#3425: Deathstroke

DEATHSTROKE

SUPER POWERS (MCFARLANE)

Hey, remember a week ago, when I was talking about McFarlane’s Super Powers. Well, I don’t. No, seriously, I don’t. That was a fill in review that I wrote back in March. Hang on, let me refresh myself…

…okay, I’m back. Boy, that was a wild ride, huh? Well, umm, I got another one. It’s Deathstroke this time. So, uhh, let’s look at that?

THE FIGURE ITSELF

Deathstroke is part of the third series of McFarlane’s Super Powers line, which wound up being the last assortment to be Walmart-exclusive. Deathstroke was the one truly new character in the assortment (since Dick Grayson was in the vintage line as Robin), and is honestly one of the best choices for a continued line, since he was amongst the figures in the works when the original line ended. More over, he’s actually seen here in the proper attire of the era, which he would have been wearing had the vintage figure been released. The figure stands about 5 inches tall and he has 7 points of articulation. Deathstroke is, like the rest of this line, about half an inch too tall to truly fit with the vintage line, which remains a baffling choice. At least with Deathstroke, the height isn’t quite as glaring an issue as it was with Nightwing. Slade has in the past been depicted as a larger guy, so you can just pretend that’s the case here, I guess. Deathstroke has an all-new sculpt, and, I can’t believe I’m gonna say this: it’s actually really good. Most of the issues I had with the Nightwing sculpt are not present here. The legs have the proper stance (making him a more stable figure as well), and his detailing feels far more authentic to the vintage line. The only issue that really still remains is the knee joints, but I guess I just have to let those go.  Deathstroke’s color work is generally pretty well handled, but it winds up with a quirk; the light blue that should be at his mid-section is instead on his shoulders.  It’s a mix-up, but one that sort of works, and feels like the sort of on-brand mix-up for the Kenner line.  Deathstroke is packed with his sword, which he can hold in his right hand.  As with the rest of the line, he’s without an action feature, but it’s not the end of the world.

THE ME HALF OF THE EQUATION

Nightwing and Deathstroke were the only figures from this line I had any interest in.  Nightwing had issues, but he was honestly better than I was expecting, so when I found this guy marked down, he was an easy sell.  I’m still annoyed by the scale issue, perhaps even more so, because other than that, this guy is really, really good.  It just showcases that Todd *could* be making a really strong line, but just doesn’t, which is honestly even more frustrating than when it seemed like he was just bad at toys.

 

#3420: Nightwing

NIGHTWING

SUPER POWERS (MCFARLANE TOYS)

Kenner’s Super Powers line is perhaps *the* defining DC toy line, but at three series totaling 34 figures, it’s also a relatively short-lived one.  So, it’s rather surprising that it took so long for anyone to really look at revisiting the line, to fill-out the roster a bit.  For better or for worse, McFarlane has stepped up to bat on that one, producing something that’s supposedly a direct follow-up, but with…mixed results.  I’ve finally gotten around to snagging one of  them for a review, so let’s have a look at Nightwing!

