#2751: Asajj Ventress

ASAJJ VENTRESS

STAR WARS: THE BLACK SERIES (HASBRO)

“An assassin trained in the ways of the dark side by Count Dooku, Asajj Ventress yearned to be considered a true Sith, but such status wasn’t allowed under the Sith’s Rule of Two.”

One of the notable carry overs between both the 2D and 3D Clone Wars was Dooku’s ill-fated apprentice, Asajj Ventress.  While she didn’t make the jump to the movies the way her follow-up Grievous did, Ventress nevertheless became quite an important piece to Clone Wars’ overall story when it was expanded upon for the 3D series.  Just don’t talk about the fact that she kind of just disappears because the episodes that were supposed to close out her story were never produced.  That just seems rude.  Ventress has been in a pretty good spot when it comes to toys since the very beginning, with a handful of both animation and realistically-styled figures going back to the days of her 2D appearances, but she’s just now finally make her way into Black Series, with a figure I’m taking a look at today.

THE FIGURE ITSELF

Asajj Ventress is figure 07 in the Clone Wars-portion of Star Wars: The Black Series’s latest incarnation.  She heads up the fourth assortment since the re-launch, and is the only directly Clone Wars-inspired figure in this particular set.  Asajj is based on her initial appearance from the 3D show, when she was still serving as Dooku’s apprentice.  It’s definitely her most tried and true design, and probably the most distinctive of her looks, really.  The figure stands just shy of 6 inches tall and she has 27 points of articulation. The articulation scheme on this figure is generally fairly decent, though it does feel a little more restricted in a few spots than other more recent figures.  The skirt is certainly a piece of that, though it’s not too terrible in that regard.  The tabard at the front is really the biggest issue for the legs.  Also, somewhat oddly, they’ve opted to give both of her wrist joints a side-to-side joint, rather than forward and back, which, to me, feels like it would be the more natural motion given her style of lightsaber.  But, it’s not exactly a new thing for people to not understand how Ventress and Dooku should be be properly using their sabers, so I guess I shouldn’t be too shocked at this point.  Otherwise, Asajj’s sculpt, which is all new to her, is a pretty nice piece of work.  She ranks very highly on the list of translations from animation style to realistic.   She maintains the overall likeness of the character, but still looks like a really person.  The detailing on her outfit is pretty sharp, with the best work definitely going into the wraps on her arms and mid-section.  The construction on the skirt works pretty much the same as the smaller Clone Wars version; the bulk of it’s cloth, with the belt and tabard being plastic.  I quite like the cloth they’ve picked for the skirt itself; it hangs well, at the sheen looks quite slick in photos.  Asajj’s paint work is pretty solid work overall.  The face uses the printing tech that’s become the norm for the line, which works well here.  The rest of the detail work is fairly clean, and she doesn’t seem to be lacking any notable coverage.  Asajj is packed with her two curved-handled lightsabers, which she can hold (slightly incorrectly), or keep on her belt.  They can also be combined into one thing, which is kinda awkward, but also is accurate, so good on them for keeping that detail.  Just the two sabers does feel maybe a bit light, but I don’t know what else you could giver her, really.

THE ME HALF OF THE EQUATION

Ventress is one of those characters that really grew on me as Clone Wars progressed, and after my re-watch of the show in the last two years with Super Awesome Wife, she was definitely one of the characters I was hoping to see show up in Black Series.  I was certainly glad to see her announced, and the final figure’s an overall pretty nice product.  I wish the wrists worked better for her, but otherwise I do quite like the figure.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for Black Series, or other toys both old and new, please check out their website and their eBay storefront.

#2748: Ultra Magnus

ULTRA MAGNUS

TRANSFORMERS WAR FOR CYBERTRON: KINGDOM (HASBRO)

“Ultra Magnus is all soldier. He is most comfortable when he is carrying out Optimus Prime’s orders – giving it all of his magnificent fighting skills, courage and gift for battlefield improvisation. And he is uncomfortable when the mantle of leadership is placed over his broad shoulders. He sees himself as a follower, not a commander, and is reluctant to assume authority until it is clear that he has no choice but to lead. And when he does finally lead, he is resolute, fair and courageous beyond reproach. He is ever-ready to sacrifice himself for the good of his companions and mission, and unstinting in his preparedness so that his ‘people’ will be as protected as possible.”

Oh, did you guys see this one coming?  I bet you didn’t!  Oh, yeah, it’s another Ultra Magnus!  What a crazy turn of events!  Who could have predicted this sudden and shocking twist?  …Okay, so, yeah, we’ve got another Magnus today.  I know, it’s very on-brand for me these days.  But hey, this one’s new!  It’s a much rarer occasion that I get to look at a new Magnus figure.  Now, as I’ve brought up in the Studio Series reviews, this year marks the 35th anniversary of Transformers: The Movie, and Hasbro’s been using that as a reason to give us updates on most of the film’s core cast, split between Studio Series and Kingdom.  Magnus found himself as a part of the Kingdom component, and, after a cameo appearance in this year’s April Fool’s Day post, I’m taking a look at that particular figure proper today!

