#2082: Spider-Man

SPIDER-MAN

MARVEL LEGENDS (HASBRO)

What’s a Spider-Man movie without at least one variant on the main character’s costume?  Well, Spider-Man 2, I guess.  That doesn’t really sell my point very well, though does it?  Let me come in again.  What’s an MCU film without at least one variant on the main character’s costume?  Poor marketing synergy, that’s what.  For Homecoming, we got both Peter’s Stark-designed suit and his personal prototype suit, both of which got their appropriate due in the film proper.  For the follow-up, we get another two (at least, though there may be more), with an update on his main design, and a more stealthy option, presumably given to him by his new friends at SHIELD.

THE FIGURE ITSELF

This version of Spider-Man (which gets no notation of his varation in his name proper; he’s just “Spider-Man”) is figure 2 in the Molten Man Series of Marvel Legends.  He’s the third, and final, movie-based single release in this assortment.  The figure stands 6 inches tall and he has 32 points of articulation.  Peter’s had a number of stealth suits in the comics, but this one seems to actually take a lot of influence from the Spider-Man Noir design (the comics one, that is, which is a little different from the one seen last year in Into the Spider-Verse), which kind of works if this is in fact a SHIELD design, and is therefore from an entirely different source than his usual costume.  It’s not a bad look all things considered.  That being said, it doesn’t seem to have made the transition to figure all that well.  It’s not terrible, but I don’t think it’s nearly as strong as the basic Spidey. The biggest issue, no doubt, is the neck, which is way too long.  Clearly, this is a production error of some sort, but it’s a pretty bad one, and throws the whole figure sort of into disarray.  Beyond that, the rest of the sculpt is a little better, but really feels devoid of detail when compared to the other figure.  There’s a lot of smooth surface, and a lot of very flat areas, making him look particularly toy-etic.  It’s possible this costume is just less texture heavy than the standard costume, but it seems kind of lackluster here.  There’s not a ton going on with the paint work on this figure; mostly, he’s just molded in black plastic.  There’s some slight variance in finish, which breaks up the monotony a bit, plus the silver for the eyes and peach-tone for the hands.  It’s accurate, so I can’t fault them there.  He’s packed with two sets of hands (fists and thwipping) and an extra head with the goggles flipped up.  The second head seems to sit a little better on the neck, but it’s still a bit high for my taste.  Spidey is also packed with the left arm of the BaF Molten Man.

THE ME HALF OF THE EQUATION

This guy is kind of the reverse of the previous Spidey.  I was kind looking forward to him, and hoping he’d be new and different.  In hand, I was rather let down.  The neck issue is the biggest thing for me, because it’s hard to overlook it, even with posing.  Were that not present, I think I’d like him a lot more.  Ultimately, he’s probably not going to be a huge part of the film, so it’s not the end of the world, but that doesn’t make the figure magically better.

I got this figure from All Time Toys, and he can still be purchased here.  If you’re looking for other toys both old and new, please check out their website and their eBay storefront.

#2080: Spider-Man

SPIDER-MAN

MARVEL LEGENDS (HASBRO)

Going into Avengers: Endgame, the only MCU film we knew would be following was Spider-Man: Far From Home, the follow-up to 2017’s Homecoming.  We didn’t even know for sure whether it was pre or post-Infinity War (though we all had a pretty solid hunch), but the first trailer post-Endgame made it very clear, as well as follow-up comments that have confirmed that Far From Home will be serving as Phase 3’s proper send-off.  The movie’s set to hit theaters next week, and to get us all in the Spider-Man spirit, Hasbro is particularly on-the-ball with their Legends tie-ins.  I’ll be kicking my reviews of those off today with the Friendly Neighborhood hero himself!

