#3883: Mr. Terrific

MR. TERRIFIC — MOVIE

SUPER POWERS (McFARLANE TOYS)

“Mr. Terrific wields his trademark T-spheres – small, multi functional metal orbs the size of tennis balls which he controls with complex hand signals.”

The JSA’s coverage in the vintage Kenner Super Powers line consisted of exactly one figure, but McFarlane’s continuation’s done a really good job of getting those numbers up.  Today’s figure is *technically* a continuation of that, in the sense that it’s Mr. Terrific, who *is* a JSA member, but also he’s a movie figure, and a modern JSA member, contrasting the otherwise Golden Age membership up to this point.  Personally, I’m taking what I can get.  I’m hard-pressed to complain about getting any version of Mr. Terrific.

THE FIGURE ITSELF

Mr. Terrific (Movie) is part of Series 12 of McFarlane’s Super Powers line, which is a whole assortment based on the Superman movie hitting at the end of the week.  Terrific looks poised to be a notable part of the movie, so he’s a very sensible choice.  He’s also one of two movie figures to not have a comics-equivalent already in the line, but his costume design is close enough that you could certainly use him as a comics stand-in, were you so inclined.  The figure stands about 4 1/2 inches tall and he has 7 points of articulation.  Terrific’s using the smaller Flash-based body, which is a decent enough match for him, at least in terms of just basic build.  It’s not a bad base body, so I can’t really knock it.  He gets a new head, jacket, and belt.  The head, much like the Superman head, has a resemblance to Edi Gathegi, but not really a proper likeness.  It’s a bit on the large side again, and I do wish that there was any sort of texturing on the hair, but it’s generally an okay sculpt.  The jacket and belt are more on the basic side, but both sit well on the body.  In terms of coloring, the figure’s got a fair bit going on.  It’s a bit of a mixed bag in terms of how well things work.  I do like the logos and writing on the torso, jacket, and arms.  An unfortunate downside of this figure’s assembly, namely the visible pins at the knees in contrast to the way Kenner did it, means he winds up with rather obvious black pegs on the inner knees, which isn’t great.  I was initially going to complain about just painting over the boots as if they weren’t there, but that’s accurate to the movie, so good for them on that one, I suppose.  Accessories aren’t standard with these guys, but a T-Ball would have been cool.  As it stands, if you want anything to go with him, you’ll have to buy the T-Ship for him.

THE ME HALF OF THE EQUATION

I’m a fan of Mr. Terrific in general, regardless of which version.  While I was low-key hoping for a Terry Sloane to go with the other classic JSA-ers, I also don’t mind getting Michael in the slightest.  He was definitely one of my primary interests jumping into this set.  He’s perhaps not the most outwardly showy and impressive figure, but he’s still fun, and he’s a more unique design for the line.

#3879: Superman – Movie

SUPERMAN — MOVIE

SUPER POWERS (McFARLANE TOYS)

This month is shaping up to a pretty solid one in terms of super hero movie coverage, with offerings from both Marvel and DC hitting in the next four weeks, both aiming to refresh the companies’ respective cinematic universes.  DC is up to bat first, with their latest attempt at bringing Superman to the big screen.  There’s a pretty decent product push for this one, in contrast to the last several DC movie projects, allowing you to get Big Blue and his supporting cast in several different styles.  McFarlane’s got both 7-inch and Super Powers figures, and if you know anything about me, you can probably guess which direction I leaned on that split.  So, without further ado, here’s another Super Powers Superman!

THE FIGURE ITSELF

Superman (Movie) is part of the 12th assortment of McFarlane’s Super Powers line, which is an entire assortment dedicated to the movie.  While Super Powers has never done direct movie tie-ins previously, there were plans to do some loosely tied-in items for the Reeve movies in the Kenner days, and both Kenner and Toy Biz would use derivatives of the original molds for figures tying into the Keaton Batman movies, so it’s not entirely unprecedented.  Given the aim of the film to be more classically comic-inspired, it also seems to fit with this movie specifically.  The figure stands a little over 4 1/2 inches tall and he has 7 points of articulation.  At his core, he’s the same as the updated classic Superman, which makes a lot of sense.  I do really like this base body, and there’s no denying that it feels like a good extension of the vintage Kenner stuff.  He gets a new head, belt, and boots in order to help make him more in line with the new movie design.  The head is clearly modeled on Corenswet, but it’s not a direct likeness, instead being kind of merged with a more traditional Superman look, for something more “style guide” appropriate.  It does seem perhaps a touch too large for the body, but not to a ridiculous extent.  The new boots and belt modify the body to bring it more in line with the modified suit design, but still keep things a little more stripped down and clean than the actual on-screen design, which I think works a little better for the line.  He’s also got a cloth cape, which I find myself liking a lot more than previous ones; the neck clasp seems to have been made a slightly less odd shape, so it sits in place better.  His paint work is decent enough.  I like the distinct color palette, as it helps him stand out more from the other Supermen.  There’s a little bit of slop/bleedover, but nothing super noteworthy.

