#3696: Ultraman & Emi

ULTRAMAN & EMI — ULTRAMAN: RISING

S.H. FIGUARTS (BANDAI)

Every so often, I get to talk about Ultraman here, but it honestly never feels like it’s often enough.  I should be talking about Ultraman all the time!  If only there were some way for me to control what I write about here on the site…oh well.  Since I only talk about the franchise every so often, I haven’t yet gotten to discuss Ultraman: Rising, Netflix’s animated film that hit back in June.  That’s something I should really fix, because, simply put, Rising was amazing.  Genuinely loved every minute of it.  It was just a really strong break down of the core Ultraman elements packaged in an easy to approach story that works not just for me, a lifelong Ultra fan, but also for my wife and kids, who know very little about the franchise.  If you haven’t checked it out, I very much recommend it.  To, like, everyone.  Even if you don’t really know or like Ultraman.  Especially then, honestly.  More people should know and like Ultraman.  And, the coolest thing about new Ultraman media is new Ultraman toys!  The Rising designs are getting coverage in all manner of styles, and, keeping consistent with my collecting habits, I snagged the S.H. Figuarts release of main character Ken Sato as Ultraman, alongside Emi, the infant monster he finds himself responsible for raising.

THE FIGURE ITSELF

Ultraman and Emi are a late-summer/early-fall S.H. Figurarts release for this year.  There’s technically two releases of Ultraman: this one, and one at a lower price point that cuts the Emi figure.  I get what they’re going for, but it does seem somewhat to miss the whole point of the movie to cut the Emi figure.  Why would you not want the Emi figure?  Are you some sort of silly person?  Well, there’s certainly no silly people around here!  The main Ultraman figure stands 6 1/4 inches tall and he has 38 points of articulation.  His articulation scheme is pretty standard for the Figuarts Ultras, so it’s very poseable.  I did find the joints were a little tighter on this release than some of the others I’ve snagged.  He’s based on the film’s animation models pretty directly, and he does quite a nice job of capturing Ken’s look as Ultraman.  He’s got those proper exaggerated proportions, and the detailing is all very sharply handled.  The articulation is largely worked in pretty well, with the only exception being his slightly wonky hips.  In the film, Ken’s Ultraman form is very shiny and reflective, which can be tricky to translate to a plastic figure.  This one doesn’t do so bad with it, though.  The silver’s maybe a touch flatter than it should be, but it’s cleanly applied, as is the red around it.  Everything is very crisp, and I do quite like that.  Ultraman is packed with five pairs of hands (in fists, relaxed, light gesture, wide gesture, and flat), two color timers, and three separate eye plates, allowing him to look forward, and off to either side.  I particularly love the eyes; they add so much expression to the figure!  Not to be outdone, there’s also the Emi figure included.  She’s very tiny, at just over an inch tall, and she’s got 5 whole points of articulation, which doesn’t do a ton, but it does do enough.  Though small, the sculpt is quite accurate, and she scales nicely with Ken.  She’s even got her own accessory, a little stand that goes under her tail to help her keep her balance.

THE ME HALF OF THE EQUATION

So, umm, did I mention that I really liked the movie?  Because I really did.  My general Ultra fandom of course loved all those parts, but in particular the whole Emi angle really hit home with me, due to my own recent experiences with fatherhood, and her particularly reminding me of Aubrey.  I knew I wanted this pair even before the movie came out, and seeing the movie only strengthened that.  This was the last of the main product to hit, so I had to be patient, and I almost caved on some of the lower price point stuff, but I didn’t, and I’m happy I waited.  This is an exceptionally fun little set, and I can’t wait to pair them with the upcoming Ultra Dad.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3593: Ultraman Orb Spacium Zeperion

ULTRAMAN ORB SPACIUM ZEPERION

S.H. FIGUARTS (BANDAI)

Fun FiQ Fact #0072: Ultraman Orb is the 14th form-changing Ultraman in the franchise.