THE FIGURE ITSELF

Ultra Magnus is the new half of the second Leader Class assortment of the Kingdom line, packaged alongside a re-pack of the Beast Mode Megatron figure.  As I touched on above, he’s designed to be compatible with the Studio Series ’86 figures, and is as such quite a bit more G1-animation-inspired than the Siege Magnus was.  In his fully-armored robot mode, Magnus stands 7 1/4 inches tall and he has 20 workable points of articulation.  This version of Magnus shares much of his engineering, and a few of his parts outright, with the Siege Magnus.  Siege Magnus was one of that line’s best offerings, so it’s certainly not a bad starting point.  The internal stuff is where most of shared parts are, as well as a good chunk of the arms and legs.  The biggest changes are definitely on the figure’s upper half, which grants him an all-new head and shoulders, and well as a rather reworked chest piece, and an adjusted pelvis piece.  The end result crafts the far more animation accurate exterior of the figure.  It’s quite a bit cleaner, lacking most of the greebliness of the Siege sculpt.  I appreciated the Siege set-up for what it was, but there’s definitely something that really works about the much cleaner animation-styled look.  I also really like that they’ve adjusted the head sculpt to give Magnus the lenses over his eyes that he gained in animation, further differentiating him from the vintage toy style eyes on the prior release.  The paint work does it’s fair part in continuing the animation look, as it strays from Siege‘s battle-damaged look entirely, crafting again a much cleaner appearance for the character.  I also really dig the light piping added to this one’s head sculpt; it adds an extra bit of pop.  Magnus is packed with the same larger rifle as both Siege releases (in a shade of silver between those two), as well as a revamped pair of shoulder rockets to match the cleaned up design.  Mine actually came with two right rockets, rather than a matched set, but Max was nice enough to loan me his for the purposes of the photos.  It doesn’t really bum me out too much, however, as I kind of like him a bit more without them on.

Much like his Siege counterpart, Magnus gets the inner robot mode underneath of his full armored appearance.  For the most part, it’s not too far removed from the Siege figure’s inner robot mode.  All of the sculptural changes are confined to the figure’s torso, which is the element that’s been most frequently changed on this guy.  Since his torso is more or less just the cab from his vehicle mode, it showcases to change to the more Earth-mode set-up.  Also, while the stock shots of this figure had the front end of the truck still all the way down on his back, giving him a rather unfortunately-sized back end, it does still slide up onto his back like the Siege version, which helps things look a little less awkward for him.  The inner robot gets some subtle changes to his coloring, shifting to a starker white and a slightly darker blue, as well as losing the silver brushing.  It’s a good look, but as with any Magnus, this one’s not going to be getting much time as the inner robot on my shelf.

Magnus’s vehicle mode borrows a lot from the Siege figure, but does try to change things up as much as possible in order to grant him a more G1-esque Earth-mode vehicle look.  For the core cab, it works out okay for the most part.  The actual cab follows the classic design fairly closely, and the front portion of it looks pretty good.  The back end of it’s kind of just Magnus’s arms and legs just sort of sitting there, but that was true of the Siege version as well, and I wasn’t really expecting it to change here.  Magnus’s armor still transforms into a trailer for the cab, and in fact changes into almost the same trailer that the Siege armor turned into.  Some of the surface details are slightly adjusted, but the general set-up is identical.  They’ve changed the exact connection to the cab, so it sits a bit further back, but it’s otherwise not really adjusted, and it doesn’t really look much like the G1 car carrier mode.  In their defense, it’s kind of a necessary trade off, given how the armor up feature works, and how much of the armored up bot is the same as the inner bot.  There’s just only so much you can do with those pieces, which is probably part of why the Siege figure went with the RiD style vehicle mode in the first place.  I was initially a bit put off by this sort of slapdash feeling vehicle mode, especially in contrast to how spot-on the robot mode feels, but as I’ve had some time to mess around with it, the vehicle mode has grown on me a little bit.

THE ME HALF OF THE EQUATION

I absolutely love the Siege Magnus, and he remains my favorite figure from that particular line-up, but with all that said, I did sort of have this nagging for perhaps a slightly more cartoon-accurate version of the character.  With Earthrise redoing a lot of the Siege figures in slightly more accurate Earth-modes, I did sort of hope we might see a Magnus, but I knew it was a long shot.  When Earthrise wrapped without an updated Magnus, I figured that was it, and was consigned to just be content with the Magnus I got.  But, then the Studio Series 86 figures were leaked, and I was kind of hoping there might be a Magnus there…and then I got it on good word not too long after that this particular release would be coming.  And, oh boy was I excited.  He was initially slated for release over the summer, so that’s when I was expecting him, but All Time happened to get a couple of cases of him a little on the earlier side, and I happened to get mine from one of those cases, which I certainly wasn’t going to complain about.  I think this guy’s my new favorite Magnus.  He’s just really nice.  The robot mode is definitely the real winning portion here, because man is it spot-on.  The vehicle mode’s maybe not quite as strong, I suppose, but I definitely like it more than I’d expected to, and the overall package is just a really nice set-up.  To me, this really feels as close to a definitive Magnus as we’ve gotten.

Thanks to my sponsors at All Time Toys for setting me up with this guy for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2747: Ultra Magnus

ULTRA MAGNUS

TRANSFORMERS: PLATINUM EDITION (HASBRO)

“Ultra Magnus is an inspiration to the Autobots under his command, and a source of terror for the Decepticons who fight against him. His ancient hammer – a mighty artifact known as the Forge of Solus – is a symbol of strength with which he defends Autobot ideals. The thunderous strike of this incredible hammer has been known to topple even the greatest Decepticon warriors.”