THE ME HALF OF THE EQUATION

At this point, I really am just kind of buying all of the remaining McFarlane Super Powers, in part because I just keep enjoying them, and in part because I know we’ve only got so long before there are again no more.  I wasn’t sure about movie figures, but at the same time, I knew I wanted figures from the movie, and I also knew that I’d want new Super Powers, so I guess it does sort of work out well.  Since Clark himself sold out almost immediately most places, I resorted to ordering him from GameStop, who have remained my most reliable source for these guys.  He’s neat, and I like him a lot.

#3875: Adam Strange

ADAM STRANGE

DC MULTIVERSE (McFARLANE)

Behold, the original super hero adjacent hero whose last name is inexplicably “Strange!”  How about that?  Introduced in 1958, Adam Strange is a bit like John Carter in spandex, a play on a lot of classic sci-fi adventure tropes.  He’s one of two science-fiction heroes commissioned by DC that year, the other being Space Ranger, a character that just didn’t have the same staying power.  Adam, on the other hand, has remained something of a cult fixture since his creation.  He’s been sort of sparse on the action figure front, but not entirely absent, since he does have a pretty killer look.  So, let’s look at one of those figures now!

THE FIGURE ITSELF

Adam Strange is figure #33 in the Collector Edition sub-line of McFarlane’s DC Multiverse line.  As with most of the other Collector Edition figures, there are two versions of Adam available: a standard and a platinum edition in “stealth” colors.  The one seen here is the standard.  The figure stands just over 7 inches tall and he has 35 points of articulation.  Strange is built on the base body that originated with the Blue & Gold boxed set, which seen a real upswing in use as the line’s progressed.  It’s a solid enough starting point, and certainly one of McFarlane’s nicest.  And, in the case of Adam, it’s a good fit and doesn’t fall victim to the same inaccuracies as some of the earlier uses.  Adam also gets a lot of new parts to transition the base body.  The box specifically calls out this figure as being based on Strange Adventures, specifically the more classically-inspired Doc Shaner illustrations from the book.  Unlike a lot of McFarlane’s supposedly directly inspired figures, Adam’s actually quite a good match for Shaner’s take on the character, especially on the head.  There are no less than four face-plates for the figure; the two more “standard” expressions really match Shaner’s work.  The masked face is pretty neat, if not exactly standard issue.  The only one I’m not crazy about is the screaming one, but they at least tried something different.  Adam’s color work is quite bright and colorful, and very eye catching.  He gets the extra panelling with the darker red, as seen in the book, and it adds a nice extra bit of flair to the figure.  In addition to the previously mentioned extra face plates, Adam also gets his blaster pistol, two pairs of hands, a display stand, and a collector card.

THE ME HALF OF THE EQUATION

McFarlane’s been really surprising me with the character choices in the last year with the license, so I can’t say I was expecting this one, but I also can’t say it was completely out of place.  Adam Strange has a fantastic, classic look, begging for some solid action figure coverage, and up until now his figures have tended to just be kind of okay.  This one’s honestly a lot better than “just kind of okay.”  He’s downright good, and the best Adam Strange figure out there.  Just a solid offering all around.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3871: Hourman

HOURMAN

AMAZING ANDROIDS (DC DIRECT)

“Created in the 843rd century, Hourman is a two-year-old android with incredible time-manipulation abilities. Encoded with the enhanced genetic code of Rex “Tick Tock” Tyler, the original Hourman, this new hero has power in abundance but is just starting to learn about human nature.”

While some of DC’s Golden Age heroes got revamped for the Silver Age, there were a good number of notable ones that did not. Rex Tyler, the original Hourman, remained the only one with that title until his son Rick was introduced in the ’80s. A third Hourman, an android from the future who frequently went by just “Tyler” was introduced in the ’90s, and is one those kind of quirky characters who’s bounced around a bit since. He did get an action figure, and was even the first Hourman in toy form, for what it’s worth.

