#3871: Hourman

HOURMAN

AMAZING ANDROIDS (DC DIRECT)

“Created in the 843rd century, Hourman is a two-year-old android with incredible time-manipulation abilities. Encoded with the enhanced genetic code of Rex “Tick Tock” Tyler, the original Hourman, this new hero has power in abundance but is just starting to learn about human nature.”

While some of DC’s Golden Age heroes got revamped for the Silver Age, there were a good number of notable ones that did not. Rex Tyler, the original Hourman, remained the only one with that title until his son Rick was introduced in the ’80s. A third Hourman, an android from the future who frequently went by just “Tyler” was introduced in the ’90s, and is one those kind of quirky characters who’s bounced around a bit since. He did get an action figure, and was even the first Hourman in toy form, for what it’s worth.

THE FIGURE ITSELF

Hourman was part of the Amazing Androids set of figures from DC Direct, released in November of 2000.  At the time of release, he was probably the most relevant of the three figures, since he was still cropping up pretty regularly in JLA and JSA, but that’s certainly shifted in recent years.  This release remains his only action figure, and given its rough aftermarket value, I guess that makes sense.  The figure stands a little over 6 inches tall and he has 10 points of articulation.  I suppose an argument could be made for 11, since there *is* a joint on the neck, but it’s effectively rendered pointless by the hood/cape.  The sculpt was an all-new one, and honestly not a bad one.  It’s pretty basic, and captures the general design of the character, in all his rather simple glory.  The cape’s neat, because it’s got some pretty fun texturing, so it’s clearly a different material than the rest of him.  Perhaps the strangest thing about the sculpt is how his action feature works into everything.  His hourglass is designed to spin, not unlike a kitchen timer, but it also means spinning part of his pecs along with it, which is super funny looking.  It’s an odd choice, and kind of showcases DCD’s struggle earlier on to figure out what exactly they were trying to do.  So, you know, it’s gimmicky.  His paint work is on the simpler side, but does what it needs to.  It’s pretty darn thick, though, much like Amazo, and that does sort of dull the detailing on the sculpt a bit.

THE ME HALF OF THE EQUATION

When this set hit, I was all about Amazo, and didn’t really know this version of Hourman.  But, after the JSA relaunch, I found myself drawn to this version of the character, so I saved up my allowance money and bought myself one from Cosmic Comix.  I can’t really say I remember much about owning the figure after that, but I do have something of a soft spot for him, which is only helped by the fact that he’s literally the only figure of this character ever made.

 

#3867: Amazo

AMAZO

AMAZING ANDROIDS (DC DIRECT)

“Created by the infamous Professor Ivo, Amazo was the world’s first android. His “absorption cells” give Amazo the ability to absorb the powers of any super-being he meets, something he has done time and time again in his many battles with the Justice League.”

You know, I’ve got two Super Adaptoids reviewed here on the site, but thus far only a single review dedicated to the *original* green guy that replicates the super hero team’s powers, Amazo!  Introduced in 1960 (six whole years before the Adaptoid), Amazo is a Justice League foe that resurfaces with a decent regularity, since power mimicry is usually a pretty good angle for fighting a super hero team.  It took him until 2000 to finally get any sort of action figure treatment, courtesy of DC Direct’s early look into the weirder side of DC.

THE FIGURE ITSELF

Amazo was released in November of 2000, as part of the Amazing Androids line from DC Direct.  He’s the set’s one proper antagonist.  He’s based on his original design from the comics, which had also just resurfaced pretty recently at the time of this figure’s release.  The figure stands about 7 inches tall and he has 9 points of articulation.  You’d be forgiven for expecting that to be 10, since it sure does look like he’s got a waist swivel, but he, in fact, does not.  It’s got no motion, just an awkward assembly point.  The figure’s sculpt is unique to him, and a little bit pre-posed, which was still rather a new concept for DCD at this point.  There’s enough articulation to *sort of* change him up, but not really in any meaningful way.  But, his chosen pose is at least an okay one.  The details are a little on the simpler side, but are generally sharp and pretty well defined.  He looks the part, for sure, and I quite like that scowl on his face.  His paint’s also pretty simple, but generally okay.  The skin’s a little thick, which hides the sculpt a bit, but I do rather like that inhumanly green pallor he has.  Amazo was originally packed with his replica of Wonder Woman’s lasso.  It was just a simple spool of gold string, but it could hang on the little spot on his hip if you wanted.

