#3786: Plastic Man

PLASTIC MAN

DC MULTIVERSE (McFARLANE)

It would seem I haven’t reviewed a single Plastic Man figure here on the site since my first year, where I had a veritable surplus of a whole two of them.  That’s quite a hiatus, huh?  I blame my need to really project that Elongated Man-stan site energy.  Is that the right use of “stan?”  Should I even be using “stan?”  Probably not, but I’ve gone and used it anyway, about Elongated Man.  I mean, if I’m gonna cross that line, Elongated Man’s a good reason.  But, I’m not supposed to be talking about Elongated Man, now am I?  Right, it’s Plastic Man.  He’s okay, I guess.  Anyway, here’s a Plastic Man figure.

THE FIGURE ITSELF

Plastic Man is the Build-A-Figure from the ’90s JLA-themed assortment of DC Multiverse from last year (you know, the one that inexplicably included a not even remotely ’90s John Stewart as its Green Lantern).  The figure stands a little over 7 inches tall and he has 35 points of articulation.  With the exception of the slightly changed up neck joint, his articulation is more or less the same as your average DC Mulitverse figure.  On my figure, the standard arms are quite loose at the shoulders, but I don’t know if that’s an across the board thing or a just my figure thing.  Aside from the John Stewart, this set is supposed to based on the team’s late ’90s depictions.  For Plas, that keeps his general classic look, but results in him being more exaggerated in his proportions and appearance. Plas makes use of the arms and upper legs of the Blue Beetle base body, along with a new head, torso, pelvis, and lower legs.  In general, he feels maybe a touch bulky for Plastic Man, who is usually a little skinnier than others.  I can’t help but feel that maybe the body used for Ambush Bug might be a better starting point?  The new parts are okay, though.  I do like finally getting a set of shins for this body without the sculpted boot cuff.  The feet are a bit freaky and grotesque, and the head’s giving me slight Elvis vibes, but on a whole, it works okay.  Plastic Man’s color work is serviceable.  Nothing too crazy.  I do dig the reflection in the goggles, so that’s certainly a plus.  Plas is packed with an alternate head and arms, which are more stretched out.  Generally, I prefer them to the standards, with the head in particular just feeling more true to the character.

THE ME HALF OF THE EQUATION

While I liked the general look of this guy when he was shown off, I didn’t exactly want to buy a whole set of figures just to get him.  And, honestly, I didn’t really expect to get the chance to get one, because I haven’t really seen many of the McFarlane BaFs resurface.  I was proven wrong on this one, because I actually had a loose complete one land in front of me at work, in a relatively short span of time from release.  Every time I’ve passed on a figure of Plas in the past, I’ve wound up regretting it, so I tried to avoid running into that here.  He’s okay.  He’s got some slight issues, but at the same time, he’s still worth the time.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3631: Condiment King

CONDIMENT KING

BATMAN: ANIMATED (DC DIRECT)

Fun FiQ Fact #0110: In his original Batman: The Animated Series appearance, Condiment King was one of three new “villains” who turned out to be stand-up comedians brainwashed into villainy by the Joker.  The other two, Packrat and Mighty Mom, didn’t have the same staying power as the King, though.

As a kid of the ’90s, I of course experienced a great deal of Batman: The Animated Series in its…well, maybe not first run, but early run.  Syndication run?  Something like that.  However, I hardly saw the whole run of episodes.  For a good portion of the episodes, I actually saw them for the first time when the DVD collections came out.  I quite proudly had the whole run of Batman, and I watched those DVDs religiously in my teen years.  It was through those religious watchings that I gained my appreciation for characters like Condiment King, a one-off throw-away character from the episode “Make ‘Em Laugh.”  As in depth as Kenner/Hasbro’s Batman: The Animated Series tie-in lines were, we never got anything that deep.  But, McFarlane’s DC Direct-branded relaunch of the DC Collectibles/Direct Batman: Animated line has been doing sets of re-paints that have new figures done as Build-A-Fogures, and, well, where else am I going to get a Condiment King, right?

THE FIGURE ITSELF

Condiment King is the Build-A-Figure for the first “new” assortment of Batman: Animated under McFarlane (previous releases have just been straight reissues of DCC/DCD figures), assembled by purchasing re-decoed versions of Batman, Robin, Mr. Freeze, & Scarecrow.  The figure stands about 6 1/2 inches tall and he has 26 point of articulation.  In terms of movement, he’s pretty much on par with the later run stuff from DCC/DCD, which is a good thing, since that’s when they started actually giving the figures consistently useful articulation.  Unfortunately, McFarlane’s spottier QC hits a bit here, though, and pretty much every copy has incredibly loose hip joints, which make him quite tricky to keep standing.  Other than that, though, the articulation works quite well.  Condiment King’s sculpt was an all-new one, and a pretty good one.  Condiment King comes from the pre-design change years of the show, which is when the characters had a tendency to be more inconsistent from shot to shot.  This guy seems to be aiming for a “best approximation” look, rather than going for one specific frame from the show.  The general feel is there, and the only real inaccuracy that sticks out to me is the lack of ears visible under his cowl.  The most important aspect of the sculpt, of course, is that he fits in with the pre-existing figures, and that he definitely does.  In terms of color work, Condiment King does run into the one notable downside of the McFarlane Animated figures: cel shading.  DCC/DCD experimented with some shading later in their run, but only for characters that already had figures, and in a fairly minor fashion.  While Condiment King isn’t as intense as the others in the set that builds him, but it’s still a little…off looking, especially because it doesn’t really follow a logical path, and there are just a bunch of spots it outright skips.  It’s weird.  Not ruin him weird, but worth noting it weird.  Also, there’s one notable error: the packets on his right arm should be red, not white.  It’s small, but still important.  Condiment King includes his backpack and attached ketchup and mustard guns.  The backpack doesn’t sit *quite* right on his back, but it’s close enough.  I like that they used actual string for the tubes going to the guns, so as to avoid issues of breakage.

THE ME REMAINDER OF THE EQUATION

You know whose fault this is?  I’ll tell you: Max.  See, I wanted this figure, sure.  It’s Condiment King, and he’s great.  However, I’d already walked away from and unloaded a large portion of my DCC Batman: Animated figures, and I certainly wasn’t looking to re-buy four of them for a single new figure.  So, no Condiment King for me.  But, Max wouldn’t stand for that, so when a complete one came into All Time, he purchased it for me.  So, Condiment King for me.  He’s got his issues, but he’s still fun, and I’m glad to have him.

#3538: Mindless One Series Wrap-Up

IRON MAN, LADY BULLSEYE, FIST NINJA, & MINDLESS ONE

MARVEL LEGENDS (HASBRO)

Fun FiQ Fact #0017:  The “Marvel Knights” branding exists because of Marvel’s bankruptcy in the late ’90s, which caused them to hand over the publishing rights for a handful of lower tier characters to Event Comics.  The line proved a success, allowing the characters and attitudes of the stories to be folded back into the mainstream Marvel Universe in the mid ’00s.