THE FIGURE ITSELF

Spider-Man is part of the “Molten Man Series” of Marvel Legends, which is the second Spidey-themed assortment of the year.  This guy is the extra sans-BaF-piece figure for the assortment, which has been the running trend for the movie line-ups (and Spider-Man line-ups, for that matter).  The figure stands 6 inches tall and he has 30 points of articulation.  As we’ve seen from all the promo material, Peter’s got yet another new suit this time around.  It’s got a fair bit in common with his Homecoming look, but switches the blue out for black (ala his earliest comics appearances) and streamlines a few more elements.  It also looks to have picked up a few elements from the first Superior costume, as well as his appearance from the PS4 game.  Despite all the little changes, it still reads as undeniably Spider-Man.  As with the Iron Spider figure from Infinity War, while this figure has a lot in common with the main Homecoming release aesthetically, he’s actually an all-new sculpt.  I’ll admit, I was actually quite surprised to discover this, and it wasn’t until I compared the two releases in hand that I realized there were no parts at all shared between them.  This figure takes a design that’s closer to the Homecoming figure and applies it to an articulation scheme and base body layout that’s much closer to Iron Spider, and it really works out well.  As much as I liked the Homecoming figure, he was definitely working with some slight iffy pieces he’d inherited from his Civil War predecessor.  The fact that this one starts from scratch removes all those issues outright, rather than trying to work around them, and the end result is a very playable figure.  The attention to detail on the smaller elements of his costume is also quite impressive, with elements such as the mechanics surrounding his eyes standing out, especially given their absence from prior figures.  On the flipside, the paint’s a bit of a step down.  It’s not terrible; all of the basic elements are there, and they’re reasonably well applied.  There’s some slop on the edges, but nothing terrible.  For me, the biggest loss is the outlining for the weblines.  This detail was also missing on the Infinity War release, but seemed less glaring there.  Here, especially when compared to the Homecoming figure, it really seems to stand out.  Spidey is packed with two sets of hands, one set thwipping and the other gripping.  The choice of gripping instead of fists is interesting, since he doesn’t have anything to hold or anything, but hey, at least he got extra hands, right?

THE ME HALF OF THE EQUATION

I wasn’t sure what to expect from this figure, since I initially thought it would be a pretty heavy re-use of the Homecoming parts.  When I brought this set home, I didn’t really think much of this guy, but was pleasantly surprised by him when I opened the box.  I think this is probably my favorite of the three MCU Spidey designs, and the figure, while not perfect, is the best basic MCU Spidey you can get.

I got my Spidey from All Time Toys, and he can still be purchased here.  If you’re looking for other toys both old and new, please check out their website and their eBay storefront.

#2079: Motorized Battle Tank – MOBAT (w/ Steeler)

MOTORIZED BATTLE TANK — MOBAT (W/ STEELER)

GI JOE: A REAL AMERICAN HERO (HASBRO)

“Steeler comes from a blue collar middle-class background. He put himself through college on an ROTC scholarship and work as a heavy equipment operator. Familiar and proficient with all NATO and Warsaw Pact AFV’s. Graduated Armor School, top of class. Special Training: Cadre-XAFV Project; Artillery School; AFV Desert Exercise; Covert Ops School. Qualified Expert: M-16; M-1911A1; MAX-10; Uzi.”

The first year of G.I. Joe: A Real American Hero didn’t just serve up its original 13 Joes and their two enemies, it also took a page out of the Star Wars and Micronauts playbook and went hogwild on giving them some vehicles with which to play around.  There were eight vehicles and playsets that first year, but perhaps the most impressive was the Motorized Battle Tank, or MOBAT for short.  Though lacking in some of the fancities of later vehicles, the MOBAT gave the Joes some serious offensive power, and definitively gave us the sort of vehicle to which the old 12-inch line could never really do proper justice.  And, of course, it had one of the cooler launch-Joes driving it, which is always a good point in its favor.

THE VEHICLE ITSELF

The MOBAT is definitely the main focus here (well…for most people; at my heart, I’m still a figure guy), and is a pretty straightforward “tank.”  It’s specifically patterned after the MBT-70, which was a scrapped US/German tank design from the 60s.  It’s fitting that it would get repurposed here, and really fits that experimental angle that the Joes were getting into, while tying them more to the real world than they would be later.  It’s also a fittingly “all-American” design that just looks like the average US tank to most people who don’t spend their time researching these sorts of things for toy review sites.  What an uninformed life that must be…with so much free time!  Though it would be dwarfed fairly quickly as the line progressed, the MOBAT was the largest vehicle in the line at the time of its release, measuring about 10 inches at its longest length, and sitting about 5 inches tall.  Its mold was brand new at the time, but has subsequently been re-used for both re-releases of the MOBAT, as well as both versions of the Crimson Attack Tank, Cobra’s equivalent.  While not a high-quality scale model, the sculpt on the MOBAT is still pretty solid for the time, and certainly looks a bit less dated than the figures it was meant to accompany (which is why it was still able to be used 25 years later, when the figure molds had been long since retired).  The details are all clearly defined, and there are lots of great little bits, with all the panelling and grates and rivets.  It’s mostly a hard plastic construction, but uses a more rubbery material for the treads, as vehicles tend to do.  There’s only space for a single figure (probably this vehicle’s main drawback), in the turret at the top, and the rest is a solid construction.  And I do mean solid; this thing’s got some definite heft on it, with a potential for even more.  The name’s inclusion of “Motorized” isn’t just a fancy naming scheme, it actually refers to the tank’s special feature, which was a full working motor that could run off of two D Batteries.  Sadly, my MOBAT doesn’t move, a common problem with most vintage MOBATs these days.  I’ll have to tinker with it to see what’s up.  Still, I bet that was pretty cool when it worked.  Paint’s not really a thing on the MOBAT, which instead has a whole ton of decals.  They haven’t held up super well over the years, but they do offer up some nice extra details to give it more of a finish.

