#3764: Golden Pharaoh

GOLDEN PHARAOH

SUPER POWERS (KENNER)

“British archaeologist Ashley Halberstam was working on a dig in Giza, Egypt, when he was struck by a mystical bolt of energy that emanated from a lab run by the New Gods. This bolt of energy Transformed Halberstam, unleashing the latent energies inherent in his body and turning him into Golden Pharaoh. Golden Pharaoh uses his uncanny pyramid power for the forces of good.”

Something that’s been a fixture of my Christmases for a good long while is Kenner’s Super Powers. Somewhat unique about last year was how many Super Powers figures I got between my two Christmases, thanks to McFarlane actually really stepping up their game with their continuation. But, I’m going back to the proper Kenner stuff for the day. And what a proper Kenner thing it is, since it’s one of the two characters they made up for the line, Golden Pharaoh! Who’s Golden Pharaoh? Well, he got that little bio and…that’s actually really it, since he never made the jump to the comics outside of some tie-ins. He did get a DCUC figure, which I’ve reviewed previously, but now I’m going back to the beginning!

THE FIGURE ITSELF

Golden Pharaoh was part of Super Powers‘s third abs final assortment, released in 1986. Obviously, this was his first figure, and like his fellow Kenner creation Cyclotron from the same year, it would be his only figure until DCUC. The figure stands about 4 1/2 inches tall and has 7 points of articulation.  While the general set-up of his articulation is pretty standard for the line, the positioning of his arms, coupled with the nature of his costume design with the wings and all, limits his range on the shoulders a fair bit.  The neck is also rather stiff on mine, but that might also be linked to the age of the translucent plastic, and I’m certainly not gonna force it.  Pharaoh’s sculpt was unique, based on Jack Kirby’s design work for the character.  It’s certainly a unique look, and while the sculpt proper is a little soft in some spots, it generally works out alright.  He’s got a rather basic color scheme.  It’s certainly an odd of assortment of colors, and notably no actual gold (something that was ultimately addressed by the DCUC figure).  I do dig the translucent purple on the torso, though.  Golden Pharaoh was packed with a staff, which he can hold in his right hand.  He also had a “Power Action Soaring” feature, which pops his arms upward when his legs are squeezed.

THE ME HALF OF THE EQUATION

Golden Pharaoh was, as has been the trend for the last few years, my “big” Christmas gift from my parents.  He’s certainly one of the line’s more oddball offerings, and one that I don’t know that I really, truly imagined owning at the outset of collecting this line.  He just seemed like one of those far away things.  On his own, he’s perhaps not the most impressive, and could use maybe a bit more flair.  I have to wonder how much cooler he’d have been if he’d maybe been vac metalized gold, but ultimately, he’s not a bad little figure.  And here I am, three figures away from finishing up Super Powers.  Which feels increasingly odd.

#3763: Captain America

CAPTAIN AMERICA

MARVEL LEGENDS (HASBRO)

“When the Avengers, the X-Men, and the Fantastic Four are transported to a strange planet, Captain America is chosen to take the lead in fighting the ultimate war!”

As much as it’s become something of a rarity these days, since I tend to buy most Marvel Legends for myself, there was a time when Legends invariably made up a large component of what I got for Christmas.  We’re, of course, going largely back to the Toy Biz days, but still.  Thanks to a new set of figures that came in right under the wire on last year’s deliveries, the timing astoundingly lined-up for that to happen again.  2024 marked the 40th anniversary of Secret Wars, an event designed to sell toys, so what better way to mark the occasion than by selling some more toys?  It gives Hasbro a good excuse to re-release some heavy hitters, like, for instance, Captain America!