THE FIGURE ITSELF

Nightwing is part of Series 3 of McFarlane’s Super Powers line, a line that has up to this point been a Walmart-exclusive.  The Series 3 line-up also includes Deathstroke and Wonder Woman.  Nightwing is an interesting case of “new,” since Dick Grayson was in the original Kenner run, but as Robin, rather than Nightwing.  Nightwing is seen here in a modern take on his costume, which is a bit of a bummer for a character that existed during the original line’s run, and therefore has more vintage-appropriate options.  I don’t dislike the design chosen, but it just doesn’t fit the vibe, and feels like a missed opportunity to break out the disco suit.  I suppose that’s not edgy enough for Todd.  The figure stands just shy of 5 inches tall and he has 7 points of articulation.  First and foremost, he’s too tall by about a half an inch.  It’s a line-wide problem; for some reason, McFarlane went for a hard 5-inch scale instead of the 4 1/2 inch scale that the vintage line maintained.  It’s not an immense jump, but it’s enough to throw everything off just enough for it to be noticeable, and, in the case of Nightwing, it makes him taller than the vintage Batman.  It hinders the ability to mix this stuff with the old line, which sort of defeats this line’s whole point.  The sculpt looks to be all-new, and it’s honestly better than I expected.  It foregoes a lot of the weird McFarlane-isms, in favor of something cleaner and more like Kenner.  He technically gets more details than he should, since he’s got sculpted lines for his gloves, boots, and trunks, but those actually feel like details Kenner might have added, rather than McFarlane’s propensity for over complicating things.  It’s not perfect; the legs should really have a wider stance (which would also aid him in standing better than the figure actually does), and the knees having visible pins gives him more of a Toy Biz vibe than a proper Kenner one.  I don’t dislike the head, but there’s something about it that feels just a bit too modern.  All of the vintage figures were based on Jose Garcia-Lopez’s style guide, and this doesn’t feel like something he’d draw.  But, it still looks a lot better than McFarlane’s prior Nightwing head sculpts.  The figure’s paint work is basic and clean, which works fine by me.  There’s a little bit of fuzz on some of the edges, but nothing too terrible.  He’s backed with his eskrima sticks, which are just basic cylinders, as they should be; no weird clubs this time around.  As with the rest of the line, Nightwing doesn’t get an action feature.  It would be fun, but it’s the change for which I feel they get the easiest pass.

THE ME HALF OF THE EQUATION

As a very big fan of the vintage line, any form of continuation of Super Powers is something I’ve been hoping to see for a long time.  McFarlane rarely gives me much confidence on really any venture.  So, them being the ones to handle the relaunch didn’t exactly thrill me.  The first two series did nothing for me, but Series 3 showed a bit more promise.  I wound up in a Walmart for other reasons, and they had this guy, so I opted to give him a try.  In fairness to McFarlane, the figure’s better than I expected.  Of course, my expectations were really low, so that’s not saying a ton.  There’s definitely some major issues at play, and I can’t see this line finding its market in its current state.  At least he was decent enough that I don’t feel like I wasted the money I spent on him.

#3390: Star Sapphire

STAR SAPPHIRE

JUSTICE LEAGUE UNLIMITED (MATTEL)

Outside of DC’s main trinity of Superman, Batman, and Wonder Woman, when the shift from Golden Age to Silver Age occurred, most of the heroes rogues galleries were restarted completely from scratch.  Since a good number of the heroes were really just re-using the name, and applying it to a totally new character, there was very little reason to carry anything else over.  One exception of note was Star Sapphire, a Golden Age Flash foe whose name would be re-used in the Silver Age as an antagonist for the new version of Green Lantern.*  Like GL, she got a re-work to update the concept.  She was now Hal Jordan’s love interest Carol Ferris, imbued with the powers of the Zamarons, who sought to prove that women were a superior force to men, by using their own Star Sapphire to bring down the male Green Lantern.  Carol held the title for a while, with the persona manifesting as a split personality that she retained no memories of, and after she was rid of it, others were granted the power as well, before it was ultimately re-worked into a parallel Lantern corps to the Green Lantern.  But, before they went that crazy with it, a version of the character was featured in Justice League and its follow-up Justice League Unlimited, where she’s just kind of a run of the mill villain with unexplored ties to Green Lantern.

THE FIGURE ITSELF

Star Sapphire was added to Mattel’s Justice League Unlimited tie-in line in 2007.  She was part of the seventh series of three packs under the “DC Universe” branding, in a set that also included Sand and the extra articulation version of Superman.  She was subsequently re-released on her own in 2010.  Star Sapphire is, of course, based on her animated design, which marked a fair bit of a departure from her comics look.  It’s not a bad one, though, and certainly paired well with the redesign for GL.  The figure stands about 4 1/2 inches tall and she has 5 points of articulation.  None of that articulation’s particularly useful, mind you, since the neck is effectively rendered motionless by the hair, and the v-hips offer no practical movement of any sort.  She can move her arms up a bit, I suppose, so, you know, there’s that.  Star Sapphire is based on Mattel’s generic female body, which was never a particularly good one.  It’s got kind of funky proportions and an odd stance.  It also doesn’t really stand up well.  She got a new head sculpt, which is at least a pretty decent recreation of her appearances on the show.  Unfortunately, it’s not very well served by the paint work, which is thick, sloppy, and has a rather uneven texture.  I appreciate what they were going for with the gloss finish on the pink sections, but they don’t help with the odd texture, and the face is even worse.  She looks unwell.  Star Sapphire included a display stand with both releases (all the figures on this body did, since it was so poor at balancing on its own feet), and the single also added an effect piece.