THE FIGURE ITSELF

The MOBAT’s driver was Pennsylvania-native Ralph “Steeler” Pulaski.  Steeler, like a number of the original Joes, sort of fell by the wayside as the line continued, and was never a major focus in the first place.  He did get a pair focus episodes thanks to the cartoon’s alternate-reality-based “Worlds Without End,” which gave a respectable send-off to Steeler, as well as fellow O13-members Grunt and Clutch.  This (and the 1983 swivel-arm re-issue) would be Steeler’s only figure for the entirety of the vintage run.  The figure stands 3 3/4 inches tall and has 12 points of articulation.  Like all of the original ’82 figures, he was available straight-armed or swivel-armed, and mine is the former.  Additionally, there are two different styles of thumb thickness, and mine is the thin-thumbed version, which is something I’ll be touching on a bit later.  Steeler was largely made from shared parts, with the most egregious being his head, which he shares with both the previously reviewed Flash and Hawk, as well as the as of yet un-reviewed Short-Fuse.  It’s generic enough to work, and in Steeler’s case there’s a unique helmet, which further helps in masking it.  Unlike Hawk and Flash, Steeler does actually get one new part on his person: his torso.  He’s got a zippered jacket (instead of the usual sweater) and a shoulder holster that goes across the chest.  It’s a nice, unique look among his companions.  Steeler follows the trend of rather basic, rather drab paint for the original Joes.  He’s a slightly different shade of green than the others and gets a darker hair color than Hawk and Flash.  He also gets gloves, because he’s very special, I guess.  Steeler included a standard helmet, but had a non-standard, and in fact quite distinctive visor.  He also included an uzi, making him the only vehicle driver from the first year to actually be armed, and with a fairly standard weapon at that.

THE ME HALF OF THE EQUATION

Okay, so first of all, I need to throw in a very, very important shout-out to my Super Awesome Fiancee, without whom this review would not have been possible and I might very well still be a quivering mass on the floor of my toy room.  Remember how I mentioned that Steeler was a thin-thumbed figure?  Do you see how he still has both of his thumbs?  Yeah, that’s actually a pretty big deal, and I was pretty excited to have found him that way.  Then I was a big dumbo who decided to stick Steeler’s uzi in his hand, and when I went to take it out, off came the thumb, which went flying into the oblivion that is the floor beneath my photo stage…before I had even gotten a single shot of him.  I was feeling pretty dumb, but Jess was having none of that, and marched upstairs to help he search for the missing piece, which she managed to find in a few short minutes, thereby allowing me to repair this guy, get the photos taken and regain a good deal of my sanity.  Truly she lives up to the “Super Awesome” monicker.

With that out of the way, where the heck did this guy come from?  Well, recent reader’s will likely guess correctly that it came from All Time Toys, who got in a really huge GI Joe collection last month.  I got the pleasure of sorting through all of them to get all the figures, vehicles, and parts matched up, and this was one the somewhat expensive haul of figures I picked up.  I’ve only recently gotten the opportunity to collect the straight-armed Joes, which is a set that’s always fascinated me.  Steeler called out to me due largely to his slightly more distinct look among the basic grunts.  He’s pretty cool for what he is, and the MOBAT is certainly a nice centerpiece to my Joe display.

As I noted, All Time Toys are absolutely swimming in vintage Joes at the moment, so check out the Joe section of their eBay page here.  If you’re looking for other toys both old and new, please check out their website and their eBay storefront.

#2076: Cog

COG

TRANSFORMERS WAR FOR CYBERTRON: SIEGE (HASBRO)

Siege‘s (admittedly lax) gimmick of cross compatible pieces from one figure to the next is best manifested in the line’s “Weaponizer” figures, who are figures designed to be broken down and used to augment the other figures in the line.  I took a look at the second Weaponizer, Six-Gun, back at the beginning of May, and I’ll be following up with the third, Brunt, soon enough, but in-between the two I’m playing a catch-up and looking at the first of the Weaponizers, Cog!