THE ME HALF OF THE EQUATION

I had no clue who Amazo was when this figure was first shown off, but he fascinated me, and I really wanted one.  It was probably the Green Lantern ring that really sold me, but that’s hardly the point.  My dad gave me a few appearances to read, and made sure I got the figure, which I seem to recall showed up while I was away on a trip of some sort.  He was waiting for me when I got home, alongside a bag full of promotional Mr. Mxyzptlk and Bat-Mite pins that I was still giving out to people well into my teens.  He’s not the most technically impressive figure, but he does look cool and he casts an imposing silhouette amongst the other early DCD figures.

#3863: Dr. Fate

DR. FATE

MYSTICS, MAGES, & MAGICIANS (DC DIRECT)

In the early of DC Direct, they were steering clear of DC’s heaviest hitters, so as to not compete with what Hasbro was doing.  This led to more obscure character coverage, as well as some older character coverage.  In particular, there was quite a run with the Justice Society of America in those early days.  Sort of bridging the gap from the supernatural themes to the JSA themes was the first proper team member, Dr. Fate, who I’m taking a look at today!

THE FIGURE ITSELF

Dr. Fate was released in the Mystics, Mages, & Magicians series from DC Direct, which arrived August 16, 2000.  Fate was joined by fellow JSA member Spectre, as well as Zatanna, and John Constantine.  This marked Fate’s second figure, following up on his vintage Super Powers release.  The figure stands just over 6 inches tall and he has 9 points of articulation.  None of the early DCD figures were tremendously well articulated, but Fate’s definitely got some oddities to him.  The arms are fine enough, but the legs are curiously missing knees, while still having ankles.  It’s good for finding the sweet spot on balancing him, but how close the feet are together does look a little silly.  His sculpt is on the basic side, generally keeping with the early years of DCD.  It’s clean, and bold, and replicates the design of the character pretty well.  He’s got a removable helmet, which reveals a somewhat pin-headed Kent Nelson beneath it, but it’s still a neat idea, at least in theory.  The main helmet is also really nice, and a good replica of the helmet of Nabu from the comics.  Did I say “main helmet”?  Yes I did!  There’s also an alternate helmet, showcasing Fate’s more super-hero-y helmet from the ’60s, which shows off the bottom half of his face.  This is the only time its ever been done in toy form, so it’s certainly nifty!  His color work is generally basic, with flat yellow and blue for the most part.  The helmets and the amulet are all vac metalized, though, which….well, it’s got mixed results, I guess.  It’s certainly a cool idea, but it clashes quite a bit with the flat yellow.  Still, it was nice to see them try something different.

THE ME HALF OF THE EQUATION

This figure’s sort of notable for being the earliest instance of me wanting my own copy of a DC Direct figure my dad was already buying.  He had a full set of the series coming from a friend, but I was impatient and wanted to buy my own when they came into Cosmic Comix.  I don’t know why specifically it was Dr. Fate I wanted enough to get my own, but that’s where it landed.  He’s a fun, if perhaps simple figure, and he instilled in me a love for Fate’s rather distinctive design.

#3855: The Demon

THE DEMON

OTHER WORLDS (DC DIRECT)

If you look closely, dear readers, you may detect, a preference on Tuesdays for DC Direct.  In particular, characters on the supernatural side, who’s offerings in the company’s early days were indeed quite wide.  Etrigan the Demon was introduced in 1972, by Jack Kirby, who wrote him, as well as drew.  Others have since followed on Kirby’s work, and crafted a character full of quirk.  One particular quirk he keeps almost all of the time, is a propensity to speak his words in rhyme.  I’ll be doing the same for this review, because I suppose I’m rather quirky, too.

THE FIGURE ITSELF

The Demon, who here’s not called Etrigan, completes the Other Worlds set that Hal Spectre began.  He’s the last in the series, following the last two, and this is where he made his figure debut.  The figure possesses just over 5 inches in height, because his sculpted hunch brings his total down a might.  He moves in 11 different places, but that movement’s restricted in most of those cases.  His sculpt’s quite pre-posed, but don’t be a grouch, it’s so he can have his signature crouch.  It’s true indeed, I have to be fair, that it gives the character a dynamic flair.  The joints are unfortunately quite prone to breaking, something that sucks, there’s no mistaking.  On mine, in particular, I’ve to to make do, with loosing both knees and an elbow too.  They do at least hold in place tight, so that the figure can still look alright.  The sculpt is unique, and quite impressive, it’s remarkable how they’ve made it so expressive.  It’s quite fun and to the character true, so it seems they really knew what to do.  The cloth cape is something I really enjoy, as that’s something that can be iffy on a toy.  Thankfully the material is quite thick, making its choice a solid pick.  Speaking of thick, it also describes the paint, and these days, I suppose it’s a little quaint.  The colors work well, at the very least, making him a quite bold little beast.  The application is also fairly clean, so at this time I don’t have to be mean.  The Demon doesn’t get to accessorize, which owes to his bulkier build, I’d theorize.

