#3554: Ultraman Z – Original

ULTRAMAN Z — ORIGINAL

S.H. FIGUARTS (BANDAI)

Fun FiQ Fact #0033: There’s a Tamashi Nations Store in New York where you can buy all sorts of Bandai things that are usually exclusively available overseas, which, in case your wondering, includes Ultraman stuff.  You know, if that’s your sort of thing.

My first introduction to pretty much anything import-related is almost always going to be Ultraman.  Since its primary focus is in Japan, as a kid my only options for the toys were what few items got imported in comic shops and the like.  Years later, it was Ultraman that got me into Bandai’s slightly higher end line with Ultra-Act.  When Ultra-Act was folded into S.H. Figuarts, I stepped back, since I wasn’t jumping up and down to re-buy everyone in a slightly different scale.  I’ve picked up a few of the anime/manga-based figures, but no live action releases…that is, until now!  Let’s look at Ultraman Z!

THE FIGURE ITSELF

Ultraman Z Original is part of Bandai’s S.H. Figuarts line, and he is a Tamashii Nations Store exclusive.  He’s a re-issue of the 2021 release of the character, with a stripped down selection of accessories at a lower price point. The figure stands just over 5 1/2 inches tall and he has 40 points of articulation.  Z has a decent selection of different looks over the course of his appearances, as he gains different fusions and power-ups, but this figure is, as you might expect from his name, his original, unmodified appearance.  It’s a pretty fun design, which borrows elements from prior Ultras, but leaves them in such a way that they still feel unique when placed together.  I particularly like the merging of an Ultraseven style fin with the more classic Hayata style face.  Z’s sculpt is a pretty impressive one, up to the usual standards of the usual Figuarts fare.  Compared to some of the other Ultras I’ve handled, his articulation feels a little less fiddly, and a little better on the range of motion.  The construction on this guy feels pretty solid, and his sculpt is nice and clean.  He’s a pretty spot-on match for the suit design from the show, which is certainly nice.  Z is unique amongst most Ultraman in that his predominant accent color is blue, rather than red.  I’m honestly always a fan of this change-up, and the end result reminds me a bit of Dyna’s Miracle Type design, which has always been a personal favorite.  The paint work here is solid.  It’s got a pretty clean application for the most part, but there’s some minor bleed over on some of the change-overs on the color work.  Z is packed with four sets of hands (in fists, flat, flying, and open gesture) and two different versions of his color timer.

THE ME REMAINDER OF THE EQUATION

In December, I took a trip to New York with the family, which of course largely saw me focus on getting things for everybody else as we visited all of the stores.  On our last day there, I spotted the Tamashii Nations Store, which I had actually forgotten had even been set-up there, and my wife encouraged me to stop in, since I’d not done much for me.  They had a nice selection of the exclusives, including a Kamen Rider that Max wanted me to pick up for him.  Since I was already stopping to buy something, I figured I might as well get something for me, and decided to snag this guy, because it’s been a bit since I bought myself an Ultraman.  He’s very fun, and now I feel the need to buy more, which seems to always happen when I buy myself an Ultraman.

#3415: Gamma 1 & Gamma 2

GAMMA 1 & GAMMA 2

DRAGON STARS (BANDAI)

Okay, not gonna lie, I’m starting to get just a touch burned out on Marvel Legends, so I’m gonna do my best to mix in a few non-Legends reviews here, just for my own sanity. So, let’s talk about a thing I don’t talk about here too often: Dragon Ball. My primary association with the franchise is Z, specifically the Android and Cell Sagas, and I haven’t really had much interaction with its current iteration, Super. That said, last year Super did a sort of continuation of those two sagas for their latest movie, Super Hero (which, for those playing at home, makes the official title the somewhat redundant sounding Dragon Ball Super Super Hero), a Piccolo and Gohan-centered story that brings back the Red Ribbon army. Our two new androids for the movie are the super hero-inspired Gamma 1 and Gamma 2, who I’ll be looking at today.

