#3665: Peacemaker, Vigilante, & Judomaster

PEACEMAKER, VIGILANTE, & JUDOMASTER

SUPER POWERS (MCFARLANE)

It’s been a year since I’ve discussed McFarlane’s revival of Super Powers here on the site.  My previous venture into the line was…mixed.  I’m a huge fan of the vintage line, and the idea of revival *should* excite me, but McFarlane’s output was…well, it was McFarlane output.  There might have been some good ideas, but they were saddled with the strangeness that Todd seems intent on injecting into everything he does.  But, Todd just keeps dragging me back in, because even if it’s mixed results, there’s limited options for DC, and it’s not like anyone else is doing a Super Powers continuation.  So, here I am, going back to the well on McFarlane, specifically looking at the Peacemaker multipack!

THE FIGURES THEMSELVES

Peacemaker, Vigilanter, and Judomaster were released late last year as a three-pack in McFarlane’s Super Powers line.  The set is loosely designed to tie-in with the Peacemaker show, though the characters are obviously in their comics attire.

PEACEMAKER

Peacemaker, whose main contribution to the world of comics was inspiring the Comedian in Watchmen, has gotten a real elevation in his recognition in the last few years, thanks largely to John Cena’s turn as the character in The Suicide Squad and its follow-up Peacemaker.  As a result, he got this figure, his very first comics-based figure.  Pretty nifty.  The figure stands just under 5 inches tall and he has 7 points of articulation.  So, first and foremost, let’s address the number one issue with this line: scaling.  The previous figures were all scaled a bit too large, typically running about half an inch too tall to properly fit with the vintage line.  Peacemaker, however, is, like, pretty much spot on.  Since he’s under 5 inches, and Smith’s always been depicted as a slightly bigger guy, he fits in pretty much perfectly with the actual proper Kenner figures.  He’s got an all-new sculpt, and it’s a marked improvement on prior offerings itself.  His stance definitely feels more proper Super Powers in its nature. The weird pigeon-toed issue’s gone, and the proportions are a solid match for how Kenner tended to handle things.  His head uses a separate assembly for the helmet, which is really sharply detailed.  In general, the sculpt is pretty clean and slick.  I have two minor complaints, the first being the continued presence of visible knee joints (which, honestly, bug me a lot less here than on earlier figures), and the belt assembly being just a touch sloppy on my figure.  Beyond that, though, he’s really great.  He’s even got a gripping hand, should you want to arm him with some sort of weapon.  His color work is appropriately bright and eye catching.  The application is pretty clean, and it again matches well with the style.  I like that he’s not totally painted up, which also feels more authentic.  The only slight oddity is that he’s got no paint on his eyes, so there’s just flesh-tone visible under the helmet.  It’s a very small area, but it looks strange.

VIGILANTE

Vigilante is a fun choice here.  Obviously, he was included thanks to his increased visibility thanks to Peacemaker, but getting further into the Super Powers lore, Vigilante was one of the proposed characters for Kenner’s 1987 line-up, had there been a fourth year of the line.  So, it’s nice to see him finally get his due.  The figure stands 4 3/4 inches tall and he has 6 points of articulation.  Scaling wise, Vigilante is just a *touch* too tall for proper fit with the vintage line, but he’s so very close that it works fine in most settings, and it’s certainly better than earlier figures.  His sculpt is decent enough; his toes point inward a little too much, but his proportions are pretty decently handled.  He seems to be at least somewhat inspired by the original Flash figure, which isn’t the worst fit.  Generally, it’s more basic sculpt than Peacemaker’s, but it does pretty well with the source material.  Vigilante’s paint work is decent enough.  Nothing too fancy, but the application’s pretty clean, and the colors are well chosen.