THE FIGURE ITSELF

Cog was another piece of the first deluxe assortment of Siege, and is the second to last figure contained therein.  The original Cog was included as an accessory with the large-scale Fortress Maximus figure, but he was absent from Fort Max’s update in 2016.  This one is designed to make up for that.  In his robot mode, Cog stands 5 1/2 inches tall and he has 20 points of articulation.  Cog’s original bot-mode was certainly more refined than Six-Gun’s, meaning that there’s a little bit less reworking necessary to make him into a standalone figure.  So, he’s a more straightforward recreation of the vintage figure.  Like Six-Gun, Cog is more robotic and inhuman than you tend to see for an Autobot, which is certainly a different set-up.  I was a little bit disappointed to find out how much of Cog’s construction was hollowed out, especially when compared to the other Deluxes I’ve looked at from this assortment.  It’s mostly confined to the back of the figure, so it’s not terrible, but I guess after Six-Gun, I just wasn’t expecting it to be that expansive.  The original Cog’s transformation split him into two different vehicles, Grommet and Gasket, and this update follows suit, although it also gives the two separate vehicles one combined form as an option.  As with Six-Gun the transformation is a fair bit different from your average Transformer conversion.  It’s more a reconfiguration, which counts on the figure being disassembled and put back together in a brand new form.  Additionally, in that disassembling, you have the option to use Cog to weaponize his fellow Autobots.  While I didn’t fall in love with any of Cog’s configurations the same way I did Six-Gun’s giant fighting fist, there are still a lot of fun layouts to mess with, and his color scheme pairs well with both Optimus and Ultra Magnus.  Generally, though, I find Cog works best in figure mode.

THE ME HALF OF THE EQUATION

Like Hound, Cog is a figure that I passed on a number of times, and didn’t really know I wanted until he was gone.  But, just like Hound, Cog was traded into All Time loose, as part of the same collection, in fact.  Mostly, I picked him up because I had Six-Gun and was already planning to pick up Brunt, so I sort of wanted the full set.  He’s okay, but I don’t like him as much as I thought I would.  He’s still cool, but he’s the weakest Siege figure I’ve picked up to date.

#2075: Autobot Hound

AUTOBOT HOUND

TRANSFORMERS WAR FOR CYBERTRON: SIEGE (HASBRO)

It’s possible that most of my readers know this, but in addition to being super into action figures, I’m also quite into Jeeps.  I mean, as much as I can be into any car, really.  It all kind of stems back to my parents getting a Jeep Cheroke back in 1995, a car which was passed onto me when I graduated high school, and which I still drive several times a week.  I have a definite attachment to that car, and I’ve subsequently found myself drawn to all manner of toy Jeeps.  So, it kind of goes without saying that a Transformer that turns into a Jeep is kind of up my alley.

THE FIGURE ITSELF

Autobot Hound was released in the first deluxe assortment of War For Cybertron: Siege, alongside the previously reviewed Sideswipe.  He follows that figure’s lead of being rather G1-inspired in design, though it’s worth noting that Hound usually tends to be.  In robot mode, the figure stands about 5 inches tall and he has 20 workable points of articulation.  In contrast to the sleek and smooth Sideswipe, Hound is comparatively blocky and bricky, as one would expect from a robot that turns into a Jeep.  He’s still a very cleanly sculpted figure, even if he’s not sleek, and his design is well-rendered here.  Despite being a lower-price-point figure, there’s not actually much hollowness in Hound’s construction, which is certainly something that I appreciate.  He’s also pretty decently articulated, and has less of the limitations on his movements that Sideswipe had (and even Sideswipe wasn’t really that bad).  Hound’s got minimal back kibble, likely due to the blocky nature of the design making it easier to hide.  Whatever the case, it works out in his favor.  Hound’s alt-mode, is…well, it’s not strictly a Jeep, but it’s certainly Jeep-inspired.  His original alt-mode was a straight Jeep J59.  As canonically a pre-Earth version of the character, the Jeep takes on a number of more Cybertronian traits.  It’s close enough to the standard Jeep stylings to be identifiable as such, but is removed enough that it makes sense as an alien design.  It’s also, like the figure, really solid.  Like, packed in there. Great for home defense.  The transformation between the two is actually not too bad, and my novice-level understanding was enough to get me through it even without the instructions.  Hound is packed with a “W-5 Holo-Beam Refraction Blaster,” “RT-10 IR Electro-Scope Launcher,” and ammo clip all of which combine to form the “HD Vector-Beam Mega-Blaster.”  It’s a nice assortment of parts, and I definitely like the fully assembled gun, and I really appreciate how well it integrates into the alt-mode.