As someone who’s been following Marvel Legends for pretty much the entirety of its over 20 year run, I’ve encountered an issue more recently where I don’t really feel the need to own *everything* Hasbro puts out for the line.  But, I do still have access to review most of it, so, I’m embracing my new format I launched last summer, and folding it into my tweaked format I launched at the beginning of the year, and here we are with another series wrap-up, where I throw all the figures I opted not to keep into a blender single wrap-up review.  So, let’s jump into another one of these!

THE FIGURES THEMSELVES

Iron Man, Lady Bullseye, and the Fist Ninja are figures 1, 3, and 5, respectively, from the Mindless One Series of Marvel Legends.  There are the last three figures that contribute to the Mindless One Build-A-Figure, which is built by collecting parts from 6 of the 7 figures in the series.

IRON MAN

2022 saw the release of Marvel’s Midnight Suns, a tactical RPG which is *sort of* related to the Marvel comics “Midnight Sons” but only passingly so.  They share some of the same characters and a vaguely supernatural flair, so there’s that.  Since they wanted heavy hitters that the Midnight “Sons” line-up couldn’t provide, the game added some typically less supernatural characters who are nevertheless bigger names.  That included this dude, because you gotta have an Iron Man.  Despite being a kind of forced addition, Iron Man has turned around and also been most of the merchandising for the game (Ghost Rider got a limited release Pop!, but even then, Iron Man got 2 of those, so he still comes out ahead).  And Legends is just another piece in that arsenal.  The figure stands just over 6 1/2 inches tall and he has 30 points of articulation.  He’s a largely parts re-use figure, making use of most of the first  Gamerverse Iron Man body.  It’s a kind of stiff body in terms of articulation; it felt out of date when it was new, and it’s only gotten more so in the years since.  The details also don’t quite match up with the game model, but they’re close enough to fudge it, I suppose.  He does at least get a new head, torso, and shoulder pads, courtesy of sculptor Dennis Chan, to move his design a little closer to the game look.  I generally like them more than the prior pieces, but it feels like there’s something off about the way the neck works, so his head sits up too high.  You can pose it to look a little better, but it remains somewhat awkward to work with.  His color work follows the game aesthetic, making him black and gold.  It’s similar to his Marvel Now! design from the comics, and doesn’t look terrible here.  It’s at least somewhat unique.  The application of the paint is pretty cleanly handled, and isn’t missing any major details, which is a plus.  Iron Man is packed with two sets of hands (in open and fists), as well as two blast effects in red, and the right leg of the Mindless One Build-A-Figure.

LADY BULLSEYE

Hey, you know Bullseye?  Well, make him a woman, and you’ve got Lady Bullseye.  Okay, it’s a touch more involved than that…but not as much as you might think.  Lady Bullseye was introduced during Ed Brubaker’s Daredevil run and hasn’t ever really had anything of note done with her; mostly, she just gets used to stand-in for Bullseye proper when he’s not around.  At the very least, she gets a pretty cool and unique design, rather than just being stuck with some derivation of Bullseye proper’s costume.  The figure stands 6 1/4 inches tall and she has 29 points of articulation.  Lady Bullseye’s base is the same combination of existing body parts that Spinneret used.  It’s not a terrible set-up, since it’s got a good articulation scheme and fairly balanced proportions.  It’s only rather frustrating point is how many holes there are on the back of the torso, just from all of its prior uses.  The WCA Spider-Woman had used the Dagger torso to avoid this issue, and it honestly worked pretty well, so it’s a shame they aren’t doing that more.  Lady Bullseye gets a new head sculpt, which is a pretty nice piece.  It matches well with her usual comics depiction, and manages to give her an expression that doesn’t look totally devoid of emotion, which is always a plus, especially for female characters.  Her paint work does a pretty solid job of capturing her distinctive design, and doing it cleanly.  Lady Bullseye is actually pretty well accessorized, with two sets of hands (in fists and gripping), a katanna, two sais, and two fans, as well as the torso piece for the Mindless One Build-A-Figure.

FIST NINJA

The Hand was lacking in derivatives, apparently, so in addition to the ones we already have, we also got “The Fist.”  You know, it’s like a hand, but more violent!  Do you get it?  Do you?  It’s edgy, right?  All joking aside, the Fist may be a pretty tried concept, but they’re part of Chip Zdarksky’s recently wrapped up DD run, which I did actually enjoy.  Also, it ties in well with the King Daredevil figure from this same assortment, which is cool.  The figure stands about 6 1/4 inches tall and he has 34 points of articulation.  As a derivative of the Hand, the Fist Ninja is, unsurprisingly, using most of the same parts as the standard Hand Ninja.  Honestly, apart from the visible pins, it’s a good set-up of pieces.  The Hand Ninja was a pretty fun figure and, by extension, so is the Fist Ninja.  He gets a new torso, which looks similar to the prior release, but upgrades the articulation scheme, and he also gets a new belt/loincloth piece, which gives him a new spot to stow his sword.  With his sculpt being largely the same, the figure relies on tow things to distinguish him, the first being colors.  He’s not drastically removed from the Hand Ninja, but there’s a fair bit of black accenting the Hand’s predominantly red palette.  I did find the general application of paint to also be sharper on this guy, especially on what we can see of the face. The only thing that slightly annoys me here is the red being ever so slightly different from King Daredevil’s shade.  Why does that annoy me?  I’ll get to that in a moment, when I discuss the other notable change-up from the Hand Ninja: the accessories.  He gets the same sword, as well as one of the two kama from the Hand Ninja, but they’re joined by two sets of hands (in fists and gripping, with the gripping being shared with DD), and an alternate skull head with its own removable hood.  Now, here’s the thing: I’m glad this guy gets the two sets of hands, and it’s cool that the gripping ones are even shared with King DD.  The trouble is that with the shades of red being slightly different between the two, you can’t also use the fists for King DD, which is kind of a bummer.  Ultimately, it’s not really this figure’s fault, though.  In addition to all of his own parts, he also includes the left arm and an extra hand for the Mindless One.

MINDLESS ONE

The Mindless Ones are perhaps one of the more ingenious creations of the early Doctor Strange stories, being a great pre-made army for just about any bad guy to make use of if they so chose.  Despite how tailored they seem to be to unending army building, they’ve never gotten any action figure coverage before this point, which is kind of crazy.  The figure stands just under 7 1/4 inches tall and he has 30 points of articulation.  The Mindless One is sporting a brand-new sculpt, which is honestly a touch surprising for a character of this caliber, but certainly welcome.  The sculpt patterned on a more modern incarnation of the Mindless Ones, specifically seeming to be patterned on one of the illustrations from the Marvel: Avengers Alliance game, a frequent source of inspiration for Hasbro’s Legends over the years.  It’s a good sculpt, with plenty of texturing.  He’s big and stocky as well, and the articulation is surprisingly mobile given his size.  His color work is rather on the basic side, since he’s mostly just molded in a dark grey plastic.  He’s got a separate bright red piece for his “eye,” as well as some rather subtle brown accenting on the body.  The Mindless One gets two sets of hands in fists and open gesture, as well as a really cool energy effect piece that plugs into the eye (and is also patterned on the AA illustration).