JUDOMASTER

Judomaster is the most obscure of the three figures included here, though we did at least see a version of him in Peacemaker alongside the other two.  Like Peacemaker, he started out as a Charlton character, before getting folded into DC.  He’s mostly filled in the background of big crossovers since then, which honestly is effectively his role in Peacemaker, too.  Judomaster is new to the world of action figures, and this one is based on his original incarnation.  The figure is a little under 4 3/4 inches tall and he has 7 points of articulation.  Scaling wise, Judomaster is probably the most off of the set, since he should really be the shortest of the three, but isn’t.  Of course, he’s still better than the early run figures, so it’s still a win.  Judomaster’s sculpt is totally unique, and it’s honestly pretty impressive how much work they put into this guy.  Like, I mean, it’s Judomaster, and here we are getting a sculpt that details all of his individual costume elements.  It’s a character I wouldn’t be shocked to see phoned in, and yet, it’s absolutely not.  He even gets his own pretty unique pose, which is fun.  The paint work is nice and bright, and pretty cleanly handled too.  The red and yellow feels particularly on-brand for Super Powers.

THE ME HALF OF THE EQUATION

This set was announced after I’d gotten the two prior figures I had from this line, so I was already aware of the ups and downs.  I was interested, but still kind of put off by the scaling thing, so I didn’t jump on it right away.  That said, I’d been hearing really good things about the course of the line since I’d dropped it.  A few weeks back, Matthew really wanted to stop into the Gamestop next to where we were grabbing lunch, so we obliged, and there was one of these sets there.  It looked really good in person, so I went for it.  I’m glad I did, because they’re all quite good.  Peacemaker is the best of the set, for sure.  He hits all of the marks he needs to.  Vigilante was the one I was looking forward to, and I think he’s probably the weakest in terms of execution, but still pretty solid.  Judomaster wasn’t a figure I really needed, but he’s better than I’d expected.  In general, a very fun set.

#3649: Aquaman

AQUAMAN

TOTAL JUSTICE (KENNER)

“Born in the underwater world of Atlantis, Arthur Curry leads a dual life as Aquaman, protector of the world’s oceans. He is able to “breathe” water, swim at speeds up to 100 miles per hour, and communicate with most sea life. Though his strength diminishes after prolonged exposure out of the water, Aquaman’s Fractal Techgear allows him to remain on land and battle villains with his blasting hydro spear for extended periods of time.”

Aquaman seems like he’s in this perpetual state of bouncing back and forth between everyone thinking he’s lame and the people responsible for his stories trying overcompensate for the perceived lame-ness by making him super edgy.  Perhaps the earliest instance of this was Peter David’s revamp of the character in the ’90s, a run which, amongst other things, had Arthur lose a hand and replace it with a hook.  Don’t ask how he lost it.  It’s really important that you don’t.  Because it made him very edgy and serious, and you don’t want to risk upsetting that.  To aid with the edginess, Arthur also grew a beard and long hair.  Edgy!  It was the ’90s, so there were toys abound, meaning this new Aquaman got coverage pretty darn quickly.  Let’s look at him today!

THE FIGURE ITSELF

Aquaman was released in 1996 as part of the first series of Kenner’s Total Justice line.  This was Kenner’s second time doing an Aquaman, following their Super Powers offering in the ’80s.  That one was, of course, in his classic attire, while this one was, as noted above, all edgy.  The figure stands just shy of 5 inches tall and he has 5 points of articulation.  Well, 5-ish.  The neck joint’s pretty my useless, what with the hair, and the range on the hips is also pretty restricted.  You can spin those shoulders all the way around, though.  Total Justice figures are, of course, defined by their extreme posing.  Aquaman follows suit, and has perhaps one of the most extreme poses the line had to offer.  So extreme that he can barely even stand most of the time, which is a bit frustrating at times.  Why the pre-posing?  What exactly is the pose?  I have no clue.  The sculpt is…well, it’s also extreme.  There’s certainly a lot of detail going on there, with all those flexing muscles and everything.  It matches well with the typical depictions of Aquaman from the time, so I’ll certainly give them that.  Aquaman’s color scheme came in two set-ups; the standard had the shoulder armor in an off-black, while there was a variant that did it in gold, presumably in reference to his classic costume.  Beyond that detail, the paint work remains the same on the two figures.  It’s not a bad set-up, and all the major details are present and pretty cleanly handled.  In addition to the odd posing, one of the other signatures of Total Justice was the “fractal armor.”  Aquaman’s is a sort of purple-ish asymmetric set-up.  It’s very goofy, and it’s very ’90s, and I very much enjoy it.

