#3720: Ambush Bug

AMBUSH BUG

DC MULTIVERSE (McFARLANE)

There are three acceptable (and honestly expected) responses to finding out I’m reviewing Ambush Bug.  The most common is “Who’s Ambush Bug?”  Fair.  Second is “Why Ambush Bug?” Unfair.  And the third is “Hey, cool, Ambush Bug!”  To answer the “who,” Ambush Bug is a fourth-wall-breaking, intentionally silly DC comics character created by the late Keith Giffen, who was, amongst other things, voiced by Henry Winkler in Batman: Brave and the Bold (making it the first of the two times Winkler’s played a DC character).  To answer the “why,” because I want to, that’s why.  And to respond to the “hey, cool,” thank you.  Anyway, Ambush Bug’s pretty rare when it comes to figures, previously having only a Minimate, but he somehow made it into McFarlane’s line-up, so here we go!

THE FIGURE ITSELF

Ambush Bug is a 2024 addition to the DC Multiverse line, in an assortment that also sported paint variants on Booster Gold and Mr. Freeze.  Kind of an odd line-up, but Ambush Bug’s an odd guy.  The figure stands 7 inches tall and he has 37 points of articulation.  I was kind of expecting another re-use of the Blue Beetle/Booster mold, but I suppose that was deemed to bulky for Bug.  Instead, he’s using an altered version of the Jon Kent Superman body.  Generally, it’s not bad, especially since it’s a good match for his build, and it’s got a respectable articulation set-up.  What’s sort of weird is that, while the front’s been tweaked to remove the logo, the sculpted collar and the detailing on his back remain, which looks a little odd.  It’s also not as wrinkly as Bug is usually depicted as being, but that’s not terribly surprising.  He gets a brand new head sculpt, which is quite a nice piece.  It’s definitely a more recent take on the character, but it’s very sharp and I love the expression they’ve given him.  Ambush Bug is almost entirely colored via molded plastic, which is fair, since he’s supposed to be all green.  He gets paint for his face, which is well-handled and clean in its application.  The pattern on the eyes in particular is quite impressive.  Ambush Bug is packed with an alternate gripping hand for his left side, his “sidekick” Cheeks The Toy Wonder, a display stand, and a collector’s card.

THE ME HALF OF THE EQUATION

Honestly, I never expected to see a figure like this.  Back during the DCUC days, I was always pulling for him, especially given how deep the line went, but tooling always seemed to hold him back.  Once that line ended, and DC Direct fell off, I figured that was kind of it for his chances.  I was definitely surprised when this one was shown off.  Of course, it would have to be after most retailers have given up on consistently stocking the McFarlane DC stuff, wouldn’t it?  Fortunately, when I went in to get my comics a few weeks ago, Cosmic Comix had one hanging there, and that made the whole endeavor that much easier.  He’s a surprisingly good figure.  He’s got the issue with the weird extra details on the upper torso, but beyond that, he’s really good, and I’m very happy to have him.  And, since I already reviewed the Minimate, I’ve reviewed 100% of the Ambush Bug action figures!  Oh yeah!

#3695: Atom

ATOM

DC MULTIVERSE (MCFARLANE)

You know, for someone who hasn’t generally vibed with McFarlane’s handling of the DC license, I sure do feel like I review a lot of the figures here. Of course, as of late, it’s mostly been the Super Powers figures holding my interest, and I’m out of those to review right now. I haven’t looked at any of the main 7-inchers since the surprisingly well done Silver Age Hal Jordan, who was inexplicably saddled with some sort of weird and stupid NFT thing (though, to be fair, all NFTs are weird and stupid, not just the ones Todd bundled with the figures). There’s been another round of the nice figures inexplicably saddled with NFTs, and it includes a classic Atom, and I’m kind of a sucker for that sort of thing.

THE FIGURE ITSELF

Atom is part of the second “Digital” assortment of the DC Multiverse line, alongside a “Longbow Hunters” version of Green Arrow and a “Our Worlds At War” Superman.  He’s under the DC Direct banner again, but I’m honestly not even sure what *isn’t* under that banner at this point.  He’s McFarlane’s second Atom, but the less said about the Page Punchers version, the better.  The figure stands 7 inches tall and he has 35 points of articulation.  Atom is using the same base body as Hal was, which is the one designed for the Blue & Gold two-pack.  It’s not a bad base body, and it’s definitely some of McFarlane’s cleanest work for the line.  That said, it’s starting to feel maybe just a tad repetitive.  The boots are notably still the thing that’s wrong with pretty much every use.  While the shaping was at least right for Hal, if not the extra ridge.  For Ray, though, they’re actually the wrong shape.  On this release, I did notice the pelvis cover was starting to split a little bit, which does concern me.  Speaking of the pelvis, the belt this time around is just painted on, not sculpted which looks a little lacking.  Atom gets a new head sculpt.  It’s alright, but not quite as strong as Hal’s.  And, continuing the theme started by the boots, the mask’s shaping is incorrect, missing the extra ridges at the cheeks.  The paint work on the figure is alright.  Bright and eye catching.  The application’s a little fuzzy on some of the edges, especially around the mask.  Atom is packed with four hands (pointing and fist for right, gripping and open gesture for left), a miniature Atom figurine, and a display stand with “McFarlane Toys Digital” printed on it.  He’s also got his collector’s card, and the card with the weird NFT info.  The miniature has the same inaccuracies as the larger figure, which is I guess good for consistency’s sake.  He’s rather static in his pose, which is a little limiting, but generally he’s pretty cool.

