#3648: Snake Eyes

SNAKE EYES

G.I. JOE: REACTION FIGURES (SUPER 7)

Super 7’s ReAction branding is dedicated to filtering properties through the lens of vintage Kenner figures.  It’s a concept born out of they releasing the un-released Kenner Alien figures, which is a very authentic set-up.  There’s been other follow-ups, which also fit the aesthetic, but then there’s also this whole sub-set of, like, other toy properties that are in a *different* toy style, I guess?  G.I. Joe has to be one of the most egregious, since they were even in the same scale, but still in a very different style.  So, ReAction Joes are the same usual scale, but just, you know, umm, different, I guess.  How about that?  Well, let’s look at a Snake Eyes.

THE FIGURE ITSELF

Snake Eyes was released in the first series of G.I. Joe ReAction Figures.  He’s a natural fit to launch the line, so can’t really fault them there.  The figure stands 3 3/4 inches tall and he has 5 points of articulation.  He’s got the classic Kenner 5POA, which is, I mean, it’s just sort of odd to see a Joe articulated in such a fashion, but here we are.  This Snake Eyes is the commando version, inspired by his V1 figure.  It’s specifically animation based, much like the larger Ultimates figure, which is honestly a pretty good fit for the style.  It’s a solid sculpt.  Very clean and basic.  It just works.  Sure, it’s stiff, but I can dig it.  Snake Eyes’ color scheme is very much where the animation angle comes it, since he’s blue and purple.  I dug the colors on the larger figure, and I dig the colors here too.  It’s just a very unique set-up, and I always enjoy it.  The figure is packed with a rifle and a pistol, befitting his not yet a ninja nature.

THE ME HALF OF THE EQUATION

I didn’t really see myself jumping in on this line, because I just don’t vibe with it, largely on the principle of the matter.  Ultimates I can do, but 5POA Joes are definitely weird.  But, I had this guy pretty much land in front of me, and I’m a sucker for a good animation-style Commando Snake Eyes.  He’s…well, he’s weird.  He’s like, from an alternate reality where the cartoon came first and then they did these figures based on it to tie-in.  What an odd reality that would be.  Nifty figure, though.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3638: Original Action Team

ACTION MARINE, ACTION PILOT, ACTION SAILOR, ACTION SOLDIER, & ACTION PILOT ASTRONAUT

G.I. JOE: A REAL AMERICAN HERO (HASBRO)

Fun FiQ Fact #0117: The 3 3/4-inch G.I. Joe line has twice had a period of stagnation ushered in by a 30th anniversary celebration.

I feel like I’ve probably talked about my introductions to G.I. Joe here before, having first learned of the franchise through its 12-inch origins, and finding my first real love of the line with Adventure Team.  My first exposure to the 3 3/4 inch stuff wasn’t actually a Hasbro product at all.  In fact, it was via Fun 4 All’s “keychains” from the late ’90s, which, though I didn’t know it at the time, were making use of molds from Hasbro’s celebration of the franchise’s 30th anniversary, which saw them shrink some of the original 12-inch Joes down the the smaller scale.  It was a good many years before I actually encountered those original down-scaled figures, but when I did, I opted to go big or go home, with a whole big batch of them.

THE FIGURES THEMSELVES

The Action Marine, Action Pilot, Action Sailor, Action Soldier, and Action Pilot Astronaut were released as the “Original Action Team” boxed set in 1994, as part of the “Commemorative Collection” sub-line of the G.I. Joe line.

ACTION MARINE

The Action Marine was one of the two figures in this set that also got single releases the same year, with no modifications, largely because there were no real notable changes to the Marine’s basic look in the main line, or at least not ones that just a repaint could cover.  The figure stands 3 3/4 inches tall and he has 14 points of articulation.  This sculpt is, of course, the one that inspired the keychain.  That version was a much softer take on it, so it gets a better chance to shine here.  It’s certainly a sharper look, and more accurate to the 12-inch figures.  I especially like the likeness on the head.  This one’s still got the issue with the shoulders looking rather disconnected, which remains odd, but at least it’s consistent?  His paint work is much like the sculpt: similar to the key chain, but a bit sharper and cleaner.  The finish is matte, rather than shiny, which works a bit better.  The Marine, regardless of release, included a rifle (with mount), backpack, missile launcher, raft, and oar.

ACTION PILOT

The Action Pilot got a single release the same year, but he got two different looks, albeit only in a color-oriented sense.  The sculpt was the same between the two, and, is again the one that inspired the keychain release.  It’s a little sharper, and more defined, allowing you to see how many smaller details went into the whole assembly.  He gets us a standard Joe head, this time without even the peghole needed for the keychain release.  Definitely one of the best parts of this set.  As noted above, the main difference for this release is the color scheme.  While the single was based on the actual toy colors of the fully kitted out Pilot from the original line, this one instead goes for his colors from the illustration on the front of the original Action Pilot box.  It’s a color scheme that the key chains never touched, which is pretty cool.  The Pilot was packed with the same rifle as the Marine (but in olive instead of black), a pistol, backpack, helmet with mask, and a parachute.