While Transformers: Animated was certainly a success, the cartoon proper was partially financed by, and therefore partially owned by, Cartoon Network.  Hasbro was, at the time, looking to get into their own side of the media thing, launching their own television network, the Hub.  Along with re-runs of some of the older Hasbro-based shows, they also had some original programming, including a new animated series, Transformers: Prime.  Joining the show in its third season was my boy Ultra Magnus, voiced therein by veteran actor Michael Ironside.  I looked at one of Magnus’s show-based figures already, but today, I’m looking at one more.

THE FIGURE ITSELF

Ultra Magnus was released, not as part of Prime‘s direct tie-in toyline, but instead as part of the Transformers: Platinum Edition line, as well as part of Hasbro’s “Thrilling 30” initiative celebrating the franchise’s 30th anniversary, where he was numbered 3 of 30.  He was released in 2013, through both Big Bad Toy Store and Toys R Us.  In his robot mode, Magnus stands 9 inches tall and he has 21 points of articulation.  As a post-show-appearance Prime Magnus figure, he’s actually based on the character’s show design, rather than the earlier toyline-exclusive design.  Much like the Voyager Class version of the character I looked at last year, this guy is built largely from Optimus parts, specifically the Weaponizer Class Optimus from the Prime line’s first year.  He’s got a new head, shoulders, and chest plate, which bring him in line with the changes to the Optimus model made for Magnus in the show.  The new parts go well with the old, and he certainly looks the part.  He keeps Optimus’ internal weaponry gimmick.  Pressing the button on his left side, launches two spinning guns over his shoulders.  They’re pretty cool, though one of them spins just a bit longer than the other, which is somewhat amusing.  Magnus includes the Forge of Solus Hammer, which is quite a sizable piece of plastic on its own.  I definitely dig it.  He’s also got a small white gun piece, which is alright, but not quite as Magnus-y.  His color scheme departs from the Beast Hunters version, which was itself not super cartoon-accurate.  This one changes the blue to a better match, and changes the hands to a proper red, but swaps white for the sections that should be grey.  It’s not a terrible set-up, though.

Ultra Magnus’s alt-mode, much like the smaller figure, is a truck mode, very much similar to the one that Optimus had.  It’s notably a little differently handled from how the smaller version did things.  Rather than the extra plastic added by the new shoulders being shifted to the top and back of the truck cab, it’s now be changed into some additional armoring around the sides.  It’s honestly not as convincing from the front, but it’s really just as much of a trade off as the other one in the grand scheme of things.  The weapons gimmick is still usable in his vehicle mode, now launching from beneath the front grill of the truck.

THE ME HALF OF THE EQUATION

This particular copy of this particular Ultra Magnus is nifty, because he’s actually been owned by three separate All Time Toys employees over the years.  He was first owned by Pat, who traded him in 2019 when downsizing his Transformers collection.  I was planning on snagging it then, but Max wound up snagging it first (this was before we’d really established the precedent of me getting first dibs on Magnuses, so we were still operating on him getting first dibs on Transformers), and then Max ultimately brought him back in last year, at which point I got him, and boom, here we are.  It’s funny, because I actually got this figure before a bunch of the other Magnuses I’ve picked up, but he got set to the side for a while, and now he almost feels kind of quaint, I suppose.  He’s certainly fun, and also one of the largest Magnus figures I own, which I suppose is pretty neat.

#2746: Ultra Magnus

ULTRA MAGNUS

TRANSFORMERS: ANIMATED (HASBRO)

“Commander of the Cybertron Elite Guard, Ultra Magnus is the most powerful Autobot warrior in the galaxy. He has trained for hundreds of years in all forms of fighting known on Cybertron, and several other planets. No Autobot is more courageous, or more dedicated to the protection of life and freedom. He is a master tactician who has never been beaten on the battlefield, and was instrumental in driving the Decepticons from Cybertron and into deep space.”

Yesterday, I took a glimpse at the G1-inspired Transformers: Classics, which was a lead-in, but on the flip-side of the live action Transformers movie in 2007, was another reinvention of the franchise, this one, much like the movies, aiming at updating the G1 core cast into an all-new universe.  The result was Transformers: Animated, perhaps one of the franchise’s most popular incarnations, at least as far as the fanbase goes.  Despite not being part of the movies, Ultra Magnus never the less found himself with a fairly well-sized role in the show, and, by extension, it’s toyline.  Dig it.

THE FIGURE ITSELF

Ultra Magnus was released in the second Leader Class wave of the Transformers: Animated tie-in line, which hit in 2008.  He’s quite a sizable fellow, standing just shy of 9 inches tall in his robot mode.  He’s also got 19 workable points of articulation in that form.  Like the rest of the line, Magnus was pretty closely patterned upon his in-show animation model.  Magnus’s Animated design does a lot to keep the most classically “Magnus” elements present for the character, while at the same time, trying to remove him a bit more from Optimus’s design, as well as making the robot mode one self-contained thing, rather than the armor up type thing of the G1 figure.  I’ve always found it to be one of the strongest designs to come out of Animated but I’m admittedly a little bit biased on that front.  I mean, sure, there could be more presence to the shoulders, because that’s really where the most Magnus-y elements lie, but I suppose what he’s got going on here will do.  Obviously, when it comes to the sculpt for this figure, there are some concessions made in order to translate a 2D character model into a 3D toy, but for the most part he stays quite faithful.  Mostly, he gets a few more squared off angles than in the cartoon, as well as getting a few additional details that aren’t seen on the animation model.  These extra details aren’t enough to overcrowd the design, however, so they’ve been pretty well placed; mostly, they just make the larger canvas of the figure a little more interesting to look at.  Magnus had an action feature that allowed him to “talk.”  Pressing the insignia on his chest plays one of three clips of him speaking, as well as lighting the eyes up, and moving the mouth and brow a bit to make it look like he’s actually talking.  It’s certainly gimmicky, but it’s pretty fun, and, most impressively, it doesn’t really take away from the figure when it’s not in use.  Unobtrusive action features are always the best, really.  In addition to the talking thing, Magnus can also make use of his various built-in weaponry, in his shoulders and on his back, granting him all sorts of fire power.  Or, if you’re a fan of Magnus with a hammer (and why wouldn’t you be?  That’s, like, peak Magnus), he also includes his Magnus Hammer, which is quite an impressive piece.