THE FIGURE ITSELF

Hourman was part of the Amazing Androids set of figures from DC Direct, released in November of 2000.  At the time of release, he was probably the most relevant of the three figures, since he was still cropping up pretty regularly in JLA and JSA, but that’s certainly shifted in recent years.  This release remains his only action figure, and given its rough aftermarket value, I guess that makes sense.  The figure stands a little over 6 inches tall and he has 10 points of articulation.  I suppose an argument could be made for 11, since there *is* a joint on the neck, but it’s effectively rendered pointless by the hood/cape.  The sculpt was an all-new one, and honestly not a bad one.  It’s pretty basic, and captures the general design of the character, in all his rather simple glory.  The cape’s neat, because it’s got some pretty fun texturing, so it’s clearly a different material than the rest of him.  Perhaps the strangest thing about the sculpt is how his action feature works into everything.  His hourglass is designed to spin, not unlike a kitchen timer, but it also means spinning part of his pecs along with it, which is super funny looking.  It’s an odd choice, and kind of showcases DCD’s struggle earlier on to figure out what exactly they were trying to do.  So, you know, it’s gimmicky.  His paint work is on the simpler side, but does what it needs to.  It’s pretty darn thick, though, much like Amazo, and that does sort of dull the detailing on the sculpt a bit.

THE ME HALF OF THE EQUATION

When this set hit, I was all about Amazo, and didn’t really know this version of Hourman.  But, after the JSA relaunch, I found myself drawn to this version of the character, so I saved up my allowance money and bought myself one from Cosmic Comix.  I can’t really say I remember much about owning the figure after that, but I do have something of a soft spot for him, which is only helped by the fact that he’s literally the only figure of this character ever made.

 

#3867: Amazo

AMAZO

AMAZING ANDROIDS (DC DIRECT)

“Created by the infamous Professor Ivo, Amazo was the world’s first android. His “absorption cells” give Amazo the ability to absorb the powers of any super-being he meets, something he has done time and time again in his many battles with the Justice League.”

You know, I’ve got two Super Adaptoids reviewed here on the site, but thus far only a single review dedicated to the *original* green guy that replicates the super hero team’s powers, Amazo!  Introduced in 1960 (six whole years before the Adaptoid), Amazo is a Justice League foe that resurfaces with a decent regularity, since power mimicry is usually a pretty good angle for fighting a super hero team.  It took him until 2000 to finally get any sort of action figure treatment, courtesy of DC Direct’s early look into the weirder side of DC.

THE FIGURE ITSELF

Amazo was released in November of 2000, as part of the Amazing Androids line from DC Direct.  He’s the set’s one proper antagonist.  He’s based on his original design from the comics, which had also just resurfaced pretty recently at the time of this figure’s release.  The figure stands about 7 inches tall and he has 9 points of articulation.  You’d be forgiven for expecting that to be 10, since it sure does look like he’s got a waist swivel, but he, in fact, does not.  It’s got no motion, just an awkward assembly point.  The figure’s sculpt is unique to him, and a little bit pre-posed, which was still rather a new concept for DCD at this point.  There’s enough articulation to *sort of* change him up, but not really in any meaningful way.  But, his chosen pose is at least an okay one.  The details are a little on the simpler side, but are generally sharp and pretty well defined.  He looks the part, for sure, and I quite like that scowl on his face.  His paint’s also pretty simple, but generally okay.  The skin’s a little thick, which hides the sculpt a bit, but I do rather like that inhumanly green pallor he has.  Amazo was originally packed with his replica of Wonder Woman’s lasso.  It was just a simple spool of gold string, but it could hang on the little spot on his hip if you wanted.

THE ME HALF OF THE EQUATION

I had no clue who Amazo was when this figure was first shown off, but he fascinated me, and I really wanted one.  It was probably the Green Lantern ring that really sold me, but that’s hardly the point.  My dad gave me a few appearances to read, and made sure I got the figure, which I seem to recall showed up while I was away on a trip of some sort.  He was waiting for me when I got home, alongside a bag full of promotional Mr. Mxyzptlk and Bat-Mite pins that I was still giving out to people well into my teens.  He’s not the most technically impressive figure, but he does look cool and he casts an imposing silhouette amongst the other early DCD figures.