THE ME REMAINDER OF THE EQUATION

This set was an interesting one for me, because I was honestly not very interested at first glance, but it kind of evolved.  My initial plan was to just get DD, Clea, and Power Man.  Then I decided I wanted to keep the Build-A-Figure.  Then, after getting the set in hand, I was invested in Blade enough to keep him as well.  Then I shot the photos, and divvied up the reviews and set up the schedule, and felt really confident about what I was keeping…and then I broke on the Fist Ninja too.  I know, I broke the format!  Ultimately, I like this set a lot more than I’d expected to.  The Mindless One is a ton of fun, as is Clea, and they’re both great debuts for the characters.  Blade and Luke are great versions of the characters, and DD is a solid, fun variant.  And, clearly the Fist Ninja was cool enough to push me to keep him.  Honestly, Lady Bullseye only got cut because I have no real attachment to the character.  Iron Man is the only one that I feel is truly a weak figure, and that’s really just because there’s so many Iron Men to choose from.

Thanks to my sponsors over at All Time Toys for setting me up with these figures to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3504: Hydra Stomper Series Wrap-Up

WARRIOR GAMORA, NICK FURY, YELENA BELOVA, & HYDRA-STOMPER

MARVEL LEGENDS (HASBRO)

As become the trend for the last handful of Marvel Legends assortments I’ve taken a look at, I’m wrapping up my latest round of Legends reviews by a quicker, all-in-one wrap-up for the figures I’m less interested in for this particular assortment, along with the main course, the Build-A-Figure!  So, let’s jump on into that!

THE FIGURES THEMSELVES

Warrior Gamora, Nick Fury, and Yelena Belova are Figures 1, 3, and 6 from the Hydra Stomper Series of Marvel Legends.  They’re the last three figures that contribute to the assortment’s Build-A-Figure, the Hydra Stomper, who is assembled from parts included with 6 of the 7 figures in the assortment.

WARRIOR GAMORA

In the MCU, Gamora was raised by Thanos to become a deadly assassin. But in this universe, her tactics are challenged by a new, unusual target: Tony Stark.”

In the first season finale of What If…? we were treated to a team of heroes assembled from the cast of prior episodes throughout the season…and Gamora.  One episode got pushed from Season 1 to 2 due to production delays, and it was the one that would have explained what the heck was going on with this version of Gamora, so we kind of had to infer some things.  Season 2 should finally give us that episode, however, so maybe we’ll finally get what’s going on there?  Well, in the mean time, she’s got an action figure, which stands just shy of 6 1/2 inches tall and has 29 points of articulation.  Her mobility is a little on the stiff side, but she does at least get the pinless joints.  Also of note is just how hard it is to keep this figure standing, which is rather frustrating.  She’s sporting an all-new sculpt, which looks rather accurate to the animation models, placing her on par with the figures from the last set in that regard.  In terms of coloring, she’s again pretty well-matched to the show look.  The paint application is a little sloppy on edges of hands but otherwise clean, and the colors certainly pop.  Warrior Gamora is packed with her own version of Thanos’s double-bladed thing, as well as the left arm of Hydra Stomper, and an extra left hand.

NICK FURY

“In the years following the Blip, a weary Fury must face his biggest and most personal challenge yet when he learns of the Skrulls’ clandestine invasion of Earth.”

As I touched on in my Talos review, I wasn’t much of a fan of Secret Invasion.  It’s handling of Nick Fury was on my list of things I didn’t really care for.  Personally, I felt it to be a bit of a waste of Samuel L Jackson’s talent.  But, I’m not here to review the show, I’m here to talk about the toys.  This Fury is based on his later in the show look, as he’s in the process of going back to being his old self.  It’s a fairly basic Fury, with a little dressing up, so it’s not the worst choice.  The figure stands 6 1/2 inches tall and has 34 points of articulation.  His articulation is rather on the restricted front, for a handful of reasons, chief among them being how his coat is set-up.  The figure is based on the tall suit body, or is at the very least using its arms and legs.  He’s got a new head, torso, and coat, courtesy of sculptor Paul Harding.  The head sculpt is sporting a solid likeness of Jackson, and is definitely the best thing about the figure.  The coat isn’t terrible *looking*, but it’s still very restricting.  The hands look a bit too large for the body, and his whole build feels kinda scrawny for Nick.  In general, the figure’s not very fun to mess with, which is kind of a bummer.  His paint work is rather on the basic side, but that’s kind of expected.  It does what it needs to.  Nick does at least get a respectable accessory set-up.  He’s got his knit cap (which sits quite well on the head), plus two styles of pistol, two muzzle flashes, two smoke effects, and the left leg of the Hydra Stomper.

YELENA BELOVA

After the Blip, former Widow Yelena returns to a world without her beloved sister Natasha. Now, Yelena seeks revenge on the man responsible for her sister’s alleged demise: Clint Barton.”

Yelena’s re-appearance in Hawkeye was hinted at during Black Widow‘s post-credits scene, so it wasn’t a terrible surprise when the masked assailant trying to kill Clint in the show turned out to be her.  But, of course, Hawkeye was generally not a show built on crazy twists and turns, so much as just pretty straight forward narrative payoff.  For the story, Yelena has gone back to a more traditional Black Widow appearance, so that allows for a different approach to her design for a figure.  Said figure stands about 6 1/4 inches tall and has 27 points of articulation.  Construction wise, she’s got re-used arms and legs.  The arms are from the old Yelena, while the legs are a mix of pieces from the prior Yelena and the solo movie Natasha.  The new suit detailing doesn’t completely match the old sculpt, but I guess it’s close enough. My figure also has a weird mold scarring on the right leg, which was annoying.  She gets a new head, torso, and wrist bracers.  The head sports a better overall likeness of Florence Pugh, but its relative scaling seems a little off compared to the body.  The rest of the new parts are decent enough, fitting in with the old parts.  In terms of paint, the face detailing seems a little dark, but otherwise, it’s not bad.  The body work is pretty basic, but that’s pretty much expected.  Yelena is packed with two sets of hands, batons, and the torso to the Hydra Stomper.  Given how key her masked appearance is to the overall set-up of her arrival on the show, it feels like this figure is missing an alternate masked head.