THE ME HALF OF THE EQUATION

I didn’t really know much about this guy before encountering him in the wild.  I was running some errands, and stumbled across him.  I wasn’t sure I’d be grabbing him, but he made his way to the register with me, and I’m a sucker for a classic Atom.  The fact that I missed out on the DCUC release back in the day didn’t help matters.  This one’s ultimately got a similar vibe to the DC Direct JLA figure, which I did rather like.  This one lacks some of the polish of that one, and of the GL from the last round, but he’s fun enough.

#3612: Green Lantern – The Silver Age

GREEN LANTERN — THE SILVER AGE

DC MULTIVERSE (MCFARLANE TOYS)

Fun FiQ Fact #0091: Hal Jordan’s original appearance was patterned on actor Paul Newman.  Does that mean that Hal should have his own line of salad dressings?

What?  DC Multiverse?  Haven’t I kicked the McFarlane habit?  Well, as it turns out, no.  I keep trying.  I keep getting very close, but then there just keeps being *one* more figure that pulls me right back in.  In this case, I’m falling back into my earlier love of Green Lantern, especially when there’s even a semi-decent figure on hand.  In particular, I’ve got quite a love for a good, solid classic Hal Jordan.  McFarlane’s done two Hal Jordans, neither of which are *terrible*, but it mostly got by on “McFarlane” standards, and neither of which were classic versions.  So, how about a third?

THE FIGURE ITSELF

Green Lantern — The Silver Age is part of the “Digital” assortment of DC Multiverse, which also sports a classic Aquaman and a less classic Batman.  The figures are all officially under the “DC Direct” banner, but they’re effectively indistinguishable from the ones without the banner, so…there it is, I guess?  The figure stands 7 inches tall and he has 35 points of articulation.  For the most part, GL is re-using the standard male build base body introduced in the Blue Beetle/Booster Gold set.  It’s a solid super hero body, with reasonable proportions, a not atrocious articulation scheme, and minimal detailing to throw off a clean look.  He’s still got the ridge at the top of his boots, but it at least flows with his costume design, and it’s a far cry from the excessive extra detailing that prior GLs have gotten on their suits.  He gets a new head, which is…I don’t know how to say this: it’s really good.  Like, just genuinely a really strong sculpt.  No “for a McFarlane figure” caveat or anything.  It aims to be a Silver Age Hal Jordon, and that’s where it lands, pretty cleanly.  His hair’s got that right flippy quality, the expression has that right level of cockiness, and the mask is crisp and sharp in its detailing.  He’s got a new right hand sculpt as well, which is in a fist and sporting his ring, you know, as it should be.  GL’s paint work is minimal, but what’s there is pretty sharply handled.  I also feel that the shade of green is a more appropriately Green Lantern-y shade, though that’s most certainly a personal thing.  GL is packed with three different left hands (in fist, flat, and gripping), as well as the power battery and two hand effects pieces from Parallax (why he’s got an effect for his left hand is beyond me, but I won’t complain about getting something extra), and a display stand with “McFarlane Toys Digital” on it.  He’s also got a collector’s card and a card with the information for whatever digital totally-not-an-NFT-with-a-different-name thing McFarlane packed with all three of these figures.  I have no idea what the thing is, because I’ve got no interest in downloading the app or setting up an account.

THE ME REMAINDER OF THE EQUATION

One of my favorite Hal Jordan figures growing up was the DC Direct Silver Age Hal.  He’s older now, but I still really like him, and I hold pretty much every other Hal up to that figure.  McFarlane has done a few Hals, and they’ve all been fine but not quite right.  This one?  He’s like an update to that DCD figure I loved so much.  He’s that, but with more modern toy making sensibilities.  I can’t believe I like a McFarlane figure this much, but I really, really do.  Shout out to Max for helping me out with snagging this one, by the way!

#3526: Nightwing

NIGHTWING

DC MULTIVERSE (MCFARLANE TOYS)

Fun FiQ Fact #0005:  This is my second Nightwing of the week and my 21st Nightwing review in the history of the site!  They can drink now!

In case you haven’t noticed, I do like me some Nightwing figures.  I’m generally not super picky about them, at least as far as quality is concerned, which is why I tend to wind up going back to certain wells for more and more punishment.  One such well is the McFarlane well.  McFarlane has made five Nightwings thus far.  I got the first one, and I was honestly rather letdown.  So letdown that I didn’t even keep him.  I got rid of a Nightwing.  That’s gotta say something, right?  I’ve looked at all of the others as they’ve shown up in front of me, and I’ve just known I’d be disappointed again.  And now I’ve actually gone and gotten one.  Am I gonna be disappointed?  Let’s find out!

