forte.  As such, Arthur’s rather large relative to the Ticks in the same line.  He’s still physically shorter, of course, but not by nearly as much as he should be, and his general scaling is also just a lot larger than it should be.  But, it is what it is, and 30 years after the fact, it’s kind of quaint.  The actual sculpt is honestly not bad.  He’s very preposed, which is a little odd, but otherwise pretty faithful to the show’s animation models for the character.  He’s a slightly more reserved Arthur than we frequently saw in the show, where he was dealing with the Tick’s many antics, but this look is ultimately a bit better for a more general figure look.  In terms of color work, Arthur’s always pretty easy, since he’s just a lot of white.  The figure actually goes mostly for an off-white, which is all molded plastic.  It works out better in the long-run, since he’s not all yellowed now.  It also means his goggles can be an actual proper white, which helps them stand out a bit better, even if they are a little fuzzy around the edges.  He’s also got paint on his face and hands, which likewise has some fuzz on the edges, but is at least pretty clean and consistent in its application.  Arthur gets no accessories, but does get an action feature that draws on the “Fluttering” part of his name.  Pushing the button on his back makes his wings “flap,” which is amusing enough, and also pretty non-intrusive.

THE ME HALF OF THE EQUATION

The saga of me getting this figure goes back to the early ‘90s, when he was still new.  At the time, Tick was on the air, but I didn’t watch it religiously or anything.  But, it was super hero fare, and I liked that, so I’d seen a few episodes, which was enough to know that I liked Arthur quite a bit.  Shortly before my birthday, my Nana took me to the store to get some ideas for gifts, and I saw this guy, and said I wanted him, specifically him, and not any of the others.  Here’s the thing about my Nana and gifts: she had a tendency to decide to buy me a more extravagant gift than I’d asked for, which was nice and generous, but also meant she got me something that simply wasn’t what I wanted.  So, instead of getting the standard Arthur figure, I unwrapped….the 14-inch deluxe talking Tick figure.  Which was cool, but it wasn’t an Arthur, nor was there an Arthur to go with it (I later made my own Arthur by wrapping a 12-inch Robin figure in masking tape).  So, I was without an Arthur for a while.  And, while these figures aren’t rare by any means, they don’t land in front of me nearly as often as other things, so I never did get one.  That is, until I unwrapped this guy on Christmas morning, courtesy of my son Matthew (with an assist from my wife Rachel).  I saw him at a comic con a few weeks ago, and they circled back around to get him for me, which was very nice.  He’s basic and goofy, but very much my vibe, and I’m happy to finally have one after all these years.  But, I fear I now must track down so many more of these figures…

#3932: Ultraman Trigger Truth

ULTRAMAN TRIGGER TRUTH

SH FIGUARTS (BANDAI)

When I last reviewed an Ultraman figure here on the site, it was in fact an Ultraman completely unrelated to the usual Ultramen I review around here, what with being from Superman and all.  That said, I did have a proper Ultraman related review back in the spring.  Last year, though, I had a heck of a run of Figuarts Ultramen, and that was super fun.  Here’s a little more of that.  Ultraman Trigger: New Generation Tiga was released in 2021, corresponding with the 25th anniversary of Ultraman Tiga, to which it serves as a spiritual and thematic successor.  Much like Tiga, Trigger has a number of different forms he can use for different situations, which adds more possibilities for action figure releases.  Today, I’m looking at Trigger Truth, which is Trigger’s ultimate final form.  Yaaaaay!

THE FIGURE ITSELF

Ultraman Trigger Truth was added to Bandai’s SH Figuarts line in the summer of 2023.  It’s a Tamashii Nations Store-exclusive.  The figure stands about 6 inches tall and he has 44 points of articulation.  Trigger’s articulation scheme is really strong, moving further away from the more fiddly nature of earlier Ultras.  I was also quite pleased to see how much range he had on the shoulders, even with all the extra armoring.  Trigger’s designs are meant to emulate Tiga in terms of vibe and style.  His standard look equating to Tiga’s, and Trigger Truth is a bit of a build on that general look, working in elements of some of his earlier forms.  It’s a fun amalgamation of various elements, and it certainly gives the sculpt a lot of more ornamental detailing to work with, an it does it really well.  The detailing is very clean, and captures his design quite nicely.  Like Tiga, Trigger’s main color scheme is a balance of silver, purple, and red, with a bit of gold accenting worked in.  Truth keeps that general set-up, but adds some additional black accenting, showing the elements he’s gained from his “Dark” form that figure into Truth.  It adds a nice pop to the design, which helps the other elements stand out even better.  Trigger Truth was packed with five pairs of hands (in fists, relaxed, two styles of flat, and open gesture), an additional hand with a True Zeperion Beam effect attached, and his True Timer in two different colors.