HYDRA STOMPER

In the first season finale of What If…?, when the Watcher pulls in Captain Carter for his mission, he plucks her out of her timeline’s version of the opening scene of Captain America: Winter Soldier.  When he returns her at the end of the episode, that universe’s Natasha informs Peggy that they’ve found something, revealing a glimpse at some sort of variant of Steve’s Hydra Stomper armor from the ’40s.  Since Steve stepped into Bucky’s overall role in that universe, it is presumed that he will also become that universe’s equivalent to the Winter Soldier.  We won’t really know for sure until the follow-up actually airs during Season 2, but we’ve got a figure of his updated design (which is, disappointingly, not called the “Winter Stomper”), and that’s pretty cool.  The figure stands 7 3/4 inches tall and he has 28 points of articulation.  His sculpt is an all-new one, since its meant to be based on a total upgrade of the armor (based on the one shot of it we’ve seen, anyway).  He’s a lot smaller than the last one, and just how accurate that is remains to be seen, since our only shot doesn’t have anyone else there for any sort of scale.  The new look definitely has a more proper post-WW2 vibe about it, without feeling like it’s 100% modernized, either.  It’s a little sleeker and more rounded off than the previous design, which also fits with that slightly smaller scaling.  It’s still a very chunky sculpt, though.  All that said, his articulation winds out working a little bit better, since there’s not as much boxiness to work around.  The rocket pack also has a much easier time staying in place this time around.  Hydra Stomper’s color work replicates his new, updated color scheme, which is silver and red, instead of the prior drab green and white accenting.  The molded plastic for the silver is the swirly kind, which I’m a tad iffy on, but it does alright.  The painted accents are cleanly applied, and works pretty well.  Though he’s a Build-A-Figure, the Hydra Stomper still gets a reasonable accessory set-up, with two sets of hands and an unmasked Steve head.

THE ME HALF OF THE EQUATION

The Disney+ assortments have been a bit of a mixed bag, but there keeps being enough of a draw in each set (usually, the Build-A-Figure, honestly) to pull me back in.  With the Captain Carter stuff being my favorite part of What If…? by far, there’s no way I was passing up on this set, even if I didn’t strictly speaking want every figure in it.  Ultimately, it’s overall more of a middling assortment.  Not bad, but just more middle of the road than anything.  Stomper and Fisk are both nearer the top of the list, being pretty much exactly what I expected them to be.  Talos winds up as the unexpected gem in the line-up.  The show may not have been great, but that figure sure is.  Goliath is by the numbers, but a thoroughly solid figure.  Agatha is practically a glorified statue; she looks good, but there’s very little play factor.  And the rest?  Well, they didn’t warrant me keeping them, for one reason or another.  Gamora’s a decent sculpt, and probably the best of the three.  Yelena’s got some issues with deco and re-use, and as good as the likeness may be, the first figure still feels like a better overall toy.  And Fury?  Fury is easily the weakest of the bunch.

Thanks to my sponsors over at All Time Toys for setting me up with these figures to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3431: Cosmo

COSMO

MARVEL LEGENDS (HASBRO)

Added to Marvel’s cosmic slate in 2008, Cosmo the Spacedog, a Russian space dog  granted increased intelligence and super powers, who references Laika the Soviet space dog who flew in Sputnik II, got a pretty quick turnaround for film adaptation.  First appearing as one of the Collector’s captives in the first Guardians, and then getting another quick cameo in Vol 2, Cosmo finally got a slightly larger role in the Holiday Special, and even got to be a more involved member of the team in Vol. 3.  Perfect timing for an action figure, right?

THE FIGURE ITSELF

Cosmo is the Build-A-Figure for the titular series of Marvel Legends, assembled by purchasing 6 of the 7 figures in the line-up.  The figure is about 2 1/2 inches tall and 4 inches long, with 32 points of articulation.  Cosmo is similar in design, if a bit scaled down from, the Timber figure we got back in 2021.  In that regard, I still find her to be a little bit on the restricted side when it comes to movement.  If anything, she’s actually a bit *more* restricted than Timber was, just based on how the joints are laid out relative to her design.  Of course, a dog in a spacesuit’s only going to be so mobile to begin with, I suppose.  Cosmo is sporting an all-new sculpt, which is generally a pretty strong one.  The texturing on the fur is a touch soft, but not terribly so, and there’s only so much of it visible to begin with.  The head bears a decently close “likeness” of the breed of the dogs that portrayed Cosmo in the films, and the detailing on the suit is all pretty sharply handled.  Her helmet piece (which does not fully close) can be removed…or I guess just left off during assembly…allowing you to do her more dressed down look seen in the Holiday Special and Vol. 3.  It’s honestly easier to leave her that way, since you have to pop the head off to get the helmet in place, and the head/body is one of the few things that’s pre-assembled.  Cosmo’s paint work is a bit more on the basic side.  Honestly, it’s a touch too basic.  The fur in particular seems really devoid of detail, without any accenting to help sell the sculpted elements.  Compared to more recent offerings, especially Timber, it feels a bit lacking.  The suit at least gets a little more work, but it could definitely have done with at least a wash or something, to make it look a little more dirty and lived in, as it is in the films.  Cosmo doesn’t include any accessories, but she’s kind of an accessory herself, so that’s honestly not too bad.

THE ME HALF OF THE EQUATION

I don’t have a ton of in-comics experience with Cosmo, so the movies have honestly been my main connection to the character, and really my only driving force for any sort of toy needs.  While I wasn’t dying to get the character, I’m also not unhappy to see her show up here.  She’s decent.  Nothing amazing, and definitely more of an accessory than her own figure outright, but that’s really all she was designed to be anyway.

This set’s a pretty good one, start to finish.  There were some misteps on a few figures, but I don’t feel like there’s really any dead weight on it.  I do find it amusing that we’ve gone from a place of needing Iron Man to anchor the first movie assortment, meaning they only just barely fit the smaller line-up, to them getting an entire movie-only assortment, plus a bonus deluxe figure to go along.  That’s one heck of an accomplishment for a team that most people knew nothing about a decade ago.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3408: Cassie Lang Series Wrap-Up

KANG THE CONQUEROR, EGGHEAD, CROSSFIRE, FUTURE ANT-MAN, & CASSIE LANG

MARVEL LEGENDS (HASBRO)

Remember the big change-up in reviewing Legends from yesterday? Good, I don’t have to explain it a second time. Well, I’m doing it again, but with the Quantumania assortment. Hooray! Let’s look at the whole lot of the rest of them, shall we?

THE FIGURES THEMSELVES

Kang the Conqueror, Egghead, Crossfire, and Future Ant-Man are figures 2, 4, 5, and 6, respectively, in the Cassie Lang Series of Marvel Legends, and are the final four figures contributing to the Build-A-Figure for this assortment of the line, wrapping up the Quantumania tie-in. Cassie is the titular Build-A-Figure for the series, assembled by collecting the parts from 6 of the 7 figures in the set.

KANG THE CONQUEROR

“Kang, a fearsome warlord with a mysterious past, has conquered the Quantum Realm and rules over all citizens with a brutal totalitarian hand.”

After we got a preview of him at the end of Loki‘s first season, Kang showed up in full for Quantumania, sporting a look that’s honestly a pretty good adaptation of Kang’s original design. The figure stands a little over 6 1/4 inches tall and has 28 points of articulation.  The articulation on the shoulders is very restricted for this figure, and there is likewise little to no forward and back on hips.  Both of these are somewhat due to design cues from the movie, but I do feel like at this point Hasbro’s gotten better at such things, which makes this one a little frustrating. That said, I do like the waist movement, as the ball joint gets a very good range.  Kang has an all-new sculpt.  It’s not awful, and it certainly looks to be accurate to the film design, but it also just feels too small.  Like, just scaled down a bit too much entirely. I also rather dislike the lack of removable cape, as it further hurts the posing potential.  In terms of color work, Kang is decent enough. There’s a good bit of paint detailing, which works well enough. The only real issue is that the base purple lining is a little out of line. Kang is packed with two sets of hands, as well as both heads for the Cassie Build-A-Figure.