THE FIGURES THEMSELVES

Gamma 1 and Gamma 2 are plot across the two Super Hero tie-in assortments of Dragon Stars, with 1 being in the first and 2 in the second. The first set hit just before the film’s US release, and the second just at the beginning of the summer. Both figures stand about — inches tall and have — points of articulation. I’d only handled one Dragon Stars figure before these two, and wasn’t exactly thrilled with the movement on that one, so I was iffy on these ones. Obviously, they’re not sporting Figuarts level articulation, but it was better than I was expecting, especially on the upper half. The lower half is less practical, in part because of the “skirt” piece blocking the hip movement, in part because of the difficulty getting the ankles to turn on both axises, and in part because of the tendency for the waist on both figures to pop apart if you push them too far. All that said, I did find the tolerances on Gamma 2’s joints to be just a touch better than Gamma 1’s. In terms of construction, these two are largely the same. The body sculpt does a good job of capturing their retro super hero-style attire from the movie, with plenty of sharp detailing on the outfits. The capes are both made from a softer rubber, which I think works pretty well. They hang flat, rather than going for anything dynamic, but I think it works out okay. The difference between the two figures lies in their heads, which get differing numbers of fins, corresponding to their own respective unit numbers. Additionally, they also get slightly tweaked expressions, with 1 being a bit more stoic, while 2 is slightly more jovial. It’s minor, but it works well for their respective characteristics. The paint work between the two is again pretty similar, swapping reds for blues between the two. Application is clean on both figures for the most part. Both figures are packed with two sets of hands and a blaster designed to match their respective head design. I found the hands a bit tricky to swap the first time around, but on Gamma 2, they seem to swap just a little bit easier.

THE ME HALF OF THE EQUATION

I really only care about the Android and Cell Sagas of DBZ, so I haven’t kept up with everything since. That said, I was immediately intrigued by the designs for these two, which made me kinda want the figures. Once Gamma 2 hit it was even harder to resist, so on Jason’s recommendation, I sat down and watched the movie, and about 20 minutes in, I knew there was no way I was passing on these. I was a little hesitant to go back to Stars after being disappointed in the only other figure I’d gotten from the line, but I actually really like how these two turned out.

Thanks to my sponsors over at All Time Toys for setting me up with these figures to review.  If you’d like to see a video of these guys in action, I helped out with one for their YouTube channel, so check that out.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3319: Gold Ranger

GOLD RANGER

POWER RANGERS: SUPER LEGENDS (BANDAI)

You know who’s pretty cool?  The Zeo Gold Ranger.  Like, just pretty top-notch, really.  At the very least, top three when it comes to Power Rangers, at least as far as I’m concerned.  It’s really him and Space Silver.  I have a draw to toy coverage for both of them, and Zeo Gold winds up being ever so slightly more prevalent, so, you know, there’s a little bit more of him, I suppose.  So, anyway, here’s one of those Zeo Gold Rangers.  Let’s check him out!

THE FIGURE ITSELF

The Gold Ranger (who is listed as such, with no specific “Zeo” denotation or anything) was released in 2008 alongside an MMPR White Ranger as part of the second round of Power Rangers: Super Legends figures from Bandai.  The Super Legends figures were released intermixed with the Jungle Fury product as a special release for the 15 anniversary of the franchise.  They were officially designated as chases, so they weren’t super plentiful or easily found back in the day.  Because that’s definitely the best way to celebrate the franchise: by releasing its most popular characters as hard to find chases.  Oh, Bandai, you sure know how to Bandai.  The figure stands 5 1/2 inches tall and he has 17 points of articulation.  By current standards, the articulation scheme’s not premium or anything, but it was pretty good for the time, and matched up with the best of the line at the line.  Honestly, the only glaringly missing things are a waist joint and maybe some lateral motion for the arms.  It’s definitely workable, though.  The Gold Ranger’s sculpt was an all-new one at the time.  Like the articulation, the sculpt is a bit dated by current standards, but it was honestly a notable step forward compared to prior Zeo figures.  The biggest drawback is definitely how the articulation’s worked in, but it’s not terrible, just a little obvious.  The proportions are a little bit stilted, but generally decently balanced, again, relative to prior offerings.  The detailing on the outfit’s pretty strong, and the armor’s actually a separate piece for a change.  The paint work on the Gold Ranger is fairly basic, but it does what it needs to.  The finish on the gold is consistent and the application’s all pretty clean.  He’s packed with the removable armor, as well as his Staff of Gold, which is, ironically, totally silver for this release.  It’s not a bad piece, aside from perhaps being a little bit stubby, and, of course, the aforementioned silver coloring.  Why it wasn’t just molded in gold is something of a mystery, but there it is.