ACTION SAILOR

Like the Pilot, the Action Sailor got a single release covering one look, while the boxed set version covered another, once again going for a differentiation of color, rather than sculpt.  The Sailor is actually the one figure here for whom I’ve already looked at both the Hasbro and Fun 4 All versions of the sculpt, since I looked at the single Sailor in addition to the keychain.  It remains my favorite of the 30th sculpts, regardless of which version it is.  There’s just something really strong about how the frogman look translated into the smaller scale, and Hasbro really made the whole thing flow really nicely.  The single release went with the standard black wetsuit look, but the boxed set goes for the later Adventures of G.I. Joe orange-suited look.  It’s a pretty drastically different look, and also one of the best known variations from the original line, so a solid choice (so solid that it’s the one variant look that Fun 4 All copied when they did their own boxed set release).  I also enjoy it because it’s a precursor to Adventure Team, which is, as noted, my favorite incarnation of the brand.  The Sailor is packed with his scuba tank and hose, a pair of flippers, a harpoon gun, flashlight, and seasled with attached missile launcher.

ACTION SOLDIER

Like the Marine, the Action Soldier’s single release is the same as the boxed set version.  The basic Soldier’s a basic soldier, so it makes sense, just like with the Marine.  He’s once more the inspiration for the keychain release.  As I noted on that one, the Soldier is a little bit skinnier than the other three, for whatever reason.  I don’t know if it’s just a difference of how the details read, but it does seem a bit less pronounced on this original version of the mold, which is a plus.  His paint work is notably pretty drab, as you’d expect, but it works pretty well, and makes him nice and generic.  The soldier was packed with a backpack, pistol, rifle, stand, missile launcher (with mount), and a bunker display piece.  While the Marine’s accessories are the same between both of his releases, the Soldier’s accessories change all of the “tree” parts to black, rather than the brown of the single.

ACTION PILOT ASTRONAUT

Hey, look, it’s something new!  Yes, there’s one truly exclusive element to this set, and that’s the Astronaut.  So unique, in fact, that he didn’t even get retooled into a keychain by Fun 4 All.  Feels like a missed opportunity if you ask me.  This one’s sculpt was totally unique, and it’s pretty solid.  I don’t know that it quite beats the Sailor or the Pilot sculpts in my book, but it’s still a very good one.  I particularly like all of the stitching on the suit; it adds a nice touch of realism.  The Astronaut’s paint work is pretty basic, with a lot of molded silver, but the paint application that’s there is clean enough.  The Astronaut notably gets fewer accessories, but also makes up for that in sizing, since he gets his helmet (with working visor), and a whole space capsule.  My release is actually the international version, as noted by the presence of Canadian markings on the capsule, in place of the American markings from the domestic release (though the actual Astronaut was always marked with a US flag no matter the release; I guess even if Canada finances the mission, it’s still an American who goes into space).

THE ME REMAINDER OF THE EQUATION

I’ve wanted a set of the 30th figures for a while.  Honestly, I wanted *this* set, since the Astronaut was only in this one, and I love the whole capsule set-up.  Back in 2020, during some very rough days for me, All Time Toys got a rather sizable 12-inch Joe collection, which I spent many early mornings working on listing, filling my time after dropping Jess off for her treatments.  It gave me something I knew very well to put my focus into, and it made a real difference in my mental state when I very much needed it.  This set was in that collection, the one, lone 3 3/4-inch piece included, and, well, maybe I needed more of a distraction, I guess, but it called to me.  I didn’t ultimately have much time to appreciate it, at least not for a couple of years, but I finally got the chance to open it up more recently…well, it made for a nice distraction.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3589: Stalker

STALKER

G.I. JOE: ULTIMATES (SUPER 7)

Fun FiQ Fact #0068:  Lonzo “Stalker” Wilkinson was part of the “Original 13” debut line-up for A Real American Hero in 1982, and was also the line’s first African American team member.

My general lack of interest in Duke as the face of G.I. Joe is, in part, due to the fact that I find his predecessors in his various roles more interesting.  Obviously, I’m a big Hawk fanboy, and I dig him as the top-tier leader of the Joes, but I also dig Stalker, who originally occupied Duke’s role as the team’s field leader, and had a much larger role in the original comics.  In the Sunbow cartoon, he was a more minor player, appearing in only 23 out of 95 episodes (and only having a speaking part in 10 of them).  Still, he was there, and he was still somewhat important, so, you know, justification for a toy, right?