EGGHEAD

“An egg-slinging scientific genius, Dr. Elihas Starr began as a criminal underdog and rose to become a worthy adversary of Ant-Man and the Avengers.”

Man, who would have expected to see Egghead get a figure?  I mean, I guess at this point, most characters are fair game.  They are sort of running out of new characters to offer up, and this one in particular has some nice, direct ties to Ant-Man.  The figure stands 6 1/2 inches tall and he has 29 points of articulation.  The figure is sort of restricted on movement, due to coat and design of head, but Egghead’s never been particularly active either.  Egghead is based on the Happy Hogan body, which is a good, stockier suit body, which fits well for the character.  He gets a new head sculpt, courtesy of Paul Harding, which is a pretty spot-on piece for classic Egghead.  His glasses are separate pieces, molded in transparent plastic, which is a cool idea, but unfortunately, they have mold lines through lenses, which ruins the effect a bit.  The figure’s color work is rather basic.  The paint is generally simple, but for the most part it works well. There’s a stray spot of black on the tie, but beyond that, it’s pretty clean.  Egghead is packed with the blaster pistol from Genis-Vell, as well as the torso to Cassie Lang.

CROSSFIRE

“Ex-CIA agent William Cross uses his espionage training and brainwashing technology to wreak havoc on superhumans with chaos as his goal.”

Crossfire is one of those villains that’s been passed all around the Marvel Universe.  He started in Marvel Two-in-One, facing off against The Thing and Moon Knight, and then sort of did the rounds.  He’s got a loose connection to Ant-Man, by virtue of his cousin Darren Cross, who has had several run-ins with Scott and Cassie Lang.  I guess that’s what gave him is spot here.  The figure is 6 1/2 inches tall with 32 points of articulation.  He’s built on Spider-UK body, un-modified, rather than using the upgraded version we saw on Strucker.  Largely, this means he still has the visible pins, which is a bit of a bummer.  He gets a new head and belt pieces, which suit the base body well.  In terms of coloring, he’s got a lot of red and white.  The white paint is definitely a little thin in some spots, to the point of the torso detailing almost looking pink.  His emblem is also quite sloppy, as are the edges of the red for his cowl.  I do really like the face detailing.  It’s very lifelike, and works well to sell the strengths of the sculpt.  Crossfire is packed with two sets of hands (fists and gripping), as well as the same sniper rifle included with Yelena, the removable strap, a blast effect, and a smoke effect.  He also includes Cassie’s left leg.

FUTURE ANT-MAN

“With a sleek new costume and honed capabilities, the new Ant-Man from the future carries on the heroic legacy of Hank Pym, Scott Lang, and Eric O’Grady.”

The Ant-Man of 2549, aka Zayn Asghar, is a very recent addition in the comics, having been introduced during Ant-Man’s 60th anniversary last year.  He’s not had a *ton* done with him, but he’s a good variant, right?  The figure stands 6 1/4 inches and he has 34 points of articulation.  This guy is using the ANAD 2099 body, which seems a pretty good fit for his build.  It’s still got visible pins, but oh well.  He gets a new head sculpt.  It’s pretty basic, in sort of that whole minimalism way that really is interwoven into everything about the character.  This figure has a slightly bent antenna, which seems like it’s probably gonna be a recurring problem.  He’s got a pretty striking color scheme, which the paint work does it’s best to replicate.  It’s also very basic, but application is pretty clean.  There’s a lot of black plastic.  Future Ant-Man has no accessories of his own, which is a bummer.  He does get the right arm for Cassie, though.

CASSIE LANG

Cassie began her career in both the comics and the movies as an innocent bystander.  In the comics, she was slowly aged up over time, and took up her own super hero mantle, Stature, during a stretch of time when her dad was dead.  In the movies, she survived the Snap, which meant that she got aged up five years, allowing her to be a more active participant in the adventures, even if she hasn’t quite gotten her codename yet.  The figure stands just over 10 inches tall and she has 30 points of articulation, 31 if you’ve got the unmasked head, which gets an extra point for the ponytail.  Cassie is using the most up-to-date of the articulation schemes, so she’s got double joints at elbows and knees, as well as the newer torso joint set-up, similar to Lightning Collection.  Due to her slightly larger size, she’s a touch clunkier in terms of movement, but she’s certainly an improvement on, say, the Civil War Giant-Man.  I particularly like the movement on the neck and the mid-section. Cassie’s sculpt is an all-new affair, and it’s a pretty solid one.  In Quantumania, Cassie is sporting a suit that merges aspects of her two Stature outfits, as well as her later Stinger design, while also bringing things n line with the established looks for Ant-Man and Wasp.  The sculpt captures the design of said suit pretty closely, which is always a plus with the Ant-Man suits.  The texturing is particularly good, and her unmasked head has a spot-on likeness of Kathryn Newton as Cassie.  The masked head’s a little clunkier for me; it’s definitely not my preferred, but I’m certainly glad to have it.  Cassie’s color work is generally pretty good.  All the major color break-ups are present, and what paint work is there is all pretty clean for the most part.  She’s missing a few details, such as the laces to the shoes, but most things are there.  The unmasked head gets the printed look, which looks really good; definitely works well with the sculpt.  Cassie gets two sets of hands, one in fists, the other in open gesture.  Honestly, those, coupled with the alternate head, the totally new sculpt, *and* the height, make her feel like one of the best values we’ve gotten on a Build-A-Figure in a good long while.

THE ME HALF OF THE EQUATION

This series was actually the first one where I was looking to really take advantage of my new review set-up for Legends.  Cassie’s a character I really like, in both the comics and the movies, and I really wanted her, but I didn’t honestly want most of the rest of the set.  So, the opportunity to build her, and take a look at the whole series without all the up-front investment was definitely one I liked.

When I went into this set, I was only intending to keep two singles and the Build-A-Figure.  At the end of it, I kept three singles and the BAF, but I didn’t even keep both of the singles I was expecting to.  Ultron and Cassie were the two on my original list who remained on the final, and they’re also my two favorites in the set.  Yes, I know Ultron’s not really different.  So sue me.  Cassie’s all-new, though, and just really well put together.  I wasn’t intending to keep Ant-Man or Wasp, but they both wound up being a lot better than I’d anticipated, and they’re honestly the best MCU versions of the characters.  Future Ant-Man I’d already set-up with Max for before the set came in, so I was never attached to him anyway, though he’s a decent by the numbers figure.  Egghead and Crossfire are both better than I’d expected, even if I opted not to keep them.  The one that really broke things was Kang, who I expected to keep, but ultimately was just not wowed by in any sense, which is a bit of a bummer.