I’m gonna level with you guys: I’ve gotten back to Ultraman reviews, and I can’t kick the habit all that easily.  So, there’s gonna be more Ultraman reviews.  Not a ton, because, well, I have slightly more limited means of getting new Ultramen right at this moment, but still, there’s more Ultramen, and that’s always a great thing.  Alright, let’s look at an Ultraman Orb variant!

THE FIGURE ITSELF

Ultraman Orb Spacium Zeperion was a December 2017 release for Bandai’s S.H. Figuarts line.  The figure stands 6 inches tall and he has 40 points of articulation.  Thankfully, this time around, I didn’t have any instant breakage like I did with Ginga, so all of his articulation works the way it’s supposed to.  The articulation scheme isn’t bad, but it’s a little awkward around the hips.  I’m always amused by how often the hip joint construction changes for Figuarts.  Ultraman Orb makes use of a good number of different looks over the course of his series, each based on a fusion of two prior Ultras, with elements from Orb’s “Origin” look worked in.  Spacium Zeperion is a merging of Hayata and Tiga, and is one of Orb’s primary looks for the show, taking the place of his standard look while he works to regain his original powers.  The sculpt translates it well into figure form.  It’s very clean, and I dig how the complexities all work together.  Orb’s color work is fun; there’s a lot of color going on, and it leans more on black and purple, two more uncommon colors in the world of Ultra.  Orb is packed with 5 pairs of hands (in fists, open gesture, two styles of flat, and relaxed), two color timers, his Sparion Beam, and his Sparion Light Ring.

THE ME REMAINDER OF THE EQUATION

Following Ginga breaking on me, I was a little bummed, and felt like I was missing out on some of the Ultra-inspired joy in my life.  Thankfully, Ginga wasn’t the only Figuarts Ultra in the massive collection that is currently still being processed, and Orb in particular had really spoken to me.  He’s a lot of fun.  Definitely a different style of Ultra than Ginga, but I love having options.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3588: Ultraman Ginga

ULTRAMAN GINGA

S.H. FIGUARTS (BANDAI)

Fun FiQ Fact #0067: This marks my fifth Figuarts Ultra review since they ended Ultra-Act and switched over to SH Figuarts full-time, and only my second live-action Ultra in the style.

I got into smaller-scale imported figures, specifically Bandai’s Figuarts-style range, with Ultra-Act, the specifically Ultraman-themed line.  With the end of Ultra-Act, I stepped back on Ultras specifically, but I dipped my toes back into the waters with the Anime-based figures, before jumping in headfirst late last year with Ultraman Z.  And, since Ultraman’s like a hard narcotic to me, and I’m the recovering addict in this analogy, I find myself greatly in need of more live-action Ultramen.  Like, say, for instance, Ginga!  Yay Ginga!

THE FIGURE ITSELF

Ultraman Ginga was added to Bandai’s SH Figuarts line in October of 2019.  The figure stands just under 6 inches tall and he has 37 points of articulation.  Well, he’d have that articulation if mine weren’t defective.  Yeah, unfortunately, about 30 seconds after taking Ginga out of the box, his neck joint cracked, and the only option for repair was gluing it.  Real bummer there.  The articulation scheme is a little on the fiddlier side (which I think may have contributed to the breakage on mine), but it works well enough, and I especially like the range he gets on the shoulders, even with the extra armor.  Ginga is based on his standard starter design, which is a pretty fun one.  It goes for the traditional red and silver Ultra look, and then adds a bunch of transparent blue accents, which are totally fun.  His sculpt is a pretty good rendition of Ginga’s design.  It’s a little cleaned up, notably missing some of the folds from Ginga’s actual suit.  Ginga’s color work is pretty cleanly handled.  I especially like the translucent blue, and it adds some really fun pop to the figure.  He’s packed with four pairs of hands (in fists, gripping, flat, and open gesture), an additional hand with a Ginga Cross Shoot effect attached, the Ginga Spark Lance, and both versions of the color timer.