THE ME HALF OF THE EQUATION

So, I may not be the world’s biggest Aquaman fan myself, but he’s one of my dad’s favorite characters, which does give me a bit of a link to the character.  My first figure exposure was my dad’s old Mego, which he had on display in my parents’ living room.  I wanted my own Aquaman, and this was really my only option at the time.  I got the standard one pictured above, I want to say from an Ames near where my family vacationed?  I might be totally off on that, but it’s what I’m visualizing.  He was well-loved, and my only Aquaman for a bit.  He lost the hook not terribly long after I got him, and it was never fixed.  I snagged the gold variant more recently, when a loose one came through All Time.  He’s oh so much a product of his time, more so than just about anything else in this line, and, honestly, that’s pretty fun.

#3644: Evil Bizzaro

EVIL BIZZARO

SUPERMAN: THE ANIMATED SERIES (KENNER)

While Kenner’s tie-in line for Batman: The Animated Series was far from lacking in made up variants of its main character, it still did an okay job of filling in the villains and supporting cast. For Superman: The Animated Series, things were a touch less balanced, especially notable given how much harder it was to make variants of Superman. The third assortment of the line was *just* Superman variants, which led to it being skipped at mass retail. Kenner tried to course correct for the next set, which had a whole three non-Superman figures. It wound up being too little too late for mass retail, but the set got a second life through Diamond, which, amongst other things, made sure we didn’t miss out on Bizarro!

THE FIGURE ITSELF

Bizarro, or “Evil Bizzaro” as he was called on the packaging, was part of Series 4 of Kenner’s Superman: The Animated Series line, which was released domestically through comic shops via Diamond Distributors. He was also re-released under Hasbro alongside Supergirl and Metallo from the same series as part of the “Super Heroes vs Super Villains” boxed set. The figure stands about 5 inches tall and he has 6 points of articulation. His sculpt was totally unique to this figure, and honestly one of this particular line’s best. Kenner struggled with keeping these figures on-model to the show, especially when it came to proportions, but Bizarro is actually a pretty good match to his animation model. Even the rather notable pre-posing isn’t a terrible departure from Bizarro’s usual poor posture in the show. Bizarro’s color scheme here isn’t bad. The purple’s a little closer to lavender than it really should be, and his belt is green for some unknown reason, but generally the look is good. Bizarro is packed with a wheel and a gear, molded in grey for this one, which is the single release, or in block for the boxed set version. The figure has a wheel in his back, which, when turned, spins his arms in opposite directions, allowing him to swing his accessories back and forth.

THE ME HALF OF THE EQUATION

As a kid, I owned one figure from Series 4, and it wasn’t this guy. My first Bizarro was actually one of the Mattel ones, though I always wanted one of these. I got my shot at him a little bit back, when a bag of DC animated figures got traded into All Time, and Max and I split the contents. He’s one of the best this line had to offer, so I’m glad I finally got one.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3641: Superman – Man of Steel

SUPERMAN — MAN OF STEEL

ONE:12 COLLECTIVE (MEZCO)

Fun FiQ Fact #0120:  Justice League Unlimited‘s adaptation of “For The Man Who Has Everything” is a rare instance of Alan more actually liking an adaptation of his work, even allowing his name to be credited in the episode.

In a world where I’ve got plenty of options for solid 6-inch figures of Marvel characters, it’s still a little baffling at times how hard it is to find similar quality DC figures in the same scale.  It’s largely locked in on the higher price-point stuff, and even then, you’re dealing with very specific looks.  I love Superman, but I’ve struggled to find a solid Superman figure, honestly at any scale.  I keep trying them out, and I keep being kind of let down.  But…I’m trying again.  With Mezco, even.  It’s an odd day for me, I won’t lie.  Let’s see where it goes.

THE FIGURE ITSELF

Superman – Man of Steel is part of Mezco’s One:12 Collective line, offered as a one-off steel-boxed release last year.  He’s their second classic comics Superman.  The first one was more general purpose, while also being adapted to Mezco’s in-house style (more in line with earlier One:12 offerigns), but this one is a little more specifically based on Superman circa John Byrne’s Man of Steel reboot of the character.  It’s not an exact match, though, for reasons I’ll touch on further down.  The figure stands just under 6 1/2 inches tall and he has over 30 points of articulation.