THE ME HALF OF THE EQUATION

My last run of Figuarts Ultramen kind of all fell into my lap, but since then it’s been a bit slower, since I don’t have as easy a time finding them, what with them all being imports and all.  But, as luck would have it, my wife was going on a trip to New York with her siblings, and invited me along, giving me the opportunity to swing by the Tamashii Nations Store in NYC, which of course calls for an Ultraman purchase.  This guy was the one that jumped out at me, so he was the one I snagged.  He’s a lot of fun.  I knew pretty much exactly what to expect, but that doesn’t make a new Ultraman any less awesome to get.

#3924: Digivolving Patamon to Angemon

DIGIVOLVING PATAMON TO ANGEMON

DIGIMON: DIGITAL MONSTERS (BANDAI)

It is on one hand a bit surprising to me, and on the other hand not really, that I have made zero mention of Digimon here on the site during its 12 years I’ve been running it.  As a child of the ‘90s and early ‘00s, I was very much in the target demographic of the show when it was brought to the US in 1999.  I religiously watched the first two seasons as they aired, and owned Digimon: The Movie on VHS.  I even downloaded most of the movie’s soundtrack on Napster (I’m past the statute of limitations on that, right?  Also, I was a child…), and, of course, I had a handful of toys.  Not a ton, but a notable amount.  It did ultimately amount to mostly just a fad for me, though, and I didn’t hang onto much of anything from it (still do have that VHS, though), so I can’t really say I’m one of those truly enduring fans of the franchise.  But, I’ve returned back to parts of it over the years, especially as it pertains to my favorite Digimon, Angemon, who’s (part of) the focus of today’s review!

THE FIGURE ITSELF

Digivolving Patamon to Angemon (a name that my spellcheck *really* hates) was one of the four initial “Digivolving” figures from Bandai’s Digimon: Digital Monsters tie-in line, released domestically in 2000, during the back-end of the show’s first season run.  The figure was packaged and sold as Patamon, with the Angemon transformation being more of an advertised feature.  That being said, for me, he’s always been Angemon first and foremost, so I’ll be reviewing him as such.  In Angemon form, the figure stands just shy of 6 inches tall and he has 18 functioning points of articulation (you could also count the joints on his wings, but they don’t actually move much once he’s fully transformed).  The articulation of the core figure is honestly one of the better selling points of this release, since the standard Angemon from the main assortment was a lot more restricted.  This one’s still not *super* posable, since the joints are in a lot of ways limited in exactly what they can do, but he’s at the very least got double joints on his elbows and knees, and there’s a hinge/swivel combo in the ankles.  The sculpt is very stylized, and the articulation is a bit rudimentary in how it’s worked into everything, but he generally does look the part of Angemon as he was seen in the show…on the core body, at least.  The sculpting is pretty sharp, and there’s a nice variety of textures on display throughout.  The accuracy sort of takes a bit of a dive when you get to the wings, which look passable but not great from the front, and look not at all correct from literally any other angle.  This is, of course, all for the sake of facilitating the transformation into Patamon.  The bulk of Patamon’s design is on the exterior of Angemon’s wings.  You fold him up into a fetal position and fold the wings around him and, boom, incredibly oversized Patamon.  25 years after its release, the plastic is a touch stiff, so the transformation is a bit tricky, but hardly impossible.  Patamon is a lot more on model, with all of the Angemon stuff successfully packed away from view.  The paint work for both forms is pretty nicely handled.  Angemon gets all the base color work he’s supposed to, and Patamon gets a completely painted surface.  Angemon being largely white plastic makes him a little prone to yellowing, and Patamon being flat paint makes him a little prone to scuffing, but overall, they still look good.  The figure includes Angemon’s staff, which can be folded in the middle and stored while he’s in Patamon mode.  It’s got a rather obvious hinge in the middle to facilitate this, but it’s on par with the rest of the figure.