THE ME REMAINDER OF THE EQUATION

Ginga was one of the last Ultra-Act figures, and I came very, very close to buying one, but I knew the line was ending, and I just fell out of it all.  Since then, I’ve always wondered about the world where I got a Ginga…okay not really.  But I did still kinda want one.  The Figuart was in the big epic collection currently being processed at All Time Toys, and I was looking to snag him, when the owner Jason just handed him over, because he knows I like Ultraman.  I was bummed that he broke so quickly after I opened him, but, on the flip side, at least it happened on one I didn’t have anything into.  And, ultimately, he wasn’t beyond repair.  His neck’s gonna be a little stiffer than it’s supposed to be from now on, but it’s not the end of the world, and I do still really like the figure.

#3554: Ultraman Z – Original

ULTRAMAN Z — ORIGINAL

S.H. FIGUARTS (BANDAI)

Fun FiQ Fact #0033: There’s a Tamashi Nations Store in New York where you can buy all sorts of Bandai things that are usually exclusively available overseas, which, in case your wondering, includes Ultraman stuff.  You know, if that’s your sort of thing.

My first introduction to pretty much anything import-related is almost always going to be Ultraman.  Since its primary focus is in Japan, as a kid my only options for the toys were what few items got imported in comic shops and the like.  Years later, it was Ultraman that got me into Bandai’s slightly higher end line with Ultra-Act.  When Ultra-Act was folded into S.H. Figuarts, I stepped back, since I wasn’t jumping up and down to re-buy everyone in a slightly different scale.  I’ve picked up a few of the anime/manga-based figures, but no live action releases…that is, until now!  Let’s look at Ultraman Z!

THE FIGURE ITSELF

Ultraman Z Original is part of Bandai’s S.H. Figuarts line, and he is a Tamashii Nations Store exclusive.  He’s a re-issue of the 2021 release of the character, with a stripped down selection of accessories at a lower price point. The figure stands just over 5 1/2 inches tall and he has 40 points of articulation.  Z has a decent selection of different looks over the course of his appearances, as he gains different fusions and power-ups, but this figure is, as you might expect from his name, his original, unmodified appearance.  It’s a pretty fun design, which borrows elements from prior Ultras, but leaves them in such a way that they still feel unique when placed together.  I particularly like the merging of an Ultraseven style fin with the more classic Hayata style face.  Z’s sculpt is a pretty impressive one, up to the usual standards of the usual Figuarts fare.  Compared to some of the other Ultras I’ve handled, his articulation feels a little less fiddly, and a little better on the range of motion.  The construction on this guy feels pretty solid, and his sculpt is nice and clean.  He’s a pretty spot-on match for the suit design from the show, which is certainly nice.  Z is unique amongst most Ultraman in that his predominant accent color is blue, rather than red.  I’m honestly always a fan of this change-up, and the end result reminds me a bit of Dyna’s Miracle Type design, which has always been a personal favorite.  The paint work here is solid.  It’s got a pretty clean application for the most part, but there’s some minor bleed over on some of the change-overs on the color work.  Z is packed with four sets of hands (in fists, flat, flying, and open gesture) and two different versions of his color timer.

THE ME REMAINDER OF THE EQUATION

In December, I took a trip to New York with the family, which of course largely saw me focus on getting things for everybody else as we visited all of the stores.  On our last day there, I spotted the Tamashii Nations Store, which I had actually forgotten had even been set-up there, and my wife encouraged me to stop in, since I’d not done much for me.  They had a nice selection of the exclusives, including a Kamen Rider that Max wanted me to pick up for him.  Since I was already stopping to buy something, I figured I might as well get something for me, and decided to snag this guy, because it’s been a bit since I bought myself an Ultraman.  He’s very fun, and now I feel the need to buy more, which seems to always happen when I buy myself an Ultraman.