THE ME HALF OF THE EQUATION

Hound is the figure I just kept passing on.  I’m not really sure why.  I looked at him countless times while at All Time Toys, and just never pulled the trigger.  When I finally decided I wanted one, the last one sold, so I figured he just wasn’t meant for me.  As luck would have it, a loose one was traded into the store, and I was able to grab him for even less than the original retail, which worked out pretty well for me.  I like this guy a lot, and he’s a nice cross-section of two things I like.

#2071: Death’s Head II

DEATH’S HEAD II

MARVEL LEGENDS (HASBRO)

“A cyborg hero with a repertoire of super abilities, Death’s Head II has incredible physical strength, and an even stronger personality.”

Remember when I talked about Death’s Head, the character that proves that Transformers, Doctor Who, and the entirety of the Marvel Universe are all in the same canon?  Well, did you know there was another?  Yeah.  After the cult success of the first Death’s Head, there were plans to make the character a central part of a push to gain a wider audience for Marvel’s UK line.  There were, however, some editorial disagreements, which resulted in the original character being dropped, and being replaced by a new iteration, dubbed “Death’s Head II.”  He never caught on the same way the original did, but he did get a Marvel Legends figure first.  So, I guess he’s got that going for him?

THE FIGURE ITSELF

Death’s Head II–sorry, *Marvel’s* Death’s Head II, because those double possessives are still at work–was part of the Mantis Series of Marvel Legends, which was the second Guardians of the Galaxy assortment of 2017.  You may have noted that I already reviewed a completed Mantis figure back when the series was new, and there was nary a Death’s Head in sight.  That’s because he was the one figure not necessary to finish Mantis (though he wasn’t the double-pack; that was Rocket), so I (and a lot of other people) didn’t pick him up with the rest of the set. The figure stands just shy of 8 inches tall and he has 28 points of articulation.  Death’s Head II was the first figure to make use of the Colossus body after Piotr introduced it, and still the only other figure to make use of the bulk of it, surprisingly.  That’ll change later this year with the Classic Colossus, but still, I’d expected to see it crop up more.  Justifying the (then) new tooling seems like the primary reason for this guy’s existence, though it’s worth noting that he ends up with quite a number of new pieces.  The head, lower arms, shins, and feet are all new to this particular, as is the add-on for his belt.  The new parts mesh well with the old, and they seem to make for a decent recreation of his comics design, for better or for worse.  The head in particular has some really sharp detail work, which I think really gives the figure a striking look.  One of the abilities of Death’s Head II was morphing his limbs into weapons, because that’s just how things were in the ’90s.  Yes, even I could morph my limbs into weapons in the ’90s, and it’s a feat I truly miss….Sorry, got distracted.  DH2’s right arm is demonstrating this ability of his, and I guess it’s kind of cool in an entirely overboard sort of way.  DH2’s paintwork is actually quite eye-catching, and while the transitions between metallic and non-metallic blue on the main body aren’t always very smooth, I do think the figure has a rather clean, very bold appearance.  Though he had no BaF piece, DH2 wasn’t without accessories.  No, he has an extra left hand…which is…pointing?  Gripping?  Point-gripping?  I got nothing.  It’s a weird extra.

THE ME HALF OF THE EQUATION

I’ve got no attachment to the second Death’s Head.  The first is cool, but the second has pretty much none of the things I like about the first, and since he had no Mantis piece, this figure was a very easy skip for me, at least at full price.  However, this assortment wound up at Five Below late last year, and at a quarter of his original value, the figure became a little more appealing.  He’s still not great, and I feel like they could have made the original with about the same amount of effort, but then I guess I wouldn’t have gotten him for cheap.  He’s honestly not a bad figure, but I just don’t care about the character or the design he’s replicating, which is probably part of why he’s been sitting on my desk waiting to be reviewed for almost a year.

#2070: Optimus Prime – Galaxy Upgrade

OPTIMUS PRIME — GALAXY UPGRADE

TRANSFORMERS WAR FOR CYBERTRON: SIEGE (HASBRO)

A major selling point of War For Cybertron: Siege is its throwbacks to the franchise’s older incarnations.  The vast majority of the line is very definitely very G1-inspired (sensible, since that’s the incarnation most people know and for which they have the greatest nostalgia), but there are some throwbacks to more modern incarnations.  Perhaps one of the most modern is the latest incarnation of Autobot Leader Optimus Prime.  The first Optimus went back to the original design, where as the latest, dubbed “Galaxy Upgrade,” is pattered after Optimus from 2005’s Transformers: Cybertron (Galaxy Force in Japan).  That’s the figure I’m taking a look at today!