THE FIGURE ITSELF

Nightwing is part of the Titans series of DC Multiverse, which was a mass-release set of Build-A-Figure part-bearing figures, which hit mid-last year.  They’re kind of a mix of designs, mostly on the modern side.  For his part, Nightwing appears to based on his most current design from his solo book, which is actually a pretty solid look.  It’s very similar to his Hush look, but with a dash of animated thrown in.  The figure stands just over 7 inches tall and he has 35 points of articulation.  It’s the standard McFarlane set-up, which is to say it has its plusses and minuses.  It generally doesn’t break up the sculpt too awkwardly, which is a plus.  The sculpt is generally not a bad one, especially given the source.  The proportions aren’t too odd, and the detailing is mostly just what’s supposed to be there, without a ton of extra detailing that’s not needed.  I like a streamlined Nightwing, so I like this a lot more than the prior sculpts.  The head’s not bad, but it’s definitely a bit more on the cartoony side.  There’s a heck of a chin on this guy, and he’s got wonky different sized eyes.  Also, I’m not entirely sure what’s supposed to be going on with his hair.  It looks fine from certain angles but awkward from others.  Nightwing’s paint is pretty clean.  The blue is bold and eye-catching, which I like.  I don’t like that the shoulder assembly once again breaks up the blue line-work, but Todd’s not letting that particular gimmick go.  Nightwing is packed with a display stand and a card.  It’s kind of crazy that he gets no eskrima sticks, nor hands to hold them, especially with them being on the art for the included card, but that’s McFarlane.

THE ME REMAINDER OF THE EQUATION

I saw this guy’s initial photos and thought “he doesn’t look so bad.”  It wasn’t enough for me to track him down, mind you, but when one got traded in at All Time, it certainly made me contemplate buying him.  I was gonna wait it out and see where I fell, but my co-worker Mike decided to make it easier on me, and just bought it for me as a Christmas gift.  That certainly took a lot of the thought out of it.  It’s honestly not a bad figure.  I mean, not great, but I didn’t expect that.  But, within the confines of the set-up, he’s okay.

#3448: Battle Mode Blue Beetle

BATTLE MODE BLUE BEETLE

DC MULTIVERSE (McFARLANE TOYS)

Warner Brothers really is trying to figure out how the heck to handle DC movies.  It’s crazy, because it really shouldn’t be this hard to figure out making movies about some of the best known pop culture icons on the planet, but it’s honestly pretty classic DC.  They’re really bad at understanding their own stuff.  If they were better at it, they might have not spent their entire marketing budget for the year on the dumpster fire that was The Flash, and might have saved enough to give poor Blue Beetle something more than one proper trailer.  You know, maybe put some support behind the best DC project since the Nolan trilogy.  Heck, the best DC project since Christopher Reeve’s Superman.  Yeah, I said it.  And I stand by it.  After trying desperately for years to find their Iron Man equivalent, DC finally made one in Blue Beetle…and they missed the mark by not actually getting people to see it.  That’s gotta sting.  Well, at least I got the best love letter to the Blue Beetle mythos a fan could ever hope for.  It’s a decent consolation prize.  Oh yeah, and there’s some toys, too.  Not a ton, you know, because the the flubbed marketing thing.  Also, McFarlane.  Still, Blue Beetle.  Calling it a win where I can.

THE FIGURE ITSELF

Battle Mode Blue Beetle is one of two Blue Beetle figures released in the main tie-in assortment of McFarlane’s DC Multiverse.  There’s another Blue Beetle with the arm cannon and sword, as well as a deluxe Carapax MegaFig, but I’m gonna look at “Battle Mode” Blue Beetle.  You know, the one that comes with wings and no weapons of any kind.  Like a Battle Mode.  The figure stands about 7 inches tall and he has 37 points of articulation.  His articulation scheme is the standard McFarlane set-up, with the addition of two swivels on the wings/horns….allegedly.  The wing/horn swivels aren’t actually good for much, but I’ll get to that in a moment.  There’s layers here.  The bulk of this figure’s sculpt is shared with the other Blue Beetle from the assortment.  It makes sense, since it’s always the same core suit in the movie, and he just cycles through different attachments.  Honestly, it’s even a pretty darn good sculpt.  It looks a lot like the movie suit, it has a lot of sharp detailing, and, apart from the arms being a touch too long, it has pretty solid proportions.  Because it’s shared with the other figure, you can also still remove the left forearm, allowing you to swap in the other figure’s cannon arm, if you so choose.  Heck, it even moves pretty well.  The core body, that is.  It’s McFarlane, though, so you’re all waiting for this to take a turn, right?  Well, here’s where that happens.  You know how this figure has Beetle’s wing attachments?  And they’re removable, even?  Yeah, well the horns, which are always visible on the back of the suit when its powered up, are attached to the wings.  So, you can’t give him the horns without the wings…you know, the way he looks for most of the movie’s runtime.  Also, because of the angle that the horns are attached to the wings, you also can’t have the wings posed in anything but a straight out angle, otherwise the horns get caught on each other and bump into his head.  This figure does at least *have* the horns, which is more than can be said for the other figure, which just lacks them outright.  If they’d just been sculpted onto the actual backpack piece, there’d be no issue.  Heck, I’d have settled for a separate set of horn pieces to swap out for the wings, since they’re easily removed.  But, nope, we just get the ones attached to the wings.  That’s annoying.  Moving back to better things, the paint work on this figure is also pretty good.  The base colors are clean, and I love that metallic blue.  Then there’s a bunch of accenting which gives him a little more wear and tear, while also still not going too overboard.  I can certainly appreciate that.  Beetle is packed with six different hands (a pair of fists, a right open gesture, a right pointing, a left thumbs up, and a left peace sign), a standard display stand, and a card.  The hands are fantastic and I love having them.  The stand is surprising because it’s not a flight stand, which seems odd, but it’s better than nothing.  And the card is infuriating because it shows Jaime with the horns but no wings.  You know, the way this figure can never be displayed.