THE FIGURE ITSELF

Captain America is part of the six-figure “Secret Wars” anniversary assortment of Marvel Legends, which hit right at the end of last year.  He’s joined by the similarly heavy-hitter-y Wolverine, Spider-Man, and Iron Man, as well as the all-new but still very much important to the actual event Beyonder and Titania.  They’re all patterned on the vintage Mattel line, with replica retro card backs, and a few of the gimmicks as well.  The figure stands 6 1/2 inches tall and he has 32 points of articulation.  Structurally, this figure’s the same kind of “Ship of Theseus” set-up as the Renew Your Vows Spider-Man, just for Cap.  His oldest parts are from the Grim Reaper body, who was reworked into Cap Wolf.  Cap Wolf got upgraded to 80th Anniversary Cap, who was also used for the 20th Anniversary Series 1 Cap.  This figure further upgrades the body by adding pinless construction on the arms and legs, as well making the glove cuffs a separate piece, making for a cleaner assembly.  In general, it takes a base body that was already quite strong, and gives it that winning edge, making this the best Cap base body to date.  Cap gets two new head sculpts, both sculpted by Paul Harding, who handled the heads on the 20th Cap.  According to him, all four heads were sculpted at the same time, and these ones were saved for later.  This time around, he’s got one smiling head, and one gritting his teeth.  They’re both quite nice, and just as solid as the prior two.  Personally, I think the smiling one’s my favorite of the bunch, but I like the versatility in general.  There’s only one drawback, and that’s to do with the colors.  This figure is notably NOT the same color palette as the 20th release, which in a vacuum isn’t terrible.  Clearly, they’re trying to emulate the Mattel colors more directly, right down to the reversed stripe pattern on the mid-section.  The blue in particular is a bit warmer, and I do honestly prefer that.  The biggest trouble with it, however, is that it means you can’t swap the different expressions between this guy and the 20th, so there’s no neutral expression for this figure, and you can go more intense with the 20th.  It’s not the end of the world, but it’s a little more limiting than I’d expected.  In terms of actual application, he’s generally alright.  The glove construction in particular clears up the problem with messy edges on the gloves that we saw with the earlier mold.  On my figure, both heads do have some slight issues, with part of the A being scraped off on the happy head, and a weird flecking of flesh tone paint on the angry head.  Neither is a major issue, but it’s frustrating.  Cap is packed with three sets of hands, in fists, gripping, and flat/pointing.  The gripping are an interesting choice, and I assume they’re just there to reference the vintage figure?  I do miss the open gesture hands from the 20th, but I always miss the open gesture hands when they get left out, honestly.  He gets two different shields, and neither of them is standard, continuing the bit of this updated Cap mold not getting standard shields, and also the gag of the vintage Secret Wars Cap not getting a standard one either.  He’s got a throwback vintage shield, complete with the lenticular gimmick, as well as a shattered version of the standard shield, which even includes the broken off pieces.

THE ME HALF OF THE EQUATION

I love the 20th Cap, but even when he was new, I was aware there would be another on the horizon.  This one didn’t surprise me.  I ended up getting him as a gift from Max, who sniped me purchasing him on the basis that he didn’t know exactly what to get me, and knew I wouldn’t have the new Cap that just came in.  It’s a solid observation.  I’ve gotten something out of every successive iteration of the Caps that led to this version of the mold, and this one is certainly the best thus far.  Sure, the color change is frustrating, and we still don’t have a proper undamaged classic shield for him, so I know there’s another one on the horizon with all the heads and a repainted Ultimate shield.  And, I’ll buy that one too, because I’m weak.  But, until then, I do really, really like this one.

#3762: Space Suit – Light Blue Version

SPACE SUIT — LIGHT BLUE VERSION

2001: A SPACE ODYSSEY MAFEX (MEDICOM TOY)

Welcome back, everybody!  I hope you guys enjoyed…my holiday break?  Well, I did, so there’s that.  We’re officially post-Christmas, so that means I get to kick off the year with some Christmas-gift-related reviews.  I kicked things off last year with a MAFEX review, and I’m duplicating that effort this year.  Not exactly by design, but here we are nonetheless.  It is, however, quite a different direction in terms of branding.  Rather than DC Comics, we are instead turning to 2001…not the year, mind you, but the movie.  I can understand your confusion.  Kubrick films are generally a rarity in merchandising, especially action figures, but we’ve had a few goes at 2001.  Medicom released a small selection of the film’s distinctive space suits in a variety of colors under the MAFEX banner, and I’m looking at one of those today.

THE FIGURE ITSELF

The Light Blue Space Suit is figure 090 in Medicom’s MAFEX line-up.  It is numerically the last of the four colored suits to be released, hitting in 2019.  The blue suit is a unique oddity amongst the four, as it is the only suit not to be used at all within the film’s run.  The orange and yellow get used by Bowman and Poole respectively, and the helmet and gloves from the green suit are used by Bowman following his space walk.  The blue suit simply hangs next to Bowman and Poole’s suits.  Waiting.  Watching.  Plotting.  Reading lips.  No, wait, that’s HAL.  My mistake.  The figure stands 6 1/2 inches tall and he has 34 points of articulation.  As these are 1/12 scale figures, the suit is about an inch shorter than the Super 7 Bowman.  Its mold is shared with the other three suits, which is sensible.  The sculpt is crisp and clean, and the figure is easy to pose, and doesn’t feel too fragile.  The helmet is affixed with no movement of its own, which initially surprised me, but is true to the design, so it makes sense.  The color work is pretty solid for the most part.  The blue is a good match for what’s seen on screen, and the smaller detail work on the instruments and patches is quite impressive.  The visor is completely blacked out, as was the case for all of these.  It hides the face, or in the case of this figure the lack of a face, allowing all four to share the same mold more easily, and simplifying the construction somewhat.  The figure is packed with three sets of hands and a display stand.  While the suit just sits there and really just needs the relaxed hands, the additional ones are fun for theoretical posing, and the display stand assists with that.