THE ME HALF OF THE EQUATION

While I’m certainly a GL fan, I’ll admit that the animated version of Star Sapphire never much clicked with me.  She always felt like more of a space filler than anything.  Even when it came to this line, that was kind of the case, since it’s not like there’s any sensible reason for packing her with the two characters she came with.  What’s more, the actual quality of the figure feels kind of lackluster, making her the weakest entry in a three pack where one figure was a total re-hash.  It’s kind of a shame, but at least she got a figure, I guess.

*The Golden Age Star Sapphire would also later be connected to the Zamarons, who created the Silver Age incarnation, via a retcon establishing her as a someone who was vying for the Zamaron throne and had been exiled.

#3385: Atom Smasher

ATOM SMASHER

JUSTICE LEAGUE UNLIMITED (MATTEL)

When the titular team of Justice League expanded its roster for the follow-up Justice League Unlimited, they had to reach beyond just canon Leagers from the comics, including a number of other unaffiliated heroes, and, of course, rolling in some competing teams’ rosters as well.  Since the JLA’s predecessors the Justice Society had not been adapted into the earlier show (apart from their role in the comics being referenced by stand-ins the Justice Guild in “Legends”), a mix of their classic and modern rosters were added to the League.  From the modern side, there was Albert Rothstien, aka Atom Smasher.  Atom Smasher was never really more than a cameo role, with a few focuses during some of the more involved fight scenes, but never a speaking role.  Still, he did get included in the toyline, so he had that going for him.

THE FIGURE ITSELF

Atom Smasher was first added to Mattel’s Justice League Unlimited tie-in line in the third assortment of three-packs, released in early 2005.  He was packed alongside re-packs of the more articulated Green Lantern and Flash figures.  He was re-released later that same year as a single release.  The figure stands about 4 3/4 inches tall and he has 5 points of articulation.  Atom Smasher is based on the larger male base body, based on tooling that originally belonged to the first Superman figure.  It’s the largest available base body, and one that matches respectably well with how Atom Smasher is depicted on the show, at least in terms of build.  He was, however, almost always shown as above average size, so he’s woefully short for Atom Smasher.  But, without the re-use, it’s not like he was going to get made.  His only new part is a head sculpt.  It’s a little on the small side, but that seems to match with his internal proportions alright.  It’s fully masked, so there’s not a ton of detailing, but it gets what it needs to.  The rest of the detailing is carried via paintwork, which is handled alright.  Not amazing, or anything.  Of note, the sections that should be blue are more of a purple.  That, coupled with the slightly darker shade of the gold for his belt, kind of muddies the overall look of his design.  At the very least, a little bit more actual line work may have helped to differentiate the costume elements just a bit more.  As it stands, it’s okay, but just sort of “meh.”  The three-pack version of Atom Smasher didn’t include any extras, which was honestly okay, since he doesn’t use much.  For the single release, he got an extra large hand clip-on piece.

THE ME HALF OF THE EQUATION

This Atom Smasher didn’t start out as mine.  Back when the JLU line was running, there was a Walmart on the way home from where my family vacationed, which was out of the way enough to be the perfect spot to find new JLU figures.  On the trip that got me my Hawk and Dove figures, my brother got the set that included this guy.  He got out of action figure collecting for the most part a few years ago, and this figure was one of the ones I inherited when he purged a lot of his collection.  He’s not the line’s strongest offering, that’s for sure, but he does alright, given the confines of how these guys were made.