THE ME HALF OF THE EQUATION

I was quite a bit of a Ted Kord fan back when Jaime was first introduced.  And, despite Jaime’s comics origin requiring Ted being shot in the head, I still really liked Jaime.  I followed his first solo series, I followed his back-ups in Booster Gold, and I even followed Generation Lost.  I drew the line at the New 52 incarnation, but that’s a whole other thing.  I love Jaime just as much as Ted, and I was very excited when this movie was announced.  In case you didn’t gather from the intro, I loved the film when I saw it in the theatre as well.  And even though it’s McFarlane, I still wanted one of the figures.  This figure is so frustrating because he’s *so* insanely close to being the best thing McFarlane’s done with DC.  He’s got a solid sculpt, good paint, the awesome extra hands….they just got the horns wrong.  And, like, doubly wrong, because the way they are, you can’t even use the wings right, either.  We’re so close!  Thankfully, there are some people out there doing kits with just the horns as a separate piece, but I really shouldn’t have to resort to third party pieces to get the standard look for a character.  But, hey, it’s Blue Beetle.  I’ll take what I can get.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3357: The Demon – Demon Knights

THE DEMON — DEMON KNIGHTS

DC MULTIVERSE (MCFARLANE TOYS)

“Jason Blood, once a mortal man who lived centuries ago, was bound to Etrigan after the Demon was summoned by none other than the wizard Merlin. Jason was rendered immortal and granted the ability to swap places with his demonic counterpart upon saying the magic words. Though Jason has tried many times to exert his will over Etrigan while he is transformed, the Demon is too powerful to be completely contained. Still, more often than not, Etrigan, despite his nature, is interested in the greater good—even if his motives and methods remain suspect.”

It seems quite a mistake at this time to craft a bio that features no rhyme.  Could it really be that hard, I ask of you, to describe the character in a way that rings true?  I suppose I’ll have to try my own hand, and see just how the words may land.  Behold the figure in front of you, which I must now rightly review.  It is a creation of McFarlane Toys, and they frequently avert my joys.  The DC line is often off the mark, due to its focus on the Knight who’s Dark.  This Man of Bats often leads the sales, but it’s not only his stories from whence each toy hails.  In this toy’s case, he’s more obscure, but a fan favorite you can be sure.  He’s brought forth with the proper chime of the summoning words that are a rhyme.  Gone, gone, the form of man, rise the demon, Etrigan!

THE FIGURE ITSELF

The Demon who’s of Demon Knights inflection is from McFarlane’s DC Multiverse collection.  The time in which this figure was done was the early part of 2021.  Demon Knights of the New 52 was the version that they chose to do.  It seems to me to be quite odd to not launch the character with a more classic nod.  But although it may be on the verge of odd, it could also just be Todd being Todd.  Although the design might not quite ring true, at the very least, he’s something new.  The figure stands just over 7 inches tall and his articulation is 35 points counted in all.  To the line’s other figures his movement matches, although it’s not without its own little scratches.  The ankles could be more secure, to keep him from falling to the floor.  The figure’s sculpt is one that’s completely new, and is really one that gives what’s due.  The character’s look is well reflected, and texturing is well perfected.  The figure’s head is my favorite piece, and really catches the character for this release.  The figure’s paint is well applied, and certainly feels as though they tried.  The color scheme is different there, then what he’s usually known to wear.  It’s very definitely a lot of silver and grey, which not the most eye catching, I have to say.  Still, it’s true to the source, so it’s only fair to let it run its course.  The Demon has amongst his cares a stand and sword, which are his wares.  His sword is hard for him to hold, and takes tricky wedging into his hand’s mold.

THE ME HALF OF THE EQUATION

The Demon’s a character I greatly enjoy, and so I’d like to have him as a toy.  His costume choice is not my preferred, but still my interest was not deterred.  Getting the figure was no real chore, I just waited for his arrival at the store.  In the end, the figure’s fine, which seems the curse of this whole line.  Even when it’s at its best, it struggles rising above the rest.  The Demon’s cool, that much is true, but as always, odd choices still come shining through.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3208: Blue Beetle & Booster Gold

BLUE BEETLE & BOOSTER GOLD

DC MULTIVERSE (MCFARLANE TOYS)

Look, I’m not gonna pretend like this is anything more than it is, guys.  Yes, I’m reviewing something else from McFarlane’s DC Multiverse line.  I know.  I’m not surprised either, just disappointed.  Okay, not really disappointed.  Honestly, it’s really not all that bad, I suppose.  Todd’s decisions with the line have generally been middling at best, but there is the occasional offering that sort of accidentally stumbles into being sort of a good idea.  While things are very firmly planted in edgelord territory for most of the line’s offerings, perhaps in an effort to offset that just a little bit, we’ve actually got something that goes pretty anti-edgelord-y, in the form of Blue Beetle and Booster Gold.  Central to the Giffen, DeMatteis, and McGuire “Bwa-ha-ha” run of Justice League, Beetle and Booster have never been A-listers, but they’ve certainly picked up quite a cult following, especially given they’re more jovial nature and their long-term friendship.  They’ve gotten quite few figures over the years, mostly pairing off, since it sure does feel weird to do one without the other.  And, in a move uncharacteristic to McFarlane’s DC run up to this point, they’re actually both available at once, in one concise package even.