THE ME HALF OF THE EQUATION

When Digimon hit, I was pretty immediately a Patamon fan (largely because he happened to look the most like Pikachu; I was falling for that “let’s steal the Pokemon market” push that Saban was trying for), and I was then really excited when his next form was Angemon, who’s undoubtedly the coolest Digimon.  I wanted figures of both of them, and recall wanting their two separate figures initially, until this one came along and gave me the option of having them both in one.  I recall getting this one on a Toys “R” Us trip on the way home from a weekend with my Aunt Robin.  He got a lot of play, and over the years, I lost pretty much every single part of him.  A few years ago, I found most of his core body, but nothing else, and figured the rest of him was gone.  The last few months, I’ve been doing a deep dive into some of the many boxes of junk from my old room that were still at my parent’s house, largely trying to weed out what’s actually worth doing something with, but also seeing if I can find anything cool I want to keep.  In the process, I incrementally found each of his parts, one by one, being more and more surprised each time.  At the end of it all, I had a whole complete figure, which is nuts, but also makes me very happy, because he’s the one Digimon figure I truly still wanted to own.

#3908: Peter B. Parker & Mayday Parker

PETER B. PARKER & MAYDAY PARKER — ACROSS THE SPIDER-VERSE

S.H. FIGUARTS (BANDAI)

The two Spider-Verse films we’ve gotten thus far have both had a lot of importance placed on growth of characters and definitively moving them forward in their own narratives.  In a world of super hero movies that change the main heroes’ costumes purely for the sake of change, it’s nice to see an approach that works those changes more into the story, and how it affects the characters.  Into the Spider-Verse showcases a Peter Parker at his lowest point.  He’s alone, out of shape, and disheveled, and spends a good portion of the film in a makeshift outfit that further emphasizes that.  Across re-introduces us to Peter as he’s well into his way of recovering, and he’s so not alone that he’s literally got another person strapped to his chest for most of his screen time!  Despite him being more on the mark and put together this time around, Peter B. Parker was surprisingly absent from the toy coverage for Across, with most of his figures actually being repurposed looks from the first movie.  He got a Pop, which is great if you like Pops, but then it was a rather long wait for a proper figure.  Bandai ultimately took the lead this time, with a figure from their SH Figurarts line, which I’m taking a look at today!

THE FIGURE ITSELF

Peter B. Parker & Mayday Parker are part of the larger sub-line of Across the Spider-Verse figures in the SH Figuarts line-up.  This is the latest of the figures to hit, and it’s the seventh in the set.  Certainly a more in-depth line-up than the prior movie.  Though billed as a two-pack, the set is really a Peter B with a Mayday accessory, so I’ll be treating it that way for the purposes of the review set-up.  Peter stands just over 7 inches tall and he has 40 points of articulation.  Figuarts has always occupied a sort of nebulous “1/12 scale” space, which can make scaling with other nebulous “1/12 scale” lines sometimes hit or miss.  What’s curious about the Across figures is that they land on the opposite end of the nebulous range than usual.  Relative to, say, Marvel Legends, Figuarts tend to run a bit on the smaller side, but Peter here winds up taller than all of the standard sized Legends for the movie.  Not so much so that you can’t fudge things a bit, but it’s a little funny to see him end up taller than Miguel.  Also, it’s not like they’re designed to scale with each other in the first place, but I did find it amusing.  Peter’s articulation is generally decent for a Figuarts release.  They’re definitely less floppy and sort of weird in their articulation schemes these days, so he feels a bit more naturally flowing and intuitive.  I still had some slight issues with stability, especially in the more intense Spidey-style poses, but it generally works okay.  The sculpt is totally new, and it’s doing a few different things at once.  Right out of the box, he’s just a standard Spider-Man in the movie style.  It’s a good match for the film design in terms of proportions and stylization.  The texturing is quite impressive, and there’s a lot of neat visual filler that keeps him interesting.  His build shows that he’s certainly working on getting into better shape then he was in Into, but he’s not quite back to Peter A levels, and I like that.  But, that’s just standard Spidey, and nobody’s really buying this one for a standard Spidey, right?  No, we want the goofy, more put-together, but still disheveled look.  To that end, this figure gets two alternate unmasked heads (with a corresponding neck piece with a lower collar), ungloved hands, and an alternate set of lower legs with socks and slippers instead of boots.  The unmasked heads give us Peter with a more neutral slight smile and with a more intense opened mouth laugh.  Both are very much on model and keep things nice and internally consistent.  The legs are goofy, and fun, and I like them a lot.  And it’s all topped off with the most important part of the whole ensemble: the pink bathrobe.  It’s quite a statement piece and neat counterpoint to his green jacket from Into.  Here, it’s a soft goods piece, which makes a lot of sense.  It’s very soft and fuzzy, and there’s a wire in it for dynamic posing.  Peter’s paint work is all pretty top-notch.  The work on the unmasked heads is by far the best, but even the suit is clean and well-rendered.  As mentioned above, Peter gets all the parts for both of his looks, as well as six pairs of hands (four gloved in fists, thwipping, gripping, and open gesture, two ungloved in open gesture and relaxed), the wrist bracelet goober thingy, and three different weblines.  The weblines are ultimately a bit unimpressive compared to others we’ve seen, but I don’t see myself using them anyway.  The most important selection of extras is Mayday and her associated parts.  The main Mayday is done up in a crawling pose, and is jointed at the neck and waist.  While the arms and legs are separate, they have rectangular pegs, so they can’t be posed, which is kind of a shame.  She does get two heads, so you can do with or without the hat.  Why you’d leave off the hat is anyone’s guess, but the option’s there.  Also included is the carrier for Mayday, which can be attached to the main Peter figure.  There’s a special neck piece that goes in that one of the two heads can be attached to (the hat fits better than the one without), and you can move the arms and legs over as well.  It stays on pretty securely, and scales well to the other figure.  It’s also relentlessly adorable.