THE ME HALF OF THE EQUATION

I’ve always been a big fan of Zeo Gold, and even though I was well and truly out of Power Rangers when this line hit in ’08, this guy almost pulled me back in.  I say “almost,” of course, because the fact that I was never able to find one at retail meant that, you know, I never got one.  Well, not for a good long while, anyway.  This one wound up coming to me courtesy of a big Rangers collection that came into All Time back in the summer of 2020.  I’d just gotten the Lightning Collection version, and I was feeling rather nostalgic, so this guy struck something of a chord.  He’s an interesting half-step between modern and vintage.  I like him, but he’s definitely got a more limited audience these days.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3289: Captain America – Tech-On Avengers

CAPTAIN AMERICA — TECH-ON AVENGERS

S.H. FIGUARTS (BANDAI)

There’s something of an irony to the most recurrent character at the center of my S.H. Figuarts reviews for the last couple of years has been Captain America, but, well, here I am.  And you know what?  I’m gonna do it again.  In 2021, Marvel partnered with Bandai Namco for a Super Sentai-inspired Avengers series, Tech-On Avengers.  Marvel’s part was publishing a six issue tie-in miniseries, while Bandai’s part was releasing some Figuarts based on the designs seen in the comics.  The premise is pretty simple: the Avengers lose their powers due to shenanigans caused by the Red Skull, so they all have to be outfitted with Stark-designed armor, to become the Iron Avengers.  And I, being me, have the Captain America, which I’ll be taking a look at today.

THE FIGURE ITSELF

Captain America — Tech-On Avengers is the second Tech-On Avengers release in Bandai’s S.H. Figuarts line-up, following the Iron Man from earlier in 2022.  Cap started arriving domestically towards the end of the year, in that early to mid December area.  The figure stands right at 6 inches tall and he has 45 points of articulation.  The articulation on this guy is a little bit finicky; Figuarts often are, but they’ve been getting less so as of late.  This guy’s even more finicky than usual, especially when it comes to the pelvis area.  The waist folds inwards on itself, and the hips are just generally kind of a little tight, which is only made potentially worse by having the waist folded in too far.  There’s also a floating pelvis piece to contend with, which just further complicates movement.  You can still get a decent range out of the figure, but it can take some getting used to.  On the plus side, the way the shoulders are laid out is actually pretty intuitive, and gives him a solid range of motion.  Cap’s sculpt is an all-new one, based on his tech-ed up look.  It’s honestly a pretty fun look, and I kind of dig the Ultraman manga vibe going on here.  It’s a good merging of the Cap, Iron Man, and Sentai vibes, while still maintaining the classic Cap vibe through and through.  The sculpt is quite nicely detailed.  It’s very sharp and clean, and appropriately sleek.  The construction uses just a little bit of die cast metal, which appears to be confined to the feet.  Not sure exactly why, but I guess it at least makes him rather sure footed.  His color work is generally pretty classic Cap fare; red, white, and blue, or at least a close variation of it.  I dig the metallic blue and the varying shades of red, but I’m a bit less sold on the light grey in place of white.  It lacks some of the pop that it should have.  At the very least, the paint work is cleanly applied.  Cap gets an impressive selection of accessories, including five sets of hands (in fists, gripping, flat, open gesture, and with pegs for use with the blast effects), a slightly more tech-y version of his usual shield, four different styles of straps for said shield (for mounting on his back, proper gripping, loose hanging, and one for throwing), a throwing effect, four different blast effects, and a display stand.  One of the gimmicks for Cap’s armor is the ability to use his shield as an extra armor-up feature.  To facilitate that, this guy gets an alternate larger set of hands, forearm guards, shoulder pads, front, back, and lower torso plates, a version of the shield that’s opening up for the armor up feature, and effects for the shield, the front of the torso, and his fist.

THE ME HALF OF THE EQUATION

Overall, Tech-On is a concept that I don’t have much use for.  It’s a bunch of gimmicky variants of characters I have plenty of times over, and they’re all rather on the expensive side.  That being said, I’m a sucker for a fun Captain America variant, and that’s what this guy is.  He’s still perhaps a bit on the pricey side, but there’s plenty going on with this guy that makes him feel worthwhile.  And he’s even got fighting fists?  How can I not love a Cap that has fighting fists?

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for toys both old and new, please check out their website.