In the cartoon, Magnus’s alt-mode got an update, going from the previous car-carrier set-up to a Heavy Expanded Mobility Tactical Truck, which I guess better fits with his “I’m just a soldier” ideology?  I don’t know.  It looks pretty cool, so I can’t really complain.  The figure, predictably, follows suit with the alt-mode change-up, and does a pretty alright job of translating the animation design for the vehicle into toy form, albeit with a lot of the same caveats as the robot mode.  The transformation sequence isn’t too rough on this guy, and even gets its own set of sound effects, which are, again, gimmicky, but not in the way of the actual functionality, so that’s alright by me.  The Magnus Hammer gets its own spot in the transformation, and he still has access to all of the built in weaponry in this mode as well, which is pretty fun.

THE ME HALF OF THE EQUATION

I wasn’t really doing Transformers when Animated was around.  Which is a shame, really, because there’s a lot of cool stuff surrounding it, this guy included.  After getting into the franchise, and especially after I started delving into the older Magnuses, this guy was very high on my wants list, but I was really just patiently waiting for the right one to show up.  The same collection that had yesterday’s Classics Magnus also had this one, and Max gave me the heads up on him as well.  I wound up getting him right in the middle of a somewhat stressful week last summer, and I sort of reset myself a bit by sitting down and transforming him back and forth a few times.  It was actually really nice.  This figure’s really just a fantastic piece, and definitely the height of the Animated line for me, though, again, I may be a touch biased.

#2745: Ultra Magnus

ULTRA MAGNUS

TRANSFORMERS: CLASSICS (HASBRO)

As commander of Autobot City on Earth, Ultra Magnus commands the most powerful forces ever assembled, of which he is among the greatest. He was given the honor of City Commander by Optimus Prime because of his superior intelligence and incredible might as a warrior.”

Man, I really enjoyed reviewing that Ultra Magnus figure yesterday.  Perhaps I’ll review just one more.  Okay, I’ll be up front with you: that’s a bald-faced lie.  I’m not just reviewing one more Ultra Magnus.  This is low-key gonna be a Magnus week. Okay, that was another lie; it’s not gonna be low-key.  It’s just a Magnus week.  Deal.  I don’t have time for your complaining now.  What I do have time for, however, is another Ultra Magnus review.  Let’s get on that, huh?  For today’s focus, we jump ahead from 2001 to 2007, just before the release of the first live-action Transformers movie.  Ah, a simpler time.  The movie was pushed back from 2006 to the summer of 2007, so Hasbro opted to fill this gap in the schedule with some G1-inspired re-imaginings, dubbed Classics.  It’s not a huge line, and was driven at least in part by use of repaints.  Hey, Ultra Magnus can be a repaint!

THE FIGURE ITSELF

Ultra Magnus was originally packed alongside Skywarp in the Target-exclusive “Battle for Autobot City”, a 2007 addition to the Transformers: Classics line.  In an effort to keep with the whole “just doing repaints” thing they were going for to expand the line, Hasbro opted to neglect Magnus’s distinctive fully armored look, in favor of just recreating the inner bot what looked like an all white Optimus from the original release.  I suppose that’s fair.  In his robot mode, he stands about 6 inches tall and has 20 workable points of articulation.  Unsurprisingly, his sculpt is a complete re-use of the Classics Voyager Class Optimus Prime figure.  As far as Optimus sculpts go, this one certainly is one.  Okay, fine, I’ll actually go into more detail, I suppose.  This sculpt is a pretty good example of exactly what the Classics aim was, updating the classic G1 toy into something that felt more modern in the era of 2006, and definitely serves as the precursor to the likes of the War For Cybertron trilogy.  It doesn’t strive so much for animation accuracy as later versions would, opting for actually updating the character’s design somewhat, while still keeping all of those touch stone elements.  It’s an updated Optimus design that’s not just lifted from other media, and that’s honestly pretty cool.  For the most part, it’s a pretty decent sculpt, but it does suffer from some rather awkward kibble, especially when it comes to the forearms.  Effectively, the sides of the cab from the truck mode are just one flat piece, so they just have to hand there on the sides, and they never really look all that natural.  It’s definitely the figure’s main flaw in robot mode.  Magnus, of course, changes up the color scheme, going for his usual predominately while look.  It does stray a little further than usual from his vintage equivalent, swapping out the white lower legs for blue, and giving him black hands.  I think the lower legs thing was probably an attempt to give him more of Magnus’s usual color scheme, since they weren’t able to do a whole proper Magnus.  Like the Optimus figure, Magnus included two gun pieces, which are also part of his transformation.