THE ME HALF OF THE EQUATION

Across the Spider-Verse was a well-timed movie for me, because I also had a daughter in the spring of 2023, and Mayday reminded me very, very much of her.  For Halloween that year, my mom knitted Aubrey a spidey hat, and I stole my wife’s pink bathrobe, so that we could be Peter and Mayday, and I assure you, we were also relentlessly adorable.  As we have become rather linked to the look, getting a figure of it was kind of important.  I have the Pop, but it’s just not the same, so I realized I was going to have to make the jump to Figuarts.  But, Rachel and Aubrey got ahead of me on that one, and this was my birthday gift from the two of them this year.  It’s awesome.  I’ve got some quibbles, but they’re minor, and this figure just does so much right.  Just a ton of fun.

#3880: Astro Megazord

ASTRO MEGAZORD

POWER RANGERS IN SPACE (BANDAI)

With Hasbro’s Lightning Collection ended and Playmates taking the line back to the Mighty Morphin roots again, I don’t do much talking about Power Rangers around here these days.  It’s not for lack of appreciation, but I’ll admit I don’t have *quite* the attachment some people do to it.  I am, however, a hardcore Power Rangers in Space supporter, so I do have my collection of stuff associated with that show, even going back to the original tie-in line for the show.  Something entirely absent from all of my Rangers coverage up to now is the Megazords, which are kind a key piece of all the shows.  I don’t really have many, because of the space commitments, but I still gotta get that In Space coverage somehow, so let’s look at an Astra Megazord.

THE FIGURE ITSELF

The Astro Megazord was released as part of the first “Action Zords” assortment of Bandai’s Power Rangers in Space tie-in line in the Spring of 1997.  The Action Zords were smaller scale Zords sold in the same blister style packaging as the standard release figures, as a sort of competitor to Micro Machines’ Action Fleet range.  There were two versions of the Astro Megazord, one in robot configuration, the other in ship mode, and the Mega Tank.  This figure here is the robot Astro Megazord, in case you couldn’t tell.  The figure stands about 5 inches tall and has 9 points of articulation.  The articulation is rather on the restricted side.  The neck, shoulders, and elbows are all just cut joints, while the hips and ankles are rather simple ball-joints.  None of it has much range, but then again, neither did the show design.  The biggest hang-up, really, is the lack of hinges on the elbows.  Also, for whatever reason, none of the joints really stay in place, so he falls apart a lot, especially at the arms.  There are also opening flaps on the torso and lower legs, allowing for some storage space. The sculpt here actually recreates the show design rather well, and since it’s not sporting any sort of transformation feature, it even winds up being more show accurate than the standard Megazord release. The sculpt is generally pretty sharp in terms of detailing, and there’s not too many concessions made for translating it to toy form. The Astro Megazord’s color work is pretty much just the basics, but it does those well. The colors match okay with the show (the blue could perhaps be a shade lighter, but it’s very minor), and the paint application is overall clean and without notable slop or bleed over. Mine’s got some slight wear, but given how long I’ve had him, he’s really not bad. The Astro Megazord is packed with his sword, shield, and blaster, as well as a miniature Red Ranger and Astro Glider. Andros and the glider are far from proper scaling, but still pretty neat, and show that lean into the Action Fleet stylings most clearly.