THE ME HALF OF THE EQUATION

With a lot of the Kubrick stuff, there winds up being something of a back and forth on licensing, and I seem to recall that being the case with these guys, I think?  I don’t know, but I do know that they all wound up going under the radar for me when they hit, so I didn’t snag any of them.  I honestly wasn’t super picky on color, but I did sort of pull for the blue, thanks to its aforementioned uniqueness.  So, it was rather lucky for me that this was the one that ended up coming through work, and even more lucky for me that it wound up being my Christmas gift from the company.  It’s a very nice piece.  Certainly a different breed of figure from the Super 7 stuff, but I still like both offerings for what they are.  Ultimately, this one is quite fun.  Now I just need to resist the urge to own all of the different colors.

#3526: Nightwing

NIGHTWING

DC MULTIVERSE (MCFARLANE TOYS)

Fun FiQ Fact #0005:  This is my second Nightwing of the week and my 21st Nightwing review in the history of the site!  They can drink now!

In case you haven’t noticed, I do like me some Nightwing figures.  I’m generally not super picky about them, at least as far as quality is concerned, which is why I tend to wind up going back to certain wells for more and more punishment.  One such well is the McFarlane well.  McFarlane has made five Nightwings thus far.  I got the first one, and I was honestly rather letdown.  So letdown that I didn’t even keep him.  I got rid of a Nightwing.  That’s gotta say something, right?  I’ve looked at all of the others as they’ve shown up in front of me, and I’ve just known I’d be disappointed again.  And now I’ve actually gone and gotten one.  Am I gonna be disappointed?  Let’s find out!

THE FIGURE ITSELF

Nightwing is part of the Titans series of DC Multiverse, which was a mass-release set of Build-A-Figure part-bearing figures, which hit mid-last year.  They’re kind of a mix of designs, mostly on the modern side.  For his part, Nightwing appears to based on his most current design from his solo book, which is actually a pretty solid look.  It’s very similar to his Hush look, but with a dash of animated thrown in.  The figure stands just over 7 inches tall and he has 35 points of articulation.  It’s the standard McFarlane set-up, which is to say it has its plusses and minuses.  It generally doesn’t break up the sculpt too awkwardly, which is a plus.  The sculpt is generally not a bad one, especially given the source.  The proportions aren’t too odd, and the detailing is mostly just what’s supposed to be there, without a ton of extra detailing that’s not needed.  I like a streamlined Nightwing, so I like this a lot more than the prior sculpts.  The head’s not bad, but it’s definitely a bit more on the cartoony side.  There’s a heck of a chin on this guy, and he’s got wonky different sized eyes.  Also, I’m not entirely sure what’s supposed to be going on with his hair.  It looks fine from certain angles but awkward from others.  Nightwing’s paint is pretty clean.  The blue is bold and eye-catching, which I like.  I don’t like that the shoulder assembly once again breaks up the blue line-work, but Todd’s not letting that particular gimmick go.  Nightwing is packed with a display stand and a card.  It’s kind of crazy that he gets no eskrima sticks, nor hands to hold them, especially with them being on the art for the included card, but that’s McFarlane.

THE ME REMAINDER OF THE EQUATION

I saw this guy’s initial photos and thought “he doesn’t look so bad.”  It wasn’t enough for me to track him down, mind you, but when one got traded in at All Time, it certainly made me contemplate buying him.  I was gonna wait it out and see where I fell, but my co-worker Mike decided to make it easier on me, and just bought it for me as a Christmas gift.  That certainly took a lot of the thought out of it.  It’s honestly not a bad figure.  I mean, not great, but I didn’t expect that.  But, within the confines of the set-up, he’s okay.

#3524: Shazam!

SHAZAM!

SUPER POWERS (KENNER)

Fun FiQ Fact #0003:  The character that would eventually become Shazam was originally intended to be called “Captain Thunder” and “Captain Marvelous” before Fawcett Comics landed on “Captain Marvel.”

Kenner’s Super Powers has a very hard link to Christmas for me.  As a kid, for a good stretch of time, I got one every Christmas, and, in recent years, it’s a trend that’s returned.  I’m actually very close to the end of the line, which also means that I’ve gotten to the point where all of the ones I need are nearer the more expensive side of things, and also all hail from the line’s last year.  That includes today’s focus, a Captain Marvel named Shazam!