THE ME HALF OF THE EQUATION

To my collection, the Demon I did add, with the assistance of my supportive dad.  He wasn’t in any way the only one, as I got him with Hal back in 2001 (I should specify I mean the one that was Spectre, not the one from the movie with Kubrick as director).  Demon had just appeared on the Batman show, which had made him a character of whom I’d know.  The timing was good for him getting this toy, and it was certainly one that a young me did enjoy.  Other Etrigans have been released since, ranging best to worst, but none have displaced this one that’s the first.

#3851: Deadman

DEADMAN

OTHER WORLDS (DC DIRECT)

The early days of DC Direct provided focus on some up to then overlooked characters, all held together by some pretty nifty themes.  There was a particular focus on the supernatural side of things in those early years, which featured the first chance at action figure coverage for Boston Brand, better known as Deadman!  So, let’s look at that very first Deadman figure today, shall we?

THE FIGURE ITSELF

Deadman is the second figure in DC Direct’s Other Worlds series, released in June 2001.  Where Hal Jordan as the Spectre was a very recent addition in the comics at the time, Deadman was actually the oldest of the three characters featured in the line-up.  The figure stands just under 7 inches tall and he has 15 points of articulation.  Deadman is notably on the larger side for the character, given DCD’s relative scaling at the time.  He, coupled with the Martian Manhunter released right around the same time, shows the beginnings of the size creep that would plague DCD to the very end.  The plus side is, I guess, that he fits in well with later figures?  His sculpt is rather on the stylized side of things, with a fair bit of pre-posing.  He does get a decent amount of posability, though, especially for the era of figure from DCD.  Of course, said joints are quite prone to breakage, as is very much true to this era of DCD.  On my figure, his right shoulder’s actually split, so there’s that.  The paint work on Deadman’s basic, but generally works.  Like Spectre, he’s glow-in-the-dark, but *unlike* Hal, he’s painted with glow-in-the-dark paint.  It’s a little closer to actual white when not glowing, and it holds a glow better, which is nice.  It is, however, more prone to scratching and scuffing, which can be a bit frustrating.

THE ME HALF OF THE EQUATION

Deadman’s the only one of these I didn’t get at release, largely because my Dad got that one, and we only got the one set.  The one seen here, I got later, actually courtesy of All Time Toys, almost a decade before my sponsorship, when they were still at their very first location.  He’s actually a pretty good start for the character, and I’d hasten to say that I don’t really think the classic Deadman design’s been done better justice than this one.

#3847: Spectre – Hal Jordan

SPECTRE — HAL JORDAN

OTHER WORLDS (DC DIRECT)

As I anxiously await having more Super Powers to review, I’m going to be getting my DC fix by taking a dive into my back catalogue of DC figures from years gone by.  In the late ’90s/early ’00s, DC Direct started making a splash in the DC toy world by offering up figures of the non-Batman and Superman denizens of the DC universe, especially giving focus to the weirder element of things.  In 1999, after a redemptive death as Parallax, Hal Jordan was chosen as the new host for The Spectre, DC’s spirit of vengeance.  For about 6 years, that was Hal’s main bit, and during that period, he managed to get an action figure of him in the role, courtesy of those oddballs over at DC!

