#3442: Ms. Marvel

MS. MARVEL

MARVEL LEGENDS (HASBRO)

“Kamala Khan has encountered much in her Ms. Marvel adventures, but nothing could prepare her for a cosmic adventure alongside her idol Captain Marvel!”

Following up on her solo Disney+ series from last year, Iman Vellani’s Kamala Khan makes the jump to the big screen this November in The Marvels, where she’ll get to interact with both Carol Danvers and Monica Rambeau.  Vellani’s performance as Kamala is one of the MCU’s best page-to-screen portrayals, so there’s a lot riding on getting to see her interact with the wider MCU cast.  Like the other two members of the titular group, she’s gotten a brand new look for the movie, and, by extension, that leads to a brand new figure!

THE FIGURE ITSELF

Ms. Marvel is figure 3 in the Totally Awesome Hulk Series of Marvel Legends.  She’s the last of the movie-based figures in the set.  This marks the fourth Kamala Khan Legend, and the second time her MCU incarnation’s gotten a figure.  The figure stands 6 inches tall and she has 29 points of articulation.  Compared to her last figure, this one’s definitely a step-up on the articulation front.  Not a tremendous one, mind you, since she’s still rather restricted at the neck and hips, and the shoulders are also rather tight.  The arms are double jointed, though, which is pretty cool, and, though it may still be restricted, the neck is still more mobile than the prior figure.  Ms. Marvel’s sculpt is almost entirely an all-new one.  The scarf is shared with her prior figure, but everything else is new.  Like the articulation, it’s an improvement over her last figure.  The head sports a much better likeness of Iman Vellani; still not 100% spot-on, but it at least actually looks like her this time.  The hair is also a lot less flat, and her body sculpt isn’t nearly as skinny.  In general, it’s just a better sculpt, start to finish.  The paint work continues the trend.  The colors wind up a lot less muddied this time around, just by swapping the blue out for a darker shade.  It gives the whole look a lot of pop, and just makes everything feel really sharp.  The application is pretty clean for the most part, apart from some slight bleed over on some of the gold.  Ms. Marvel is packed with two sets of hands, in open gesture and fist/gripping combo, as well as a Flerken (who doesn’t appear to be Goose, given its coloring), and the torso of Totally Awesome Hulk.

THE ME HALF OF THE EQUATION

The show Ms. Marvel figure was a pretty big let-down for me.  She really didn’t look the part, and wound up as more a phoned-in comic figure than a proper live action version of the character.  I really dig the new design for her in the movie, and the new figure winds up being a lot better than the last one.  I’m a lot happier with this one, and she feels a lot more unique than the first, which is a definite plus.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’d like to see a video of this figure (and the rest of the series) in action, I helped out with one for their YouTube channel, so check that out.  And,if you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3440: Garazeb “Zeb” Orrelios

GARAZEB “ZEB” ORRELIOS

STAR WARS: REBELS (HASBRO)

The cast of Rebels was designed to be new and unique, while still fulfilling the franchise’s classic archetypes. Since A New Hope, there’s pretty much always been a “big guy,” and for Rebels, that was Garazeb Orrelios, better known as Zeb. While Zeb is more talkative (in English, anyway) than Chewbacca, he shares a bit of common ancestry, being based on Chewy’s original Ralph McQuarrie-drawn concept design.

THE FIGURE ITSELF

Garazeb “Zeb” Orrelios was released in the first assortment of the Mission Series two-packs from the Star Wars: Rebels tie-in line in 2013, alongside a standard Stormtrooper from the show. He then received an almost identical re-release in a two-pack with Chopper in 2015, as part of the Force Awakens push. This is one of the two, but I got him loose, so I can’t say for certain which of them. The figure stands about 4 1/4 inches tall and he has 5 points of articulation. His height is definitely cool, as it helps to really break up the silhouettes of the team a bit. The articulation is basic, but that’s what’s to be expected, especially with this particular era of the line. Zeb’s sculpt is probably the strongest of the original Ghost crew sculpts. His alien nature translates pretty well, and I think his design just goes really well with the style of the line. He feels a bit less rudimentary than the others, and the general shaping of him is a lot more organic.  Zeb’s paint work is fairly basic stuff.  It matches pretty closely with the color scheme he had on the show.  The application on the paint is a little sloppy, and there’s a little bit of wear on my copy, but it gets the job done for the most part.  Zeb is packed with his Lasan Honor Guard AB-75 Bo-Rifle.  It’s purely a rifle-mode version of the weapon, with no transformation feature like the Black Series.  It’s alright, but he has a little difficulty holding it, and obviously can’t two-hand it, due to the articulation.  It’s a shame they didn’t also give him an alternate version in the other configuration, but they were pretty locked-in on only one accessory per figure at this point.