#3863: Dr. Fate

DR. FATE

MYSTICS, MAGES, & MAGICIANS (DC DIRECT)

In the early of DC Direct, they were steering clear of DC’s heaviest hitters, so as to not compete with what Hasbro was doing.  This led to more obscure character coverage, as well as some older character coverage.  In particular, there was quite a run with the Justice Society of America in those early days.  Sort of bridging the gap from the supernatural themes to the JSA themes was the first proper team member, Dr. Fate, who I’m taking a look at today!

THE FIGURE ITSELF

Dr. Fate was released in the Mystics, Mages, & Magicians series from DC Direct, which arrived August 16, 2000.  Fate was joined by fellow JSA member Spectre, as well as Zatanna, and John Constantine.  This marked Fate’s second figure, following up on his vintage Super Powers release.  The figure stands just over 6 inches tall and he has 9 points of articulation.  None of the early DCD figures were tremendously well articulated, but Fate’s definitely got some oddities to him.  The arms are fine enough, but the legs are curiously missing knees, while still having ankles.  It’s good for finding the sweet spot on balancing him, but how close the feet are together does look a little silly.  His sculpt is on the basic side, generally keeping with the early years of DCD.  It’s clean, and bold, and replicates the design of the character pretty well.  He’s got a removable helmet, which reveals a somewhat pin-headed Kent Nelson beneath it, but it’s still a neat idea, at least in theory.  The main helmet is also really nice, and a good replica of the helmet of Nabu from the comics.  Did I say “main helmet”?  Yes I did!  There’s also an alternate helmet, showcasing Fate’s more super-hero-y helmet from the ’60s, which shows off the bottom half of his face.  This is the only time its ever been done in toy form, so it’s certainly nifty!  His color work is generally basic, with flat yellow and blue for the most part.  The helmets and the amulet are all vac metalized, though, which….well, it’s got mixed results, I guess.  It’s certainly a cool idea, but it clashes quite a bit with the flat yellow.  Still, it was nice to see them try something different.

THE ME HALF OF THE EQUATION

This figure’s sort of notable for being the earliest instance of me wanting my own copy of a DC Direct figure my dad was already buying.  He had a full set of the series coming from a friend, but I was impatient and wanted to buy my own when they came into Cosmic Comix.  I don’t know why specifically it was Dr. Fate I wanted enough to get my own, but that’s where it landed.  He’s a fun, if perhaps simple figure, and he instilled in me a love for Fate’s rather distinctive design.

#3859: Superman – The Silver Age

SUPERMAN — THE SILVER AGE

DC MULTIVERSE (McFARLANE)

As we head into a year that will headline the latest Superman movie, we’re really seeing a turnaround on Superman related product.  After several years of some lackluster offerings, it’s kind of nice to see the new direction.  McFarlane’s run with the DC license started off with a heavy bat-focus, but in its final year, the company is really taking some steps to do some more interesting and exciting things for people who like the non-Bat side of the DC Universe.  We’ve been slowly getting some proper classic variants on the heavy hitters, and really the last hold out on that was the Man of Steel himself!

THE FIGURE ITSELF

Superman — The Silver Age is part of the fourth “Digital” assortment of DC Multiverse figures, alongside Dr. Fate and Two-Face.  Officially, these are all under the “DC Direct” branding, but they’re clearly the same line as what’s coming directly from McFarlane.  So, one thing of note, if I can be a little pedantic for a moment: this figure is billed “The Silver Age,” when in fact he’s clearly meant to based on the artwork of Jose Garcia-Lopez.  That would *actually* make him a Bronze Age Superman, not Silver Age.  I won’t complain about getting a solid classic Superman either way, and in fact I *prefer* a Bronze Age Superman, but you know, call it what it is, right?  Okay, moving on.  The figure stands 7 1/2 inches tall and he has 37 points of articulation.  This Superman is another use of the Earth 2 Superman mold from the Crisis set, which has become McFarlane’s new standard for the Man of Steel.  It’s not hard to understand why; it’s a really solid, balanced, and clean Superman mold, and it’s by far the best version they’ve offered up during their run with the license.  This figure sports a new head sculpt, directly based on Garcia-Lopez’s drawings of the character.  It’s quite a strong sculpt.  Previous sculpts based on specific artists have struggled to really capture the feel, instead kind of forcing a bit of a “Todd” style on them, but this one is just pretty straight Garcia-Lopez, and it works really well, and also fits well on the base body.  The color work is quite bright, as it should be, and the paint work, which is mostly confined to the head and torso, is pretty sharp.  I especially like the slight accenting on the hair; it feels very true to this particular take on the character.  Superman is packed with two sets of hands, in fists and flat (same as the others on this base body), and a display stand.