#3415: Gamma 1 & Gamma 2

GAMMA 1 & GAMMA 2

DRAGON STARS (BANDAI)

Okay, not gonna lie, I’m starting to get just a touch burned out on Marvel Legends, so I’m gonna do my best to mix in a few non-Legends reviews here, just for my own sanity. So, let’s talk about a thing I don’t talk about here too often: Dragon Ball. My primary association with the franchise is Z, specifically the Android and Cell Sagas, and I haven’t really had much interaction with its current iteration, Super. That said, last year Super did a sort of continuation of those two sagas for their latest movie, Super Hero (which, for those playing at home, makes the official title the somewhat redundant sounding Dragon Ball Super Super Hero), a Piccolo and Gohan-centered story that brings back the Red Ribbon army. Our two new androids for the movie are the super hero-inspired Gamma 1 and Gamma 2, who I’ll be looking at today.

THE FIGURES THEMSELVES

Gamma 1 and Gamma 2 are plot across the two Super Hero tie-in assortments of Dragon Stars, with 1 being in the first and 2 in the second. The first set hit just before the film’s US release, and the second just at the beginning of the summer. Both figures stand about — inches tall and have — points of articulation. I’d only handled one Dragon Stars figure before these two, and wasn’t exactly thrilled with the movement on that one, so I was iffy on these ones. Obviously, they’re not sporting Figuarts level articulation, but it was better than I was expecting, especially on the upper half. The lower half is less practical, in part because of the “skirt” piece blocking the hip movement, in part because of the difficulty getting the ankles to turn on both axises, and in part because of the tendency for the waist on both figures to pop apart if you push them too far. All that said, I did find the tolerances on Gamma 2’s joints to be just a touch better than Gamma 1’s. In terms of construction, these two are largely the same. The body sculpt does a good job of capturing their retro super hero-style attire from the movie, with plenty of sharp detailing on the outfits. The capes are both made from a softer rubber, which I think works pretty well. They hang flat, rather than going for anything dynamic, but I think it works out okay. The difference between the two figures lies in their heads, which get differing numbers of fins, corresponding to their own respective unit numbers. Additionally, they also get slightly tweaked expressions, with 1 being a bit more stoic, while 2 is slightly more jovial. It’s minor, but it works well for their respective characteristics. The paint work between the two is again pretty similar, swapping reds for blues between the two. Application is clean on both figures for the most part. Both figures are packed with two sets of hands and a blaster designed to match their respective head design. I found the hands a bit tricky to swap the first time around, but on Gamma 2, they seem to swap just a little bit easier.

THE ME HALF OF THE EQUATION

I really only care about the Android and Cell Sagas of DBZ, so I haven’t kept up with everything since. That said, I was immediately intrigued by the designs for these two, which made me kinda want the figures. Once Gamma 2 hit it was even harder to resist, so on Jason’s recommendation, I sat down and watched the movie, and about 20 minutes in, I knew there was no way I was passing on these. I was a little hesitant to go back to Stars after being disappointed in the only other figure I’d gotten from the line, but I actually really like how these two turned out.

Thanks to my sponsors over at All Time Toys for setting me up with these figures to review.  If you’d like to see a video of these guys in action, I helped out with one for their YouTube channel, so check that out.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3319: Gold Ranger

GOLD RANGER

POWER RANGERS: SUPER LEGENDS (BANDAI)

You know who’s pretty cool?  The Zeo Gold Ranger.  Like, just pretty top-notch, really.  At the very least, top three when it comes to Power Rangers, at least as far as I’m concerned.  It’s really him and Space Silver.  I have a draw to toy coverage for both of them, and Zeo Gold winds up being ever so slightly more prevalent, so, you know, there’s a little bit more of him, I suppose.  So, anyway, here’s one of those Zeo Gold Rangers.  Let’s check him out!