Mezco figures tend to get more than one head, and that’s maintained here…and then sort of shifted into overdrive, because the figure gets not one, not two, but seven different heads.  It’s…it’s a lot of heads.  Possibly too many heads.  I mean, I don’t want to seem ungrateful for the options, but, like, wow.  All of them are pretty clearly inspired by Byrne’s version of Clark.  I may have my issues with what Byrne did for the character from a story standpoint, but there’s no denying that his illustrations of Clark are always solid, and a pretty definitive take.  Of course, Byrne’s style is one the more cartoony side, whereas Mezco’s aiming for something more real-world.  The translation works okay…for some of the heads.  In particular, the friendliest of the heads really works, and feels like a proper Superman through and through.  The angrier heads aren’t bad either, albeit sort of out of character.  It’s the in-between ones that I feel just slightly miss the mark, making him look downright crazed; there’s some real uncanny valley stuff going on there.  But, of course, there’s so many heads that even if a bunch of them are iffy, there’s still plenty to work with.

Superman’s base body is a slightly bulked up one, but with slightly more balanced proportions than, say, the earlier Captain Americas.  It still looks a little squat from certain angles, but it’s generally a solid match for Clark’s usual build.  The outfit makes use of a jumpsuit with an attached cape, red briefs, a sculpted belt, and sculpted two-piece boots.  The coloring on the suit is really nice, and I dig the exact shades they’ve gone for.  His chest emblem is one notable deviation from the “Man of Steel” set-up, being a basic classic Superman logo, rather than Byrne’s larger version.  He’s got a matching one in all yellow on the back of the cape, which, it’s worth noting, gets wires for posing.  I’m glad they moved away from the weird armature pieces for the capes.

In addition to all seven heads, Superman still gets a huge selection of extras, including five pairs of hands (fists, gripping, flat, and two different styles of open gesture), two different styles of heat vision attachments, a Starro spore, the Black Mercy, three bullet ricochets (which attach to the torso via magnets), a container of all the different colors of Kryptonite, two punching effects, a Phantom Zone projector, and a display stand.  Despite the “Man of Steel” influences of design, a lot of the accessories included are notable Pre-Crisis elements, which makes for an interesting mix.  It’s a lot of cool stuff, though.

THE ME REMAINDER OF THE EQUATION

In my search for a solid Superman in this scale, I’ve largely overlooked Mezco, because I’d kind of moved away from them.  When this one was shown off, I was intrigued, but not enough to jump on it right away.  Then All Time got three of them traded in over a three month span, and I took that as something of a sign.  The middle one was loose, so I got to actually mess with him in hand, and I honestly just couldn’t say no at that point.  He’s got some minor things off, and the sheer number of heads is downright silly, but I generally really, really like this guy, and I’m glad I decided to snag one.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3636: Parallax

PARALLAX

TOTAL JUSTICE (KENNER)

Fun FiQ Fact #0115: According to Wikipedia, a parallax is “the difference in the apparent position of an object viewed along two different lines of sight,” which is honestly not a terrible name to attach to a former hero driven to extremism.

Growing up, thanks to my dad’s old comics and re-runs of Challenge of the Super Friends, I became rather attached to Hal Jordan, despite his having been replaced by Kyle Rayner in the role before I started reading comics.  Options for Hal figures were, admittedly, a little limited in the ’90s, with the only option in 5-inch scale being not a Green Lantern figure, but Parallax, Hal’s villainous turn from the comics.  Of course, in my collection, he was never *really* villainous.

THE FIGURE ITSELF

Parallax was released in Series 3 of Kenner’s Total Justice, which wound up being the line’s last series.  Each set got one “villain”, which was Parallax…I guess.  Like I said, never so much to my eyes.  The figure stands just under 5 inches tall and he has 5 points of articulation.  Total Justice‘s sculpts were always very heavy on the pre-posing, and Hal’s no exception.  This one’s definitely one of the better ones; Hal’s flair for the dramatic during this era translates well into the sculpt, and he’s got a pose that reads as dynamic, without being too absurd. The sculpted elements of the costume are a pretty good match for the source material (certainly a closer match than McFarlane’s attempt from two decades later), and there’s a nice sharpness to them. The head’s my favorite part of the whole thing, capturing Hal’s likeness, while also getting the crazed expression he was so wont to have during this period of time. The last set of Total Justice got a lot of its paint budget slashed, resulting in a lot of unpainted elements. For his part, Parallax was pretty fortunate, getting all of the base details he was supposed to, and really only missing out on a few metallic details. The end result still looks totally fine, and you’d be unlikely to guess what was cut if you didn’t know it was supposed to be there. Another notable change-up for the last round was making the accessories into things that made a little more sense for the characters. Rather than “fractal armor”, Parallax gets a missile launcher and a shield, both molded in clear green.

