#3388: Orko

ORKO

MASTERS OF THE UNIVERSE (MATTEL)

He-Man’s goofy floating sidekick wasn’t an immediate addition to Masters of the Universe, but he was certainly an early one.  He officially debuted during the franchises first few years, with toy coverage and regular appearances on the animated adaptation.  Orko’s break from the line’s usual design aesthetics made him a memorable and distinctive looking character amongst the rest of the rank and file.  That said, it also has had the tendency to work against him, since it makes it a heck of a lot harder to share molds between him and other figures.  As such, he’s usually locked in at one figure per iteration of the line.  At least they usually wind up being pretty good, though.  Today, I’m going back to the character’s start, with his very first figure.

THE FIGURE ITSELF

Orko was added to the Masters of the Universe line in 1984.  He’s one of the year’s most notable additions, though it’s generally a good year for the franchise.  The figure is about 3 3/4 inches tall and he has 2 points of articulation, with one joint at each of his shoulders.  The height of articulation, he is not, but there’s really only so much you can do with the design.  I suppose a neck joint might have been nice, but it is what it is.  Orko’s sculpt was a completely unique one.  He’s a bit stiff and stilted in posing, and he’s certainly rather large when compared to other figures in the line (a common issue with Orko figures), but he’s certainly got something of a charm about him.  The robes also do have a nice bit of flow to them, which is a nice touch.  Orko’s hat is a separate piece, which you can *technically* remove, but there’s not really much to see beneath it.  It does at least give him a bit more depth.  Orko’s color work is pretty standard for the line, with molded colors and basic paint application.  The robes wind up with two different shades for the magenta, thanks to the varying plastics on the arms and torso, but it’s minor.  The actual application of paint is a little fuzzy at the edges, and it’s a bit worn on mine, but the colors are bright and he’s got a lot of pop.  Orko was originally packed with a ripcord, which could be used in conjunction with his internal mechanisms to give him a “hovering” effect.

THE ME HALF OF THE EQUATION

When I got into Masters in ’02, the then-current line was quite tricky to get, so I tended to fill in with vintage figures here and there.  Orko was one such case.  Since his 200x figure was rare, I got this one instead, at a small toy show I attended with my dad back in the early ’00s.  This guy is goofy and hokey and I honestly love that.

#3383: Ultra Magnus

ULTRA MAGNUS

TRANSFORMERS PRIME: ROBOTS IN DISGUISE (HASBRO)

“If there is any Autobot the Decepticons fear as much as Optimus Prime it is Ultra Magnus. His battle hammer has crushed chassis from one side of the galaxy to the other. No battlefield on which his armored feet have stepped has ever been yielded to the Decepticons.”

Back when Hasbro was having a go at running their own television channel, and they needed a bit more material to fill out the schedule, they launched a few new incarnations of their in-house brands.  Transformers Prime was part of this launch, and was certainly a more successful launch than its G.I. Joe equivalent, Renegades.  It also spawned a rather expansive tie-in toyline.  And, as you can probably gather from my usual Transformers habits, I’m most interested in the Ultra Magnuses.  I’m looking at one of those today.

THE FIGURE ITSELF

Ultra Magnus was released in the fourth Voyager Class assortment of Hasbro’s Prime: Robots in Disguise line, referred to internally as “Powerizers” to better distinguish them from everything else to use “Robots in Disguise” in its title.  Takara also released him under their Arms Micron banner, which features some differences I’ll touch on later down.  In his robot mode, the figure stands just shy of 7 inches tall and he has 18 workable points of articulation.  In contrast to many Magnuses, including most under the Prime heading, this figure sported a sculpt wholly unique to him, and shared no parts with any of the Optimus figures from the line.  As he predated Magnus’s appearance in Season 3 of the show (where he largely re-used Optimus’s Season 1 design model), this figure has a distinctly different design, which, apart from the head (which was transplanted onto the aforementioned Season 1 Optimus), was never actually used in the show.  It’s honestly a pretty good design it its own right, and it translates nicely into toy form.  He keeps with the show’s lean and mean aesthetic, while still holding onto Magnus’s usual boxier build.  His color scheme is far heavier on blue than the final show design, and the Hasbro release makes use of a nice, deep, metallic blue plastic, which I really dig.  The Micron release has a flatter, brighter blue, which is also pretty fun, though it ends up losing a lot of the smaller details present on the Hasbro version.  Of the two, the Hasbro one’s definitely a little stronger.  The Hasbro release is packed with a large hammer, which can turn into a rifle, as well as a single rocket; he should really have two for that classic shoulder set-up, but I suppose you could track down an extra if you’re so inclined.  The Micron release drops those in favor of his “partner,” a small bot that turns into a different version of the hammer.  He’s a pretty fun little guy, and I like the final hammer a bit better on the Micron version.  Magnus’s alt-mode for this release is again unique.  Rather than sharing Optimus’s mode, this one is more of a tow-truck vibe, which is different, but fun.  The transformation is involved, but not too difficult, and the whole thing is honestly pretty satisfying to mess around with.