THE FIGURE ITSELF

The Gold Ranger (who is listed as such, with no specific “Zeo” denotation or anything) was released in 2008 alongside an MMPR White Ranger as part of the second round of Power Rangers: Super Legends figures from Bandai.  The Super Legends figures were released intermixed with the Jungle Fury product as a special release for the 15 anniversary of the franchise.  They were officially designated as chases, so they weren’t super plentiful or easily found back in the day.  Because that’s definitely the best way to celebrate the franchise: by releasing its most popular characters as hard to find chases.  Oh, Bandai, you sure know how to Bandai.  The figure stands 5 1/2 inches tall and he has 17 points of articulation.  By current standards, the articulation scheme’s not premium or anything, but it was pretty good for the time, and matched up with the best of the line at the line.  Honestly, the only glaringly missing things are a waist joint and maybe some lateral motion for the arms.  It’s definitely workable, though.  The Gold Ranger’s sculpt was an all-new one at the time.  Like the articulation, the sculpt is a bit dated by current standards, but it was honestly a notable step forward compared to prior Zeo figures.  The biggest drawback is definitely how the articulation’s worked in, but it’s not terrible, just a little obvious.  The proportions are a little bit stilted, but generally decently balanced, again, relative to prior offerings.  The detailing on the outfit’s pretty strong, and the armor’s actually a separate piece for a change.  The paint work on the Gold Ranger is fairly basic, but it does what it needs to.  The finish on the gold is consistent and the application’s all pretty clean.  He’s packed with the removable armor, as well as his Staff of Gold, which is, ironically, totally silver for this release.  It’s not a bad piece, aside from perhaps being a little bit stubby, and, of course, the aforementioned silver coloring.  Why it wasn’t just molded in gold is something of a mystery, but there it is.

THE ME HALF OF THE EQUATION

I’ve always been a big fan of Zeo Gold, and even though I was well and truly out of Power Rangers when this line hit in ’08, this guy almost pulled me back in.  I say “almost,” of course, because the fact that I was never able to find one at retail meant that, you know, I never got one.  Well, not for a good long while, anyway.  This one wound up coming to me courtesy of a big Rangers collection that came into All Time back in the summer of 2020.  I’d just gotten the Lightning Collection version, and I was feeling rather nostalgic, so this guy struck something of a chord.  He’s an interesting half-step between modern and vintage.  I like him, but he’s definitely got a more limited audience these days.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3289: Captain America – Tech-On Avengers

CAPTAIN AMERICA — TECH-ON AVENGERS

S.H. FIGUARTS (BANDAI)

There’s something of an irony to the most recurrent character at the center of my S.H. Figuarts reviews for the last couple of years has been Captain America, but, well, here I am.  And you know what?  I’m gonna do it again.  In 2021, Marvel partnered with Bandai Namco for a Super Sentai-inspired Avengers series, Tech-On Avengers.  Marvel’s part was publishing a six issue tie-in miniseries, while Bandai’s part was releasing some Figuarts based on the designs seen in the comics.  The premise is pretty simple: the Avengers lose their powers due to shenanigans caused by the Red Skull, so they all have to be outfitted with Stark-designed armor, to become the Iron Avengers.  And I, being me, have the Captain America, which I’ll be taking a look at today.

THE FIGURE ITSELF

Captain America — Tech-On Avengers is the second Tech-On Avengers release in Bandai’s S.H. Figuarts line-up, following the Iron Man from earlier in 2022.  Cap started arriving domestically towards the end of the year, in that early to mid December area.  The figure stands right at 6 inches tall and he has 45 points of articulation.  The articulation on this guy is a little bit finicky; Figuarts often are, but they’ve been getting less so as of late.  This guy’s even more finicky than usual, especially when it comes to the pelvis area.  The waist folds inwards on itself, and the hips are just generally kind of a little tight, which is only made potentially worse by having the waist folded in too far.  There’s also a floating pelvis piece to contend with, which just further complicates movement.  You can still get a decent range out of the figure, but it can take some getting used to.  On the plus side, the way the shoulders are laid out is actually pretty intuitive, and gives him a solid range of motion.  Cap’s sculpt is an all-new one, based on his tech-ed up look.  It’s honestly a pretty fun look, and I kind of dig the Ultraman manga vibe going on here.  It’s a good merging of the Cap, Iron Man, and Sentai vibes, while still maintaining the classic Cap vibe through and through.  The sculpt is quite nicely detailed.  It’s very sharp and clean, and appropriately sleek.  The construction uses just a little bit of die cast metal, which appears to be confined to the feet.  Not sure exactly why, but I guess it at least makes him rather sure footed.  His color work is generally pretty classic Cap fare; red, white, and blue, or at least a close variation of it.  I dig the metallic blue and the varying shades of red, but I’m a bit less sold on the light grey in place of white.  It lacks some of the pop that it should have.  At the very least, the paint work is cleanly applied.  Cap gets an impressive selection of accessories, including five sets of hands (in fists, gripping, flat, open gesture, and with pegs for use with the blast effects), a slightly more tech-y version of his usual shield, four different styles of straps for said shield (for mounting on his back, proper gripping, loose hanging, and one for throwing), a throwing effect, four different blast effects, and a display stand.  One of the gimmicks for Cap’s armor is the ability to use his shield as an extra armor-up feature.  To facilitate that, this guy gets an alternate larger set of hands, forearm guards, shoulder pads, front, back, and lower torso plates, a version of the shield that’s opening up for the armor up feature, and effects for the shield, the front of the torso, and his fist.