THE ME HALF OF THE EQUATION

This was one of the handful of In Space toys I had when the show was still on. He was most definitely a purchase by my Grandmother on one of our KB Toys trips when I’d go and stay with her and my Granddad. This one got quite a bit of play, and got lugged back and forth to my post-Kindergarten day care more than a few times. I lost Andros and one of the arms along the way. Well, I lost the whole thing, and even bought myself a replacement a couple of years ago, but then I found most of my original, and used the replacement to restore him. He’s small, but super cool.

#3836: Ultra Dad

ULTRA DAD — ULTRAMAN: RISING

S.H. FIGUARTS (BANDAI)

I feel like every time I review an Ultraman, I remark that I don’t review Ultraman stuff enough.  And, seeing as it’s been seven months since my last review, I suppose it still holds true.  When last I spoke of Ultramen, I talked a bit about Ultraman: Rising, Netflix’s animated Ultraman movie from last summer.  This builds a bit on that.  The central theme of the movie is parenthood, with the main character’s respective relationships with his adoptive “daughter” Emi and his own father playing parallel with each other.  One of the film’s neat surprise twists is the reveal that Ken’s father, the previous holder of the Ultra mantle, can still harness the abilities, granting him a modified version of the classic design, affectionately dubbed “Ultra Dad.”

THE FIGURE ITSELF

Ultra Dad is a 2025 online-exclusive S.H. Figuarts release, designed to follow-up on the main Ultraman release for the film from last year.  The figure stands about 4 3/4 inches and he has 38 points of articulation.  Ultra Dad’s articulation scheme is pretty much what you’d expect from a Figuarts release at this point.  The range of motion is all pretty solid, especially given his smaller stature.  Speaking of smaller stature, this guy’s an inch and a half shorter than the main Ultraman, which is a bit surprising when you see it, but also accurate to the depictions of the characters in the movie.  He’s got a new sculpt, and it’s a solid, clean recreation of Hayao’s Ultra Dad design from the movie.  Like Ken, it’s very stylized, and in a way that lines up very well with the Ken figure from last year.  Ultra Dad’s color work is likewise a good match for the prior figure.  The silver is a little on the flat side compared to the film’s very reflective take, but it ultimately works okay.  I do really like the extra shiny finish on the red sections.  The only slight downside is that the ankles, wrists, and knees are more of a flat grey, which doesn’t quite match.  Ultra Dad is packed with three different eye plates, 13 different hands (L and R fists, L and R relaxed, L and R open gesture, L and R open-er gesture, L and R powered up, L and R flat, and a left flat that’s different than the pair?), two different color timers, and an extra effect piece hand meant to go with the prior Ken figure.  Generally, it’s decent spread, covering most of the bases.  The one issue I did run into with this one is that his outer faceplate doesn’t sit as securely as it did on the Ken figure.

THE ME HALF OF THE EQUATION

Given how much I enjoyed Rising, I’ve been really on board for all of the figure coverage too.  When this look showed up in the movie, I immediately wanted a figure of it.  I was very happy to see it get announced so quickly after the fact.  He’s certainly a fun figure.  He’s not as much his own standalone piece as he is an accent piece for the main Ultraman release, but that’s what I wanted him to be, so that works out well for me.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3825: Mick

MICK

XYBER 9: NEW DAWN (BANDAI)

Let’s peer into the world of things that I totally forgot about but then resurfaced in my brain when they landed right in front of me!  Last time, it was NASCAR Racers, Saban’s animated tie-in show that actually had very little to do with the show.  This time, it’s actually another Saban animated project from the same time period.  In fact, it’s the very show that Fox pre-empted to give a better spot to NASCAR Racers when it launched, Xyber 9!  Xyber 9, what a Xyber 9 that was.  Okay, to be honest, I watched it when it was running, but I remember very little of the actual show.  I do remember the toys being everywhere, though, and, after more than two decades, I finally bought one!  Let’s look at Mick!