THE ME HALF OF THE EQUATION

Longtime readers with an absolute perfect recall of the nitty-gritty details of all of my reviews might recall that when I picked up the Rebels Stormtrooper back in the day, I remarked not caring enough for “Garazeb” (yes, I used the full name, not the derivative; I didn’t know any better) to buy the two-pack.  By the time I actually got into Rebels in 2016, I very much regretted that move, as both versions of Zeb had gotten trickier to acquire, and he didn’t get an update like the others.  This was the second-to-last of the Ghost crew I got in this scale.  I salvaged him from a pretty beaten up bin of loose Star Wars figures that came into All Time back in 2020.  He’s basic, but honestly not bad.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3439: Photon

PHOTON

MARVEL LEGENDS (HASBRO)

Monica Rambeau’s life changed forever at Westview, where her exposure to reality-altering energy imbued her with the power to perceive and manipulate all energy along the electromagnetic spectrum.”

Remember when the first Captain Marvel came out, and despite Carol Danvers having held the title for the better part of a decade by that point, people were all mad about a female Captain Marvel?  Wanna know what’s even funnier?  She wasn’t even the first one.  Nope, back in the ‘80s, that honor went to Monica Rambeau, the first person to carry the mantle after Mar-Vell’s death.  I know, a black woman was Captain Marvel.  And she was even the leader of the Avengers for a while, too.  Who could imagine such a thing.  Monica unfortunately got herself wrapped up in some seriously bad writing towards the end of her run with the mantle, but she was fortunately enough of a fan favorite that she didn’t totally disappear when the Genis took the title, and she instead got a new codename.  Okay, actually a couple of new codenames.  They definitely bounced her around a bit.  But, the best of them was definitely Photon, and that’s the one that seems to have stuck the best for marketing purposes, including her MCU counterpart, who’s gotten her first figure for The Marvels. 

THE FIGURE ITSELF

Photon is figure 2 in the Totally Awesome Hulk Series of Marvel Legends.  She’s the middle figure of the three film-tie-in figures for The Marvels.  This marks Monica’s second time as a Legend, following her comics counterpart getting a figure in the A-Force boxed set.  The figure stands 6 1/4 inches tall and she has 29 points of articulation.  Her articulation is a bit restricted in the middle section of the figure, but the head gets a pretty great range, and she’s got double elbows, which is certainly cool.  Photon is sporting an all-new sculpt, and a pretty good one at that.  In particular, the head’s likeness of Teyonah Parris is certainly the best of the three in this assortment, if not just one of their best MCU likenesses in general.  They even managed to translate the hair pretty decently, which is impressive in its own right.  Her body sculpt sports a very nice, rather realistic set of proportions, matching pretty closely with Parris.  The color work on Photon is pretty solid.  She’s got the usual face printing, which works very well, and there’s some accenting on the hair, that definitely helps to bring out the sculpted details.  Her uniform’s black and white scheme is dynamic and eye-catching, and the application for it is quite clean.  Photon is packed with two sets of hands, in fists and open gesture, as well as the right leg to Totally Awesome Hulk.  She feels a little bit light, and it might have been cool to possibly get an extra head with her powered up eyes, but not having seen the movie, I don’t know if that’s still a thing she can do.  The hands are at least a bare minimum.

THE ME HALF OF THE EQUATION

I’ve always been a fan of Monica, no matter what name they saddled her with, and I’ve also liked Parris in everything I’ve seen her in, so seeing her turn up as Monica in the MCU was super cool.  I’ve been waiting to see more of her since the end of WandaVision and also waiting to finally get her in action figure form.  She was certainly high on my list for this series, and, slight lack of accessories aside, she didn’t disappoint.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.