Said transformation has him turning into a more modernized (at least, circa 2006, anyway) style of truck cab.  It definitely feels more like an Optimus alt-mode than a Magnus one, but I guess most Magnus alt-modes are an Optimus alt-mode first and a Magnus alt-mode second.  It’s not a half bad design on it’s own, and it’s aided by the guns turning into his smoke stacks and the top of the truck respectively.  The top of the cab does have a little trouble staying secured, but otherwise the transformation process works pretty well, and it’s not overly complicated.  Even more of the blue is evident in the truck mode, and I actually think it works pretty well for the design.  In general, the vehicle mode does seem more cohesive than the robot mode, so I’ll give it the win there.

THE UNOFFICIAL TOTALLY NON-SANCTIONED ADD-ON ITSELF

Transformers has a rather intensive and expansive third party market of all sorts of items to improve your official figures, or even outright new figures to accent your official figures.  Or outright new figures to accent your other non-official figures, depending on how you go.  In 2007, it was in a far more primitive, much less intense state, but Magnus played a rather sizable part in changing that.  Classically, both Magnus and Optimus are trucks with a trailer of some sort, but for the purposes of Classics, neither of them got the trailer.  For Optimus, he’s still the core bot, but for Magnus, that missing trailer means he lacks the robot mode that most people actually associate with the character.  Enter Fansproject’s TFX-01: the City Commander.  Right out of the box, it’s in trailer mode, measuring about 7 inches in length.  It’s not really patterned on Magnus’s car carrier mode quite so much, relying a bit more on Prime’s usual trailer, again keeping the vehicle more tied to Prime than Magnus.  That said, it does mesh pretty well with the cab of the truck, and they even managed to get the four extra wheels on the back end to match up pretty closely to the ones on the figure proper.  The color scheme again sticks with a lot more blue than G1 Magnus in this mode, but I like it, and it continues the visual theme that Hasbro started nicely.

Of course, the main appeal of this set wasn’t so much giving Magnus a trailer, as much as it was giving Magnus that fully formed, armored appearance that we all know and love.  The transformation process from trailer to armor is a rather involved set-up (I definitely made good use of the comic book-style instructions included), with a lot of partsforming and moving pieces.  Ultimately, it’s not terribly far removed from the likes of the War For Cybertron Magnuses and how their respective armor up features work.  You disassemble the trailer, reconfigure the smaller pieces, and clip them onto the Classics figure.  The resulting armored up Magnus now stands about 8 1/2 inches tall, and is a big ol’ chunk of plastic, just like he should be.  The armor’s definitely boxier and blocker than other Magnuses, taking things a slightly more divergent direction from the G1 toy than later official Hasbro pieces.  You can very definitely feel the era of this item’s release creeping into the design, but I can really dig what they were going for, at it fits pretty seamlessly with the other Classics style figures.  The head goes a bit more robotic for Magnus, which is different, but still not a bad look, definitely in keeping with that diverging from the G1 figure the other direction.  He also at least slightly addresses the issue with the cab doors on the forearms, mostly by just making the forearms much larger in general, and thereby giving the doors somewhere to more properly sit.  Rather amusingly, that portion’s really the only bit of the underlying robot you can still really see.  The colors do a good job recalling the original Magnus, while also being a really good match for the colors used on the Classics figure, which is certainly a plus.  While the original piece didn’t actually have any sort of official logos or anything, mine did get at least the one repro label Autobot insignia, making him feel a little more official.  After you’ve got the whole armor set-up placed on the figure, you’re left with a chunk of the core trailer parts, which, again in keeping with the era of this release, can be folded up into an absurdly large gun/cannon thing.  It’s so goofy, but I love it.  There also were a few add-ons to this add-on, which is where mine got the shoulder mounted rockets, as well as the more G1-inspired rifle piece, both of which are pretty fantastic in their own right.  There also exists a slightly more G1-based alternate head, but I don’t actually have that one.

THE ME HALF OF THE EQUATION

My love for Magnus is predominately linked to his full armored appearances, since that’s what I actually think of when I think of the character.  With that in mind, I’ve been largely steering away from the “just a white Optimus” Magnuses as I’ve been tracking down older ones, and that meant Classics wasn’t high on my list.  I knew of the City Commander add-on kit’s existence, of course, but it’s not the most easily found thing, and even the Classics Magnus isn’t exactly growing on trees, so getting them both seemed like a bit of a long shot.  Boy, am I one for long shots, apparently.  Last summer, Max gave me a heads up on a sizable Transformers collection that was coming into All Time, and said Classics Magnus was in there.  I was about to pass, but then he followed it up with “and they also have the add-on set with the armor.”  And that’s when he got me.  Kinda hard to say no to getting the whole package all at once, isn’t it?  As my first real venture into the whole third party thing, I will say this was certainly a fun piece, and is a nice sort of precursor to the sorts of things that Hasbro would begin doing in-house.  I do really like him, quite a bit.

#2744: Ultra Magnus

ULTRA MAGNUS

TRANSFORMERS: ROBOTS IN DISGUISE (HASBRO)

My personal experiences with Transformers are, admittedly, slightly different from most of those within my age bracket.  I was exactly the right age for Beast Wars, and yet was never really all that enamored by Beast Wars, which I suppose is slightly odd.  Ultimately, the first incarnation that really grabbed my attention was Armada, but before that one hit, I did have something of an appreciation for its immediate predecessor, 2001’s Robots in Disguise.  Perhaps most notably, it proved my first exposure to the wonder that was Ultra Magnus, albeit in a slightly angstier form than usual.  RiD‘s tie-ins were rather brief, since it was really just filler, but there were two Magnusi of note, one big, and one small.  I’m looking at the small today!