Thanks to my sponsors over at All Time Toys for setting me up with these figures to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3407: Puff Adder Series Wrap-Up

EXTREMIS IRON MAN, BARON STRUCKER, YELENA BELOVA, ORB, & PUFF ADDER

MARVEL LEGENDS (HASBRO)

Are you guys ready for a totally radical change-up?  I’m reviewing Marvel Legends!  Okay, that’s, like, not a change-up at all.  In fact, that’s about as status quo as status quo gets around these parts.  The totally radical change-up is *how* I’m reviewing Marvel Legends.  Since the site’s inception, I’ve been reviewing single release Legends each as their own single review.  For the last couple of weeks, I’ve been looking at each successive figure from the latest Avengers-themed assortment on Tuesdays.  Today, I’m wrapping up the remaining four figures, plus the Build-A-Figure, all in one fell swoop.  Won’t this be an adventure!

THE FIGURES THEMSELVES

Extremis Iron Man, Baron Strucker, Yelena Belova, and Orb are the last four figures in the Puff Adder Series of Marvel Legends.  Iron is the one unnumbered figure in the set, while Strucker, Yelena, and Orb are figures 2, 3, and 5, respectively, in the line-up.  Puff Adder is, as you might guess, the Build-A-Figure for the series, assembled by buying six of the seven figures in the assortment.

EXTREMIS IRON MAN

“Tony Stark’s new Extremis Iron Man armor utilizes nanotechnology to allow direct interface between his brain and the armor”

This marks the second time that the Extremis armor has been done in Legends, following his release in the first Return of Marvel Legends assortment, which was good for the time, but also quite a while ago.  The figure stands 6 3/4 inches tall and he has 29 points of articulation, as well as rotating hip discs.  This new Extremis Iron Man is sporting a brand-new sculpt, and one of its major selling points is the new and improved articulation.  So, how does that work out?  It’s a mixed bag, honestly.  One of the major things is that the original Extremis sculpt is a really good one in its own right, and it was restricted, but workable.  This one is less restricted, and more workable…but it’s not quite the massive improvement that it was touted to be.  Of note, one of the big selling points was the “hero landing” pose, which got used a lot in artwork for this armor.  The figure’s even shown in this pose on the back of the box.  I’ve done my best to replicate this pose myself for the Wilson photo that accompanies this review, and in doing so, I got to discover just how much cheating Hasbro had to do to make the pose work with this figure.  Yeah, it’s doable, but it really only looks good from one very specific angle.  Anything else, and you’re looking at a horrible mash of body parts.  I’m also not a fan of how the shoulderpads work; they’re not jointed on their own, which greatly restricts the movement of the shoulders proper.  However, there are certainly areas where the articulation really shines, and the neck joint’s definitely one for me; he can actually look straight up, which you don’t see with a lot of Iron Men.  The actual sculpting work is also pretty strong.  There’s a lot of mechanical work, which is quite sharp, and he’s also properly scaled to look like there’s actually someone in the suit, which fixes the primary issue with the last figure.  Iron Man’s color work is pretty decent.  It’s a fair bit of molded plastic, but the colors work well, and he’s got that slightly metallic sheen.  The minor bit of paint is all pretty cleanly applied, and it should hold up alright over time.  Iron Man is packed with two sets of hands and a pair of repulsor blasts.

BARON STRUCKER

“Having served Hydra as far back as World War II, Baron Wolfgang Von Strucker stands as one of Captain America’s longest-living enemies. ‘Cut off one head and two will take its place.'”

In another life, with a slight change to his last name’s spelling, I bet this guy would have made some great jam.  Either way, he’s definitely celebrating the advancement of some very old people.  Strucker’s never gotten the Legends treatment before, but that’s not terribly surprising.  He’s really just a stand-in for Red Skull most of the time.  He’s seen here in his spandex garb, which seems odd for such an old guy, but when you’re an actual Nazi, I guess clothing choice is the least of anyone’s worries.  The figure stands 6 1/2 inches tall and has 32 points of articulation.  He’s built on the Spider-UK base body, which seems consistent with how he was depicted when wearing this outfit.  It’s been modified to remove visible pins on the arms and legs, which is pretty cool.  He’s got an overlay for his scarf, which is loose and free floating, and doesn’t feel especially secure.  The new gauntlet sculpt is clean and sharp, and I definitely dig it.  The new head sculpt is a very strong piece, and definitely the main selling point here.  I particularly dig how they handled his monocle.  In terms of coloring, he’s very green, that’s for sure.  The face paint is very effective, and that scarring looks impressive.  It’s unfortunately not all up to that quality, as the yellow paint for the accenting is very thin, showing the green below.  Additionally, the neck line is very sloppy, though it’s masked a bit by his scarf.  Strucker is packed with two energy effect pieces, as well as the right leg for Puff Adder.

YELENA BELOVA

“Trained by the spymasters of the infamous Red Room, Yelena Belova is the second operative to take on the role of Black Widow”

Yelena’s not new to Legends, but she’s also still had a lot less coverage than you might think, given how long she’s been around, and how easy a variant she is.  Her only comics version before this was back in the Toy Biz days, and it even put her in the wrong outfit at that.  This one places her in her “Dark Reign” era Thunderbolts gear.  The figure stands 6 inches tall and she has 27 points of articulation.  Or, you know, she would, if the neck joint on this one hadn’t busted between the first and second photos of the set here.  Not sure exactly what happened there, but her neck just tore clean through.  That’s a real bummer.  She’s based on the Riders Widow body, which hasn’t been used all that much, surprisingly.  It’s a good one, albeit one that’s a little older compared to others.  She gets a new head, upper torso, and belt overlay.  They’re pretty nice pieces, and I especially like the dynamic flow of her hair.  She’s rather light on paint, but it’s generally not too bad.  The red paint on her visor is a little off mark, so it doesn’t quite line-up, but other than that, she looks alright.  Yelena gets some of the best accessory work from the set, with two sets of hands, a pistol with and without silencer, a sniper rifle, a removable strap, two shooting effects, and two barrel flash effects.  She also features the torso of Puff Adder, which is his largest piece.

ORB

Ridiculed for his appearance since his youth, the mercenary known as Orb holds the ironic distinction of being partially responsible for blinding Uatu the Watcher”

Orb’s certainly the set’s most obscure character choice.  He’s also an interesting selection, given he’s not *really* an Avengers foe, but I guess he’s close enough.  This is his very first figure, so that’s pretty cool.  The figure is just shy of 6 1/2 inches tall and he has 32 points of articulation.  Orb is still using Bucky Cap body, a base that was once a very good offering, but is now really showing its age and wear to the mold.  There’s some noticeable gaps in the joints, and he feels a little floppy.  He gets a new head and collar, as well as using the pouched belt, flared gloves, and buccaneer boots for the body.  The new head’s not bad; it’s a sphere, but it’s a good one.  Orb’s color work is bold and bright, which is good.  The application of the paint is a bit touchy in some spots.  In particular, the blue paint is a little sloppy on torso and belt, and there’s a stray spot on one of the pouches of the belt.  On the flip side, the eye detailing turned out really well.  Orb is packed with his gun and the right arm of Puff Adder.