If you’d like to see a video of this figure (and the rest of the series) in action, I helped out with one for their YouTube channel, so check that out.  And, if you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3437: Captain Marvel

CAPTAIN MARVEL

MARVEL LEGENDS (HASBRO)

No amount of problem punching can repair the broken promises Carol Danvers has made. Captain Marvel is a powerful solo act, but now has a real shot at redemption as team member of The Marvels!

Since launching as a solo act in 2019’s Captain Marvel, Carol Danvers has actually been in the role of team player for all of her subsequent roles. She’s back to headlining her own film in this fall’s The Marvels, but now with Kamala Khan and Monica Rambeau as her co-stars. New movie means new look, which means new toys. And that? Means new review. Let’s jump on into that!

THE FIGURE ITSELF

Captain Marvel is figure 1 in the Totally Awesome Hulk series of Marvel Legends, which serves as the tie-in assortment for The Marvels. While she had reversed her colors and gotten a drastically different hair cut when we saw her in Endgame, by the time of her reappearance in Ms Marvel’s teaser scene, she’d gone back to a look more similar to her solo movie design, and that’s what we see here. It’s a bit more dressed down, with a less armored appearance and rolled up sleeves which suggest a more relaxed fit. In a way, it almost feels like Carol’s equivalent look to Steve’s Nomad design from Infinity War.  The figure stands about 6 inches tall and she has 29 points of articulation.  Her articulation scheme is pretty basic, especially for an MCU figure.  The joints are pinless, and the range is fair.  She’s an improvement to the mold they used for the last few versions of Carol, so that’s a plus.  The sculpt itself is all-new, and I actually quite like it.  It’s a bit cleaner than the last one, and the head seems to have a closer likeness of Larson, especially for her longer haired look; I’m still partial to the Endgame version, but this is very close too.  The build on this body also feels a bit more accurate to Larson; the last one was really skinny, which didn’t seem *quite* right.  In terms of color work, Carol is pretty basic for the most part.  She does get the printed face, which looks pretty nice, as does the slight accenting to the hair.  The body work is decent if not the most exciting.  The painted skintone on the forearms doesn’t quite match with the face and neck, but there’s enough distance between them that it doesn’t become a major issue.  Carol is packed with two sets of hands (in fists and gripping/gesture), two effects pieces, and the left leg to Totally Awesome Hulk.

THE ME HALF OF THE EQUATION

The Endgame Captain Marvel is kind of my end-all version of the character, for a good number of reasons, but I was intrigued by this look when it first cropped up in Ms. Marvel, and I liked the look of the figure.  She turned out pretty well, and I definitely dig this secondary design for her.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.   If you’d like to see a video of this figure (and the rest of the series) in action, I helped out with one for their YouTube channel, so check that out.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3435: Hera Syndulla & Stormtrooper Commander

HERA SYNDULLA & STORMTROOPER COMMANDER

STAR WARS: REBELS (HASBRO)

Hera supports any mission that undermines the authority of the Empire’s Stormtrooper commanders.”

Wow, it’s already September. And, contrary to how I’ve been running things for a bit the last few years, I say this from only about a week ago, rather than way back in the past. Well, with a new month under my belt, I’m going to try at least a little bit to get back into some more back catalog stuff. So, let’s do some Star Wars stuff. Ahsoka launched last week, which has put the Rebels cast back into focus for a bit. Let’s check out some of that, I guess!

THE FIGURES THEMSELVES

Hera Syndulla and the Stormtrooper Commander were released in 2015 as part of the Star Wars: Rebels line’s third assortment of Mission Series two-packs.

HERA SYNDULLA

Hera was the final member of the core Ghost crew to get released.  This would mark the first of her two figures from during the show’s run, the other coming packed with an A-Wing during the Rogue One product line.  The figure stands about 3 1/2 inches tall and she has 5 points of articulation.  All of the Rebels figures were at the reduced articulation, so it’s not like it’s a shock or anything.  To Hera’s credit, as a pilot figure, she’s does a great job of sitting, and I mean that in a totally not sarcastic way.  With the 3 3/4 inch line, it can be very easy to overcomplicate figures to the point of them not actually being able to sit in the vehicles they’re meant to go with.  Her sculpt was totally new to this release, though everything below the neck would be re-used for her later figure.  It’s a pretty stiff sculpt in terms of posing, which was pretty common for the early Rebels offerings.  She winds up looking a touch silly, especially next to the updated versions of the other characters.  Still, it’s far from the worst thing the line put out, and she does at least look pretty on-model for the character.  Her paint work is decent enough.  It’s a mix of basic and perhaps just a little bit sloppy around the edges.  Hera was packed with her small blaster pistol, which she can hold in either hand.  She notably can’t use the sculpted ankle holster for it, due to the relative scaling.