THE FIGURE ITSELF

Stalker was released in Series 4 of Super 7’s G.I. Joe: Ultimates.  There was supposed to be a distance of time between the release of Series 3 and 4, but they wound up shipping within about a week of each other, so more Joes for me, I guess.  Stalker’s the first of this set’s two Joes, the other being Gung-Ho.  Like Doc from earlier this week, Stalker’s a slightly deeper dive character, at least as far as the cartoon is concerned.  The figure stands about 7 inches tall and he has 31 points of articulation.  After the issues I faced with Doc, I’m happy to report that the articulation on Stalker works as intended, and I had no issues with things getting stuck or warping.  I’m glad it seems to have been a one-off thing.  Stalker’s movement is pretty decent, but back to Series 1 standards, it seems, rather than the slightly improved motion from Series 2.  Stalker is sporting an all-new sculpt, which I was admittedly a little surprised by.  He and Snake Eyes (and most of the rest of the original 13, to be fair) have a history of sharing parts, and their designs in the cartoon would have still allowed for it to a degree.  I kind of expected re-use to be the main reason for Stalker’s inclusion, honestly, but that’s not the case.  He’s got a slightly stockier build than Snake Eyes, which I suppose is more true to more individualized takes on the character.  It’s a strong sculpt, and one I definitely dig.  There are three heads to choose from, one stoic, one smiling, and one shouting.  All three have the beret as a separate but permanently affixed piece, in contrast to how it was handled for Flint.  I don’t believe we see Stalker in the cartoon with his hat off, so it makes sense that they’d all be attached.  I’m partial to the friendly smile, because I generally think of Stalker as being that sort of character, but I like all three of them.  Stalker’s color work is done to match his animated appearances, which slightly brightened up the colors of his original figure.  It’s pretty basic, but a good set-up.  His face paint is very clean, and the skin tone is very consistent on all three heads and his assorted hands.  The figure is packed with three pairs of hands (in fists, trigger finger, and gripping), an animated style pistol, a re-use of the animated style rifle (which is back to being totally painted, after being molded color for Doc), the assault rifle we saw with Scarlett, his toy-style sub-machine gun (re-used from Duke, but in the proper dark grey), a jump pack (re-used from Snake Eyes, but with tan straps instead of green), a radio, binoculars, a canteen, and a bundle of dynamite.  That’s quite a bit, especially on the weapons front.

THE ME REMAINDER OF THE EQUATION

I like Stalker a fair bit, what with the whole “alternative to Duke” angle and everything.  It was kind of a big deal for me when I opted to skip the Classified Stalker, on the basis that he just really wasn’t speaking to me.  Just a few weeks later, this figure was announced and made me feel a lot better about my decision.  I wasn’t expecting to get him as quickly as we did, and with a bunch of other things piling up, I almost skipped this one too, but I didn’t, and I’m glad for that.  I actually like this one a whole lot more than I’d expected to.  He may not dethrone Snake Eyes as my top of the line, but he’s a close contender, and certainly got an underdog vibe about him.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3587: Doc

DOC

G.I. JOE: ULTIMATES (SUPER 7)

Fun FiQ Fact #0066:  The G.I. Joes have no shortage of soldiers, but they’re a lot shorter on medics, with just two on hand, and usually only one of them at a time.  The first of them was Doc, introduced in 1983.

I’ve always liked the non-combatant portion of the Joes, since a story can’t just be all action guys all the time.  Admittedly, my personal favorite of the bunch is Lifeline, the Joes *other* medic, but that doesn’t mean I can’t also appreciate Carl “Doc” Greer.  He is, after all, the original.  Let’s give him his moment, shall we?

THE FIGURE ITSELF

Doc is part of Series 3 of Super 7’s G.I. Joe: Ultimates. He’s the second of the two Joes in the set, following up on Scarlett.  He’s very definitely the deepest dive the line’s taken thus far, having been pretty heavy-hitter driven up to this point.  He’s also the first instance of Ultimates beating the Classified version of a character to market, though Hasbro’s in-house release is coming later this year.  The figure stands about 7 inches tall and he has 31 points of articulation.  The articulation scheme here is intended to be the same as the other male figures in the line, but my figure has a pretty major issue with the hips.  It seems the dark tan plastic used for the majority of this figure’s construction has some issues with getting stuck, resulting in the hips being pretty badly fused right out of the box.  I did what I could to free them up, but it resulted in some stressing and tearing, and I wasn’t able to get the left hip fully freed up.  That’s a pretty major issue, and it was right out of the box.  The actual sculpt isn’t bad.  It’s on par with the others, specifically being pretty similar to the Duke and Flint releases.  There are three heads here, much like a lot of the others.  There’s standard, smiling, and screaming expressions.  The sculpts match well with Doc’s animated likeness, and they’re consistent across all three heads.  Unfortunately, the QC issues showed up again here, as the glasses on the screaming head broke while I was swapping the heads out, which is again not fun.  The color work on Doc is okay.  The skin tone is painted again, which looks decent.  I’m not big on the molded color for the uniform, especially from a consistency standpoint.  Doc gets four sets of hands (gripping, trigger finger, fists, and alternate gripping in white for gloved), his helmet, first aid kit, satchel, flare gun, a laser rifle, radio, comic book, and a two piece mortar that references his original figure.  It’s actually a really nice selection of extras, and I particularly like the comic and the first aid kit.  I was a little surprised that he didn’t get a stretcher to complete the set-up for his vintage figure, but I do like what he got.