#3380: Kyle Rayner

KYLE RAYNER

JUSTICE LEAGUE UNLIMITED (MATTEL)

When Green Lantern first appeared in the DC Animated Universe in Superman: The Animated Series, the producers opted to use the then-current holder of the title, Kyle Rayner, as their introductory Lantern.  Kyle gained a good portion of Hal Jordan’s origin, being the first Earth Lantern, having gotten the ring directly from Abin Sur, but he still retained Kyle’s personality and background as an artist.  When *a* Green Lantern reappeared in Justice League, it was not Kyle, but rather John Stewart, who was chosen not only to add a little more diversity to the titular team, but also to give the show a slightly less defined Lantern to work with for some of the show’s character arcs.  Rayner still existed within the narrative however, and was granted a couple of additional cameos, as well as a small speaking role in Justice League Unlimited‘s “The Return.”  It was this appearance that finally got animated Kyle some action figure treatment.

THE FIGURE ITSELF

Kyle Rayner was initially released in 2006 during the second iteration of Mattel’s Justice League Unlimited tie-in line, under the orange packaging style, in a pack that also included fellow GLs Katma Tui and Arkkis Chummuck.  He was then re-released as a single the following year, and once more in a convention-exclusive pack with Evil Star and Goldface.  As noted in the intro, Kyle is based on his design from “The Return,” which was itself an adaptation of Kyle’s Jim Lee-designed costume update from the early ’00s.  The figure stands about 4 1/2 inches tall and he has 5 points of articulation.  He’s based on the medium-sized male base body.  Rather fittingly, it started as a GL body, and it remains so here.  Kyle’s original build was a bit smaller, but by the time of “The Return,” he’d bulked up a bit, so it makes sense.  Kyle got a new head sculpt for this release, and it’s honestly a pretty good one.  We don’t see a ton of Kyle in the show, but this matches up pretty nicely with what we do see, while still being rather unique.  It’s sharp, clean, and pretty on point for the character.  Kyle’s paint work does most of the heavy lifting, as with most of these figures.  It does it well; his outfit’s detailing is pretty spot on.  The green’s a little prone to chipping, but not as bad as some figures from the line.  The head paint is alright, though a bit washed out; the brown for the hair feels a little light, as does the skin tone.  But, it still works well enough overall.

THE ME HALF OF THE EQUATION

“In Brightest Day” is far and away my favorite entry in the DCAU.  I was such a huge GL fan as a kid, and I excited recorded the episode on VHS when it aired back in the day.  The lack of a GL in the tie-in line always bummed me out.  When Kyle was replaced with John in JL, I obviously adjusted, and I was happy to get plenty of cool figures for John.  That said, I still hoped for Kyle.  Admittedly, this wasn’t the look I initially had in mind, and to this day, I still would love to get a STAS version of the character, but I do still really love this guy, too.  He honestly holds up pretty well.

#3375: Elongated Man

ELONGATED MAN

JUSTICE LEAGUE UNLIMITED (MATTEL)

While I’ve up to this point only really mentioned him in passing here on the site, Ralph Dibney, aka the Elongated Man, is one of my favorite comic book characters, and certainly my favorite DC character. Though he’s been rattling around the DC universe since 1960, he spent his first 44 years strangely absent from other mediums, always playing second fiddle to Plastic Man. His lick finally changed in 2004, with first a DC Direct figure, and then a figure to correspond with his first animated appearance in Justice League Unlimited. I’m taking a look at the latter of those today.

THE FIGURE ITSELF

Elongated Man was released in the first assortment of Justice League Unlimited three-packs in 2004.  He was packed in a set which was supposedly based on “The Greatest Story Never Told.”  Given that the episode in question is honestly one of Elongated Man’s largest roles on the show, it made some degree of sense.  Of course, the fact that the set packed him with Batman and Hawkgirl (who, it should be noted, was not only not wearing her Thanagarian costume in JLU, but had also not yet returned after leaving in “Starcrossed”), and did *not* feature Booster Gold, who was, you know, the main character in the episode.  I mean, sure, I’m thrilled about the inclusion of Elongated Man and all, but still.  Elongated Man was also released single-careded, in both the orange and purple card styles, in 2006 and 2007.  The figure stands about 4 1/2 inches tall and he has 5 points of articulation.  He’s built on the skinny male body (which was a tweaked Flash sculpt), which very definitely fits with the character’s depiction on the show.  He got a new head sculpt.  It’s an alright offering; not quite as spot-on as some of the others in the line, but certainly not bad.  The decision to go with the full grin doesn’t work out quite as well as they’d hoped, I feel; he didn’t really show his teeth much on the show, so it throws the likeness off just a little bit.  But, like I said, hardly a bad sculpt at all, and certainly one that made him unique from the other figures in the line.  The figure’s paint work followed the show’s lead, putting Ralph in his ’80s era purple and white costume.  It translates fairly well, and the application’s generally pretty clean.  It hasn’t held up the best on my copy, who has some chipping and wear, but that could just be a me thing.  The original three-pack release of Ralph had no accessories, but the two single releases added a weird grapple thing to clip onto his wrist.  It’s an odd piece.