THE FIGURE ITSELF

Galaxy Upgrade Optimus Prime is one half of the second wave of Leader Class figures from Siege, with the other half being a re-issue of last wave’s Shockwave.  Its our second (and as far as we know last) Optimus for Siege, serving as something of a mid-season-upgrade (or “Magical Girl Power-up” according to Super Awesome Fiancee, and then she said “Auto-Girls, roll out!” accompanied by an assortment of whooshing sounds).  In his initial robot mode, he stands 7 1/4 inches tall and he has 22 points of articulation.  As pretty much everyone had expected as soon as Ultra Magnus showed up with an all-new mold, this Optimus is built on the same base body.  For the purposes of his fully armored up mode, there aren’t quite as many shared parts, with the only truly lifted parts being the “boots”, and even then they’re slightly modified, in order to streamline them a bit more from what Magnus was sporting.  As a whole, streamlined is a good description for the armored up appearance.  It’s fitting, seeing as it’s clearly meant for flight, what with the wings and all.  The wings have been scaled down a bit from their prior appearance, likely in an effort to keep him within the new Leader Class scaling, but they’re still sizable enough to make the proper impression.  The large cannons are permanently affixed to the wing pack, and I was initially expecting them to be a little bit restricting, but they actually have a decent range and fold up rather nicely on his back when they’re not in use.

In terms of alt modes, Optimus follows the trend set by Ultra Magnus, with three distinct ones.  The first is the core bot mode, and this is the one where the Magnus re-use becomes the most evident, as they’re virtually the same.  The only sculptural (but not functional) difference is the tooling on the front of his torso, as well as a swapped out front to is pelvis piece.  Neither are overly different; the pelvis in particular is easily missed, but the new torso is slightly more pointed and, following the trend of the outer armor, more streamlined when compared to Magnus.  It’s a subtle change, but one that really sells the differences between the characters.  A less subtle change is the color scheme, which swaps out the monochromatic look of Magnus for something more in line with Optimus’ usual primary colors.  This, coupled with the change in sculpt, makes the figure undeniably Optimus Prime, rather than Prime-inspired like it was before.

The next mode is the basic truck mode.  Unsurprisingly, it’s pretty similar to Magnus, but with the expected changes to the front of the cab.  There’s some slight partsforming that goes on for this mode, with the forearm pieces from the armored up mode becoming the front grill of the truck, which I actually think works out a little better than the permanently attached piece from Magnus.  This base mode is the starting point for his final mode, which adds back in his armor from his super mode, to make a more involved truck.  There’s even more partsforming going on here, moreso than we saw on Magnus, and by and large I found this transformation a little more complicated, though it certainly picked up as I moved through the process.  Like Magnus, Prime is packed with two “W-30 Magnetic Inducer Launchers” (the pistols), and also gets a “JF-15 Gravity Force Laser” (the rifle).

THE ME HALF OF THE EQUATION

After becoming thoroughly hooked on the line and starting to survey the upcoming releases, there was one figure I felt I could pass with utmost certainty: this guy.  I already had the Voyager Optimus, I already had the Leader Ultra Magnus, so why would I need this?  To add to that, I’m really not *that* much of an Optimus fan, so I’d rationalized that this guy was definitely non-essential.  And then I saw him in-person, and well, I kind of caved.  Yeah.  I’m weak.  I’ve got no excuse.  Ultimately, Voyager Optimus is still going to be my go-to Optimus, and Magnus is still my favorite Leader, but I can’t deny that this guy is a lot of fun.

I grabbed my Galaxy Upgrade Optimus from my friends at All Time Toys.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2069: Rebel Trooper

REBEL TROOPER

STAR WARS: THE BLACK SERIES (HASBRO)

“Drawn from many homeworlds and species, Rebel troopers were the Alliance’s front-line soldiers in the war against the Empire. They defended the Alliance’s leaders on countless worlds and during many operations, changing uniforms and tactics to meet each challenge.”

We’ve gotten all manner of Imperial Troops and variants thereof in Hasbro’s Star Wars: The Black Series, but surprisingly few of the Rebellion’s equivalents.  In fact, the figure I’m looking at today is the first and so far only Rebel Trooper to grace this particular line.  Fittingly, he’s one of the very first Rebel Troopers we ever see, as one of the poor souls who stand-off against Vader and his Imperial Stormtroopers in A New Hope‘s opening minutes.  Though overlooked by the vintage line, these Rebel Fleet Troopers have been a fixture of the line since the ’90s, and continue to be so here.