THE ME HALF OF THE EQUATION

Overall, Tech-On is a concept that I don’t have much use for.  It’s a bunch of gimmicky variants of characters I have plenty of times over, and they’re all rather on the expensive side.  That being said, I’m a sucker for a fun Captain America variant, and that’s what this guy is.  He’s still perhaps a bit on the pricey side, but there’s plenty going on with this guy that makes him feel worthwhile.  And he’s even got fighting fists?  How can I not love a Cap that has fighting fists?

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for toys both old and new, please check out their website.

#3198: Jet Jaguar

JET JAGUAR

S.H. MONSTERARTS (BANDAI)

As someone with only really a passing knowledge of the Godzilla franchise, I can tell you that there are two things I am very definitely a fan of, despite my limited knowledge.  The first is Mechagodzilla, because, I mean, come on.  It’s all in the name there, right guys?  The other one?  Jet Jaguar.  Why?  Well, simply put, because I love Ultraman, and Jet Jaguar?  Pretty much just Ultraman.  I mean, yeah, there’s more to that, but, I mean, come on.  I’ve got plenty of Ultraman love in my collection, especially in the Figuarts-style range, but now I’m finally hitting up the Godzilla side just a little bit.  I snagged a Mecha earlier in the year, and now, thanks to an updated appearance in Godzilla: Singular Point, I’ve also gotten a shot at a sweet new Jet Jaguar!  Jet Jaguar!

THE FIGURE ITSELF

Jet Jaguar is part of Bandai’s S.H. Monsterarts line, and has been showing up domestically in the last month or so.  In Japan, the figure is a web-exclusive, but in the US, we were fortunate enough to get him as a standard release.  Or, at least as standard as any Monsterarts release can be here.  As mentioned in the intro, the figure is based on Jet’s appearance in Singular Point, specifically his third, fully advanced form, and follows up on the Godzilla from the same source, with was released earlier in the year.  The figure stands 6 1/2 inches tall and he has 34 points of articulation.  While the figure is certainly very mobile, I did find that there was just a little bit of a learning curve on working his articulation properly, so as to not risk breaking anything.  Thankfully, it’s not anything too crazy, and after messing with him for a little bit, I was comfortable enough to not worry about damaging anything.  The range is generally pretty solid, but I did find some slight sponginess on the shoulders and hips, largely due to how they are constructed.  It’s nothing terrible, but I do worry just a little bit about how some of the joints are going to hold up over time.  Jet Jaguar’s sculpt is an all-new one, and it does a quite respectable job of recreating the character’s animation design.  The mechanical detailing on the head and torso is especially nice, and very crisp.  Some of the detailing on the legs is a little softer, but still not bad.  I’m not a fan of the use of rubber for the jacketing on the shoulders, but that’s about my only real complaint when it comes to this figure’s assembly.  Everything else is up to the usual SH standards, and he’s just a really slick looking figure.  Jet Jaguar’s color work is fairly basic for the most part, but as far as actual paint goes, there’s some rather nice weathering on the torso and head, and I really dig the clear blue for the eyes.  I also quite like the bright color palette, which really helps him to stand out amongst the other Monsterarts.  In terms of accessories, Jet Jaguar is pretty well loaded.  He’s got three different sets of manipulators (in gripping, splayed, and pointing), the Anguirus spike spear, three different styles of back attachment, with one set of just the “handles”, the back pack, and the full flight pack, an alternate set of “extended” antennae, a minifigure of Yun Arikawa, a chair for Yun which swaps out for one of the plates on Jet’s back, and a stand.  The spear is rubber at the top, so it was a little warped on mine right out the box, but I do appreciate that it splits in the middle to make it easier to get it into Jet’s hands.  The flight pack is articulated, which is fun.  It makes Jet a bit top heavy, but the stand sort of helps with that.  It’s not as useful as one of the stages or anything, but it can at least aid in keeping him upright.  Yun is actually articulated, which is fun, but lacks any sort of paint, so he’s just blue.  So, there’s that.