THE ME HALF OF THE EQUATION

The three-pack that Ralph was included in was one of the trickier ones to acquire early in the line’s run, and I don’t recall seeing one at retail during the original run.  I also missed out on his single releases.  Instead, I got my Elongated Man figure loose, in fact as one of my earliest purchases from All Time Toys way back in the day.  I recall being quite excited to find him, especially since it meant I didn’t get saddled with extras of the other two figures in the pack.  He’s not a perfect figure, but he *is* an Elongated Man figure, so that gives him quite a leg up in my book!

#3370: Red Tornado

RED TORNADO

JUSTICE LEAGUE UNLIMITED (MATTEL)

Originally the costumed alter-ego of the humor-based Ma Hunkel in the Golden Age, the identity of Red Tornado was worked into the more serious side of DC in the ’60s, this time around as an android.  Built by T.O. Morrow to attack the JSA, Red Tornado would, unsurprisingly, turn on his creator, and join the team he was meant to destroy, before dying and then coming back and joining the JLA, and then dying some more, and then coming back some more.  Lotta dying and coming back for this guy.  Red Tornado’s first appearance in animation was as a background/cameo character in Justice League Unlimited, before getting up to a speaking role.  It wasn’t a ton, but it was a decent focus, and, most importantly, it meant toy coverage.

THE FIGURE ITSELF

Red Tornado was initially released in the second round of Mattel’s Justice League Unlimited tie-in line in 2004, in a three pack that included the Flash and Green Lantern.  He then got a single release in 2005, and then another in 2010.  The figure stands about 4 1/2 inches tall and he has 5 points of articulation.  Red Tornado is built on the medium size male base body, which was originally Green Lantern.  It’s a good match for Tornado’s build on the show, so it’s a sensible choice for a starting point.  He got a re-worked set of legs featuring his boot cuffs, as well as a unique head sculpt and an add-on for his cape.  The new pieces do a respectable job of capturing his show design, especially the head, which feels especially true to that incarnation of the character.  Red Tornado winds up rather similar to Dr. Fate when it comes to the paint work, which is decent in terms of application, but misses the mark a bit in terms of accuracy.  He steers closer to Tornado’s classic color scheme, which means that his gloves are yellow and the boots are red, when they should both actually be blue.  Moreover, the blue on his cape is far brighter than it should be for proper show accuracy.  The 2010 release would correct the issues with the paint, but the 2004 and 2005 releases were both incorrect.  Ultimately, it’s really not the end of the world, and the application is at least still pretty nice.  The three-pack version (which I have) didn’t get any accessories, but the single versions both got a tornado effect piece.

THE ME HALF OF THE EQUATION

I know I didn’t get Red Tornado brand new, but I know I also got him pretty new.  Like, line was still running, but it was probably in a different packaging style.  According to my records, he came from Cosmic Comix, which makes a degree of sense.  I remember being pretty happy to have gotten one.  Not a ton beyond that, but he’s definitely fun.

#3357: The Demon – Demon Knights

THE DEMON — DEMON KNIGHTS

DC MULTIVERSE (MCFARLANE TOYS)

“Jason Blood, once a mortal man who lived centuries ago, was bound to Etrigan after the Demon was summoned by none other than the wizard Merlin. Jason was rendered immortal and granted the ability to swap places with his demonic counterpart upon saying the magic words. Though Jason has tried many times to exert his will over Etrigan while he is transformed, the Demon is too powerful to be completely contained. Still, more often than not, Etrigan, despite his nature, is interested in the greater good—even if his motives and methods remain suspect.”