#3198: Jet Jaguar

JET JAGUAR

S.H. MONSTERARTS (BANDAI)

As someone with only really a passing knowledge of the Godzilla franchise, I can tell you that there are two things I am very definitely a fan of, despite my limited knowledge.  The first is Mechagodzilla, because, I mean, come on.  It’s all in the name there, right guys?  The other one?  Jet Jaguar.  Why?  Well, simply put, because I love Ultraman, and Jet Jaguar?  Pretty much just Ultraman.  I mean, yeah, there’s more to that, but, I mean, come on.  I’ve got plenty of Ultraman love in my collection, especially in the Figuarts-style range, but now I’m finally hitting up the Godzilla side just a little bit.  I snagged a Mecha earlier in the year, and now, thanks to an updated appearance in Godzilla: Singular Point, I’ve also gotten a shot at a sweet new Jet Jaguar!  Jet Jaguar!

THE FIGURE ITSELF

Jet Jaguar is part of Bandai’s S.H. Monsterarts line, and has been showing up domestically in the last month or so.  In Japan, the figure is a web-exclusive, but in the US, we were fortunate enough to get him as a standard release.  Or, at least as standard as any Monsterarts release can be here.  As mentioned in the intro, the figure is based on Jet’s appearance in Singular Point, specifically his third, fully advanced form, and follows up on the Godzilla from the same source, with was released earlier in the year.  The figure stands 6 1/2 inches tall and he has 34 points of articulation.  While the figure is certainly very mobile, I did find that there was just a little bit of a learning curve on working his articulation properly, so as to not risk breaking anything.  Thankfully, it’s not anything too crazy, and after messing with him for a little bit, I was comfortable enough to not worry about damaging anything.  The range is generally pretty solid, but I did find some slight sponginess on the shoulders and hips, largely due to how they are constructed.  It’s nothing terrible, but I do worry just a little bit about how some of the joints are going to hold up over time.  Jet Jaguar’s sculpt is an all-new one, and it does a quite respectable job of recreating the character’s animation design.  The mechanical detailing on the head and torso is especially nice, and very crisp.  Some of the detailing on the legs is a little softer, but still not bad.  I’m not a fan of the use of rubber for the jacketing on the shoulders, but that’s about my only real complaint when it comes to this figure’s assembly.  Everything else is up to the usual SH standards, and he’s just a really slick looking figure.  Jet Jaguar’s color work is fairly basic for the most part, but as far as actual paint goes, there’s some rather nice weathering on the torso and head, and I really dig the clear blue for the eyes.  I also quite like the bright color palette, which really helps him to stand out amongst the other Monsterarts.  In terms of accessories, Jet Jaguar is pretty well loaded.  He’s got three different sets of manipulators (in gripping, splayed, and pointing), the Anguirus spike spear, three different styles of back attachment, with one set of just the “handles”, the back pack, and the full flight pack, an alternate set of “extended” antennae, a minifigure of Yun Arikawa, a chair for Yun which swaps out for one of the plates on Jet’s back, and a stand.  The spear is rubber at the top, so it was a little warped on mine right out the box, but I do appreciate that it splits in the middle to make it easier to get it into Jet’s hands.  The flight pack is articulated, which is fun.  It makes Jet a bit top heavy, but the stand sort of helps with that.  It’s not as useful as one of the stages or anything, but it can at least aid in keeping him upright.  Yun is actually articulated, which is fun, but lacks any sort of paint, so he’s just blue.  So, there’s that.

THE ME HALF OF THE EQUATION

Despite having a very limited amount of any *actual* interaction with Jet Jaguar in media, I have this undying love for the guy.  When this figure was announced, I was pretty much immediately on board, and I was definitely plussed at being able to get him through All Time.  The figure’s not quite what I was expecting, I think, after messing with other Monsterarts, but that’s not a bad thing.  He’s still a lot of fun, and just a really nifty design overall.  I’d love to also see a classic Jet, if perhaps that’s on the table, but we’ll just have to see, I suppose.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3135: Krillin – Earth’s Strongest Man

KRILLIN — EARTH’S STRONGEST MAN

S.H. FIGUARTS (BANDAI)

It’s been a bit over a year since my last Dragon Ball Z review, and I’ve got to keep these infrequent stops back at that particular well going, right? Right. Honestly, it’s not even a conscious thing really. They just keep putting out one figure I want just every so often enough to keep me from completely falling out of it. Last year it was Piccolo. This year? We’re finally circling back around to my man Krillin. And I sure do love me some Krillin.