THE ME REMAINDER OF THE EQUATION

I had a few Total Justice figures when they came out, but Series 3 was pretty rare at the time. I wanted a Parallax, of course, since he was the only option for Hal, but it took a bit for me to find one. I wound up getting him just a few years after his release, at a toy show my dad took me to, I think for my birthday. He’s a solid figure, even now, and remains my favorite of the Total Justice line-up.

#3631: Condiment King

CONDIMENT KING

BATMAN: ANIMATED (DC DIRECT)

Fun FiQ Fact #0110: In his original Batman: The Animated Series appearance, Condiment King was one of three new “villains” who turned out to be stand-up comedians brainwashed into villainy by the Joker.  The other two, Packrat and Mighty Mom, didn’t have the same staying power as the King, though.

As a kid of the ’90s, I of course experienced a great deal of Batman: The Animated Series in its…well, maybe not first run, but early run.  Syndication run?  Something like that.  However, I hardly saw the whole run of episodes.  For a good portion of the episodes, I actually saw them for the first time when the DVD collections came out.  I quite proudly had the whole run of Batman, and I watched those DVDs religiously in my teen years.  It was through those religious watchings that I gained my appreciation for characters like Condiment King, a one-off throw-away character from the episode “Make ‘Em Laugh.”  As in depth as Kenner/Hasbro’s Batman: The Animated Series tie-in lines were, we never got anything that deep.  But, McFarlane’s DC Direct-branded relaunch of the DC Collectibles/Direct Batman: Animated line has been doing sets of re-paints that have new figures done as Build-A-Fogures, and, well, where else am I going to get a Condiment King, right?

THE FIGURE ITSELF

Condiment King is the Build-A-Figure for the first “new” assortment of Batman: Animated under McFarlane (previous releases have just been straight reissues of DCC/DCD figures), assembled by purchasing re-decoed versions of Batman, Robin, Mr. Freeze, & Scarecrow.  The figure stands about 6 1/2 inches tall and he has 26 point of articulation.  In terms of movement, he’s pretty much on par with the later run stuff from DCC/DCD, which is a good thing, since that’s when they started actually giving the figures consistently useful articulation.  Unfortunately, McFarlane’s spottier QC hits a bit here, though, and pretty much every copy has incredibly loose hip joints, which make him quite tricky to keep standing.  Other than that, though, the articulation works quite well.  Condiment King’s sculpt was an all-new one, and a pretty good one.  Condiment King comes from the pre-design change years of the show, which is when the characters had a tendency to be more inconsistent from shot to shot.  This guy seems to be aiming for a “best approximation” look, rather than going for one specific frame from the show.  The general feel is there, and the only real inaccuracy that sticks out to me is the lack of ears visible under his cowl.  The most important aspect of the sculpt, of course, is that he fits in with the pre-existing figures, and that he definitely does.  In terms of color work, Condiment King does run into the one notable downside of the McFarlane Animated figures: cel shading.  DCC/DCD experimented with some shading later in their run, but only for characters that already had figures, and in a fairly minor fashion.  While Condiment King isn’t as intense as the others in the set that builds him, but it’s still a little…off looking, especially because it doesn’t really follow a logical path, and there are just a bunch of spots it outright skips.  It’s weird.  Not ruin him weird, but worth noting it weird.  Also, there’s one notable error: the packets on his right arm should be red, not white.  It’s small, but still important.  Condiment King includes his backpack and attached ketchup and mustard guns.  The backpack doesn’t sit *quite* right on his back, but it’s close enough.  I like that they used actual string for the tubes going to the guns, so as to avoid issues of breakage.