It seems quite a mistake at this time to craft a bio that features no rhyme.  Could it really be that hard, I ask of you, to describe the character in a way that rings true?  I suppose I’ll have to try my own hand, and see just how the words may land.  Behold the figure in front of you, which I must now rightly review.  It is a creation of McFarlane Toys, and they frequently avert my joys.  The DC line is often off the mark, due to its focus on the Knight who’s Dark.  This Man of Bats often leads the sales, but it’s not only his stories from whence each toy hails.  In this toy’s case, he’s more obscure, but a fan favorite you can be sure.  He’s brought forth with the proper chime of the summoning words that are a rhyme.  Gone, gone, the form of man, rise the demon, Etrigan!

THE FIGURE ITSELF

The Demon who’s of Demon Knights inflection is from McFarlane’s DC Multiverse collection.  The time in which this figure was done was the early part of 2021.  Demon Knights of the New 52 was the version that they chose to do.  It seems to me to be quite odd to not launch the character with a more classic nod.  But although it may be on the verge of odd, it could also just be Todd being Todd.  Although the design might not quite ring true, at the very least, he’s something new.  The figure stands just over 7 inches tall and his articulation is 35 points counted in all.  To the line’s other figures his movement matches, although it’s not without its own little scratches.  The ankles could be more secure, to keep him from falling to the floor.  The figure’s sculpt is one that’s completely new, and is really one that gives what’s due.  The character’s look is well reflected, and texturing is well perfected.  The figure’s head is my favorite piece, and really catches the character for this release.  The figure’s paint is well applied, and certainly feels as though they tried.  The color scheme is different there, then what he’s usually known to wear.  It’s very definitely a lot of silver and grey, which not the most eye catching, I have to say.  Still, it’s true to the source, so it’s only fair to let it run its course.  The Demon has amongst his cares a stand and sword, which are his wares.  His sword is hard for him to hold, and takes tricky wedging into his hand’s mold.

THE ME HALF OF THE EQUATION

The Demon’s a character I greatly enjoy, and so I’d like to have him as a toy.  His costume choice is not my preferred, but still my interest was not deterred.  Getting the figure was no real chore, I just waited for his arrival at the store.  In the end, the figure’s fine, which seems the curse of this whole line.  Even when it’s at its best, it struggles rising above the rest.  The Demon’s cool, that much is true, but as always, odd choices still come shining through.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3354: Nightwing

NIGHTWING

DC LEGION OF COLLECTORS (FUNKO)

Remember when those weird subscription boxes were literally everywhere, shipping out, intermittently, a box of actual garbage or a thing that everyone wanted that shouldn’t be locked behind a random subscription box?  Pepperidge Farm remembers.  Yes, it was a simpler time, before people realized that, instead of paying up front for a box that might contain something they actually wanted or might contain actual garbage, they could just, you know, pay for the the things they wanted.  And also that the boxes were perhaps a wee bit scammy.  Whatever the case, everyone and their mother was getting in on the trend, and there’s no trend in the world that Funko isn’t gonna at least try to sink in their own special way, so you bet they were in on this one.  They had a bunch of them, in fact, based on just some of the cacophony of licenses they hold firmly within their grasp, which included DC, which got a service called “Legion of Collectors.”  It was largely a delivery service for more Pops, but they mixed in a few other things, including a totally exclusive line of actual 3 3/4 inch figures.  That’s crazy.  And now I’m gonna look at the Nightwing.