THE ME REMAINDER OF THE EQUATION

While Scarlett was definitely my biggest want from this assortment, I was actually rather looking forward to this figure, since I like some of the more minor and unique characters.  I had high expectations for him, and I’d be lying if I said I wasn’t a bit disappointed by the final product.  The hip thing is really, really annoying, and it’s a shame, because all the architecture is there for him to be a really fun figure.  As it stands, he still *is* a fun figure, but just not one without his drawbacks.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3584: Scarlett

SCARLETT

G.I. JOE: ULTIMATES (SUPER 7)

Fun FiQ Fact #0063: Scarlet is G.I. Joe’s First Lady, debuting as part of the 3 3/4 inch line’s Original 13 in 1982.

It’s been seven months since I’ve taken a look at Super 7’s G.I. Joe: Ultimates, largely because it’s been about eight months since there were new G.I. Joe: Ultimates to look at.  In general, Ultimates seem to be in a rocky spot, but I’m still invested in getting at least the line’s Joes…or most of them.  Scarlett’s one of my favorite characters, an essential counterpart to Snake Eyes in my collection, so I’ve been waiting for her addition to the line since the first series.  She’s here now, and I’m taking a look at her today!

THE FIGURE ITSELF

Scarlett is part of Series 3 of Super 7’s G.I. Joe: Ultimates.  She’s the first of the two Joes in the set, the other being Doc.  She continues the trend thus far of keeping the Joes pretty much on the heavy hitters side, especially in terms of the cartoon, where she’s one of the the four most recurrent Joes.  The figure stands about 7 inches tall and she has 33 points of articulation.  Scarlet’s articulation scheme matches pretty much with the slightly improved articulation from Series two, matching up pretty closely with the layout used by Lady Jaye.  Scarlett continues the line’s trend of basing the sculpts on the Sunbow animation models.  It’s an all-new mold (though one that’s already been slated for a re-use on a follow-up figure in her DiC colors), and it’s on par with the rest of the line.  It’s simple, clean, and very effective.  I really like the smaller details, like the folds and creases at the base of the boots.  She gets three different head sculpts, one with a neutral expression, one smiling, and one with a headset.  They continue the Sunbow likeness of the figure, and they’re really consistent internally.  They also swap out without much fuss, which I always like.  Once again, the headset wearing one is my favorite, but all three are equal quality.  Scarlett’s color work is handled pretty well.  It’s a lot of molded colors, but, in contrast to Flint and Lady Jaye from Series 2, she’s got painted skin-tone for the faces, which I admit, does help to better sell the animation angle.  Scarlett is packed with three pairs of hands (in fists, flat, and gripping), two styles of crossbow, 3 identical standard arrows, 3 different specialty arrows, a bag for holding the arrows, an assault rifle, and a radio.  The hands are cool enough, though it’s a bummer that she’s got one less set than prior figures.  I do like the crossbows, as well as the swappable arrows.  The arrows are a little delicate, but they swap into place alright.  The bag on mine had the strap come unglued right out of the box, which was definitely frustrating.

THE ME REMAINDER OF THE EQUATION

I loved the first series Snake Eyes, and since one of my earliest Joe pieces was the ToyFare exclusive Snake Eyes and Scarlett two-pack, I’ve been hoping to duplicate it in modern styling.  She’s not quite as strong as Snake Eyes, but he’s the high mark for the line, and she’s still a lot of fun.  They’re a really fun pair, and even if the line doesn’t have longevity, it got me these two, which is my big thing.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3549: General Clayton “Hawk” Abernathy

GENERAL CLAYTON “HAWK” ABERNATHY

G.I. JOE: CLASSIFIED SERIES (HASBRO)

Fun FiQ Fact #0028: Since his introduction at the start of A Real American Hero, Clayton Abernathy has been called Hawk, General Hawk, General Tomahawk, General Clayton Abernathy, and G.I. Joe Hawk, all leading up to his seemingly finalized General Clayton “Hawk” Abernathy.