THE ME HALF OF THE EQUATION

Despite having a very limited amount of any *actual* interaction with Jet Jaguar in media, I have this undying love for the guy.  When this figure was announced, I was pretty much immediately on board, and I was definitely plussed at being able to get him through All Time.  The figure’s not quite what I was expecting, I think, after messing with other Monsterarts, but that’s not a bad thing.  He’s still a lot of fun, and just a really nifty design overall.  I’d love to also see a classic Jet, if perhaps that’s on the table, but we’ll just have to see, I suppose.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3135: Krillin – Earth’s Strongest Man

KRILLIN — EARTH’S STRONGEST MAN

S.H. FIGUARTS (BANDAI)

It’s been a bit over a year since my last Dragon Ball Z review, and I’ve got to keep these infrequent stops back at that particular well going, right? Right. Honestly, it’s not even a conscious thing really. They just keep putting out one figure I want just every so often enough to keep me from completely falling out of it. Last year it was Piccolo. This year? We’re finally circling back around to my man Krillin. And I sure do love me some Krillin.

THE FIGURE ITSELF

Krillin – Earth’s Strongest Man is a 2022 release for the DBZ subset of Bandai’s SH Figuarts line. He started showing up domestically in the last month or so. This is the third version of Krillin in the line, and the second to be specifically DBZ-based. As with Piccolo, it had been a while since that last DBZ Krillin, so another version was definitely due.  The figure stands 4 3/4 inches tall and has 43 points of articulation.  As I noted in my review of Piccolo last year, there have been some definite adjustments made to how Figuarts implements articulation on their figures, especially for this line in particular.  Krillin continues that trend, and, despite his smaller stature, he’s still notably sturdier than some of the earlier figures, which is a definite plus, and something that makes the figure a lot nicer to actually mess around with.  The legs are notably a lot less prone to getting all floppy in certain poses, and his arms have less pieces that just float around during posing.  You still want to be somewhat careful, as parts can still pop out of place (as his right shoulder did during my initial posing), but for the most part, it works a lot better.  Krillin’s sculpt is all-new, and aims to address some of the issues with the last DBZ Krillin.  The biggest of those, ironically, was the size of the original figure.  He was far too tall to be an accurately scaled Krillin to go with the rest of the line.  Given his supposed canon height is supposed to be 5 feet, this new figure’s scale seems to be more or less on the mark.  Beyond that, the new sculpt is just a solid match for Krillin’s animation model, as well as the overall style of the more recent figures.  In terms of sizing, design, and how the articulation is worked in, he’s just an overall better representation than the prior release.  There are four different heads included with this one, each with a different expression.  The standard, right out of the box one has a fairly basic intense looking stare, but there’s also a surprised one, a yelling one, and an angry one.  They’re all consistently sculpted, so they look like the same character, and they’re all a good match for the character as seen on the show.  I wouldn’t mind getting something with more of a friendly smile, but the ones we got are solid.  I myself am partial to the surprised head, because that just feels so very Krillin.  The color work on Krillin is generally pretty basic.  A lot of it is molded colors, but there’s enough paint to get all of the important details.  The application is all pretty sharp, and he looks appropriately the part.  Krillin is packed with six different sets of hands (pointing, two different styles of open palm, two different styles of open gesture, and fists), an extra left hand holding a bag of Senzu Beans, and a Destructo Disk effects piece.  Pretty much all of the essentials are covered here, and I can’t really think of a ton of other stuff you could give him.