THE FIGURE ITSELF

Spectre — Hal Jordan was released in DC Direct’s Other Worlds line-up, which hit in June of 2001.  A roughly year and a half turnaround time was actually quite quick for such a line, so that was quite a cool bit for Hal.  This was Hal’s second figure under DCD, following up on his Hard Traveling Heroes release from the year prior.  It is, to date, the only figure of Hal from his time as the Spectre.  The figure stands just under 6 1/2 inches tall and he has 9 points of articulation.  Hal’s presence in this set owes to two things: firstly, the Jim Corrigan version of Spectre had been released the year prior, so they needed a different one for this spirit-based line-up, and secondly they needed a parts re-use heavy figure to offset costs.  As such, he’s an almost complete re-use of the Hard Traveling Heroes Hal.  Given that Hal’s Spectre design intentionally referenced his GL design, it’s far from the worst choice.  It helps that it’s just a pretty strong sculpt in the first place, and really holds up as one of DCD’s best from their early days.  It’s not terribly posable, I suppose (the v-hips in particular are tricky to work with), but it’s got a good balance to the proportions and there’s a cool Neal Adams vibe to it that’s just always super cool.  The only new sculpted part is the left lower arm, which is now an open gesture, rather than a grip.  What’s interesting is that they chose to replace his left hand, not his right, meaning the figure still has a sculpted right on his right hand, which is kind of funny.  It’s all topped off with a cloth cloak piece, which is a really nice piece, with an inner lining, and a wire on the edge for posing.  Hal’s color work is generally basic, but by far the coolest thing about it is the glow-in-the-dark plastic used for the bulk of it.  I’m a real sucker for glow-in-the-dark stuff.

THE ME HALF OF THE EQUATION

The Hasbro 9-inch Hal was my first Hal Jordan figure in general, but this one was my first Hal in a more conventional scale.  My dad had a friend who worked at Diamond, and he would get us DC Direct figures, and my dad made sure he ordered me this one.  Even though he wasn’t a GL, this guy got a ton of play time as my primary Hal Jordan.  The fact that he has a generally green palette allowed me to fudge things a bit as to which identity he was using.  I remember in particular him accompanying me to our attempt to go see the Fourth of July fireworks in 2001, which got rained out, and holding him up to the window as we passed road lights trying to get his glow feature to charge.  He remains one of my favorites to this day.  Looking back on him, I’m still impressed by just how good a sculpt he’s got, and it’s neat that we got this look at all, given how scarce it’s become overall.

#3694: Elongated Man

ELONGATED MAN

IDENTITY CRISIS (DC DIRECT)

“Ralph Dibny was the original stretching sleuth of the JLA. His loss became the focal point of the events that unraveled in Identity Crisis.”

If we’re having a discussion about “worst comic stories ever,” you know I gotta bring up “Identity Crisis.”  Look, I’m a die-hard Elongated Man fanboy.  On the outside, a Justice League event with Ralph at the center is something I should love, right?  Except it’s actually something I loathe, and I legitimately think it broke DC.  I know, bold words.  But they did some really awful stuff there, and it meant that two of my favorite DC characters got broken and sidelined for well over a decade.  As a consolation prize, I suppose it did at least give me another Elongated Man figure.  So, there’s that.

THE FIGURE ITSELF

Elongated Man was released in Series 2 of DC Direct’s Identity Crisis tie-in line, which was released in March of 2006, almost two years after the story was published.  As a central piece of the story, it’s sort of odd that Ralph wasn’t released until Series 2, but of course, he’s not really a heavy hitter, I guess, and he’s ultimately pretty well side-lined within the story proper.  He’d also just recently gotten his first figure from DC Direct’s JLA line not too long before.  The figure stands just shy of 6 1/2 inches tall and he has 17 points of articulation, as well as an extending neck feature.  Elongated Man’s articulation scheme was tricky.  DCD was still really experimenting with things, and there’s a fair number of joints, but range of motion remains rather restricted.  All of the Identity Crisis figures were based on Michael Turner’s cover illustrations for the series (as opposed to Raggs Morales’ interiors).  Turner’s work had a rather distinctive flair, and works well in two dimensions, but it three dimensions…well, it was a real mess.  Just, across the board.  None of the sculpts were fantastic for this line.  There were a lot of really odd proportions and dimensions to everything, and everybody wound up looking kind of misshapen.  That said, Ralph turned out generally alright.  Still weird, but he’s a stretchy guy, so it’s a little more forgivable.  His expression’s rather dour, but I guess that makes a degree of sense given the subject matter.  I do kind of feel he looks a touch young and pretty for Ralph, but Turner’s art treated Ralph that way, so it’s accurate.  Ralph’s paint work is decent enough.  I like that they kept the shiny black for the gloves and boots.  The application on the yellow is a little messy, though.  Ralph was packed with a display stand (not pictured) as well as a pair of alternate stretched arms.  The stretched arms are unique to this guy (technically, the Mattel Ralph had the outstretched hand, but it’s not quite the same sort of thing), but they’re kind of weird.  They’re technically meant to be bendy, but they’re very stiff, so they don’t really bend.  They’re also oddly flat.  Still, it’s a nice option.