I have a weird thing about main characters, and in ensemble settings, I have a thing about leaders.  I just tend to find myself not liking them as much.  I do, however, tend to really like alternative leader type characters.  Captain Pike, for instance, is my favorite Star Trek captain, Ultra Magnus is my preferred field leader for the Autobots, and my go-to guy in charge for the Joes?  Very definitely General Hawk.  I mean, he’s the one with a bomber jacket.  How can you not, right?

THE FIGURE ITSELF

General Clayton “Hawk” Abernathy is figure 103 in Hasbro’s G.I. Joe: Classified Series line.  At this point, assortments appear to be no more, but Hawk hit with a big batch of figures that hit just before the end of the year last year, though they were originally slated for the spring of this year.  The figure stands 6 1/4 inches tall and he has 36 points of articulation.  He’s mostly using the basic articulation set-up from the rest of the line, with the only change-up being the mid-torso joint, which is a ball-joint, not a crunch.  It’s not quite as mobile, but for the most part he moves okay.  Hawk is sporting an all-new sculpt, courtesy of Paul Harding.  It’s based on Hawk’s v2 design, which is by far his most distinctive.  It’s a pretty strong sculpt; it manages to capture the core elements of the v2 Hawk, while also tweaking things a little bit to actually give him a little bit of an update.  In particular, I quite like the head sculpt, as it feels pretty appropriate for Hawk.  On the flip side, I’m not so much a fan of the shoulder holster set-up; it just doesn’t sit quite right, no matter what pose you put him in.  It’s better than what we saw on Tunnel Rat, but I do still prefer the figure without the holster.  Hawk’s paint work is all pretty nicely handled.  The head gets some nice detailing, and the grey streaks in his hair are a new element, but a nifty character element.  His jacket gets some cool smaller details as well, which is certainly fun.  Hawk is packed with his helmet, two sets of goggles (sized for his helmet and his head), three handguns, a shotgun, and a grenade launcher.  In a perfect world, he’d also have an alternate head with blonde hair, for his comics/early toy look, but Hasbro’s never done anything of the sort before, so I guess it’s not a shock they’re not doing it now.

THE ME REMAINDER OF THE EQUATION

Hawk is a character I’ve been waiting to see added to Classified since it launched.  His sculptor posted about him a ways before he was actually solicited, so I’ve been patiently waiting.  After a few figures in a row that didn’t really do much for me, Tunnel Rat wound up being the figure that kind of killed the line for me.  But, I love Hawk and I couldn’t not get him, so he got slotted as my last Classified figure.  It was my intent to get him from All Time, but a mix-up meant they didn’t get their cases of him, so it was off to Hasbro Pulse for me.  He’s an okay figure.  Not a great figure, and not enough to change my mind of going forward on the line, but he’s at least an okay send-off, and a fitting character to wrap things up.  And with that, my Classified collection is done.

#3515: Mike Power – The Atomic Man

MIKE POWER — THE ATOMIC MAN

G.I. JOE: ADVENTURE TEAM (HASBRO)

While a good portion of the fanbase has a tendency to ignore anything pre-1982, G.I. Joe had almost two decades of existence prior to its Real American Hero incarnation.  Originally “America’s Moving Fighting Man,” G.I. Joe began as a purely military line.  As public outcry against the Vietnam War grew at the end of the ’60s, desire for toys based on war declined sharply.  Hasbro adapted, easing out of the purely military side with Adventures of G.I. Joe.  When that proved successful, the entire line was then rebranded in 1970 as G.I. Joe: Adventure Team.  The group were now a non-military group of adventurers, focussing more on surviving the environment than on taking down enemy combatants.  The line was even more successful than its predecessor, allowing for expansion beyond its original set-up.  The team found themselves in even more fantastical environments, fighting aliens, and even taking on new members who were more than just simple adventurers.  That included today’s focus, Mike Power, the Atomic Man!

