BATMAN: DARK VICTORY (DC DIRECT)
“A epic tale of mystery and suspense that takes Batman deep into the underworld of gotham City!
James Gordon leads a police force besieged by a calculating murderer, and Batman is the only one that he can trust.”
As a follow-up to their wildly popular Long Halloween storyline, writer Jeph Loeb and artist Tim Sale sequelized the story with another mini-series, Dark Victory. While it doesn’t have quite the same notoriety or staying power as The Long Halloween, Dark Victory is still quite critically renowned, and gave us some more time in the world the Loeb and Sale had built. Much like the creators of the story, to follow-up on their Long Halloween toy line, DC Direct followed up with a Dark Victory line, which they used to help flesh out the cast a bit. Jim Gordon is a major player in both stories, and was finally granted a figure via this second line of figures.
THE FIGURE ITSELF
Commissioner Gordon is one of the four new figures offered up in DCD’s Dark Victory line in 2006 (the fifth figure was a re-release of Batman from the prior line). While Gordon spends most of Dark Victory (and The Long Halloween, for that matter) in his standard suit/tie/trench coat combo, this figure opts to mix things up a bit and go for a slightly the more toy-etic design of Gordon’s tactical gear seen late in the story. They had just done a trench-coated Gordon in Hush, and this is a pretty decent design in its own right, so it’s not a bad choice by any stretch. The figure stands 6 1/2 inches tall and he has 15 points of articulation. Not a ton of movement, but certainly not a bad selection for a DCD figure of this era. He’s actually one of the most posable figures in the Sale lines, so that’s not bad for a Gordon figure. His sculpt’s all new, and also probably one of the best we got in these two assortments. It manages to get Sale’s interpretation of Gordon down pretty much pat, and doesn’t really suffer from any of the oddities that the other sculpts did in order to get that Sale look down. It also does a great job of just making Gordon look like an average guy, as he should. The detail work is pretty impressive, even in areas where you might not expect it. His clothes have a solid amount of texturing, which breathes some real life into this design, and really helps to make it work in three dimensions. There’s a bit of pre-posing to this guy, but it’s ultimately fairly minor. He’s in a bit of an idle stance sort of pose, which works well for this design. Gordon’s paint work is pretty basic for the most part. It’s not a ton of color, but that’s right for Jim. They opted to go with opaque lenses on the glasses, which works very well. There are also no eyes beneath them, but that’s not terribly surprising. Gordon is packed with a pistol, a flashlight, and a display stand (which is the same as the one that came with Two-Face).
THE ME HALF OF THE EQUATION
If you’ve read my Long Halloween reviews, then you kind of know the song and dance on this one. I hadn’t read the story when this figure came out, and subsequently didn’t have quite the same appreciation for Gordon that I do after reading the stories. He actually came into All Time a few months before the other three, but I passed on him at the time because I didn’t know when I’d be able to get the others. When they came in, he was still at the store, so I picked them all up in one fell swoop. I’m glad I went back for him, because, much like Gordon in the story, this guy’s probably my favorite of the set.