STORMTROOPER COMMANDER

There weren’t a *ton* of trooper variants for Rebels, but it’s still a Star Wars tie-in, so it’s not totally avoidable.  This one gets a new pauldron.  Woooooooo.  The figure stands 3 3/4 inches tall and he has 5 points of articulation.  He’s largely the same figure as the standard Rebels trooper.  The only difference is the new pauldron, denoting his rank.  It’s non-removable, which is a bit limiting, but not the end of the world.  I still quite like the sculpt.  It’s a good recreation of the animation design, and it’s got a fun and goofy flow to it.  The color work on this figure is pretty similar to the standard.  The exact shades are a little different, and the eyes are closer to the head band, but it looks pretty good for the most part.  The Stormtrooper Commander is packed with his blaster pistol, which, like the standard, he can hold in either hand.

THE ME HALF OF THE EQUATION

I was unfortunately not on the up-and-up with Rebels during its early run, so I missed out on the earlier toys.   By the time I got into things, Hera had gotten a bit pricier on the after market.  I wound up getting this pair loose, waaaaaaaaaay back in early 2019, when they got traded into All Time.  They’re pretty basic and rudimentary figures, but they fit the style, and I definitely dig that.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

 

#3434: Hot Shot – Armada Universe

HOT SHOT — ARMADA UNIVERSE

TRANSFORMERS LEGACY: EVOLUTION (HASBRO)

Hey, remember back in February, when I was talking about Transformers: Armada?  Cool.  Well, um, I’m gonna talk about it again.  So, there.  Specifically, I’m talking about Hot Shot, a character created for Armada, who was specifically designed to fill a role somewhere between Bumblebee and Hot Rod.  Which makes sense, because he totally looks like a cross between those two.  Well, at least in his original incarnation.  Which is the one I’m looking right now!

THE FIGURE ITSELF

Hot Shot is part of the first Deluxe Class assortment of Transformers Legacy: Evolution.  Evolution serves as the sub-branding for everything in Legacy‘s second year, and they started hitting in early 2023.  He’s the second Armada update in Legacy, following up on last year’s Starscream. This is our second update to Armada Hot Shot since the show’s tie-in line ended, following the Universe one from 2009.  In robot mode, Hot Shot is about 5 inches tall and he has 22 workable points of articulation, as well as the original figure’s moving visor for his helmet.  All of the Armada figures were pretty restricted in terms of articulation, and Hot Shot was pretty notable for his complete lack of neck movement, as well as shoulders that didn’t go forward and back.  This one addresses both of those points.  The neck is really just a swivel, but that’s better than no movement at all.  His sculpt was an all-new one at the time, but it’s already been tapped for a Powerlinx re-paint.  The sculpt does a pretty solid job of capturing all of Hot Shot’s key design elements, both from the toy and the show.  There are a few areas, mainly the lower legs, where there’s a slightly off construction due to transforming elements, but he generally goes together pretty solidly.  Also, it’s a minor little thing, but I miss the goofy smirk on the face.  Sure, the stoic expression’s more accurate, I guess, but I miss it nonetheless.  Guess it’s a good thing I have my old one still.  Hot Shot is designed to keep the original’s “axlezooka” weapon.  It’s not spring-loaded this time, so you just deploy it manually, but it’s still there, which is very much appreciated.  His color scheme mimics the original figure pretty closely, albeit with a few trade-offs.  He’s got more detailing on the face and head, but loses some of the details on his legs.  Certainly still looks very Hot Shot-y, though.  Hot Shot is packed with his gun, which he can hold, but cannot mount on his chest the way his original version could.  Still no minicon present for this one either, but there’s a Jolt coming with the Power Linx version later in the year.