THE FIGURE ITSELF

Ultra Magnus was released in 2002, as part of the fourth and penultimate wave of the Basic Class-sized Spy Changers for the Robots in Disguise line.  They are, effectively, equivalent to modern day Core Class figures, or, before that, Legion Class.  Magnus and his wave-mates were notable for being new-to-the-line molds, based directly on the RiD characters, rather than being reissues of older G2 molds or releases of previously shelved molds.  Magnus is, of course, based on his RiD design, which was something of a departure from his classic design (though not as far removed as some of the others, including Optimus himself).  Pretty much, he trades in his shoulder pylons for extra leg height.  That’s important thing really.  This is a Magnus that does not, under any circumstances, skip leg day.  In his robot mold, Magnus stands 3 1/2 inches tall and has 5 points of articulation.  Yes, he can move at his neck and shoulders, as well as getting some weird side-kicks on the hips.  This Magnus can do splits, and isn’t that what you’ve always wanted out of a Magnus.  The sculpt’s not actually too bad, especially given the scale and style.  It makes for a reasonable approximation of Magnus’ show model in robot mode, and while it’s got a fair bit of kibble hanging off the back of it, it’s not terrible looking from the front, or really even at a slight angle.  Really, it’s just the arms, and the bit of the back with the front of his vehicle mode hanging off of it that are weird.  Honestly, weird’s probably not even the right word; they’re more rudimentary than anything.

Rudimentary is generally an appropriate word for a lot of things about this figure, including his alt-mode, or more specifically, his transformation into it.  You pretty much just collapse him down into his alternate car carrier mode.  It’s not hard at all, and takes all of 30 seconds, and that’s if you take a break in the middle to stop your hands from getting all cramped and stuff.  He turns into an okay approximation of his some what sci-fi looking truck mode from the show, albeit one that seems a little bit on the squat side.  He’s got two sets of working wheels, and three sets of non-working wheels, which does seem a little wonky, but again, at the scale and price point, it’s not the weirdest thing.  Probably the weirdest bit is that they painted one of the three non-working sets; why not just leave them all un-painted?  I guess I shouldn’t complain too much about extra paint.

THE ME HALF OF THE EQUATION

RiD was my first exposure to Ultra Magnus as a kid, and I thought he was just the coolest thing.  It’s amusing, in retrospect, because he’s a rather different take on the character, and not really the by the book Magnus I would come to love in later years.  I never had any Magnuses as a kid, which seems an awful shame, really.  I’ve been slowly amending that, and Max was here for the assist on this one in particular.  He was clearing out two large totes of Transformers junk from his garage, and this guy was in one of them, so he passed him along to me.  How thoughtful!  He’s not technologically astounding or anything, but he’s a fun little piece, and I can definitely get behind that.  Also, it’s another Magnus, so, you know, who am I to stop it, right?

#2741: Zeo Green Ranger

ZEO GREEN RANGER

POWER RANGERS: LIGHTNING COLLECTION (HASBRO)

The color thematics of the core Power Rangers teams for the show’s early run (and, in turn the runs of the Sentai shows that Power Rangers was adapting) generally followed a pretty established pattern.  The starting team of five always included red, blue, yellow, and pink, but the fifth color would typically bounce back and forth between either black or green (and early on, the sixth ranger would frequently sport a costume predominately made up of whichever of those two wasn’t already in play).  When the show was still attempting to keep a running narrative and share some of the same rangers between seasons, this meant that we wound up with situations like Adam Park, the second MMPR Black Ranger, becoming the Zeo Green when the footage switched over.  Pretty nifty!

THE FIGURE ITSELF

Zeo Green is part of the 8th main line assortment of Hasbro’s Power Rangers: Lightning Collection.  He marks our fourth of the Zeo Rangers, following Red, Blue, and Gold.  Just waiting on the girls now.  This figure also marks our first non-Tommy Green Ranger, as well as our first non-sixth ranger Green Ranger.  The figure stands 6 1/4 inches tall and he has 34 points of articulation.  Surprising no one, Zeo Green is predominately made up of the same parts as both Zeo Red and Zeo Blue.  I did note that this time around, the arms seem to have an easier time sitting flush with his sides, as opposed to their slight tendency to stick out on prior versions.  He gets a new helmeted head sculpt, which follows the same general set-up as the prior ones, but swaps out their respective visor shapes for Adam’s rectangular visor.  Truly his was by far the most sensible of all the Zeo visors.  Zeo Green’s paint work follows the trend set by Zeo Red, being rather clean, even given some of the more lax paint on a few other Hasbro figures recently.  The colors are nice and bright, and that green really pops.  Zeo Green is packed with two sets of hands (one gripping, one in fists), his pod sword, laser pistol, an unmasked Adam Park head, a blast effect for the pistol, and his Zeo IV Power Axes.  At this point, I’ve accepted that we’re not going to be getting the collapsed version of the pod sword, at least with the standard releases of these figures, so I’m deciding to not let that bug me.  Beyond that, the Adam Park head is probably the best of the Zeo-era likenesses we’ve gotten so far, so that’s nice.  It’s also nice that he included his Power Axes, though it does make it more glaringly obvious that Rocky didn’t get his own power weapon, now that both Tommy and Adam have gotten theirs.  Perhaps Rocky’s weapon can get packed in with someone else?