THE FIGURE ITSELF

Krillin – Earth’s Strongest Man is a 2022 release for the DBZ subset of Bandai’s SH Figuarts line. He started showing up domestically in the last month or so. This is the third version of Krillin in the line, and the second to be specifically DBZ-based. As with Piccolo, it had been a while since that last DBZ Krillin, so another version was definitely due.  The figure stands 4 3/4 inches tall and has 43 points of articulation.  As I noted in my review of Piccolo last year, there have been some definite adjustments made to how Figuarts implements articulation on their figures, especially for this line in particular.  Krillin continues that trend, and, despite his smaller stature, he’s still notably sturdier than some of the earlier figures, which is a definite plus, and something that makes the figure a lot nicer to actually mess around with.  The legs are notably a lot less prone to getting all floppy in certain poses, and his arms have less pieces that just float around during posing.  You still want to be somewhat careful, as parts can still pop out of place (as his right shoulder did during my initial posing), but for the most part, it works a lot better.  Krillin’s sculpt is all-new, and aims to address some of the issues with the last DBZ Krillin.  The biggest of those, ironically, was the size of the original figure.  He was far too tall to be an accurately scaled Krillin to go with the rest of the line.  Given his supposed canon height is supposed to be 5 feet, this new figure’s scale seems to be more or less on the mark.  Beyond that, the new sculpt is just a solid match for Krillin’s animation model, as well as the overall style of the more recent figures.  In terms of sizing, design, and how the articulation is worked in, he’s just an overall better representation than the prior release.  There are four different heads included with this one, each with a different expression.  The standard, right out of the box one has a fairly basic intense looking stare, but there’s also a surprised one, a yelling one, and an angry one.  They’re all consistently sculpted, so they look like the same character, and they’re all a good match for the character as seen on the show.  I wouldn’t mind getting something with more of a friendly smile, but the ones we got are solid.  I myself am partial to the surprised head, because that just feels so very Krillin.  The color work on Krillin is generally pretty basic.  A lot of it is molded colors, but there’s enough paint to get all of the important details.  The application is all pretty sharp, and he looks appropriately the part.  Krillin is packed with six different sets of hands (pointing, two different styles of open palm, two different styles of open gesture, and fists), an extra left hand holding a bag of Senzu Beans, and a Destructo Disk effects piece.  Pretty much all of the essentials are covered here, and I can’t really think of a ton of other stuff you could give him.

THE ME HALF OF THE EQUATION

The first DBZ version of Krillin was released just enough before I got into the line that there was no way for me to get him at a reasonable price.  I’ve kept my eye out for other options in the scale pretty much ever since, and ultimately made do with the Dragon Ball version of him for a little bit.  That said, as soon as this one was announced, I was on board, and I eagerly awaited his release.  In hand, he’s a ton of fun, and very much worth the wait.  Given how much I like Krillin, I’m kinda glad I didn’t settle for the earlier version, and waited for what is definitely the best version of him out there.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for toys both old and new, please check out their website.

#3084: Mechagodzilla

MECHAGODZILLA

S.H. MONSTERARTS (BANDAI)

Just over a year ago, Godzilla Vs Kong premiered on HBO Max for streaming…and was also in theatres, I guess, but I was still avoiding them, so, you know, I wasn’t tracking such things.  I really enjoyed the movie, though, since it delivered on pretty much everything I had hoped for in a movie called “Godzilla Vs Kong.”  It had Godzilla, it had Kong, they were versus-ing, and, more importantly, it also had Mechagodzilla, Godzilla’s robot doppelganger, and my second favorite thing about the Godzilla franchise.  I picked up Playmates’ movie-inspired version of the character last year, and was pretty happy with that one, but you can always use just a little bit more Mechagodzilla, right?