THE ME REMAINDER OF THE EQUATION

You know whose fault this is?  I’ll tell you: Max.  See, I wanted this figure, sure.  It’s Condiment King, and he’s great.  However, I’d already walked away from and unloaded a large portion of my DCC Batman: Animated figures, and I certainly wasn’t looking to re-buy four of them for a single new figure.  So, no Condiment King for me.  But, Max wouldn’t stand for that, so when a complete one came into All Time, he purchased it for me.  So, Condiment King for me.  He’s got his issues, but he’s still fun, and I’m glad to have him.

#3612: Green Lantern – The Silver Age

GREEN LANTERN — THE SILVER AGE

DC MULTIVERSE (MCFARLANE TOYS)

Fun FiQ Fact #0091: Hal Jordan’s original appearance was patterned on actor Paul Newman.  Does that mean that Hal should have his own line of salad dressings?

What?  DC Multiverse?  Haven’t I kicked the McFarlane habit?  Well, as it turns out, no.  I keep trying.  I keep getting very close, but then there just keeps being *one* more figure that pulls me right back in.  In this case, I’m falling back into my earlier love of Green Lantern, especially when there’s even a semi-decent figure on hand.  In particular, I’ve got quite a love for a good, solid classic Hal Jordan.  McFarlane’s done two Hal Jordans, neither of which are *terrible*, but it mostly got by on “McFarlane” standards, and neither of which were classic versions.  So, how about a third?

THE FIGURE ITSELF

Green Lantern — The Silver Age is part of the “Digital” assortment of DC Multiverse, which also sports a classic Aquaman and a less classic Batman.  The figures are all officially under the “DC Direct” banner, but they’re effectively indistinguishable from the ones without the banner, so…there it is, I guess?  The figure stands 7 inches tall and he has 35 points of articulation.  For the most part, GL is re-using the standard male build base body introduced in the Blue Beetle/Booster Gold set.  It’s a solid super hero body, with reasonable proportions, a not atrocious articulation scheme, and minimal detailing to throw off a clean look.  He’s still got the ridge at the top of his boots, but it at least flows with his costume design, and it’s a far cry from the excessive extra detailing that prior GLs have gotten on their suits.  He gets a new head, which is…I don’t know how to say this: it’s really good.  Like, just genuinely a really strong sculpt.  No “for a McFarlane figure” caveat or anything.  It aims to be a Silver Age Hal Jordon, and that’s where it lands, pretty cleanly.  His hair’s got that right flippy quality, the expression has that right level of cockiness, and the mask is crisp and sharp in its detailing.  He’s got a new right hand sculpt as well, which is in a fist and sporting his ring, you know, as it should be.  GL’s paint work is minimal, but what’s there is pretty sharply handled.  I also feel that the shade of green is a more appropriately Green Lantern-y shade, though that’s most certainly a personal thing.  GL is packed with three different left hands (in fist, flat, and gripping), as well as the power battery and two hand effects pieces from Parallax (why he’s got an effect for his left hand is beyond me, but I won’t complain about getting something extra), and a display stand with “McFarlane Toys Digital” on it.  He’s also got a collector’s card and a card with the information for whatever digital totally-not-an-NFT-with-a-different-name thing McFarlane packed with all three of these figures.  I have no idea what the thing is, because I’ve got no interest in downloading the app or setting up an account.

THE ME REMAINDER OF THE EQUATION

One of my favorite Hal Jordan figures growing up was the DC Direct Silver Age Hal.  He’s older now, but I still really like him, and I hold pretty much every other Hal up to that figure.  McFarlane has done a few Hals, and they’ve all been fine but not quite right.  This one?  He’s like an update to that DCD figure I loved so much.  He’s that, but with more modern toy making sensibilities.  I can’t believe I like a McFarlane figure this much, but I really, really do.  Shout out to Max for helping me out with snagging this one, by the way!

#3606: Mr. Miracle

MR MIRACLE

JUSTICE LEAGUE UNLIMITED (MATTEL)

Fun FiQ Fact #0085: Mr. Miracle is voiced in Justice League Unlimited by Ioan Gruffud, who that same year played another super-heroic “Mr” as Mr. Fantastic in Marvel’s Fantastic Four.