THE ME HALF OF THE EQUATION

I didn’t like Identity Crisis, and I didn’t like how Turner’s art translated to figures, so I largely avoided this line.  I already had the JLA figure, and we weren’t deep enough on Elongated Man figures for me to even contemplate owning all of them, so I didn’t jump on this one.  I wound up getting him from KB Toys of all places, which was odd since they didn’t tend to carry DCD figures, which were typically a comics shop exclusive thing.  But, I was on a weekend beach trip with my family, and this guy was there at the KB outlet, marked way down, so I bought it.  It was pretty early on in my appreciation of the character, and kind of helped turn the tide in a way.  Honestly, he’s not terrible.  I hate the story, but I don’t hate the figure, even if he does sort of have a weird quality about him.

#3511: Blue Beetle

BLUE BEETLE

CLASSIC HEROES (DC DIRECT)

“Picking up the mantle of his predecessor, and lacking the mystical blue scarab that gave Garrett super-powers, Ted Kord turned his skills as an acrobat and Olympic-level athlete to fighting crime as the new BLUE BEETLE! With the technical knowhow to create the flying Bug, his mobile crime-fighting base, Blue Beetle is a potent force against the underworld!”

One of the best things about this year’s Blue Beetle movie (which is really, really good by the way, so please check it out) was how lovingly faithful it was to the legacy of the character.  While the story is very definitely Jaime’s, the scarab’s two previous owners are both addressed.  Ted Kord may not directly appear in the film, there’s no denying that he is a very much an integral player in the overall story, and a lot of his history with the role is explored, which was so very cool.  Of course, with no Ted on-screen, there’s no Ted for the minor amount of tie-in toys, so I’ll just have to rely on my backlog of them for a while, huh?  Let’s take a jump back to early in his figure run, then!

THE FIGURE ITSELF

Blue Beetle was released in DC Direct’s Classic Heroes line-up.  He was released in June of 2002, back when they were still just kind of one long-running line with each assortment fitting a different theme.  Classic Heroes was a set specifically based on the characters DC had acquired from other companies, with Beetle and The Question showcasing Charlton Comics, and wave-mates Phantom Lady and Uncle Sam showcasing Quality Comics.  This marked Ted’s second figure, following up on his JLA figure from 1999.  The figure stands about 6 inches tall and he has 11 points of articulation.  Blue Beetle got a unique sculpt for this release.  He’s definitely patterned more on his earliest DC appearances, prior to his “Bwa-ha-ha” era, but not quite going full Charlton in design.  It’s a good sculpt, very clean and concise.  It’s not super posable, but it does the basics, much like the Legion figures from the same era.  Ted’s got a fairly realistic and balanced set of proportions, so he’s not superhuman, which feels right for the character.  His lower legs do seem maybe a touch too short, but it’s pretty minor.  The goggles are a separate piece on the head, allowing you to see his eyes beneath, which is definitely a cool touch.  Beetle’s paint work is very clean and very sharp, which I really dig.  The colors are quite bold, and feel proper for the character.  I love how the black line-work turned out, and his eyes look really good beneath the goggles.  Ted is packed with his BB Gun and grapple line.  The grapple has a suction cup on the end, so you can hang him from windows and such, which is really great fun.  The only downside is that he’s only got one gripping hand, so he hand hold onto the line and his BB gun at the same time.

THE ME HALF OF THE EQUATION

I knew of Blue Beetle more as a concept than an actual character when this figure came out, but his release actually got me more interested.  Unfortunately, my local comic shop, Cosmic Comix, sold out of him before I could actually get one back in the day, and I’ve not seen one in person since.  Well, that is, until Cosmic Comix got one traded in over the summer.  Hey, it’s a fun little roundabout way of getting the figure, I suppose.  I’m glad I finally found this guy, because I do really love him.  I’ve gotten other versions of Ted since this one’s release, but something about this one just seems so…quaint?  I don’t know, but I love it.

#3506: Mon-El

MON-EL

LEGION OF SUPER HEROES (DC DIRECT)

In the early days of the Legion of Super Heroes, the team had a rule about no duplication of powers between members, which seemed largely to be in place to avoid issues of members whose powers were just native abilities of everyone on their planet being outclassed by people from the same planet.  There were, however, some seeming exceptions to those rules, since Mon-El, a guy whose powers were effectively the same as Superboy and Supergirl, has been a long-term member of the team.  Maybe they just all felt sorry for the guy?  I mean, he’s fatally allergic to lead, which feels like it would really suck.  Also, his super hero name is just because he didn’t know who he was when Superboy found him, and Superboy thought he was his older brother, so he gave him the El name, coupled with “Mon” because he landed on Earth on a Monday.  Guy’s named after a day of the week.  And he’s allergic to lead.  That’s all pretty rough.  He did at least get an action figure.  So, he’s got that going for him.