PUFF ADDER

Hey, look at that, it’s Puff Adder.  Now the Serpent Society is up to four.  Or five.  Or six?  Possibly seven?  It’s honestly kinda hard to account for it all.  It’s another member, that’s what I’m getting at.  This time, it’s the big guy, Gordon Fraley, aka Puff Adder.  Puff here is a late ’80s addition, and I honestly don’t know a ton about him.  The figure is about 8 inches tall and he has 32 points of articulation.  Puff Adder is based on the same body as the Caliban BaF from 2019.  He gets a new head, but is otherwise just a rather basic, by the numbers figure.  It’s about what you’d expect for Puff Adder, though, so it works fine.  His color work is a lot of variations of green, which is again what you’d expect.  It generally works out okay, but without any actual sculpting or line-work, the two shades of lighter green rather blend together, which does muddy things just a touch.  Puff Adder includes two sets of hands, one in fists, one in relaxed poses.

THE ME HALF OF THE EQUATION

So, why this radical change-up here?  Let me ‘splain.  No, it’s too much.  Let me sum up.  For the last several years, I’ve been buying every figure in a given series of Marvel Legends for the purposes of getting a whole set to review.  However, I’ve been slowing down and even downsizing my personal collection of Legends a bit, so I’m not looking to actually purchase every single figure anymore.  Thankfully, my sponsors over at All Time Toys were kind enough to set me up with a deal where I get to take home and review a whole set of Legends, and then just pay for and keep the figures I actually want out of the set.  So, all of these guys, minus the Build-A-Figure, are the one’s I’ve elected not to keep from this particular assortment, for one reason or another.  And now you know my dirty secret.  Except it’s not a secret.  Or dirty.  So, I guess it’s just….a something?  Yeah, let’s go with that.

Though I didn’t opt to keep a lot of this set, it’s one that I can certainly get behind.  It’s got a good mix of heavy hitters, fan favorites in need of updates, and obscure oddballs, which actually mesh together a bit better than I’d expected.  Wonder Man is unquestionably my favorite, of course, but that Cap snuck up on me for just how cool he is.  Molecule Man’s cool for the novelty, so that’s neat.  Strucker is better than I’d expected, if not enough so for me to keep him.  Yelena *would* be in that category, if not for the breakage.  Orb unfortunately really showcases the need to finally retire the Bucky Cap.  Iron Man’s not bad, he’s just not quite what I was hoping for.  And then there’s Puff Adder, who is Puff Adder.

#3282: Khonshu

KHONSHU

MARVEL LEGENDS (HASBRO)

Did I hear somebody say I should do more Moon Knight-themed reviews?  I’m pretty sure I did.  I mean, it was probably me.  I probably said that.  And it’s my site, so that honestly carries more weight than anything else.  So, more Moon Knight reviews.  It tracks.  I’ve looked at quite a number of Moon Knights, but I’ve never looked at any of his supporting cast.  In my defense, that’s because they’ve never actually made figures of any of his supporting cast.  Can’t blame me for that.  It’s okay, though, because he’s got a TV show under his belt now, which gives an excuse for things around him to get extra focus.  And what good is Moon Knight without the deity he serves?  So, let’s check out Khonshu, you guys!

THE FIGURE ITSELF

Khonshu is the Build-A-Figure for the series of Marvel Legends bearing his name.  It’s all Disney+ themed, but it’s curiously an assortment without any Moon Knight figures in its line-up, much like how the last assortment had a What If…? Ultron without any What If…? figures.  It almost feels like maybe the two BaFs should have been swapped, but who knows exactly what was going on behind the scenes there.  Whatever the case, we got him, and I built him, so here he is.  The figure stands 8 3/4 inches tall and he has 28 points of articulation.  His articulation scheme is a little bit restricted compared to other recent offerings, making him feel a little more like a figure from a few years ago than one from the line’s current run.  This is generally a design thing, since the layout of his look doesn’t quite allow for full motion on everything.  Khonshu largely just stood around in the show, so it’s certainly not the end of the world.  Khonshu sports an all-new sculpt, which adapts his fully formed deity look from the show, which is itself patterned on Declan Shalvey’s redesign for Khonshu from the 2014 run.  It’s a distinctive look, and a more visually interesting concept that “Moon Knight but with stereotypical Egyptian gear added”, so it’s one that works well both on the screen and in figure form.  The sculpt, which is courtesy of sculptor Rene Aldrete, does a quite nice job of capturing his model from the show.  The detailing is pretty nicely rendered, and the star piece by far is definitely the head, which captures the distinctive shaping of the skull.  Since Khonshu’s head is just floating over his body, with no actual neck, in the show, the sculpt has to get a little bit creative there.  It’s a little bit of a compromise, but it’s what you kind of have to do here.  The sort of wisp-y structure is still visible, but it’s woven into the rest of the sculpt well enough that it doesn’t mess with the overall flow.  Khonshu’s color work is actually quite an impressive set-up.  While the standard Moon Knight just relied on sculpted texture work to carry itself, Khonshu actually gets quite a bit of accenting on his wrappings, giving them a much dirtier, worn-in look, with a similar touch on head, albeit with a slightly different look to more suggest bone.  It’s really nice, and sells the sculpt very well.  Khonshu is packed with his staff, which, like him, has to be assembled, since it comes in two pieces.

THE ME HALF OF THE EQUATION

I was thrilled beyond belief that the Moon Knight show existed, and the further thrilled that we got the two Moon Knights from the show.  And, sure, I wanted more, but I certainly didn’t expect it, because, again, just thrilled about what I’d already gotten.  Since Khonshu wasn’t bundled in with the two Moon Knight figures, I wasn’t really expecting to see him quickly, so this was a pleasant surprise.  He’s a very nice figure, and honestly, he’s probably the best Build-A-Figure this year.

This assortment kind of feels like the MCU equivalent of the Bonebreaker series, given how oddball and kind of off the wall the character choices are.  Khonshu was my primary reason for getting the set, of course, and is ultimately my favorite piece.  That said, the singles are all pretty decent themselves.  Red Skull is the best of the singles, though he’s just a minor tweak on a prior figure.  Howard and Classic Loki are both figures with flaws, but they wind up being a lot of fun regardless.  Zombie Scarlet Witch is pretty by the numbers, but still solid, and He-Who-Remains isn’t thrilling or anything, but he does what he needs to. Jimmy Woo winds up as the kind of underdog success for this round.  He doesn’t look like much, he doesn’t seem like much, but he’s quite fun.  All-in-all, this is a very balanced series.  No one really jumps ahead of the pack, but no one’s really a bad offering, either.

#3244: Infinity Ultron

INFINITY ULTRON

MARVEL LEGENDS (HASBRO)

Though initially an anthology of stories from unrelated universes within the MCU’s multiverse, Marvel’s What If…?‘s final two episodes were dedicated to tying a bunch of those prior stories (and one that didn’t actually make the cut for the first season) together into one inter-connecting narrative, as the Watcher assembled a team to take down a multiversal threat in the form of an alternate Ultron, from a reality where he successfully placed his consciousness into the Vision’s body, and was able to conquer Earth and eventually gather all of the Infinity Stones for his own use.  While a common complaint of Age of Ultron was how it generally removed a lot of the menace from Ultron when compared to the comics, this alternate version brought a good deal of that menace back, and made him a truly imposing villain.  And, hey, it’s also an excuse for more Ultron toy coverage.  I’m certainly not one to balk at that!