The New Gods play a rather pivotal role in the DC Animated Universe, with each of the pivotal players getting their own focus.  Though largely in the background, Mr. Miracle gets his one focus episode, “The Ties That Bind,” which is a fun little summation of Scott’s comics background.  The comics adaptations were even kinder to Scott, as he got several appearances in Superman Adventures, which actually served as my introduction to the character, and which cemented my love of him.  How thankful I was that his JLU appearance got him a figure in the animated style!

THE FIGURE ITSELF

Mr. Miracle was released as part of Mattel’s Justice League Unlimited line, first arriving in 2007 as part of a three-pack with Orion and Darkseid, and then again in 2008 in a larger New Gods-themed six-pack, and once more in 2009 in a pack with Plastic Man and Cyborg.  None of them were super easy to find, so he remained a tricky one for most of the line’s run.  The figure stands 4 3/4 inches tall and he has 5 points of articulation.  Mr. Miracle is built on the larger male base body (retooled from the original Superman mold), which seems a little too large for Scott, honestly.  I feel like the medium/GL-retool body might have been better, especially since it would have kept him shorter, thus working a bit better with the line’s take on Barda.  Perhaps they felt that base was getting a little over-used?  I don’t know.  It’s not terrible, so I won’t harp too much.  He gets a new head and a cape add-on piece, which work well.  The head’s a little larger, which keeps the internal scaling better, but looks a little strange next to the rest of the figures.  It’s a good rendition of his animation model, though, which is a plus.  The cape is thick and stiff, but it’s a solid sculpt, and it’s got a nice flow about it.  Mr. Miracle’s paint work is doing the heavy lifting, as was the case for most of this line.  It’s generally decent, with the proper colors and the like.  The application’s a little fuzzy on some of the edges, especially on the greens.  Also, the paint is rather susceptible to chipping, hence the missing chunk of green on his foot.

THE ME REMAINDER OF THE EQUATION

Despite my love of Mr. Miracle, this was one of those figures I was unable to get during the original run of the line.  He just never landed in front of me, I guess.  You know, until it did, and, well, I bought it.  Yeah, there was one at the bottom of a shopping bag of otherwise junk that got traded into All Time, and, when you get a sign, you take it.  He’s not the best Mr. Miracle figure, or the best JLU figure, but at least I have him, right?

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3601: S.T.R.I.P.E.

STRIPE

DC UNIVERSE CLASSICS (MATTEL)

Fun FiQ Fact #0080: The Star-Spangled Kid and Stripesy are a unique instance of a kid superhero having an adult sidekick, with Pat “Stripesy” Duggan serving as sidekick to both Sylvester Pemberton and Courtney Whitmore during their turns in the role.

When I was a kid, I got my first introduction to the “modern” incarnation of Stars and STRIPE via their guest appearance in Impulse, an issue I got as a free give away at an early Baltimore Comic Con I attended (which was also my introduction to Impulse himself). I had known of their golden age incarnation thanks to reading my dad’s copy of the JLA/JSA team-up featuring the Seven Soldiers of Victory, but I felt kind of like I got in on the ground floor with the new ones. They haven’t been excessively blessed with action figures over the years, especially not as a pair, but they did both at the very least make it into DC Universe Classics. I reviewed the Stars part of the team a while back, so now I’m looking at STRIPE!

THE FIGURE ITSELF

STRIPE was the Collect-N-Connect for the 19th Series of DC Universe Classics. The assortment was JSA-themed, and while Pat was never directly affiliated with the JSA himself, he’s been pretty closely tied to them enough for his inclusion to make sense.  The figure stands 9 1/2 inches tall and he has 23 points of articulation.  His movement isn’t terrible for a figure of his build, with the only notable hang-up being that his mid-torso joint is effectively useless.  Beyond that, it’s not bad.  The sculpt, handled by the Four Horsemen, was built from a number of the same parts as the Stel CnC.  The legs are entirely shared, as well as the upper arms and the pelvis.  The rest of it was unique to this figure, and it all meshes together pretty well into one cohesive piece.  Said cohesive piece is interesting, because STRIPE’s design is not actually based on any pre-existing look for the character.  He’d had two notable comics looks and another design for JLU, and while there are certainly elements of all those looks here, it’s still something largely unique.  Certainly some of this comes from the ability to share parts with Stel (who got an upscaling of his own to also be able to share these parts), but there seems to have been a degree of letting the Four Horsemen go wild a bit with it.  While I’d have liked to get something more in line with his original look from the comics, I can’t deny that this is a pretty cool design in its own right, and it still works well for the character.   STRIPE’s paint work is pretty basic looking, but there’s a bit more to it.  He’s entirely painted, and the bulk of him is a pearlescent white, which is very fun.  The accent colors really pop, and he’s even got a light blue wash to help bring out more of the sculpted elements.