THE FIGURES THEMSELVES

Blue Beetle and Booster Gold are a two-pack release from McFarlane’s DC Multiverse line.  They were announced at the end of July and had a rather quick turnaround, hitting in early September.  As with the rest of the two-packs, they’re their own thing, shipping on their own, which is probably for the best.  Keeps those Bat-variants just a little bit further away.

BLUE BEETLE

“Over the course of a century, three different men from very different backgrounds have taken on the heroic mantle of the Blue Beetle, each making their mark in different ways. The original Beetle was an archaeologist named Dan Garrett, who discovered an ancient Scarab in an old Egyptian tomb that gave him superpowers which he used to fight crime. He was succeeded by the brilliant Ted Kord, who had no powers to speak of, but carried on the Blue Beetle legacy with just his wits and his fists, along with a whole lot of gadgets and a sharp sense of humor.”

You gotta love the bio calling out that there are three notable Blue Beetles in the last century and then only talking about two of them.  And not even the most notable of the two, at that.  I know, a McFarlane bio being poorly written.  Who’d have thunk?  Ah, well, I think I’d rather talk about the figure than the bio, so let’s do that.  The figure stands just over 7 inches tall and he has 35 points of articulation.  As with all the McFarlane figures, the articulation scheme is pretty set and predictable.  It works better on some than on others, but this one is admittedly on the “better” end of the spectrum.  The wrists are a little awkward, and the elbows and knees are still requiring you to break up the flow of the sculpt, but it’s not awful.  The sculpt is actually not half-bad.  The head is a decent rendition of Ted in costume, right down to that slightly goofy smile, which is really perfect for the character.  The body sculpt is pretty basic, and honestly surprisingly clean for a McFarlane sculpt.  With one exception (which I’ll touch on a little more in the next figure’s section) only details are the actual details for Ted’s costume, as depicted in the comics, even.  No weird extra lines or piping, or armor plating, or odd texturing.  Just a nice, basic sculpt, with a fairly sensible set of proportions.  The paint work on this figure is also pretty sensible, which is likewise surprising.  The colors are generally a good match for his usual depiction, the application is overall pretty clean, and there’s no weird washes or anything to dirty him up.  I do miss the clear goggles like earlier figures have had, but the solid finish isn’t terrible, and I do quite like the slight accenting on the face, just to give him a bit more color.  Ted is packed with his BB gun, the same circular display stand that comes with all of the figures, and a collector card.  The gun is an okay sculpt, but for some reason there’s what looks like a grapple line permanently attached to it, which kind of limits its uses when it comes to posing.  I guess maybe they were worried that Warner might ask for it to be cut from the set if it didn’t have the permanent attachment?

BOOSTER GOLD

“A college football star of the 25th Century who earned the nickname ‘Booster’ on the field. Even though people assured him a professional career of fame and fortune was in his future, he decided he couldn’t wait and wagered on his own games. The scandal ruined his dreams and reputation. Taking a job as a security guard in the Metropolis Space Museum, Mike saw another opportunity after studying the early age of superheroes. With future and alien technology stolen from the museum, and a time machine that was on display, he realized he could not only become a superhero himself in a past era where his criminal history was unknown, but he could also make his good deeds profitable.”

Well, at least Booster’s bio is a bit more on-point.  Given Ted’s, I was half expecting a “Super Nova” mention.  Small victories there.  Though he’s packed with a very much classically-inspired Ted Kord Blue Beetle, Booster goes slightly more modern, by virtue of ditching his somewhat absurd collar from his ’80s appearances.  I suppose I’ll allow it.  Like Beetle, the figure stands just over 7 inches tall and he has 35 points of articulation.  Booster’s sculpt is…well, it’s actually largely the same as Beetle’s.  Booster gets his own head, hands, wrist pieces, and a slightly different pelvis piece, allowing for his slightly different costume design.  The new head is on par with Beetle in terms of quality, but it’s also quite distinctly different.  The flow of the hair is quite nice, and I definitely dig the cheesy grin.  By virtue of the shared base body, Booster’s perhaps a touch too small, but not terribly far off.  What *is* rather off is the boots, which get the tops of Beetle’s boots, which are an entirely different shape.  There’s still the slight shaping of Booster’s boot sculpted above the cuff, which was also present on Beetle.  It was less obvious on Beetle than Beetle’s boots are for Booster; since Booster was getting saddled with the extra detail anyway, I’m not entirely sure why they attempted at double duty here, but at least it’s a minor detail.  Booster’s paint work is okay; not quite as good as Beetle’s, but not terrible.  There’s the obvious painting over of the boot details, which is a bit goofy looking.  Additionally, thanks to the paint on the shins, plus the molded yellow higher up, and then the slightly different material on the knees, there are no less than three different yellows in the space of about an inch.  From the knees up, however, he looks pretty great.  His goggles are opaque, just like Ted’s, and the face likewise gets some really nice accenting to give it a little more life.  Booster is packed with a smart phone (with a yellow case to match his costume), a blast effect to clip onto his wrist, and his robot buddy Skeets, a display stand, and a collector card.  Skeets, rather than getting his own stand or attaching to Booster directly, plugs into the larger base shared between the two of them.  It’s a rather short arm, and not removable from Skeets.  It’s also completely opaque, and it doesn’t plug into anything other than the very large base, which proves rather limiting for him.  But, at least he’s included, which is certainly more than can be said of other Booster Gold figures.