THE ME HALF OF THE EQUATION

Look, this many McFarlane Superman reviews in, you guys have to get the general gist of where this one is going, right?  When McFarlane started with the license, and they put out that first Action Comics #1000 Superman, and it was just mediocre at best, I sort of wrote it off that we weren’t going to get a good Superman, and that was true for a bit.  But then, all of the sudden, they just kept getting better.  And now I own four of them, and they’re all great.  This one in particular does feel really definitive, though.  Like, I just look at it and think “yeah, that’s just Superman, as he’s meant to be.”  Which is one heck of a recovery from a company that started with the Superman that McFarlane did.  Crazy to see them get it so together *right* before they lose the license, but if nothing else, they gave us this genuinely fantastic Superman figure.

#3855: The Demon

THE DEMON

OTHER WORLDS (DC DIRECT)

If you look closely, dear readers, you may detect, a preference on Tuesdays for DC Direct.  In particular, characters on the supernatural side, who’s offerings in the company’s early days were indeed quite wide.  Etrigan the Demon was introduced in 1972, by Jack Kirby, who wrote him, as well as drew.  Others have since followed on Kirby’s work, and crafted a character full of quirk.  One particular quirk he keeps almost all of the time, is a propensity to speak his words in rhyme.  I’ll be doing the same for this review, because I suppose I’m rather quirky, too.

THE FIGURE ITSELF

The Demon, who here’s not called Etrigan, completes the Other Worlds set that Hal Spectre began.  He’s the last in the series, following the last two, and this is where he made his figure debut.  The figure possesses just over 5 inches in height, because his sculpted hunch brings his total down a might.  He moves in 11 different places, but that movement’s restricted in most of those cases.  His sculpt’s quite pre-posed, but don’t be a grouch, it’s so he can have his signature crouch.  It’s true indeed, I have to be fair, that it gives the character a dynamic flair.  The joints are unfortunately quite prone to breaking, something that sucks, there’s no mistaking.  On mine, in particular, I’ve to to make do, with loosing both knees and an elbow too.  They do at least hold in place tight, so that the figure can still look alright.  The sculpt is unique, and quite impressive, it’s remarkable how they’ve made it so expressive.  It’s quite fun and to the character true, so it seems they really knew what to do.  The cloth cape is something I really enjoy, as that’s something that can be iffy on a toy.  Thankfully the material is quite thick, making its choice a solid pick.  Speaking of thick, it also describes the paint, and these days, I suppose it’s a little quaint.  The colors work well, at the very least, making him a quite bold little beast.  The application is also fairly clean, so at this time I don’t have to be mean.  The Demon doesn’t get to accessorize, which owes to his bulkier build, I’d theorize.

THE ME HALF OF THE EQUATION

To my collection, the Demon I did add, with the assistance of my supportive dad.  He wasn’t in any way the only one, as I got him with Hal back in 2001 (I should specify I mean the one that was Spectre, not the one from the movie with Kubrick as director).  Demon had just appeared on the Batman show, which had made him a character of whom I’d know.  The timing was good for him getting this toy, and it was certainly one that a young me did enjoy.  Other Etrigans have been released since, ranging best to worst, but none have displaced this one that’s the first.

#3851: Deadman

DEADMAN

OTHER WORLDS (DC DIRECT)

The early days of DC Direct provided focus on some up to then overlooked characters, all held together by some pretty nifty themes.  There was a particular focus on the supernatural side of things in those early years, which featured the first chance at action figure coverage for Boston Brand, better known as Deadman!  So, let’s look at that very first Deadman figure today, shall we?