THE ME REMAINDER OF THE EQUATION

I tried to actually build this guy when he was new, but I never succeeded.  I wound up with half of him and just never got more.  I kept hoping I might find the missing pieces, but it didn’t happen.  However, as luck would have it, just as I was giving up on the whole endeavor, a mere decade after starting on him, a complete one got traded into All Time, and, boom, here he is.  Fun times.  He’s nifty.  Still would love a more comics accurate one too, but this one holds up nicely.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3596: Batgirl

BATGIRL

DC: THE NEW 52 (DC COLLECTIBLES)

Fun FiQ Fact #0075:  Barbra Gordon, the second Batgirl, was introduced into the comics in 1967 as a prelude to the character’s introduction in the third season of the live action Batman.

Barbara Gordon’s victimization at the hands of the Joker in Alan Moore’s “The Killing Joke” is a pretty messy story for a lot of different reasons.  Ultimately, DC’s decision not to quickly reverse Barbara’s paralyzation, and in fact embrace it and make her a stronger character *because* of it worked in her favor, with her Oracle role becoming quite a defining turn for her.  That said, it was still definitely a bummer the way they ended her time as Batgirl.  So, honestly, one of the New 52’s biggest selling points for me was its reversal of Barbara paralysis, allowing her to return to the role.  And return she did!  She’s even maintained it through several reboots, which is cool, and now she’s a major supporting player in Nightwing, which continues to be a favorite book of mine.  But we’re not talking about that right now.  No, we’re jumping back to the New 52 days right now.  Oh yeah.

THE FIGURE ITSELF

Batgirl was released in DC Collectibles’ DC: The New 52 line in September of 2014, with a second run in February of the following year.  She was released alongside Supergirl both times, and Nightwing the second time.  The figure stands about 6 3/4 inches tall and she has 19 points of articulation.  She’s down the two thigh swivels that Nightwing got, but swaps them for shin swivels at the top of the boots.  Beyond that, the articulation scheme remains more or less the same.  It’s not a fantastic range of motion or anything, but it’s alright for some more basic posing.  Again, it’s biggest hold-up is the lack of mid-torso joint.  Still, it’s not awful.  She has a totally unique sculpt, based on her New 52-era design.  Her re-work is one of the ones that was a lot more “just add ridges to the classic look” oriented.  Honestly, it’s one of the more passable looks.  I think the ridges on the yellow sections are a little much, but it generally still works okay.  The sculpt translates it well, and generally makes some of the parts I like less work a little better.  My figure has a slightly warped right ear, which was caused by how she was packaged, but beyond that, the sculpt holds up.  I quite like the head sculpt in particular; while the Nightwing sculpt didn’t quite feel like Dick Grayson to me, this one definitely feels like Barbra Gordon.  The color work on Batgirl is decently handled.  She’s technically using a slightly later color scheme for the design, since her earliest appearances had a purple lining to the cape.  That said, I like this scheme a little more.  I do wish the paint used an actual black for the bulk of the costume, rather than the very dark grey, but it’s at least a clean application.  Batgirl is packed with a grapple gun, which there is no way for her to hold without snapping the thumb off her hand.  Gotta love that DCC quality.

THE ME REMAINDER OF THE EQUATION

After breaking on the Nightwing figure I reviewed last week, I felt a need for a corresponding Batgirl.  I was in luck, because this one came into All Time fairly shortly thereafter, allowing for me to stick to my usual Nightwing/Batgirl pairing.  She’s actually a little better than the Nightwing figure, I think.  Not the best Batgirl ever or anything, but certainly still very cool.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.