THE FIGURE ITSELF

Mike Power The Atomic Man was added to the G.I. Joe: Adventure Team line in 1975.  His addition was in response to the success of The Six Million Dollar Man, and Hasbro had in fact attempted to make him the “Bionic Man” in hopes of locking up the trademark on “Bionic” before the show-runners could get it.  Kenner, however, already held the toy rights to the show, and Hasbro was forced to make Mike Atomic, rather than Bionic.  The figure stands about 12 inches tall and he has 28 points of articulation.  Mike was built using the standard Joe 12-inch body of the era, and is in fact the last new figure to be introduced on it, as the “muscle body” would become the standard issue that same year.  He does, however, feature the one notable change to the body from the prior year: Kung Fu Grip!  In 1974, the Joes got new hands, made from a softer rubber, which allowed them to more properly grip tools and weapons than the previous hard plastic hands.  It was a cool novelty, albeit one tarnished a bit by how quickly the rubber broke down, leading to many yellowed and torn up hands.  But, it was a cool idea at the start, and its cool when you find not as messed up ones, which I just so happened to do.  Beyond the standard parts, Mike got a modified right arm and left leg, which were his atomic parts.  The leg is essentially the same, just in clear plastic with some extra parts embedded inside.  The arm, however, gets a tweaked internal construction, which also adds a spinning action feature to the forearm.  Mike also got a brand-new head sculpt, which was quite distinct from the standard Joes.  He still kept the cheek scar (something that other non-Joes from the line tended to lack), but he’s got a different set of features, and a generally friendlier expression.  While most Adventure Team figures sported flocked hair, Mike was back to painted hair (at least for his US release; Palitoy’s equivalent figure had flocked hair like the rest of them), presumably to make his “Atomic Eye” feature work a bit better.  Mike’s paint is contained almost entirely on his head.  Again in contrast to the other Adventurers, his head was completely painted as opposed to having molded plastic skin.  It results in a little bit of a mismatch between the head and the rest of the body, but it’s minor.  Mike’s outfit was a rather simple one, as it was really just a placeholder for the more involved outfits you could buy for him.  He gets a camo shirt and brown shorts.  The shirt is the same as the one included in the main line’s “Jungle Survival” set, while the shorts were unique.  He also had a hand-held helicopter blade accessory, which is the one thing missing from mine.

THE ME HALF OF THE EQUATION

My first exposure to G.I. Joe was through my Dad’s old Joes from his childhood, which was largely a collection of ’60s era Joes that had been passed down to him.  His own proper Joe items were all from Adventure Team, and through researching those and obsessing over them as a kid, Adventure Team became my first real love of the Joe franchise (Check out my fan art of the Commander, Mike, and Bulletman, circa 2000, just down below).  Mike was one that always fascinated me in particular, and my Dad even got me my own Mike when I was a kid.  He took a bit of a beating (especially those poor hands), but he remained a favorite.  A month or so back, All Time got in a large collection going back to the ’70s, largely devoid of much Joe-related product, but it did have this guy in there all on his own, so your boi got himself another one to review.  He’s very, very fun.  Hokey, but fun.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3508: Tunnel Rat

TUNNEL RAT

G.I. JOE: CLASSIFIED SERIES (HASBRO)

My GI Joe reviews aren’t *quite* as infrequent these days as they have been, I suppose, but my investment in the franchise’s latest incarnation, Classified, is certainly waning. At this point, I’m just sticking to characters I have a prior attachment to, rather than trying to build up a full lineup. First introduced into the franchise in 1987, and even getting a focus in the animated movie from the same year, Tunnel Rat’s not necessarily one of the faces of the franchise, but he’s become a recurring element of its more paired down core team approaches. And, four years into Classified, he’s getting a 6-inch update.

THE FIGURE ITSELF

Tunnel Rat is figure 83 in the G.I. Joe: Classified Series lineup. They’ve done away with assortments at this point, but he’s been shipping alongside the classic Firefly, as they’re both mass release figures. The figure stands 6 inches tall and he has 34 points of articulation. Tunnel Rat’s articulation scheme is more or less the same setup we’ve seen on all of the male Classified figures. It does what it does. It can at times make him a little floppy, but that’s just G.I. Joe. Tunnel Rat is sporting an all-new sculpt, courtesy of sculptor Fred Aczon, patterned pretty much directly on his v1 figure. It’s…well, I certainly have some opinions. Let’s discuss just looks first. On a purely aesthetic front, he’s a very nice looking figure. The technical side of the sculpting is definitely solid. That said, the design being so slavishly loyal to the original means that you get a guy who’s clearly patterned on a Viet Nam-era soldier, inexplicably hanging out with high-tech paramilitary squad in 2023. It’s not entirely without adjustments, though. Notably, while the original figure was inspired by Larry Hama, both facially and in terms of footwear (hence the cowboy boots), this one goes for more generic facial features, and grants him more standard issue footwear. While the head looks nice, I can’t help but feel it loses a bit of the personality sported by the original. Still, it’s an overall decent look. So, with the overall positive assessment of the look out of the way, let’s discuss functionality, because oh boy is that a thing. As has become increasingly common for the line, Tunnel Rat’s assembly has all of his gear each as its own separate overlay piece. While this is great in theory, what with the potential of customization and all, in practice it leads to a lot of loose floating pieces, all on top of each other. In Tunnel Rat’s case, his neckerchief, shoulder holster, ammo belt, and satchel are each a separate part, all vying for the rather small space that is his torso. With no way for any of them to peg into place or lock in, they just get mangled into a mess of stuff sliding all over the place every time you try to pose him. In particular, the ammo belt wants to slide off the shoulder, and the holster wants to pop up off chest, and they are going to fight you every time you move. If there was just some way to lock a few pieces in one spot, I think he’d be a lot more fun. His color work is about what you’d expect, being on par with the rest of the line, as well as consistent with the original figure. There’s a little bit of missing coverage on the edges of the bandanna on mine, but he otherwise looks pretty solid. Tunnel Rat is packed with his large rifle (with folding legs at the front and a removable magazine), a pistol, a knife, night vision goggles, his backpack, and two flashlights. While the rifle’s folding legs are more secure than the folding stock on Falcon’s shotgun, the magazine falls out very easily, which is frustrating for posing. Likewise, the backpack again doesn’t contour to the figure’s back at all, meaning it also falls out of place a lot, adding even more to the general not-fun-ness of handling the figure.