THE FIGURE ITSELF

Shazam was released in 1986, as part of the third and final year of Kenner’s Super Powers line.  While the character wouldn’t actually take on the name “Shazam” in-universe until 2011, since by 1986, the Captain Marvel trademark was firmly in Marvel Comics’ possession, so whether he used the name in the books or not, no toys could use it.  Rather amusingly, Marvel themselves didn’t really do much with it either, with their first figure based on any of *their* Captain Marvels not seeing a release until the late ’90s.  But, I’m getting side-tracked.  The figure stands about 4 1/2 inches tall and he has the line’s standard 7 points of articulation.  Shazam sported a unique sculpt, based specifically on his later DC design, which moved him more into the traditional spandex set-up.  His sculpt is a little stiffer than the others, which is especially notable in the straightness on the arms.  His head seems a bit soft compared to others in the line.  They’re clearly trying to capture the character’s more unique facial features, while keeping him in-line with the house style of the rest of the figures.  The end result is sort of middling.  Definitely not the strongest the line had to offer.  His cape was cloth.  On my figure, it’s a repro; the original had a unique plastic clasp piece, as well as some rather nice printed details.  Shazam’s paint work is minimal, but it’s decent enough.  There’s a little wear on mine, but nothing crazy.  Shazam gets no accessories, but he gets the usual action feature.  In his case it’s a “Power Action Thunder Punch;”  squeezing the legs makes the arms swing in opposite directions.

THE ME REMAINDER OF THE EQUATION

As has been the trend on the last few of these, Shazam was my main Christmas gift from my parents this year.  While Mister Miracle was one of the line’s finest, and a great send-off from the final year, Shazam is definitely more middle of the road.  He’s okay, and I’m sure glad to finally have him, but he himself isn’t much to write home about.  And now I’ve got four left.  This is getting very exciting!

#3522: Nightwing

NIGHTWING

BATMAN: HUSH MAFEX (MEDICOM TOY)

Welcome back guys!  I’m…well, refreshed isn’t the right word to use for my post-Christmas break state, since I pretty much just spent the week dealing with the flu, but…it’s a week later?  Yep, that’s it.  First things first: I’ve got a bit of updating to be done.  I’ll be honest with you all, after ten years of doing the site, it’s become routine, and out of routine can come monotony.  And monotony doesn’t make for exciting writing or exciting reading.  And, if I’m not having fun here, then I ask you, what’s the damn point?  I might as well pack the whole thing up.  But I don’t wanna do that, so I’m going to tweak my formula a bit.  Namely, since I know from at least some portion of my readership, that the “Me Half of the Equation” is the bit they read first before going back to the rest if they think it’s worth it, and it’s also my favorite part to write, I’m moving it to the top.  Well, some of it, at least.  Overall assessment of the figure and post-review wrap-up will still be at the end, but the more interesting interludes are now starting things off.  Additionally, I’m going to try to give my reviews a little bit of a peppy-fun-type fact of the day, be it tied to the item’s history, or to my own, because I think that sounds fun.  And, because this is my site, I totally reserve the right to reverse the whole thing and go back to the old style.  We’ll see.  Awaaaaaaay we gooooo!

Fun FiQ Fact #0001:  Dick Grayson is not DC’s first character to use the name Nightwing; in the Silver Age, Superman used the identity while fighting crime in the Bottle City of Kandor, and eventually passed it on to his cousin Van-Zee.

A good portion of my modern DC collecting is owed to early ’00s DC Direct, and one of the most formative lines for me was Batman: Hush, based on Jeph Loeb and Jim Lee’s run on Batman.  In particular, it was the line’s second series, which featured Nightwing, which got me downright addicted.  I had the release date memorized, and I’d check DCD’s shipping schedules every week for it.  I’d ask about it at Cosmic Comix.  I had pictures saved on my desktop.  The figures haunted my dreams.  And Nightwing stood above them all.  So, when they finally *did* show up, and he was the one that was already gone when I got there, it only made the obsession worse.  Thankfully, it wasn’t a long wait for a restock, and I did get one, which I loved to pieces.  No, seriously, to pieces, because it was a ’00s DCD figure and they had the durability of wet toilet paper.  I’ve still got him, but he’s more glue than plastic at this point, I think.  Still, I do love that Jim Lee Nightwing.  And then MAFEX comes along, with they’re updates to the Hush figures, and Nightwing’s there, and there’s *literally* no way I’m missing that one, right?  Not on your life.  It was another long wait, and one that made me very much remember the wait for the original, but that’s honestly pretty appropriate, right?