THE FIGURE ITSELF

Mechagodzilla was released as part of Bandai’s S.H. Monsterarts line, hitting retail domestically at the end of February of this year.  He’s the third figure in the Godzilla Vs Kong subset, joining the Kong and Godzilla figures released last year to more closely tie-in with the movie.  The figure stands about 7 1/4 inches tall and he has, like, so much articulation.  Just many articulations, you guys.  The tail is almost entirely segmented into individual joints, and the pistons on the hips are designed to work.  He’s got an articulated jaw, he’s got butterfly shoulders.  About the only things missing are finger and toe movement, but at this size, that’s far from an issue.  They’d probably be at risk of breakage anyway.  As it stands, the current articulation scheme gives this guy a pretty solid range of motion.  The elbows are notably a little restricted, but beyond that, it’s impressive, especially that tail.  Mechagodzilla sports an all-new sculpt, based on his appearance in the movie.  Obviously, at this price-point, the sculpt is a lot more involved than the Playmates equivalent.  Everything is much sharper, and I do mean that literally; you gotta be careful with that tail.  Everything is very crisp, and convincingly mechanical, and there’s a ton of really great detail work on the inner mechanics of everything.  He’s also got a little bit of diecast metal worked into the legs and feet, which not only gives him a little extra heft, but also makes him very stable on his feet.  Mechagodzilla’s paint work isn’t too terribly involved, at least in terms of coloring, but it’s at least consistent.  The silver is all painted, which looks quite nice, and the handful of red accents do a good job of breaking things up just a little bit.  Mechagodzilla is light on the extras, but not completely without.  He gets two different sets of hands, one set open, the other closed, in order to add some extra variety to his posing.  It might have been nice to get a blast effect for his atomic breath, or possibly even some damaged parts, but ultimately, it’s nice that we got anything at all.

THE ME HALF OF THE EQUATION

I like Mechagodzilla a fair bit, but the nature of his release meant that I wasn’t expecting to have an easy time getting ahold of this one through my usual means.  I was also pretty content with the Playmates figure, which is surprisingly good for its price-point.  That said, when one of these rolled through All Time, and I was able to snag him for a pretty solid deal.  Coupled with a general slow down in what I’ve been picking up, he just felt like the right thing at the right time.  This figure’s really solid, but in like a subtle way.  There’s a lot going on with him, but he’s not overly showy.  He’s just a really cool figure, and I’m glad I picked him up.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#2877: Captain America – Avengers Assemble Edition

CAPTAIN AMERICA — AVENGERS ASSEMBLE EDITION

S.H. FIGUARTS (BANDAI)

Bandai’s S.H. Figuarts line began as something that was mostly focused on Japanese properties, and while they aren’t totally out of the picture by any stretch of the imagination, they certainly have added a lot more western properties to the line-up.  In particular, figures based on the MCU have become quite common place.  They’ve done quite an Endgame line-up, and now their circling back with a selection of figures based on the first Avengers, under the heading “Avengers Assemble.”  I am, somewhat predictably, looking at the Captain America from the set, because that’s what I do these days.

THE FIGURE ITSELF

Captain America is one of the four Avengers Assemble Edition figures added to the S.H. Figuarts line-up this year.  Cap started showing up domestically in early July, which is a convenient time for Cap figures.  He’s based on Cap, specifically in the first Avengers movie, though it does allow you to use him as both an Endgame flashback Cap and a Homecoming educational videos Cap, if you so choose.  That said, there was a release specifically patterned on the Endgame appearances of the costume last year.  This one sort of tailors him more to his actual Avengers appearances.  The figure stands about 6 1/4 inches tall and he has 34 points of articulation.  He’s similar to the Endgame Cap scale-wise, which also means he’s on the taller side for Figuarts, meaning he’s also not too terribly far off from Legends scaling.  Still a touch small, but you could fudge it if really pressed.  He follows the usual Figuarts articulation scheme, so that gives him an impressive range of motion.  That being said, he shows some of the improvements we’ve been seeing more recently on Figuarts with how the articulation is implemented, so he’s a slightly more solid figure, with a little more heft to him.  I definitely like that.  Cap’s sculpt is largely shared with the Endgame version of this costume from last year, which is sensible, since they’d want to get some mileage out of this mold if possible.  It’s a pretty impressive piece of work.  It’s very clean and sleek, and definitely makes a slightly iffy design work nicely in three dimensions.  There’s the usual level of stylization to him, so that he fits in with the rest of the line.  I was happy with how well they got his build down, since the Hasbro version of this costume was a little bit scrawny.  This version certainly more lives up to the “America’s Ass” monicker.  The only thing I’m not really big on is the belt, which has a little trouble sitting properly.  It tends to hover a little higher than it should.  Cap’s standard head sculpt has the helmet and a more neutral expression, which is a strong set-up.  The helmet’s details match well with the films (again, something Hasbro tended to struggle with) and the Evans likeness is pretty strong.  The paint work on Cap is quite nice.  It’s got the basic color scheme down nicely, and reminds me how much I like the brighter colors of this costume.  They also added some accenting on the outfit, so as to give him a little more wear, since he’s supposed to work for the final battle from the movie.  When it comes to the accessories, Cap is pretty nicely covered.  He gets three alternate heads: masked and angry, and two unmasked.  The unmasked are the same sculpt, but one is clean, and the other is dirty.  He also has the two necks to match masked vs unmasked heads, as well as two different collars one with the hood and one without.  Also included are two shields, again clean and dirty.  They get fully folded down straps, plus one for the upper arm, two alternate hands for each side holding the lower strap, and one strap with the additional hook for doing the one handed hold on the shields.  There are a total of 14 hands included, which covers the fists he comes wearing, the pair with the straps, the pair with the tab for use with the strap with the hook, two open gesture, two gripping, two relaxed, one pointing with the index finger, and one pointing with index and middle finger.