THE ME HALF OF THE EQUATION

Adam, specifically as the Zeo Green Ranger, is a rather important piece of Power Rangers for me, less because of anything to do with the show directly, and more because Zeo Green was my very first Power Rangers toy, back in the day.  The summer Zeo came out, my grandmother bought a batch of figures for the each of the grand children to have one while we were on vacation together.  My cousins had already claimed Red and Blue by the time I got there, so Green was the one waiting for me.  At the time, I wanted blue more, but I was honestly happy with anything.  Over the years, I’ve come to have an appreciation for Adam as a character, and I was definitely looking forward to this guy.  He’s probably my favorite of the basic Zeo Rangers so far.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for Lightning Collection, or other toys both old and new, please check out their website and their eBay storefront.

#2740: Thanos

THANOS

MARVEL LEGENDS (HASBRO)

“The Mad Titan Thanos seizes control of the hallowed Infinity Gauntlet and wields near-omnipotent power. Who can stop this vicious new overlord?”

Over the past few years, Thanos’s presence in the cultural lexicon has certainly increased a bit, and likewise, his tendency to get coverage in the various Marvel toy lines has likewise become more frequent.  However, in the midst of all of this, the majority of the product has still be centered on his movie incarnation, rather than his comics counterpart.  In the case of Marvel Legends, Thanos was still just at two comics-based figures, and one of those was a repaint, even.  That’s pretty rare in the grand scheme of things.  Fortunately, Hasbro’s getting around to amending that, at least somewhat, adding an all-new version of Thanos to the line as part of their Deluxe price point.

THE FIGURE ITSELF

Thanos is the first Deluxe-sized Marvel Legends release of 2021.  He continues the trend set by last year’s Apocalypse and War Machine, he’s an all-new figure, rather than being a re-working of a prior Build-A-Figure.  This Thanos is based on his classic attire, circa The Infinity Gauntlet, rather than one of his more modern appearances.  It’s the first time we’ve gotten a proper Legends version of this design, which is pretty notable.  The figure stands 7 1/2 inches tall and he has 29 points of articulation.  Thanos is sporting an all-new sculpt, and a pretty darn good one at that.  It’s got a lot of common thematics with the Marvel Universe sculpt, albeit scaled up and with some slightly better implemented articulation.  The MU sculpt is pretty great, and by extension, so is this one.  In fact, I’d say it’s better.  The details on his outfit are clean and sharp, and the proportions nicely match Ron Lim’s depiction of the character from Infinity Gauntlet.  Also matching nicely with Lim’s work is the head sculpt.  It takes the insane grin of the prior comics Thanos, and dials it up even further, into a full-on mad cackle.  Remember what I said about the last sculpt perfectly fitting the “Mad Titan”?  I retract that, because this goes even further with it.  It’s pretty fantastic.  Thanos’s paint work is likewise pretty impressive itself.  The colors are a bit brighter than prior releases, which I quite like, and there’s some pretty impressive accenting on the blue sections, giving the whole set up some rather nice depth.  Thanos is packed with three different left hands, one in a basic fist, one in an open gesture, and one about to snap the fingers.  They all offer some great options, but that snapping hand is really just the tops.  It feels kind of amazing that this is the first time we’ve gotten such a piece.  Thanos also features a second head sculpt.  This one’s not from the original story, but is instead from the “Thanos Wins” storyline, which depicts an older Thanos after he’s conquered the Marvel Universe.  Technically, it doesn’t match with the body, but it’s still a great sculpt and a fun extra.

THE ME HALF OF THE EQUATION

I really liked the Thanos Build-A-Figure from 2015, but there was no getting around the fact that he wasn’t actually a classic Thanos, as cool as that more modern design may have been.  This guy’s felt pretty inevitable ever since the character took off in the movies, so what’s more surprising about this release is how long it took to actually get him.  He’s a really nice figure, and certainly one of the nicest uses of the deluxe format.  He gives us a great core figure, with a few fun extras to really sweeten the pot.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for Marvel Legends, or other toys both old and new, please check out their website and their eBay storefront.

#2739: Tri-Sentinel

TRI-SENTINEL

MARVEL LEGENDS (HASBRO)

The Sentinels, a recurring X-Men foe since their introduction in the ’60s, continue this trend as foes into the “House of X” story line, where they and the humans present the primary faction warring against the titular team of mutants.  As the story jumps around, we see the Sentinels in a variety of forms, as their designs advance.  During the sequences set 90 years in the future, amongst the Sentinel forces are a new form of the Tri-Sentinel, dubbed the Theta Sentinels.  Despite their quite minor role, they nevertheless serve as the inspiration for the newest X-themed Build-A-Figure for Marvel Legends, which I’m taking a look at today.