THE FIGURE ITSELF

Nightwing is figure 175 in Medicom’s MAFEX line-up, and is the most current of the line’s Hush tie-in figures, though Ivy is close behind. The figure stands right at about 6 inches tall and he has 43 points of articulation. The movement here is very similar to that of Hush, albeit less restricted, since Dick doesn’t have the trench coat to worry about. It’s a very handy articulation set-up for a guy who’s a trained acrobat, so that’s a very definite plus. Nightwing sports a sculpt based on Jim Lee’s illustrations of the character from the book. Lee’s take on the design isn’t drastically different from the design that came before it, but he ditches the padding on the forearms and shins, resulting in a far more streamlined look, and one that’s, quite frankly, Nightwing’s best.  As with the other two MAFEXes I’ve looked at, the Jim Lee stylings are captured very nicely here, and in general, he makes for a very clean transition to toy form. Like the others, Nightwing gets two different heads, one calmer, and one gritting his teeth. They’re both very nice, very sharp sculpts, which really look the part. Nightwing’s color work is pretty much what it needs to be. It’s basic, but clean. The blue is appropriately bright and eye-catching, and they’ve even remembered to make the mask on both heads blue, fixing the error we saw on the Icons figure. Nightwing is packed with six pairs of hands (in fists, gripping, flat, open gesture, relaxed, and stick twirling), two standard eskrima sticks, one pair of sticks with a posable wire running between them, an alternate back piece with stick storage, and a display stand. I love all the options for the sticks, though I did have some difficulty getting the spinning ones to stay on their matching hands.

THE ME REMAINDER OF THE EQUATION

My very long wait for this guy was brought to an end courtesy of All Time Toys owner Jason, who gave me this one as a Christmas present (well, this was my more store related gift; I also got a spot cleaner for carpets, which excites me because I’m apparently an old person now). I very much enjoy him. I’ve got a lot of Nightwings, but this one is the best.

#3266: Green Lantern

GREEN LANTERN

WORLD’S GREATEST SUPER HEROES (MEGO)

I’m just about done with this year’s batch of post-Christmas reviews, but I’m wrapping up with a look at something that’s not quite as much a holiday fixture for me as Super Powers, but is still pretty high up there: Mego.  2022 marked the 50th anniversary of Mego’s World’s Greatest Super Heroes toyline launching.  At its start, WGSH was exclusively dedicated to DC Comics, something that is true of the modern WGSH line, thanks to Mego picking back up the license for 8-inch figures in 2020.  In celebration of the 50th, Mego is returning the line to its roots, with packaging based on the original boxed look for the line.  While the line-up is mostly recreations of figures from the original line, it also features two additional figures, Green Lantern and Flash, the two most glaring omissions from the original run, in fancy throwback packaging and all.  I’ve got the GL, of course, and I’m taking a look at him today!

THE FIGURE ITSELF

Green Lantern is part of Wave 16 of the post-relaunch Mego line, under the World’s Greatest Super Heroes 50th Anniversary banner.  He’s one of the eight retro throwback figures in the set, and one of the two that’s not a re-issue of a vintage Mego counterpart.  This GL is the Hal Jordan version, specifically sporting his classic ’70s appearance, making him through and through the correct look for a proper vintage Mego release, which is pretty cool.  The figure stands just shy of 8 inches tall and he has 26 points of articulation.  Hal is built on the brand-new Type-S Mego base body, which takes the vintage Type 2 body aesthetic, and reworks it to remove the band construction, as well as improve the general articulation set-up for the body.  It removes the issues of long-term viability of the band construction, creates a generally more solid feeling base body, and also gives him better posability…for the most part.  The only thing I’m not super crazy about is the knees, which are a bit more restricted on this body than earlier Mego base bodies.  Hal gets a unique head sculpt and hands as well.  They’re quite impressive pieces; the head sculpt in particular is really a star piece.  He’s the spitting image of the quintessential ’70s Hal, which is exactly what I want on this sort of figure.  The paint work on GL is on the head and both hands.  The head’s pretty clean, apart from just a touch of missing paint near the nose of the mask.  The hands are fully painted, with white for the gloves and everything, which gives them a slightly glossier finish, helping them match closer to the costume.  GL’s costume is made up of a jumpsuit and a pair of standard boots.  The jumpsuit is made up of separate cloth pieces stitched together, rather than just being silkscreened, which gives it a little more pop.  GL is packed with his power battery, which, unlike the 14 inch figure, he can actually hold.

THE ME HALF OF THE EQUATION

Like Friday’s Mister Miracle, GL was a Christmas gift to me from my parents.  Ever since I was a kid, I’ve wanted a proper Mego GL.  I made my own custom back in the day, which tided me over, and then I had the Mattel one, and even the Figures Toy Company one.  Of course, none of those were official Mego.  There was also the 14 inch version, but he was, you know, really tall and all.  It’s been a road of small steps and improvements, but this one is really, really nice, and he’s a proper, official Mego GL.  Only took us 50 years, but, hey, here we are.  Feels like it was worth it.  Genuinely couldn’t be happier with him.