THE ME HALF OF THE EQUATION

I’m less and less enamored with McFarlane’s DC Multiverse as it continues forward, but I’ll admit that these two immediately caught my eye.  Our first preview had no release info, so I was worried they, like pretty much everything else “classic” from McFarlane, would be an exclusive.  I was very glad they weren’t, as it made it much easier for me to actually, you know, get them.  Ted’s the better of the two for sure, but honestly they’re both a lot better than I’d expected.  As with anything McFarlane, there are some drawbacks, but they’re honestly minimal, all things considered.

Thanks to my sponsors over at All Time Toys for setting me up with these figures to review.  If you’re looking for cool toys both old and new, please check out their website.

#3174: Parallax

PARALLAX

DC MULTIVERSE (MCFARLANE TOYS)

“As a Green Lantern, Hal Jordan served the Guardians of the Universe and saved all of existence from great peril countless times. But, when Hal was unable to save him hometown, Coast City, from obliteration because he was off-world, he was shattered. He flew straight to Oa, the Guardian’s home planet, and asked for their help to resurrect Coast City. When the Guardians refused, Hal absorbed the energy of Oa’s Central Power Battery, along with Parallax, a yellow entity made of living fear that was imprisoned within the battery for millennia. Parallax then drove Hal mad and fueled him to decimate the entire Green Lantern Corps!”

Hey, did you guys like seeing me tear into McFarlane for a bit yesterday?  Well, I guess I’m gonna do it again.  I swear, I keep meaning to be done with McFarlane DC, but, you know, then I keep not being…done…with..McFarlane DC.  Look, I just get weak sometimes.  Anyway, recently, McFarlane has been slightly breaking away from the heavy Batman-focus, and there’s been some Green Lantern stuff coming through, which certainly appeals to me.  Amongst those GL-related releases is today’s focus, Parallax, a character of whom my opinions are almost as conflicted as those of McFarlane’s handling of the DC license.  Let’s see how this goes.

THE FIGURE ITSELF

Parallax is another “Platinum Edition” figure in McFarlane’s DC Multiverse line.  As I noted yesterday, exactly what “Platinum Edition” means varies from figure to figure, but in the case of Parallax, it means that he’s a Walmart-exclusive, alongside fellow ’90s-themed “Platinum Edition” release Azrael Batman.  This is Parallax’s first figure under McFarlane, and in fact the first Hal Jordan Parallax figure we’ve gotten since DCD’s old Rebirth release.  That’s quite a gap in figures there.  Sure is fun that it’s a Walmart exclusive.  That certainly won’t be a frustrating turn of events for most people.  The figure stands 7 1/4 inches tall and he has 37 points of articulation.  On the topic of sizing, McFarlane’s difficulties with consistent scaling across their figures kicks in here, as Hal stands 1/4 inch taller than yesterday’s Martian Manhunter, which is definitely off, as J’onn has consistently been depicted as one of the tallest DC heroes, and Hal is usually middle of the pack.  The sculpt for Parallax is an all-new one, and…well, it’s got its ups and its downs.  First and foremost, the box specifically cites this figure as being from “Emerald Twilight,” and it’s just not.  Heck, not even the illustration on the back of the box is from “Emerald Twilight.”  It’s actually from the Convergence crossover series, some two decades later.  The figure proper is a decent enough sculpt from a technical stand point, aside from some slight oddities this the back of the head having a slightly odd shape.  Beyond that, the issues largely stem from a multitude of inaccuracies.  The hair’s short and spiky, rather than the more classically parted hair that Hal usually has.  The arms don’t have the stripes running down the sides, instead having the shoulders come to a point, the way they do on Hal’s classic costume.  The torso, specifically the circle on the chest, is three dimensional, and the surrounding elements are totally different in their shaping than what’s shown on the page.  The tops of the boots are also totally different in their shaping, and there are a ton of extra details on the boots that aren’t there either.  Why all the differences?  Your guess is as good as mine.  Todd’s gotta Todd, maybe?  It’s been a recurring issue with the DC line, but on this one in particular, it sticks out because he’s specifically called out as being based on a specific story.  Parallax’s color work is also notably off.  The most glaring issue is the total lack of the white steaks on his temples, but his hair is also generally too dark, with almost no brown at all.  There’s a slight hint of grey, but it’s far too subtle, and also almost entirely at the back of the head.  The greens are also rather drab, and generally too light.  Beyond that, the application is at least clean, and I do quite like how the clear green hands look.  Parallax is packed with a collector card, two energy effects for the hands, a power battery, and a display stand.  The accessories are at least pretty cool, so he’s got that going for him.