Hot Shot’s alt-mode is the same stylized sports car as his original release. The transformation scheme is a bit more involved, as expected, but it’s not too terribly hard to figure it out. In car mode, he gets fancy clear windows, and he even has a Minicon port, a very pleasant change from Starscream. As with the “axlezooka” for the robot mode, Hot Shot’s vehicle mode includes a non-spring-loaded version of the original’s “driving claws.” Sure, it’s just flipping the feet out, but that’s all the original did, so, you know.

THE ME HALF OF THE EQUATION

Armada is really the closest I get to having a thing that’s “my Transformers,” so I’ve got a real soft spot for it, especially when it comes to the three figures I had as a kid. Hot Shot was one of those, and I’ve held onto him the whole time. I got the Generations Select Hot Shot when he came out, and he was cool, but he was a placeholder for the real deal. This guy was a birthday present from my son Matty, who has also gained an appreciation for my old Armada figures. This one’s cool. I like him a bit more than I did Starscream. I wish he had Jolt, but other than that, I do really like him.

#3432: Spider-Man Noir & Spider-Ham

SPIDER-MAN NOIR & SPIDER-HAM

MARVEL LEGENDS

“In an alternate universe where it’s still 1933, Peter Parker is a hard-boiled private eye who likes to drink egg creams and fight bad guys…a lot!  Peter Porker was a mild-mannered spider before the bite from a radioactive pig transformed him…into the Spectacular Spider-Ham!”

Tie-ins to the first Spider-Verse movie were at a minimum at the time of its theatrical run, so we had to wait until a fair bit later to finally get proper Legends treatment for any of its characters.*  When we finally did get anything, it was folded into a larger Spidey-assortment of the main line, so we got a very barebones version of the cast, leaving some of the side Spiders out in the cold.  One of the most glaring omissions was Spider-Man Noir, the Nicholas Cage-voiced 1930s detective Spidey.  Sure, we had comics Noir, but that’s hardly the same thing.  But, now we’ve *also* got the movie one.  Oh, and another Spider-Ham, I guess.

THE FIGURES THEMSELVES

Spider-Man Noir and Spider-Ham are a Target-exclusive Marvel Legends offering from late last year.  They were billed as a two pack, and, well, that’s just wrong.  Like, yes, there are two characters included, but only one of them is a proper figure.  The Spider-Ham is just the same one that was included with Spider-Gwen (albeit with the slightest tweak on the shade of blue), and she wasn’t billed as a two-pack.  I can’t blame them for wanting to get Ham back out there, mind you, especially with Gwen getting an update for the new movie.  I just don’t agree with the billing of it is all.  Anyway, I’m just gonna look at Noir now.  The figure stands about 6 1/2 inches tall and he has 30 points of articulation.  Noir starts with an interesting bit of re-use: T’Challa Star-Lord.  He’s got the torso, pelvis, upper legs, knees, and hands from that figure.  I definitely wasn’t expecting to see them turn back up here, and they weren’t my favorite pieces the first time around, but they actually work out better in the context than I’d expected.  He gets a new head, arms, and lower legs, as well as add-ons for his collar, jacket, and belt.  The whole thing adds up to a figure that’s a pretty good half-step between the first movie’s slightly more dialed into the usual Legends aesthetic set-up and the more animation accurate figures from the second film, which is nice, since it means he fits okay with both.  I actually quite like the dynamic nature of the coat; usually I’m not as big on such things, but the flair works really well for the character, and winds up being more versatile than it seems at first glance.  The one downside to the sculpt, for me, is the hands, which are both gripping.  It’s not the end of the world, but I do wish he had the proper hands for some fisticuffs; they’re just basic black hands, though, so it shouldn’t be impossible to supply my own.  In terms of paint work, he’s actually a lot better than expected.  Rather than go for straight black for the whole figure, there’s actually hightlights, which even have the halftone printing signatue to Noir’s coloring in the movie.  Noir is packed with an alternate head with the hat removed, as well as a small pistol.  And also the Spider-Ham, but he’s not officially classified that way, I guess.