#3265: Mister Miracle

MISTER MIRACLE

SUPER POWERS (KENNER)

 

Mister Miracle is an incredible escape artist who can free himself from any trap or ambush. By calling upon a multitude of advanced scientific gadgets, and his remarkable dexterity and agility, Mister Miracle is able to make any impossible stunt look easy.”

It’s that post-Christmas review time of year, and the best way for me to really, truly feel that post-Christmas-y sort of vibe is, quite frankly, Kenner’s Super Powers.  From a rather early age, they’ve kind of been a key piece of the stuff I get for holidays, and that’s become especially cemented in the last few years.  In my last four Super Powers reviews, (the most recent of which was almost an entire year ago; for shame!) I’ve stuck with the line’s Fourth World component, which really influenced the last two years of the run.  I’m continuing that trend with today’s review, which looks at perhaps my favorite Fourth World character, Scott Free, aka Mister Miracle!

THE FIGURE ITSELF

Mister Miracle was released in 1986, as part of the final year of Kenner’s Super Powers line.  As with a lot of characters in this line, this release was Scott’s first figure, and would remain his only figure until DC Direct put one out in the early ’00s.  Of course, he was still ahead of all of the other New Gods barring Darkseid there, so I suppose it’s not all that bad.  He and his assortment-mate Orion made up the entirety of the heroic New Gods portion of the line, which was otherwise much heavier on the Apokolipsian bad guys.  The figure stands 4 1/2 inches tall and he has 7 points of articulation.  Mister Miracle’s sculpt is a unique one based on his standard comics design, which was honestly a pretty notable thing for a New Gods character.  Only he and Darkseid got that treatment.  Admittedly, when you’ve got a design as spot-on and cool as Mister Miracle’s, what exactly is there to change?  It translates well to the style of the line, and he’s got a pretty solid set of proportions, as well as a nicely defined selection of costume details.  As with all the caped characters in the line, Scott’s cape is a soft-goods piece, though it does get a rather unique clasp piece, which is quite a bit of fun.  Mister Miracle’s paint work is pretty decent, although it’s rather prone to wear.  Mine’s in pretty decent shape, but that’s no small feat.  Scott is packed with a set of shackles, which are a trick set-up.  They’re on a joint at the middle, and squeezing his legs moves his arms outward, as if he’s escaping from the locks.  It’s a little iffy on this 35 year old figure, of course, but it’s otherwise a good gimmick.

THE ME HALF OF THE EQUATION

Mister Miracle is the latest addition to my ever growing Super Powers collection, given to me as a Christmas gift by my ever supportive parents.  He’s actually been pretty high on my list of the remaining figures I needed, barred only by the difficulty of finding him in complete condition.  Getting one in this shape is honestly astounding, and he’s just so much fun.  Truly one of the line’s star pieces.  And with that, I only need 5 more.  Crazy.

#3264: Blackout & Scorponok

BLACKOUT & SCORPONOK

TRANSFORMERS: MASTERPIECE MOVIE SERIES (TAKARA TOMY)

I really don’t talk about the Michael Bay Transformers movies much around here.  It’s for the pretty good reason that I just didn’t much care for any of the Michael Bay Transformers movies, so, you know, I just don’t have much call to own stuff from them, or by extension review much from them either.  Thus far, I’ve looked at a Soundwave and a Jazz, characters that, notably, I care about outside of the Bay films, so that colors the opinions ever so slightly.  On a different, but still related note, I’ve not yet reviewed anything from Takara’s long-running Masterpiece line of Transformers, which are rather high-end, generally more screen accurate figures, which also seek out proper licensing for all of their alt-modes (where needed, of course).  It’s been a running theme since 2003, at first sticking to G1 characters, but moving onto other themes, with the live action films getting their own sub-line starting in 2010.  The most recent release from the live action sub-line is actually a twofer, since it’s Blackout and Scorponok, based on their appearance in the first film, and I’m taking a look at the two of them today!