THE ME HALF OF THE EQUATION

While I’ve always had my issues with the story that spawned him, I also have this odd soft spot for Parallax, going back to the Total Justice figure being my only way to get a Hal Jordan figure back when I was a kid.  I loved that figure, and it’s resulted in me really growing to like the Parallax design.  I had the DCD figure back when it was new, but it was always a rather fragile figure, which isn’t very fun.  I had hoped Mattel might get to him during DC Universe Classics, but they never did.  Then the pictures of this guy surfaced, and I realized he was really my best bet at getting a halfway decent Parallax.  I wasn’t looking forward to the difficulties of getting a Walmart-exclusive, but as luck would have it, someone traded one into All Time, making getting one super easy.  Ultimately, my feelings on this figure, much like the actual character, and the overall toyline he’s part of, are very conflicted.  He’s not a bad figure from a technical standpoint, but there’s a lot of issues in terms of accuracy, with lots of changes seemingly being made purely for the sake of change.  It’s an issue I’ve run into before with the line, and I’m sure it’ll crop up again, but you just keep getting this sense that Todd thinks his designs are just better, and, well, he’s wrong, and it gets in the way of figures being as good as they could be, which is a real shame.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3173: Martian Manhunter

MARTIAN MANHUNTER

DC MULTIVERSE (MCFARLANE TOYS)

“J’onn J’onzz, the mysterious Martian Manhunter, is one of the last survivors of the planet Mars, and was accidentally transported to Earth not long after the majority of his people were wiped out. Martian Manhunter is thought to be as strong as, or possibly stronger than, Superman, and has a variety of powers including super-strength, super-speed, flight, telepathy, telekinesis, shape-shifting, phase-shifting, regenerative abilities, and near-invulnerability. Manhunter also has genius-level intellect and strong leadership skills. Using his vast powers and skills, Martian Manhunter strives to protect the citizens of his new home, Earth.”

Three years into their run with the license, McFarlane Toys’ handling of DC can still largely boiled down to “wow, Todd sure does like Batman, doesn’t he?”  And when it’s not that, it can often be boiled down to “wow, Todd sure does like squeezing extra uses out of a mold in often frustrating ways, doesn’t he?”  Today’s the second thing.  But I’ll get to that in a bit.  For the big super hero teams, I like to discuss the term “quintessential,” for those characters that may not be the heavy hitters, but whom the team kind of feels lacking without.  For the Avengers, I long maintained that character is Hawkeye.  For their equivalent team over at the Distinguished Competition, my vote goes to Martian Manhunter.  He’s just very important to the line-up, and it never feels quite right without him.  J’onn can be hit or miss when it comes to toy coverage, but he generally does alright with his figures when he actually manages to get them.  And hey, by virtue of being not a girl, and therefore unlikely to drive any boys to become serial killers, he gets two whole figures from McFarlane!

THE FIGURE ITSELF

Martian Manhunter is one of McFarlane’s “Platinum Edition” figures for DC Multiverse.  As usual with McFarlane, the branding of “Platinum Edition” is one that has a confusing meaning, since he doesn’t seem to be very consistent in how he’s using it.  In the case of Manhunter, it means he’s a Target-exclusive.  So, I guess there’s that.  This Manhunter is the second figure under McFarlane’s tenure, with the first one, based on J’onn’s New 52-era design, hitting mass retail just about the same time that this one was announced.  You know, just to really split that market on the poor guy.  This one, on the flip side, is a “classic” Manhunter, or at the very least a mid-to-late ’80s Manhunter, given he’s still got the heavy brow and red eyes. The figure stands a little over 7 inches tall and he has 39 points of articulation. The articulation scheme on this figure is pretty much the same one on every McFarlane figure, and as with other releases, it’s clearly been inserted into a finished sculpt, which has its ups and downs. Much like the Peacemaker figure, getting the full range out of some of the joints, especially on the elbows and knees, requires breaking the flow of the sculpt entirely. Not exactly a great look. Additionally, there are a few instances of the sculpt getting in the way of movement, most notably on the hips.  As far as the quality of the actual sculpt, it’s honestly not a bad one.  The upper half of the figure, is mostly shared with the other Martian Manhunter.  He gets a new lower half, as well as new chest harness, and a slightly tweaked cape.  The head is more on the alien side for J’onn, but not out of character.  I like the inhuman and stoic, but still slightly friendly expression of the face, and the angling of the brow is a cool look.  The body sculpt does a respectable job of capturing J’onn’s stockier build, with a fairly realistic set of proportions, that still retain that somewhat heroic look.  There’s some pretty decent texturing at play, especially on his skin.  The cape is generally okay looking, but the collar, which wasn’t on the other release, feels a little haphazardly added; it doesn’t actually connect all the way around, so certain posing will have it clearly disconnected from the rest of the cape, which definitely looks odd.  The color work on Manhunter is nice and bright, which is honestly a refreshing change of pace for the Multiverse figures.  It’s largely molded colors, which keeps it fairly clean.  The greens of the elbows and knees are a slightly different shade from the rest of the body, but beyond that, the plastic coloring works out okay.  The paint work is kept to a minimum, but it looks pretty clean, and there’s not slop or bleed over.  Martian Manhunter is supposed to come with a collector card and a display stand, but mine doesn’t have the stand, and didn’t even have the spot for it in the package.  I mean, it’s just a black disk, and I have a bunch of them, but still.

THE ME HALF OF THE EQUATION

I’ve got a soft spot for a decent Martian Manhunter figure, so when McFarlane showed off their original, more modern Manhunter, I was very tempted to pick him up, and was *this* close to doing so.  Like, he had arrived at All Time, and I was planning to take a look at him in person to make my final call.  And literally that exact day, McFarlane announced this guy, which kind of took all of the wind out of my sails on the other one.  The timing on that announcement was pretty darn rotten.  Also, with a character that’s not a heavy hitter, it feels like splitting an already niche audience isn’t the smartest call.  This was clearly the look that most everyone wanted, so why not just make this the main release.  Was Target really clamoring that much for a Martian Manhunter variant?  Whatever the case, while I’m not one for really hunting anymore, Max was kind enough to give me an assist on this one, so I was able to get him without much trouble, at the very least.  Stupid decisions about his release aside, the figure’s actually pretty darn good.  There’s still some weirdness, but it’s minor, and I really do like how this figure turned out.