THE FIGURE ITSELF

The Rebel Trooper is figure 69 in The Black Series, and shipped to stores alongside Bespin Han and Tobias Beckett.  The thing about Rebel Troopers is that they aren’t quite as straight-forward army builders as Stormtroopers or Clone Troopers, since their faces are pretty much always visible.  The options laid before toy makers are either to create some sort of amalgamated set of features for a more generic figure, or settle on one particular face in the crowd.  This figure goes for the latter option, and is directly patterned on Lt. Pello Scrambas, as played by extra Eddie Eddon in the film.  Scrambas is the Fleet Trooper who we actually get a nice, static shot of head-on in the film, and is subsequently the one who’s usually picked to be the go-to Rebel Fleet Trooper when the merch comes around, and, of course, the Star Wars fanbase being what he is, he’s got a name and a whole backstory that most people will never know.  Whatever the case, basing the figure on him is definitely a good choice.  The figure stands 6 1/4 inches tall and he has 27 points of articulation.  It’s an all-new sculpt, as is the usual trend for Black Series releases.  Unlike the last Rebel Fleet Trooper I looked at, this one doesn’t look like he’s been hitting the steroids hardcore, and actually matches the rather average looking guys from the movie.  The detailing on his uniform is quite accurate, and his vest is a removable piece, as it tends to be.  What doesn’t tend to be a removable piece is the helmet, but it is here.  I takes a little work to get it seated just right on his head, but once in place it stays there, and it’s nicely scaled to the head.  The head is sporting a solid likeness of Eddon as we see him in the movie, with a fully formed, and very 70s-looking hair style.  This is definitely another very strong likeness, and probably one of their best in the line (though they’ve been getting pretty solid in general lately). The Trooper’s paintwork is fairly solid.  There’s not a whole lot going on, but it’s a clean translation of how he looks in the film.  The face, of course, uses the printed technique, which makes him suitably lifelike.  The Rebel Fleet Trooper is packed with his standard blaster (which can be stowed in his holster) as well as a non-A New Hope accessory, the data file containing the Death Star plans as seen in Rogue One.   Sure, this specific Rebel didn’t have it, but it’s a fun extra nonetheless.

THE ME HALF OF THE EQUATION

The assortment this guy came from wasn’t super plentiful around me, and this guy, as an army builder, was even less plentiful.  I wasn’t thrilled about that, and never did end up finding him at regular retail.  Fortunately, one got traded into All Time Toys a few weeks ago, and I was able to add him to my collection.  I’m glad I did, because he’s a very nice addition to the line.  Here’s to hoping for the Hoth and Endor Troopers done with the same level of quality.

#2065: Hawk

HAWK

G.I. JOE: A REAL AMERICAN HERO (HASBRO)

“Hawk comes from a well established (real loaded) family. He’s a West Point graduate, top of class and has seen action in a number of trouble spots. Graduated: Advanced Infanty Training; Covert Ops School. Served on Cadre, North Atlantic Training; Covert Ops School. Served on Cadre, North Atlantic Range Command and USA ENG COM EVR Missile and Radar Training; (classified). Qualified Expert: M-16; M-1911A1 auto-pistol.”

When Hasbro relaunched G.I. Joe under the “Real American Hero” banner in 1982, they did so with a team of thirteen Joes, built from a share pool of parts.  Since Duke, the team’s field leader, wouldn’t be introduced until 1983 (and as a mail-away at that), the team’s leader was instead Clayton “Hawk” Abernathy, the original blond leader guy…who would eventually become the brunette leader guy to avoid confusion.  Today’s figure, however, predates that change.