THE FIGURE ITSELF

Deadman is the second figure in DC Direct’s Other Worlds series, released in June 2001.  Where Hal Jordan as the Spectre was a very recent addition in the comics at the time, Deadman was actually the oldest of the three characters featured in the line-up.  The figure stands just under 7 inches tall and he has 15 points of articulation.  Deadman is notably on the larger side for the character, given DCD’s relative scaling at the time.  He, coupled with the Martian Manhunter released right around the same time, shows the beginnings of the size creep that would plague DCD to the very end.  The plus side is, I guess, that he fits in well with later figures?  His sculpt is rather on the stylized side of things, with a fair bit of pre-posing.  He does get a decent amount of posability, though, especially for the era of figure from DCD.  Of course, said joints are quite prone to breakage, as is very much true to this era of DCD.  On my figure, his right shoulder’s actually split, so there’s that.  The paint work on Deadman’s basic, but generally works.  Like Spectre, he’s glow-in-the-dark, but *unlike* Hal, he’s painted with glow-in-the-dark paint.  It’s a little closer to actual white when not glowing, and it holds a glow better, which is nice.  It is, however, more prone to scratching and scuffing, which can be a bit frustrating.

THE ME HALF OF THE EQUATION

Deadman’s the only one of these I didn’t get at release, largely because my Dad got that one, and we only got the one set.  The one seen here, I got later, actually courtesy of All Time Toys, almost a decade before my sponsorship, when they were still at their very first location.  He’s actually a pretty good start for the character, and I’d hasten to say that I don’t really think the classic Deadman design’s been done better justice than this one.

#3847: Spectre – Hal Jordan

SPECTRE — HAL JORDAN

OTHER WORLDS (DC DIRECT)

As I anxiously await having more Super Powers to review, I’m going to be getting my DC fix by taking a dive into my back catalogue of DC figures from years gone by.  In the late ’90s/early ’00s, DC Direct started making a splash in the DC toy world by offering up figures of the non-Batman and Superman denizens of the DC universe, especially giving focus to the weirder element of things.  In 1999, after a redemptive death as Parallax, Hal Jordan was chosen as the new host for The Spectre, DC’s spirit of vengeance.  For about 6 years, that was Hal’s main bit, and during that period, he managed to get an action figure of him in the role, courtesy of those oddballs over at DC!

THE FIGURE ITSELF

Spectre — Hal Jordan was released in DC Direct’s Other Worlds line-up, which hit in June of 2001.  A roughly year and a half turnaround time was actually quite quick for such a line, so that was quite a cool bit for Hal.  This was Hal’s second figure under DCD, following up on his Hard Traveling Heroes release from the year prior.  It is, to date, the only figure of Hal from his time as the Spectre.  The figure stands just under 6 1/2 inches tall and he has 9 points of articulation.  Hal’s presence in this set owes to two things: firstly, the Jim Corrigan version of Spectre had been released the year prior, so they needed a different one for this spirit-based line-up, and secondly they needed a parts re-use heavy figure to offset costs.  As such, he’s an almost complete re-use of the Hard Traveling Heroes Hal.  Given that Hal’s Spectre design intentionally referenced his GL design, it’s far from the worst choice.  It helps that it’s just a pretty strong sculpt in the first place, and really holds up as one of DCD’s best from their early days.  It’s not terribly posable, I suppose (the v-hips in particular are tricky to work with), but it’s got a good balance to the proportions and there’s a cool Neal Adams vibe to it that’s just always super cool.  The only new sculpted part is the left lower arm, which is now an open gesture, rather than a grip.  What’s interesting is that they chose to replace his left hand, not his right, meaning the figure still has a sculpted right on his right hand, which is kind of funny.  It’s all topped off with a cloth cloak piece, which is a really nice piece, with an inner lining, and a wire on the edge for posing.  Hal’s color work is generally basic, but by far the coolest thing about it is the glow-in-the-dark plastic used for the bulk of it.  I’m a real sucker for glow-in-the-dark stuff.

THE ME HALF OF THE EQUATION

The Hasbro 9-inch Hal was my first Hal Jordan figure in general, but this one was my first Hal in a more conventional scale.  My dad had a friend who worked at Diamond, and he would get us DC Direct figures, and my dad made sure he ordered me this one.  Even though he wasn’t a GL, this guy got a ton of play time as my primary Hal Jordan.  The fact that he has a generally green palette allowed me to fudge things a bit as to which identity he was using.  I remember in particular him accompanying me to our attempt to go see the Fourth of July fireworks in 2001, which got rained out, and holding him up to the window as we passed road lights trying to get his glow feature to charge.  He remains one of my favorites to this day.  Looking back on him, I’m still impressed by just how good a sculpt he’s got, and it’s neat that we got this look at all, given how scarce it’s become overall.