THE ME HALF OF THE EQUATION

Noir is my favorite of the alternate Spiders from the first movie, so I was definitely more than a little let-down by him being completely left out of all the tie-in stuff.  This one fills me with mixed emotions.  He was a Target-exclusive, and not the easiest to acquire at that, and on top of that, there’s the weird two-pack thing and the upcharge that accompanied it.  But I wanted a Noir, and I was getting a Noir, so I did get a Noir.  And he’s a good Noir.  Slightly too expensive and packed with a Ham I didn’t need, but a good Noir figure just the same.

*There was a shoddy repaint pack of Miles and Gwen at the time, but that hardly counts.

#3431: Cosmo

COSMO

MARVEL LEGENDS (HASBRO)

Added to Marvel’s cosmic slate in 2008, Cosmo the Spacedog, a Russian space dog  granted increased intelligence and super powers, who references Laika the Soviet space dog who flew in Sputnik II, got a pretty quick turnaround for film adaptation.  First appearing as one of the Collector’s captives in the first Guardians, and then getting another quick cameo in Vol 2, Cosmo finally got a slightly larger role in the Holiday Special, and even got to be a more involved member of the team in Vol. 3.  Perfect timing for an action figure, right?

THE FIGURE ITSELF

Cosmo is the Build-A-Figure for the titular series of Marvel Legends, assembled by purchasing 6 of the 7 figures in the line-up.  The figure is about 2 1/2 inches tall and 4 inches long, with 32 points of articulation.  Cosmo is similar in design, if a bit scaled down from, the Timber figure we got back in 2021.  In that regard, I still find her to be a little bit on the restricted side when it comes to movement.  If anything, she’s actually a bit *more* restricted than Timber was, just based on how the joints are laid out relative to her design.  Of course, a dog in a spacesuit’s only going to be so mobile to begin with, I suppose.  Cosmo is sporting an all-new sculpt, which is generally a pretty strong one.  The texturing on the fur is a touch soft, but not terribly so, and there’s only so much of it visible to begin with.  The head bears a decently close “likeness” of the breed of the dogs that portrayed Cosmo in the films, and the detailing on the suit is all pretty sharply handled.  Her helmet piece (which does not fully close) can be removed…or I guess just left off during assembly…allowing you to do her more dressed down look seen in the Holiday Special and Vol. 3.  It’s honestly easier to leave her that way, since you have to pop the head off to get the helmet in place, and the head/body is one of the few things that’s pre-assembled.  Cosmo’s paint work is a bit more on the basic side.  Honestly, it’s a touch too basic.  The fur in particular seems really devoid of detail, without any accenting to help sell the sculpted elements.  Compared to more recent offerings, especially Timber, it feels a bit lacking.  The suit at least gets a little more work, but it could definitely have done with at least a wash or something, to make it look a little more dirty and lived in, as it is in the films.  Cosmo doesn’t include any accessories, but she’s kind of an accessory herself, so that’s honestly not too bad.

THE ME HALF OF THE EQUATION

I don’t have a ton of in-comics experience with Cosmo, so the movies have honestly been my main connection to the character, and really my only driving force for any sort of toy needs.  While I wasn’t dying to get the character, I’m also not unhappy to see her show up here.  She’s decent.  Nothing amazing, and definitely more of an accessory than her own figure outright, but that’s really all she was designed to be anyway.

This set’s a pretty good one, start to finish.  There were some misteps on a few figures, but I don’t feel like there’s really any dead weight on it.  I do find it amusing that we’ve gone from a place of needing Iron Man to anchor the first movie assortment, meaning they only just barely fit the smaller line-up, to them getting an entire movie-only assortment, plus a bonus deluxe figure to go along.  That’s one heck of an accomplishment for a team that most people knew nothing about a decade ago.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3430: Zeo Cog

ZEO COG

POWER RANGERS: LIGHTNING COLLECTION (HASBRO)

Every iteration of Power Rangers gets its own set of faceless mooks for the teens with aititude to beat up. Well, okay, Morphin had a few different ones, what’ with it actually being a few different shows. But the others tend to narrow in on just one. Zeo had the Rangers facing off against the Machine Empire, whose particular brand of mooks were the Cogs.