THE ME HALF OF THE EQUATION

Tunnel Rat’s been a particular favorite of mine since I got into the smaller scale Joes in the early ’00s, and he was one of the very first vintage Joes that I added to my collection. I’ve loved his updates for Sigma 6 and Renegades, and he’s been a character I’ve been hoping to see added since Classified launched. This figure is one that I wanted to love so badly…but unfortunately I just don’t. Sure, he looks cool, but he’s absolutely no fun, and that kind of sucks. It’s just another sign that the line’s just really not what I’m looking for, I suppose.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3483: Kamakura

KAMAKURA

G.I. JOE: CLASSIFIED SERIES (HASBRO)

Wow, two G.I. Joe reviews, just a week apart?  And they’re both Classified even?  How’d that happen?  Well, I sat one the first one long enough before reviewing it that I’d wound up with another in the mean time, that’s how.  Also other reasons, but I’ll get to them in a bit.

When Hasbro re-launched the 3 3/4-inch Joes in 2002, they also got a tie-in comic, courtesy of Devil’s Due publishing.  It was largely using the established characters, but since the premise of the comic was that they were progressing in real time from the end of the Marvel run, and they wanted to show some change, they gave Snake Eyes an apprentice, who he’d been training while the Joe team had been disbanded.  Sean “Kamakura” Collins was the son of a former Crimson Guard, who had briefly appeared during the Marvel series.  Kamakura came with Snake Eyes to join the re-banded Joes, and in turn became the era’s most enduring character, gaining not only a handful of figures, but also a role as a recurring character in the *next* notable Joe project, Sigma 6.  And now he’s even joined the Classified Series.  How about that?

THE FIGURE ITSELF

Kamakura is figure 61 in the G.I. Joe: Classified Series line-up.  He was released at the beginning of the year as an Amazon-exclusive, and is at the slightly heightened deluxe price point that we also saw with Sgt. Slaughter.  The figure stands 6 1/4 inches tall and he has 37 points of articulation.  He’s sporting all the standard articulation for the line, and he’s totally pinless, so it all looks pretty good.  The sculpt here is an all-new one, courtesy of Fred Aczon, and it’s a pretty solid one.  Kamukura is very definitely based on that initial comics design, which really makes him the first figure of him to truly do so, since all of the others have done some sort of compromise on the look.  I do really think it’s a strong look, and it manages to adapt pretty well to this particular aesthetic.  There’s some fantastic texturing going on, and I really like how similar yet different the masked head is from the classic Storm Shadow release.  It shows commitment to keeping the different characters unique, which I appreciate, since Kamakura so frequently gets stuck as just a re-use figure.  Kamakura’s paint work is overall pretty basic.  There’s more involved work on what we can see of the face, and he gets his proper clan tattoo, but other than that, it’s base work.  Some of the base stuff is a little off-set on mine, but nothing too crazy out of the ordinary.  In order to justify his higher price point, Kamakura gets a slightly upgraded accessory selection.  He’s got an alternate unmasked head, two styles of hood (re-used from Storm Shadow), two swords, a backpack, a knife, and uzi, a handgun, a bladed staff, and two shorter blades.

THE ME HALF OF THE EQUATION

While I had been familiar with G.I. Joe as a brand since a very young age due to the vintage 12-inch Joes my dad had owned, my first introduction to the Real American Hero incarnation of the franchise was the 2002 relaunch.  As an avid comics reader, I of course followed the Devil’s Due series, and Kamakura was always a favorite of mine.  I’m always glad to see him show up in the toy line (even though most of his figures have been kinda rough), and I had my fingers crossed that he’d get the Classified treatment.  However, with him winding up as an Amazon-exclusive, and me becoming a bit disenchanted with the line overall, I wound up waiting on this one.  It worked out in my favor, because I was able to catch him during a Prime Day sale, which greatly incentivized the whole thing.  I really do like this figure.  Since he comes from a different era, he’s not slavishly modelled on a vintage figure, and is instead a more general adaptation of his DDP appearances, which I really feel works to his favor.  I’m glad I finally got one, and I’m on one hand kicking myself for waiting this long, while also kind of glad I did.  The point is, I have one now, and he’s very cool, and honestly the best figure Kamakura’s ever gotten…well, except for maybe his Sigma 6 figure.