THE ME HALF OF THE EQUATION

As I’ve mentioned before, I don’t have the dislike for this design that some people do.  That said, it’s toy coverage wasn’t great.  The Legends versions were definitely not at the line’s height, and I was disappointed by the Endgame re-release in particular, since I’d been hoping for an all-new sculpt.  Alas, that wasn’t the case, so I was still in the market for a good small-scale version of the costume.  When this one came in at All Time, it was a pretty easy sell for me.  He’s a really strong figure, and easily the best version of this costume on the market.  He definitely feels worth the value.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#2758: Evangelion Proto Type 00/00

EVANGELION PROTO TYPE 00/00

ROBOT SPIRITS (BANDAI)

Despite being a pretty big fan of the whole big mechas versus big monsters sub-genre, I somehow managed to avoid any major exposure to anything Evangelion until the last two years.  I know, shame on me.  Last winter I marathoned my way through Neon Genesis Evangelion and it’s follow-up movies, and then after a few months, my brain started working again, and now we’re kind of here?  I did enjoy the show, despite it’s brain breaking properties, and I certainly was down for some toys.  Fortunately for me, there’s a lot of options on that front!  I’m decidedly going with something generally more on the recent side, and I’m kicking off my collection with Eva Unit-00, who I’m taking a look at today!

THE FIGURE ITSELF

Evangelion Proto Type 00/00, or Unit-00 for short, was released as part of Bandai’s Robot Spirits toyline.  She’s figure 270 in the line, and marks the second of the Evas for the line.  This particular version of Unit-00 is based on her appearance in the Rebuild of Evangelion movies.  While Units 01 and 02 remain rather similar to their original designs, Rebuild does mix things up a little bit more for Unit-00, who in the original begins as an orange mecha, and then switches to blue for her more armored appearance.  In Rebuild, she instead keeps a more consistent orange and grey color scheme between both appearances.  The figure stands about 6 inches tall and has 54 points of articulation.  This sucker’s pretty darn mobile, with a very impressive range of motion.  My prior exposure to Robot Spirits was through the Pacific Rim figures, and they  were solid for what they were, but the posability definitely wasn’t like this.  The figure’s designed for a lot of deep poses, as the Evas are prone to get into within the series, and that definitely works out very nicely.  I was also quite impressed by the engineering of the articulation, and how it works within the sculpt.  By far the coolest part is on the neck, which has a segmented construction that actually simulates stretching and compressing.  It’s really cool.  In general, the sculpt, which is quite an impressive piece of work, does a really good job of working in the articulation in an aesthetically pleasing way, while still maintaining a nice bit of accuracy to the source material.  Speaking of accuracy to the source, Unit 00 has two different looks in Rebuild, and this figure is actually designed to replicate both of them.  Right out of the box, she’s in her later, more armored up appearance, complete with the shoulder pylon things.  The shoulders are even on separate joints, so that you can keep them properly oriented, and out of the way of the arms when posing, which is pretty cool.  The shoulders, chest plate, and part of the thighs swap out for secondary parts, allowing for a conversion to the more streamlined appearance from earlier on, which looks pretty good too.  I’m more a fan of the out of the box set-up, but extra display options are always fine by me.  Unit 00’s color work is bold and clean, which is what you want to see on such figures.  A lot of it’s done through molded plastic, but the actual paint application that’s there is cleanly applied as well.  I certainly had no issues with it on my figure.  Unit 00 is quite nicely accessorized.  There are, of course, the previously mentioned alternate armor pieces, but on top of that she gets six sets of hands (fists, gripping, flat, relaxed, and two different styles of open gesture), an umbilical power cord, knife, smaller rifle, larger gun (complete with a spinning drum), handcuffs, an alternate open port for the plug, and some sort of crucifix antenna thing that I assume is somehow plot relevant to Rebuild.  It’s a really impressive selection of extras, and pretty much covers anything I could possibly think of wanting for the figure.