THE FIGURE ITSELF

Infinty Ultron is the Build-A-Figure for the third Disney+ themed assortment of Marvel Legends.  In a bit of a shuffling around, he’s actually the only What If…? figure for this assortment, wedged in between two assortments that actually have quite a bit of What If…? coverage.  This guy is based on Ultron’s fully armored up, multiverse conquering attire, which gives him back that classic Ultron look, while still having him in the Vision body.  It’s a pretty strong look, mixing elements of his MCU and a few of a his comics looks, into one sort of cohesive design.  The figure stands 6 3/4 inches tall and he has 29 points of articulation.  In terms of articulation, Ultron’s rather a bit restricted.  There’s definitely an aspect of it that’s brought on from adapting the show design, but it also just doesn’t quite land in a few spots.  The shoulders are particularly confined; I feel like they might have worked out a bit better id the shoulder pads were mounted to the arms, rather than the torso.  The mid-torso joint doesn’t get much motion either, and coupled with the lack of a waist joint, and the general lack of mobility on the hips, makes his whole middle quite stiff.  His elbows also don’t quite bend all the way back, which feels a little odd.  All of it just feels like it was designed independently, so there’s just a general lack of flow to the movement.  His sculpt is an all-new one.  It’s not bad, but it’s not amazing either.  Generally, it looks okay, and it’s rather accurate to the source material.  I do feel it’s a little soft on some of the detailing, and I was certainly bummed by his face plate being sculpted in place.  Beyond that, though, I do like its overall look, and I do feel like it captures the general feeling of the character pretty well.  In particular, I actually quite like how the cape turned out.  The slight swept look gives it just a little bit of flair, without being too crazy. Ultron’s color work is passable; again, nothing amazing.  The bulk of him is molded in silver plastic, swirls and all.  It’s okay, but it doesn’t really help with bringing out the sculpt’s details.  The little bit of painting he gets is generally pretty nice.  The most curious application is definitely the shading on the inside of the cape; there’s no other dynamic or cel shading present on the figure, which makes this stand out.  It’s not bad, but it’s certainly odd.  Ultron gets his big javelin/spear thing as an accessory.  It’s impressively sized, and gives him his most basic extra.  I’d have liked to maybe get an extra set of hands, or an alternate head, but I suppose you can’t expect too much out of a Build-A-Figure; he’s kind of already an accessory himself.

THE ME HALF OF THE EQUATION

After being kind of let down by a good portion of What If…?‘s run, the last two episodes and they’re further building on Ultron actually really salvaged the show for me.  Ultron’s new design was a lot of fun, and I was hoping we’d see it in figure form sooner than later.  I was very much looking forward to this one, and, while I didn’t purely buy any of the figures just to finish him, I certainly was given a bit more of a push on a couple of them.  Ultimately, he’s okay.  Not great, just okay.  He gets the general job done, but he lacks some of the real oomph of some of the other releases.  Still, he’s far from the worst Ultron figure out there.

In general, this assortment is a real mix of “exactly what I expected” and “not quite what I’d envisioned.”  Moon Knight was my projected favorite, and he absolutely stuck that landing.  She-Hulk sneaks in on the secondary spot, after being a figure I had no real expectations on.  Kate’s a solid figure, if perhaps one without the pop of the first two.  Clint and Sharon are both decent mid-range figures, held back only by some minor design stuff.  Mr. Knight and Ms. Marvel are figures that I don’t dislike, but that I feel don’t quite live up to what I was hoping for.  And ultimately, I find Ultron to be the weakest in the set.  No one’s really a bad figure here, though, so perhaps he’s just undermined by how strong the solo figures are this time around.

#3197: The Controller

THE CONTROLLER

MARVEL LEGENDS (HASBRO)

First appearing at the end of the first year of Iron Man’s initial solo title, Basil Sandhurst aka The Controller is one of those villains who’s always sort of stuck to the background.  He’s largely remained an Iron Man foe, but also spent some time working with Thanos against Captain Marvel and the Avengers, as well as doing the general bounce around amongst the core Avengers cast.  He’s never risen to any particularly crazy heights, and despite his nature as a guy who controls other people, he’s more often than not working for someone bigger these days.  Most recently, he resurfaced in Iron Man’s current run, this time working for Michael Korvac.  This increased prominence, coupled with his design being “blue Thanos,” has netted him his first action figure treatment, as a Marvel Legends Build-A-Figure.  I’m taking a look at that figure today!

THE FIGURE ITSELF

The Controller is the Build-A-Figure for the self-titled series of Marvel Legends, which is the most recent Avengers-themed assortment.  Given that the assortment also features Iron Man in his most recent armor, Controller is a pretty natural fit.  The figure stands 7 3/4 inches tall and he has 30 points of articulation.  His size is a bit large for his listed height of 6 foot 2 inches, but as with most listed comic book character heights, there’s always a degree of variance in how they’re actually portrayed.  Controller’s certainly one of those characters that’s crept up in height over the years.  It’s also more excusable given the nature of his construction, which banks pretty heavily on the deluxe Thanos molds from last year.  He shares his arms, legs, pelvis, and shoulder armor with that figure, and his torso is also a slightly modified version of Thanos’s as well.  The two have classically looked astonishingly similar in their designs, and this is certainly a major factor in Controller getting made for this assortment, so I definitely get it.  He gets a new head, forearms, hands, shins, and feet, as well as a new belt piece.  By far, the head is the strongest piece.  It captures Controller’s cracked and segmented face really well, just really looks the part.  His new gloves and boots are far more simplified than Thanos’s were, which better fits the Controller’s usual look, and also just further removes him from the prior figure.  Controller’s paint work is more involved than it looks at first glance.  While the basic blues are just molded plastic, there’s a bit of highlighting on the lighter blues to make some of the muscle detailing stand out a bit more.  The exact shades seem just a little bit off, so it looks a little funky, but I do like to see Hasbro trying something other than just the flat colors.  The face also gets some accenting to really bring out those cracks, and that winds up paying off much better.  Despite being a Build-A-Figure, Controller nevertheless actually gets two sets of hands: basic fists, and a combo with open gesture.  The right open gesture hand is even holding a pair of his control discs, which is a fun touch.

THE ME HALF OF THE EQUATION

I didn’t intend to finish this figure nearly as quickly as I did.  After a couple years of just buying full sets of everything Legends and sorting out what I didn’t want later, for this series I actually decided to be picky, since I wasn’t really that interested in more than half of the figures.  And, while I wasn’t opposed to owning a Controller, I was also content to wait for his parts to get traded in.  No rush.  Well, I got my two pieces from the figures I wanted.  And then Max got one figure, and didn’t want the parts.  And a customer at the store also wasn’t getting a full set, so I got those parts too, and one by one, I assembled a Controller in just over a day.  Hey, I won’t knock that!  He’s another one of those fairly by the numbers figures, who does exactly what he needs to, and ultimately succeeds because of it.  I wasn’t expecting a lot, but he’s certainly fun.