THE FIGURE ITSELF

Hawk was released as part of the very first assortment of G.I. Joe: A Real American Hero in 1982, and came packaged with the Mobile Missile System (MMS for short).  Like all of the ’82 figures, he was available in ’82 with straight-arms (i.e. no bicep swivel) and again in ’83, this time with swivel arms.  Furthermore, the ’82 releases had either thin or thick thumbs, depending on production date. As you can no-doubt tell from my Hawk’s broken (and therefore thin) thumb, he’s the earliest release.  The figure stands 3 3/4 inches tall and he has 12 points of articulation (because of the missing bicep swivels).  As I noted in the intro, the original thirteen were built from the same pool of parts.  Nothing about Hawk is actually unique to him.  The head was shared between him, Flash, Shortfuse, and Steeler, with only the hair color differentiating them.  As I noted in my Flash review, it’s a generic enough sculpt that the small changes do actually work pretty well to sell them as different characters, much in the same vein as the original 12-inch figures.  The torso he shared with Snake Eyes and Stalker, the arms with Grunt, Shortfuse, Stalker, Snake Eyes, and Zap, and the legs with Breaker, Clutch, Grunt, Rock and Roll, Shortfuse, Steeler, Stalker, and Zap.  Since the original Joes were a little more about the uniformed appearance, the mix and match approach actually works out pretty well.  The original Joes were very basic in their paintwork, with a drab color set and sparse applications.  Hawk’s is reasonable enough, though there’s definitely some wear on mine.  Hawk had no weapons (apart from the MMS), but he was packed with a helmet and visor, which is the same as Flash’s.

THE ME HALF OF THE EQUATION

I’ve been a fan of Hawk since early on in my Joe collecting, but the vintage Hawk is a rather recent addition to my collection.  I found him in rather ratty shape in a collection that was traded into All Time Toys, and decided to bring him home and rehabilitate him a bit. There’s not a lot going on with him as a figure purely on his own, but as the very first version of the character and one of the first Joes, he’s pretty sweet to add to the collection.

As I noted, I got they guy from All Time Toys, who are absolutely swimming in vintage Joes at the moment, so check out the Joe section of their eBay page here.  If you’re looking for other toys both old and new, please check out their website and their eBay storefront.

#2064: Infamous Iron Man

INFAMOUS IRON MAN

MARVEL LEGENDS (HASBRO)

“Once one of the world’s most evil villains, Infamous Iron Man Victor Von Doom has a change of allegience and assumes a new identity as the tech-powered hero, Iron Man.”

Victor Von Doom (not to be confused with Victor *con* Doom, which is Victor with Doom, and is what my computer wanted to put there), better known as Doctor Doom, is perhaps the Marvel Universe’s greatest villain.  And, of course, being the top villain means also getting a story evry so often where you stop being a villain and try to be a hero.  Doctor Doom’s actually been there a couple of times, but was there most recently after the fallout of 2015’s Secret Wars, which eventually led to him taking over the role of Iron Man for a bit.  That’s the source of Doom’s latest figure, dubbed the “Infamous Iron Man.”

THE FIGURE ITESELF

Infamous Iron Man is the latest Walgreens-exclusive Marvel Legends release, and he started hitting stores in early May.  As a Doctor Doom-variant, he’s well at home with the Fantastic Four-theme that’s persisted through the last few years of Walgreens exclusives.  Like his team of nemeses, Victor’s been away from Legends for a little while, with this being his first figure in seven years.  The figure stands 6 1/2 inches tall and he has 32 points of articulation.  In the comics, Victor’s Infamous Iron Man suit was a re-working of Tony’s most recent ANAD armor, and the figure follows true to that, re-using the molds of the Okoye Series Iron Man.  It’s honestly my favorite Iron Man sculpt in recent years, so I don’t mind seeing it crop up again, especially since it’s accurate to the source material.  The base figure is mostly identical between the two of them, with only the head getting a slight tweak to the back to allow for the hood to be attached.  Speaking of the hood, both it and the cape are new parts.  The appearance is nice, and I certainly dig the sculpted texture, but I don’t know how crazy I am about the implementation.  The hood is permanently affixed to the head, but the cape isn’t actually attached in any way; it just rests there.  And while the hood can hold it in place in most poses, it still slides off more often than I’d like.  The paint on Victor is the main change-up, since it transitions him into his more classic “Doom” colors, being predominately grey and silver.  The application’s mostly pretty good, but there’s something about the outlining on the face plate that looks a little goofy to me.  Doom is packed with two repulsor blast hands, and matching repulsor blasts, as well as the lightning effects in a matching purple, and an unmasked Victor Von Doom head.  The unmasked head is definitely my favorite piece, and I only wish it was easier to use it in conjunction with the cape.

THE ME HALF OF THE EQUATION

This one is technically Max’s fault, but he gets a bit of a pass, since it’s mostly circumstantial.  I fully intended to buy this figure on my own, but he happened to find one before me, and was nice enough to pick it up for me.  There are a few notable issues with this figure, however they mostly get a pass from this guy being undeniably a placeholder for the inevitable classic Doom figure down the road.  As it stands, he’s more fun than frustration, which I can get behind.