THE ME HALF OF THE EQUATION

I got the Prime Magnus figures effectively in reverse order, which is a bit of an interesting way of looking at them, since it means they get more unique as you go, rather than becoming more prone to re-use.  I added the Hasbro version of this guy to my collection a little while back, when he came into All Time as part of a trade-in a few years ago.  I got the Takara one quite recently, comparatively, courtesy of a different trade-in.  They both have their strengths, and it’s one of the few cases where I really feel there’s a benefit to both.  In general, I really like the different take on the character that this era granted.  It’s fun to see how the development process works out some times.

Thanks to my sponsors over at All Time Toys for setting me up with these figures to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3323: Mara Jade

MARA JADE

STAR WARS: THE BLACK SERIES (HASBRO)

Mara Jade was once Emperor Palpatine’s Hand, his most-trusted assassin. Five years later and now a successful smuggler, the last thing Mara expected was to stumble upon her former arch-enemy: Luke Skywalker.”

The post-Jedi Star Wars Expanded Universe had within it a good number of characters who rose to prominence, despite not being a direct part of any of the on-screen adventures of the franchise.  One of the more prolific examples was Mara Jade.  Introduced in Heir to Empire, Mara served as a foil to Luke, as the two eventually went from enemies to lovers.  Given her quite interwoven story with Luke, Mara was one of the first major “casualties” of Disney moving away from the Expanded Universe.  Unlike Thrawn, her compatriot from Heir, Mara has not, as of yet, made the jump to Disney’s official canon.  Her presence in the franchise as a whole has been a bit down played in more recent years, but she’s gotten her second figure since the Disney take-over, which, if you’re counting, brings her total number of figures up to a whopping four.  But hey, Black Series coverage.  That’s pretty cool.

THE FIGURE ITSELF

Mara Jade is part of the third round of the comics-inspired sub-line of Hasbro’s Star Wars: The Black Series.  While prior assortments have had four figures, this one’s down to three.  Hey, at least Mara finally made the cut.  She’s officially branded “Legends,” denoting her outside of canon status.  Mara is based on her appearance in Dark Force Rising, allowing her to be a direct follow-up to Luke from Heir, by virtue of being the next entry in that trilogy.  It translates to her still wearing the all-black get-up that she’s best known for, so it works fine by me.  The figure stands about 6 inches tall and she has 28 points of articulation.  Mara’s posability is a little more restricted than some more recent figures from the line, but not terribly so.  A lot of it has to do with her construction, which re-uses a good chunk of  parts from Jaina Solo (who is, entertaining, the first figure to use the “Legends” classifier).  She shares the torso and legs with that release and gets a new head and arms to differentiate things.  It all works a bit better than I’d expected; many of Mara’s prior figures have looked a bit tossed together, but this sculpt flows rather nicely.  The head sculpt doesn’t exactly have a spot-on likeness of Shannon McRandle (the model who “portrayed” Mara on book covers and trading cards in the ’90s), but it maintains enough of the traits to feel appropriately like the character.  It’s certainly closer than any prior attempt.  The only slight nit is that the hair’s maybe a tad flatter than it should be, but it’s minor.  To further differentiate Mara from Jaina, Mara gets extra add-ons for her shoulder harness, bandana, and goggles.  They can also be removed, if you want a more streamlined look.  Mara’s color work is generally on the basic side, largely relying on molded colors, especially for the bulk of her outfit.  She gets the now standard face printing, which is suitably clean and life like.  Mara is packed with her distinct purple lightsaber, as well as a small blaster pistol.  It’s a bit on the light side, but it’s standard at this point for this branch of the line.  At least both of her accessories are actually for her, which is more than could be said for Luke.

THE ME HALF OF THE EQUATION

Honestly, a few years ago, I probably wouldn’t have picked up Mara at all.  I’ve not really had any direct interactions with the character.  I do have her Expanded Universe figure from ’98, but that one’s more fueled by nostalgia than anything.  That said, Rebels got me more interested in Thrawn as a character, so I wound up buying his Black Series figure.  I then got the Heir Luke figure, since I was buying others from the first comics assortment.  At that point, I was two figures deep on this set, and Mara was kind of the main missing piece.  She’s the strongest of the three, so she was certainly worth the wait.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.