THE FIGURE ITSELF

The Zeo Cog was released in Series 11 of Hasbro’s Power Rangers: Lightning Collection. The Cogs were initially added to the line as a Pulse-exclusive two-pack, before this slightly modified version was put out on his own. The figure stands just over 6 1/4 inches tall and he has 34 points of articulation. The Cog is built on the line’s generic spandex-clad body, with a new head, forearms, and boots, as well as an add-on piece for his belt. I find the head sculpt on this one particulariy impressive; it captures the signature elements of the show design, but cleans: them up just a bit, for that “the way you remember it looking” feel. The rest of the body is a bit more by the numbers, but generally works alright. He’s technically missing a pair of discs at the shoulders and elbows, but those are likely a symptom of the re-used body. The color work on this guy goes for the silver style of Cog, which is usually the one to get the marketing push. The silver is actually a semi-transparent plastic, which makes for a rather fun look. The painted elements are pretty ceanly handled, so he generally looks prestty sharp. The cog is packed with two sets of hands (gripping and a fist/open gesture combo), a staff in long and short configurations, and an alternate head with the face plate raised. Additinaly, the Cog gets two extra pieces that arent actualey for him: Zeo Blue’s tonfas! Since Rocky was the first Zeo Ranger, he was the only one not to get his power weapons, which was a definite bummer. So, Hasbro rounded out the team’s weapons via this release, which is honestly not the worst way to handle it. At least they didn’t make people buy Zeo Blue again.

THE ME HALF OF THE EQUATION

I almost jumped on this figure right away when he was released, but I realized it was largely just for the tonfas, which is a hard justification, for buying a full priced figure. So, I held off, and, through a wacky set of circumstances that I can’t fully detail here, I got an incredibly good deal on one. He’s fun. Not as fun as the Rangers but still fun.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3427: Baron Zemo

BARON ZEMO

MARVEL LEGENDS (HASBRO)

“Born into greatness and great darkness, Helmut Zemo is a man of terrific and terrible genius. The 13th Baron Zemo has sworn everlasting vengeance against his family’s nemesis: Captain America!”

When Captain America returned to the present day (well, the ’60s, but it was the present day back then), he brought with him a new old foe, Baron Heinrich Zemo.  Heinrich was added retroactively to Cap’s WW2 adventures, and was revealed to be the cause of the incident that killed Bucky and left Cap in suspended animation.  Heinrich rattled around in “modern” times for a bit, before dying in an avalanche caused by himself.  In 1973, his son Helmut appeared (using the alias “Phoenix” three years before Jean Grey would lay claim to it), believing Cap to be his father’s murderer, and swearing vengeance.  Helmut would embrace the Baron Zemo title about a decade later, at which point he went about becoming by far the more memorable of the two Zemos.  And that’s why he gets more of the action figure coverage.

THE FIGURE ITSELF

Baron Zemo was originally a Walgreens-exclusive Marvel Legends offering, released as the first in their 2022 Villains theme.  He was offered up for a wider fan channel release at the end of the year, which has been the trend on a good number of the Walgreens-exclusives.  The figure stands just over 6 1/4 inches tall and he has 32 points of articulation.  The last comic Helmut went for more of a modernized appearance, but this one goes for his classic look from the ’80s.  It’s a bit on the hokey side, but it’s still very much his most distinctive appearance, and I very much dig it.  Structurally, he makes use of Dormammu’s arms and feet, the legs of the Bucky Cap mold, and a new head, torso, belt, and boot cuffs.  The head is distinct from the previous version; there are some similarities, as expected, but this one is a bit crisper and sharper in terms of detailing.  The new torso set-up has a really impressive ball-jointed neck, and even the fancy moving shoulder sections like we’ve seen on some of the Black Series and Classified set-ups.  The color work on this guy is pretty solid stuff.  There’s a lot of molded coloring, as per the usual, but there’s also some decent little accenting on the mask, which works so well in conjunction with the sculpted elements.  Zemo is packed with four different hands, as well as the same sword included with the last one.  The hilt on the sword is prone to chipping, which is a little frustrating.

THE ME HALF OF THE EQUATION

I’ve honestly been pretty happy with the Mandroid Series Zemo since I got him, so when this one was announced, I didn’t feel like I *needed* him or anything, especially not to the level of tracking down and exclusive.  When he moved to wider release, however, and I got to see him in person, I had a much easier time justifying him.  I’m glad I did, because he’s an immense improvement on the last one, and it’s great to finally have his classic design in this scale.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.