THE FIGURE ITSELF

Mick was released in the one and only series of Xyber 9: New Dawn figures.  He’s based on the character’s design from the show, of course, as were the whole line.  The figure stands just shy of 3 3/4 inches tall and he has 10 points of articulation.  Given the era and scale, the articulation’s actually quite well handled.  He’s even got moving wrists!  The sculpt is also not a bad piece of work.  It’s always a bit tricky to move a 2D design into 3D, but Bandai actually did it quite well here.  He’s clean and the angle work is nice and sharp.  In general, he captures the general vibe of the character, and manages to get a bunch of neat details in.  Is paint work is also pretty strong.  He is slightly off-model, though, since his hair is brown here, but was actually blonde on the show.  I’m gonna guess they wanted to differentiate him more from Jack.  I can’t say it’s all that bad, honestly.  Beyond that, the application is clean, and there are no obviously missing details.  Mick was packed with two different guns, a large one and a small one.  The small one is missing, because it wasn’t in the package, but at least I still have the large one!

THE ME HALF OF THE EQUATION

Like I said above, I remember watching Xyber 9, but I don’t remember much actually about the content of the show.  I remember seeing the figures hanging around, but there were always other things I was more interested in.  I finally got my chance again when a bunch of them came into All Time.  Since it wasn’t a complete set and that’s pretty much the only way they sell, Max and I opted to cave into our shared interests in odd forgotten ’90s cartoons, and both grabbed some of the set.  Mick here was the one that most interested me, so I snagged him.  He’s actually quite a fun little figure.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3816: Tourist Tick

TOURIST TICK

THE TICK (BANDAI)

SPOOOOOOOOOOOOOOOOOOOOOOOOOOON!!!!!!!!!!!

Look, I’m just legally required to start Tick reviews that way.  It’s in the contract.  What contract?  It’s not important.  I’ve not had a *ton* of Tick reviews here, but I’ve had a few, and they’re happening with increasing frequency at this point.  Thus far, the only “figure” I’ve looked at from the cartoon tie-in line was one of the small figurines, and not even of the Tick himself.  So, here’s me taking a look at an actual Tick figure from the original Tick line!

THE FIGURE ITSELF

Tourist Tick was released in the “Tick Talkers” series of Bandai’s The Tick tie-in line, which hit during the line’s second year in 1995.  They were designed to augment the standard line of figures with extra Ticks with electronic talking features.  The figure stands 5 1/2 inches tall and he has 5 points of articulation.  The sculpt is pretty similar to the rest of the Ticks, which is to say pretty on-model for his design in the show.  He’s got minor pre-posing, but nothing too crazy.  The head’s got his big toothy grin he was prone to doing, which feels very on character.  To sell the touristy thing, he’s got a pair of sunglasses and a pair of swim trunks, which are a minor but fun change-up.  The sculpt works them in pretty well, with the glasses in particular being pretty sharply detailed.  The color work starts with the basic Tick set-up, of course, but he’s also got some fun coloring on the shorts, which make for a nice little pop.  The paint work is cleanly handled for the most part, which is good for this era of figure.  Tick got no accessories, but he did have the talking feature.  The batteries are long dead on mine, but that button’s still there, taunting me.

THE ME HALF OF THE EQUATION

I missed most of the Bandai Tick line as a kid.  It was a short run, and I hadn’t quite gotten into the show yet.  I did have the 14-inch talking figure, but that was it.  I later snagged most of a figurine set, but again nothing beyond that.  This particular figure has actually been sitting on my shelf at work for a few years, clutched in the hands of a ’90s Godzilla figure.  We ended up dismantling the employee shelves for more space, so my stuff got boxed up and brought home, and Tick here made the cut on the stuff that actually joined my collection.  He’s a neat little figure, and a reminder that I really should get some more of these guys.