THE FIGURE ITSELF

Blackout and Scorponok are the lone 2022 release for Transformers: Masterpiece Movie Series, where it is item MPM-13.  Though billed as “Blackout and Scorponok” on the package, Blackout is clearly supposed to be the star piece, with Scorponok as an accessory.  In his robot mode, Blackout stands about 11 1/2 inches tall and he has 32 points of workable articulation.  In terms of scaling, Blackout is certainly quite a sizable figure, which is appropriate, since he was also one of the larger ‘bots in the films.  The articulation scheme is a pretty good one for a Transformer, especially one as bulky as this one.  Of particular note are the hands, which even have separately articulated fingers.  Blackout’s sculpt is a unique one (thus far, at least; if they follow the Studio Series layout, he might get a re-use for Grindor later down the line), obviously based on his film appearance.  In the movies, most of the TFs are kind of a jumbly mess of random angles when in their robot modes, and Blackout is no exception.  On the plus side, the toys, by necessity, do clean things up a little bit.  This figure does a pretty good job of doing just that, while still sticking pretty closely to the design as seen on-screen…I mean, when it can be seen, which is, admittedly, pretty tricky to do.  They sure did love to hide those designs.  Whatever the case, this one is pretty cohesive in his look, and he’s properly big and imposing, and there’s a ton of smaller sculpted details, which are pretty impressive. Blackout is packed with two mountable miniguns, two blast effects for the miniguns, and a rotorblade weapon.  The rotorblade should *technically* be mounted to the back of his hand, as opposed to being held in his hand is it is here, but otherwise it’s a pretty cool piece.  Also included is the previously mentioned Scorponok figure.  He doesn’t transform (excusable, since he doesn’t actually have an on-screen alt-mode in the first movie), but he’s at least fully articulated, which is honestly pretty cool.

As in the film, Blackout’s alt-mode is a MH-53 Pave Low helicopter, which is an officially licensed take on the vehicle.  The transformation sequence to get from robot to copter is…well, it’s certainly a complicated and lengthy one.  It’s unfortunately a side effect of how the animation models were done for the Bay films, since there wasn’t really much actual science or engineering to how they worked; just lots of small greebly bits all moving in a mess of motion.  So, this figure’s dealing with that, but it does alright by it.  Still, it would up taking me about an hour and a half to work my way through the whole thing; getting his waist properly folded into the body of the copter was, in particular, quite tricky on my copy.  All in all, it’s a bit nerve-racking, but the end result is at least pretty convincing.  He’s even got a working hatch on the rear fuselage, where you can store Scorponok.

THE ME HALF OF THE EQUATION

As I touched on in the intro, I don’t really do much with the Bay films.  I saw the first one in the theatre.  It wasn’t really for me, and I’ve not really owned any of the associated product.  So, why do I own a Masterpiece quality figure based on a not Soundwave or Jazz character?  Well, my son Matthew was determined to get me something cool for our first Christmas together, and he was apparently adamant that he needed to get this for me.  (He also apparently found it on some sort of crazy clearance, which is good, because I really don’t expect him to be spending this thing’s full retail on a present for me)  On Christmas morning, after jumping up and down with excitement over the things waiting for him under the tree, he very excitedly handed me this guy, and told me I had to open my gift first.  I was certainly surprised, I’ll say that much.  I may not really care about the first Transformers, or really Blackout as a character, but I’ll admit, he does certainly make for a quite impressive transforming robot toy.  And, you know, the whole presentation did kind of help to further my general enjoyment as well.  So there’s also that.

#3262: Parks & Recreation ReAction Figures

LESLIE KNOPE, BEN WYATT, DONNA MEAGLE, APRIL LUDGATE, & BURT MACKLIN

PARKS & RECREATION REACTION FIGURES (SUPER 7)

“Ba ba badadada ba badadada ba badadada ba badabada….”

Parks & Recreation Theme Song (Paraphrased)

The Office gets, like, a lot of attention.  So much attention.  Absurd amounts of attention.  And, the thing is, honestly?  It’s kind of overplayed.  Don’t get me wrong, there are some very funny bits on The Office.  But, for the most part, they can just be boiled down to quippy clips that make just as much sense, if not more, when chopped up and thrown into compilations as when shown in actual context.  For my money, the superior workplace comedy by a wide berth is Parks & Recreation, a show that’s also just one of my favorite shows in general.  As a show with a lot of pretty normal looking people, there’s not a *ton* in the way of merchandising for Parks & Rec, but there’s more than you might think.  Funko of course grabbed the license for Pops a while back, and last year Super 7 also got the license for the purposes of doing a set of ReAction Figures, most of which I’m taking a look at today!

THE FIGURES THEMSELVES

Leslie Knope, Ben Wyatt, Donna Meagle, April Ludgate, and Burt Macklin are five of the six figures (the other being Ron Swanson) that make up the first series of Super 7’s Parks & Recreation ReAction Figures line, which started hitting retail in the fall of last year.