#3478: Edward “Torpedo” Leialoha

EDWARD “TORPEDO” LEIALOHA

G.I. JOE: CLASSIFIED SERIES (HASBRO)

“Torpedo was a scuba instructor prior to enlistment. Attained black belts in three martial arts by age 19 (Wu-Shu, Kenpo, and Go-Ju-Ryu). Proficient with Filipino butterfly knife(Bali-Song). Training records after SEAL School: CLASSIFIED. Qualified Expert: Most NATO small arms, NATO and Warsaw Pact explosive devices.

Spends off-duty hours perfecting his fighting skills and marksmanship. Strict vegetarian. Regarded by his teammates as a highly competent professional, but has the personality of a cold fish.”

The first year of G.I. Joe’s move to the 3 3/4-inch scale was without any environment-specific figures.  When you’re trying to revive a brand, you probably don’t want to potentially limit sales on any of your figures by tying them too heavily into a set-up that not every kid is going to have.  Year two, however, injected a little bit of that, though, and gave us our first of a few different underwater specialists, in the form of Torpedo.  He’s not as flashy as the likes of Wet-Suit and Deep-Six, but he was still the first, and he’s also the first of them to join Classified, with a figure I’m looking at today.

THE FIGURE ITSELF

Edward “Torpedo” Leialoha is figure 73 in Hasbro’s G.I. Joe: Classified Series.  At this point, they’ve moved away from actual assortments, instead just doing groupings of individual figures shipping in solid cases.  He’s a wide release figure, loosely grouped with Rock ‘n Roll and Copperhead.  The figure stands 6 1/4 inches tall and he has 36 points of articulation.  Torpedo is sporting an all-new sculpt, handled by sculptor Paul Harding.  It’s already been set for some re-use on the upcoming Action Sailer anniversary figure, which makes sense, it being a pretty basic frogman set-up and all.  He’s clearly patterned on Torpedo’s v1 release, but he absorbs some of the design elements introduced in the 25th Anniversary release, most notably the lack of a permanently affixed mask.  It’s a very strong sculpt; there’s a lot of subtlety, and very balanced proportions, and I really like the unique quality of the facial sculpt.  The basic wetsuit has a lot of clean lines, and the extra add-on pieces break it up really nicely.  I definitely dig the slight dressing up that the harness gives the whole look.  In general, it keeps a lot of the vibe of the original look, while actually doing a little bit of updating.  It still remains a bit more real world than some of the early-line figures and their heavier sci-fi influence, but it’s not falling into the “vintage figure but bigger” territory of some of the more recent stuff.  Torpedo’s color scheme largely sticks to the grey and black of the vintage figure, but he does get a few other accents mixed in, as well as getting a fully painted face.  On my figure there’s a little slop on the edge of the skintone, but he is otherwise pretty solid.  Torpedo’s last name, Leialoha, and his birthplace as listed on his original file card, indicate that he’s of Polynesian decent, and his skin tone is a bit darker to support that, a noted change from how pale he tends to be.  It’s a pretty nice change, honestly, and adds some pleasant visual diversity to the Joes.  Torpedo is packed with his scuba gear, which includes a mask, tanks, and a pair of flippers.  They lean more into the real-world scuba look than previous designs, which lines up well with the rest of the design cues from this release.  Torpedo also includes a harpoon gun (like his vintage counterpart), a knife, and a rifle.

THE ME HALF OF THE EQUATION

My last G.I. Joe: Classified Series review ran in June (and was actually written about a month before that), which emphasizes for me just how removed I feel from the whole line.  Torpedo isn’t a character that I have a ton of attachment to, previously at least, so, while he looked cool, by the time he hit, I was kind of presuming I’d be passing him.  When he showed up in person, something about him called to me, I think largely because the classic frogman look has always been one of my favorite things about G.I. Joe, going back to the 12-inch figures, even.  I was hemming and hawing over buying the figure when Max decided to just make the decision for me, and buy this guy for me as a birthday present.  That sure was nice of him.  The nerve of some people, right?  I’ve been down on this line, but Torpedo does feel like a step in the right direction to me.  He doesn’t feel quite as slavishly devoted to his original figure, and he’s not as impossibly fiddly as Falcon was, so I do generally quite like him.