THE FIGURE ITSELF

Mon-El was released in Series 2 of DC Direct’s Legion of Super Heroes line.  It was a small line-up, with just Mon-El and Brainiac 5, both pretty notable additions to the line-up.  The figure stands a little under 6 inches tall and he has 11 points of articulation.  Mon-El largely shares his sculpt with Series-mate Brainiac 5.  It’s a decent sculpt, and the two of them had enough common elements to make it work well enough.  Typically, Mon-El’s a little larger than Brainy, but they were both clearly meant to be based on their early Silver Age appearances, when they were both closer in build.  Mon-El gets a unique head, a skirt/belt piece, and a cape.  They’re pretty basic pieces, but they definitely get the job done, and they fit the rest of the line’s styling very well.  Mon-El’s totally painted, like most DCD figures of the era.  It’s a pretty solid set-up.  The colors are very bright, and the application is cleanly handled.  He even gets a little bit of blue accenting on his hair, which adds a little extra to the sculpted elements.  Mon-El included no accessories, which was the norm for most of this line.

THE ME HALF OF THE EQUATION

When the Legion figures were originally coming out, my Dad and I kind of had a “shared” collection of DC Direct figures, with the Legion being officially his, but on the proviso that I could borrow them pretty much whenever.  However, Ferro Lad’s addition to the line meant that I *had* to start building my own collection.  Since then, I’ve been slowly building my own set.  Mon-El’s one that’s eluded me for a good long while, since he doesn’t show up nearly as often as some of the others.  I wound up getting this one this past summer, courtesy of Cosmic Comix, who got in a decent DC collection.  He’s basic, but I like him.

#3260: Superman

SUPERMAN

FIRST APPEARANCE (DC DIRECT)

Though there are previous instances of costumed heroes and vigilantes with catchy names and gimmicks, the tried and true concept of the “Super Hero” was properly introduced in 1938’s Action Comics #1, which introduced Superman to the world.  Superman was a smash success, launching an entire industry of super hero comics, and becoming a major fixture in that very industry.  In more recent years, he’s become something of a divining rod for what kind of a person you are, given your feelings on whether he’s out of place in today’s world or not.  But, today, I’m looking back to his beginnings, with a figure based on his very first appearance.

THE FIGURE ITSELF

Superman was released in Series 2 of DC Direct’s First Appearance toyline.  While there had been prior Superman figures from DCD at this point, this was the first to actually be sporting his first appearance attire, and the first specifically based on the golden age, or Earth 2, Superman.  The figure stands about 6 1/2 inches tall and he has 11 points of articulation.  All of the Series 2 figures got the benefit of ever so slightly improved articulation, notably including wrist joints on all of the figures, which was beyond the standard for DCD at the time.  The figure’s sculpt was all-new at the time, though DCD wound up re-using most of it a few times after the fact.  It’s a fun sculpt, which captures the spirit of the original art, while providing just a little more polish to the whole thing.  The proportions definitely match, as do the slightly more unique aspects of the costume design as well.  He’s meant to be based more on the interiors than the cover, showcased best by the specific boots he’s got.  They’ve added a little extra detailing to the sculpt, especially for the face and the boots.  The mixed media set-up that DCD was pushing early in this line is present on this figure in the form of his cape, which is a double thick item here, which has a wire in its lining, allowing for a little bit of dynamic posing.  All later releases using this mold had an actual sculpted cape, but this one certainly has its charm.  The figure’s paint work is fairly basic, but it checks all the right boxes.  The application is crisp and clean, and he’s quite bright and eye-catching.  The figure is packed with a display stand and a reprint of Action Comics #1, which was standard for the line.

THE ME HALF OF THE EQUATION

I’ve discussed before that for a while in the early ’00s, my dad and I “shared” a DC Direct collection.  It meant there was very little overlap between our two respective sets of figures.  First Appearance Series 2 was one that we split evenly, and Superman was one of the two that my dad took.  I did quite like the look of the figure, but I also had a number of Superman figures already.  Last year, I was helping a family friend downsize their collection, and this Superman was amongst the departing items.  I had just pulled out my older figures from the set for review purposes at the time and was feeling nostalgic, and I couldn’t bring myself to pass on this one.  He’s a fun figure, and a great addition to the rest of the line.