You can’t very well have a line of Parks & Rec figures and not include the main character, so Leslie was always along for the ride.  Leslie gets quite a number of looks over the course of the show, but this figure settles on one of her office attire blazer and skirt looks, which feels pretty appropriate for the character.  The figure stands 3 3/4 inches tall and she has 5 points of articulation.  The movement on her neck is a little restricted by the hair, but otherwise it’s a decent basic set-up for movement.  Leslie’s sculpt is obviously stylized to be a bit more basic.  It’s gets the important details, while dialing back a bit on some of the specifics.  The head’s got a passable likeness of Amy Pohler; it’s not spot-on, but at this scale and in this style, it’s hardly expected to be.  I’d say she’s probably the best of the likenesses present in the initial line-up.  The paint work is, like the sculpt, pretty basic.  It does what it needs to, and it looks the part.  Leslie is packed with a plate with a waffle on it, undoubtedly one made by JJ’s Diner.  There’s honestly nothing more on-brand for Leslie, so it’s definitely nifty.  She can’t really hold it, though, which is a shame.  Still cool.

Though absent until the end of the show’s second season, Ben’s still very much a signature character for the show.  Gonna be honest, there are few fictional characters I identify with more than Ben Wyatt.  His absence from the first two rounds of Pops kind of soured me on those, so I’m very excited that he’s here.  Ben’s sporting his more dressed-down, getting things solved look, which definitely works well.  The figure’s sculpt is one that works better in context than on its own.  The head’s an okay Adam Scott, but it could honestly just as easily be Jason Bateman or Jason Sudekis.  I don’t hate the smile, but it’s also not quite a quintessential Ben expression.  The body doesn’t seem quite skinny enough for Scott’s build; he’s too doughy in the middle, I think.  It’s definitely a little bit of a stylistic thing, though.  The paint work on Ben is pretty basic, and fairly drab, but that’s all about right.  Ben’s packed with a small recreation of the Cones of Dunshire, Ben’s absurdly complicated strategy game he invented.  As with Leslie’s waffle, this is a very on-brand piece, so it’s a lot of fun.  He does have a little bit more luck actually holding it, so that’s a plus.

Donna may have been in the show from the beginning, but she’s a character who very much grew as the show progressed, going from a glorified extra in the first season to a prominent series regular by the end.  Donna also has a lot of looks over the course of the show, but this one goes for her more casual attire.  Donna’s sculpt is a little more immediately obvious as to who it’s supposed to be, but it’s still not quite as on the mark as Leslie.  The likeness to Rhetta’s not overly there, but at the same time, it’s not like the figure looks *unlike* her.  As with Ben, the context of the rest of the figures fills it in pretty quickly.  Her sculpt is pretty basic, as expected, but her proportions seem a little more on the mark than Ben’s were.  Her paint work adds a little more color to the set, with a nice splash of bright pink, which works well for the set.  Donna is packed with a box of baked goods, marked “Treat Yo Self”, which is another very appropriate extra, since the Treat Yo Self antics really helped to cement her character.  We’re back to the figure not being able to hold the accessory, unfortunately, but it’s still nifty to have it.

April’s one of the few characters that comes out of the gate more or less fully formed on the show, albeit in a way that still very much allows her to grow as the series progresses.  For her figure, she’s another casual attire look, which is again pretty on-the-mark for her character.  April’s sculpt winds up being the weakest of the bunch, I find.  Something about the head just misses the mark.  The hair seems to sit too far back, making her forehead seem far too large, and the proportions on the body seem a bit off.  None of it’s terrible, but it’s not super great either.  Her paint work is at least pretty bright, so she’s got that going for her.  April is packed with a small minifigure of her and Andy’s three-legged dog Champion, which isn’t quite as spot-on for the character as some of the others, but is still a pretty solid inclusion.

Burt Macklin, FBI!  Yes, while everyone else in the assortment is just their normal selves, our first version of Chris Pratt’s Andy Dwyer is him using his Burt Macklin persona, which he’d whip out whenever things got “serious.”  It makes him the most targeted of these figures in terms of appearance, and also marks him as someone they’re probably looking to do multiple variants on, should the line progress.  “Burt” is a pretty decent sculpt as well.  The likeness is a little harder to place, since he’s got the glasses sculpted in place, but it seems to land the look pretty alright, and the body gets Pratt’s slightly huskier build down well.  “Burt” has a slightly sloppier paint scheme than the others in the set, especially on the hair and beard.  Given the scale and style, though, it’s not that bad, and the rest of the figure’s all pretty clean.  There are no accessories for this guy, which is a bit of a bummer, but I suppose they’re holding out on the more fun stuff for another Andy variant.  Still feels a bit light.

THE ME HALF OF THE EQUATION

With Parks & Rec being very high on my list of favorite TV shows, it’s hard for me to justify passing up the chance to own the cast in action figure form.  Of course, given the price point on these things, I was initially thinking I might just grab Ben.  I wound up being swayed into getting the five of these when my wife Rachel and I found them at Target, and she insisted on buying them for me as an early Christmas gift.  They’re definitely expensive for what they are, and they’re not perfect, but I’d be lying if I said I wouldn’t be down to pick up whatever else they want to do from the line.