THE ME HALF OF THE EQUATION

The first DBZ version of Krillin was released just enough before I got into the line that there was no way for me to get him at a reasonable price.  I’ve kept my eye out for other options in the scale pretty much ever since, and ultimately made do with the Dragon Ball version of him for a little bit.  That said, as soon as this one was announced, I was on board, and I eagerly awaited his release.  In hand, he’s a ton of fun, and very much worth the wait.  Given how much I like Krillin, I’m kinda glad I didn’t settle for the earlier version, and waited for what is definitely the best version of him out there.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for toys both old and new, please check out their website.

#3084: Mechagodzilla

MECHAGODZILLA

S.H. MONSTERARTS (BANDAI)

Just over a year ago, Godzilla Vs Kong premiered on HBO Max for streaming…and was also in theatres, I guess, but I was still avoiding them, so, you know, I wasn’t tracking such things.  I really enjoyed the movie, though, since it delivered on pretty much everything I had hoped for in a movie called “Godzilla Vs Kong.”  It had Godzilla, it had Kong, they were versus-ing, and, more importantly, it also had Mechagodzilla, Godzilla’s robot doppelganger, and my second favorite thing about the Godzilla franchise.  I picked up Playmates’ movie-inspired version of the character last year, and was pretty happy with that one, but you can always use just a little bit more Mechagodzilla, right?

THE FIGURE ITSELF

Mechagodzilla was released as part of Bandai’s S.H. Monsterarts line, hitting retail domestically at the end of February of this year.  He’s the third figure in the Godzilla Vs Kong subset, joining the Kong and Godzilla figures released last year to more closely tie-in with the movie.  The figure stands about 7 1/4 inches tall and he has, like, so much articulation.  Just many articulations, you guys.  The tail is almost entirely segmented into individual joints, and the pistons on the hips are designed to work.  He’s got an articulated jaw, he’s got butterfly shoulders.  About the only things missing are finger and toe movement, but at this size, that’s far from an issue.  They’d probably be at risk of breakage anyway.  As it stands, the current articulation scheme gives this guy a pretty solid range of motion.  The elbows are notably a little restricted, but beyond that, it’s impressive, especially that tail.  Mechagodzilla sports an all-new sculpt, based on his appearance in the movie.  Obviously, at this price-point, the sculpt is a lot more involved than the Playmates equivalent.  Everything is much sharper, and I do mean that literally; you gotta be careful with that tail.  Everything is very crisp, and convincingly mechanical, and there’s a ton of really great detail work on the inner mechanics of everything.  He’s also got a little bit of diecast metal worked into the legs and feet, which not only gives him a little extra heft, but also makes him very stable on his feet.  Mechagodzilla’s paint work isn’t too terribly involved, at least in terms of coloring, but it’s at least consistent.  The silver is all painted, which looks quite nice, and the handful of red accents do a good job of breaking things up just a little bit.  Mechagodzilla is light on the extras, but not completely without.  He gets two different sets of hands, one set open, the other closed, in order to add some extra variety to his posing.  It might have been nice to get a blast effect for his atomic breath, or possibly even some damaged parts, but ultimately, it’s nice that we got anything at all.

THE ME HALF OF THE EQUATION

I like Mechagodzilla a fair bit, but the nature of his release meant that I wasn’t expecting to have an easy time getting ahold of this one through my usual means.  I was also pretty content with the Playmates figure, which is surprisingly good for its price-point.  That said, when one of these rolled through All Time, and I was able to snag him for a pretty solid deal.  Coupled with a general slow down in what I’ve been picking up, he just felt like the right thing at the right time.  This figure’s really solid, but in like a subtle way.  There’s a lot going on with him, but he’s not overly showy.  He’s just a really cool figure, and I’m glad I picked him up.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.