THE ME HALF OF THE EQUATION

Since I hadn’t seen anything Evangelion-related until the last two years, I also hadn’t gotten any of the toys, since I (typically) steer clear of toys for things I haven’t really experienced.  After watching the show, I definitely found Unit 00 to be my personal favorite of the main Evas, and I was definitely down for some version of it in toy form.  I’ve been looking at my options, and then this one wound up being the first of the Robot Spirits Evas to come into All Time, which certainly made my choice quite simple.  It’s a really fun figure, and probably the most fun I’ve had with a Robot Spirits release.  There’s so much cool stuff going on, and so many different options for display, but at the core of it, there’s a figure that’s just really, really fun to play around with.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#2716: Ultraman – The Animation

ULTRAMAN — THE ANIMATION

S.H. FIGUARTS (BANDAI)

You know what be nice?  Not going over a year between Ultraman-related reviews.  Wouldn’t that be a novel concept?  I think it would!  I’m going to do my part, and so should you!  Now, my part is very clearly purchasing the Ultraman items and then reviewing them.  Your part is…reading the reviews?  I guess.  Seems like one of these jobs is gonna be way easier.  Not gonna say which.  But I’ll imply.  Because of the implications.  When last I spoke of Ultraman, I was focussed in on the Netflix animated adaptation of the manga, and I’m staying in that general area for today’s review.  But, while that review was of the Ultraseven stand-in, this time I’m looking at the series’ main central Ultra, Shinjiro Hayata.

THE FIGURE ITSELF

Ultraman (The Animation) was released as part of the greater S.H. Figuarts line back closer to Netflix’s launch of the animation, as a tie-in.  I know, it’s a radical concept, right?  This is the second version of Shinjiro, following the manga-based version of the character that launched the Ultras into Figuarts back in 2015.  In adapting into animation, the suit uses the B Suit version’s colors, which were tweaked a bit to more closely read as the classic Hayata suit. The figure stands just shy of 6 inches tall and he has 40 points of articulation.  Ultra’s movement is rather similar to the Ace suit, as opposed to Version 7, where the hips and legs have good range, but the shoulders are a little more restricted.  It’s slightly different, since it’s not sculpt getting in the way so much on the shoulders, but more the joints just being tighter.  So, it’s possible to get more movement out of them, but it just takes a bit more doing.  I suppose that’s a little better for long-term posing, but it does at times make me worry I might break the joints.  The figure’s sculpt is up to the usual standards for Figuarts, so it’s sharp and pretty precise.  Compared to the pointy-ness of 7 and the boxy nature of Ace, this one’s a fairly good middle ground.  He’s fairly compact and streamlined. It has a lot of similarities to the 2015 figure, obviously, but it looks like parts sharing between the two is minimal.  This one adjusts things to slightly more streamline the silhouette.  It makes him look quite sleek, and I really like how clean he looks, especially when you get him into the right poses.  It also better captures the slightly adjusted design of the later suit, better emulating the classic Ultraman design.  The paint work on this guy is, like the sculpt, clean and sharp.  The color scheme is the later design’s colors, which, while perhaps not as unique, I find to be a bit more eye-catching.  The larger sections of the same color just seem to read better for the character.  In terms of accessories, Shinjiro includes three pairs of hands (fists, relaxed, and open gesture), two Specium Slash pieces, a Specium Ray effect, standard arm guards, arm guards with the Specium Blades deployed, and one arm guard with a spot to plug in the Specium Ray.  It pretty much covers all of the basics for the character, and they’re all pretty solid pieces.  I did have a little trouble with the arm guards popping out on my figure, but it’s not terrible.

THE ME HALF OF THE EQUATION

After getting the Version 7 figure from Super Awesome Wife for Christmas, I found myself with both Ace and 7, but no standard Ultraman, which seemed slightly incomplete.  She and I wound up with several Barnes & Noble gift cards after the holidays, and this guy was one of the figures they had in stock, so I figured it was as good a time as any to snag him.  He’s a fun figure to be sure, and I’m glad I finally rounded out the set.