THE FIGURE ITSELF

Nightwing was one of the four retro style figures available in the January 2018 box for the DC Legion of Collectors subscription.  The whole box was Teen Titans-themed, and there were four figures in total (Nightwing, Starfire, Raven, and Cyborg), as well as a Nightwing Pop!, a T-shirt, and a comic.  Wooo.  Apparently no one liked the figures, so they’re not, like, super expensive, but also Funko collectors have a stupid sense of value, so they’re, like, still reluctant to let them go for cheap, because there’s a sticker that says “exclusive.”  I like them, so, umm, here I am.  The figure stands just shy of 3 3/4 inches tall and has 11 points of articulation.  Nightwing makes use of the post-ReAction 3 3/4 inch articulation set-up, like we saw with the short-lived Batman ’66 and Game of Thrones lines.  It’s basic, but honestly works pretty nicely; it’s a shame Funko didn’t do more with the style.  The figure gets a unique sculpt, based on the late George Perez’s first Nightwing design.  Like the other figures in this style, it’s got a bit of a retro vibe to it, though not quite so much as the ReAction figures.  Given the use of his original costume, this Nightwing fits well with the established style.  The costume details all translate well, and the head has a respectable likeness of Perez’s look for Dick Grayson.  Nightwing’s paint work is, like the rest of the figure, basic; there’s a little bit of fuzz and slop on some of the edges, and the skin tone is a little pale, but it’s generally a decent set-up.  Nightwing is packed with no accessories, though I’m not entirely sure what you would give him anyway.

THE ME HALF OF THE EQUATION

I didn’t pay much attention to the Legion of Collectors stuff when it launched or while it was running, so I didn’t actually know of these figures’ existence until a good while after they were shipped out.  The figure that actually hinted to me that they existed was actually the First Appearance Superman from a different box.  I didn’t know of the Teen Titans figures until this one was traded into All Time, loose, about a year ago.  He’s kinda goofy, but I dig him.  I dig him a lot.  It’s a shame they didn’t do the whole team line-up in this style, but Nightwing’s cool.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3345: Dr. Fate

DR. FATE

JUSTICE LEAGUE UNLIMITED (MATTEL)

Justice League Unlimited‘s expanded roster brought with it a mix of characters, some all-new, and some with prior DCAU appearances.  Dr. Fate had shown up a few times before, with a guest appearance on Superman: The Animated Series during the show’s second season, as well as on JLU‘s precursor Justice League, as part of the Defenders homage team in “The Terror Beyond.”  The character had only a few rather brief appearances during JLU‘s run, but it didn’t really take much to justify giving someone an action figure with that show.

THE FIGURE ITSELF

Dr. Fate was part of Mattel’s launch line-up for their JLU tie-in line in 2004.  He was in a three-pack alongside Green Arrow and The Flash, in a pack specifically referencing the episode “Initiation.”  Fate’s not really much of a player in that episode, but neither is Flash, so the whole thing winds up a bit odd.  It was honestly a rather frequent occurrence in the early multi-packs for the line.  Fate wound up getting re-packed a good number of times, as a single in 2005, alongside Vixen and Hawkgirl in 2006, alongside Starman and Flash in 2007, and solo once more in 2009.  The figure stands about 4 1/2 inches tall and he has 5 points of articulation.  Fate was built on the skinny male base body, which was patterned on the original Flash figure.  It generally fits pretty well with Fate’s depiction on the show.  He gets a new head, cape, and arms to fully sell the look.  The head’s a pretty spot-on piece, as is the cape.  The arms add his gloves, and they’re not bad, but they are a touch too long for the base body, giving him something of a monkey arms set-up.  Dr. Fate’s paint work is okay in application, but not so great in accuracy.  His colors are definitely too bright for the animated Fate, and his neck and boots both wind up being done in yellow, instead of blue like they should be for proper accuracy.  The application was at least decent, and the slightly metallic finish for the yellow parts is at least a little more visual pop.  It’s worth noting that the 2009 release actually corrected the layout of the colors, though not the actual shades of them.  For his three-pack releases, Fate got no accessories, but his single releases both got a magic effect for him to hold.

THE ME HALF OF THE EQUATION

I took a while to get the Dr. Fate figure from this line.  I don’t really know why, honestly.  It’s not like I dislike the character or anything.  In fact, I generally like him, and his animation design as a whole.  For whatever reason, I wound up waiting until his first solo release, which I more than likely got with a gift card after the holidays.  He’s got some issues with accuracy, and those monkey arms are a bit much, but he’s still a pretty fun figure, all things considered.