#3021: Batman Earth -32 & Green Lantern Hal Jordan

BATMAN EARTH -32 & GREEN LANTERN HAL JORDAN

DC MULTIVERSE (MCFARLANE)

“Hal Jordan’s life was changed twice by crashing aircraft. The first time was when he witnessed the death of his father, pilot Martin Jordan. The second was when, as an adult and trained pilot himself, he was summoned to the crashed wreckage of a spaceship belonging to Abin Sur. Abin explained that he was a member of the Green Lantern Corps, an organization of beings from across the cosmos, armed with power rings fueled by the green energy of all the willpower in the universe. Upon his death, Abin entrusted his ring and duties as the Green Lantern of Earth’s space sector to Hal Jordan.

In DC’s Dark Multiverse, on Earth -32, the green light of will has twisted an angry Bruce Wayne into something very dark and sinister. After the murder of his parents in Crime Alley, young Bruce is gifted with a Green Lantern ring, which allows him to fly and to generate deadly hard-light energy constructs. With no Alfred Pennyworth™ to guide him, he soon swallows his fear and pain and lets the void that remains corrupt him and the ring, unleashing a wave of darkness across his world, and now ours, as The Dawnbreaker.”

Hoo boy, it sure has been a lot of Marvel-centric Hasbro reviews around here lately.  I’m gonna be honest, that’s burning me out ever so slightly, so I’m voting to mix things up just a tad this week.  Don’t get too excited, though, because that doesn’t mean it’s all butterflies and rainbows.  No, in fact, I’m jumping over to the McFarlane side of things.  Oh boy, won’t that be fun and thrilling?  Well, this one’s at least half not-Batman.  So, there’s that, right?  Sure.  Without further ado, here’s some Green Lantern stuff, with a bit of Batman mixed in!

THE FIGURES THEMSELVES

Batman of Earth -32 and Green Lantern Hal Jordan are the second DC Multiverse two-pack of 2021, hitting retail last fall.  They’re based on Dark Knights Metal, and follows up on the Superman vs Devastator and Flash vs Red Death packs previously released from the same cross-over.  Dawnbreaker is identical to his single release from 2020, for better or for worse, while Hal is a new release to this pack.

GREEN LANTERN HAL JORDAN

We’ve gotten one of Earth’s other Green Lanterns from McFarlane already (twice over, in fact, since there were both Comic and Animated versions of John produced), we hadn’t yet gotten Hal Jordan.  Instead, he’s exclusively available in a two-pack with a figure that you inevitably already bought when it was released as a single, over a year before the two-pack was released.  But I’m not bitter about that or anything.  The figure whose release scheme I’m not at all bitter about stands 7 1/4 inches tall and has 32 points of articulation.  From the neck down, this figure’s sculpt is the same as the John Stewart figure.  I was less than enthused by the sculpt when it was used for John.  I’m still not incredibly enthused by it here.  It’s still over-designed, which is a real bummer when it comes to a GL design.  As I brought up the last time I discussed the mold, it was clearly designed with both uses in mind from the start, so there are elements of both costume designs worked it.  The John costume elements are a bit less of an issue on Hal’s costume, generally, so it works a *little* bit better, but it’s still really cluttered.  The one new piece to the sculpt is the head, which is admittedly a much better offering than the one we got for John.  It’s actually kind of a decent rendition of Hal, and probably one of McFarlane’s best human heads, so that’s certainly an accomplishment.  Hal’s paint work is alright; the colors match those used for John, which is at least consistent, I suppose.  I still think the green is maybe a bit too dark, but at least there’s more of it to sort of offset that this time.  At least the application is pretty clean.  Hal is packed with two construct pieces, a boxing glove and a jetpack, as well as a large construct stand meant for both Hal and Dawnbreaker.  After the kind of uninspired minigun piece from John, it’s actually really refreshing to get the boxing glove construct, which not only actually clips over his whole hand, but also is just appropriately true to the character.  The jetpack isn’t quite as much his speed, but it’s still a little more inventive, as is the larger display stand.

THE ME HALF OF THE EQUATION

I do like GL-related stuff, and had generally found the early McFarlane stuff lacking in that regard.  The John Stewart really let me down, I won’t lie.  And, while I liked Dawnbreaker decently the first time around, I’m also not super enthused about having to buy him a second time around to get Hal.  I mean, Hal’s a decent figure and all, and certainly a better figure than John, but saddling him with a complete re-pack just generally sucks.  Additionally, as nice as he his, he’s at best a lateral move from the DC Essentials figure, much like Superman and Nightwing were.  Honestly, I kind of wish Hal and John were reversed in terms of quality, because I don’t really *need* another decent Hal figure, but I’m still waiting on an okay John.  Well, at least Hal’s a nice figure.

Thanks to my sponsors over at All Time Toys for setting me up with this set to review.  If you’re looking for cool toys both old and new, please check out their website.