THE FIGURE ITSELF

The Theta Sentinel, or “Tri-Sentinel” as it’s been dubbed by Hasbro on the packaging, is the Build-A-Figure for the Tri-Sentinel Series of Marvel Legends.  It’s based on the Theta Sentinel design as seen in the future sequences of “Powers of X”, tying it in with the rest of the assortment…sort of.  I mean, most of them are present day designs, and it’s from the future.  I guess Wolverine goes with it?  Maybe that was the main reason for him getting the extra head?  That would actually make sense.  Good form on Hasbro, I guess.  The figure stands 8 inches tall and has 31 points of articulation.  There was discussion when this figure was unveiled (well, after the resounding “wait, what is that?” reaction) about it making use of parts from the SP//dr Build-A-Figure, but it actually doesn’t share any parts with that release at all.  Instead, it’s an all-new sculpt, based directly on the art from the book.  It’s not a bad piece.  It captures the design from the series pretty closely, and it’s fairly clean.  The detailing does feel a little soft in a few spots, especially on the core body, but it’s not terrible.  The articulation is also pretty solid, allowing for a rather wide range of motion, without too much impact on the sculpt.  The only real issue is with the way the heads connect to the torso.  Firstly, the sculpting doesn’t allow for a ton of range at the base of the heads, and secondly, they just really don’t want to stay in place.  That middle head in particular just keeps wanting to pop out of place on mine.  I think the socket for the joint is just a little too shallow for it to properly seat.  On top of that, it’s pretty hard to get the heads in there in the first place, due to the tight, cluttered placement, and how small the necks are relative to the heads.  It wasn’t a very pleasant experience putting it together, really, especially for my hands.  The paint work on the Tri-Sentinel is pretty basic, and follows the usual Sentinel set-up.  A few different purples, and some silver and grey.  There’s a lot of metallics in the finish, which does look pretty good.  The application’s generally pretty clean.  There are some slightly fuzzy edges, but for the most part it’s pretty good.  This figure gets no addition accessories, but as a Build-A-Figure, that’s not really a point against him.

THE ME HALF OF THE EQUATION

The Theta Sentinel is a really minor player, enough that I had literally no clue who the Build-A-Figure was supposed to be when Hasbro announced this set.  I had to actually look it up, and even that didn’t exactly give me a lot to go on, especially given how minor the Theta Sentinels were.  Getting this figure wasn’t much of a driving factor behind getting the set or anything, so I just, sort of, completed it.  It’s an alright figure.  The posability on the body is nice, but the heads are frustrating, and having no attachment to the character leaves me in an odd spot with it.  It feels like there were probably better choices for this slot, but I guess they tried to make the best of what it was.

I find this whole assortment to sort of illicit almost a non-response from me.  I’ve been keeping current with the current X-books, but “House of X” itself wasn’t much for me.  Ultimately, this set’s kind of middling, I guess.  Moira and Jean are two long term wants, that turned out decent, if perhaps not quite as good as I’d hoped.  Wolverine and Cyclops are both solid, if perhaps slightly redundant, variants of core characters and a lot of fun.  Xavier and Magneto aren’t really designs I care for, nor do the figures really do a lot to win me over.  The pleasant surprise for me was definitely Omega Sentinel, who I had knowledge of going in, but who makes for a pretty fun little figure.  Overall, it’s a set I like well enough, but I don’t know if it’s much to write home about.

#2738: Cyclops – House of X

CYCLOPS — HOUSE OF X

MARVEL LEGENDS (HASBRO)

“Cyclops assembles a team of mutants to destroy the Mother Mold and vanquish the Sentinel threat.”

After using him as something of a cross between a punching bag and a patsy for all things wrong with the X-books at the time, the original 616 version of Cyclops was ultimately killed off in a rather unceremonious fashion during what would ultimately prove a somewhat forgettable cross over.  Fortunately, someone over at Marvel realized that wasn’t the best treatment for the first X-Man, and he was resurrected, and subsequently given a central, and far more on-brand for the character, role in the X-Men’s latest revamp, sporting a classically-inspired design to match.  Now that design’s got a figure, which seems about right to me.

THE FIGURE ITSELF

Cyclops is figure 6 in the Tri-Sentinel Series of Marvel Legends, and is the final of the single-packed figures in the set.  He’s sporting Scott’s newest design, first introduced in “House of X”, and continuing into the main X-books.  It’s a merging of a handful of his prior designs, drawing a lot from the body of his Now! design, but with a more classically-inspired visor design, and the gauntlet set-up on the arms, much like his second Astonishing costume.  It’s a good design for the character, keeping a lot of the better elements of more recent looks, and merging them all into something that flows well together, and keeping that classic flair.  The figure stands 6 1/4 inches tall and he has 32 points of articulation.  He’s built on the Bucky Cap body, like all of the other modern-era Cyclops figures.  If it ain’t broke, don’t fix it, I guess.  He also makes use of the cowled head from the Dark Phoenix two-pack version, which is a good, clean sculpt, marred only by the fact that the visor is ever so slightly misplaced on my copy, leaving a bit of a gap in the sculpt on the left side of the visor.  It’s fairly minor, and not terribly noticeable in person, but it still could be a bit better.  Cyclops also gets a new set of arms, and a new belt piece.  The arms add his gauntlets, as well as upgrading the elbows to the new pin-less design.  The new belt is, at first glance, very similar to the Now! figure, but it’s got a far greater depth of detail, and makes for a much stronger final product.  Cyclops’s paint work is fairly decent.  The blues go well together, and the whole thing looks pretty slick.  The line work has a little bit of slop, and there’s less clean application on the visor, but on the whole, it looks pretty good.  Cyclops is packed with an alternate head and attachable optic blast, repurposed from the X-Factor Cyclops figure.  It’s nice to see those parts turn up again, because I really liked them the first time around.  He’s also packed with the left arm of the Tri-Sentinel Build-A-Figure.

THE ME HALF OF THE EQUATION

I’m a sucker for a halfway decent Cyclops figure, so I was on-board for this guy from the word go.  There’s not a ton new or unique to him, but he works well within the formula of the line, resulting in a solid and clean figure.  Honestly, he’s my personal favorite from this particular line-up, though I guess being a Cyclops does give him a slight advantage on that front.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for Marvel Legends, or other toys both old and new, please check out their website and their eBay storefront.